In last thread i open idea about balancing cloaks and anti-cloaks.
Now i have idea for detecting cloaking ships.
and for the start i want notice that this is will be available only 4 categories of ships:
- Very heavy fighters
- Bombers
- Gunboats
- Cruisers\destroyers\BCruisers class
nothing more nothing less.
Story:
After weapon was tested and it work good,it was added to other type of ships in light version,such as GB light anticloak missile and bomber anticloak torpedo.But it was not end of the project,because it can only not give to run cloaking ships,but what do with traps? When corporation escorts being attacked by the pirates in cloak? Even escorts will not save them sometimes.
Military start project "Blue whale".Like the whale using echolocation for detecting his position and other animals in sea.This weapon must give very powerful electro-magnetic impulse in space and ships,which will be in range in cloak will "float up",because their engine will be offline.
Heavy electro-magnetic mine: Available only for bombers or very heavy fighters which will drop them and mine will find the cloak ships and will turn of his cloak,or will explode after time is up and will of cloak engines in range of mine explosion.
Speed of mine moving: 110 m\s
Radius of explosion electro-magnetic impulse: 250 m from place of explosion.(if it will be in center - means 250 up above the mine and 250 under mine = 500 m is total range of explosion)
Time of living: 10 seconds
After time is up : it will explode
Ammo cost: 100 000 for 1 unit
Energy using: 17 000
Place: mine slot
1 ammo will eat 1 unit of cargohold.This is for using only big snubs,that will broke spam mines from light fighters.
this mine weapon will be good as to stop the enemy which is cloaking and to find cloaked enemy.Will turn off all types of cloaks
GB electro-magnetic buoy:
Will be placed to GB turels and will eat energy for shot.Have no ammo,but has big recharge and slow moving of shell.
Speed of shell: 150 m\s
Radius of explosion: 500 meters from center (in the amount 1 k around center of shell)
Range of shooting: 1 k
Type of shell: looks like the flak
Recharge: 0.10
using energy: 250 000
Damage: hull 1000, shield 500
Will turn of light and medium cloaks in range of explosion.Cannot turn off heavy cloak! Will be perfect for escorts,where GB will jump first and will shot it to around and when its clear - will write to move on his transports,aka anticloak scout.
Heavy electro-magnetic buoy: This is the heaviest type of buoys.Fleet best weapon
This is will be available only for cruisers\destroyers\BC class ships in heavy slots. 7 class turels of cruisers.
Their role will be escort BS wing and scouting for heavy trap against them,aka real life Destroyers vs Submarines.But we have not submarines,we have cloaked BSs. And cruisers must find them and should make them to float up.This will be works as BS flak,but will be available only for cruisers (like escorting destroyers in real life(many functional) class).Again BS main role - firepower,they will not have anticloak buoys.
Cruisers will be moving first and will shot in space this ammo,some time later shell will explode and ships which will be in range of explosion will float up,their cloak will be offline.Will not have ammo,will eat energy ( a lot),slow speed,bad in asteroids.
Parameters:
Speed of shell: 200 m\s
Type of ammo: like the BS flak
Range of shooting: 2 k
Radius of explosion: 1.5 k from center of shell, total - 3 k around shell.
Recharge: 0.10
Energy using: 500 000
Damage of hull: 2000
Damage of shield: 1000
Will turn of all types of cloaks in radius of explosion.This is like fleet heavy weapon,heavy buoy in another words.
Capital ships will not have ammo for this guns.But will have big recharge and energy using.
Maybe will later correct it,if i will find some mistakes.
hmm....Idea is cool....tweaks will be added if needed. no problem in that.
but....we need something to add effect on it i guess.(guns/mines could face problems in Coding i guess)
in my opinion.
for example..CD.
CD can stop Engines...right?
so we can add another connection for it to disable the cloak.
to Pin The battleships/gunboats/fighters/ that carry cloak device / but if you launch that type of CD they wont be able to use it for hmm.....30/25 seconds.
this may be something to work....but it is IN-case that enemy ship is Un-Cloaked. you can just stop it from Cloaking Again with this method.
but the Main idea that you said: Detecting Cloak Ability , is something to work on.
For every weapon you must have defense.
For guns - you have shields and nanobats.
For cruise speed - you have CD.
Against missiles and CD - you have CM.
Against cloak and jumpdrive - you have nothing.
Im talking about it not because i was ganked,im personaly leader of group player which using 6 cloaked turtles and i want to give chance to other to detect us and not give us to run away.
Instead of changing the system, your enemies also able to use a cloaks and tactics. Of course, if they can. IMO, cloaks are working as they intended to be.
(12-18-2012, 05:06 PM)pitockm Wrote: hmm....Idea is cool....tweaks will be added if needed. no problem in that.
but....we need something to add effect on it i guess.(guns/mines could face problems in Coding i guess)
in my opinion.
for example..CD.
CD can stop Engines...right?
so we can add another connection for it to disable the cloak.
to Pin The battleships/gunboats/fighters/ that carry cloak device / but if you launch that type of CD they wont be able to use it for hmm.....30/25 seconds.
this may be something to work....but it is IN-case that enemy ship is Un-Cloaked. you can just stop it from Cloaking Again with this method.
but the Main idea that you said: Detecting Cloak Ability , is something to work on.
CD has good speed and it target to turn off cruise engines,please do not mix cruise off and cloak off.
For cloak must be some HEAVY WEAPON,not simple CD.This will do OP fighters.
And who has cloak,has no CM,this is mean that CD will hit him 100% and he will not have even 0.00001% of chance to run. This is not fair.
Or have a CD-slotted weapon that disrupts cloaks and not cruise. make it dodge able, so a cannonball clone or such-like. then bombers are valuable, but have to give up anticap to disrupt cloaks, or else not have a cd. Also bear in mind this would only stop the cloak as an escape. already cloaked ships would be untargetable.
Not saying good or bad idea. Just an idea.
Personally they should just FLHook to somehow stop cloaked ships from trading. Then the problem is solved, IMO.
Im penniless, rotten in a fight, and have authority issues, but im back!
Edited:
mines will be available for fighters and bombers for now.
This types of mines will TURN OFF all type of mines and radius 500 m.
speeds 110 m\s.
About CD which will anticloak - this is will broke all my idea about balancing.
Fighters will take job of bombers and GB\cruisers.
This is like give nova torpedo for starflier.
Im against CD anticloak.
For fighter will be available only anti-cloak mines.This is will be enough.
Please read all parameters about every weapon for understanding,before writing.
Better just make cloak disrupter equipment. Mount it on snub(or other ship), get snub near cloaked ship or the ship that is going to cloak, and it will instantly deactivate all cloaks around. Add some /on /off commands to control it and avoid "friendly fire", add fuel consumption.