• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 194 195 196 197 198 … 779 Next »
Phantoms and Nomads, my little attempt.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): 1 2 3 4 5 Next »
Phantoms and Nomads, my little attempt.
Offline sindroms
12-28-2012, 05:13 PM,
#1
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Phantoms and nomads in the topic title? Good to have caught your attention.
Before I start, this is one of the rare times when I am mature about a topic I post. So this is also one of the rare times when I ask maturity in return.


Right then. We have seen many topics about the Phantoms and all, how they gave that extra little thrill to space encounters and flying alone, because encountering those mofos meant certain death. Unlike pirates or such, they did not care for you money or your cargo or your roleplay ability. They wanted you dead. And most of the time you would end up on the wrong side of the blue message.


Now that the Phantoms are gone, we are left with the Wilde and the Nomads. I cannot speak for the former, but I have heard peoples opinions on the later. Because of their own unique race, shipline and, let's face it, row of strict faction leaders, the Keepers and now, the K'Hara, have been mostly regarded...well, no, actually, required and expected to show a top notch RP quality and restraint.

Now, I say restraint, because everyone who has joined the group during my time on Disco, were required to submit well written heavy stories, extensive in game roleplay with many of the active members as well as other contenders. Why do I mention this? It is because it is the kind of things the community seems to think they are supposed to continue doing even when they have been given the ID.




But is that what you really want? Secretly, we are all masochistic, otherwise we would not be able to stand Disco. We are abused and come back whenever we ragequit, sooner or later. We need that extra little thirll to keep us going. As a lawful, you never know when a pirate might show up with his buddies to gank your face off, and you take pride in how long you last against them. As a trader, you always fear but at the same time anticipate that little lag spike as you are flying through a long tradelane. Danger is the very essence of the Discovery universe, so here is my little attempt in restoring that feeling, by bringing back the type of encounter that Phantoms gave us.



With the permission of the current K'Hara leader, I have restored and untagged my nomads, keeping the correct ID and RP manner. Not only that, I now rename them every day, not allowing anyone to get used to the names or track them. For the last three days, I have made people run in fear, cuss, swear and go boom. In other words, I am RPing a nomad as I think many would like to see them: A highly hostile contact.

When you see a red on your radar, you do not often really think about who it is, because most of the time nothing really happens. If you are a trader, you can pay the pirate. If you are a lawful, you can always engage your CMs and fly away. But nothing is more fearful than meeting something which does not care about it all. It is that OORP knowledge, that the character before you has no need for your cargo or what you tell it. It wants you dead. And I find more and more people are starting to realize this.


For the last three days, three names were used:

Zalktis
Ashishi
Awikhu


A total death count of 39 people. All four houses visited.

What happens?

More LNS are now patroling the border systems between houses, traders are, at least the ones in my timezone, starting to stick together. People tend to attack without even waiting for me to get closer (Something I really like, because this is something a sane person would do) and hunting parties are organized, hunting the threat across multiple systems and houses.


It is fun. Very fun.



But is it fun for you? I want to know the opinions and valid criticism and or suggestions to make such aggressive RP performed better than it is now. Is this what people want to see and experience, when they encounter a nomad? Would such an idea be acceptable on a RP orientated server, if we take note that destruction and killing is in fact Nomad RP? Is this PVP abuse?



Now keep in mind, with all the things said and done, it has all been done within the current rules of the K'Hara ID and the server rules in general. Tell me your thoughts, suggestions, complaints and other. Time to introduce a bit of chaos.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline sindroms
12-28-2012, 05:18 PM,
#2
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Reserved

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Ascalon
12-28-2012, 05:26 PM,
#3
Member
Posts: 199
Threads: 21
Joined: Sep 2010

I think it is funny. People started to consolidate and trade together
Reply  
Offline Toaster
12-28-2012, 05:47 PM,
#4
Caution: Do NOT Insert Fingers
Posts: 3,137
Threads: 247
Joined: Sep 2010

Well, in my opinion that is exactly how Nomads should act. And, assuming you're not lying to us for some reason, it seems to be herding players together, which is always good.

I haven't experienced you on the server yet (since I don't have anything to experience you with), but I hope to do so soon enough.

/approval

Olivia Sable
Reply  
Offline Slainte
12-28-2012, 06:19 PM,
#5
Member
Posts: 1,027
Threads: 59
Joined: May 2008

Sounds like you are bringing some fear and, in turn, good player activity back to disco mate.
Keep it up.
  Reply  
Offline sindroms
12-28-2012, 06:26 PM,
#6
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

If this goes well, a few more K'Hara peeps might join in this little adventure. And in turn, some Morphs. You are always welcome to make one and we will sling you in the Morph chat.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline captain_obvious
12-28-2012, 06:29 PM, (This post was last modified: 12-28-2012, 06:32 PM by captain_obvious.)
#7
Banned
Posts: 95
Threads: 25
Joined: Jul 2012

I absolutely agree with that...However in my opinion, simply there aren't enough nomads to reach this goal Sirius wide. Also, it's just a temporary effect - in this case: liberty-, when a nom hops online..

So I'd rather suggest something, which is available to everyone, and allows this kind of behavior / RP - something between pirate and terror ID -.

According to my experiences, I think my RP is pretty aggressive - as a pirate, you can't kill the traders instantly, but you can demand something that you know for sure they won't agree with, or force them to act something against the unlawful - they like to destroy the ore after you made them drop it to space Wink >> there you go, feel free to collect the blue message).

And I noticed that after a time the traders who ran into me regulary changed their trading habits -like trying to setup traps, flying in convoys, round me, hiring escorts, etc..-, (so the usual stuff what they should do, but for some reason they don't), which makes the game more fun, interesting indeed.

This is how things should work.


+1 for the idea

User was banned for: Shouldn't come as a surprise, really.
Time left: (Permanent)
Reply  
Offline Toaster
12-28-2012, 06:30 PM,
#8
Caution: Do NOT Insert Fingers
Posts: 3,137
Threads: 247
Joined: Sep 2010

Well, you can count me in as a morph just as soon as I get a hold of one.

Olivia Sable
Reply  
Offline Amon.Cire
12-28-2012, 08:12 PM,
#9
Member
Posts: 329
Threads: 28
Joined: May 2008

I have wanted to play Nomad for some time now. I think what you are doing is exactly what the server needs. Some more,
"omgz!!! purple squishy!!! purple squishy!!! Frak FRAK! Run!!!" Just keeps things interesting and unpredictable.

I also think that Nomads have had their teeth pulled by RP and need to get their bite back.

[Image: diKb0OI.gif]
The Amon Cire Chronicles - Haven Cruising, BOOK PASSAGE TODAY!

Reply  
Offline Remnant
12-28-2012, 08:45 PM,
#10
Member
Posts: 2,206
Threads: 248
Joined: Apr 2012

Being a nomad as you said above does require you to be willing to accept alot of facts. Nomads being hostile to everyone love to go after everyone, and eliminate them for reasons of invading 'their home' at least that's what they believe. There is a ton of back story you are required to know, knowing the lore is tough and I think it benefits the player for being serious enough to learn about Nomad Roleplay, as well as other players as they have to learn to adapt and change due to this threat in the world.

Heck even seeing the talk a nomad has to do hopefully will quickly tell the victim that they really need to step up who they are, and change from their original ways to hopefully get around the nomads from attacking you right away. Just the presence is able to change some people and play the game how it is supposed to be by taking escorts and other methods instead of being lazy and only paying off the pirates again as you said above.

The only thing I do not believe in with Nomad roleplay is a set message kill. You type in one line as soon as you see someone and you kill them. Yes nomads are supposed to be aggressive, but I still think some talking is necessary. Even if its just asking the humans what the heck are you doing here, I at least think 'something' should be said before you cut to the killing.

+1 on this, good luck.
Reply  
Pages (5): 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode