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  Discovery Gaming Community Rules & Requests Rules
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OORP Taxing

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OORP Taxing
Offline Stucuk
06-12-2008, 01:36 PM,
#1
Member
Posts: 145
Threads: 8
Joined: Feb 2008

Id like some clarification on Taxing. Pirates on a few occasions have tryed to Tax me right outside a station or planet which would be hostile to there faction(i.e Stokes(BMM), Planet Leeds (Police Base)). Im wanting to know if im right in assuming that Pirates are way OORP to try and tax anyone outside a base/planet thats hostile to there faction and that i have a "right" to just ignore them and dock until they go away.

Note: By right outside i mean that the station/base should be able to easily shoot them, not that there even near a trade lane when they attempt to tax.

[Image: stucuk_freelancer_sig.png]
[Image: stucuk.png]
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Offline Tenshu
06-12-2008, 01:42 PM,
#2
Member
Posts: 507
Threads: 32
Joined: Apr 2008

Your thinking is right. As if it were RP then they would be getting shot up by the numerous Police, military and/or corporation forces that frequent dockable planets.

And it is always your right to ignore Pirates demands for credits and get away.
A lot of people look down on ignoring pirates because to some it seems that you are outright refusing to Role-play. But it is suitable to do so none-the-less

[Image: gesWzKM.png]
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Offline Ion
06-12-2008, 01:42 PM,
#3
Member
Posts: 542
Threads: 24
Joined: Jul 2007

' Wrote:Id like some clarification on Taxing. Pirates on a few occasions have tryed to Tax me right outside a station or planet which would be hostile to there faction(i.e Stokes(BMM), Planet Leeds (Police Base)). Im wanting to know if im right in assuming that Pirates are way OORP to try and tax anyone outside a base/planet thats hostile to there faction and that i have a "right" to just ignore them and dock until they go away.

Note: By right outside i mean that the station/base should be able to easily shoot them, not that there even near a trade lane when they attempt to tax.

This is a bit of common sense, Pirates should not be looking to attract too much attention.

Sitting outside an enemy base, (especially a planet, let alone a capital planet) would be suicide under slightly more realistic game conditions. Since these conditions are not creatable under the freelancer engine, we must rely on our own common sense.

Don't sit outside a hostile base.... please, its just simple logic, and it throws the gameplay out guys.

My 2 cents.

-Puck

[Image: 3696.png]
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Offline Blodo
06-12-2008, 01:58 PM, (This post was last modified: 06-12-2008, 01:59 PM by Blodo.)
#4
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

If you get pirated next to a friendly planet, ignore the pirate and just dock. That's the perk you get, they can't stop you from docking. It sounds OORP, but why should the pirate get his treat if he is not following the unspoken rules himself?
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Offline mwerte
06-12-2008, 02:20 PM,
#5
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

It's not a rule that he can't, it's just bad common sense. It's against the rules if the pirate is not getting shot at by the local law enforcement.

Now, I have pirated outside of planets (it's a pain in the butt if you're doing it correctly) and have even done it sucessfully. But it's usually very temporary. And it's usually because I was pirating on a trade lane and chased someone to the planet and am now waiting for them to launch. If someone comes along I'm not going to ignore them, I'm going to shoot them.


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Akumabito
06-12-2008, 04:07 PM,
#6
Unregistered
 

I know at least one pirate gunboat who stays neutral, and has no tag, and sits near bases of lawfuls without getting shot at.

Personally I think that is against the rules,

6.2 Out of Roleplay (OORP):
In-game tag seen before the name must match the ID as closely as possible. It is not allowed to have the tag not match ID category. For example, it is prohibited to have 'Police' tag and 'Pirate' ID.

but it's not my call and the powers that be allow it.
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Offline Dennis Jameson
06-12-2008, 04:12 PM,
#7
Member
Posts: 1,392
Threads: 21
Joined: May 2008

' Wrote:I know at least one pirate gunboat who stays neutral, and has no tag, and sits near bases of lawfuls without getting shot at.

Personally I think that is against the rules,

6.2 Out of Roleplay (OORP):
In-game tag seen before the name must match the ID as closely as possible. It is not allowed to have the tag not match ID category. For example, it is prohibited to have 'Police' tag and 'Pirate' ID.

but it's not my call and the powers that be allow it.

The admins can't be online all the time.

Vi Veri Veniversum Vivus Vici

10/6
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Offline roadrunner
06-12-2008, 04:14 PM,
#8
Member
Posts: 393
Threads: 18
Joined: May 2007

Well if the pirate manage to tax you, under fire from the planet/Base?s fire then NP. He/She did a good job.
I have done my bit of taxing in Cambridge in other chars but allways keept red to local lawfulls, to make sure i was RP ok to do my work.
But if Pirate is Neutral to a lawfull planet/Base/fraction then there is a problem. Just as Akumabito said regarding to 6.2 Out of Roleplay (OORP).

[Image: 2ibiwie.jpg]

I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
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Offline sovereign
06-12-2008, 05:08 PM,
#9
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:I know at least one pirate gunboat who stays neutral, and has no tag, and sits near bases of lawfuls without getting shot at.

Personally I think that is against the rules,

6.2 Out of Roleplay (OORP):
In-game tag seen before the name must match the ID as closely as possible. It is not allowed to have the tag not match ID category. For example, it is prohibited to have 'Police' tag and 'Pirate' ID.

but it's not my call and the powers that be allow it.

Did you report it? Its a pretty easy thing to nab them on, if you screenshot them near an enemy base and nothing is firing at them, then they get their reps fixed at the "admin price". Make sure you get a screenshot of their ID and ship, too, sometimes tags can be a little screwy, something that will be noticed when flhook loads up their repsheet.

I can point to plenty of sanctions for that kind of behavior, the admins don't allow it, but like said before, they can't be everywhere.

[Image: SCRAgenderheuristics.png]
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Offline Stucuk
06-12-2008, 07:36 PM, (This post was last modified: 06-12-2008, 07:37 PM by Stucuk.)
#10
Member
Posts: 145
Threads: 8
Joined: Feb 2008

Quote:Well if the pirate manage to tax you, under fire from the planet/Base?s fire then NP. He/She did a good job.

That should still be OORP. NPC's are way underpowered, they don't even dent the shields people have, so its not like its realistic. It would be different if it was a group of pirates (as they could overpower the defences), but when its 1 pirate they would if FL was real be torn to shreads.(Especialy how when they were sighted by the base/planet's radar ships would be launched/on route to hunt the pirate down).

[Image: stucuk_freelancer_sig.png]
[Image: stucuk.png]
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