• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 180 181 182 183 184 … 198 Next »
-keep out of omicron 100!-

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (17): 1 2 3 4 5 … 17 Next »
-keep out of omicron 100!-
Offline Tenacity
06-13-2008, 04:02 AM,
#1
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

This is really starting to piss me off. Today I encountered three smugglers moving through omicron minor / omicron 100, hauling cardamine for the outcasts, and none of them were hostile to npc's in O-100.

Listen guys... I know it's an easy power-trading route for you, but it needs to stop. If you're going to pass through an order -guard- system as a clearly hostile faction member, you need to at the very least be hostile to the NPC's there.

I'm tired of spending what little game-time I have trying to chase down smugglers and traders using our guard system as a highway when you shouldnt be there in the first place - it's out of your zone of influence, and -nobody- should be going into any guard system without approval from the faction in control of it - and I can guarantee you that no black squadron member will approve cardamine smugglers moving through the system.

[Image: Tenacity.gif]
Reply  
Offline timmychen
06-13-2008, 04:03 AM,
#2
Member
Posts: 695
Threads: 31
Joined: Feb 2008

Can't you kill them on sight for going through your guard system?
  Reply  
Offline Ion
06-13-2008, 04:06 AM,
#3
Member
Posts: 542
Threads: 24
Joined: Jul 2007

Yes, If you catch them violating rules, you can report them. (the npcs should be hostile)

however, as far as policing the system, thats totally up to Order members, get your fellows to help.

[Image: 3696.png]
  Reply  
Offline sovereign
06-13-2008, 04:06 AM,
#4
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

Report them for ooRP repsheets. Anyone hauling for the Outcasts should have, if they wish, the following guard factions non-hostile, and all else at starting status or worse:

Outcasts
Liberty Rogues
Mollys
Red Hessians
Lane Hackers
Junkers (maybe)

Granted, they can't complain if they head to one of those systems and get shot by players, but at least then they couldn't be reported for ooRP rep. If any other guard NPC is non-hostile, however, they need to shoot a CD or exit the way they came, otherwise that falls into the "not hostile with lawfuls while pirating above said lawful's base, while ID'd hostile to said lawful" type of rep-work.

[Image: SCRAgenderheuristics.png]
  Reply  
Offline Dab
06-13-2008, 04:08 AM,
#5
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Yes he can.

Also, he is right, they need to be hostile to the NPCs.

However, they don't need permission from the Bs| to be in there.. Just like Corsairs could enter Omicron-82 if they want. We can kill them for going in there, and they have to be hostile (violates server rules for Cor ID/Tag in Omi-82, and OC tag/ID in Omi-100/91, though no tag + smuggler isn't technically breaking a rule) but they don't HAVE to have permission to go in. Its like a smuggler in New Berlin.. Doesn't have to get permission.. RM would simply hunt them down if they did. Thats your job as an Order pilot, don't wanna deal with it, change factions. But people don't have to change their route to suit you.

I would say sending screens of traders with cardi (SS them with cardi, then SS them in guard system without being shot) to the rule violation reports section would be good. Admins can decide on whether or not it would be sanction-able. They might also warn the traders to get back to hostile with the guard or they will be. Either of those would be good.

[Image: DFinal.png]
Reply  
Offline Tenacity
06-13-2008, 04:12 AM,
#6
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Can't you kill them on sight for going through your guard system?

that's what i've been doing -all night long-.

In the past hour, I've taken out one smuggler in an advanced train hauling cardamine, a liberty rogue in a rogue gunboat (fled battle, damaged), and an outcast in an outcast destroyer (fled battle, damaged). One other smuggler managed to get through the system twice because he got out of range of CD's while I was dealing with the others.

The two warships were hostile with the guard rep, the traders/smugglers werent. Point is: NO smuggler in his right mind would try to fly through the most heavily defended system of a hostile military faction!

Seriously, what reason do they have for using our space as a shortcut? Other than to powertrade, which should be sanctionable in itself, they dont.

And a note on 'policing our own guard system' - That's all I ever do when I'm online nowdays. Occasionally I'll head out and explore, or kill nomads, but the rest of the time I'm sitting in 100 by myself trying to stop people that shouldnt be in the system in the first place - it's not fun to do, but until these people stop going throught he system it has to be done.

Oh, and I'm doing this with my time while black squadron players are out in other systems doing their own thing... shouldnt -they- be guarding the system? Or at least lending help?

Point is: there arent enough order players online to stop these guys, and I'm sick of being the one that has to step up to the task. There's got to be some rule, somewhere, that says this kind of thing is bad, right? Shouldnt clearly hostile factions stay out of each other's guard systems?

[Image: Tenacity.gif]
Reply  
Offline stone
06-13-2008, 04:12 AM,
#7
Member
Posts: 83
Threads: 7
Joined: May 2008

That is my smuggler and you are wrong I'm am 100% hostile to Order guard

[Image: Ididnothingright.png]
Reply  
Offline Dennis Jameson
06-13-2008, 04:13 AM,
#8
Member
Posts: 1,392
Threads: 21
Joined: May 2008

The thing is... should smugglers even know that route? RP-wise, that is. It seems a little far-fetched, to be honest.

Vi Veri Veniversum Vivus Vici

10/6
  Reply  
Offline stone
06-13-2008, 04:16 AM,
#9
Member
Posts: 83
Threads: 7
Joined: May 2008

Thats what smuggling is going places where you are not welcome, carrying things that contraband there is no rule that says no one but said factions are allowed in guard systems.

[Image: Ididnothingright.png]
Reply  
Offline Tenacity
06-13-2008, 04:18 AM, (This post was last modified: 06-13-2008, 04:18 AM by Tenacity.)
#10
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:That is my smuggler and you are wrong I'm am 100% hostile to Order guard

Which one?

' Wrote:The thing is... should smugglers even know that route? RP-wise, that is. It seems a little far-fetched, to be honest.

Exactly. Outcasts smuggling cardamine should be using the tau/kusariberty route. The entire route is jump holes, it keeps you away from trade lanes, and you dont have to go through any hostile guard systems.

Yes, it takes longer to go that route, deal with it. You're already making stupid amounts of money off your cardamine, a couple million fewer credits an hour isnt going to kill you.

[Image: Tenacity.gif]
Reply  
Pages (17): 1 2 3 4 5 … 17 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode