Ok, the always perfectly clear rules have me confused again. :(
Storytime!!: Player A kills Player B in System 1. Player A then goes to system 2 so Player B is allowed back in System 1. Now, what happens if Player A comes back to System 1? Does Player B have to leave the system again?
If I'm player B I usually try to avoid Player A but what happens if Player A deliberatly engages me? Is that covered under the self-defense rule?
Now, what happens if after losing the fight Player B goes to System 3 but Player A follows him? Do I (as B) have to then leave System 3 too?
I'm not sure about that first part, but the victor of any fight is able to reengage the loser in any system. The loser may not reengage the victor unless the victor initiates the fight. Initiate -> Shooting.
' Wrote:I'm not sure about that first part, but the victor of any fight is able to reengage the loser in any system. The loser may not reengage the victor unless the victor initiates the fight. Initiate -> Shooting.
it seems to me like that rule can be abused.. maybe its just me
Ive had enough of disco for now. I might be back at the next mod release.
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' Wrote:it seems to me like that rule can be abused.. maybe its just me
How? If the victor had a very narrow win, (s)he probably shouldn't reengage the player. If it was "complete ownage," the loser simply has to evade the other person. Not hard.
' Wrote:it seems to me like that rule can be abused.. maybe its just me
Not really, only what you have to do is screenshot his death and once he reenages, you type him to leave the system, if he ain't listetning then you take one more screenshot of your request and him attacking you and he is done. Simple.
' Wrote:Not really, only what you have to do is screenshot his death and once he reenages, you type him to leave the system, if he ain't listetning then you take one more screenshot of your request and him attacking you and he is done. Simple.
we had that already - the looser has to leave whatever system.
the situation we had back then was a pirate that was killed by the rheinland military. - he left the system and kept on pirating in dresden - the RM followed him and he had to leave again. - it led to "leaving the whole ZoI". so - the looser should better leave the whole zoi of the winner.
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' Wrote:the situation we had back then was a pirate that was killed by the rheinland military. - he left the system and kept on pirating in dresden - the RM followed him and he had to leave again. - it led to "leaving the whole ZoI". so - the looser should better leave the whole zoi of the winner.
The Server rules do not even come close to requiring the loser to leave the winner's ZOI. They also do not force the loser to leave any system other than the one where he was killed. And, they do not prevent a fight from ocurring between the same combatants again 10 minutes after the first one, IF the winner is the one who starts the second fight in a different system than the first fight, or if the loser refuses to leave the system where the first fight took place (although proving that refusal is very difficult without a time stamp available).
Theoretically the loser does not have to leave the system where he died at all, IF all those on the winning side of the fight have already left. From a practical standpoint though, the loser should just avoid the system that he died in for the next four hours even if it is empty. That prevents you from having any sort of problem, and preserves the roleplay purpose that led to the fight in the first place. If the winner(s) leave the system where the fight took place and come back, then the loser has to leave that system if he is there. The burden is on the loser to stay out of the system where the fight took place, not on the winner to remain in that system for 4 hours continuously.
If you want to be safe, just stay out of any system for 4 hours that another player kills you in, and don't start a fight with them before 4 hours is up either.
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official server rules and reality differ though. "do not start a fight with them" ... thats a bold statement, but the example with the RM showed that the pirate in question did not activly start a fight with them again. - however, he continued to pirate in a different system. - the lawfuls took that as an offense and henceforth asked him to leave again / attacked again.
that was the situation that the former discussion was about. - the result was that most of the official playerfactions stated that the dead player should not interfere in any of the winners affairs at all anymore ( no, you are right, the official rules don t come even close to it ) - and the consequence was to make the looser leave the ZoI.
the discussion went on about where a ZoI starts and ends, especially when opposing facitons share a system.
anyway, the rules state that the looser must not start a fight, or fight at all with the winner for 4 hours, even if the winner keeps following the looser ( yes, that was another discussion ) - nither with the looser char itself or any of his other chars / accounts ( for however its possible to track that one down )
when its about official rules and reality, - we re facing a problem. the official rules allow a lot of things that are absolutely forbidden under RP circumstances - or other circumstances. - a player that would take the rules literally was labelled a loopholer back then. - and the lawfuls argued that they d have to face that person in each of their systems in order to actually shutting down his pirating.