• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 179 180 181 182 183 … 198 Next »
Trading bats and bots during a battle

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (10): 1 2 3 4 5 … 10 Next »
Trading bats and bots during a battle
Akumabito
06-17-2008, 06:51 PM,
#1
Unregistered
 

In a lot of battles I have seen players trading bats and bots during combat. This seems to be oorp, there really is no in character mechanism in the game to transport these to another ship in battle.

Should this be made against the rules?
Reply  
Offline Dopamino
06-17-2008, 06:55 PM,
#2
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

Um, you can transfer cargo, etc so why not bats/bots?

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
  Reply  
Akumabito
06-17-2008, 07:07 PM,
#3
Unregistered
 

You can F1 out also, so it's not what you can do, it's what should be allowed.

Look at it like this is a RP server for instance, how are those bats and bots getting from one ship to the other in the middle of that battle? Are there transporters built into the ships?

Isn't it more realistic that things that are traded are dropped and tractored in, and trading is just a game mechanism? If that's the case then in a battle trading should not be used, but jettisoning and tractoring would be more in line with RP, right?


Reply  
Offline Snapp
06-17-2008, 07:15 PM,
#4
Member
Posts: 218
Threads: 11
Joined: Jan 2008

I have an character i RP that is in a repair ship and carrys a merc ID, for a price, if contracted, it will happily ressupply you with batts/bots during a battle, regardless of affiliation.

:)
Reply  
Offline Dantrithor
06-17-2008, 07:54 PM,
#5
Member
Posts: 582
Threads: 29
Joined: Mar 2008

In my opinion, you could see the transfer as an automatic and directed tractor beam. Instead of scooping something in space, you scoop something from the other person cargo hold (after X codes are exchanged between both ships).

Fair enough? After all, you can tractor things with objects in-between. Why not a hull? And you can explain the inability to do it without the other person clearance (trade) as some kind of security measure, EM field or something, which requires access codes.

[Image: dantri2.png]
  Reply  
Offline MrCynical
06-17-2008, 08:02 PM,
#6
Member
Posts: 301
Threads: 10
Joined: Jan 2008

Given that bots/batts use the same "unit" measurement as cargo, we can assume that (in RP) they are stored in canisters with an attachment for a ship's systems. So all a ship has to do is tractor the canisters from its ally's hold into its own (once codes have been given). No RP problem therefore no rule violation.

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
  Reply  
Offline gezza999
06-17-2008, 08:07 PM,
#7
Member
Posts: 935
Threads: 33
Joined: Mar 2006

Hang on... This thread isn't even asking whether it is ooRP or not, you've just assumed everyone is on your side automatically... Different questions need to be asked before this one.

As for the idea of ruling out trading bots and bats in mid fight, well, it's quite hard to enforce.

There are plenty of sources of nanobots and shield batteries, recently destroyed ships may have had a full load, what's to prove you got your re-gens from there rather than another player? I'm sure there'd be plenty of other situations where that'd be so.


This is my signature.
  Reply  
Offline Tenacity
06-17-2008, 08:13 PM,
#8
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

I dont like it either, but until they put that repair beam gun into the mod this is the only way repair ships have of making themselves useful in a fight.


[Image: Tenacity.gif]
Reply  
Offline ParanoidAndroid
06-17-2008, 08:24 PM, (This post was last modified: 06-17-2008, 08:27 PM by ParanoidAndroid.)
#9
Member
Posts: 365
Threads: 5
Joined: Jan 2008

Of course you can prohibite that but what for if it's impossible to prove it, I just think it's pointless to talk it over.

I don't think it's ooRP but also depends on a situation. I would say that exchanging bats and bots between vessels of the same class is totally fine in my outlook. But when I'm involved in a fight where some capital class ship suddenly comes out and spread bots/bats all around really spoils the whole fun.
It has happened to me few times and bealive me it makes piece of crap from whole enjoyment.

Cositas Buenas
[Image: spyglassv2ix8.png]
Recruitment | Secure Comm Channel | Dossiers | Diplomatic Channel | Assassins Wing
[b]
__________
  Reply  
Offline Marburg
06-17-2008, 08:29 PM,
#10
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

Personally, I don't consider an in-flight x-fer oorp. limitations in the game mechanics force us to maintain a 'suspention of disbelief' & when it happens, I simply pretend I saw the beam.

That being said, I believe that it would be more realistic to refrain from doing an x-fer, & simply fly close & dump the stuff for scooping. that way, it gives the enemy the slim chance to destroy the bots/bats before they get to where the're going. (more risk=more excitement)

but hey, that's just me:P

Reply  
Pages (10): 1 2 3 4 5 … 10 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode