• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 9 10 11 12 13 … 28 Next »
Rouge / Molly Frigate

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Rouge / Molly Frigate
Offline Gamazson
03-13-2013, 04:50 AM, (This post was last modified: 03-16-2013, 08:16 AM by Gamazson.)
#1
Member
Posts: 962
Threads: 56
Joined: May 2007

I started out trying to make a Corsair transport with features similar to an old Spanish galleon. As I was shaping it it really started feeling like a rouge design. I made a few attempts to bring it back on course and make it corsair, but it didn't feel right. I gave in and made it Z-Series. The problem is, that line of ships is full. In addition to critique I also need some suggestions about where this might fit.

I'm leaning towards making it a type of transport, but a heavy gunship could also work.



http://p3d.in/AXWMC (Mesh updated 3/16/2013 3:16 am est)

AKA Nexus
  Reply  
Offline TLI-Inferno
03-13-2013, 12:25 PM,
#2
Member
Posts: 601
Threads: 75
Joined: Jun 2012

That's very cool. It could definitely become an exclusive rogue transport, rather than a pirate transport.

I picture that ship as having the extra thrust speed of a luxury yacht, being 160 m/s.
  Reply  
Offline Gamazson
03-13-2013, 03:09 PM,
#3
Member
Posts: 962
Threads: 56
Joined: May 2007

A speed transport. I like that idea. The very front turret is going to have a forward only firing arc anyway, so a GB turret would nest in there perfectly. 7 turrets, but I'll limit the arcs so that it does not have better coverage than the yacht. It is not as compact and slim as the Democritus so the armor armor and capacity would need to be marginally higher. Only one counter measure because it needs a cruise disrupter.

I'll model on those hard points after I finish adding a little detail to the mid deck void, as long as there are no objections.

AKA Nexus
  Reply  
Offline nOmnomnOm
03-13-2013, 03:24 PM,
#4
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Me like it so far Smile

[Image: zBEqQfl.jpg?1]
Reply  
Offline TLI-Inferno
03-13-2013, 06:04 PM, (This post was last modified: 03-13-2013, 06:29 PM by TLI-Inferno.)
#5
Member
Posts: 601
Threads: 75
Joined: Jun 2012

(03-13-2013, 03:09 PM)Gamazson Wrote: A speed transport. I like that idea. The very front turret is going to have a forward only firing arc anyway, so a GB turret would nest in there perfectly. 7 turrets, but I'll limit the arcs so that it does not have better coverage than the yacht. It is not as compact and slim as the Democritus so the armor armor and capacity would need to be marginally higher. Only one counter measure because it needs a cruise disrupter.

I'll model on those hard points after I finish adding a little detail to the mid deck void, as long as there are no objections.

The Democritus is already a very weak ship. One gunboat turret is equal to 2 transport turrets. (1 basic ≃ 2 type 4; 1 cerb ≃ 2 type 3; 1 razor ≃ 2 type 2 (Except Demo doesn't have the core for it), 1 pulse ≃ 2 type 1) As a result, it is huge, expensive, with a low cargo, and is still weaker than plenty of smaller ships.

So trying to balance a transport designed for pirating next to the Democritus which is designed for really only RP purposes, is not a good idea.

I'd say, as you said, 1 forward-firing gunboat turret and 7 transport turrets, is a good idea, but don't give it bad arcs. Considering its role, I'd say 1 gb turret and 7 transport turrets all fire forwards, with the 7 transport turrets (and not the gb turret) being able to fire to either side, and then only 5 transport turrets (and not the gb turret) firing backwards, would be a good balance for the ship. If you think this amount of firepower sounds overpowered... Compare it to many other transports with significantly more firepower.
  Reply  
Offline sindroms
03-13-2013, 06:08 PM,
#6
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

The Z series ''Dachshund''

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Chrono
03-15-2013, 11:34 AM,
#7
Member
Posts: 289
Threads: 26
Joined: Feb 2011

Jam a large cargo pod in that middle void kinda like the Bison's and i'll take 3.

[Image: ylEJh39.png]
Reply  
Offline TLI-Inferno
03-15-2013, 11:50 AM,
#8
Member
Posts: 601
Threads: 75
Joined: Jun 2012

(03-15-2013, 11:34 AM)Chrono Wrote: Jam a large cargo pod in that middle void kinda like the Bison's and i'll take 3.

It doesn't really look like a cargo pod kind of ship.
  Reply  
Offline Gamazson
03-16-2013, 08:15 AM,
#9
Member
Posts: 962
Threads: 56
Joined: May 2007

Current Mesh: http://p3d.in/AXWMC

(03-15-2013, 11:34 AM)Chrono Wrote: Jam a large cargo pod in that middle void kinda like the Bison's and i'll take 3.
That was my original plan, but I wanted to make sure that it had the sunburst design displayed prominently. Placing it on the front under the GB turret area just didn't have enough "umph".

Instead I put a door on the main bow section. Behind that would be an elevator / airlock combo in RP.

It has 8 turret mounts total. 5 of them can fire up, to the rear and cover both sides. 4 can cover the bottom, and 6 regular plus the GB can fire forward. I can add another one on top of the bridge if it is warranted. That would give an extra gun to the front, top and sides. Having all regular turrets cover all directions equally is not possible. The shape of the model prohibits it.

I have to go back and re-do the engine again. After trying to apply texture I do not like the way it merges with the frame. I need a piece to break it up a little bit. Will post the new mesh when finished.

[Image: 2gxmbzr.jpg]

AKA Nexus
  Reply  
Offline Anaximander
03-16-2013, 02:10 PM,
#10
Member
Posts: 1,261
Threads: 62
Joined: Jun 2012

So much talent here on Disco, I'm amazed.

Good work!
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode