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Damage per energy

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Damage per energy
Offline Karst
04-24-2013, 01:38 PM,
#1
Chariot of Light
Posts: 2,984
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Joined: Sep 2009

I just added damage per energy to Class 9 guns.

It's hull damage for all guns except pulses, which use shield damage to calculate this.

Does anyone think this is too confusing?

Planning to add the other classes too, at some point.

[Image: jWv1kDa.png]
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Online Luke.
04-24-2013, 01:57 PM,
#2
Server Administrator
Posts: 1,626
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Joined: Mar 2013

To be honest, the wiki is so out of date in places that anything is useful really. That said, people will find out damages and such in-game anyway but I'm sure a lot still use the wiki for reference so I'd say there's nothing wrong with that.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
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Offline Alastair_S1D
04-24-2013, 05:00 PM,
#3
Captana Combat Patrol
Posts: 118
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Joined: Dec 2012

(04-24-2013, 01:38 PM)Karst Wrote: I just added damage per energy to Class 9 guns.

It's hull damage for all guns except pulses, which use shield damage to calculate this.

Does anyone think this is too confusing?

Planning to add the other classes too, at some point.
Wow sounds great!. I am looking for guns that do a lot of damage but are still energy efficient. So this might ease my search a bit more thanks!
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Offline Karst
04-24-2013, 05:23 PM,
#4
Chariot of Light
Posts: 2,984
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Joined: Sep 2009

Thanks for the feedback. I realize the wiki isn't entirely up to date, but I believe the weapon stats are correct.

And it's very hard to check that sort of thing in game, since you can't view all weapons of a class in one place.
FLstat is annoying to use for weapons, and lacks several parameters present in the wiki.

I've added Class 8 guns, which revealed some interesting things. Class 8 guns are almost all more efficient that Class 9s, but the ratio is not always the same.

For example, Class 9 Gaian, Xeno, and Corsair guns are all among the worst in the game when it comes to efficiency.
Their class 8 guns however are all about average.

On the other hand, the Zoners' Fury 4 is actually even less efficient than the already highly inefficient Fury 5.

[Image: jWv1kDa.png]
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Online Luke.
04-24-2013, 05:40 PM,
#5
Server Administrator
Posts: 1,626
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That would certainly be useful when people are looking to to buy guns for a setup and definitely if it's a close call between 2 or more. So yeah, keep it up dude!

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
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Offline Karst
04-24-2013, 05:45 PM,
#6
Chariot of Light
Posts: 2,984
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Joined: Sep 2009

Added Class 10s.

Some observations: Codenames are generally less efficient than I had assumed, the average codename is only slightly more efficient than the average class 9.

Also, ARCHANGELS are more efficient than I had imagined. They're still the least efficient codename, but a couple others come pretty close.

[Image: jWv1kDa.png]
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Offline Ingenious
04-25-2013, 12:03 AM,
#7
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

As long as you are getting down to the nitty-gritty, you might as well calculate the Dogfight Range. Assume two fighters are thrusting at each other and shooting. Then the range of the gun is

= lifetime * (velocity + 400 m/s)

Also compute DPS / Range, DPS / Dogfight Range, DPS / Range / Energy.
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Offline Govedo13
04-26-2013, 09:10 AM,
#8
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Posts: 4,663
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Joined: Jul 2009

Good work.
Codes efficiency was nerfed for good in 4.86. They were a bit too good, but still there are only 3-4 usable codes rest is useless. Such table would show the new players what to buy.
Corsair guns were quite Ok before they got raped by hessian devs.. for the greater good of other factions...

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Karst
04-26-2013, 03:19 PM,
#9
Chariot of Light
Posts: 2,984
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Joined: Sep 2009

(04-26-2013, 09:10 AM)Govedo13 Wrote: Corsair guns were quite Ok before they got raped by hessian devs.. for the greater good of other factions...

Salamancas are indeed very inefficient, but to be fair, Hessian guns are barely any more efficient.
And at least Salamancas are powerful. Natterturns are weak AND inefficient.

Added Class 2 turrets.

[Image: jWv1kDa.png]
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Offline Pancakes
04-26-2013, 11:18 PM,
#10
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

(04-26-2013, 03:19 PM)Karst Wrote:
(04-26-2013, 09:10 AM)Govedo13 Wrote: Corsair guns were quite Ok before they got raped by hessian devs.. for the greater good of other factions...

Salamancas are indeed very inefficient, but to be fair, Hessian guns are barely any more efficient.
And at least Salamancas are powerful. Natterturns are weak AND inefficient.

Added Class 2 turrets.

Corsair guns might be inefficient, but their ships generally have really big power-cores

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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