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	<title>Discovery Wiki - User contributions [en]</title>
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	<updated>2026-04-15T22:41:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Cloaking_Devices&amp;diff=127463</id>
		<title>Cloaking Devices</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Cloaking_Devices&amp;diff=127463"/>
		<updated>2019-08-19T10:42:24Z</updated>

		<summary type="html">&lt;p&gt;Champ: Updated and simplified table and page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historical|With the introduction of [[DSCore]] (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship Equipment statistic pages and Ship Equipment pages will not be updated, or not regularly. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Equipment and Ship statistics.}}&lt;br /&gt;
[[Image:equipicon_armor.jpg|left|frame|Cloaking Devices]]&lt;br /&gt;
'''Cloaking Devices''' bend EM radiation to render a ship invisible to most sensors. It does require taking the shields offline, and there is a short period before the cloaking device takes effect. During this window of opportunity, a quick-thinking pilot can continue firing at the ship's known location while the shields are off-line, or use a [[Cruise Disruptor]] to disable a cloaking device for two minutes. Mass-seeking projectile weapons such as cruise disruptors, mines, missiles and torpedoes will also continue to seek the ship until another target is selected.&lt;br /&gt;
&lt;br /&gt;
Cloaking devices, like jump drives, have an integrated multi-mode fusion power plant capable of generating power from a specialized type of munition called Cloaking Batteries. Cloaking devices generate a noise audible to ships within 3K of the cloaked ship.&lt;br /&gt;
&lt;br /&gt;
Cloaking devices are mounted on a ship's [[Countermeasure]] hard-point. If a ship does not have a Countermeasure hard-point, then it cannot mount a cloaking device. Furthermore, the use of a cloak precludes the use of Countermeasures as decoys for mass-seeking projectiles, unless the ship has more than one such hard-point (such as the [[Democritus]]). You can find out more about cloaking devices in the [[dgctopic:150231|Advanced Equipment tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Cloaking Devices==&lt;br /&gt;
*Maximum cargo space is the maximum cargo hold size that the cloak can be mounted to. If your vessel has a cargo hold larger than what is noted, you cannot equip that cloak on your vessel.&lt;br /&gt;
&lt;br /&gt;
*Charge Time is the number of seconds between initiating cloak and the cloaking device activating. Your ship then disappears during another few seconds. Batteries are consumed during charge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Max. Cargo Space&lt;br /&gt;
!Cargo Size&lt;br /&gt;
!Charge Time&lt;br /&gt;
!Battery Consumption (per s)&lt;br /&gt;
!Max. Cloak Duration (mm:ss)&lt;br /&gt;
!Battery Type&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Cloaking Device]]&lt;br /&gt;
|480&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|4:00&lt;br /&gt;
|Cloak Batteries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Device Mk2]]&lt;br /&gt;
|900&lt;br /&gt;
|200&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|3:50&lt;br /&gt;
|Cloak Batteries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Device Mk2 Advanced]]&lt;br /&gt;
|1800&lt;br /&gt;
|450&lt;br /&gt;
|60&lt;br /&gt;
|1&lt;br /&gt;
|15:40&lt;br /&gt;
|Cloak Batteries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloaking Device Mk3]]&lt;br /&gt;
|N/A&lt;br /&gt;
|600&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|16:20&lt;br /&gt;
|Heavy Cloak Batteries&lt;br /&gt;
|-&lt;br /&gt;
|Nomad Lesser Cloak&lt;br /&gt;
|480&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|16:10&lt;br /&gt;
|Nomad Cloak Batteries&lt;br /&gt;
|-&lt;br /&gt;
|Nomad Greater Cloak&lt;br /&gt;
|900&lt;br /&gt;
|120&lt;br /&gt;
|60&lt;br /&gt;
|1&lt;br /&gt;
|15:40&lt;br /&gt;
|Nomad Cloak Batteries&lt;br /&gt;
|-&lt;br /&gt;
|Nomad Superior Cloak&lt;br /&gt;
|N/A&lt;br /&gt;
|450&lt;br /&gt;
|120&lt;br /&gt;
|0&lt;br /&gt;
|∞&lt;br /&gt;
|Nomad Cloak Batteries&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment navigation}}&lt;br /&gt;
[[Category: Cloaking Devices]]&lt;br /&gt;
[[Category: Ship Equipment]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Remilia_Scarlet&amp;diff=126715</id>
		<title>Remilia Scarlet</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Remilia_Scarlet&amp;diff=126715"/>
		<updated>2019-05-04T13:20:26Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed unknown tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name = Remilia Scarlet&lt;br /&gt;
| image = Remilia_new.png&lt;br /&gt;
| imagesize = 263px&lt;br /&gt;
| caption = Remilia Scarlet, 819 A.S.&lt;br /&gt;
| origin = {{House Link | Bretonia}}&lt;br /&gt;
| gender = Female&lt;br /&gt;
| affiliation = [[Aoi Iseijin]] [[The Reavers]] [[Freelancer]]&lt;br /&gt;
| service_what = Kusari Wild&lt;br /&gt;
| rank = Infected Bitch&lt;br /&gt;
| status = Active&lt;br /&gt;
| birth_date = Unknown&lt;br /&gt;
| death_date = Relatively speaking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Remilia Scarlet was known for being a mercenary for a couple of years working for her own and for her contractors pretty well before her sudden disappearance in recent times. Some are predicting that she's simply dead (and they are happy to think that way), some think that she just got tired of all that shit and the rest are simply don't care. However she survived and keep the blood shed going as it's the only business she's used to be good in. But the approach was changed as well as her mental health was broken by the Aoi Iseijin to get her body, her mind and her skills to serve the Nomads in the war against the human colonies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Remilia didn't revealed her roots to anyone and only her younger sister, Flandre Scarlet, knows the truce of her origins. But her mouth was shut and this is still unknown. She's using the counterfeit identification papers and people used to know her as Remilia already. &lt;br /&gt;
&lt;br /&gt;
The actual origins of the Remilia is that she's from Bretonia and she was born on the planet Leeds just a couple of years before the war with the Kusari began. Her father was from Rheinland thought so her mixed blood is denying the curious once from determining her true origins. She escaped the besieged Leeds after the war started after having a hard time living in the what has remained from the one of many abandoned cites and by the will of fate she ended up with the Gaians on one of their bases.&lt;br /&gt;
&lt;br /&gt;
Here, on the Holmfilth base she parted the ways with her sister and decided to build her own way in the galaxy as a mercenary. Her first contractors happened to be Corsairs because she really liked the way those people live and act. However soon enough she had enough of them and began to switch sides and contractors before finally she runned out of luck somewhere in Sigma space. &lt;br /&gt;
&lt;br /&gt;
Many though that her story ended there but it wasn't true because the hand of fate, for once again, decided to play with her life and gave her out to the hands of the worst enemies of the Humanity - infected by the nomads humans, Aoi Iseijin. They decided to use her body, skills and memories in service of the Nomads and their war against the Colonies.&lt;br /&gt;
&lt;br /&gt;
==Relevant Links==&lt;br /&gt;
&lt;br /&gt;
[http://discoverygc.com/forums/showthread.php?tid=92308] '''- Where the end starts''' &lt;br /&gt;
[http://discoverygc.com/forums/showthread.php?tid=99594] '''- Submergence'''&lt;br /&gt;
[http://discoverygc.com/forums/showthread.php?tid=109640] '''- Awaken'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=The_Lost_Company&amp;diff=126714</id>
		<title>The Lost Company</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=The_Lost_Company&amp;diff=126714"/>
		<updated>2019-05-04T13:19:53Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed unlawful tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Group}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = ''The Lost Company''&lt;br /&gt;
| image = FactionPlaceholderImage.png&lt;br /&gt;
| imgsz = &lt;br /&gt;
| origin = Unknown&lt;br /&gt;
| affiliation = Pirate&lt;br /&gt;
| alignment = Terrorist&lt;br /&gt;
| recruitment = ''Invite only''&lt;br /&gt;
| founding_date = 824&lt;br /&gt;
| dissolution_date = Next Monday&lt;br /&gt;
| leader = &amp;quot;Halite&amp;quot;, &amp;quot;Marauder&amp;quot;&lt;br /&gt;
| base = Unknown&lt;br /&gt;
| founder = &amp;quot;Halite&amp;quot;&lt;br /&gt;
| primary_role = High-profile eliminations, smuggling&lt;br /&gt;
| secondary_role = Showmanship&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Lost Company is an unlawful mercenary organization centered on escorting smugglers and blasting certain law enforcers.  [[Alan Polstari]] has earned a permanent place of special targeting for the disease they made for him.&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Halite&amp;quot;===&lt;br /&gt;
&amp;quot;Halite&amp;quot; is the acknowledged leader of the Lost Company, or at least the public face of it.  His mastery at combat has earned him many trophies, and even a few female admirers.  But for every trophy and fangirl he acquires, he gains several enemies sworn to bring him to justice.  And he wouldn't have it any other way.  Notable for taking sadistic glee in hunting down Zoners, Junkers, and other neutral parties, in his own words, ''just because''.  Flies a Plier, Rhino, and a stolen Fafnir into battle.&lt;br /&gt;
===&amp;quot;Marauder&amp;quot;===&lt;br /&gt;
&amp;quot;Marauder&amp;quot; is the quiet but domineering one.  Believed to be Teresa Brooks by certain parties, (s)he is rarely seen in public, but when (s)he is, (s)he is surprisingly merciful towards defeated adversaries.  Flies a Falchion into battle.&lt;br /&gt;
===&amp;quot;Dick Dagger&amp;quot;===&lt;br /&gt;
&amp;quot;Dick Dagger&amp;quot; flies the Dilemma, a Serenity carrying goods of an unlawful nature.  To date, they have never been caught.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The Lost Company has no discernible goals beyond &amp;quot;wreak violence upon all they find&amp;quot;.  However, after their brief break in mid-825 AS, in which they were negotiating with their associates, they appear to have gained some objectives.&lt;br /&gt;
&lt;br /&gt;
===Expand their reach===&lt;br /&gt;
The Lost Company is seeking to expand beyond their Carrier-based operations.&lt;br /&gt;
===Seek more challenging adversaries===&lt;br /&gt;
Bored with their fare of [[Zoners]] and [[Liberty Navy]], Lost Company seeks to find more things to fight.&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
&lt;br /&gt;
The Lost Company maintains no public ties with anyone, however the individual pilots will tend to single out certain targets, or possibly consistently show mercy to others.&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | ''League of Einstenian Transitors'' | +0.9}}&lt;br /&gt;
{{FD | ''Everyone'' | -0.9}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
==Known Bases==&lt;br /&gt;
&lt;br /&gt;
The Lost Company does not maintain any bases of its own.  They instead appear to use the facilities of a mysterious sponsor, who can only be assumed to exist considering their access to advanced military hardware and a general state of being well-supplied.&lt;br /&gt;
&lt;br /&gt;
==SHROUD System==&lt;br /&gt;
&lt;br /&gt;
The SHROUD Device is the Lost Company's unique combat escape mechanism.  Operating as a &amp;quot;distressed cloak&amp;quot;, it automatically activates upon critical hull damage or at will by the pilot, with an automated push-off and detonation of light plastic explosives to simulate the ship being destroyed.  However, it needs several man-hours of installation work to operate again.&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
&lt;br /&gt;
The Lost Company is believed to have several ties deep within the governments of all Houses, rendering them immune to prosecution for their excesses.  This belief stems from them bragging about it, careful not to name any names.&lt;br /&gt;
&lt;br /&gt;
==The Dark Board==&lt;br /&gt;
&lt;br /&gt;
Having successfully exiled the former Administrator of [[Freeport 11]] out of the Omicrons, Lost Company started shaking their associates up and down for entertainment.  The end result was the beginning of a project to bring all lawbreakers in Sirius to work together for one common goal: To get away with it successfully.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Groups]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Category:The_Xeno_Alliance&amp;diff=126713</id>
		<title>Category:The Xeno Alliance</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Category:The_Xeno_Alliance&amp;diff=126713"/>
		<updated>2019-05-04T13:19:27Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added deletion proposal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete | Stub page, empty category.}}&lt;br /&gt;
&lt;br /&gt;
This category holds pages related to the [[Xeno Alliance]] faction.&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Xeno_Alliance&amp;diff=126712</id>
		<title>Xeno Alliance</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Xeno_Alliance&amp;diff=126712"/>
		<updated>2019-05-04T13:18:50Z</updated>

		<summary type="html">&lt;p&gt;Champ: Converted faction navigation template into links as only one wiki page and single member category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{historical|This faction is inactive and removed from official factions list}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Image:Xeno2.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xeno History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;{{Faction Infobox&lt;br /&gt;
| name = Xeno Alliance &lt;br /&gt;
| type = Official Faction&lt;br /&gt;
| affiliation = [[Xenos]]&lt;br /&gt;
| image = XA_logo.png&lt;br /&gt;
| imgsz =&lt;br /&gt;
| origin = [[Liberty]]&lt;br /&gt;
| alignment = Unlawful&lt;br /&gt;
| founding_date = 817&lt;br /&gt;
| founder =  Leo Mathews &lt;br /&gt;
David Chambers &lt;br /&gt;
&lt;br /&gt;
Nathan Williamson&lt;br /&gt;
&lt;br /&gt;
Caeon Lewis&lt;br /&gt;
| leader = Jonathon Jones&lt;br /&gt;
| primary_role = Disposing of any foreign influence in Liberty&lt;br /&gt;
| secondary_role = Disrupting foreign trade in Liberty&lt;br /&gt;
| base = [[Ouray Base]], [[Colorado]] &lt;br /&gt;
| system = [[Tau 45]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xenos... Xeno, title branded to our movement long ago. Something which put our struggle and our ideology into a nice little box. Something you could look at and shake your head, or scorn over the evening news, as members of the aristocracy curse our names after another shipment of whatever fine trinket they were hoping from [[Kusari]] or some other damn place was denied them for but a day was pulled out from under their feet by some Xeno pilot risking all to pit his will against impossible odds.&lt;br /&gt;
&lt;br /&gt;
The movement got its name in 600 [[A.S.]], but the origins of the movement can be traced along a series of profound incidents that took place throughout her history. The most noted of these are the double blow of the exhaustion of [[Colorado]]'s natural resources and the great [[Texas]] incident of 500 AS. With Colorado's massive labor based economy barely sustaining itself upon a rapidly faltering practice of chemical remining Houston's own population was subject to [[Deep Space Engineering]] and [[Ageira Technologies]] both departing the planet, along with anyone who could afford to do so, leaving in their wake a population derived almost entirely of those impoverished to escape the sudden collapse of the economy.&lt;br /&gt;
&lt;br /&gt;
This teeming population of the poor and disgruntled lead to the construction of Huntsville prison for the system's, and eventually [[Liberty]]'s, hard cases in addition to the steady development of labor workcamps for the planet's ever increasing criminal populations. The rapid expansion of these camps at the exclusion of any other real development of sincere labor programs incensed many sectors of the local population, feeding into its own system of frustration and distrust. These were the days of the great trade embargoes between Liberty and her neighbors over Interspace's corporate greed, every home noticed how easily Liberty trembled when cut off from the goods of her neighbors, she having imprisoned the hands she might feed herself with.&lt;br /&gt;
&lt;br /&gt;
Things came to a head in 590, when the last shipyard in Colorado was shut down in favor of Kusari business, removing one of the last major employers in the system. A number of violently incensed workers seized the station in a demonstration against the perceived callousness of the act. The minor rebellion was put down as quickly as it started and just as violently.&lt;br /&gt;
&lt;br /&gt;
600 AS is when our kind first found the title Xeno adopted to them, as Colorado and [[Houston]] both fostered a new generation of those who felt their livelyhoods had been snatched from them in favor of cheap foreign competition. They nursed a hatred for both foreign entities in addition to the aristocracy of Liberty and the forces that toiled to preserve the status quo, the navy and police.&lt;br /&gt;
&lt;br /&gt;
The police. The formation of the [[LPI]] is what truly galvanized our movement. The conversion of the labor camps that so many had come to know as a fact of life were revolutionized, brutalized, to turn a profit. Slag camps were raided for fresh bodies, those within society who had no advocates were certain to find themselves on the wrong end of petty infractions with hefty trials of service. The LPI were lauded for turning the idle of Liberty to honest work, turning a profit in consumer goods to tickle the fancy of the same foreigners who had stolen their livelyhoods, now were being amused by the produce of a virtually enslaved population.&lt;br /&gt;
&lt;br /&gt;
Colorado, too, formed additional hotbeds as [[Denver]] was seized by the elite. Turning the planet away from dirty industry to serve instead as the latest world designed to cater to their particular tastes built upon the money gleaned from [[Ageira]] and [[Interspace Commerce]] interests. Those sects of the population whom were deemed undesirable were relocated and subject to the process of police oppression as their contemporaries in Houston.&lt;br /&gt;
&lt;br /&gt;
As generations came and went the radical enclaves of dissident citizens caught in an endless cycle of hard time and hopelessness formed the early core of what was to become the modern face of the Xenos. Focused on settling blame upon the import of cheap foreign goods as being the root cause of the hardship of the Libertonian working class, those that could secure vessels began to prey upon transports moving goods through the [[California]] and [[Colorado]] systems, taking advantage of bases carved from the asteroids from which that their ancestors had once gleaned a living. &lt;br /&gt;
&lt;br /&gt;
Subtle sponsorship was gained from [[Universal Shipping]], to exchange for security of passage and to further their own ends of sabotaging the markets of their competitors, in addition to millions of grassroot supporters. &lt;br /&gt;
&lt;br /&gt;
With each subsequent captured Xeno returned to [[Huntsville]] serving as another voice of the cause, and the youth of [[Houston]] and [[Denver]] rallying, the numbers of the Xenos continue to swell; outracing that of their closest rival, the [[Liberty Rogues]], and granting the possibility of a greater edge against the [[Junkers]]. &lt;br /&gt;
&lt;br /&gt;
Those who act against us enjoy rankling on what we lack. Our ramshackle vessels glean cries a plenty of duct tape. Our weapons gutted from the remnants of those we've torn asunder or bartered from [[Zoner]] merchants garner no end of scorn for their inelegance. But our lack is the fire that keeps our movement alive despite its short comings. When Liberty's trials evaporate so will we. That our numbers swell with each passing year fills my heart with sorrow, we are progressing but we are not winning. But progress is made. Our weapons are inelegant, our methods barbaric and we often venture towards the lanes in the heart of the most heavily armed nation in Sirius in ships that have lost their ability to hold ammo... Somehow to emerge time and again as victorious.&lt;br /&gt;
&lt;br /&gt;
== Xeno Alliance History ==&lt;br /&gt;
&lt;br /&gt;
The Xeno Alliance was the handle of an inter faction group of like minded Squadron Commanders who elected to pool their limited resources in order to accomplish somewhat more substantial missions, forgoing the standard practice of restricting patrol groups to limited numbers to reduce overall losses. The Alliance was initially composed of the Serpentis and Colorado Blazer Wings; lead by Leo &amp;quot;Cobra&amp;quot; Mathews, David &amp;quot;Copperhead&amp;quot; Chambers, Nathan &amp;quot;Coachwhip&amp;quot; Williamson and Caeon &amp;quot;Fanatic&amp;quot; Lewis. The Colorado Blazers quickly went defunct following the impromptu arrest of Lewis shortly after the formation of the Alliance. While the Alliance now composed of the singular, that particular bit of information somehow didn't make its way up the chain of command allowing for the Serpentis wing to operate under far greater funding than she would normally have been afforded. By the time this revelation came to light the Wing had accomplished a significant number of [[dgctopic:13661&amp;amp;st=18|victories]] against both [[dgctopic:13661&amp;amp;st=31|military]] and [[dgctopic:13661&amp;amp;st=44|civilian]] targets, making a name for the Xeno cause in the process with many significant victories. The funding was continued and the Wing was permitted to continue to grow. One of the more historical moments sparked into motion by the Alliance was the forming of a limited treaty alliance with the [[dgctopic:16910|The Order]]. Securing the Xeno movement a source of substantial material backing and external support for the first time in her history. Another recent advance for the Xenos was a number of talks with the Hellfire Legion, who has the equipment and technology that the Xenos need, but lacks popular support. The Xenos have the exact opposite. The two sides reached an agreement not to shoot each other on site, and to help each other out, but only time will tell if this unlikely partnership will last.&lt;br /&gt;
&lt;br /&gt;
The Xeno Alliance is also responsible for the two largest recent evolutions in dealings and undertakings participated in by the Xeno movement.  These would be firstly a deal with Corsairs, smuggling artifacts from Crete in a dealing with the [[Corsair Benitez Family]] to deposit on [[Ouray Base]].  After this, various freelancers and even corporate pilots supporting of the movement deposit them in various store-houses across [[Liberty]].  Finally, they are distributed to the public and to private buyers.  Secondly, the recent undertaking to mine small amounts of resources from [[Planet Death Valley]].  While Xenos lack the logistics, funding and manpower to truly take advantage of this opportunity, small amounts are being taken from the planet to remove as much need to acquire said resources through the black market as possible.  Acquiring resources through the black market more often times than not means funding the very criminal organizations they wish to remove.&lt;br /&gt;
&lt;br /&gt;
== Ranking System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Squadron Commander'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Squadron Commander is the most notable member of the Xeno Alliance. The Serpentis Wing is under his command, and the Xeno Alliance resources are placed under his command. The current Commander of the Xeno Alliance is Thomas &amp;quot;Pygmy&amp;quot; Greenfield, formerly a skillful shipbuilder at Baltimore Shipyard.  He, along with many of his co-workers, were swept under the rug after a large influx of foreign shipbuilders willing to work for less immigrated to Liberty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Luminary'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Higher officers of Xeno Alliance. Spiritual guides, skilled speakers and advocates of Xeno ideology. Most of them have taken a much needed break from field work, and prefer to work behind the scenes, they do not appear very often in the public eye. Some of them are also too injured or old to continue active service. Their advice is still highly valued, and during dire times, they are called in to give whatever assistance they can give, be it advice, or in command of a fighter wing in the right place at the right time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Royals'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combat officers, the Royals are the driving force of the Xeno Alliance, with every Xeno operation being led by at least one of the Royals. All on the most wanted boards of the [[LPI]], they are fierce advocates of the Alliance, and their words carry much weight among the Xenos, and are respected and feared amongst the people of Liberty. They are also tasked by the commander to ensure a constant flow of new members to the Alliance. The Royals deal with all the diplomatic issues of the Xenos, at least the ones that are too small to be worthy of involving the commander. That means most of the diplomatic issues. Among the Royals there are three sub-ranks, Wing Commander, second in command below the Squadron Commander, he is in charge of the day to day workings of the Xenos. The two flight leaders are in charge of field operations. They organize raids, and recruit heavily. The rest of the Royals fill in where they can, and do much to confuse the police and navy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Ripes'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Experienced and battle-hardened pilots of Xeno Alliance, the Ripes have proved themselves as Juveniles, and are put in command when a Royal is not available. They are often selected for the toughest missions, and compose the majority of the defense in the Xeno home system, Tau 45, better known as [[Alabama]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Juveniles'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Juveniles are trusted combat pilots, who have proven themselves as hatchlings. They are the backbone of the Alliance, comprising most of the fighter pilots in the Xenos. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Hatchlings'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hatchlings are applicants of the Xeno Alliance who have been accepted into the faction, but not with full rights, or a serpent codename. They will be promoted to Juveniles if they keep up with daily tasks such as patrolling and accompanying other Xeno Alliance members on missions. They also must keep up with the paperwork, which the Alliance is full of... and as in every organization with paperwork, it falls to the lower ranks to keep up with it.&lt;br /&gt;
&lt;br /&gt;
== Useable Ships and Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Hatchlings'''&lt;br /&gt;
&lt;br /&gt;
Any ship in the CTE line ([[Starflier]], [[Startracker]], [[Starblazer]], [[Civilian Shuttle]], [[Hawk]], [[Griffin]], [[Falcon]], [[Eagle]], [[Roc]], [[Civilian Freighter]]). The [[X-Shuttle]] is also available to Hatchlings.&lt;br /&gt;
&lt;br /&gt;
'''Juveniles'''&lt;br /&gt;
&lt;br /&gt;
Any of the Miner Line ([[Surveyor]], [[Scraper]], [[Arrastra]]), [[Rhino]], [[Raven's Talon]], [[Waran]], [[Havoc Mk II]], [[Arrow]], [[Marauder]], [[Spatial]], [[Bactrian]], [[Moldy Crow]], [[Kingfisher]], [[Virage]], [[Gull]], and [[Albatross]] (shared).  Ability to apply to HC for use of [[Pirate Transport]] and [[Pirate Train]]&lt;br /&gt;
&lt;br /&gt;
'''Ripes'''&lt;br /&gt;
&lt;br /&gt;
Unrestricted access to any vessel available to Juveniles. Additionally: [[Repair Ship]], [[Grizzly]], [[Albatross]], [[Pelican]]. Ability to apply to HC for use of [[Pirate Transport]] and [[Pirate Train]] as well as allied snubs.&lt;br /&gt;
&lt;br /&gt;
'''Royals and above'''&lt;br /&gt;
&lt;br /&gt;
Unrestricted access to any vessel available to Juveniles and Ripes. Additionally: [[Pirate Train]], [[Pirate Transport]], [[Crane]], [[Heron]], and allied transports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
Any gear available in [[Alabama]] (Tau-45) or on Ames Research Station in Kepler.&lt;br /&gt;
&lt;br /&gt;
''Note:'' Use of CODENAME weaponry is allowed for those who pass the harrowing of the Hatchling phase and graduate to achieve Juvenile.&lt;br /&gt;
&lt;br /&gt;
== Zone of Influence ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Image:Xeno3.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Staging Grounds'''&lt;br /&gt;
&lt;br /&gt;
The main zone of influence of the Xenos, where we are most feared. In each of these systems the Xenos hold a base from which we launch our patrols.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Regulars Operations'''&lt;br /&gt;
&lt;br /&gt;
This area is where the Xenos conduct regular operations, feel free to go amongst these systems. Destroy all hostile and unfriendly vessels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Restricted Access'''&lt;br /&gt;
&lt;br /&gt;
Traversing these areas is not recommended unless its an extreme circumstance or Xenos are accompanied by the [[Hellfire Legion]] who have a stronger influence here. We don't want to lose any more of the precious little  pilots we have left.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Hellfire Legion]] | +0.8}}&lt;br /&gt;
{{FD | [[Zoners]] | +0.3}}&lt;br /&gt;
{{FD | [[Order]] | +0.2}}&lt;br /&gt;
{{FD | [[USI]] | +0.1}}&lt;br /&gt;
{{FD | [[IMG]] | -0.1}}&lt;br /&gt;
{{FD | [[Corsairs]] | -0.35}}&lt;br /&gt;
{{FD | [[Freelancers]] | -0.65}}&lt;br /&gt;
{{FD | Everyone else | -0.9}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members List ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Squadron Commander'''&lt;br /&gt;
&lt;br /&gt;
Thomas &amp;quot;Pygmy&amp;quot; Greenfield - Evo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Luminaries'''&lt;br /&gt;
&lt;br /&gt;
Jonathon &amp;quot;Death Adder&amp;quot; Jones - Tanker&lt;br /&gt;
&lt;br /&gt;
Aiden &amp;quot;Racer&amp;quot; Maggard - Stygian&lt;br /&gt;
&lt;br /&gt;
Annette &amp;quot;Coral&amp;quot; Patrick - Penpen&lt;br /&gt;
&lt;br /&gt;
Jerry &amp;quot;Cottonmouth&amp;quot; Dennison - McNeo&lt;br /&gt;
&lt;br /&gt;
Joe &amp;quot;Mamushi&amp;quot; Castle - Daedric&lt;br /&gt;
&lt;br /&gt;
Adam &amp;quot;Retribution&amp;quot; Greerson - Laowai&lt;br /&gt;
&lt;br /&gt;
Jack &amp;quot;Sidewinder&amp;quot; Tar - JihadJoe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Royals'''&lt;br /&gt;
&lt;br /&gt;
Ava &amp;quot;Rattler&amp;quot; Reed (Flight Leader) - Melander&lt;br /&gt;
&lt;br /&gt;
Dudley &amp;quot;Canebreak&amp;quot; Johnson (Flight Leader) - Madvillain&lt;br /&gt;
&lt;br /&gt;
Tucker &amp;quot;Mehelya&amp;quot; Jobbs - Vlko&lt;br /&gt;
&lt;br /&gt;
Nathan &amp;quot;Lachesis&amp;quot; Brians - aerelm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ripes'''&lt;br /&gt;
&lt;br /&gt;
Rick &amp;quot;Anaconda&amp;quot; York - Crossbone&lt;br /&gt;
&lt;br /&gt;
Silekar &amp;quot;Egg Eater&amp;quot; Dravin - Silekar Dravin&lt;br /&gt;
&lt;br /&gt;
Bock &amp;quot;Golden Tree&amp;quot; Testacool - Friendly Freelancer&lt;br /&gt;
&lt;br /&gt;
Joshua &amp;quot;Python&amp;quot; Kent - Skywalker8410&lt;br /&gt;
&lt;br /&gt;
Sonya &amp;quot;Rinkhals&amp;quot; Mosby - Strobel&lt;br /&gt;
&lt;br /&gt;
Malcolm &amp;quot;Venom&amp;quot; Washburn - Werss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Juveniles'''&lt;br /&gt;
&lt;br /&gt;
Terrance &amp;quot;Asp&amp;quot; Holter - Loki557&lt;br /&gt;
&lt;br /&gt;
John &amp;quot;Bandy-Bandy&amp;quot; Brick - Unlawful Bandit&lt;br /&gt;
&lt;br /&gt;
Rob &amp;quot;Boomslang&amp;quot; Alderson - Lord Dungbottom&lt;br /&gt;
&lt;br /&gt;
Denton Zak &amp;quot;Keelback&amp;quot; Cornell - Slartibarfast&lt;br /&gt;
&lt;br /&gt;
Verbial &amp;quot;Krait&amp;quot; King - Kyte&lt;br /&gt;
&lt;br /&gt;
Nathan &amp;quot;Lachesis&amp;quot; Brians - &amp;quot;Lachesis&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mortimer &amp;quot;Massasauga&amp;quot; Beckett - Varoshanin&lt;br /&gt;
&lt;br /&gt;
Mike &amp;quot;Riverjack&amp;quot; Donavan - Rubber Duck&lt;br /&gt;
&lt;br /&gt;
Seymore &amp;quot;Stiletto&amp;quot; Justice - GarretJax&lt;br /&gt;
&lt;br /&gt;
Bobbi &amp;quot;Tiger&amp;quot; St. James - Tigger&lt;br /&gt;
&lt;br /&gt;
Davey &amp;quot;Viper&amp;quot; Havoc - Stefz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hatchlings'''&lt;br /&gt;
&lt;br /&gt;
Aaron A. Aaronsen - Penpen&lt;br /&gt;
&lt;br /&gt;
Fred Boyardee - Friendly Freelancer&lt;br /&gt;
&lt;br /&gt;
Lee Cook - Dead.Regret&lt;br /&gt;
&lt;br /&gt;
Steve Barett - Grayish Jedi&lt;br /&gt;
&lt;br /&gt;
Hank Fairfax - Pig_Pen&lt;br /&gt;
&lt;br /&gt;
Stan Sullivan - Syrus &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
'''Missing in Action'''&lt;br /&gt;
&lt;br /&gt;
Richard &amp;quot;Cobra&amp;quot; Steiner - Xelgion (Wing Commander)&lt;br /&gt;
&lt;br /&gt;
Elijah &amp;quot;Aquila&amp;quot; Cuu - ExlibrisMortis (Royal)&lt;br /&gt;
&lt;br /&gt;
Jack &amp;quot;Splitjaw&amp;quot; Crawford - Queekitch (Royal)&lt;br /&gt;
&lt;br /&gt;
Ernest &amp;quot;Black Rat&amp;quot; Shaw - Dejavu (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Sam &amp;quot;Pygmy&amp;quot; Willis - sand-spider (Juveniles)&lt;br /&gt;
&lt;br /&gt;
John &amp;quot;Gapper&amp;quot; B. - Magoo! (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Tyler &amp;quot;Sunbeam&amp;quot; Durden - Enojado (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Jacob &amp;quot;Vine&amp;quot; McNeil- Tabris (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Sol &amp;quot;Krait&amp;quot; Vexed - eeik5150 (Juveniles)&lt;br /&gt;
&lt;br /&gt;
John &amp;quot;Naja&amp;quot; Rackham - Garrick (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Levi &amp;quot;Canebrake&amp;quot; Hunter - mang109 (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Vincent &amp;quot;Rattlesnake&amp;quot; Stryker - SGT_Kilt (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Zak &amp;quot;Mamba&amp;quot; Zero - Naturalist Fouche (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Bainfield &amp;quot;Anaconda&amp;quot; Roberts - Rodent (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Jake &amp;quot;Desert Mojave&amp;quot; Cutter - Centauri5Pirate (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Didacus &amp;quot;Machete&amp;quot; Jules - Naukhel (Juveniles)&lt;br /&gt;
&lt;br /&gt;
Jeremy Lavereck - Teshurr (Hatchlings)&lt;br /&gt;
&lt;br /&gt;
Shawn Evans - Richard Price (Hatchlings)&lt;br /&gt;
&lt;br /&gt;
Roland Johnson - Scrap.Dog (Hatchlings)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Killed in Action'''&lt;br /&gt;
&lt;br /&gt;
William &amp;quot;Pitviper&amp;quot; Roach - Smokey (Royal)&lt;br /&gt;
&lt;br /&gt;
Earl &amp;quot;Bushmaster&amp;quot; Hopper - Primitive (Royal)&lt;br /&gt;
&lt;br /&gt;
Ronnie &amp;quot;Lancehead&amp;quot; Socha - Mike Shemkel (Luminary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Executed'''&lt;br /&gt;
&lt;br /&gt;
July Orse - Donna&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[dgctopic:7195|Message Dump]]&lt;br /&gt;
*[[dgctopic:94425|Recruitment Thread]]&lt;br /&gt;
*[[dgctopic:7749|Feedback]]&lt;br /&gt;
*[[dgctopic:13973|Faction Information Thread]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Liberty]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Category:Solar_Engineering&amp;diff=126711</id>
		<title>Category:Solar Engineering</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Category:Solar_Engineering&amp;diff=126711"/>
		<updated>2019-05-04T13:15:18Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added deletion proposal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete | Stub page, one member, duplicates information found on [[Solar Engineering]].}}&lt;br /&gt;
&lt;br /&gt;
{{Historical|Faction does not exist anymore. Removed in 4.89 or earlier.}}&lt;br /&gt;
This category holds pages related to the [[Solar Engineering]] faction. Solar Engineering is a [[Gallic]] corporation focusing on high-tech industries. Solar is rumored to have ties with criminal factions such as the [[Brigands]], but refuses to deal with the [[Unione Corse]], the producers of [[Hypnotainment Bands]]. Solar generally does not operate outside of Gallic space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gallia]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Category:Slavers&amp;diff=126710</id>
		<title>Category:Slavers</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Category:Slavers&amp;diff=126710"/>
		<updated>2019-05-04T13:13:52Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added deletion proposal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete | One member. Stub page.}}&lt;br /&gt;
&lt;br /&gt;
This category lists pages related to the slave trade in Sirius.&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Slavers&amp;diff=126709</id>
		<title>Slavers</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Slavers&amp;diff=126709"/>
		<updated>2019-05-04T13:13:25Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed Slavers tag as only member.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The more heartless of Sirius's denizens who traffic in the lives of their fellow humans are known as '''Slavers'''.  Few will deal with such men, and fewer still would help them.  However, they are often seen working with the [[Outcasts]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Modern Slavers are focused on one of two things- either the transport of slaves from the markets in Liberty, or the acquisition of new slaves from spacefaring transports; most notably those of [[Orbital Spa and Cruise]].  They are cast out of society for their crimes, and many organizations frown on them if not shoot them on sight.  Being a slaver is not an easy choice, for only the most heartless, cruel, or desperate can bring themselves to send other humans to the razor fields of [[Planet Malta]] or the laboratories of [[Atka Research Station]].  It is, however, quite a lucrative business- and so long as it is, Slavers will survive any attempts to remove them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Slavers have existed since mankind learned that they could use other humans to work or fight for them.  Even &amp;quot;cultured&amp;quot; civilizations like the Egyptians or Greeks made extensive use of slave labor, and would acquire their [[slaves]] from either conquests or people willing to sell others into slavery for profit.  After the fall of Rome, few civilized areas put their captives into slavery, but the slave trade continued.  In the Americas, it blossomed; reliant now on Slavers in Africa more than conquered territories (although subjugated tribes still found themselves working in plantations).  As the years passed, slavery was slowly abolished throughout the industrial world, and was almost removed from the world.  However, there would always be societies desiring domination over their fellow man, and slavery continued in native tribes and in the unstable military governments of Central America and Africa.  Little is known of the presence of slavery as mankind expanded throughout the system, or during the war between the Alliance and the Coalition.  During the early, fertile years of the colonies of Sirius, there was no need for slaves- resources were plentiful, and the idealistic societies could hardly comprehend that there would be a need to oppress their fellow man much less a desire.&lt;br /&gt;
&lt;br /&gt;
Not all of the colonies, however, were so blessed.  The [[Outcasts]], chained to [[Planet Malta]] by the effects of [[cardamine]] addiction, found it difficult to travel about the stars in any large numbers due to the vast labor requirements for cardamine harvest.  Working the orange grasses of Malta was very slow if proper precautions were met, and very dangerous to the limited population of the Outcasts.  They needed a way to harvest more cardamine without risking the precious resource of population; and found it just as early societies on Earth had.  By employing prisoners taken on their expeditions to work the fields, they could vastly increase production without risking any of their own, and thus concentrate on other pursuits- like culture, technology, and conquest.  As the Outcasts expanded throughout Sirius, others learned of their need for slaves- and thus the slave trade began in Sirius as it had on Earth.&lt;br /&gt;
&lt;br /&gt;
Slavers now have more customers than just the Outcasts, though.  In recent years, [[Daumann Heavy Construction]] has seen the profit increases possible with questionable labor being sent into the deadly fields of [[Omega-11]].  Even the [[Gas Miners Guild]] has realized that to retain their power, the [[plutonium]] mines in [[Okinawa]] would be vastly more efficient with such labor- although they are more generous than most other consumers.  Numerous other groups of less noble intentions have also found uses for spare population that won't be missed, including [[Cryer Pharmaceuticals]], the [[Consortium]], and the [[Zoners]] of [[Freeport XV]].  The [[LPI]] are rumored to have begun capitalizing on this market, and some suspect that the accounting troubles of the [[LPI Sugarland]] prison facility are more than accidental.&lt;br /&gt;
&lt;br /&gt;
The increase in the slave trade has not occurred without resistance, though- in addition to House police and military forces, the [[Colonial Remnant]], [[Bounty Hunters Guild]], [[The Order]] and [[SCRA|Sirius Coalition Revolutionary Army]] have all taken stands against slavery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Slaver ID]]&lt;br /&gt;
*[[Slave Liner]]&lt;br /&gt;
*[[Slaves]]&lt;br /&gt;
*[[Slaver's Union]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Category:Science&amp;diff=126708</id>
		<title>Category:Science</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Category:Science&amp;diff=126708"/>
		<updated>2019-05-04T13:12:27Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added deletion proposal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete | One member. Stub page. Generic category.}}&lt;br /&gt;
&lt;br /&gt;
Information regarding the various scientific working of the universe.&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Lukas_Von-Stainer&amp;diff=126707</id>
		<title>Lukas Von-Stainer</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Lukas_Von-Stainer&amp;diff=126707"/>
		<updated>2019-05-04T13:11:54Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed SCRA tag as only member.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name = Lukas Von-Stainer&lt;br /&gt;
| image = Jasonhudson_2099.png&lt;br /&gt;
| origin = {{House Link | Rheinland}}&lt;br /&gt;
| occupation = Ex Lt. Colonel in the SCRA&lt;br /&gt;
| affiliation = [[Freelancer]]&lt;br /&gt;
| birth_date = 1st May 793 [[A.S.]]&amp;lt;br&amp;gt;[[Planet New Berlin]]&lt;br /&gt;
}}&lt;br /&gt;
'''Lukas Von-Stainer''', (born September 1st, 785 [[A.S.]]) is a Ex Lieutenant-Colonel in the Sirius Coalition Revolutionary Army (SCRA) who is primarily tasked with training recruits and directing operations received from his superiors. He is mostly known for his contributions to the Rebels during the SCRA Civil War where he also initially met Lieutenant-Colonel Alla Alesky who to this day remains a good friend of his. &lt;br /&gt;
&lt;br /&gt;
==Past Life==&lt;br /&gt;
[[Image:Alster.png|left|thumb|250px| The location where Lukas Von-Stainer spent five years working as a shipyard engineer.]]&lt;br /&gt;
&lt;br /&gt;
Lukas Von-Stainer grew up in a working class family who after graduation from Hamburg University received a job at Alster Shipyard as a ship-engineer. Maintaining his work with a steady payment for over five years, he and a hundred other employees found themselves without a job due to the recent economy cuts conducted by their respective staff board. Lukas later found out that corporate higher-ups had apparently demanded more payment for their definition of &amp;quot;hard work&amp;quot; and this demand was met by outsourcing Rheinland workers with engineers from Samura and Kishiro. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This marks the chapter of what Lukas likes to call &amp;quot;Stainer's Frenzy&amp;quot; which is a description of his anger for feeling betrayed by his own people. It was for this reason alone he decided to seek up the Unioner Movement, steal from those that stole his life, it became another key-point in his existence, &amp;quot;Stainer's Revenge&amp;quot;. As Lukas grew more attached to the Unioner Movement and its supposed ideologies, he consequently distanced himself from it as more time passed. Slowly realizing that the Unioner speeches which initially inspired him to fight for their cause, was just propaganda to recruit oppressed workers under their banner. He had been betrayed twice and refused to be so for a third time. In a desperate attempt to find an organization worth fighting for, one that would combat against the greed which plagued humanity and himself personally, one man decided to answer his cry for help - formerly Colonel, and now General Ricardo Alvarez of the Sirius Coalition Revolutionary Army. &lt;br /&gt;
&lt;br /&gt;
The following discussions with Alvarez, convinced Lukas to enlist himself to the SCRA taking a step into a new chapter of his life, which he has written out as &amp;quot;Stainer's Courage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Civil War==&lt;br /&gt;
After ten years of service within the SCRA he had gained notice by higher-command, most due to his tactical suggestions during field-combat which had saved the lives of many Coalition Pilots. For his actions he was promoted from the rank of Major to the rank of Lieutenant-Colonel and positioned as the head training officer of the Coalition Fighter Corps. It was during this time the SCRA Civil War broke out between two sides of the Coalition, the Loyalists and the Rebels.&lt;br /&gt;
&lt;br /&gt;
The Loyalists, a Coalition splinter-group banded together by the determined figurehead known as the Volkhan slowly emerged from the shadows of Omega-52 and with one heavy blow forced Premier Katz out from the ruling seat. A small group of dedicated Coalition pilots followed the exiled footsteps of their beloved Premier in hopes of reclaiming what was once rightfully theirs, these men and women are nowadays known as the Rebels.&lt;br /&gt;
&lt;br /&gt;
The Rebels were initially guided by Colonel Aloysius Rhade who kept a close contact with other higher-ranked commanders whom were still loyal to the Premier such as General Ricardo Alvarez and Colonel Stenka Razin. Together they would rally their scattered forces somewhere in the bordering systems of Liberty and after careful planning counter-attack the traitors of the Coalition hopefully ending the internal conflict before it became public knowledge. However due to unforeseen events such as the Xeno scandal in the Ontario system, the preliminary battle-plans would undergo major reformation. &lt;br /&gt;
&lt;br /&gt;
Disappointed by the recent turn of events, Colonel Stenka Razin took control over the Rebels and appointed two new field-commanders to replace Colonel Aloysius Rhade. The first person was Lt. Colonel Alla Alesky, a skilled diplomat and a master of rhetoric who became recognized after he single-handedly secured the Rebels with a new base of operations hosted by the Gaian organization known as Nature’s Last Hope. To fill in the more combat-oriented areas where Lt. Colonel Alesky lacked in experience, Lt. Colonel Lukas Von-Stainer was appointed as the second field-commander of the Rebels. Mostly known as a brilliant tactician, Lt. Colonel Stainer dedicated his available combat assets to conduct small-scale skirmishes in the Omega-50 system in an attempt to cripple Volkhan’s patrols via the use of guerilla warfare. These hit-and-run natured strikes against Volkhan’s Forces were further boosted by Lt. Colonel Alesky after he managed to receive aid from the Colonial Remnants who would dedicate a small wing to attack Omega-5.&lt;br /&gt;
&lt;br /&gt;
The collaborated efforts from these two field-commanders would prove the Rebels still had a fighting chance which filled their pilots with new hope. The nerve-staple devices which practically ensured Volkhan had absolute control over the Loyalist Forces remained as an ever-lasting threat against the Rebels. Colonel Stenka Razin concluded after a brief council with his fellow commanders that the only way to secure victory is if they managed to retrieve the only individual who possessed the necessary technical expertise and knowledge to successfully construct a counter-measure against this freewill-siphoning item. This individual was called Doctor XiaoBei who had been locked up in Omega-52 for most of his time during the Coalition Civil War.&lt;br /&gt;
&lt;br /&gt;
[[Image:OperationRedRiot.png|right|thumb|400px| The fabricated battle in Omega-50 which acted as the primary component of Operation: Red Riot - Phase I.]]Knowing that Omega-52 was protected like a fortress thanks to the paranoid state of the Volkhan, Lt. Colonel Von-Stainer devised with the assistance of Lt. Colonel Alesky a plan that would essentially lure the Volkhan to send out Doctor XiaoBei to the Omega-50 system providing the Rebels with a window of opportunity to rescue him. This plan would later be debriefed as Operation Red Riot and its success was crucial to the Rebel Movement. However its success also came at a price, several escort pilots as well as a hefty amount of resources were lost to ensure the execution of the operation. Thankfully this asset damage was minimized as much as humanly possible due to the actions of Captain Chun Ki Ling who under very limited time managed to de-mount vital equipment parts of several Insurgent Very Heavy Fighters. This skilled act was seen so important to the Rebels that he was promoted to the rank of Major.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Doctor XiaoBei safe at the hands of the Rebels, Premier Katz’s health condition steadily becoming more stabilized and two able field-commanders ready to dedicate their life for the Rebels the road to victory was close at hand. One battle remained to secure that victory - the battle of Omega-52. The battle and thus the Civil War was &amp;quot;won&amp;quot; by the Rebels after many losses were inflicted on both sides, and ultimately that was a loss for the entire Coalition. &lt;br /&gt;
&lt;br /&gt;
==Friendship==&lt;br /&gt;
Although a man of Lukas' status would usually provide a person with a false sense of recognition, his personality truly deflected any external attempts to befriend him. In fact rumour has it amongst the Coalition Recruits that Lukas was a depressed person whom you could expect to commit suicide at any given second. In reality his social isolation was something he yearned for, he loved being by himself meditating before battles and scribbling new tactics on his notebook that could be employed during combat. The only time he would visit the bar which was a breeding ground for social interaction was to get a quick taste of alcohol, like many others in in the Coalition, alcohol was a favourable medium which one could forget about the hardships of war. &lt;br /&gt;
&lt;br /&gt;
However, Lukas would defy his own personality during the civil war and the time-period after that when he became a close friend of Lt. Colonel Alla Alesky. Partially due to the demanded cooperation from both of them but also because of Alesky's appreciation of Lukas' imposing honesty. He also gained first-hand information about Alesky's rather intimate relationship with a Gaian named Sequoia Hart. Although Alesky has always claimed that Lukas made this up. Lukas apparently continued making fun of Alesky, of course in an innocent manner.&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Category:SCRA&amp;diff=126706</id>
		<title>Category:SCRA</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Category:SCRA&amp;diff=126706"/>
		<updated>2019-05-04T13:11:23Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added deletion proposal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete | One member. Stub page.}}&lt;br /&gt;
&lt;br /&gt;
This category holds pages related to the [[SCRA]] faction.&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=User:YashidaHolding&amp;diff=126705</id>
		<title>User:YashidaHolding</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=User:YashidaHolding&amp;diff=126705"/>
		<updated>2019-05-04T13:09:36Z</updated>

		<summary type="html">&lt;p&gt;Champ: Found the duplicate argument and killed it, KILLED IT GOOD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Group}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:60px; line-height:70px; color:green;&amp;quot;&amp;gt;''' Service is a science, Quality is an art!! '''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = Yashida Holding&lt;br /&gt;
| affiliation = [[Samura Industries]]&lt;br /&gt;
| alignment = Lawful/Corp&lt;br /&gt;
| image = YashidaCorporation-Logo.png&lt;br /&gt;
| origin = {{House Link | Kusari}} &lt;br /&gt;
| founding_date =821 &lt;br /&gt;
| leader = [[Master Yashida]]&lt;br /&gt;
| founder = Yashida Family&lt;br /&gt;
| base = various&lt;br /&gt;
|primary_role = &lt;br /&gt;
'''1.''' Making Kusari a better place&lt;br /&gt;
&lt;br /&gt;
'''2.''' Make Billions of credits.&lt;br /&gt;
&lt;br /&gt;
'''3.''' Remain Political power as such, or greater.&lt;br /&gt;
&lt;br /&gt;
'''4.''' Continue to bring honour to Kusari and it's Citizens.&lt;br /&gt;
&lt;br /&gt;
'''5.''' Making Kusari a safer place&lt;br /&gt;
&lt;br /&gt;
'''6.''' Supporting the poor&lt;br /&gt;
&lt;br /&gt;
'''7.''' Become better then the [[Renzu Corporation]]&lt;br /&gt;
&lt;br /&gt;
| tag = &amp;lt;nowiki&amp;gt;Yashida|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== YASHIDA HOLDING: ==&lt;br /&gt;
&lt;br /&gt;
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== Yashida: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CURRENT LEADERS: [[Master Yashida]] (Aiko Yashida)(former) (Belgium)&lt;br /&gt;
&lt;br /&gt;
Head of Security: Nobus Yashida (son)(Belgium)&lt;br /&gt;
&lt;br /&gt;
Head of Cooperative Mining Brotherhood: [[Tracy Verburg]] (Married Master Yashida) (Belgium)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The objective of this great [[Kusari]] Holding is to make Kusari a better place (even better than it already is!).&lt;br /&gt;
&lt;br /&gt;
This holding has been set up by our great master: Master-Yashida, He wanted to make Kusari a better place.&lt;br /&gt;
He just survived an attack of infested forced and then he decided to make Kusari not only stronger but even more beatifull and he wanted to bet his life for the great and powerfull Republic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== COMPANY'S ==&lt;br /&gt;
&lt;br /&gt;
Yashida Logistic: Providing transport services for their clients within the 5 houses.&lt;br /&gt;
&lt;br /&gt;
Yashida [[KDI]] (Kusari Defence Initiative): Protecting services for Yashida Logistic and private clients / enforcing the Kusari Law Codex&lt;br /&gt;
&lt;br /&gt;
Yashida Research: Develloping NEW technologies to make the Republic of [[Kusari]] even better then it already was!!!&lt;br /&gt;
&lt;br /&gt;
Yashida Politics: Allow the company to affect the political situation within [[Sirius]] .&lt;br /&gt;
&lt;br /&gt;
Yashida [[CoMB]] (Cooperative Mining Brotherhood): oremining/Ore transporting and securing of the [[Tau]] , [[Omega]] and [[Sigma]] Space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Yashida Logistic ==&lt;br /&gt;
&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
|name = Yashida Logistic&lt;br /&gt;
|image = Yashida_Logistic.a.png&lt;br /&gt;
|origin = {{House Link | Kusari}}&lt;br /&gt;
|affiliation = [[Samura Industries]]&lt;br /&gt;
|alignment =Corporation&lt;br /&gt;
|founding_date = 821&lt;br /&gt;
|dissolution_date = &lt;br /&gt;
|leader =  [[Master Yashida]]&lt;br /&gt;
|founder = Yashida Family&lt;br /&gt;
|primary_role = &lt;br /&gt;
'''1.''' Outmaneuver and Takeover Kishiro Products.&lt;br /&gt;
&lt;br /&gt;
'''2.''' Make Billions of credits.&lt;br /&gt;
&lt;br /&gt;
'''3.''' Remain Political power as such, or greater.&lt;br /&gt;
&lt;br /&gt;
'''4.''' Continue to bring honour to Kusari and it's Citizens.&lt;br /&gt;
&lt;br /&gt;
'''5.''' Complete Construction of H-fuel operations in Hokkaido.&lt;br /&gt;
&lt;br /&gt;
'''6.''' Eliminate Competition.&lt;br /&gt;
&lt;br /&gt;
'''7.''' To become the Largest corporation in Sirius.&lt;br /&gt;
&lt;br /&gt;
| tag = &amp;lt;nowiki&amp;gt;Yashida|Log|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| primaryID = Samura Industries&lt;br /&gt;
|base = [[Shinjuku Station]], [[New Tokyo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Shinjuku Station.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This part of the great holding provides transport services for the holding and even private lawfull clients.&lt;br /&gt;
&lt;br /&gt;
They will transport trough 4 major houses ( [[Kusari]] , [[Rheinland]] , [[Gallia]] and [[Liberty]] ) &lt;br /&gt;
&lt;br /&gt;
Master Yashida himself takes care of the going on of the company himself.&lt;br /&gt;
&lt;br /&gt;
When you have a player base and you want your base to be supplied. You can ask Master Yashida, the only thing Master needs is: location of the base, Affliation, sort of goods and the payment.&lt;br /&gt;
&lt;br /&gt;
The company only allies with lawfull corporations or even law enforcers with the exception of the [[Kingdom of Bretonia]] and unfriendly/hostile fractions.&lt;br /&gt;
&lt;br /&gt;
This part is made to finace the [[Yashida holding]] and her research for the good of the great and powerfull [[Kusari]] &lt;br /&gt;
&lt;br /&gt;
When you ever have question about the logistic don't hesitate to contact the YashidaHoling on the forum &lt;br /&gt;
Here you also can request to hire the company to supply your bases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Yashida Transportation Division ''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Ship List | [[Ryuujin]] | main train| Ryuujin-s.png}}&lt;br /&gt;
{{Ship List | [[Akegata]] | 4300 [[Transport]] | Akegata.png}}&lt;br /&gt;
{{Ship List | [[Big Dragon]] | 3200 [[Transport]] | BigDragon-s.png}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Ship List | [[Bumblebee]] | 1800 [[Transport]]  | Bumblebee.png}}&lt;br /&gt;
{{Ship List | [[Drone]] | 600 [[Freighter]] | Ku freighter.png}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Kusari Defence Initiative ([[KDI]]) ==&lt;br /&gt;
&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
|name = Kusari Defence Initiative&lt;br /&gt;
|image = KDI.png&lt;br /&gt;
|origin = {{House Link | Kusari}}&lt;br /&gt;
| affiliation = [[Kusari Naval Forces]]&lt;br /&gt;
|alignment = Lawful&lt;br /&gt;
|founding_date = 821&lt;br /&gt;
|leader =  Nobus Yashida (Mirdynn' son)&lt;br /&gt;
|founder = Yashida&lt;br /&gt;
|primary_role = &lt;br /&gt;
'''1.''' Providing protection for the holding's clients and for the great [[Kusari]] Republic.&lt;br /&gt;
&lt;br /&gt;
'''2.''' Covert Ops for the good of the House of [[Kusari]] .&lt;br /&gt;
&lt;br /&gt;
'''3.''' Enforcing the [[Kusari law]] &lt;br /&gt;
&lt;br /&gt;
'''4.''' Continue to bring honour to [[Kusari]] and it's Citizens.&lt;br /&gt;
&lt;br /&gt;
'''5.''' Destruction of the [[Kingdom of Bretonia]]&lt;br /&gt;
&lt;br /&gt;
'''6.''' Destruction of [[Colonial Republic]] Forces&lt;br /&gt;
&lt;br /&gt;
'''7.''' Providing escort services within the beautifull Kusari space. (We are not allowed to do so out of the Kusari space)&lt;br /&gt;
&lt;br /&gt;
'''8.''' Exploration of [[Bretonia]] space to map out more nomad research centres.&lt;br /&gt;
| primaryID = Kusari Naval Forces &lt;br /&gt;
|base = [[Nansei Research Complex]], [[Kyushu]]&lt;br /&gt;
| tag = &amp;lt;nowiki&amp;gt;Yashida|KDI|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nansei Research Complex.jpg]]&lt;br /&gt;
&lt;br /&gt;
This part of the company has been made to protect the Kusari people and the holding's clients&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Kusari Defence Initiative Shipline''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Ship List | [[Wasupu]] | [[Very Heavy Fighter]] | Wasupu-s.png}}&lt;br /&gt;
{{Ship List | [[Chimaera]] | [[Very Heavy Fighter]] | Ku elite.png}}&lt;br /&gt;
{{Ship List | [[Umibozu]] | [[Bomber]] | Catamaran.png}}&lt;br /&gt;
{{Ship List | [[Waran]] | [[Bomber]] | Waran.png}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Ship List | [[CTE-12400 &amp;quot;Condor&amp;quot; Civilian Gunboat]] | [[Gunboat]] | Condor.png}}&lt;br /&gt;
{{Ship List | [[Kusari Gunboat]] | [[Gunboat]] |Ku gunship.png}}&lt;br /&gt;
{{Ship List | [[Kusari Destroyer]] |Main Attack [[Cruiser]] | KusariDest-s.png}}&lt;br /&gt;
{{Ship List | [[Komainu]] | [[Battlecruiser]] Secundairy Flag Ship |Kusari bc.png}}&lt;br /&gt;
{{Ship List | [[Kusari Battleship]] | [[Battleship]] Flag Ship | Ku battleship.png}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Yashida Research ==&lt;br /&gt;
&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
|name = Yashida Research&lt;br /&gt;
|image = Yashida_Research.a.png&lt;br /&gt;
|origin = {{House Link | Kusari}}&lt;br /&gt;
| affiliation = [[Kusari Naval Forces]]&lt;br /&gt;
|alignment = Research&lt;br /&gt;
|founding_date = 821&lt;br /&gt;
|leader =  Mirdynn Yashida&lt;br /&gt;
|founder = Yashida familie&lt;br /&gt;
|primary_role = &lt;br /&gt;
| primaryID = Samura Industries&lt;br /&gt;
| tag = &amp;lt;nowiki&amp;gt;Yashida|Res|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|secondary_role = &lt;br /&gt;
|base = [[Kansai Research Station]] [[Honshu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Kansai Research Station.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This part of the great holding has been made to advance the Republic of [[Kusari]] to the next level.&lt;br /&gt;
&lt;br /&gt;
And as the most important: emitting the received funds of the logistic section&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Objectives ''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1.New [[Jump Gates]], [[Trade Lanes]], [[Docking Ring]], [[Mooring Fixture]] and Weapon Platforms&lt;br /&gt;
&lt;br /&gt;
2.Emitting recived funds of the yashida holding.&lt;br /&gt;
&lt;br /&gt;
3.Develloping new ships: Kusari Carrier and Kusari Cruise Liner.&lt;br /&gt;
&lt;br /&gt;
4. Develloping advanced militairy weaponing systems&lt;br /&gt;
&lt;br /&gt;
5.Continue to bring honour to Kusari and it's Citizens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== New Kusari Alliance (KNA)   (Yashida Political) ==&lt;br /&gt;
&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
|name = Yashida Political&lt;br /&gt;
|image = Yashida_Political.a.png&lt;br /&gt;
|origin = {{House Link | Kusari}}&lt;br /&gt;
| affiliation = Kusari Civilian&lt;br /&gt;
|alignment = Lawful&lt;br /&gt;
|founding_date = 821&lt;br /&gt;
|leader =  Mirdynn Yashida&lt;br /&gt;
|founder = Yashida Family&lt;br /&gt;
|primary_role = Affecting the politcal situation where [[Kusari]] is involved.&lt;br /&gt;
| tag = &amp;lt;nowiki&amp;gt;Yashida|Political|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|base = [[Yashida HeadQuarters]] [[Planet New Tokyo]], [[New Tokyo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:OrdMantell-Republic-Military-Base-01--article image.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Objectives ''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1. Improving the relationships between the Republic of [[Kusari]] and the [[Kingdom of Gallia]].&lt;br /&gt;
&lt;br /&gt;
2. Improving the passages from [[Kusari]] to [[Liberty]] (New Routes and jump gates)&lt;br /&gt;
&lt;br /&gt;
3. Improve the security in the [[galileo]] and the [[kepler]] system (both [[KNF]] and [[LN]] )&lt;br /&gt;
&lt;br /&gt;
4. Restorating the [[Kusari]] space : Tradelanes, Jumpgates, docking rings and mooring fixtures (New and more advanced models)&lt;br /&gt;
&lt;br /&gt;
5. Subventing Sigma space to [[Kusari]] control. [[Okinawa]] subventing under [[Kusari]]control.&lt;br /&gt;
&lt;br /&gt;
6. Expand [[Kusari]] territory into uncolonized areas in the [[Edge Worlds]]; seek out new Natural Resources and Territories.&lt;br /&gt;
&lt;br /&gt;
7. Destruction of the [[Kingdom of Bretonia]]&lt;br /&gt;
&lt;br /&gt;
8. Destruction of [[Colonial Republic]] forces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This devision of the great holding has been made to affect the [[sirius]] politics in the advantage of the [[Yashida holding]] .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Yashida Cooperative Mining Brotherhood ([[CoMB]]) ==&lt;br /&gt;
&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
|name = Yashida Cooperative Mining Brotherhood&lt;br /&gt;
|image = Yashida Cooperative mining brotherhood.a.png&lt;br /&gt;
|origin = {{House Link | Kusari}}&lt;br /&gt;
|affiliation = [[IMG]] &lt;br /&gt;
|alignment =Corporation&lt;br /&gt;
|founding_date =821&lt;br /&gt;
|leader =  [[Tracy Verburg]]&lt;br /&gt;
|founder = Yashida Family&lt;br /&gt;
|primary_role = &lt;br /&gt;
'''1.''' Mining and ore transport operations for the holding and private clients&lt;br /&gt;
&lt;br /&gt;
'''2.''' Make Billions of credits.&lt;br /&gt;
&lt;br /&gt;
'''3.''' Securing the [[Tau]] and [[Omega]] space&lt;br /&gt;
&lt;br /&gt;
'''4.''' Let Yashida have influence in those regions&lt;br /&gt;
&lt;br /&gt;
'''5.''' Become the largest mining company&lt;br /&gt;
| primaryID = IMG&lt;br /&gt;
| tag = &amp;lt;nowiki&amp;gt;Yashiad|CoMB&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|base = [[Java Station]] [[Tau-23]] , [[Freistadt Base]] [[Omega-7]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Java Station.jpg|left|thumb|240px|[[Java Station]] - CoMB base of operations in [[Tau-23]] ]]&lt;br /&gt;
[[Image:Freistadt Base.jpg|left|thumb|240px|[[Freistadt Base]] - CoMB base of operations in [[Omega-7]] ]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' RECRUITMENT ''' &amp;lt;/span&amp;gt; : The Mining section recruits new miners: all new members get a free miner: &lt;br /&gt;
&lt;br /&gt;
( [[IMGM-2C &amp;quot;Annapurna&amp;quot; Mining Ship]] or [[MEMV-971-AH &amp;quot;Arrastra&amp;quot; Civilian Heavy Miner]] ) &lt;br /&gt;
&lt;br /&gt;
In the future they will receve or buy them by them selves an [[K7:P-19T &amp;quot;Akegata&amp;quot; Kusari Container Transport]] )&lt;br /&gt;
&lt;br /&gt;
We will just need your name and further instructions will follow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This part was originally an independent miningcompany who was owned by Yentl Goethals. Yashida offerd him an assumption, becouse Yashida saw how good and flexible is.&lt;br /&gt;
So now the cooperative mining brotherhood is officially part of the great Yashida Holding.&lt;br /&gt;
The Holding has now got an mining department, for some extra money but also for more influence in the [[tau]] and [[omega]] systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cooperative Mining Brotherhood mines:&lt;br /&gt;
&lt;br /&gt;
- [[Niobium Ore]] [[Tau-23]] (C2,B3,B2)&lt;br /&gt;
&lt;br /&gt;
- [[Silver Ore]] [[Omega-7]] (C2, F3)&lt;br /&gt;
&lt;br /&gt;
- [[Copper Ore]] [[Omega-7]] (C2,F7)&lt;br /&gt;
&lt;br /&gt;
- [[Cobalt Ore]] [[Omega-7]] (C2,G2,E7)&lt;br /&gt;
&lt;br /&gt;
- [[Gold Ore]] [[Dublin]] (G2,G4,G6,E3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you need a miner for these goods please contact an Yashida| tagged ship for more info and he'll contact you to a miner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Mining Devision Shipline ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Mining Division ''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
{{Ship List | [[Annapurna]] | Heavy Miner | Img miner.png}}&lt;br /&gt;
{{Ship List | [[Arrastra]] | Heavy Miner | Dsy miner shf.png}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Transportation Division ''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Ship List | Shishapangma | 4300 [[Transport]] | Shishapangma.png}}&lt;br /&gt;
{{Ship List | [[Akegata]] | 4300 [[Transport]] | Akegata.png}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Defence Division ''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Ship List | [[Marauder]] | Heavy [[Fighter]] | Craider.png}}&lt;br /&gt;
{{Ship List | [[Waran]] | [[Bomber]] | Waran.png}}&lt;br /&gt;
{{Ship List | [[Nanda Devi]] | [[Bomber]] | Img bomber.png}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Ship List | [[Wasupu]] | Very heavy [[fighter]] | Stinger.png}}&lt;br /&gt;
{{Ship List | [[Gasherbrum]] | [[gunboat]] | Img gs.png}}&lt;br /&gt;
{{Ship List | [[Sagarmatha]] | [[battlecruiser]] | Nebb2.png}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Diplomacy of the Yashida Holding==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' House relationships''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Kusari]] | +0.9}}&lt;br /&gt;
{{FD | [[Rheinland]] | +0.7}}&lt;br /&gt;
{{FD | [[Gallia]] | +0.6}}&lt;br /&gt;
{{FD | [[Liberty]] | -0.3}}&lt;br /&gt;
{{FD | [[Bretonia]] | -0.9}} &lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Positive relationships''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Samura Industries]] | +1.0}}&lt;br /&gt;
{{FD | [[Kusari Naval Forces]] | +1.0}}&lt;br /&gt;
{{FD | [[IMG]] | +1.0}}&lt;br /&gt;
{{FD | [[Kusari State Police]] | +0.8}}&lt;br /&gt;
{{FD | [[Rheinland Corporations]] | +0.7}}&lt;br /&gt;
{{FD | [[Gallic Corporations]] | +0.7}}&lt;br /&gt;
{{FD | [[Rheinland Military]] | +0.7}}&lt;br /&gt;
{{FD | [[Rheinland Federal Police]] | +0.7}}&lt;br /&gt;
{{FD | [[Gallic Royal Navy]] | +0.7}}&lt;br /&gt;
{{FD | [[Gallic Royal Police]] | +0.7}}&lt;br /&gt;
{{FD | [[Kempeitai]] | +0.6}}&lt;br /&gt;
{{FD | [[Rheinland Military]] | +0.6}}&lt;br /&gt;
{{FD | [[Rheinland Federal Police]] | +0.6}}&lt;br /&gt;
{{FD | [[Gallic Royal Navy]] | +0.6}}&lt;br /&gt;
{{FD | [[Gallic Royal Police]] | +0.6}}&lt;br /&gt;
{{FD | [[Farmers Alliance]] |+0.5}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Neutral Relationships''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Liberty Corporations]] | +0.3}}&lt;br /&gt;
{{FD | [[Bounty Hunters Guild]] |+0.2}}&lt;br /&gt;
{{FD | [[Hogosha]] | +0.2}}&lt;br /&gt;
{{FD | [[Zoners]] | +0.1}}&lt;br /&gt;
{{FD | [[Freelancer]] | +0.0}}&lt;br /&gt;
{{FD | [[Neutral]] | +0.0}}&lt;br /&gt;
{{FD | [[The Order]] | +0.0}}&lt;br /&gt;
{{FD | [[Liberty Navy]] | -0.3}}&lt;br /&gt;
{{FD | [[Liberty Police Incorporated]] | -0.3}}&lt;br /&gt;
{{FD | [[Gallic Metal Service]] | -0.3}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; ''' Negative Relationships''' &amp;lt;/span&amp;gt; ===&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Liberty Security Force]] | -0.5}}&lt;br /&gt;
{{FD | [[Kishiro Technologies]] | -0.5}}&lt;br /&gt;
{{FD | [[Independent Neuralnet Division]] | -0.6}}&lt;br /&gt;
{{FD | [[Sirius Coalition]] | -0.7}}&lt;br /&gt;
{{FD | [[GMG]] | -0.7}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.7}}&lt;br /&gt;
{{FD | [[Bretonia Corporations]] | -0.8}}&lt;br /&gt;
{{FD | Liberty Unlawful | -0.8}}&lt;br /&gt;
{{FD | Bretonia Unlawful | -0.8}}&lt;br /&gt;
{{FD | Rheinland Unlawful | -0.8}}&lt;br /&gt;
{{FD | Gallia Unlawful | -0.8}}&lt;br /&gt;
{{FD | [[Colonial Republic]] | -0.8}}&lt;br /&gt;
{{FD | [[Blood Dragons]] | -0.9}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums]] | -0.9}}&lt;br /&gt;
{{FD | [[Kusari Exiles]] | -0.9}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -1.0}}&lt;br /&gt;
{{FD | [[Bretonia Armed Forces]] | -1.0}}&lt;br /&gt;
{{FD | [[Junker Marauders]] | -1.0}}&lt;br /&gt;
{{FD | [[Outcasts]] | -1.0}}&lt;br /&gt;
{{FD | [[Corsairs]] | -1.0}}&lt;br /&gt;
{{FD | [[The Phantom Empire]]  | -1.0}}&lt;br /&gt;
{{FD | [[Wilde]] | -1.0}}&lt;br /&gt;
{{FD | [[Nomads]] | -1.0}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Incomming Transmission.Yashida.4.png|200px|left|]]&lt;br /&gt;
[[Image:Signature.Yashida.png|400px|left|]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Imperium_Omicronis&amp;diff=126704</id>
		<title>Imperium Omicronis</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Imperium_Omicronis&amp;diff=126704"/>
		<updated>2019-05-04T13:05:46Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed lawful tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|4.91}}&lt;br /&gt;
{{House_Infobox&lt;br /&gt;
|title = The Empire of the Omicrons&lt;br /&gt;
|title_bgcolour = #000000&lt;br /&gt;
|title_textcolour = #ffffff&lt;br /&gt;
|full_title = Imperium Omicronis&lt;br /&gt;
|image_flag = CoreFlag.png&lt;br /&gt;
|capital_base = [[Planet Nauru]]&lt;br /&gt;
|capital_system = [[Omicron Delta]]&lt;br /&gt;
|languages = English, Latin.&lt;br /&gt;
|government_type = Totalitarian&lt;br /&gt;
|government_leader = Empress Enma Loyola&lt;br /&gt;
|founding_date = 817 A.S&lt;br /&gt;
|tag = TCL-&lt;br /&gt;
|controlled_space =&lt;br /&gt;
'''De-facto'''&lt;br /&gt;
* [[Omicron Delta]]&lt;br /&gt;
* [[Omicron Rho]]&lt;br /&gt;
'''De-jure'''&lt;br /&gt;
* All [[Omicrons]]&lt;br /&gt;
|organisations =&lt;br /&gt;
* [[The Core]]&lt;br /&gt;
* [[AP Manufacturing]]&lt;br /&gt;
* [[The Arcani Initiative]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[https://discoverygc.com/forums/showthread.php?tid=137515 Description]==&lt;br /&gt;
&lt;br /&gt;
'''Imperium Omicronis''' (also called: &amp;quot;The Empire of the Omicrons&amp;quot;, &amp;quot;Omicron Empire&amp;quot; or &amp;quot;Core Empire&amp;quot;), is an aspiring state founded by [[The Core]] in 817 A.S.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Omicronis was nought but a small collection of ideas and beliefs when the topic was discussed between veterans in the, now gone, Bounty Hunters Guild Core. The BHG Core proclaimed greatly that it was their duty to lay down the foundations for a Core Empire starting within eastern Sirius, however they had done little to no progress in achieving that nor making the ambition concrete.&lt;br /&gt;
&lt;br /&gt;
With the inception of The Core, Erik Nodtviet and his Guildkeepers finally decided to bring those dreams to fruition. The Core had grown far larger than the mere Private Military Company it was several decades ago. It had blossomed into a powerful military, keen to defend those unable to defend themselves throughout the Edge Worlds. These ideas attracted sympathetic idealists and others willing to fight for what The Core believed in, allowing The Core to grow even more.&lt;br /&gt;
&lt;br /&gt;
An essential requirement of a state, however, is having a suitable colony to house your citizens. Although some of The Core's stations were very suitable for housing civilian personnel (see: [[Durban Station]]), what it needed most was a Planet.&lt;br /&gt;
&lt;br /&gt;
When The Core began its invasion of [[Planet Nauru]] in 817 A.S, these desires were answered. Over the next several years, they would build upon the settlements and work the previous Corsair, Zoner and Order settlers had done before them. They would flood the Planet with their own civilian personnel, as well as encourage the migration of foreign citizens who shared their cause. By the dawn of 823 A.S, Nauru had amassed over 200,000 civilians. The recent addition of a docking ring has enabled The Core to facilitate their civilian expansion even more.&lt;br /&gt;
&lt;br /&gt;
And through Iridium, The Core boosted its profits in the Edge Worlds immensely. They had asserted the vast majority of control over the Iridium market, becoming a major producer and supplier of armour, hull plating, anti-matter weaponry and Iridium itself throughout all of Sirius. The lucrative profits harvested from their multitude of exports are beneficial to the Imperium Omicronis war machine.&lt;br /&gt;
&lt;br /&gt;
With the establishment of Athenia City, The Core declared the 'Imperium Omicronis' (translation: Empire of Omicronis, from Latin).&lt;br /&gt;
&lt;br /&gt;
With several Omicrons still set on their sights for expansion, as well as the recently established connection to the Sigmas, The Core seeks to grow and expand Imperium Omicronis beyond its current borders. However, the recent interdiction of The Order into Omicron Delta has proven to be an annoyance, but The Core is confident that it will flush The Order out of Dabadoru and continue being the supreme authority within the system.&lt;br /&gt;
&lt;br /&gt;
==Controlled and contested space==&lt;br /&gt;
&lt;br /&gt;
The Imperium controls [[Omicron Delta|Delta]] and [[Omicron Rho|Rho]]. It claims heir to all of the [[Omicrons]].&lt;br /&gt;
&lt;br /&gt;
==[https://discoverygc.com/forums/showthread.php?tid=137515 Government and  politics]==&lt;br /&gt;
&lt;br /&gt;
Imperium Omicronis is a totalitarian state. [[The Core]] sees no limits on its authority, and thus strives to regulate every aspect of public and private life wherever feasible. The media is state-controlled, and the only political party is the one led by the Guildmaster. Power is asserted power through an all-encompassing propaganda campaign, which is distributed throughout all of the [[Edge Worlds]]. The Guildmaster employs political repression, personality cultism, control over the economy, regulation and restriction of speech, mass surveillance, and if the needed widespread use of terror i.e public executions.&lt;br /&gt;
&lt;br /&gt;
==Arms==&lt;br /&gt;
&lt;br /&gt;
Arms are forbidden for non-paramilitary personnel when either planetside or on Core installations. Imperium Omicronis feels that lack of armament is best for citizen safety, and will minimalize civic casualties - as well as prevent dissidence towards authority.&lt;br /&gt;
&lt;br /&gt;
==Welfare==&lt;br /&gt;
&lt;br /&gt;
Imperium Omicronis strongly believes it has the right to dictate how a citizen should live their lives. Necessities are provided, i.e Healthcare is provided freely with services such as the H+ Clinic (however often visitors will leave with a mechanical augmentation as those procedures are encouraged). But liberties such as food and water must be purchased by the citizen. As well as comfortable and high quality living within regulated settlement sectors on Planet Nauru. Living sectors are defined by income. The Core pays for housing, but [[The Core]] will uproot its citizens from their homes if their income drops and they no longer qualify for it. Jobs are state regulated, and citizens are mostly encouraged to pursue either science or military careers in [[The Core]], or perhaps look at more manual labour such as Iridium mining operations across [[Planet Nauru]]. Other jobs do exist, but the emphasis is not placed on them as strongly as the aforementioned.&lt;br /&gt;
&lt;br /&gt;
==Justice==&lt;br /&gt;
&lt;br /&gt;
Public executions in Imperium Omicronis are commonplace. Trials are often conducted in accordance with the Core Oath.&lt;br /&gt;
&lt;br /&gt;
==Civil Liberties==&lt;br /&gt;
&lt;br /&gt;
[[The Core]] does not discriminate based on sexual orientated, gender or race, but rather on ideals. Those who do not share the same beliefs as the state are frowned upon, and will be dealt with via the government if they do not fit in with its policies. Hostile entities are outright regarded as sub-human filth, and citizens are actively encouraged to create discriminating material against them.&lt;br /&gt;
&lt;br /&gt;
==Foreign Policy==&lt;br /&gt;
&lt;br /&gt;
As stated earlier, Imperium Omicronis encourages its citizens to make defamatory material and propaganda against its enemies. And even to a degree against unaligned entities that have not pledged support to [[The Core]]. Imperium Omicronis is imperialist and is actively seeking to expand its territories. Within its own reach, Imperium Omicronis also encourages [[The Core]] to intervene with external politics and disputes if it may result in a beneficial outcome for Imperium Omicronis.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The Imperium Omicronis primarily bases its economy on [[Iridium]]. Iridium is an extremely rare metal and is a crucial component in armour as well as anti-matter weaponry. As they control the largest known abundant source of Iridium, [[Planet Nauru]], they have been able to reap immense profits from it. Swathes of Nauru are covered by vast mining operations. The recent appearance of an Iridium field in Omicron Lost, however, may slightly challenge their total control of the market, and thus The Core has initiated a ruthless campaign to expand towards Omicron Lost.&lt;br /&gt;
&lt;br /&gt;
Outside of this, the Imperium Omicronis also generates a profit from the distribution of alien artefacts and technology that The Core obtains during it's foraying to the deeper Omicrons. As Nauru is home to a large number of alien ruins of unknown origin, there is a high demand for items that come from them. Secondly, on Nauru space is also leased to third-party Corporations and Intelligence groups to generate a profit, as well as build diplomatic relations.&lt;br /&gt;
&lt;br /&gt;
The Imperium Omicronis, whilst completely capable of producing its own sustenance, does import goods from the four Houses; most notably Rheinland due to proximity.&lt;br /&gt;
&lt;br /&gt;
==Crime and Dissent==&lt;br /&gt;
&lt;br /&gt;
The totalitarian, zealous and fearsome regime of the Imperium has ensured a low rate of crime in The Core's colonies. The intense use of zeal has created a united peoples within Omicronis. The rare troublemakers that do crop up are often deal with brutally, and in extreme cases are executed. &lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Liberty Republic]] | +1}}&lt;br /&gt;
{{FD | [[Federal Republic of Rheinland]] | +1}}&lt;br /&gt;
{{FD | [[United Kingdom of Bretonia]] | +1}}&lt;br /&gt;
{{FD | [[Kusari Republic]] | +0.6}}&lt;br /&gt;
{{FD | [[Kingdom of Gallia]] | +0.6}}&lt;br /&gt;
{{FD | [[Bounty Hunter Guild]] | +0.6}}&lt;br /&gt;
{{FD | [[GMG]] | +0.0}}&lt;br /&gt;
{{FD | [[Zoner]] | +0.0}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.2}}&lt;br /&gt;
{{FD | [[Pirates]] | -0.6}}&lt;br /&gt;
{{FD | [[Nación Maltesa]] | -1}}&lt;br /&gt;
{{FD | [[Imperio del Corsario]] | -1}}&lt;br /&gt;
{{FD | [[The Order]] | -1}}&lt;br /&gt;
{{FD | [[Nomads]] | -1}}&lt;br /&gt;
{{FD | [[Wild]] | -1}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Liberty]]&lt;br /&gt;
[[Category: Independent]]&lt;br /&gt;
[[Category: Houses]]&lt;br /&gt;
[[Category: The Core]]&lt;br /&gt;
[[Category: Independent Systems]]&lt;br /&gt;
[[Category: Nations]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Alliance_Star_Fleet&amp;diff=126703</id>
		<title>Alliance Star Fleet</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Alliance_Star_Fleet&amp;diff=126703"/>
		<updated>2019-05-04T13:05:22Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed human factions tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Group}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| toc = on&lt;br /&gt;
| name = ''Alliance Star Fleet''&lt;br /&gt;
| image = Snak_SASF.png&lt;br /&gt;
| origin = [[Alliance]]&lt;br /&gt;
| alignment = Lawful&lt;br /&gt;
| founding_date = 820 &lt;br /&gt;
| founder = Atticus Rockford&lt;br /&gt;
| base = [[Freeport 5]], [[Omega 41]]&lt;br /&gt;
| primaryID = The Core&lt;br /&gt;
| secondaryID = &lt;br /&gt;
| IFF = Core/Freelancer&lt;br /&gt;
| tag = [ASF]&lt;br /&gt;
| recruitment = 106359&lt;br /&gt;
| primary_role = End the Coalition Remnant Army&lt;br /&gt;
| secondary_role = Unite and rebuild the old Alliance&lt;br /&gt;
}}&lt;br /&gt;
Atticus Rockford: &amp;quot;I knew back then that I was spared for a purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The concept and origins of the Alliance are very old, dating from the first centuries After Settlement. &lt;br /&gt;
At the end of the Common Era, the Alliance had placed its final hopes on the Sleeper Ships that transported the ones that would in the future form the Houses we know today.&lt;br /&gt;
However, that was not the end of the story for the peoples of the Alliance in the Solar system.&lt;br /&gt;
&lt;br /&gt;
A legacy of Sol&lt;br /&gt;
&lt;br /&gt;
-30~40A.S. - Atticus Rockford arrives in Liberty after a long voyage in cryosleep. He warns them of the existence of the hostile Nomad aliens, but receives little acknowledgement by part of the authorities.&lt;br /&gt;
&lt;br /&gt;
- Meanwhile on Pluto, a group of surviving Alliance citizens had been put into stasis chambers, intended to hold out to a small hope that the last forces would have achieved some peace for the remnants of the old power. This group was not aware of the destruction of most of the Solar system when the Nomads attacked, and were left alone in their stasis after Rockford had departed to Sirius.&lt;br /&gt;
&lt;br /&gt;
40~A.S. - Rockford becomes aware of the existence of the survivors, and their falling conditions. With the collaboration of several influential people he commissions a new ship, the ANS-Eternity, in honor of a brave unit that helped the Sleeper Ships in their greatest test. Using Ageira new miniaturized warp engines, he and his team set out on an expedition to rescue the stranded survivors of Pluto.&lt;br /&gt;
50s A.S. - After a long voyage, shortened by the use of new technologies in Sirius, Atticus arrive at Pluto, and makes contact with the survivors. About a hundred people are recovered from the stasis chambers, and brought onboard the ANS-Eternity to be taken to their new home in Liberty. Rockford takes the opportunity to search for any data or technological pieces left behind by the Alliance, before departing back to Sirius.&lt;br /&gt;
&lt;br /&gt;
Atticus Alliance Foundation&lt;br /&gt;
&lt;br /&gt;
1st Century ~ 7th Century A.S. - This special group of people, hailing from various nationalities from the old Alliance are kept united by the now old veteran, and instructed by Rockford to keep their ideals of an united Humanity, against the new reality of the colonists, who gradually drifted apart due to the distance and time, forming up the new Houses. The group, initially known as [[Shades of Sol]], shifted over time, maintaining a small but loyal group that attracted and politically promoted the vision and interests of a reunification of the peoples of the Alliance. On the death of their founder and leader, Atticus Rockford, they rebranded themselves as the Atticus Alliance Foundation.&lt;br /&gt;
&lt;br /&gt;
Atticus had collected a treasure trove of historical records and manufacturing secrets from the period of the Alliance. This set of tomes and blueprints would be used as a sort of guide for generations of members and leaders of the AAF, and became known and jealously guarded as the Rockford Legacy.&lt;br /&gt;
&lt;br /&gt;
The AAF strived to maintain some relations with special interest groups in the Houses, to convince them to adopt a more universalist mindset, without any noticeable results. It also tracked any findings related to the Artifacts that began appearing in the Edge Worlds, and the sightings of unusual and probably alien activity.&lt;br /&gt;
&lt;br /&gt;
The Order and the Nomad War&lt;br /&gt;
&lt;br /&gt;
700s A.S. - The AAF minor role changed with the end of the 8th century A.S., as the new discoveries made by Rheinland in a remote planet set up a chain of events that would reveal once again the presence of the Nomads to humanity. Casper Orillion went out to form the Order after changes in the intelligence services of Liberty and members of the AAF became aware of his efforts. AAF political activists and key players in some economic sectors provided support and contacts to help form a fighting force strong enough to counter the alien menace, and stop their plans.&lt;br /&gt;
&lt;br /&gt;
The political group however had a falling of relations with the new organization, after the high profile attack on the RNC-Donau in New York. While Order was sure that the Rheinland envoy was infected, the leadership of the AAF was highly sceptic of the information, and had held Admiral Schultzky as a trusted friend in the Rheinland political circles. Further disagreements with operations, and an increased pressure from the now corrupted LSF forced the AAF to cut relations with the Order and Liberty forces, and take is main administration to a seemingly safer Bretonia.&lt;br /&gt;
[[Image:Sleepershipalliance.jpg|left|thumb|210px|The Alliance Remnant Fleet]]&lt;br /&gt;
800~801A.S. - The Nomad War occurs, and the AAF membership suffers heavy losses, from political and nomad induced persecution, and to the radically changing political scene edging ever so closer to inter-house war. The heroic end of the war brought by Edison Trent and the Order have the result of saving the foundation, but at the same time it has weakened it, due to the lack of positive intervention and the past distrust of the heroes of the age.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sasf.png|left|thumb|210px|The Sirius Star Federation.]]The later years. The creation of the Sirius Star Federation.&lt;br /&gt;
&lt;br /&gt;
810 ~ 816A.S - Feeling left out of their role of warding the Houses against the alien dangers, the Alliance Foundation turns its attentions back to politics, striving to make true its primordial goal of raising an unified Alliance, an unified Humanity. In the aftermath of the Nomad War, a new but familiar threat begins to manifest itself on the outskirts of the civilized space. The Alliance Foundation becomes aware of the presence and actions of the self proclaimed Sirius Coalition.&lt;br /&gt;
&lt;br /&gt;
The AAF begins to style itself as the a serious political movement in all the houses, broadening their contacts with civilian and military figures, and promoting their vision of unification in defense against the old Coalition threat, as well as to prevent another alien war that could spell the end of the Alliance legacy. The Foundation rebrands itself as the Sirius Star Federation.&lt;br /&gt;
&lt;br /&gt;
816~819A.S. The Sirius Star Federation (SSF) tries to convince the House militaries to from an international military alliance, to ensure peace and combat against the dissident organizations that plagued the civilization. While their success is minimal, they see an opportunity for a stronger foundation in the BHG Core projects in the Edge Worlds.&lt;br /&gt;
&lt;br /&gt;
The SSF puts their support behind the works of the BHG Core, considering their multi house origins and pacifying role in the Omegas and Omicrons as truly representative of their aspirations. They try to introduce a stronger political and democratic system into the Guild, but the Guildmasters hold the control of the project strongly.&lt;br /&gt;
&lt;br /&gt;
The history of the BHG Core is filled with nomad infiltrations and autocratic tyrants in the guild ranks that bring years after years of instability. The leadership of the SSF, recalling their experience from their time with the Order, and feeling that they cannot rely so much on the influence of other larger organizations, begins funding it’s own armed group within the BHG Core, which it brands Alliance Star Fleet.&lt;br /&gt;
&lt;br /&gt;
820A.S. - The row of succeeding Core Guild Masters in 819 and 820 provide greater discontent in the policies applied by the Guild, and the largely self serving goals create a rift between the SSF and the Core main branch. With the arrival of Erik Nodviet and the sweeping changes he performs on the Core, and the ASF distances itself from the Core operations in Omicrons, to strive in the Omegas against the Coalition forces and assist House Enforcers against the Revolutionary Groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Ships:&amp;lt;/span&amp;gt;'''&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%; text-align: center; font-size: 110%; font-weight: bold;&amp;quot; | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Fighters&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 85%;&amp;quot; | {{Ship List/begin}}&lt;br /&gt;
{{SL | [[Spatial]] | Super Heavy Fighter | Spatial-s.png}}&lt;br /&gt;
{{Ship List | [[Eagle]] | Very Heavy Fighter | Cv vheavy fighter.png}}&lt;br /&gt;
{{Ship List | [[Falcon]] | Heavy Fighter | Cv_elite.png}}&lt;br /&gt;
{{SL | [[Griffin]] | Light Fighter | Cv_fighter.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%; text-align: center; font-size: 110%; font-weight: bold;&amp;quot; | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Bombers&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 85%;&amp;quot; | {{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Roc]] | Bomber | Civbomb.png}}&lt;br /&gt;
{{Ship List | [[Touketsu]] | Bomber | Dsy renzu shf.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%; text-align: center; font-size: 110%; font-weight: bold;&amp;quot; | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Gunboats&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 85%;&amp;quot; | {{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Condor]] | Gunboat | Condor.png}}&lt;br /&gt;
{{Ship List | [[Ahoudori]] | Recon Gunboat | Dragongb.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%; text-align: center; font-size: 110%; font-weight: bold;&amp;quot; | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Covert Ops&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 85%;&amp;quot; | {{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Bullhead]] | Covert Ops Assault | Ccrv2.png}}&lt;br /&gt;
{{Ship List | [[Havoc]] | Covert Ops Assault | Havoc_mk_II.png}}&lt;br /&gt;
{{Ship List | [[Marauder]] | Covert Ops Assault | Craider.png}}&lt;br /&gt;
{{Ship List | [[Thresher]] | Covert Ops Security | Ccrv.png}}&lt;br /&gt;
{{Ship List | [[Bottlenose]] | Covert Ops Security | Mancer_gs02.png}}&lt;br /&gt;
{{Ship List | [[Surveyor]] | Covert Ops Security | Dsy_miner_lf.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%; text-align: center; font-size: 110%; font-weight: bold;&amp;quot; | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Envoy&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 85%;&amp;quot; | {{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Enterprise]] | SSF Envoy Cruiser | Luxury_liner.png}}&lt;br /&gt;
{{Ship List | [[Palace]] | SSF Envoy Cruiser | Brliner.png}}&lt;br /&gt;
{{Ship List | [[Shukensha]] | SSF Envoy Cruiser | Ind_liner.png}}&lt;br /&gt;
{{Ship List | [[Geisha]] | SSF Envoy Frigate | Beetle.png}}&lt;br /&gt;
{{Ship List | [[Democritus]] | SSF Envoy Frigate | Yacht.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%; text-align: center; font-size: 110%; font-weight: bold;&amp;quot; | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Flag Ship&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 85%;&amp;quot; | {{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Mako]] | ASF Flag Ship | Corona.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Diplomacy:&amp;lt;/span&amp;gt;'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Kusari]] ''Government Enforcers'' | 0.9}}&lt;br /&gt;
{{FD | [[Bretonia]] ''Government Enforcers'' | 0.8}}&lt;br /&gt;
{{FD | [[Rheinland]] ''Government Enforcers'' | 0.8}}&lt;br /&gt;
{{FD | [[Liberty]] ''Government Enforcers'' | 0.5}}&lt;br /&gt;
{{FD | [[Reapers of Sirius]] | 0.4}}&lt;br /&gt;
{{FD | [[Council]] | -0.0}}&lt;br /&gt;
{{FD | [[Corsairs]]/[[Outcasts]] | -0.5}}&lt;br /&gt;
{{FD | ''Revolutionaries'' | -0.9}}&lt;br /&gt;
{{FD | [[Sirius Coalition Revolutionary Army]] | -1.0}}&lt;br /&gt;
{{FD | [[Nomads|Aliens and infested forces]] | -1.0}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] &lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Category:Guns&amp;diff=126702</id>
		<title>Category:Guns</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Category:Guns&amp;diff=126702"/>
		<updated>2019-05-04T12:59:00Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added deletion proposal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete | It's an empty category, and before that, it had one member. }}&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=User:Space/Template:GunTest&amp;diff=126701</id>
		<title>User:Space/Template:GunTest</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=User:Space/Template:GunTest&amp;diff=126701"/>
		<updated>2019-05-04T12:58:08Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed Category:Guns tag as it is the only member :'(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;weaponmainbox&amp;quot; style=&amp;quot;float: right; margin-left: 1em; margin-bottom: 10px; width: 270px; font-size: 11px; line-height: 14px; border: 1px solid #aaa;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-name&amp;quot;|&amp;lt;H3&amp;gt;{{{short-name}}}&amp;lt;/H3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0; text-align: center; padding: 5px 0px;&amp;quot;|{{#if: {{{image|}}}&lt;br /&gt;
| [[image:{{{image}}}|center|220px]]&lt;br /&gt;
| [[image:no_fighter_gun.png|center|220px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-name&amp;quot;|{{#if:{{{rotation|}}}&lt;br /&gt;
| &amp;lt;H3&amp;gt;Turret&amp;lt;/H3&amp;gt;&lt;br /&gt;
| &amp;lt;H3&amp;gt;Gun&amp;lt;/H3&amp;gt;}}&lt;br /&gt;
|-title &amp;quot;Faction that owns this technology&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Owner Faction'''&lt;br /&gt;
|| {{{faction|''unknown''}}}&lt;br /&gt;
|-title &amp;quot;Weapon hard-point type and/or class&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Weapon Class'''&lt;br /&gt;
|| {{{weapon-class|''unknown''}}}&lt;br /&gt;
{{#if:{{{rotation|}}}&lt;br /&gt;
|{{!}}- title=&amp;quot;Turret rotation rate, in radians/sec&amp;quot;&lt;br /&gt;
{{!}}class=&amp;quot;infobox-data-title&amp;quot; {{!}} '''Turret Rotation'''&lt;br /&gt;
{{!!}} {{{rotation|}}} rad/s|}}&lt;br /&gt;
|- title=&amp;quot;Firing rate, in rounds per second&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Refire Rate'''&lt;br /&gt;
|| {{{refire-rate|''unknown''}}}/s&lt;br /&gt;
|- title=&amp;quot;Power used to fire the weapon&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Power Usage'''&lt;br /&gt;
|| {{{power-usage|''unknown ''}}}u&lt;br /&gt;
|- title=&amp;quot;Cargo space used by the weapon&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Cargo Space'''&lt;br /&gt;
|| {{{cargo-space|''unknown''}}}&lt;br /&gt;
|- title=&amp;quot;Damage the weapon can take before being destroyed&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Hit-Points'''&lt;br /&gt;
|| {{{hit-points|''unknown''}}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Price'''&lt;br /&gt;
|| {{#if: {{{price|}}}&lt;br /&gt;
| ${{formatnum:{{{price}}}}}&lt;br /&gt;
| ''unknown''}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-name&amp;quot;|&amp;lt;H3&amp;gt;Projectile&amp;lt;/H3&amp;gt;&lt;br /&gt;
|- title=&amp;quot;Amount of damage to unshielded objects within the blast radius&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Hull Damage'''&lt;br /&gt;
|| {{formatnum:{{{hull-damage|0}}}}}&lt;br /&gt;
|- title=&amp;quot;Amount of damage to shields, or to power core if shields are down&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Energy Damage'''&lt;br /&gt;
|| {{formatnum:{{{energy-damage|0}}}}}&lt;br /&gt;
|- title=&amp;quot;Type of damage inflicted, as modified by shield type&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Damage Type'''&lt;br /&gt;
|| {{{damage-type|''unknown''}}}&lt;br /&gt;
|- title=&amp;quot;Nominal travel distance, not including ship speed&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Projectile Range'''&lt;br /&gt;
|| {{{projectile-range|0}}} m&lt;br /&gt;
|- title=&amp;quot;Nominal projectile speed, not including ship speed&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Projectile Speed'''&lt;br /&gt;
|| {{{projectile-speed|0}}} m/s&lt;br /&gt;
|- title=&amp;quot;Max travel distance until missile dissipates&amp;quot;&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Projectile Lifetime'''&lt;br /&gt;
|| {{#if:{{{projectile-lifetime}}}|{{{projectile-lifetime}}}|{{#expr:{{{projectile-range|0}}}/{{{projectile-speed|0}}}}}}} sec&lt;br /&gt;
|}&lt;br /&gt;
{{#if:{{{description|}}}|{{{description}}}|''description missing''}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{projectile-image|}}}|==Projectile Image==&lt;br /&gt;
[[Image:{{{projectile-image}}}|projectile image]]}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{places-sold|}}}|==Places Sold==&lt;br /&gt;
{{{places-sold}}}}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Equipment navigation}}&lt;br /&gt;
{{#if:{{{examplepage|}}}||[[Category:Weapons]]{{#if:{{{rotation|}}}&lt;br /&gt;
| [[Category:Turrets]]}}}}&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&amp;lt;noinclude&amp;gt;--&amp;gt;{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{User:Space/Template:GunTest&lt;br /&gt;
| image = li_laser_beam.png&lt;br /&gt;
| icon = equipicon_gun.jpg&lt;br /&gt;
| short-name = Starbeam&lt;br /&gt;
| full-name = CL-a &amp;quot;Starbeam&amp;quot; Civilian Laser Cannon&lt;br /&gt;
| faction = [[Civilian]]&lt;br /&gt;
| description = This is a laser-based weapon that provides a high refire&lt;br /&gt;
rate at a reduced damage output. This weapon is most effective against&lt;br /&gt;
positron shields, and weakest against graviton shields.  &lt;br /&gt;
| price = 450&lt;br /&gt;
| weapon-class = [[Class 2 Gun]]&lt;br /&gt;
| hull-damage = 14&lt;br /&gt;
| energy-damage = 7&lt;br /&gt;
| damage-type = [[Laser]]&lt;br /&gt;
| refire-rate = 8.33&lt;br /&gt;
| projectile-speed = 750&lt;br /&gt;
| projectile-range = 600&lt;br /&gt;
| power-usage = 4&lt;br /&gt;
| hit-points = 400&lt;br /&gt;
| cargo-space = 0&lt;br /&gt;
| projectile-image = ci_laser_01_proj.png&lt;br /&gt;
| places-sold = &lt;br /&gt;
{{{!}} class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!Base!!Owner!!System!!Location&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
{{User:Space/Template:GunTest&lt;br /&gt;
| image = li_laser_beam.png&lt;br /&gt;
| icon = equipicon_gun.jpg&lt;br /&gt;
| short-name = Starbeam&lt;br /&gt;
| full-name = CL-a &amp;quot;Starbeam&amp;quot; Civilian Laser Cannon&lt;br /&gt;
| faction = [[Civilian]]&lt;br /&gt;
| description = This is a laser-based weapon that provides a high refire rate at a reduced damage output. This weapon is most effective against positron shields, and weakest against graviton shields.  &lt;br /&gt;
| price = 450&lt;br /&gt;
| weapon-class = [[Class 2 Gun]]&lt;br /&gt;
| hull-damage = 14&lt;br /&gt;
| energy-damage = 7&lt;br /&gt;
| damage-type = [[Laser]]&lt;br /&gt;
| refire-rate = 8.33&lt;br /&gt;
| projectile-speed = 750&lt;br /&gt;
| projectile-range = 600&lt;br /&gt;
| power-usage = 4&lt;br /&gt;
| hit-points = 400&lt;br /&gt;
| cargo-space = 0&lt;br /&gt;
| projectile-image = ci_laser_01_proj.png&lt;br /&gt;
| places-sold = &lt;br /&gt;
{{{!}} class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!Base!!Owner!!System!!Location&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Template:Gun&amp;diff=126700</id>
		<title>Template:Gun</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Template:Gun&amp;diff=126700"/>
		<updated>2019-05-04T12:51:52Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed &amp;quot;generic&amp;quot; so this page goes into the civilian category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&amp;lt;/noinclude&amp;gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;float: right; width: 270px; font-size: 90%; line-height: 110%; margin-left: 1em; margin-bottom: 1em; border: 1px solid #aaa;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-name&amp;quot; style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 185%; font-weight: 500; text-decoration: underline; text-align: center; background-color: #14193F; line-height: 1.5em;&amp;quot;|{{{short-name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #14193F;&amp;quot;|{{#if: {{{image|}}}&lt;br /&gt;
| {{#ifexist:File:{{{image}}}&lt;br /&gt;
| [[Image:{{{image}}}|center|220px]]&lt;br /&gt;
| Please [[File:{{{image}}}|upload]] the {{{image}}} file.}}&lt;br /&gt;
| [[Image:no_fighter_gun.png|center|220px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-section&amp;quot; style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; font-weight: 500; text-decoration: underline; text-align: center; background-color: #14193F; line-height: 1.5em;&amp;quot;|{{#if:{{{rotation|}}}|Energy Turret|Energy Gun}}&lt;br /&gt;
|- title &amp;quot;Faction that owns this technology&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Owner Faction'''&lt;br /&gt;
|| {{{faction|''unknown''}}}&lt;br /&gt;
|- title &amp;quot;Weapon hard-point type and/or class&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Weapon Class'''&lt;br /&gt;
|| {{#if:{{{weapon-class|}}}|[[{{{weapon-class}}}]]|''unknown''}}&lt;br /&gt;
{{#if:{{{rotation|}}}&lt;br /&gt;
|{{!}}- title=&amp;quot;Turret rotation rate, in radians/sec&amp;quot;&lt;br /&gt;
{{!}} class=&amp;quot;infobox-data-title&amp;quot; {{!}} '''Turret Rotation'''&lt;br /&gt;
{{!!}} {{{rotation|}}} deg/s|}}&lt;br /&gt;
|- title=&amp;quot;Cargo space used by the weapon&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Cargo Space'''&lt;br /&gt;
|| {{{cargo-space|''unknown''}}}&lt;br /&gt;
|- title=&amp;quot;Damage the weapon can take before being destroyed&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Hit-Points'''&lt;br /&gt;
|| {{{hit-points|''unknown''}}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Price'''&lt;br /&gt;
|| {{#if: {{{price|}}}|{{formatnum:{{{price}}}}}|''unknown''}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if:{{{description|}}}|{{{description}}}|''No description available.''}}&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
* Hull Damage: {{{hull-damage|''unknown''}}} /round ({{formatnum: {{#expr:{{formatnum:{{{hull-damage}}}|R}}*{{{refire-rate}}}}}|,}} /sec) {{#ifeq: {{{power-usage}}}|0||*: {{#expr: {{#expr:{{formatnum:{{{hull-damage}}}|R}}/{{formatnum:{{{power-usage}}}|R}}}} round2}}:1 efficency}}&lt;br /&gt;
* Energy Damage: {{{energy-damage|''unknown''}}} /round ({{formatnum: {{#expr:{{formatnum:{{{energy-damage}}}|R}}*{{{refire-rate}}}}}|,}} /sec) {{#ifeq: {{{power-usage}}}|0||*: {{#expr: {{#expr:{{formatnum:{{{energy-damage}}}|R}}/{{formatnum:{{{power-usage}}}|R}}}} round2}}:1 efficency}}&lt;br /&gt;
* Refire Rate: {{{refire-rate|''unknown''}}} /sec&lt;br /&gt;
* Power Usage: {{{power-usage|''unknown''}}} u/round ({{formatnum:{{#expr:{{formatnum:{{{power-usage}}}|R}}*{{{refire-rate}}}}}|,}} u/sec)&lt;br /&gt;
* Damage Type: {{{damage-type|''unknown''}}}&lt;br /&gt;
===Energy Pulse Stats===&lt;br /&gt;
* Speed: {{{projectile-speed|0}}} m/sec&lt;br /&gt;
* Travel Range: {{{projectile-range|0}}} meters&lt;br /&gt;
* Lifetime: {{{projectile-lifetime|0}}} seconds&lt;br /&gt;
{{#if:{{{projectile-image|}}}|===Projectile Image===&lt;br /&gt;
: {{#ifexist:File:{{{projectile-image}}}|[[File:{{{projectile-image}}}|projectile image]]|Please [[File:{{{projectile-image}}}|upload]] the {{{projectile-image}}} file.}}}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Buy/Sell Locations==&lt;br /&gt;
{{#if: {{{places-sold|}}}|: The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.&lt;br /&gt;
{{{places-sold}}}|: This item is not sold on any known bases. It may only be available from shipwrecks, sold on player bases, or given by administrators.}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Equipment navigation}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Ship Equipment]][[Category:Weapons]]{{#if:{{{weapon-class|}}}|[[Category:{{{weapon-class}}}]]}}{{#if:{{{faction-raw|}}}|[[Category:{{{faction-raw}}}]]]}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;--&amp;gt;&lt;br /&gt;
'''Template:Gun''' is for weapons that use gun and turret hard-points, with non-motorized projectiles. [[:Template:Missile]] provides similar functionality for weapons with motorized projectiles.&lt;br /&gt;
&lt;br /&gt;
Recognized attributes are shown in the ''Usage'' section below. Of particular note:&lt;br /&gt;
&lt;br /&gt;
* ''full-name'' is the item's full name, as extracted from the infocard data, and should be used for the page title. It is not used by the template and is only provided for reference.&lt;br /&gt;
&lt;br /&gt;
* ''short-name'' is used for the title of the infobox.&lt;br /&gt;
&lt;br /&gt;
* ''description'' is used for the text block at the top of the page.&lt;br /&gt;
&lt;br /&gt;
* ''image'' is used for the equipment image in the infobox. If a value for the ''image'' attribute is not provided, [[:File:no_fighter_gun.png]] is used as the default image.&lt;br /&gt;
&lt;br /&gt;
* ''faction'' (singular) contains a linked version of the Owner Faction name (necessary for efficient redirection of Guard factions), while ''faction-raw'' contains the unlinked target faction name (necessary for Category links).&lt;br /&gt;
&lt;br /&gt;
* If a ''projectile-image'' attribute is provided, a subsection for the image will be displayed under the description.&lt;br /&gt;
&lt;br /&gt;
* If a ''rotation'' attribute is provided then the entry is treated as a Turret, otherwise it is treated as a Gun. The infobox data and the Category links in the footer are affected by this outcome.&lt;br /&gt;
&lt;br /&gt;
The remaining attributes are used to populate fields throughout the page.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Gun&lt;br /&gt;
| image = li_laser_beam.png&lt;br /&gt;
| short-name = Starbeam&lt;br /&gt;
| full-name = CL-a &amp;quot;Starbeam&amp;quot; Civilian Laser Cannon&lt;br /&gt;
| faction = [[Civilian]]&lt;br /&gt;
| faction-raw = Civilian&lt;br /&gt;
| description = This is a laser-based weapon that provides a high refire&lt;br /&gt;
rate at a reduced damage output. This weapon is most effective against&lt;br /&gt;
positron shields, and weakest against graviton shields.  &lt;br /&gt;
| price = 450&lt;br /&gt;
| weapon-class = Class 2 Guns&lt;br /&gt;
| hull-damage = 14&lt;br /&gt;
| energy-damage = 7&lt;br /&gt;
| damage-type = [[Laser]]&lt;br /&gt;
| refire-rate = 8.33&lt;br /&gt;
| projectile-speed = 750&lt;br /&gt;
| projectile-range = 600&lt;br /&gt;
| power-usage = 4&lt;br /&gt;
| hit-points = 400&lt;br /&gt;
| cargo-space = 0&lt;br /&gt;
| projectile-image = ci_laser_01_proj.png&lt;br /&gt;
| places-sold = {{{!}} class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 4px;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!Base!!Owner!!System!!Region&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
{{Gun&lt;br /&gt;
| image = li_laser_beam.png&lt;br /&gt;
| short-name = Starbeam&lt;br /&gt;
| full-name = CL-a &amp;quot;Starbeam&amp;quot; Civilian Laser Cannon&lt;br /&gt;
| faction = [[Civilian]]&lt;br /&gt;
| faction-raw = Civilian&lt;br /&gt;
| description = This is a laser-based weapon that provides a high refire&lt;br /&gt;
rate at a reduced damage output. This weapon is most effective against&lt;br /&gt;
positron shields, and weakest against graviton shields.  &lt;br /&gt;
| price = 450&lt;br /&gt;
| weapon-class = Class 2 Guns&lt;br /&gt;
| hull-damage = 14&lt;br /&gt;
| energy-damage = 7&lt;br /&gt;
| damage-type = [[Laser]]&lt;br /&gt;
| refire-rate = 8.33&lt;br /&gt;
| projectile-speed = 750&lt;br /&gt;
| projectile-range = 600&lt;br /&gt;
| power-usage = 4&lt;br /&gt;
| hit-points = 400&lt;br /&gt;
| cargo-space = 0&lt;br /&gt;
| projectile-image = ci_laser_01_proj.png&lt;br /&gt;
| places-sold = {{{!}} class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 4px;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!Base!!Owner!!System!!Region&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Template:Missile&amp;diff=126699</id>
		<title>Template:Missile</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Template:Missile&amp;diff=126699"/>
		<updated>2019-05-04T12:51:08Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed &amp;quot;generic&amp;quot; so this page goes into the civilian category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&amp;lt;/noinclude&amp;gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;float: right; width: 270px; font-size: 90%; line-height: 110%; margin-left: 1em; margin-bottom: 1em; border: 1px solid #aaa;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-name&amp;quot; style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 185%; font-weight: 500; text-decoration: underline; text-align: center; background-color: #14193F; line-height: 1.5em;&amp;quot;|{{{short-name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #14193F;&amp;quot;|{{#if: {{{image|}}}&lt;br /&gt;
| {{#ifexist:File:{{{image}}}&lt;br /&gt;
| [[Image:{{{image}}}|center|220px]]&lt;br /&gt;
| Please [[File:{{{image}}}|upload]] the {{{image}}} file.}}&lt;br /&gt;
| [[Image:no_fighter_gun.png|center|220px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-section&amp;quot; style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; font-weight: 500; text-decoration: underline; text-align: center; background-color: #14193F; line-height: 1.5em;&amp;quot;|{{#if:{{{rotation|}}}|Missile Turret|Missile Launcher}}&lt;br /&gt;
|- title &amp;quot;Faction that owns this technology&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Owner Faction'''&lt;br /&gt;
|| {{{faction|''unknown''}}}&lt;br /&gt;
|- title &amp;quot;Weapon hard-point type and/or class&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Weapon Class'''&lt;br /&gt;
|| {{#if:{{{weapon-class|}}}|[[{{{weapon-class}}}]]|''unknown''}}&lt;br /&gt;
{{#if:{{{rotation|}}}&lt;br /&gt;
|{{!}}- title=&amp;quot;Turret rotation rate, in degrees/sec&amp;quot;&lt;br /&gt;
{{!}}class=&amp;quot;infobox-data-title&amp;quot; {{!}} '''Turret Rotation'''&lt;br /&gt;
{{!!}} {{{rotation|}}} deg/s|}}&lt;br /&gt;
|- title=&amp;quot;Cargo space used by the weapon&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Cargo Space'''&lt;br /&gt;
|| {{{cargo-space|''unknown''}}}&lt;br /&gt;
|- title=&amp;quot;Damage the weapon can take before being destroyed&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Launcher Hit-Points'''&lt;br /&gt;
|| {{{hit-points|''unknown''}}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Launcher Price'''&lt;br /&gt;
|| {{#if: {{{price|}}}|{{formatnum:{{{price}}}}}|''unknown''}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-section&amp;quot;|&amp;lt;H3&amp;gt;Missile&amp;lt;/H3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;infobox-data-title&amp;quot; | '''Missile Price'''&lt;br /&gt;
|| {{#if: {{{ammo-price|}}}|{{formatnum:{{{ammo-price}}}}}|''n/a''}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0; text-align: center; padding: 5px 0px;&amp;quot;|{{#if: {{{ammo-image|}}}&lt;br /&gt;
| {{#ifexist:File:{{{ammo-image}}}|[[File:{{{ammo-image}}}|90px|ammunition image]]|Please [[File:{{{ammo-image}}}|upload]] a munition image.}}}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if:{{{description|}}}|{{{description}}}|''No description available.''}}&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
* Hull Damage: {{{hull-damage|''unknown''}}} /round ({{formatnum: {{#expr:{{formatnum:{{{hull-damage}}}|R}}*{{{refire-rate}}}}}|,}} /sec) {{#ifeq: {{{power-usage}}}|0||*: {{#expr: {{#expr:{{formatnum:{{{hull-damage}}}|R}}/{{formatnum:{{{power-usage}}}|R}}}} round2}}:1 efficency}}&lt;br /&gt;
* Energy Damage: {{{energy-damage|''unknown''}}} /round ({{formatnum: {{#expr:{{formatnum:{{{energy-damage}}}|R}}*{{{refire-rate}}}}}|,}} /sec) {{#ifeq: {{{power-usage}}}|0||*: {{#expr: {{#expr:{{formatnum:{{{energy-damage}}}|R}}/{{formatnum:{{{power-usage}}}|R}}}} round2}}:1 efficency}}&lt;br /&gt;
* Refire Rate: {{{refire-rate|''unknown''}}} /sec&lt;br /&gt;
* Power Usage: {{{power-usage|''unknown''}}} u/round ({{formatnum:{{#expr:{{formatnum:{{{power-usage}}}|R}}*{{{refire-rate}}}}}|,}} u/sec)&lt;br /&gt;
* Damage Type: {{{damage-type|''unknown''}}}&lt;br /&gt;
===Missile Stats===&lt;br /&gt;
* Seek Range: {{{projectile-seek-range|0}}} meters&lt;br /&gt;
* Thrust Speed: {{{projectile-speed|0}}} m/sec&lt;br /&gt;
* Lifetime: {{{projectile-lifetime|0}}} seconds&lt;br /&gt;
* Travel Range: {{{projectile-range|0}}} meters&lt;br /&gt;
* Turn Rate: {{RadConv|{{{projectile-turn-rate|0}}}}} deg/sec ({{{projectile-turn-rate|0}}} rad/sec)&lt;br /&gt;
* Hit-Points: {{{projectile-hit-points|''unknown''}}}&lt;br /&gt;
===Explosion Stats===&lt;br /&gt;
* Explosion Radius: {{{explosion-radius|0}}} meters&lt;br /&gt;
* Detonation Range: {{{detonation-distance|''unknown''}}} meters&lt;br /&gt;
{{#if:{{{projectile-image|}}}|===Projectile Image===&lt;br /&gt;
: {{#ifexist:File:{{{projectile-image}}}|[[File:{{{projectile-image}}}|projectile image]]|Please [[File:{{{projectile-image}}}|upload]] a projectile image.}}}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Buy/Sell Locations==&lt;br /&gt;
{{#if: {{{places-sold|}}}|: The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.&lt;br /&gt;
{{{places-sold}}}|: This item is not sold on any known bases. It may only be available from shipwrecks, sold on player bases, or given by administrators.}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Equipment navigation}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Ship Equipment]][[Category:Weapons]]{{#if:{{{weapon-class|}}}|[[Category:{{{weapon-class}}}]]}}{{#if:{{{faction-raw|}}}|[[Category:{{{faction-raw}}}]]}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;--&amp;gt;&lt;br /&gt;
'''Template:Missile''' is for weapons that use gun, torpedo, and cruise disruptor hard-points, with motorized projectiles. [[:Template:Gun]] provides similar functionality for weapons with non-motorized projectiles.&lt;br /&gt;
&lt;br /&gt;
Recognized attributes are shown in the ''Usage'' section below. Of particular note:&lt;br /&gt;
&lt;br /&gt;
* ''full-name'' is the item's full name, as extracted from the infocard data, and should be used for the page title. It is not used by the template and is only provided for reference.&lt;br /&gt;
&lt;br /&gt;
* ''short-name'' is used for the title of the infobox.&lt;br /&gt;
&lt;br /&gt;
* ''description'' is used for the text block at the top of the page.&lt;br /&gt;
&lt;br /&gt;
* ''image'' is used for the equipment image in the infobox. If a value for the ''image'' attribute is not provided, [[:File:no_fighter_gun.png]] is used as the default image.&lt;br /&gt;
&lt;br /&gt;
* ''faction'' (singular) contains a linked version of the Owner Faction name (necessary for efficient redirection of Guard factions), while ''faction-raw'' contains the unlinked target faction name (necessary for Category links).&lt;br /&gt;
&lt;br /&gt;
* If an ''ammo-image'' attribute is provided, a subsection for the image will be displayed under the description.&lt;br /&gt;
&lt;br /&gt;
* If a ''rotation'' attribute is provided then the entry is treated as a Turret, otherwise it is treated as a Gun. The infobox data and the Category links in the footer are affected by this outcome.&lt;br /&gt;
&lt;br /&gt;
The remaining attributes are used to populate fields throughout the page.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Missile&lt;br /&gt;
| image = li_rad_launcher.png&lt;br /&gt;
| ammo-image = li_rad_missile.png&lt;br /&gt;
| short-name = Javelin Missile&lt;br /&gt;
| full-name = J63 &amp;quot;Javelin&amp;quot; Missile Launcher&lt;br /&gt;
| faction = [[Civilian]]&lt;br /&gt;
| faction-raw = Civilian&lt;br /&gt;
| description = The Javelin Missile launcher's main attribute is its&lt;br /&gt;
stalwart reliability; delivering a punishing payload accurately and&lt;br /&gt;
effectively.  This and its relatively inexpensive cost make the&lt;br /&gt;
Javelin a welcome addition to any arsenal. &lt;br /&gt;
&lt;br /&gt;
*Requires Javelin Missile&lt;br /&gt;
| price = 500&lt;br /&gt;
| ammo-price = 20&lt;br /&gt;
| weapon-class = Class 2 Guns&lt;br /&gt;
| hull-damage = 729&lt;br /&gt;
| energy-damage = 364&lt;br /&gt;
| damage-type = [[Direct]]&lt;br /&gt;
| refire-rate = 0.33&lt;br /&gt;
| power-usage = 0&lt;br /&gt;
| hit-points = 400&lt;br /&gt;
| cargo-space = 0&lt;br /&gt;
| projectile-hit-points = 2&lt;br /&gt;
| projectile-speed = 90&lt;br /&gt;
| projectile-range = 1,237&lt;br /&gt;
| projectile-lifetime = 13.75&lt;br /&gt;
| projectile-seek-range = 1,000&lt;br /&gt;
| projectile-turn-rate = 2.9&lt;br /&gt;
| explosion-radius = 16&lt;br /&gt;
| places-sold = {{{!}} class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 4px;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!Base!!Owner!!System!!Region&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
{{Missile&lt;br /&gt;
| image = li_rad_launcher.png&lt;br /&gt;
| ammo-image = li_rad_missile.png&lt;br /&gt;
| short-name = Javelin Missile&lt;br /&gt;
| full-name = J63 &amp;quot;Javelin&amp;quot; Missile Launcher&lt;br /&gt;
| faction = [[Civilian]]&lt;br /&gt;
| faction-raw = Civilian&lt;br /&gt;
| description = The Javelin Missile launcher's main attribute is its&lt;br /&gt;
stalwart reliability; delivering a punishing payload accurately and&lt;br /&gt;
effectively.  This and its relatively inexpensive cost make the&lt;br /&gt;
Javelin a welcome addition to any arsenal. &lt;br /&gt;
&lt;br /&gt;
*Requires Javelin Missile&lt;br /&gt;
| price = 500&lt;br /&gt;
| ammo-price = 20&lt;br /&gt;
| weapon-class = Class 2 Guns&lt;br /&gt;
| hull-damage = 729&lt;br /&gt;
| energy-damage = 364&lt;br /&gt;
| damage-type = [[Direct]]&lt;br /&gt;
| refire-rate = 0.33&lt;br /&gt;
| power-usage = 0&lt;br /&gt;
| hit-points = 400&lt;br /&gt;
| cargo-space = 0&lt;br /&gt;
| projectile-hit-points = 2&lt;br /&gt;
| projectile-speed = 90&lt;br /&gt;
| projectile-range = 1,237&lt;br /&gt;
| projectile-lifetime = 13.75&lt;br /&gt;
| projectile-seek-range = 1,000&lt;br /&gt;
| projectile-turn-rate = 2.9&lt;br /&gt;
| explosion-radius = 16&lt;br /&gt;
| places-sold = {{{!}} class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 4px;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!Base!!Owner!!System!!Region&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Crimson_Cross&amp;diff=126698</id>
		<title>Crimson Cross</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Crimson_Cross&amp;diff=126698"/>
		<updated>2019-05-04T12:48:20Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed blank faction nav template because single member category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Player faction|Outcasts}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = [[Crimson Cross|Crimson Cross]]&lt;br /&gt;
| image = CrimsonCross.png&lt;br /&gt;
| origin = {{House Link | Outcasts}}&lt;br /&gt;
| affiliation = [[Outcasts]]&lt;br /&gt;
| alignment = unlawful&lt;br /&gt;
| founding_date = 820 AS&lt;br /&gt;
| dissolution_date = &lt;br /&gt;
| leader = Izek-Fernando Armando&lt;br /&gt;
| base = [[Planet Malta]], [[Omicron Alpha]]&lt;br /&gt;
| founder = &lt;br /&gt;
| primary_role = Spread the holy faith of the Gods&lt;br /&gt;
| secondary_role = Paint the Sigmas red&lt;br /&gt;
}}&lt;br /&gt;
== Brief History ==&lt;br /&gt;
&lt;br /&gt;
While the Outcasts have been viewed as a single entity from those on the outside, the true nature is much more complex. With families such as the Contari, La Torre, and Armando, power was always a valued commodity that many families sought amongst the Outcasts of the northern Omicron systems. In the olden days of Outcast expansion, many families sought their fortune amongst the stars, or in the cultivating of Cardamine. A small group of families though sought power in another way: The power of the holy faith, or what would better be known as the “Crimson Cross”.&lt;br /&gt;
Lead by the La Torre familia, this holy order sought power through the Gods rather than wealth. Rising in prominence since the early days of Outcast expansion, the Crimson Cross were devout believers and requested missionaries of their order be sent with the varying colonists and explorers, in order to spread the word of the Cross. Eventually becoming one of the most powerful of families with their influence, they soon attempted to create an Outcast ecclesiarchy. This, as history has shown, was not without obstacles and disagreements from the other families vying for power. As their influence increased, the Cross eventually had their ranks filled with holy knights of the Cross, whom both fought internally to protect the Crimson Cross, as well as protecting the external heretics whom sought to end their spread of faith of the Gods.&lt;br /&gt;
&lt;br /&gt;
In the year 719 A.S., Crimson Cross expansion eventually brought the attention of the heathens, or publicly known as the Corsairs. With a combined effort of multiple Corsair organizations, which was thought impossible by the Cross, surgical strikes hit them hard and fast. With most of the holy fleet destroyed, including 75% of the Archbishops and Cardinals whom in their pompous attitude thought their faith would protect them, the remainder of the Crimson Cross fled back to their home on Malta. The La Torre family devastated, faith amongst the other families fell, and their ability at controlling their wealth and influence was all but ruined. This moment was when the Armando family struck.&lt;br /&gt;
A family of politicians as well as believers in the Gods, they saw the falling of the La Torre family as a sign of weakness and disapproval of the Gods. They saw the La Torre family as unworthy of power, unworthy as the servants of the holy faith. Using their own influence in swaying other prominent figures within the families of Malta, the heads of the Armando family hatched a plan to once and for all remove the La Torre’s from their positions. Within a period of two days, they struck when the majority of the Cross were in conclave, praying to the Gods for forgiveness and help. As the last Cardinal fell, the faithless ones as the Armando’s named them, were at last purged.&lt;br /&gt;
Over the years, the Armando family had the incredibly large task of rebuilding the Crimson Cross from it’s near death. Revamping the holy faith in an almost totalitarian organization, the Armando family was ruthless in their devotion and faith in bringing the teachings to all those they encountered. Eventually the Armando family rose in prominence behind the Crimson Cross as one of the three most powerful families of the Outcasts.&lt;br /&gt;
&lt;br /&gt;
As the families of the Outcasts rose and fell, the holy faith remained, it’s servants devout in their belief that the Crimson Cross would rise again. Rise it did, and in the year 820 A.S., the Crimson Cross reformed it’s organizational structure and ascended to their seat amongst the dealings and workings of the Outcast nation. Rebranding the Crimson Cross into an ecclesiarchy of sorts, the now feared holy knights of the Cross, under the control of the newly formed Crimson Council, began their plan for purging of heretics and those who deny the Gods and the holy faith.&lt;br /&gt;
Over the course a year, their ranks increased as well as production of a new fleet of the Cross. As many fighter craft were constructed, the Crimson Council unanimously agreed on retrofitting the old flagship of the Cross, the “Syracuse”, which lay dormant in the graveyard near Cartagena shipyard. Once the Syracuse is completed, the Crimson Council plan on launching their holy knights amongst Sirius, establishing what the Cross have already named the “Magnum Defaeco”, or the Great Purge.&lt;br /&gt;
&lt;br /&gt;
== Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Outcasts|Nacion Maltese]] | +1.0}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums ]] | +0.9}}&lt;br /&gt;
{{FD | [[Lane Hackers]] | +0.9}}&lt;br /&gt;
{{FD | [[Liberty Rogues]] | +0.9}}&lt;br /&gt;
{{FD | [[Junkers]] | +0.7}}&lt;br /&gt;
{{FD | [[Mollys]] | +0.7}}&lt;br /&gt;
{{FD | [[BMM]] | +0.5}}&lt;br /&gt;
{{FD | [[Slomon K'Hara]] | +0.0}}&lt;br /&gt;
{{FD | [[Gallic Brigands]] | +0.0}}&lt;br /&gt;
{{FD | [[Zoners]] | +0.0}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | +0.0}}&lt;br /&gt;
{{FD | [[Bretonia Armed Forces]] | +0.0}}&lt;br /&gt;
{{FD | [[Bowex]] | -0.3}}&lt;br /&gt;
{{FD | [[Planetform]] | -0.3}}&lt;br /&gt;
{{FD | [[Gateway]] | -0.3}}&lt;br /&gt;
{{FD | [[The Council]] | -0.5}}&lt;br /&gt;
{{FD | [[Maquis]] | -0.5}}&lt;br /&gt;
{{FD | [[Rheinland Military]] | -0.5}}&lt;br /&gt;
{{FD | [[Rheinland Federal Police]] | -0.5}}&lt;br /&gt;
{{FD | [[BDM]] | -0.5}}&lt;br /&gt;
{{FD | [[AI]] | -0.5}}&lt;br /&gt;
{{FD | [[Blood Dragons]] | -0.5}}&lt;br /&gt;
{{FD | Everyone Else | -0.7}}&lt;br /&gt;
{{FD | [[Corsairs]]| -0.9}}&lt;br /&gt;
{{FD | [[Gallic Royal Navy]]| -0.9}}&lt;br /&gt;
{{FD | [[Gallic Royal Police]]| -0.9}}&lt;br /&gt;
{{FD | [[The Order]]| -0.9}}&lt;br /&gt;
{{FD | [[Cryer]]| -0.9}}&lt;br /&gt;
{{FD | [[Colonial Republic]]| -0.9}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone of Influence ==&lt;br /&gt;
&lt;br /&gt;
'''Omicron-85'''&lt;br /&gt;
&lt;br /&gt;
*The Corsica Outer Sanctum is under direct control of Administration, in addition to key members of the Maltese Navy, and is governed by a separate set of laws and regulations in addition to the laws of the Maltese Nation.&lt;br /&gt;
&lt;br /&gt;
*All vessels identifying as Outcasts are granted access to Bastia Station.&lt;br /&gt;
&lt;br /&gt;
*Foreign units are only granted access to Omicron-85 on a case-to-case basis. Any foreigner granted access must be escorted by a pilot belonging to entities listed under 1-3 at any given time. Any &lt;br /&gt;
*independent travel without escort is highly forbidden and punishable by the immediate destruction of the vessel and all data gathered on the Omicron-85 system.&lt;br /&gt;
&lt;br /&gt;
*All unauthorized entry into the Omicron-85 system is considered trespassing on military ground, and warrants the immediate execution of the trespasser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other systems'''&lt;br /&gt;
&lt;br /&gt;
*Omicron Alpha&lt;br /&gt;
&lt;br /&gt;
*Omicron Beta&lt;br /&gt;
&lt;br /&gt;
*Omicron-81&lt;br /&gt;
&lt;br /&gt;
*Omicron-80&lt;br /&gt;
&lt;br /&gt;
*Lorraine&lt;br /&gt;
&lt;br /&gt;
*Newcastle&lt;br /&gt;
&lt;br /&gt;
*Omicron-Eta&lt;br /&gt;
&lt;br /&gt;
*Orkney&lt;br /&gt;
&lt;br /&gt;
*Sigma-13&lt;br /&gt;
&lt;br /&gt;
*Sigma-19&lt;br /&gt;
&lt;br /&gt;
*Tau-23&lt;br /&gt;
&lt;br /&gt;
*Tau-37&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Outcasts]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Template:System_v2&amp;diff=126697</id>
		<title>Template:System v2</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Template:System_v2&amp;diff=126697"/>
		<updated>2019-05-04T12:42:22Z</updated>

		<summary type="html">&lt;p&gt;Champ: Reverted edits by Champ (talk) to last revision by Space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&amp;lt;/noinclude&amp;gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;float: right; width: 270px; font-size: 90%; line-height: 110%; margin-left: 1em; margin-bottom: 1em; border: 1px solid #aaa;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-name&amp;quot; style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 185%; font-weight: 500; text-decoration: underline; text-align: center; background-color: #14193F; line-height: 1.5em;&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #14193F;&amp;quot;|{{#ifexist:File:{{{name}}}.png&lt;br /&gt;
| [[Image:{{{name}}}.png|center|220px]]&lt;br /&gt;
| {{#ifexist:File:{{{name}}}.jpg&lt;br /&gt;
| [[Image:{{{name}}}.jpg|center|220px]]&lt;br /&gt;
| Please [[File:{{{name}}}.png|upload]] an image of this system.}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-section&amp;quot; style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; font-weight: 500; text-decoration: underline; text-align: center; background-color: #14193F; line-height: 1.5em;&amp;quot;|System&lt;br /&gt;
|- title &amp;quot;House Government&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot;| '''Governing House'''&lt;br /&gt;
||{{{government|Independent}}}&lt;br /&gt;
|- title &amp;quot;Region of Sirius&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Region'''&lt;br /&gt;
||{{{region|''Unknown Region''}}}&lt;br /&gt;
|- title &amp;quot;Connected systems&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Connected&amp;lt;br/&amp;gt;Systems'''&lt;br /&gt;
||{{{neighbors|''No connected systems''}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: left; padding: 4px 8px 8px 0px; max-width: 180px; font-size: 85%;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if: {{{description|}}}|{{{description}}}|''No description available.''}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==System Overview==&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; vertical-align: top; border-right: 1px dotted #999999; padding: .5em 1em; margin: 1em;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; color: #87C3E0; text-align: center; line-height: 1.5em; border-bottom-width: 1px; border-bottom-color: #AAAAAA; border-bottom-style: solid;&amp;quot;&amp;gt;Astronomical Bodies&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;Stellar Objects&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{suns|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Planetary Objects|Planetary Objects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{planets|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Solar Anomalies|Solar Anomalies]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{anomolies|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Nebulae and Asteroids|Nebulae &amp;amp; Asteroids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{fields|* ''None''}}}&lt;br /&gt;
| style=&amp;quot;width: 33%; vertical-align: top; border-right: 1px dotted #999999; padding: .5em 1em; margin: 1em;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; color: #87C3E0; text-align: center; line-height: 1.5em; border-bottom-width: 1px; border-bottom-color: #AAAAAA; border-bottom-style: solid;&amp;quot;&amp;gt;Industrial Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Space Stations|Space Stations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{stations|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Commodity Mining|Commodity Mining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{mining-zones|* ''None''}}}&lt;br /&gt;
| style=&amp;quot;width: 33%; vertical-align: top; padding: .5em 1em; margin: 1em;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; color: #87C3E0; text-align: center; line-height: 1.5em; border-bottom-width: 1px; border-bottom-color: #AAAAAA; border-bottom-style: solid;&amp;quot;&amp;gt;Faction Presence&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;Lawful Factions&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{lawful-factions|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;Corporations &amp;amp; Guilds&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{trade-factions|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;Unlawful Factions&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{unlawful-factions|* ''None''}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Systems]][[Category:{{{name}}}]]{{#if: {{{region}}}|[[Category:{{{region}}}]]}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;--&amp;gt;&lt;br /&gt;
'''Template:System''' is for the solar systems in Discovery. This template does not define article body text, and instead only defines the infobox and System Overview table data. It is expected that each of the sections in the System Overview will have a section counterpart in the article body, but that data is not governed by this template.&lt;br /&gt;
&lt;br /&gt;
Recognized attributes are shown in the ''Usage'' section below. Of particular note:&lt;br /&gt;
&lt;br /&gt;
* ''name'' is the system's full name, as extracted from the infocard data, and is used for the name that is shown in the infobox. The template will also attemp to load a PNG or JPG file with this name. It should also be used for the page title.&lt;br /&gt;
&lt;br /&gt;
* ''description'' is used for the text block at the top of the page.&lt;br /&gt;
&lt;br /&gt;
The remaining attributes are used to populate additional fields in the infobox and the System Overview table. The rest of the page is provided as page data directly, and does not use the template.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{System v2&lt;br /&gt;
| name = New York&lt;br /&gt;
| nickname = li01&lt;br /&gt;
| description = The [[New York]] system is the capital of [[Liberty]]&lt;br /&gt;
and one of the most populated areas of the entire [[Sirius Sector]].&lt;br /&gt;
Centered around a relatively cool G8-class star not unlike the sun of&lt;br /&gt;
the [[Sol|Sol System]] are two fully habitable and colonized planets,&lt;br /&gt;
[[Planet Manhattan|Manhattan]] and [[Planet Pittsburgh|Pittsburgh]].&lt;br /&gt;
The latter also features a moon, [[Maine]]. Further locations of&lt;br /&gt;
interest include nine permanent space stations (of which one is home&lt;br /&gt;
to the [[Liberty Rogues]] and another owned by the [[Junkers]]), two&lt;br /&gt;
stationary Battleships with full docking facilities, the mysterious&lt;br /&gt;
[[Badlands]] and the enigmatic [[Zone 21]].&lt;br /&gt;
| image = New_York.jpg&lt;br /&gt;
| government = {{House Link|Liberty|long}}&lt;br /&gt;
| region = Liberty&lt;br /&gt;
| neighbors = [[California]]&amp;lt;br/&amp;gt;[[Colorado]]&amp;lt;br/&amp;gt;[[Texas]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Alaska]]&amp;lt;br/&amp;gt;[[Pennsylvania]]&amp;lt;br/&amp;gt;[[New York]]&lt;br /&gt;
| lawful-factions = * [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Police, Inc.]]&lt;br /&gt;
* [[Bounty Hunters Guild]]&lt;br /&gt;
| trade-factions = * [[Cryer Pharmaceuticals]]&lt;br /&gt;
* [[Universal Shipping]]&lt;br /&gt;
* [[Ageira Technologies]]&lt;br /&gt;
* [[ALG Waste Disposal]]&lt;br /&gt;
* [[Border World Exports]]&lt;br /&gt;
* [[Gateway Shipping]]&lt;br /&gt;
* [[Synth Foods, Inc.]]&lt;br /&gt;
* [[Orbital Spa and Cruise]]&lt;br /&gt;
* [[Kishiro Technologies]]&lt;br /&gt;
* [[Samura Industries]]&lt;br /&gt;
* [[Deep Space Engineering]]&lt;br /&gt;
| unlawful-factions = * [[Junkers]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
| suns = * Medium White Sun&lt;br /&gt;
| planets = * [[Planet Manhattan]] (inhabited)&lt;br /&gt;
* [[Planet Pittsburgh]] (inhabited)&lt;br /&gt;
* Maine&lt;br /&gt;
| stations = * [[Newark Station]]&lt;br /&gt;
* [[Trenton Outpost]]&lt;br /&gt;
* [[Liberty Rogue Destroyer]]&lt;br /&gt;
* [[Battleship Missouri]]&lt;br /&gt;
* [[Norfolk Shipyard]]&lt;br /&gt;
* [[West Point Military Academy]]&lt;br /&gt;
* [[Detroit Munitions]]&lt;br /&gt;
* [[Fort Bush]]&lt;br /&gt;
* [[Baltimore Shipyard]]&lt;br /&gt;
* [[Buffalo Base]]&lt;br /&gt;
* [[Rochester Base]]&lt;br /&gt;
| fields = * Badlands&lt;br /&gt;
* Zone-21&lt;br /&gt;
* Detroit Debris Field&lt;br /&gt;
* Jersey Debris Field&lt;br /&gt;
* Pittsburgh Debris Field&lt;br /&gt;
| mining-zones = * [[Scrap Metal]]&lt;br /&gt;
}}&lt;br /&gt;
body elements and text goes here ...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
{{System v2&lt;br /&gt;
| name = New York&lt;br /&gt;
| nickname = li01&lt;br /&gt;
| description = The [[New York]] system is the capital of [[Liberty]]&lt;br /&gt;
and one of the most populated areas of the entire [[Sirius Sector]].&lt;br /&gt;
Centered around a relatively cool G8-class star not unlike the sun of&lt;br /&gt;
the [[Sol|Sol System]] are two fully habitable and colonized planets,&lt;br /&gt;
[[Planet Manhattan|Manhattan]] and [[Planet Pittsburgh|Pittsburgh]].&lt;br /&gt;
The latter also features a moon, [[Maine]]. Further locations of&lt;br /&gt;
interest include nine permanent space stations (of which one is home&lt;br /&gt;
to the [[Liberty Rogues]] and another owned by the [[Junkers]]), two&lt;br /&gt;
stationary Battleships with full docking facilities, the mysterious&lt;br /&gt;
[[Badlands]] and the enigmatic [[Zone 21]].&lt;br /&gt;
| image = New_York.jpg&lt;br /&gt;
| government = {{House Link|Liberty|long}}&lt;br /&gt;
| region = Liberty&lt;br /&gt;
| neighbors = [[California]]&amp;lt;br/&amp;gt;[[Colorado]]&amp;lt;br/&amp;gt;[[Texas]]&amp;lt;br/&amp;gt;[[Alaska]]&amp;lt;br/&amp;gt;[[Pennsylvania]]&amp;lt;br/&amp;gt;[[New York]]&lt;br /&gt;
| lawful-factions = * [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Police, Inc.]]&lt;br /&gt;
* [[Bounty Hunters Guild]]&lt;br /&gt;
| trade-factions = * [[Cryer Pharmaceuticals]]&lt;br /&gt;
* [[Universal Shipping]]&lt;br /&gt;
* [[Ageira Technologies]]&lt;br /&gt;
* [[ALG Waste Disposal]]&lt;br /&gt;
* [[Border World Exports]]&lt;br /&gt;
* [[Gateway Shipping]]&lt;br /&gt;
* [[Synth Foods, Inc.]]&lt;br /&gt;
* [[Orbital Spa and Cruise]]&lt;br /&gt;
* [[Kishiro Technologies]]&lt;br /&gt;
* [[Samura Industries]]&lt;br /&gt;
* [[Deep Space Engineering]]&lt;br /&gt;
| unlawful-factions = * [[Junkers]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
| suns = * Medium White Sun&lt;br /&gt;
| planets = * [[Planet Manhattan]] (inhabited)&lt;br /&gt;
* [[Planet Pittsburgh]] (inhabited)&lt;br /&gt;
* Maine&lt;br /&gt;
| stations = * [[Newark Station]]&lt;br /&gt;
* [[Trenton Outpost]]&lt;br /&gt;
* [[Liberty Rogue Destroyer]]&lt;br /&gt;
* [[Battleship Missouri]]&lt;br /&gt;
* [[Norfolk Shipyard]]&lt;br /&gt;
* [[West Point Military Academy]]&lt;br /&gt;
* [[Detroit Munitions]]&lt;br /&gt;
* [[Fort Bush]]&lt;br /&gt;
* [[Baltimore Shipyard]]&lt;br /&gt;
* [[Buffalo Base]]&lt;br /&gt;
* [[Rochester Base]]&lt;br /&gt;
| fields = * Badlands&lt;br /&gt;
* Zone-21&lt;br /&gt;
* Detroit Debris Field&lt;br /&gt;
* Jersey Debris Field&lt;br /&gt;
* Pittsburgh Debris Field&lt;br /&gt;
| mining-zones = * [[Scrap Metal]]&lt;br /&gt;
}}&lt;br /&gt;
body elements and text goes here ...&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=SS-Endeavor&amp;diff=126696</id>
		<title>SS-Endeavor</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=SS-Endeavor&amp;diff=126696"/>
		<updated>2019-05-04T12:41:42Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed &amp;quot;Civilians&amp;quot; tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Ship Infobox&lt;br /&gt;
| name = SS-Endeavor&lt;br /&gt;
| image = talarca.png&lt;br /&gt;
| shipclass = GUNBOAT&lt;br /&gt;
| shipowner = [[Civilian]]&lt;br /&gt;
| turrets = 5&lt;br /&gt;
| CD = N/A&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 200000&lt;br /&gt;
| cargo = 1200&lt;br /&gt;
| maxregens = 600&lt;br /&gt;
| optwepclass = 4&lt;br /&gt;
| maxwepclass = 5&lt;br /&gt;
| maxshieldclass = 9&lt;br /&gt;
| maxspeed = 70&lt;br /&gt;
| maxthrust = 130&lt;br /&gt;
| maxpower = 1400000&lt;br /&gt;
| recharge = 1000000&lt;br /&gt;
| hullcost = 27000000&lt;br /&gt;
| fullcost = 30014750&lt;br /&gt;
}}{{PTOC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SS-Endeavor is a Civilian made, [[Corvo]] Deep Space Explorer, it is a interesting design as it has the shields, power core, and hull strength of a Light Cruiser yet is equipped Gunboat turrets.  This combination allows the Endeavor to fire it's weapons indefinitely if it ever comes under threat.  The massive power core of the ship also allows the researchers aboard the ship to conduct experiments that would normally require facilities aboard a space station.  This allows the crew to conduct research at the source.&lt;br /&gt;
  &lt;br /&gt;
==Mission==&lt;br /&gt;
The primary  mission of the Endeavor and her crew is to explore and study the many beautiful and dangerous anomalies, as well as, new and alien technologies within Sirius.  Our goal is to understand how many of these were created, what their effect is on technology and biologic organisms, and to achieve a better understanding of the universe around us.  In addition to our purely scientific mission the Endeavor routinely responds to cries from help from across Sirius, whether it be from famine, war, or cataclysmic events our medical bays and staff are always standing by to render aid to anyone in need regardless of their affiliation.  We have also partnered with the various research stations across Sirius to transport much needed research materials between them.&lt;br /&gt;
&lt;br /&gt;
==Captain==&lt;br /&gt;
The Captain of the Endeavor is J. Scott a retired Liberty Battlecruiser Commander.  Captain Scott served on the Nomad and Rheinland fronts during his illustrious military career.  Captain Scott retired after realizing that war between he the houses would never end especially after the discovery of Gallia.  He has since made it his mission to promote scientific discovery and humanitarian efforts in the hopes of bringing all of humanity together to work towards the common good.&lt;br /&gt;
&lt;br /&gt;
==Capabilities==&lt;br /&gt;
The Endeavor is outfitted with a fully equipped Mobile Medical Unit, Reconnaissance Module, Research Corps, and Survey Team.  In addition to these capabilities it hosts a variety of scientists, envoys, and ambassadors to assist in its scientific, humanitarian, and diplomatic missions.  With a full compliment of crew the Endeavor still boasts 1000 units of cargo space which is more than enough to carry relief supplies or research materials.  In the event that negotiations fail and combat with a hostile vessel is necessary the Endeavor is equipped with 4 Cerberus Gunboat Turrets and 1 Gunboat Razor capable of inflicting heavy damage to any attacking vessel.  For defenses the Endeavor is equipped with a Cruiser Graviton Shield, Heavy Countermeasure Dropper, and Armor upgrades to help it survive most any encounter.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
  &lt;br /&gt;
==The Name==&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Template:System_v2&amp;diff=126695</id>
		<title>Template:System v2</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Template:System_v2&amp;diff=126695"/>
		<updated>2019-05-04T12:33:43Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed system name category tag from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&amp;lt;/noinclude&amp;gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;float: right; width: 270px; font-size: 90%; line-height: 110%; margin-left: 1em; margin-bottom: 1em; border: 1px solid #aaa;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-name&amp;quot; style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 185%; font-weight: 500; text-decoration: underline; text-align: center; background-color: #14193F; line-height: 1.5em;&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #14193F;&amp;quot;|{{#ifexist:File:{{{name}}}.png&lt;br /&gt;
| [[Image:{{{name}}}.png|center|220px]]&lt;br /&gt;
| {{#ifexist:File:{{{name}}}.jpg&lt;br /&gt;
| [[Image:{{{name}}}.jpg|center|220px]]&lt;br /&gt;
| Please [[File:{{{name}}}.png|upload]] an image of this system.}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-section&amp;quot; style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; font-weight: 500; text-decoration: underline; text-align: center; background-color: #14193F; line-height: 1.5em;&amp;quot;|System&lt;br /&gt;
|- title &amp;quot;House Government&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot;| '''Governing House'''&lt;br /&gt;
||{{{government|Independent}}}&lt;br /&gt;
|- title &amp;quot;Region of Sirius&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Region'''&lt;br /&gt;
||{{{region|''Unknown Region''}}}&lt;br /&gt;
|- title &amp;quot;Connected systems&amp;quot;&lt;br /&gt;
| class=&amp;quot;infobox-data-title&amp;quot; | '''Connected&amp;lt;br/&amp;gt;Systems'''&lt;br /&gt;
||{{{neighbors|''No connected systems''}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: left; padding: 4px 8px 8px 0px; max-width: 180px; font-size: 85%;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if: {{{description|}}}|{{{description}}}|''No description available.''}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==System Overview==&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; vertical-align: top; border-right: 1px dotted #999999; padding: .5em 1em; margin: 1em;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; color: #87C3E0; text-align: center; line-height: 1.5em; border-bottom-width: 1px; border-bottom-color: #AAAAAA; border-bottom-style: solid;&amp;quot;&amp;gt;Astronomical Bodies&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;Stellar Objects&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{suns|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Planetary Objects|Planetary Objects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{planets|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Solar Anomalies|Solar Anomalies]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{anomolies|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Nebulae and Asteroids|Nebulae &amp;amp; Asteroids]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{fields|* ''None''}}}&lt;br /&gt;
| style=&amp;quot;width: 33%; vertical-align: top; border-right: 1px dotted #999999; padding: .5em 1em; margin: 1em;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; color: #87C3E0; text-align: center; line-height: 1.5em; border-bottom-width: 1px; border-bottom-color: #AAAAAA; border-bottom-style: solid;&amp;quot;&amp;gt;Industrial Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Space Stations|Space Stations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{stations|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;[[#Commodity Mining|Commodity Mining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{mining-zones|* ''None''}}}&lt;br /&gt;
| style=&amp;quot;width: 33%; vertical-align: top; padding: .5em 1em; margin: 1em;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 150%; color: #87C3E0; text-align: center; line-height: 1.5em; border-bottom-width: 1px; border-bottom-color: #AAAAAA; border-bottom-style: solid;&amp;quot;&amp;gt;Faction Presence&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;Lawful Factions&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{lawful-factions|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;Corporations &amp;amp; Guilds&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{trade-factions|* ''None''}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: Agency FB,​Verdana,​Arial,​sans-serif; font-size: 133%; color: #87C3E0; text-decoration: underline; line-height: 1.5em; padding-top: .5em;&amp;quot;&amp;gt;Unlawful Factions&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{unlawful-factions|* ''None''}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Systems]]{{#if: {{{region}}}|[[Category:{{{region}}}]]}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;--&amp;gt;&lt;br /&gt;
'''Template:System''' is for the solar systems in Discovery. This template does not define article body text, and instead only defines the infobox and System Overview table data. It is expected that each of the sections in the System Overview will have a section counterpart in the article body, but that data is not governed by this template.&lt;br /&gt;
&lt;br /&gt;
Recognized attributes are shown in the ''Usage'' section below. Of particular note:&lt;br /&gt;
&lt;br /&gt;
* ''name'' is the system's full name, as extracted from the infocard data, and is used for the name that is shown in the infobox. The template will also attemp to load a PNG or JPG file with this name. It should also be used for the page title.&lt;br /&gt;
&lt;br /&gt;
* ''description'' is used for the text block at the top of the page.&lt;br /&gt;
&lt;br /&gt;
The remaining attributes are used to populate additional fields in the infobox and the System Overview table. The rest of the page is provided as page data directly, and does not use the template.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{System v2&lt;br /&gt;
| name = New York&lt;br /&gt;
| nickname = li01&lt;br /&gt;
| description = The [[New York]] system is the capital of [[Liberty]]&lt;br /&gt;
and one of the most populated areas of the entire [[Sirius Sector]].&lt;br /&gt;
Centered around a relatively cool G8-class star not unlike the sun of&lt;br /&gt;
the [[Sol|Sol System]] are two fully habitable and colonized planets,&lt;br /&gt;
[[Planet Manhattan|Manhattan]] and [[Planet Pittsburgh|Pittsburgh]].&lt;br /&gt;
The latter also features a moon, [[Maine]]. Further locations of&lt;br /&gt;
interest include nine permanent space stations (of which one is home&lt;br /&gt;
to the [[Liberty Rogues]] and another owned by the [[Junkers]]), two&lt;br /&gt;
stationary Battleships with full docking facilities, the mysterious&lt;br /&gt;
[[Badlands]] and the enigmatic [[Zone 21]].&lt;br /&gt;
| image = New_York.jpg&lt;br /&gt;
| government = {{House Link|Liberty|long}}&lt;br /&gt;
| region = Liberty&lt;br /&gt;
| neighbors = [[California]]&amp;lt;br/&amp;gt;[[Colorado]]&amp;lt;br/&amp;gt;[[Texas]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Alaska]]&amp;lt;br/&amp;gt;[[Pennsylvania]]&amp;lt;br/&amp;gt;[[New York]]&lt;br /&gt;
| lawful-factions = * [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Police, Inc.]]&lt;br /&gt;
* [[Bounty Hunters Guild]]&lt;br /&gt;
| trade-factions = * [[Cryer Pharmaceuticals]]&lt;br /&gt;
* [[Universal Shipping]]&lt;br /&gt;
* [[Ageira Technologies]]&lt;br /&gt;
* [[ALG Waste Disposal]]&lt;br /&gt;
* [[Border World Exports]]&lt;br /&gt;
* [[Gateway Shipping]]&lt;br /&gt;
* [[Synth Foods, Inc.]]&lt;br /&gt;
* [[Orbital Spa and Cruise]]&lt;br /&gt;
* [[Kishiro Technologies]]&lt;br /&gt;
* [[Samura Industries]]&lt;br /&gt;
* [[Deep Space Engineering]]&lt;br /&gt;
| unlawful-factions = * [[Junkers]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
| suns = * Medium White Sun&lt;br /&gt;
| planets = * [[Planet Manhattan]] (inhabited)&lt;br /&gt;
* [[Planet Pittsburgh]] (inhabited)&lt;br /&gt;
* Maine&lt;br /&gt;
| stations = * [[Newark Station]]&lt;br /&gt;
* [[Trenton Outpost]]&lt;br /&gt;
* [[Liberty Rogue Destroyer]]&lt;br /&gt;
* [[Battleship Missouri]]&lt;br /&gt;
* [[Norfolk Shipyard]]&lt;br /&gt;
* [[West Point Military Academy]]&lt;br /&gt;
* [[Detroit Munitions]]&lt;br /&gt;
* [[Fort Bush]]&lt;br /&gt;
* [[Baltimore Shipyard]]&lt;br /&gt;
* [[Buffalo Base]]&lt;br /&gt;
* [[Rochester Base]]&lt;br /&gt;
| fields = * Badlands&lt;br /&gt;
* Zone-21&lt;br /&gt;
* Detroit Debris Field&lt;br /&gt;
* Jersey Debris Field&lt;br /&gt;
* Pittsburgh Debris Field&lt;br /&gt;
| mining-zones = * [[Scrap Metal]]&lt;br /&gt;
}}&lt;br /&gt;
body elements and text goes here ...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
{{System v2&lt;br /&gt;
| name = New York&lt;br /&gt;
| nickname = li01&lt;br /&gt;
| description = The [[New York]] system is the capital of [[Liberty]]&lt;br /&gt;
and one of the most populated areas of the entire [[Sirius Sector]].&lt;br /&gt;
Centered around a relatively cool G8-class star not unlike the sun of&lt;br /&gt;
the [[Sol|Sol System]] are two fully habitable and colonized planets,&lt;br /&gt;
[[Planet Manhattan|Manhattan]] and [[Planet Pittsburgh|Pittsburgh]].&lt;br /&gt;
The latter also features a moon, [[Maine]]. Further locations of&lt;br /&gt;
interest include nine permanent space stations (of which one is home&lt;br /&gt;
to the [[Liberty Rogues]] and another owned by the [[Junkers]]), two&lt;br /&gt;
stationary Battleships with full docking facilities, the mysterious&lt;br /&gt;
[[Badlands]] and the enigmatic [[Zone 21]].&lt;br /&gt;
| image = New_York.jpg&lt;br /&gt;
| government = {{House Link|Liberty|long}}&lt;br /&gt;
| region = Liberty&lt;br /&gt;
| neighbors = [[California]]&amp;lt;br/&amp;gt;[[Colorado]]&amp;lt;br/&amp;gt;[[Texas]]&amp;lt;br/&amp;gt;[[Alaska]]&amp;lt;br/&amp;gt;[[Pennsylvania]]&amp;lt;br/&amp;gt;[[New York]]&lt;br /&gt;
| lawful-factions = * [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Police, Inc.]]&lt;br /&gt;
* [[Bounty Hunters Guild]]&lt;br /&gt;
| trade-factions = * [[Cryer Pharmaceuticals]]&lt;br /&gt;
* [[Universal Shipping]]&lt;br /&gt;
* [[Ageira Technologies]]&lt;br /&gt;
* [[ALG Waste Disposal]]&lt;br /&gt;
* [[Border World Exports]]&lt;br /&gt;
* [[Gateway Shipping]]&lt;br /&gt;
* [[Synth Foods, Inc.]]&lt;br /&gt;
* [[Orbital Spa and Cruise]]&lt;br /&gt;
* [[Kishiro Technologies]]&lt;br /&gt;
* [[Samura Industries]]&lt;br /&gt;
* [[Deep Space Engineering]]&lt;br /&gt;
| unlawful-factions = * [[Junkers]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
| suns = * Medium White Sun&lt;br /&gt;
| planets = * [[Planet Manhattan]] (inhabited)&lt;br /&gt;
* [[Planet Pittsburgh]] (inhabited)&lt;br /&gt;
* Maine&lt;br /&gt;
| stations = * [[Newark Station]]&lt;br /&gt;
* [[Trenton Outpost]]&lt;br /&gt;
* [[Liberty Rogue Destroyer]]&lt;br /&gt;
* [[Battleship Missouri]]&lt;br /&gt;
* [[Norfolk Shipyard]]&lt;br /&gt;
* [[West Point Military Academy]]&lt;br /&gt;
* [[Detroit Munitions]]&lt;br /&gt;
* [[Fort Bush]]&lt;br /&gt;
* [[Baltimore Shipyard]]&lt;br /&gt;
* [[Buffalo Base]]&lt;br /&gt;
* [[Rochester Base]]&lt;br /&gt;
| fields = * Badlands&lt;br /&gt;
* Zone-21&lt;br /&gt;
* Detroit Debris Field&lt;br /&gt;
* Jersey Debris Field&lt;br /&gt;
* Pittsburgh Debris Field&lt;br /&gt;
| mining-zones = * [[Scrap Metal]]&lt;br /&gt;
}}&lt;br /&gt;
body elements and text goes here ...&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Moonshine&amp;diff=126694</id>
		<title>Moonshine</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Moonshine&amp;diff=126694"/>
		<updated>2019-05-04T12:28:11Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added deletion proposal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete | This page is also weird and small and irrelevant. Sorry, page. I didn't mean for you to hear that.}}&lt;br /&gt;
&lt;br /&gt;
{{Unfeatured}}&lt;br /&gt;
There is no description for Moonshine yet.&lt;br /&gt;
==Notes==&lt;br /&gt;
* 1 unit of Moonshine takes up 1 unit of space in your cargo hold.&lt;br /&gt;
==Availability==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!Price!!Base!!Owner!!System!!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BCgreen.jpg]]||$559||[[Planet Pittsburgh]]||[[DSE]]||[[New York]]||[[Liberty]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BCred.jpg]]||$12,300||[[Planet Bourges]]||[[Gallic Royal Police]]||[[Berry]]||[[Gallia]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Commodities]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Servant_ID&amp;diff=126693</id>
		<title>Servant ID</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Servant_ID&amp;diff=126693"/>
		<updated>2019-05-04T12:26:41Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added deletion proposal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete | This page is weird and tiny.}}&lt;br /&gt;
&lt;br /&gt;
{{Unfeatured}}CLASSIFIED&lt;br /&gt;
&lt;br /&gt;
Known Info:&lt;br /&gt;
May appear as anything.&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Discovery_Wiki:TODO&amp;diff=126692</id>
		<title>Discovery Wiki:TODO</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Discovery_Wiki:TODO&amp;diff=126692"/>
		<updated>2019-05-04T12:20:16Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added See Also section linking relevant categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PTOC}}&lt;br /&gt;
{{Quote|Please &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; or move the entry to the archive as it is dealt with. &amp;lt;nowiki&amp;gt;Use &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt; tags&amp;lt;/nowiki&amp;gt; for strikethrough text. See [[Discovery Wiki:Completed Actions Archive]] for completed tasks.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
The following types will need updating:&lt;br /&gt;
*System pages&lt;br /&gt;
*Weapon pages&lt;br /&gt;
*Shield pages&lt;br /&gt;
*Commodity pages&lt;br /&gt;
*Base pages&lt;br /&gt;
*Planet pages&lt;br /&gt;
*Ship lists - leave this for now because the content generator isn't perfect for it yet.&lt;br /&gt;
&lt;br /&gt;
==Editing Priorities==&lt;br /&gt;
'''(Things that anyone can help with)'''&lt;br /&gt;
# [[:Category:Systems|System pages]] - Please add whatever you can to the systems, look at [[New York]] and [[Pennsylvania]] for examples of 'complete' pages.&lt;br /&gt;
## This is high priority because it cannot be automated (especially the system description) since much of it is RP and lore based, not taken directly from infocards.&lt;br /&gt;
# [[:Category:Images to be replaced]] and [[:Category:Pages without profile images]]&lt;br /&gt;
## Again, not able to be automated, and is best done by lots of people who can submit a few images each. Try to name your images the same as the page name that they're for, it will help organization&lt;br /&gt;
# [[:Category:Player Factions|Player Factions]] and [[:Category:Player Groups|Player Groups]] should be kept up to date by someone in the faction&lt;br /&gt;
# [[Player Characters]] - If you have one on the wiki, it would be helpful to keep it updated here.&lt;br /&gt;
# Put a link to the faction or group threads on the GC forums onto the faction or group pages here on the Wiki. &lt;br /&gt;
# Start using the [[Template:Server specific|Server specific]] template on pages which need it.&lt;br /&gt;
# Remove pages from all unnecessary categories. When they're empty, put a deletion proposal on the category page, if it already exists.&lt;br /&gt;
# Anything else you think you could add that has value, go for it!&lt;br /&gt;
&lt;br /&gt;
==Advanced TO DO==&lt;br /&gt;
*Add descriptive &amp;quot;USAGE&amp;quot; instructions to all templates. As seen in [[Template:System]].&lt;br /&gt;
*Add &amp;quot;What needs fixing reasons&amp;quot; to the &amp;quot;Stubs/incomplete&amp;quot; section on all pages that are listed at [[:Category:Stubs]].&lt;br /&gt;
**Adding these reasons and things to fix, to the TODO page, so that people no longer have an excuse &amp;quot;I don't know what to do!&amp;quot; for fixing the wiki.&lt;br /&gt;
*If you want to replace the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;wiki logo&amp;lt;/span&amp;gt;, just replace this image, [[:Image:WikiLogo.png]]&lt;br /&gt;
&lt;br /&gt;
===Images needing replacement===&lt;br /&gt;
Reasons: Pictures don't follow the precedent of other alike images. These are to be edited at a later date, when renders or more suitable pictures can be made. '''These often will be in use already and can be safely left as is''', until a better picture is uploaded. Watch for &amp;quot;dark images&amp;quot;, discolored or bad framing.&lt;br /&gt;
&lt;br /&gt;
Some images may need attention due to the content and image subject not really in context of each other. Others may need a better angle or different framing. Others may need better lighting or clearer focus.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Images to be replaced]]&lt;br /&gt;
&lt;br /&gt;
===Missing Images===&lt;br /&gt;
'''All factions that require an image''': Please add something that is relevant to the faction.&lt;br /&gt;
[[:Category:Factions without profile images|Collated missing faction image list]]&lt;br /&gt;
&lt;br /&gt;
===Systems===&lt;br /&gt;
* Updating the information on system pages&lt;br /&gt;
* Taking pictures of systems, planetary bodies, fields of all kinds and &amp;lt;s&amp;gt;bases&amp;lt;/s&amp;gt;.&lt;br /&gt;
* [[System pages needing an update]]&lt;br /&gt;
&lt;br /&gt;
==ID list page==&lt;br /&gt;
* Consider reorganizing and rewriting the page with IDs grouped by Lawful/Unlawful/Corporation IDs instead. It's currently a bit messy.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:BadVersion]]&lt;br /&gt;
* [[:Category:Bases_without_profile_images]]&lt;br /&gt;
* [[:Category:BrokenIcon]]&lt;br /&gt;
* [[:Category:Contested_pages]]&lt;br /&gt;
* [[:Category:Discovery_content]] (removing inappropriate members)&lt;br /&gt;
* [[:Category:Factions_without_profile_images]]&lt;br /&gt;
* [[:Category:Files_for_deletion]]&lt;br /&gt;
* [[:Category:Images_to_be_replaced]]&lt;br /&gt;
* [[:Category:Miscellaneous_Pages]] (considering appropriate categorisation)&lt;br /&gt;
* [[:Category:Pages_up_for_deletion]]&lt;br /&gt;
* [[:Category:Pages_using_duplicate_arguments_in_template_calls]]&lt;br /&gt;
* [[:Category:Pages_with_broken_file_links]]&lt;br /&gt;
* [[:Category:Pages_without_profile_images]]&lt;br /&gt;
* [[:Category:Planets_without_profile_images]]&lt;br /&gt;
* [[:Category:Reviews_missing_valid_mod_version_numbers]]&lt;br /&gt;
* [[:Category:Ship_pages_without_profile_images]]&lt;br /&gt;
* [[:Category:Spam]]&lt;br /&gt;
* [[:Category:Stubs]]&lt;br /&gt;
* [[:Category:Systems_without_descriptions]]&lt;br /&gt;
* [[:Category:Systems_without_map_images]]&lt;br /&gt;
* [[:Category:Systems_without_profile_images]]&lt;br /&gt;
* [[:Category:Uncategorised_bases]]&lt;br /&gt;
* [[:Category:Work_In_Progress]]&lt;br /&gt;
* [[:Special:WantedCategories]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=101st_Outcast_Guard&amp;diff=126691</id>
		<title>101st Outcast Guard</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=101st_Outcast_Guard&amp;diff=126691"/>
		<updated>2019-05-04T11:37:49Z</updated>

		<summary type="html">&lt;p&gt;Champ: Converted faction navigation template into UL to prevent category with one member.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Player faction|Outcasts}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = Ghosts of Razgriz&lt;br /&gt;
| image = 101st Logo.png&lt;br /&gt;
| origin = {{House Link | Outcasts}}&lt;br /&gt;
| affiliation = [[Outcasts]]&lt;br /&gt;
| alignment = unlawful&lt;br /&gt;
| founding_date = &lt;br /&gt;
| dissolution_date = &lt;br /&gt;
| leader = Valerio Rivera&lt;br /&gt;
| base = [[Corsica Outer Sanctum]], [[Omicron-85]]&lt;br /&gt;
| founder = &lt;br /&gt;
| primary_role = &lt;br /&gt;
| secondary_role = &lt;br /&gt;
}}&lt;br /&gt;
== Brief History ==&lt;br /&gt;
&lt;br /&gt;
The 101st Ghosts of Razgriz began as a science/exploratory squadron some 230 years ago, originally the 101st Spectres, and headed by the legendary Edmundo Razgriz, an astrophysicist notable for his incredible contributions to Singularity Physics and Applied Quantum Engineering. The initial purpose of the squadron was to explore the newly formed jumphole into a system shortly thereafter entitled Omicron-85. The jumphole likely formed as a direct result of the unusual supernova that destroyed the planet later signed Corsica and collapsed into the black hole the restricted military system is famous for.&lt;br /&gt;
&lt;br /&gt;
The Omicron-85 supernova is unusual in that it was an intense, yet very small and exceptional restrained event - hence it shatterred Corsica instead of vaporizing it - and at the same time generated a stable quantum singularity, more commonly termed a black hole. Why it imploded as such is a subject of frequent discussion. Most theories revolve around the concept of a Rogue Singularity (also termed a rogue black hole), in which a black hole moves at incredible speeds outside of a regular orbit around the galactic core and collides with another object. This could have dulled the explosion while stabilizing the position of the singularity and giving it mass enough to remain stable at relatively stationary speeds (relatively to the galactic core). 85's second star has since been rapidly (relative, by which we mean a small decimal point every year) losing mass to the singularity.&lt;br /&gt;
&lt;br /&gt;
Edmundo was a very inquisitive man and, using his military commission, attempted to create a team of scientists and engineers intent on the constructioon of a faster-than-light drive via their extensive knowledge of astrophysics and apllied quantum engineering. Their approach was do directly study the potential of using an artificial quantum singularity to compress and expand spacetime - a literal warp drive. The experiment culminated 180 years ago in a massive array constructed deep within the asteroid cloud that had been the planet Corsica before the unusual supernova. The experiment also was a collossal, though not total, failure - it managed to accelerate a probe, along with a 500-meter-wide coring of the cloud, well beyond lightspeed, and in doing so exploded, blowing a massive void in the Corsica cloud, leaving pockets of shrapnel and a small singularity of unknown nature. Said seems to be some kind of white hole, in that it emits large quantities of radiation across the whole spectrum. For reasons unknown, this radiation does not penetrate past the void.&lt;br /&gt;
The original scientific version of the Ghosts of Razgriz was shifted to regular duty shortly after Edmundo died in 640 A.S. His corpse, as per his request, was cast into the black hole off of the newly constructed shipyard, titled Corsica after the former planet. A tradition kept to today. Many of his research projects allowed spatial enhancements in the construction of starship weaponry, shielding and engines, most of which remain unique to the heavier Outcast capital ships, for decades solely manufactured at Corsica. The black hole was named in his honour. Over the next hundred years the 101st saw a series of almost forty commanders, most of them very intelligent, yet very aggressive. They participated in numerous campaigns across Omicron Eta, taking part in several crucial battles to maintain the Outcast line in the system, and at 720 A.S., upon destroying Battleship Namura, were elevated to Guard status. In 784 A.S., the 101st, as a direct result of the destruction of three fourth of the 66th Maltese Fleet of which they were part of, were given status of the 101st Maltese Navy, the third of five of the Outcast fleets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ever since the 101st Ghosts of Razgriz evolved from a military squadron to the administrative body of the Nacion Maltese, as they took over crucial positions wherever the opportunity let them. Drifting apart more and more from what they have been in the beginning, the Ghosts had been Legislative, Judiciary and Executive all in one for almost over 140 years.&lt;br /&gt;
&lt;br /&gt;
Their reign focussing on the wellbeing of the Nacion Maltese, the Ghosts shifted more into the administrative body they never posed nor felt to be since they first jumped past the unknown singularity uncovering the system that is ever since what they would call home. With origins on Malta, and at first solely composed of pilots from there, over the years Ghosts had quite a number of personnel from all over the sector, all with their very own background and introducing the 101st to methods and play they had not been entitled to before. With their horizons ever expanding, and the constant influx of ressources to develop and encourage their ideas of Nacions next evolutionary step towards becoming the most valuable asset mankind has in surviving this new era lying upon them, the Ghosts lost their connection to the basic needs of those people inhabiting Malta, those not serving in the military, those producing the precious pharmaceuticals derivated from Cardamine, to those regular soldiers fighting every day at the frontlines to secure the Nacions' wealth. The gap between the maltese people and the agenda of the Ghosts became an undeniable fact.&lt;br /&gt;
&lt;br /&gt;
As of recently, with the latest swap on the Administrators position, the Razgriz' Ghosts are backing off from their appearance at planet Malta and cover their operations in a shadowly act of secrecy buried deep within their very own part of Outcast space, restricted to just their own personnel. It is rumored they are calling in for all their former, dismissed and outcasted pilots in an act of transition to once more follow the scientific path of exploration and discovery, paired with the assets of military power, economic prosperity and industrial covering that had been built up over the decades of their ruling. They have been seen interacting with k'Hara entities and those aligned with them, as well as with highly specialised groups on their fields of operations, indicating that the Ghosts found back to their desire for expanding known knowledge past the boundaries of imagination and restrictions their environment setted upon them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ishmael they call Malta. Empire they call the Nacion Maltese. There is one saying these days, and they repeat it wherever possible...&lt;br /&gt;
== Diplomacy ==&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Outcasts|Nacion Maltese]] | +1.0}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums ]] | +0.7}}&lt;br /&gt;
{{FD | [[Lane Hackers]] | +0.6}}&lt;br /&gt;
{{FD | [[Liberty Rogues]] | +0.6}}&lt;br /&gt;
{{FD | [[Junkers]] | +0.2}}&lt;br /&gt;
{{FD | [[Slomon K'Hara]] | +0.0}}&lt;br /&gt;
{{FD | [[The Wild]] | +0.0}}&lt;br /&gt;
{{FD | [[Zoners]] | +0.0}}&lt;br /&gt;
{{FD | [[Freelancers]] | -0.2}}&lt;br /&gt;
{{FD | [[Blood Dragons]] | -0.4}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -0.5}}&lt;br /&gt;
{{FD | [[Bretonia Armed Forces]] | -0.5}}&lt;br /&gt;
{{FD | [[Bowex]] | -0.5}}&lt;br /&gt;
{{FD | [[BMM]] | -0.5}}&lt;br /&gt;
{{FD | [[Gateway]] | -0.5}}&lt;br /&gt;
{{FD | [[Planetform]] | -0.5}}&lt;br /&gt;
{{FD | Everyone Else | -0.7}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone of Influence ==&lt;br /&gt;
&lt;br /&gt;
'''Omicron-85'''&lt;br /&gt;
&lt;br /&gt;
*The 101st have ultimate control of Omicron-85, as it is restricted military airspace directly under their jurisdiction.&lt;br /&gt;
&lt;br /&gt;
*The Corsica-Sanctum and the Captana are restricted to 101st pilots only&lt;br /&gt;
&lt;br /&gt;
*All vessels identifying as Outcasts are granted access to Bastia Outpost.&lt;br /&gt;
&lt;br /&gt;
*All vessels identifying as Outcasts are granted passage to Omicron-Eta.&lt;br /&gt;
&lt;br /&gt;
*Foreign units are only granted access to Omicron-85 on a case-to-case basis. Any foreigner granted access must be escorted by a 101st pilot at any given time. Any independent travel without escort is highly forbidden and punishable by the immediate destruction of the vessel and all data gathered on the Omicron-85 system.&lt;br /&gt;
&lt;br /&gt;
*All unauthorized entry into the Omicron-85 system is considered trespassing on military ground, and warrants the immediate execution of the trespasser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other systems'''&lt;br /&gt;
&lt;br /&gt;
*Omicron Alpha&lt;br /&gt;
&lt;br /&gt;
*Omicron Beta&lt;br /&gt;
&lt;br /&gt;
*Omicron-81&lt;br /&gt;
&lt;br /&gt;
*Omicron-80&lt;br /&gt;
&lt;br /&gt;
*Tau-23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Outcast-produced Equipment and Weaponry:'''&lt;br /&gt;
*&amp;quot;Dragoon&amp;quot; Series&lt;br /&gt;
*&amp;quot;Kraken&amp;quot; Series&lt;br /&gt;
*&amp;quot;Wyrm&amp;quot; Series&lt;br /&gt;
*&amp;quot;Debilitator&amp;quot; Series&lt;br /&gt;
*&amp;quot;Inferno&amp;quot; Pulse Cannon&lt;br /&gt;
*&amp;quot;Mini Razor&amp;quot; Antimatter Cannon&lt;br /&gt;
*All types of shields, scanners, thrusters, mines, missiles, torpedoes, and armour enhancements&lt;br /&gt;
''* Use of allied and Codename-type weaponry requires permission from the Ghosts administrator.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Borderworld and the Maltese shiplines:'''&lt;br /&gt;
*Scimitar&lt;br /&gt;
*Switchblade&lt;br /&gt;
*Sabre&lt;br /&gt;
*Cutlass&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Gladius&lt;br /&gt;
*Carabela&lt;br /&gt;
*Rapier&lt;br /&gt;
*Falcata&lt;br /&gt;
''* Use of allied ships and Outcast-produced vessels of gunboat size and larger requires written permission from the Ghosts administrator.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Equipment-orders recollected:'''&lt;br /&gt;
*Borderworld-/Edgeworld-shipline and Outcasts shipline&lt;br /&gt;
*Outcast-produced weaponry, Debilitator-type weapons and Codename-type weaponry&lt;br /&gt;
*Outcast-Guard transponder signal&lt;br /&gt;
*Ghosts of Razgriz identification card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Active Roster ==&lt;br /&gt;
&lt;br /&gt;
'''Administrator'''&lt;br /&gt;
&lt;br /&gt;
*Valerio Rivera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vanguards: Razgriz administrative proxy'''&lt;br /&gt;
&lt;br /&gt;
*Melissa Sanchez&lt;br /&gt;
&lt;br /&gt;
*Itziar Leiseka &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ghosts: Soldiers of the Razgriz are accounted as Ghosts'''&lt;br /&gt;
&lt;br /&gt;
*Apollo Venkman&lt;br /&gt;
*Ben Valdez&lt;br /&gt;
*Diego Malasorte&lt;br /&gt;
*Elena De Domenico &lt;br /&gt;
*Francesco.Alonzo &lt;br /&gt;
*[[Saerieve]]&lt;br /&gt;
*Sebastian Rodriguez&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[[dgcforum:77|101st@Forums]]&lt;br /&gt;
*[[dgctopic:7763|Recruitment]]&lt;br /&gt;
*[[dgctopic:5283|Message Dump]]&lt;br /&gt;
*[[dgctopic:108422|Information Hub]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Outcasts]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126651</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126651"/>
		<updated>2019-05-01T05:37:17Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added /marktarget.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, &amp;quot;/&amp;quot;, to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.&lt;br /&gt;
&lt;br /&gt;
==Command System Features==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Command filtering&lt;br /&gt;
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.&lt;br /&gt;
|-&lt;br /&gt;
|Command echoing&lt;br /&gt;
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;249px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/help&lt;br /&gt;
|Displays all currently available server commands. Aliases are /h and /?.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/refresh&lt;br /&gt;
|Using this on a ship will reset the login timestamps for all ships on an account, saving time when logging your ships to prevent them being activity wiped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/restart &amp;lt;setting&amp;gt;&lt;br /&gt;
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showrestarts&lt;br /&gt;
|Shows all restart templates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/renameme &amp;lt;new name&amp;gt; &amp;lt;tag rename password&amp;gt;&lt;br /&gt;
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a rename password using /settagpass, it should be entered in &amp;lt;tag rename password&amp;gt; - this is '''not''' the master password for the tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set movecharcode &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/movechar &amp;lt;charname&amp;gt; &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Transfers &amp;lt;charname&amp;gt; to the account of the character currently being used.  '''Costs 2,000,000'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/stuck&lt;br /&gt;
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droprep&lt;br /&gt;
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/autobuy &amp;lt;param&amp;gt; [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Allows you to specify which Items should be purchased automatically each time this character lands. Options &amp;lt;param&amp;gt;: info, missiles, mines, torps, cd, cm, [[Class_4_Guns|munition]], cloak, [[Nanobots|b]][[Shield_Batteries|b]], all&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/coin&lt;br /&gt;
|Flips a coin and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dice&lt;br /&gt;
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/id&lt;br /&gt;
|Displays your current client ID.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ids&lt;br /&gt;
|Displays ID numbers of all online players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping&lt;br /&gt;
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping &amp;lt;charname&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get IDs by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get ID numbers by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pingtarget&lt;br /&gt;
|Displays the connection statistics of the currently targeted player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pos&lt;br /&gt;
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/time&lt;br /&gt;
|Shows current time in Sirius Mean Time. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/nodock&lt;br /&gt;
|Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/police&lt;br /&gt;
|Plays police sirens. (Available only to members of official police factions.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/rep&lt;br /&gt;
|Shows full list of your reputations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/local &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/l&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setmsg &amp;lt;N&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in &amp;lt;message&amp;gt; this tag will be replaced with the current target name. If a #c tag is in &amp;lt;message&amp;gt; this tag will be replaced with your current map grid location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showmsgs&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Show the message slot contents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Send the message N to local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to group chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to the current/last target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/reply &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/r&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the last sender of your last private message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg &amp;lt;charname&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to &amp;lt;charname&amp;gt;. If &amp;lt;charname&amp;gt; is offline the message will be delivered when they return and stored in their mailbox.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm$&lt;br /&gt;
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factionmsg &amp;lt;tag&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fm&lt;br /&gt;
|Send message to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/lastpm&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Shows the last pm sender and current/last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/mail&lt;br /&gt;
|&lt;br /&gt;
|This command checks your mailbox for messages and can be used to view your messages.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maildel&lt;br /&gt;
|&lt;br /&gt;
|The command deletes a message from your mailbox.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Options ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignore &amp;lt;charname&amp;gt; [&amp;lt;flags&amp;gt;]&lt;br /&gt;
|Ignores chat/messages from a certain player&lt;br /&gt;
Options &amp;lt;charname&amp;gt;: Name of the character you want to ignore. It's case insensitive.&lt;br /&gt;
Options &amp;lt;flags&amp;gt; (not a mandatory parameter):&lt;br /&gt;
*p - only affects private chat&lt;br /&gt;
*i - only partial match of &amp;lt;charname&amp;gt;, e.g. &amp;quot;ooRP|&amp;quot; for &amp;quot;ooRP|Pie-Rat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with &amp;quot;ooRP|&amp;quot;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignorelist&lt;br /&gt;
|Displays list of ignored players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/delignore &amp;lt;id&amp;gt; [&amp;lt;id2&amp;gt; &amp;lt;id3&amp;gt; ...]&lt;br /&gt;
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/set chattime &amp;lt;on|off&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsg &amp;lt;param&amp;gt;&lt;br /&gt;
|Allows you to set which death messages are displayed. Options &amp;lt;param&amp;gt;: all, system, self, none&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsgsize &amp;lt;size&amp;gt;&lt;br /&gt;
|Allows you to reduce the font size of death messages. Options &amp;lt;size&amp;gt;: small, default&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set chatfont &amp;lt;size&amp;gt; &amp;lt;style&amp;gt;&lt;br /&gt;
|Allows you to modify system/group/private chat font and size. Options &amp;lt;size&amp;gt;: small, default, big. Options &amp;lt;style&amp;gt;: default, bold, italic, underline.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
These settings are saved for all characters on the current account.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i&lt;br /&gt;
|Invites a player to your group using their character name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i$&lt;br /&gt;
|Invites a player to your group using their ID number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factioninvite &amp;lt;tag&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fi&lt;br /&gt;
|Send an invite to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/join &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/j&lt;br /&gt;
|Joins &amp;lt;charname&amp;gt;'s group if you have been invited to the group.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/marktarget&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Notifies your group that your currently selected target is the priority. May also be associated with a keybinding in controls.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Transfers ==&lt;br /&gt;
'''It is recommended that you type these in the &amp;quot;Console chat&amp;quot; so that sensitive codes are not publicised.''' Code privacy is your responsibility and risk. No refunds. To access the &amp;quot;Console chat&amp;quot;, push enter open the chat box, then use the arrow keys to scroll up.&lt;br /&gt;
&lt;br /&gt;
'' '''If the value of any character, including cash, ship and equipment, exceeds 2.1 billion credits, the character and its account will be corrupted.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecash &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gc&lt;br /&gt;
|Give the cash to &amp;lt;charname&amp;gt;; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecasht &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gct&lt;br /&gt;
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set cashcode &amp;lt;cashcode&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drawcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drc&lt;br /&gt;
|Draw the cash from &amp;lt;charname&amp;gt; with the &amp;lt;cashcode&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shc&lt;br /&gt;
|Show the cash balance for &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal Infocards ==&lt;br /&gt;
&lt;br /&gt;
For more information, see [[dgctopic:40710|Admin Notice: How to create your own infocard]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showinfo [me]&lt;br /&gt;
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.&lt;br /&gt;
Limitations&lt;br /&gt;
* Part of the hud will blank out when you type /showinfo.&lt;br /&gt;
* The escape key doesn't work to close the window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setinfo &amp;lt;paragraph number&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text goes here&amp;gt; &lt;br /&gt;
|Making a player infocard. The maximum number of characters is around 1000. This command has the following parameters:&lt;br /&gt;
*&amp;lt;paragraph number&amp;gt;: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.&lt;br /&gt;
*&amp;lt;command&amp;gt;: 'a' for append to the paragraph and 'd' to delete all text in the paragraph&lt;br /&gt;
*&amp;lt;text goes here&amp;gt;: duh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pimpship ==&lt;br /&gt;
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''&amp;quot;Shipyard&amp;quot;'' .''' For more information, see the [[dgctopic:40859|Pimpship Guide]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pimpship&lt;br /&gt;
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showsetup&lt;br /&gt;
|Displays the current lights on your ship in the following format:&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;'''Hard Point ID''' | Hard Point Name : Current Light Mounted&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial&amp;lt;br&amp;gt;________02 | HpRunningLight02 : SlowSmallPurple&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showitems&lt;br /&gt;
|Displays all the lights that can be changed via /setitem.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setitem &amp;lt;hardpoint id&amp;gt; &amp;lt;new item id&amp;gt;&lt;br /&gt;
|Changes one of your ship's lights.&lt;br /&gt;
The Hardpoint ID will be one of the numbers listed with /showsetup.&lt;br /&gt;
The Item ID will be one of the numbers listed with /showitems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /setitem 01 03 &amp;lt;br&amp;gt;''Changes your first light to light 03 (LargeOrangeStrobe)''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/buynow&lt;br /&gt;
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Connecticut]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/conn&lt;br /&gt;
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/return&lt;br /&gt;
|To use this command, dock at [[New Haven Station]], type /return and undock. You will now be back where you were before you used /conn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Bases ==&lt;br /&gt;
For more information, see the [[dgctopic:80349|Player Base Guide]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base deploy &amp;lt;password&amp;gt; &amp;lt;base name&amp;gt;&lt;br /&gt;
|Once you are sure you are ready to deploy your base, type the command.&lt;br /&gt;
&amp;lt;password&amp;gt; Your base admin password (no spaces, no character limit imposed).&lt;br /&gt;
&amp;lt;base name&amp;gt; The displayed name of your base (spaces allowed, 60 characters max).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base login &amp;lt;password&amp;gt;&lt;br /&gt;
|Allows an administrator to access the base command functions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lstpwd&lt;br /&gt;
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base addpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Adds an administrator password to the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base rmpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Removes an administrator password from the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base info &amp;lt;paragraph&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.&lt;br /&gt;
&amp;lt;paragraph&amp;gt; The paragraph number in the range 1-5.&lt;br /&gt;
&amp;lt;command&amp;gt; The command to perform on the paragraph, 'a' for append and 'd' for delete&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod list&lt;br /&gt;
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; | /base buildmod construct &amp;lt;slot&amp;gt; &amp;lt;module number&amp;gt;&lt;br /&gt;
|Starts constructing the specified module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod destroy &amp;lt;slot&amp;gt;&lt;br /&gt;
|Destroys the module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base defensemode [mode]&lt;br /&gt;
|Set or display the defense mode of the base. See the [[dgctopic:80349|Player Base Guide]] part 6 for more information.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base addtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base rmtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lsttag&lt;br /&gt;
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod list&lt;br /&gt;
|Show factory modules, item types and build status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod add &amp;lt;index&amp;gt; &amp;lt;type&amp;gt;&lt;br /&gt;
|Add item &amp;lt;type&amp;gt; to factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod clear &amp;lt;index&amp;gt;&lt;br /&gt;
|Clear build queue for factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base shieldmod [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank status&lt;br /&gt;
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank deposit &amp;lt;credits&amp;gt;&lt;br /&gt;
|Add credits to the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank withdraw &amp;lt;credits&amp;gt;&lt;br /&gt;
|Remove credits from the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop status&lt;br /&gt;
|Lists commodities, prices and buy/sell status for all goods held by the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop price &amp;lt;index&amp;gt; &amp;lt;price&amp;gt; [buyonly]&lt;br /&gt;
|This command allows the price of goods in the shop to be controlled. The &amp;lt;index&amp;gt; refers to the number of the item as listed by the /shop status command. The &amp;lt;price&amp;gt; is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Jump Devices]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:77431|Some explanation of Jumpdrive, Cloaking and Survey module]] allows ships to jump between systems in Sirius.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/survey&lt;br /&gt;
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setcoords&lt;br /&gt;
|This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/charge&lt;br /&gt;
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jump&lt;br /&gt;
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Docking Modules]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Docking Module]], first detailed in [[dgctopic:83074|Tutorial: Docking Modules]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dock&lt;br /&gt;
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/allowdock&lt;br /&gt;
|This command authorises the request of a ship to dock to yours.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/listdocked&lt;br /&gt;
|A docking module carrier may see which ships are docked by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jettisonship &amp;lt;shipname&amp;gt;&lt;br /&gt;
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the &amp;lt;shipname&amp;gt; field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloaking Devices]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Cloaking Device]], detailed in the [[dgctopic:80349|Player Base Guide]], allows a ship equipped with this module to turn itself invisible.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/cloak&lt;br /&gt;
|Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:&lt;br /&gt;
Main Menu -&amp;gt; Options -&amp;gt; Controls -&amp;gt; Multiplayer -&amp;gt; Cloak On/Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/disruptor&lt;br /&gt;
|Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:&lt;br /&gt;
Main Menu -&amp;gt; Options -&amp;gt; Controls -&amp;gt; Multiplayer -&amp;gt; Cloak Disruptor On/Off&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Tags ==&lt;br /&gt;
&lt;br /&gt;
This system allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name. See [[dgctopic:74637|Player Owned Faction Tags]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maketag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;description&amp;gt;&lt;br /&gt;
|Use this command to create a new tag. Creating a new tag costs 50 million credits.&lt;br /&gt;
The &amp;lt;tag&amp;gt; parameter is a 3-23 letter tag.&lt;br /&gt;
The &amp;lt;master password&amp;gt; is the password used to drop the faction tag (in order to change the master password) or to set the rename password.&lt;br /&gt;
The &amp;lt;description&amp;gt; is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droptag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt;&lt;br /&gt;
|Use this command to delete a tag. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
Dropping the tag and re-creating it is the only way to change the master password.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Bounties ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty &amp;lt;name&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty$ &amp;lt;id&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty &amp;lt;name&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty$ &amp;lt;id&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126648</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126648"/>
		<updated>2019-04-30T02:23:41Z</updated>

		<summary type="html">&lt;p&gt;Champ: Moved pimpship down, moved faction tag down, clarified /renameme, removed &amp;quot;commands&amp;quot; from headers - that TOC was a nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, &amp;quot;/&amp;quot;, to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.&lt;br /&gt;
&lt;br /&gt;
==Command System Features==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Command filtering&lt;br /&gt;
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.&lt;br /&gt;
|-&lt;br /&gt;
|Command echoing&lt;br /&gt;
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;249px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/help&lt;br /&gt;
|Displays all currently available server commands. Aliases are /h and /?.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/refresh&lt;br /&gt;
|Using this on a ship will reset the login timestamps for all ships on an account, saving time when logging your ships to prevent them being activity wiped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/restart &amp;lt;setting&amp;gt;&lt;br /&gt;
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showrestarts&lt;br /&gt;
|Shows all restart templates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/renameme &amp;lt;new name&amp;gt; &amp;lt;tag rename password&amp;gt;&lt;br /&gt;
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a rename password using /settagpass, it should be entered in &amp;lt;tag rename password&amp;gt; - this is '''not''' the master password for the tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set movecharcode &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/movechar &amp;lt;charname&amp;gt; &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Transfers &amp;lt;charname&amp;gt; to the account of the character currently being used.  '''Costs 2,000,000'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/stuck&lt;br /&gt;
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droprep&lt;br /&gt;
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/autobuy &amp;lt;param&amp;gt; [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Allows you to specify which Items should be purchased automatically each time this character lands. Options &amp;lt;param&amp;gt;: info, missiles, mines, torps, cd, cm, [[Class_4_Guns|munition]], cloak, [[Nanobots|b]][[Shield_Batteries|b]], all&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/coin&lt;br /&gt;
|Flips a coin and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dice&lt;br /&gt;
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/id&lt;br /&gt;
|Displays your current client ID.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ids&lt;br /&gt;
|Displays ID numbers of all online players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping&lt;br /&gt;
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping &amp;lt;charname&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get IDs by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get ID numbers by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pingtarget&lt;br /&gt;
|Displays the connection statistics of the currently targeted player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pos&lt;br /&gt;
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/time&lt;br /&gt;
|Shows current time in Sirius Mean Time. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/nodock&lt;br /&gt;
|Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/police&lt;br /&gt;
|Plays police sirens. (Available only to members of official police factions.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/rep&lt;br /&gt;
|Shows full list of your reputations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/local &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/l&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setmsg &amp;lt;N&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in &amp;lt;message&amp;gt; this tag will be replaced with the current target name. If a #c tag is in &amp;lt;message&amp;gt; this tag will be replaced with your current map grid location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showmsgs&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Show the message slot contents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Send the message N to local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to group chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to the current/last target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/reply &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/r&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the last sender of your last private message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg &amp;lt;charname&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to &amp;lt;charname&amp;gt;. If &amp;lt;charname&amp;gt; is offline the message will be delivered when they return and stored in their mailbox.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm$&lt;br /&gt;
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factionmsg &amp;lt;tag&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fm&lt;br /&gt;
|Send message to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/lastpm&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Shows the last pm sender and current/last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/mail&lt;br /&gt;
|&lt;br /&gt;
|This command checks your mailbox for messages and can be used to view your messages.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maildel&lt;br /&gt;
|&lt;br /&gt;
|The command deletes a message from your mailbox.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Options ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignore &amp;lt;charname&amp;gt; [&amp;lt;flags&amp;gt;]&lt;br /&gt;
|Ignores chat/messages from a certain player&lt;br /&gt;
Options &amp;lt;charname&amp;gt;: Name of the character you want to ignore. It's case insensitive.&lt;br /&gt;
Options &amp;lt;flags&amp;gt; (not a mandatory parameter):&lt;br /&gt;
*p - only affects private chat&lt;br /&gt;
*i - only partial match of &amp;lt;charname&amp;gt;, e.g. &amp;quot;ooRP|&amp;quot; for &amp;quot;ooRP|Pie-Rat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with &amp;quot;ooRP|&amp;quot;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignorelist&lt;br /&gt;
|Displays list of ignored players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/delignore &amp;lt;id&amp;gt; [&amp;lt;id2&amp;gt; &amp;lt;id3&amp;gt; ...]&lt;br /&gt;
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/set chattime &amp;lt;on|off&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsg &amp;lt;param&amp;gt;&lt;br /&gt;
|Allows you to set which death messages are displayed. Options &amp;lt;param&amp;gt;: all, system, self, none&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsgsize &amp;lt;size&amp;gt;&lt;br /&gt;
|Allows you to reduce the font size of death messages. Options &amp;lt;size&amp;gt;: small, default&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set chatfont &amp;lt;size&amp;gt; &amp;lt;style&amp;gt;&lt;br /&gt;
|Allows you to modify system/group/private chat font and size. Options &amp;lt;size&amp;gt;: small, default, big. Options &amp;lt;style&amp;gt;: default, bold, italic, underline.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
These settings are saved for all characters on the current account.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i&lt;br /&gt;
|Invites a player to your group using their character name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i$&lt;br /&gt;
|Invites a player to your group using their ID number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factioninvite &amp;lt;tag&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fi&lt;br /&gt;
|Send an invite to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/join &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/j&lt;br /&gt;
|Joins &amp;lt;charname&amp;gt;'s group if you have been invited to the group.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Transfers ==&lt;br /&gt;
'''It is recommended that you type these in the &amp;quot;Console chat&amp;quot; so that sensitive codes are not publicised.''' Code privacy is your responsibility and risk. No refunds. To access the &amp;quot;Console chat&amp;quot;, push enter open the chat box, then use the arrow keys to scroll up.&lt;br /&gt;
&lt;br /&gt;
'' '''If the value of any character, including cash, ship and equipment, exceeds 2.1 billion credits, the character and its account will be corrupted.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecash &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gc&lt;br /&gt;
|Give the cash to &amp;lt;charname&amp;gt;; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecasht &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gct&lt;br /&gt;
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set cashcode &amp;lt;cashcode&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drawcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drc&lt;br /&gt;
|Draw the cash from &amp;lt;charname&amp;gt; with the &amp;lt;cashcode&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shc&lt;br /&gt;
|Show the cash balance for &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Personal Infocards ==&lt;br /&gt;
&lt;br /&gt;
For more information, see [[dgctopic:40710|Admin Notice: How to create your own infocard]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showinfo [me]&lt;br /&gt;
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.&lt;br /&gt;
Limitations&lt;br /&gt;
* Part of the hud will blank out when you type /showinfo.&lt;br /&gt;
* The escape key doesn't work to close the window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setinfo &amp;lt;paragraph number&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text goes here&amp;gt; &lt;br /&gt;
|Making a player infocard. The maximum number of characters is around 1000. This command has the following parameters:&lt;br /&gt;
*&amp;lt;paragraph number&amp;gt;: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.&lt;br /&gt;
*&amp;lt;command&amp;gt;: 'a' for append to the paragraph and 'd' to delete all text in the paragraph&lt;br /&gt;
*&amp;lt;text goes here&amp;gt;: duh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pimpship ==&lt;br /&gt;
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''&amp;quot;Shipyard&amp;quot;'' .''' For more information, see the [[dgctopic:40859|Pimpship Guide]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pimpship&lt;br /&gt;
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showsetup&lt;br /&gt;
|Displays the current lights on your ship in the following format:&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;'''Hard Point ID''' | Hard Point Name : Current Light Mounted&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial&amp;lt;br&amp;gt;________02 | HpRunningLight02 : SlowSmallPurple&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showitems&lt;br /&gt;
|Displays all the lights that can be changed via /setitem.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setitem &amp;lt;hardpoint id&amp;gt; &amp;lt;new item id&amp;gt;&lt;br /&gt;
|Changes one of your ship's lights.&lt;br /&gt;
The Hardpoint ID will be one of the numbers listed with /showsetup.&lt;br /&gt;
The Item ID will be one of the numbers listed with /showitems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /setitem 01 03 &amp;lt;br&amp;gt;''Changes your first light to light 03 (LargeOrangeStrobe)''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/buynow&lt;br /&gt;
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Connecticut]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/conn&lt;br /&gt;
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/return&lt;br /&gt;
|To use this command, dock at [[New Haven Station]], type /return and undock. You will now be back where you were before you used /conn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Bases ==&lt;br /&gt;
For more information, see the [[dgctopic:80349|Player Base Guide]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base deploy &amp;lt;password&amp;gt; &amp;lt;base name&amp;gt;&lt;br /&gt;
|Once you are sure you are ready to deploy your base, type the command.&lt;br /&gt;
&amp;lt;password&amp;gt; Your base admin password (no spaces, no character limit imposed).&lt;br /&gt;
&amp;lt;base name&amp;gt; The displayed name of your base (spaces allowed, 60 characters max).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base login &amp;lt;password&amp;gt;&lt;br /&gt;
|Allows an administrator to access the base command functions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lstpwd&lt;br /&gt;
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base addpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Adds an administrator password to the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base rmpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Removes an administrator password from the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base info &amp;lt;paragraph&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.&lt;br /&gt;
&amp;lt;paragraph&amp;gt; The paragraph number in the range 1-5.&lt;br /&gt;
&amp;lt;command&amp;gt; The command to perform on the paragraph, 'a' for append and 'd' for delete&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod list&lt;br /&gt;
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; | /base buildmod construct &amp;lt;slot&amp;gt; &amp;lt;module number&amp;gt;&lt;br /&gt;
|Starts constructing the specified module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod destroy &amp;lt;slot&amp;gt;&lt;br /&gt;
|Destroys the module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base defensemode [mode]&lt;br /&gt;
|Set or display the defense mode of the base. See the [[dgctopic:80349|Player Base Guide]] part 6 for more information.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base addtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base rmtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lsttag&lt;br /&gt;
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod list&lt;br /&gt;
|Show factory modules, item types and build status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod add &amp;lt;index&amp;gt; &amp;lt;type&amp;gt;&lt;br /&gt;
|Add item &amp;lt;type&amp;gt; to factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod clear &amp;lt;index&amp;gt;&lt;br /&gt;
|Clear build queue for factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base shieldmod [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank status&lt;br /&gt;
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank deposit &amp;lt;credits&amp;gt;&lt;br /&gt;
|Add credits to the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank withdraw &amp;lt;credits&amp;gt;&lt;br /&gt;
|Remove credits from the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop status&lt;br /&gt;
|Lists commodities, prices and buy/sell status for all goods held by the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop price &amp;lt;index&amp;gt; &amp;lt;price&amp;gt; [buyonly]&lt;br /&gt;
|This command allows the price of goods in the shop to be controlled. The &amp;lt;index&amp;gt; refers to the number of the item as listed by the /shop status command. The &amp;lt;price&amp;gt; is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Jump Devices]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:77431|Some explanation of Jumpdrive, Cloaking and Survey module]] allows ships to jump between systems in Sirius.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/survey&lt;br /&gt;
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setcoords&lt;br /&gt;
|This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/charge&lt;br /&gt;
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jump&lt;br /&gt;
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Docking Modules]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Docking Module]], first detailed in [[dgctopic:83074|Tutorial: Docking Modules]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dock&lt;br /&gt;
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/allowdock&lt;br /&gt;
|This command authorises the request of a ship to dock to yours.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/listdocked&lt;br /&gt;
|A docking module carrier may see which ships are docked by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jettisonship &amp;lt;shipname&amp;gt;&lt;br /&gt;
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the &amp;lt;shipname&amp;gt; field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloaking Devices]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Cloaking Device]], detailed in the [[dgctopic:80349|Player Base Guide]], allows a ship equipped with this module to turn itself invisible.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/cloak&lt;br /&gt;
|Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:&lt;br /&gt;
Main Menu -&amp;gt; Options -&amp;gt; Controls -&amp;gt; Multiplayer -&amp;gt; Cloak On/Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/disruptor&lt;br /&gt;
|Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:&lt;br /&gt;
Main Menu -&amp;gt; Options -&amp;gt; Controls -&amp;gt; Multiplayer -&amp;gt; Cloak Disruptor On/Off&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Tags ==&lt;br /&gt;
&lt;br /&gt;
This system allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name. See [[dgctopic:74637|Player Owned Faction Tags]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maketag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;description&amp;gt;&lt;br /&gt;
|Use this command to create a new tag. Creating a new tag costs 50 million credits.&lt;br /&gt;
The &amp;lt;tag&amp;gt; parameter is a 3-23 letter tag.&lt;br /&gt;
The &amp;lt;master password&amp;gt; is the password used to drop the faction tag (in order to change the master password) or to set the rename password.&lt;br /&gt;
The &amp;lt;description&amp;gt; is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droptag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt;&lt;br /&gt;
|Use this command to delete a tag. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
Dropping the tag and re-creating it is the only way to change the master password.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Bounties ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty &amp;lt;name&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty$ &amp;lt;id&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty &amp;lt;name&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty$ &amp;lt;id&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126647</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126647"/>
		<updated>2019-04-30T02:11:00Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed Inline Commands as it's in setmsg description. Shortened /autobuy. Shortened Chat Options. Absorbed Mail Commands into Chat Commands.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, &amp;quot;/&amp;quot;, to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.&lt;br /&gt;
&lt;br /&gt;
==Command System Features==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Command filtering&lt;br /&gt;
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.&lt;br /&gt;
|-&lt;br /&gt;
|Command echoing&lt;br /&gt;
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pimpship System Commands==&lt;br /&gt;
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''&amp;quot;Shipyard&amp;quot;'' .''' For more information, see the [[dgctopic:40859|Pimpship Guide]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pimpship&lt;br /&gt;
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showsetup&lt;br /&gt;
|Displays the current lights on your ship in the following format:&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;'''Hard Point ID''' | Hard Point Name : Current Light Mounted&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial&amp;lt;br&amp;gt;________02 | HpRunningLight02 : SlowSmallPurple&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showitems&lt;br /&gt;
|Displays all the lights that can be changed via /setitem.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setitem &amp;lt;hardpoint id&amp;gt; &amp;lt;new item id&amp;gt;&lt;br /&gt;
|Changes one of your ship's lights.&lt;br /&gt;
The Hardpoint ID will be one of the numbers listed with /showsetup.&lt;br /&gt;
The Item ID will be one of the numbers listed with /showitems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /setitem 01 03 &amp;lt;br&amp;gt;''Changes your first light to light 03 (LargeOrangeStrobe)''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/buynow&lt;br /&gt;
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;249px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/help&lt;br /&gt;
|Displays all currently available server commands. Aliases are /h and /?.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/refresh&lt;br /&gt;
|Using this on a ship will reset the login timestamps for all ships on an account, saving time when logging your ships to prevent them being activity wiped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/restart &amp;lt;setting&amp;gt;&lt;br /&gt;
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showrestarts&lt;br /&gt;
|Shows all restart templates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/renameme &amp;lt;new name&amp;gt; &amp;lt;tag password&amp;gt;&lt;br /&gt;
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a password, it should be entered in &amp;lt;tag password&amp;gt;. This is NOT the master password for the tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set movecharcode &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/movechar &amp;lt;charname&amp;gt; &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Transfers &amp;lt;charname&amp;gt; to the account of the character currently being used.  '''Costs 2,000,000'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/stuck&lt;br /&gt;
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droprep&lt;br /&gt;
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/autobuy &amp;lt;param&amp;gt; [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Allows you to specify which Items should be purchased automatically each time this character lands. Options &amp;lt;param&amp;gt;: info, missiles, mines, torps, cd, cm, [[Class_4_Guns|munition]], cloak, [[Nanobots|b]][[Shield_Batteries|b]], all&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/coin&lt;br /&gt;
|Flips a coin and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dice&lt;br /&gt;
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/id&lt;br /&gt;
|Displays your current client ID.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ids&lt;br /&gt;
|Displays ID numbers of all online players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping&lt;br /&gt;
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping &amp;lt;charname&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get IDs by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get ID numbers by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pingtarget&lt;br /&gt;
|Displays the connection statistics of the currently targeted player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pos&lt;br /&gt;
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/time&lt;br /&gt;
|Shows current time in Sirius Mean Time. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/nodock&lt;br /&gt;
|Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/police&lt;br /&gt;
|Plays police sirens. (Available only to members of official police factions.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/rep&lt;br /&gt;
|Shows full list of your reputations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/local &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/l&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setmsg &amp;lt;N&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in &amp;lt;message&amp;gt; this tag will be replaced with the current target name. If a #c tag is in &amp;lt;message&amp;gt; this tag will be replaced with your current map grid location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showmsgs&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Show the message slot contents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Send the message N to local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to group chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to the current/last target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/reply &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/r&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the last sender of your last private message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg &amp;lt;charname&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to &amp;lt;charname&amp;gt;. If &amp;lt;charname&amp;gt; is offline the message will be delivered when they return and stored in their mailbox.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm$&lt;br /&gt;
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factionmsg &amp;lt;tag&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fm&lt;br /&gt;
|Send message to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/lastpm&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Shows the last pm sender and current/last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/mail&lt;br /&gt;
|&lt;br /&gt;
|This command checks your mailbox for messages and can be used to view your messages.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maildel&lt;br /&gt;
|&lt;br /&gt;
|The command deletes a message from your mailbox.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Option Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignore &amp;lt;charname&amp;gt; [&amp;lt;flags&amp;gt;]&lt;br /&gt;
|Ignores chat/messages from a certain player&lt;br /&gt;
Options &amp;lt;charname&amp;gt;: Name of the character you want to ignore. It's case insensitive.&lt;br /&gt;
Options &amp;lt;flags&amp;gt; (not a mandatory parameter):&lt;br /&gt;
*p - only affects private chat&lt;br /&gt;
*i - only partial match of &amp;lt;charname&amp;gt;, e.g. &amp;quot;ooRP|&amp;quot; for &amp;quot;ooRP|Pie-Rat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with &amp;quot;ooRP|&amp;quot;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignorelist&lt;br /&gt;
|Displays list of ignored players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/delignore &amp;lt;id&amp;gt; [&amp;lt;id2&amp;gt; &amp;lt;id3&amp;gt; ...]&lt;br /&gt;
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/set chattime &amp;lt;on|off&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsg &amp;lt;param&amp;gt;&lt;br /&gt;
|Allows you to set which death messages are displayed. Options &amp;lt;param&amp;gt;: all, system, self, none&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsgsize &amp;lt;size&amp;gt;&lt;br /&gt;
|Allows you to reduce the font size of death messages. Options &amp;lt;size&amp;gt;: small, default&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set chatfont &amp;lt;size&amp;gt; &amp;lt;style&amp;gt;&lt;br /&gt;
|Allows you to modify system/group/private chat font and size. Options &amp;lt;size&amp;gt;: small, default, big. Options &amp;lt;style&amp;gt;: default, bold, italic, underline.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
These settings are saved for all characters on the current account.&lt;br /&gt;
&lt;br /&gt;
== Grouping Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i&lt;br /&gt;
|Invites a player to your group using his character name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i$&lt;br /&gt;
|Invites a player to your group using his ID number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factioninvite &amp;lt;tag&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fi&lt;br /&gt;
|Send an invite to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/join &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/j&lt;br /&gt;
|Joins to &amp;lt;charname&amp;gt;'s group if you have been invited to the group.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Transfer Commands ==&lt;br /&gt;
'''It is recommended that you type these in the &amp;quot;Console chat&amp;quot; so that sensitive codes are not publicised.''' Code privacy is your responsibility and risk. No refunds. To access the &amp;quot;Console chat&amp;quot;, push enter open the chat box, then use the arrow keys to scroll up.&lt;br /&gt;
&lt;br /&gt;
'' '''If the value of any character, including cash, ship and equipment, exceeds 2.1 billion credits, the character and its account will be corrupted.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecash &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gc&lt;br /&gt;
|Give the cash to &amp;lt;charname&amp;gt;; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecasht &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gct&lt;br /&gt;
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set cashcode &amp;lt;cashcode&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drawcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drc&lt;br /&gt;
|Draw the cash from &amp;lt;charname&amp;gt; with the &amp;lt;cashcode&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shc&lt;br /&gt;
|Show the cash balance for &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal Infocards==&lt;br /&gt;
&lt;br /&gt;
For more information, see [[dgctopic:40710|Admin Notice: How to create your own infocard]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showinfo [me]&lt;br /&gt;
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.&lt;br /&gt;
Limitations&lt;br /&gt;
* Part of the hud will blank out when you type /showinfo.&lt;br /&gt;
* The escape key doesn't work to close the window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setinfo &amp;lt;paragraph number&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text goes here&amp;gt; &lt;br /&gt;
|Making a player infocard. The maximum number of characters is around 1000. This command has the following parameters:&lt;br /&gt;
*&amp;lt;paragraph number&amp;gt;: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.&lt;br /&gt;
*&amp;lt;command&amp;gt;: 'a' for append to the paragraph and 'd' to delete all text in the paragraph&lt;br /&gt;
*&amp;lt;text goes here&amp;gt;: duh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Connecticut]] Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/conn&lt;br /&gt;
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/return&lt;br /&gt;
|To use this command, dock at [[New Haven Station]], type /return and undock. You will now be back where you were before you used /conn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Base Commands ==&lt;br /&gt;
For more information, see the [[dgctopic:80349|Player Base Guide]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base deploy &amp;lt;password&amp;gt; &amp;lt;base name&amp;gt;&lt;br /&gt;
|Once you are sure you are ready to deploy your base, type the command.&lt;br /&gt;
&amp;lt;password&amp;gt; Your base admin password (no spaces, no character limit imposed).&lt;br /&gt;
&amp;lt;base name&amp;gt; The displayed name of your base (spaces allowed, 60 characters max).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base login &amp;lt;password&amp;gt;&lt;br /&gt;
|Allows an administrator to access the base command functions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lstpwd&lt;br /&gt;
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base addpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Adds an administrator password to the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base rmpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Removes an administrator password from the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base info &amp;lt;paragraph&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.&lt;br /&gt;
&amp;lt;paragraph&amp;gt; The paragraph number in the range 1-5.&lt;br /&gt;
&amp;lt;command&amp;gt; The command to perform on the paragraph, 'a' for append and 'd' for delete&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod list&lt;br /&gt;
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; | /base buildmod construct &amp;lt;slot&amp;gt; &amp;lt;module number&amp;gt;&lt;br /&gt;
|Starts constructing the specified module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod destroy &amp;lt;slot&amp;gt;&lt;br /&gt;
|Destroys the module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base defensemode [mode]&lt;br /&gt;
|Set or display the defense mode of the base. See the [[dgctopic:80349|Player Base Guide]] part 6 for more information.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base addtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base rmtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lsttag&lt;br /&gt;
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod list&lt;br /&gt;
|Show factory modules, item types and build status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod add &amp;lt;index&amp;gt; &amp;lt;type&amp;gt;&lt;br /&gt;
|Add item &amp;lt;type&amp;gt; to factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod clear &amp;lt;index&amp;gt;&lt;br /&gt;
|Clear build queue for factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base shieldmod [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank status&lt;br /&gt;
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank deposit &amp;lt;credits&amp;gt;&lt;br /&gt;
|Add credits to the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank withdraw &amp;lt;credits&amp;gt;&lt;br /&gt;
|Remove credits from the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop status&lt;br /&gt;
|Lists commodities, prices and buy/sell status for all goods held by the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop price &amp;lt;index&amp;gt; &amp;lt;price&amp;gt; [buyonly]&lt;br /&gt;
|This command allows the price of goods in the shop to be controlled. The &amp;lt;index&amp;gt; refers to the number of the item as listed by the /shop status command. The &amp;lt;price&amp;gt; is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Tag Commands ==&lt;br /&gt;
&lt;br /&gt;
This system allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name. See [[dgctopic:74637|Player Owned Faction Tags]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maketag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;description&amp;gt;&lt;br /&gt;
|Use this command to create a new tag. Creating a new tag costs 50 million credits.&lt;br /&gt;
The &amp;lt;tag&amp;gt; parameter is a 3-23 letter tag.&lt;br /&gt;
The &amp;lt;master password&amp;gt; is the password used to drop the faction tag (in order to change the master password) or to set the rename password.&lt;br /&gt;
The &amp;lt;description&amp;gt; is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droptag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt;&lt;br /&gt;
|Use this command to delete a tag. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
Dropping the tag and re-creating it is the only way to change the master password.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jump Devices Related Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:77431|Some explanation of Jumpdrive, Cloaking and Survey module]] allows ships to jump between systems in Sirius.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/survey&lt;br /&gt;
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setcoords&lt;br /&gt;
|This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/charge&lt;br /&gt;
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jump&lt;br /&gt;
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Docking Module]] Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Docking Module]], first detailed in [[dgctopic:83074|Tutorial: Docking Modules]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dock&lt;br /&gt;
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/allowdock&lt;br /&gt;
|This command authorises the request of a ship to dock to yours.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/listdocked&lt;br /&gt;
|A docking module carrier may see which ships are docked by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jettisonship &amp;lt;shipname&amp;gt;&lt;br /&gt;
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the &amp;lt;shipname&amp;gt; field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloaking Device]] Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Cloaking Device]], detailed in the [[dgctopic:80349|Player Base Guide]], allows a ship equipped with this module to turn itself invisible.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/cloak&lt;br /&gt;
|Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:&lt;br /&gt;
Main Menu -&amp;gt; Options -&amp;gt; Controls -&amp;gt; Multiplayer -&amp;gt; Cloak On/Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/disruptor&lt;br /&gt;
|Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:&lt;br /&gt;
Main Menu -&amp;gt; Options -&amp;gt; Controls -&amp;gt; Multiplayer -&amp;gt; Cloak Disruptor On/Off&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Bounties ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty &amp;lt;name&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty$ &amp;lt;id&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty &amp;lt;name&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty$ &amp;lt;id&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126646</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126646"/>
		<updated>2019-04-30T01:48:24Z</updated>

		<summary type="html">&lt;p&gt;Champ: Replaced my changes with Alias column, shortened cash commands prelude, replaced base defense mode info, replaced cloak commands allcaps, replaced &amp;quot;this thread&amp;quot; with titles for if searching is necessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, &amp;quot;/&amp;quot;, to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.&lt;br /&gt;
&lt;br /&gt;
==Command System Features==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Command filtering&lt;br /&gt;
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.&lt;br /&gt;
|-&lt;br /&gt;
|Command echoing&lt;br /&gt;
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pimpship System Commands==&lt;br /&gt;
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''&amp;quot;Shipyard&amp;quot;'' .''' For more information, see the [[dgctopic:40859|Pimpship Guide]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pimpship&lt;br /&gt;
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showsetup&lt;br /&gt;
|Displays the current lights on your ship in the following format:&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;'''Hard Point ID''' | Hard Point Name : Current Light Mounted&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial&amp;lt;br&amp;gt;________02 | HpRunningLight02 : SlowSmallPurple&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showitems&lt;br /&gt;
|Displays all the lights that can be changed via /setitem.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setitem &amp;lt;hardpoint id&amp;gt; &amp;lt;new item id&amp;gt;&lt;br /&gt;
|Changes one of your ship's lights.&lt;br /&gt;
The Hardpoint ID will be one of the numbers listed with /showsetup.&lt;br /&gt;
The Item ID will be one of the numbers listed with /showitems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /setitem 01 03 &amp;lt;br&amp;gt;''Changes your first light to light 03 (LargeOrangeStrobe)''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/buynow&lt;br /&gt;
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;249px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/help&lt;br /&gt;
|Displays all currently available server commands. Aliases are /h and /?.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/refresh&lt;br /&gt;
|Using this on a ship will reset the login timestamps for all ships on an account, saving time when logging your ships to prevent them being activity wiped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/restart &amp;lt;setting&amp;gt;&lt;br /&gt;
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showrestarts&lt;br /&gt;
|Shows all restart templates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/renameme &amp;lt;new name&amp;gt; &amp;lt;tag password&amp;gt;&lt;br /&gt;
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a password, it should be entered in &amp;lt;tag password&amp;gt;. This is NOT the master password for the tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set movecharcode &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/movechar &amp;lt;charname&amp;gt; &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Transfers &amp;lt;charname&amp;gt; to the account of the character currently being used.  '''Costs 2,000,000'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/stuck&lt;br /&gt;
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droprep&lt;br /&gt;
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/autobuy &amp;lt;param&amp;gt; [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Let's you specify which Items should be purchased automatically after you land.&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*info - displays current autobuy settings&lt;br /&gt;
*missiles - enable/disable autobuy for missiles&lt;br /&gt;
*mines - enable/disable autobuy for mines&lt;br /&gt;
*torps - enable/disable autobuy for torpedoes&lt;br /&gt;
*cd - enable/disable autobuy for cruise disruptors&lt;br /&gt;
*cm - enable/disable autobuy for countermeasures&lt;br /&gt;
*munition - enable/disable autobuy for Hellfire, etc&lt;br /&gt;
*cloak - enable/disable autobuy for cloak batteries&lt;br /&gt;
*bb - enable/disable autobuy for nanobots/batteries&lt;br /&gt;
*all - enable/disable autobuy for everything&lt;br /&gt;
&lt;br /&gt;
 Note: Autobuy settings are saved for each individual character.&lt;br /&gt;
 Example: /autobuy all on (sets autobuy on for all items)&lt;br /&gt;
 Example: /autobuy mines off (sets autobuy off for mines)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/coin&lt;br /&gt;
|Flips a coin and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dice&lt;br /&gt;
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/id&lt;br /&gt;
|Displays your current client ID.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ids&lt;br /&gt;
|Displays ID numbers of all online players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping&lt;br /&gt;
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping &amp;lt;charname&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get IDs by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get ID numbers by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pingtarget&lt;br /&gt;
|Displays the connection statistics of the currently targeted player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pos&lt;br /&gt;
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/time&lt;br /&gt;
|Shows current time in Sirius Mean Time. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/nodock&lt;br /&gt;
|Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/police&lt;br /&gt;
|Plays police sirens. (Available only to members of official police factions.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/rep&lt;br /&gt;
|Shows full list of your reputations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/local &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/l&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setmsg &amp;lt;N&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in &amp;lt;message&amp;gt; this tag will be replaced with the current target name. If a #c tag is in &amp;lt;message&amp;gt; this tag will be replaced with your current map grid location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showmsgs&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Show the message slot contents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Send the message N to local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to group chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to the current/last target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/reply &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/r&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the last sender of your last private message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg &amp;lt;charname&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to &amp;lt;charname&amp;gt;; if &amp;lt;charname&amp;gt; is offline the message will be delivered when they return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factionmsg &amp;lt;tag&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fm&lt;br /&gt;
|Send message to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/lastpm&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Shows the last pm sender and current/last selected target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inline Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Showing your location&lt;br /&gt;
|If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 1 Neural-network communications test. Transmitting from approximately #c &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/1' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Transmitting from approximately G-7&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Showing your target&lt;br /&gt;
|If a preset message contains '#t' then this will be substituted with your current target. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 2 Neural-network communications test. Hail #t &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/2' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Hail {target selected}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Option Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignore &amp;lt;charname&amp;gt; [&amp;lt;flags&amp;gt;]&lt;br /&gt;
|Ignores chat/messages from a certain player&lt;br /&gt;
Options &amp;lt;charname&amp;gt;: Name of the character you want to ignore. It's case insensitive.&lt;br /&gt;
Options &amp;lt;flags&amp;gt; (not a mandatory parameter):&lt;br /&gt;
*p - only affects private chat&lt;br /&gt;
*i - only partial match of &amp;lt;charname&amp;gt;, e.g. &amp;quot;ooRP|&amp;quot; for &amp;quot;ooRP|Pie-Rat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with &amp;quot;ooRP|&amp;quot;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignorelist&lt;br /&gt;
|Displays list of ignored players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/delignore &amp;lt;id&amp;gt; [&amp;lt;id2&amp;gt; &amp;lt;id3&amp;gt; ...]&lt;br /&gt;
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/set chattime &amp;lt;on|off&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsg &amp;lt;param&amp;gt;&lt;br /&gt;
|Allows you to reduce showing death messages&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*all - all death messages are displayed&lt;br /&gt;
*system - only death messages in the current system are displayed&lt;br /&gt;
*self - only death messages related to your characters are displayed&lt;br /&gt;
*none - no death messages&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsg system&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsgsize &amp;lt;size&amp;gt;&lt;br /&gt;
|Allows you to reduce the font size of death messages.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsgsize small&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set chatfont &amp;lt;size&amp;gt; &amp;lt;style&amp;gt;&lt;br /&gt;
|Allows you to modify system/group/private chat font and size.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
*big&lt;br /&gt;
&lt;br /&gt;
Options &amp;lt;style&amp;gt;:&lt;br /&gt;
*default&lt;br /&gt;
*bold&lt;br /&gt;
*italic&lt;br /&gt;
*underline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set chatfont small italic&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
These settings are saved for all character on current account.&lt;br /&gt;
&lt;br /&gt;
== Grouping Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i&lt;br /&gt;
|Invites a player to your group using his character name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i$&lt;br /&gt;
|Invites a player to your group using his ID number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factioninvite &amp;lt;tag&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fi&lt;br /&gt;
|Send an invite to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/join &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/j&lt;br /&gt;
|Joins to &amp;lt;charname&amp;gt;'s group if you have been invited to the group.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Transfer Commands ==&lt;br /&gt;
'''It is recommended that you type these in the &amp;quot;Console chat&amp;quot; so that sensitive codes are not publicised.''' Code privacy is your responsibility and risk. No refunds. To access the &amp;quot;Console chat&amp;quot;, push enter open the chat box, then use the arrow keys to scroll up.&lt;br /&gt;
&lt;br /&gt;
'' '''If the value of any character, including cash, ship and equipment, exceeds 2.1 billion credits, the character and its account will be corrupted.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecash &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gc&lt;br /&gt;
|Give the cash to &amp;lt;charname&amp;gt;; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecasht &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gct&lt;br /&gt;
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set cashcode &amp;lt;cashcode&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drawcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drc&lt;br /&gt;
|Draw the cash from &amp;lt;charname&amp;gt; with the &amp;lt;cashcode&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shc&lt;br /&gt;
|Show the cash balance for &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-game Mail Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Sends private message to a character. It will be stored in their mailbox if they are not online.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm$&lt;br /&gt;
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/mail&lt;br /&gt;
|&lt;br /&gt;
|This command checks your mailbox for messages and can be used to view your messages.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maildel&lt;br /&gt;
|&lt;br /&gt;
|The command deletes a message from your mailbox.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal Infocards==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showinfo [me]&lt;br /&gt;
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.&lt;br /&gt;
Limitations&lt;br /&gt;
* Part of the hud will blank out when you type /showinfo.&lt;br /&gt;
* The escape key doesn't work to close the window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setinfo &amp;lt;paragraph number&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text goes here&amp;gt; &lt;br /&gt;
|Making a player infocard. This command has the following parameters:&lt;br /&gt;
*&amp;lt;paragraph number&amp;gt;: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.&lt;br /&gt;
*&amp;lt;command&amp;gt;: 'a' for append to the paragraph and 'd' to delete all text in the paragraph&lt;br /&gt;
*&amp;lt;text goes here&amp;gt;: duh&lt;br /&gt;
&lt;br /&gt;
Limitations&lt;br /&gt;
* The number of letters is limited to about 1000. This might need to be reduced.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[dgctopic:40710|Admin Notice: How to create your own infocard]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Connecticut]] Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/conn&lt;br /&gt;
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/return&lt;br /&gt;
|To use this command, dock at [[New Haven Station]], type /return and undock. You will now be back where you were before you used /conn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Base Commands ==&lt;br /&gt;
For more information, see the [[dgctopic:80349|Player Base Guide]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base deploy &amp;lt;password&amp;gt; &amp;lt;base name&amp;gt;&lt;br /&gt;
|Once you are sure you are ready to deploy your base, type the command.&lt;br /&gt;
&amp;lt;password&amp;gt; Your base admin password (no spaces, no character limit imposed).&lt;br /&gt;
&amp;lt;base name&amp;gt; The displayed name of your base (spaces allowed, 60 characters max).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base login &amp;lt;password&amp;gt;&lt;br /&gt;
|Allows an administrator to access the base command functions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lstpwd&lt;br /&gt;
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base addpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Adds an administrator password to the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base rmpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Removes an administrator password from the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base info &amp;lt;paragraph&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.&lt;br /&gt;
&amp;lt;paragraph&amp;gt; The paragraph number in the range 1-5.&lt;br /&gt;
&amp;lt;command&amp;gt; The command to perform on the paragraph, 'a' for append and 'd' for delete&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod list&lt;br /&gt;
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; | /base buildmod construct &amp;lt;slot&amp;gt; &amp;lt;module number&amp;gt;&lt;br /&gt;
|Starts constructing the specified module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod destroy &amp;lt;slot&amp;gt;&lt;br /&gt;
|Destroys the module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base defensemode [mode]&lt;br /&gt;
|Set or display the defense mode of the base. See the [[dgctopic:80349|Player Base Guide]] part 6 for more information.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base addtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base rmtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lsttag&lt;br /&gt;
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod list&lt;br /&gt;
|Show factory modules, item types and build status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod add &amp;lt;index&amp;gt; &amp;lt;type&amp;gt;&lt;br /&gt;
|Add item &amp;lt;type&amp;gt; to factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod clear &amp;lt;index&amp;gt;&lt;br /&gt;
|Clear build queue for factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base shieldmod [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank status&lt;br /&gt;
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank deposit &amp;lt;credits&amp;gt;&lt;br /&gt;
|Add credits to the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank withdraw &amp;lt;credits&amp;gt;&lt;br /&gt;
|Remove credits from the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop status&lt;br /&gt;
|Lists commodities, prices and buy/sell status for all goods held by the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop price &amp;lt;index&amp;gt; &amp;lt;price&amp;gt; [buyonly]&lt;br /&gt;
|This command allows the price of goods in the shop to be controlled. The &amp;lt;index&amp;gt; refers to the number of the item as listed by the /shop status command. The &amp;lt;price&amp;gt; is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Tag Commands ==&lt;br /&gt;
&lt;br /&gt;
This system (see [[dgctopic:74637|the forum topic]]) allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maketag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;description&amp;gt;&lt;br /&gt;
|Use this command to create a new tag. Creating a new tag costs 50 million credits.&lt;br /&gt;
The &amp;lt;tag&amp;gt; parameter is a 3-23 letter tag.&lt;br /&gt;
The &amp;lt;master password&amp;gt; is the password used to drop the faction tag (in order to change the master password) or to set the rename password.&lt;br /&gt;
The &amp;lt;description&amp;gt; is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droptag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt;&lt;br /&gt;
|Use this command to delete a tag. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
Dropping the tag and re-creating it is the only way to change the master password.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jump Devices Related Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:77431|Some explanation of Jumpdrive, Cloaking and Survey module]] allows ships to jump between systems in Sirius.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/survey&lt;br /&gt;
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setcoords&lt;br /&gt;
|This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/charge&lt;br /&gt;
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jump&lt;br /&gt;
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Docking Module]] Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Docking Module]], first detailed in [[dgctopic:83074|Tutorial: Docking Modules]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dock&lt;br /&gt;
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/allowdock&lt;br /&gt;
|This command authorises the request of a ship to dock to yours.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/listdocked&lt;br /&gt;
|A docking module carrier may see which ships are docked by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jettisonship &amp;lt;shipname&amp;gt;&lt;br /&gt;
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the &amp;lt;shipname&amp;gt; field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloaking Device]] Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Cloaking Device]], detailed in the [[dgctopic:80349|Player Base Guide]], allows a ship equipped with this module to turn itself invisible.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/cloak&lt;br /&gt;
|Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:&lt;br /&gt;
Main Menu -&amp;gt; Options -&amp;gt; Controls -&amp;gt; Multiplayer -&amp;gt; Cloak On/Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/disruptor&lt;br /&gt;
|Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:&lt;br /&gt;
Main Menu -&amp;gt; Options -&amp;gt; Controls -&amp;gt; Multiplayer -&amp;gt; Cloak Disruptor On/Off&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Bounties ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty &amp;lt;name&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty$ &amp;lt;id&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty &amp;lt;name&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty$ &amp;lt;id&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126645</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=126645"/>
		<updated>2019-04-30T00:44:04Z</updated>

		<summary type="html">&lt;p&gt;Champ: Replaced &amp;lt;code&amp;gt; tags and removed some duplicate descriptors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, &amp;quot;/&amp;quot;, to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.&lt;br /&gt;
&lt;br /&gt;
==Command System Features==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Command filtering&lt;br /&gt;
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.&lt;br /&gt;
|-&lt;br /&gt;
|Command echoing&lt;br /&gt;
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pimpship System Commands==&lt;br /&gt;
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''&amp;quot;Shipyard&amp;quot;'' .'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pimpship&lt;br /&gt;
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''&lt;br /&gt;
For more information, see [[dgctopic:40859|this thread]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showsetup&lt;br /&gt;
|Displays the current lights on your ship in the following format:&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;'''Hard Point ID''' | Hard Point Name : Current Light Mounted&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial&amp;lt;br&amp;gt;________02 | HpRunningLight02 : SlowSmallPurple&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showitems&lt;br /&gt;
|Displays all the lights that can be changed via /setitem.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setitem &amp;lt;hardpoint id&amp;gt; &amp;lt;new item id&amp;gt;&lt;br /&gt;
|Changes one of your ship's lights.&lt;br /&gt;
The Hardpoint ID will be one of the numbers listed with /showsetup.&lt;br /&gt;
The Item ID will be one of the numbers listed with /showitems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /setitem 01 03 &amp;lt;br&amp;gt;''Changes your first light to light 03 (LargeOrangeStrobe)''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/buynow&lt;br /&gt;
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;249px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/help&lt;br /&gt;
|Displays all currently available server commands. Aliases are /h and /?.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/refresh&lt;br /&gt;
|Using this on a ship will reset the login timestamps for all ships on an account, saving time when logging your ships to prevent them being activity wiped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/restart &amp;lt;setting&amp;gt;&lt;br /&gt;
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showrestarts&lt;br /&gt;
|Shows all restart templates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/renameme &amp;lt;new name&amp;gt; &amp;lt;tag password&amp;gt;&lt;br /&gt;
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a password, it should be entered in &amp;lt;tag password&amp;gt;. This is NOT the master password for the tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set movecharcode &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/movechar &amp;lt;charname&amp;gt; &amp;lt;movecharcode&amp;gt;&lt;br /&gt;
|Transfers &amp;lt;charname&amp;gt; to the account of the character currently being used.  '''Costs 2,000,000'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/stuck&lt;br /&gt;
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droprep&lt;br /&gt;
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/autobuy &amp;lt;param&amp;gt; [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Let's you specify which Items should be purchased automatically after you land.&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*info - displays current autobuy settings&lt;br /&gt;
*missiles - enable/disable autobuy for missiles&lt;br /&gt;
*mines - enable/disable autobuy for mines&lt;br /&gt;
*torps - enable/disable autobuy for torpedoes&lt;br /&gt;
*cd - enable/disable autobuy for cruise disruptors&lt;br /&gt;
*cm - enable/disable autobuy for countermeasures&lt;br /&gt;
*munition - enable/disable autobuy for Hellfire, etc&lt;br /&gt;
*cloak - enable/disable autobuy for cloak batteries&lt;br /&gt;
*bb - enable/disable autobuy for nanobots/batteries&lt;br /&gt;
*all - enable/disable autobuy for everything&lt;br /&gt;
&lt;br /&gt;
 Note: Autobuy settings are saved for each individual character.&lt;br /&gt;
 Example: /autobuy all on (sets autobuy on for all items)&lt;br /&gt;
 Example: /autobuy mines off (sets autobuy off for mines)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/coin&lt;br /&gt;
|Flips a coin and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dice&lt;br /&gt;
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/id&lt;br /&gt;
|Displays your current client ID.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ids&lt;br /&gt;
|Displays ID numbers of all online players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping&lt;br /&gt;
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping &amp;lt;charname&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get IDs by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get ID numbers by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pingtarget&lt;br /&gt;
|Displays the connection statistics of the currently targeted player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pos&lt;br /&gt;
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/time&lt;br /&gt;
|Shows current time in Sirius Mean Time. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/nodock&lt;br /&gt;
|Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/police&lt;br /&gt;
|Plays police sirens. (Available only to members of official police factions.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/rep&lt;br /&gt;
|Shows full list of your reputations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/local &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/l&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setmsg &amp;lt;N&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in &amp;lt;message&amp;gt; this tag will be replaced with the current target name. If a #c tag is in &amp;lt;message&amp;gt; this tag will be replaced with your current map grid location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showmsgs&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Show the message slot contents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Send the message N to local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to group chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to the current/last target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/reply &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/r&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the last sender of your last private message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg &amp;lt;charname&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to &amp;lt;charname&amp;gt;; if &amp;lt;charname&amp;gt; is offline the message will be delivered when they return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factionmsg &amp;lt;tag&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fm&lt;br /&gt;
|Send message to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/lastpm&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Shows the last pm sender and current/last selected target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inline Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Showing your location&lt;br /&gt;
|If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 1 Neural-network communications test. Transmitting from approximately #c &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/1' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Transmitting from approximately G-7&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Showing your target&lt;br /&gt;
|If a preset message contains '#t' then this will be substituted with your current target. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 2 Neural-network communications test. Hail #t &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/2' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Hail {target selected}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Option Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignore &amp;lt;charname&amp;gt; [&amp;lt;flags&amp;gt;]&lt;br /&gt;
|Ignores chat/messages from a certain player&lt;br /&gt;
Options &amp;lt;charname&amp;gt;: Name of the character you want to ignore. It's case insensitive.&lt;br /&gt;
Options &amp;lt;flags&amp;gt; (not a mandatory parameter):&lt;br /&gt;
*p - only affects private chat&lt;br /&gt;
*i - only partial match of &amp;lt;charname&amp;gt;, e.g. &amp;quot;ooRP|&amp;quot; for &amp;quot;ooRP|Pie-Rat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with &amp;quot;ooRP|&amp;quot;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignorelist&lt;br /&gt;
|Displays list of ignored players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/delignore &amp;lt;id&amp;gt; [&amp;lt;id2&amp;gt; &amp;lt;id3&amp;gt; ...]&lt;br /&gt;
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/set chattime &amp;lt;on|off&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsg &amp;lt;param&amp;gt;&lt;br /&gt;
|Allows you to reduce showing death messages&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*all - all death messages are displayed&lt;br /&gt;
*system - only death messages in the current system are displayed&lt;br /&gt;
*self - only death messages related to your characters are displayed&lt;br /&gt;
*none - no death messages&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsg system&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsgsize &amp;lt;size&amp;gt;&lt;br /&gt;
|Allows you to reduce the font size of death messages.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsgsize small&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set chatfont &amp;lt;size&amp;gt; &amp;lt;style&amp;gt;&lt;br /&gt;
|Allows you to modify system/group/private chat font and size.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
*big&lt;br /&gt;
&lt;br /&gt;
Options &amp;lt;style&amp;gt;:&lt;br /&gt;
*default&lt;br /&gt;
*bold&lt;br /&gt;
*italic&lt;br /&gt;
*underline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set chatfont small italic&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
These settings are saved for all character on current account.&lt;br /&gt;
&lt;br /&gt;
== Grouping Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i&lt;br /&gt;
|Invites a player to your group using his character name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i$&lt;br /&gt;
|Invites a player to your group using his ID number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factioninvite &amp;lt;tag&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fi&lt;br /&gt;
|Send an invite to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/join &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/j&lt;br /&gt;
|Joins to &amp;lt;charname&amp;gt;'s group if you have been invited to the group.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Transfer Commands ==&lt;br /&gt;
'''Note: It is recommended that you type these in the &amp;lt;u&amp;gt;Console&amp;lt;/u&amp;gt; chat, so that other players do not see the account codes, character names, or amount that you have typed if you mistype the first letter.''' It is your responsibility to ensure the safety of your accounts. No refund will be guaranteed if another player &amp;quot;steals&amp;quot; your account code or money. Use at your own risk. To access the &amp;quot;console chat&amp;quot;, push enter like normal to go to chat mode, then use the arrow keys to scroll up from &amp;quot;system chat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'' '''If the cash value of any character, including resale of the ship and all equipment, exceeds 2.1 billion credits the character will become corrupted damaging the account it is on.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecash &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
|Give the cash to &amp;lt;charname&amp;gt;; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gc &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
|Abbreviated version of the above command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecasht &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/gct &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
|Abbreviated version of the above command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set cashcode &amp;lt;cashcode&amp;gt;&lt;br /&gt;
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drawcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
|Draw the cash from &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drc &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
|Abbreviated version of the above command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showcash &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt;&lt;br /&gt;
|Show the cash balance for &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shc &amp;lt;charname&amp;gt; &amp;lt;cashcode&amp;gt;&lt;br /&gt;
|Abbreviated version of the above command.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-game Mail Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Sends private message to a character. It will be stored in their mailbox if they are not online.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm$&lt;br /&gt;
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/mail&lt;br /&gt;
|&lt;br /&gt;
|This command checks your mailbox for messages and can be used to view your messages.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maildel&lt;br /&gt;
|&lt;br /&gt;
|The command deletes a message from your mailbox.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal Infocards==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showinfo [me]&lt;br /&gt;
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.&lt;br /&gt;
Limitations&lt;br /&gt;
* Part of the hud will blank out when you type /showinfo.&lt;br /&gt;
* The escape key doesn't work to close the window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setinfo &amp;lt;paragraph number&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text goes here&amp;gt; &lt;br /&gt;
|Making a player infocard. This command has the following parameters:&lt;br /&gt;
*&amp;lt;paragraph number&amp;gt;: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.&lt;br /&gt;
*&amp;lt;command&amp;gt;: 'a' for append to the paragraph and 'd' to delete all text in the paragraph&lt;br /&gt;
*&amp;lt;text goes here&amp;gt;: duh&lt;br /&gt;
&lt;br /&gt;
Limitations&lt;br /&gt;
* The number of letters is limited to about 1000. This might need to be reduced.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[dgctopic:40710|this thread]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Connecticut]] Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/conn&lt;br /&gt;
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/return&lt;br /&gt;
|To use this command, dock at [[New Haven Station]], type /return and undock. You will now be back where you were before you used /conn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Base Commands ==&lt;br /&gt;
For more information, see [[dgctopic:80349|this thread]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base deploy &amp;lt;password&amp;gt; &amp;lt;base name&amp;gt;&lt;br /&gt;
|Once you are sure you are ready to deploy your base, type the command.&lt;br /&gt;
&amp;lt;password&amp;gt; Your base admin password (no spaces, no character limit imposed).&lt;br /&gt;
&amp;lt;base name&amp;gt; The displayed name of your base (spaces allowed, 60 characters max).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base login &amp;lt;password&amp;gt;&lt;br /&gt;
|Allows an administrator to access the base command functions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lstpwd&lt;br /&gt;
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base addpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Adds an administrator password to the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base rmpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Removes an administrator password from the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base info &amp;lt;paragraph&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.&lt;br /&gt;
&amp;lt;paragraph&amp;gt; The paragraph number in the range 1-5.&lt;br /&gt;
&amp;lt;command&amp;gt; The command to perform on the paragraph, 'a' for append and 'd' for delete&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod list&lt;br /&gt;
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; | /base buildmod construct &amp;lt;slot&amp;gt; &amp;lt;module number&amp;gt;&lt;br /&gt;
|Starts constructing the specified module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod destroy &amp;lt;slot&amp;gt;&lt;br /&gt;
|Destroys the module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base defensemode [mode]&lt;br /&gt;
|Set or display the defense mode of the base. There are three available modes you can set:&lt;br /&gt;
*''0'': Neutral to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''1'': Hostile to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''2'': Neutral to non-allied ships, unrestricted docking rights.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base addtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base rmtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lsttag&lt;br /&gt;
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod list&lt;br /&gt;
|Show factory modules, item types and build status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod add &amp;lt;index&amp;gt; &amp;lt;type&amp;gt;&lt;br /&gt;
|Add item &amp;lt;type&amp;gt; to factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod clear &amp;lt;index&amp;gt;&lt;br /&gt;
|Clear build queue for factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base shieldmod [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank status&lt;br /&gt;
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank deposit &amp;lt;credits&amp;gt;&lt;br /&gt;
|Add credits to the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank withdraw &amp;lt;credits&amp;gt;&lt;br /&gt;
|Remove credits from the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop status&lt;br /&gt;
|Lists commodities, prices and buy/sell status for all goods held by the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop price &amp;lt;index&amp;gt; &amp;lt;price&amp;gt; [buyonly]&lt;br /&gt;
|This command allows the price of goods in the shop to be controlled. The &amp;lt;index&amp;gt; refers to the number of the item as listed by the /shop status command. The &amp;lt;price&amp;gt; is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Tag Commands ==&lt;br /&gt;
&lt;br /&gt;
This system (see [[dgctopic:74637|the forum topic]]) allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maketag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;description&amp;gt;&lt;br /&gt;
|Use this command to create a new tag. Creating a new tag costs 50 million credits.&lt;br /&gt;
The &amp;lt;tag&amp;gt; parameter is a 3-23 letter tag.&lt;br /&gt;
The &amp;lt;master password&amp;gt; is the password used to drop the faction tag (in order to change the master password) or to set the rename password.&lt;br /&gt;
The &amp;lt;description&amp;gt; is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droptag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt;&lt;br /&gt;
|Use this command to delete a tag. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
Dropping the tag and re-creating it is the only way to change the master password.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jump Devices Related Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:77431|this thread]] allows ships to jump between systems in Sirius.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/survey&lt;br /&gt;
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setcoords&lt;br /&gt;
|This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/charge&lt;br /&gt;
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jump&lt;br /&gt;
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Docking Module]] Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Docking Module]], first detailed in [[dgctopic:83074|this thread]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dock&lt;br /&gt;
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/allowdock&lt;br /&gt;
|This command authorises the request of a ship to dock to yours.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/listdocked&lt;br /&gt;
|A docking module carrier may see which ships are docked by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jettisonship &amp;lt;shipname&amp;gt;&lt;br /&gt;
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the &amp;lt;shipname&amp;gt; field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloaking Device]] Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Cloaking Device]], detailed in [[dgctopic:80349|this thread]] allows ship equipped with this module to turn itself invisible.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/cloak&lt;br /&gt;
|Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:&lt;br /&gt;
GAME MENU -&amp;gt; OPTIONS -&amp;gt; CONTROLS -&amp;gt; MULTIPLAYER -&amp;gt; CLOAK ON/OFF &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/disruptor&lt;br /&gt;
|Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:&lt;br /&gt;
GAME MENU -&amp;gt; OPTIONS -&amp;gt; CONTROLS -&amp;gt; MULTIPLAYER -&amp;gt; CLOAK DISRUPTOR ON/OFF&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Bounties ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty &amp;lt;name&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty$ &amp;lt;id&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty &amp;lt;name&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty$ &amp;lt;id&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=95011</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=95011"/>
		<updated>2013-10-21T12:43:25Z</updated>

		<summary type="html">&lt;p&gt;Champ: Pointed /restart description at templates thread.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, &amp;quot;/&amp;quot;, to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.&lt;br /&gt;
&lt;br /&gt;
==Command System Features==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Command filtering&lt;br /&gt;
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.&lt;br /&gt;
|-&lt;br /&gt;
|Command echoing&lt;br /&gt;
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pimpship System Commands==&lt;br /&gt;
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''&amp;quot;Shipyard&amp;quot;'' .'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pimpship&lt;br /&gt;
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''&lt;br /&gt;
For more information, see [[dgctopic:57372|this]], and for  useful light positions see [[dgctopic:70122|here]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showsetup&lt;br /&gt;
|Displays the current lights on your ship in the following format:&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;'''Hard Point ID''' | Hard Point Name : Current Light Mounted&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial&amp;lt;br&amp;gt;________02 | HpRunningLight02 : SlowSmallPurple&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showitems&lt;br /&gt;
|Displays all the lights that can be changed via /setitem.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setitem &amp;lt;hardpoint id&amp;gt; &amp;lt;new item id&amp;gt;&lt;br /&gt;
|Changes one of your ship's lights.&lt;br /&gt;
The Hardpoint ID will be one of the numbers listed with /showsetup.&lt;br /&gt;
The Item ID will be one of the numbers listed with /showitems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /setitem 01 03 &amp;lt;br&amp;gt;''Changes your first light to light 03 (LargeOrangeStrobe)''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/buynow&lt;br /&gt;
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;249px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/help&lt;br /&gt;
|Displays all currently available server commands. Aliases are /h and /?.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/restart &amp;lt;setting&amp;gt;&lt;br /&gt;
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''&lt;br /&gt;
As of 4.87, there are many, many options / settings for this command, and details can be found in [http://discoverygc.com/forums/showthread.php?tid=104707 this thread].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/renameme &amp;lt;new name&amp;gt; &amp;lt;tag password&amp;gt;&lt;br /&gt;
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a password, it should be entered in &amp;lt;tag password&amp;gt;. This is NOT the master password for the tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set movecharcode &amp;lt;code&amp;gt;&lt;br /&gt;
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/movechar &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt;&lt;br /&gt;
|Transfers &amp;lt;charname&amp;gt; to the account of the character currently being used.  '''Costs 2,000,000'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/stuck&lt;br /&gt;
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droprep&lt;br /&gt;
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/autobuy &amp;lt;param&amp;gt; [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Let's you specify which Items should be purchased automatically after you land.&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*info - displays current autobuy settings&lt;br /&gt;
*missiles - enable/disable autobuy for missiles&lt;br /&gt;
*torps - enable/disable autobuy for torpedoes&lt;br /&gt;
*mines - enable/disable autobuy for mines&lt;br /&gt;
*cd - enable/disable autobuy for cruise disruptors&lt;br /&gt;
*cm - enable/disable autobuy for countermeasures&lt;br /&gt;
*reload - enable/disable autobuy for nanobots/batteries&lt;br /&gt;
*all - enable/disable autobuy for everything&lt;br /&gt;
&lt;br /&gt;
 Note: Autobuy settings are saved for each individual character.&lt;br /&gt;
 Example: /autobuy all on (sets autobuy on for all items)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/coin&lt;br /&gt;
|Flips a coin and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dice&lt;br /&gt;
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/id&lt;br /&gt;
|Displays your current client ID.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ids&lt;br /&gt;
|Displays ID numbers of all online players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping&lt;br /&gt;
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping &amp;lt;charname&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get IDs by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get ID numbers by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pingtarget&lt;br /&gt;
|Displays the connection statistics of the currently targeted player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pos&lt;br /&gt;
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/time&lt;br /&gt;
|Shows current time in Sirius Mean Time. Useful for Screenshots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
{{Warning|The &amp;quot;setmsg&amp;quot; commands are disabled on the Discovery RP 24/7 server. See also the [[dgctopic:97401|official announcement from 21.04.2013]].}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/local &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/l&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setmsg &amp;lt;N&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in &amp;lt;message&amp;gt; this tag will be replaced with the current target name. If a #c tag is in &amp;lt;message&amp;gt; this tag will be replaced with your current map grid location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showmsgs&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Show the message slot contents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Send the message N to local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to group chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to the current/last target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/reply &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/r&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the last sender of your last private message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg &amp;lt;charname&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to &amp;lt;charname&amp;gt;; if &amp;lt;charname&amp;gt; is offline the message will be delivered when they return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factionmsg &amp;lt;tag&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fm&lt;br /&gt;
|Send message to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/lastpm&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Shows the last pm sender and current/last selected target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inline Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Showing your location&lt;br /&gt;
|If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 1 Neural-network communications test. Transmitting from approximately #c &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/1' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Transmitting from approximately G-7&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Showing your target&lt;br /&gt;
|If a preset message contains '#t' then this will be substituted with your current target. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 2 Neural-network communications test. Hail #t &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/2' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Hail {target selected}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Option Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignore &amp;lt;charname&amp;gt; [&amp;lt;flags&amp;gt;]&lt;br /&gt;
|Ignores chat/messages from a certain player&lt;br /&gt;
Options &amp;lt;charname&amp;gt;: Name of the character you want to ignore. It's case insensitive.&lt;br /&gt;
Options &amp;lt;flags&amp;gt; (not a mandatory parameter):&lt;br /&gt;
*p - only affects private chat&lt;br /&gt;
*i - only partial match of &amp;lt;charname&amp;gt;, e.g. &amp;quot;ooRP|&amp;quot; for &amp;quot;ooRP|Pie-Rat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with &amp;quot;ooRP|&amp;quot;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignorelist&lt;br /&gt;
|Displays list of ignored players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/delignore &amp;lt;id&amp;gt; [&amp;lt;id2&amp;gt; &amp;lt;id3&amp;gt; ...]&lt;br /&gt;
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/set chattime &amp;lt;on|off&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsg &amp;lt;param&amp;gt;&lt;br /&gt;
|Allows you to reduce showing death messages&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*all - all death messages are displayed&lt;br /&gt;
*system - only death messages in the current system are displayed&lt;br /&gt;
*self - only death messages related to your characters are displayed&lt;br /&gt;
*none - no death messages&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsg system&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsgsize &amp;lt;size&amp;gt;&lt;br /&gt;
|Allows you to reduce the font size of death messages.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsgsize small&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set chatfont &amp;lt;size&amp;gt; &amp;lt;style&amp;gt;&lt;br /&gt;
|Allows you to modify system/group/private chat font and size.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
*big&lt;br /&gt;
&lt;br /&gt;
Options &amp;lt;style&amp;gt;:&lt;br /&gt;
*default&lt;br /&gt;
*bold&lt;br /&gt;
*italic&lt;br /&gt;
*underline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set chatfont small italic&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
These settings are saved for all character on current account.&lt;br /&gt;
&lt;br /&gt;
== Grouping Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i&lt;br /&gt;
|Invites a player to your group using his character name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i$&lt;br /&gt;
|Invites a player to your group using his ID number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factioninvite &amp;lt;tag&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fi&lt;br /&gt;
|Send an invite to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/join &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/j&lt;br /&gt;
|Joins to &amp;lt;charname&amp;gt;'s group if you have been invited to the group.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Transfer Commands ==&lt;br /&gt;
'''Note: It is recommended that you type these in the &amp;lt;u&amp;gt;Console&amp;lt;/u&amp;gt; chat, so that other players do not see the account codes, character names, or amount that you have typed if you mistype the first letter.''' It is your responsibility to ensure the safety of your accounts. No refund will be guaranteed if another player &amp;quot;steals&amp;quot; your account code or money. Use at your own risk. To access the &amp;quot;console chat&amp;quot;, push enter like normal to go to chat mode, then use the arrow keys to scroll up from &amp;quot;system chat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'' '''If the cash value of any character, including resale of the ship and all equipment, exceeds 2.1 billion credits the character will become corrupted damaging the account it is on.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set cashcode &amp;lt;code&amp;gt;&lt;br /&gt;
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drawcash &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
|Draw the cash from &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showcash &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt;&lt;br /&gt;
|Show the cash balance for &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecash &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
|Give the cash to &amp;lt;charname&amp;gt;; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-game Mail Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemessage &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Sends private message to a character. It will be stored in their mailbox if they are not online.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemessage$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm$&lt;br /&gt;
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/mail&lt;br /&gt;
|&lt;br /&gt;
|This command checks your mailbox for messages and can be used to view your messages.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maildel&lt;br /&gt;
|&lt;br /&gt;
|The command deletes a message from your mailbox.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal Infocards==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showinfo [me]&lt;br /&gt;
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.&lt;br /&gt;
Limitations&lt;br /&gt;
* Part of the hud will blank out when you type /showinfo.&lt;br /&gt;
* The escape key doesn't work to close the window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setinfo &amp;lt;paragraph number&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text goes here&amp;gt; &lt;br /&gt;
|Making a player infocard. This command has the following parameters:&lt;br /&gt;
*&amp;lt;paragraph number&amp;gt;: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.&lt;br /&gt;
*&amp;lt;command&amp;gt;: 'a' for append to the paragraph and 'd' to delete all text in the paragraph&lt;br /&gt;
*&amp;lt;text goes here&amp;gt;: duh&lt;br /&gt;
&lt;br /&gt;
Limitations&lt;br /&gt;
* The number of letters is limited to about 1000. This might need to be reduced.&lt;br /&gt;
&lt;br /&gt;
See [[dgctopic:69891|the forums for feedback]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Connecticut]] Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/conn&lt;br /&gt;
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/return&lt;br /&gt;
|To use this command, dock at a base, type /return and undock. You will now be back where you were before you used /conn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Base Commands ==&lt;br /&gt;
See [[dgctopic:122507|this]], [[dgctopic:122508|this]] and [[dgctopic:123527|this]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base deploy &amp;lt;password&amp;gt; &amp;lt;base name&amp;gt;&lt;br /&gt;
|Once you are sure you are ready to deploy your base, type the command.&lt;br /&gt;
&amp;lt;password&amp;gt; Your base admin password (no spaces, no character limit imposed).&lt;br /&gt;
&amp;lt;base name&amp;gt; The displayed name of your base (spaces allowed, 60 characters max).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base login &amp;lt;password&amp;gt;&lt;br /&gt;
|Allows an administrator to access the base command functions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lstpwd&lt;br /&gt;
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base addpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Adds an administrator password to the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base rmpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Removes an administrator password from the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base info &amp;lt;paragraph&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.&lt;br /&gt;
&amp;lt;paragraph&amp;gt; The paragraph number in the range 1-5.&lt;br /&gt;
&amp;lt;command&amp;gt; The command to perform on the paragraph, 'a' for append and 'd' for delete&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod list&lt;br /&gt;
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; | /base buildmod construct &amp;lt;slot&amp;gt; &amp;lt;module number&amp;gt;&lt;br /&gt;
|Starts constructing the specified module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod destroy &amp;lt;slot&amp;gt;&lt;br /&gt;
|Destroys the module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base defensemode [mode]&lt;br /&gt;
|Set or display the defense mode of the base. There are three available modes you can set:&lt;br /&gt;
*''0'': Neutral to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''1'': Hostile to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''2'': Neutral to non-allied ships, unrestricted docking rights.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base addtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base rmtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lsttag&lt;br /&gt;
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod list&lt;br /&gt;
|Show factory modules, item types and build status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod add &amp;lt;index&amp;gt; &amp;lt;type&amp;gt;&lt;br /&gt;
|Add item &amp;lt;type&amp;gt; to factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod clear &amp;lt;index&amp;gt;&lt;br /&gt;
|Clear build queue for factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base shieldmod [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank status&lt;br /&gt;
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank deposit &amp;lt;credits&amp;gt;&lt;br /&gt;
|Add credits to the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank withdraw &amp;lt;credits&amp;gt;&lt;br /&gt;
|Remove credits from the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop status&lt;br /&gt;
|Lists commodities, prices and buy/sell status for all goods held by the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop price &amp;lt;index&amp;gt; &amp;lt;price&amp;gt; [buyonly]&lt;br /&gt;
|This command allows the price of goods in the shop to be controlled. The &amp;lt;index&amp;gt; refers to the number of the item as listed by the /shop status command. The &amp;lt;price&amp;gt; is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Tag Commands ==&lt;br /&gt;
&lt;br /&gt;
This system (see [[dgctopic:119286|the forum topic]]) allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maketag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;description&amp;gt;&lt;br /&gt;
|Use this command to create a new tag. Creating a new tag costs 50 million credits.&lt;br /&gt;
The &amp;lt;tag&amp;gt; parameter is a 3-23 letter tag.&lt;br /&gt;
The &amp;lt;master password&amp;gt; is the password used to drop the faction tag (in order to change the master password) or to set the rename password.&lt;br /&gt;
The &amp;lt;description&amp;gt; is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droptag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt;&lt;br /&gt;
|Use this command to delete a tag. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
Dropping the tag and re-creating it is the only way to change the master password.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Jump Devices|Jump]] Related Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:70977|this thread]] allows ships to jump between systems in Sirius.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/survey&lt;br /&gt;
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Category:Jump Devices|Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setcoords&lt;br /&gt;
|This command sets the coordinates for the destination of your jump and is used on the ship with a [[Category:Jump Devices|Jump Drive]] mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/charge&lt;br /&gt;
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jump&lt;br /&gt;
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Docking Module]] Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Docking Module]], first detailed in [[dgctopic:70977|this thread]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dock&lt;br /&gt;
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/allowdock&lt;br /&gt;
|This command authorises the request of a ship to dock to yours.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/stdocked&lt;br /&gt;
|A docking module carrier may see which ships are docked by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jettisonship &amp;lt;shipname&amp;gt;&lt;br /&gt;
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the &amp;lt;shipname&amp;gt; field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Bounties ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty &amp;lt;name&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty$ &amp;lt;id&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty &amp;lt;name&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty$ &amp;lt;id&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=93546</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=93546"/>
		<updated>2013-08-11T02:14:13Z</updated>

		<summary type="html">&lt;p&gt;Champ: Jump Drive and Docking Module commands added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, &amp;quot;/&amp;quot;, to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.&lt;br /&gt;
&lt;br /&gt;
==Command System Features==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Command filtering&lt;br /&gt;
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.&lt;br /&gt;
|-&lt;br /&gt;
|Command echoing&lt;br /&gt;
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pimpship System Commands==&lt;br /&gt;
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''&amp;quot;Shipyard&amp;quot;'' .'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pimpship&lt;br /&gt;
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''&lt;br /&gt;
For more information, see [[dgctopic:57372|this]], and for  useful light positions see [[dgctopic:70122|here]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showsetup&lt;br /&gt;
|Displays the current lights on your ship in the following format:&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;'''Hard Point ID''' | Hard Point Name : Current Light Mounted&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial&amp;lt;br&amp;gt;________02 | HpRunningLight02 : SlowSmallPurple&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showitems&lt;br /&gt;
|Displays all the lights that can be changed via /setitem.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setitem &amp;lt;hardpoint id&amp;gt; &amp;lt;new item id&amp;gt;&lt;br /&gt;
|Changes one of your ship's lights.&lt;br /&gt;
The Hardpoint ID will be one of the numbers listed with /showsetup.&lt;br /&gt;
The Item ID will be one of the numbers listed with /showitems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /setitem 01 03 &amp;lt;br&amp;gt;''Changes your first light to light 03 (LargeOrangeStrobe)''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/buynow&lt;br /&gt;
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;249px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/help&lt;br /&gt;
|Displays all currently available server commands. Aliases are /h and /?.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/restart &amp;lt;setting&amp;gt;&lt;br /&gt;
|Sends you to the main planet of the area you typed in the setting, gives you a fully outfitted [[CSV]] and makes you neutral with everyone in that house. Note that the [[Corsair]] and [[Outcast]] restart commands will make you an enemy to lawfuls. In the case of the miner the command gives you a [[Surveyor]] (instead of a CSV) and makes you unfriendly with all the mining factions. '''This command also resets the characters cash, so be sure not to load it up with cash untill after you use it.'''&lt;br /&gt;
The settings are:&lt;br /&gt;
*[[Liberty Republic|Liberty]]&lt;br /&gt;
*[[Kingdom of Bretonia|Bretonia]]&lt;br /&gt;
*[[Kusari Empire|Kusari]]&lt;br /&gt;
*[[Federal Republic of Rheinland|Rheinland]]&lt;br /&gt;
*[[Kingdom of Gallia|Gallia]]&lt;br /&gt;
*[[Outcasts|Outcast]]&lt;br /&gt;
*[[Corsairs|Corsair]]&lt;br /&gt;
*[[Freelancer|Freelancer]]&lt;br /&gt;
*Miner (ship: surveyor)&lt;br /&gt;
*[[Nomads|Nomads]] (ship: camera ship)&lt;br /&gt;
*[[The Order|Order]]&lt;br /&gt;
*[[Kusari Exiles|KuExiles]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/renameme &amp;lt;new name&amp;gt; &amp;lt;tag password&amp;gt;&lt;br /&gt;
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a password, it should be entered in &amp;lt;tag password&amp;gt;. This is NOT the master password for the tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set movecharcode &amp;lt;code&amp;gt;&lt;br /&gt;
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/movechar &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt;&lt;br /&gt;
|Transfers &amp;lt;charname&amp;gt; to the account of the character currently being used.  '''Costs 2,000,000'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/stuck&lt;br /&gt;
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droprep&lt;br /&gt;
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/autobuy &amp;lt;param&amp;gt; [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Let's you specify which Items should be purchased automatically after you land.&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*info - displays current autobuy settings&lt;br /&gt;
*missiles - enable/disable autobuy for missiles&lt;br /&gt;
*torps - enable/disable autobuy for torpedoes&lt;br /&gt;
*mines - enable/disable autobuy for mines&lt;br /&gt;
*cd - enable/disable autobuy for cruise disruptors&lt;br /&gt;
*cm - enable/disable autobuy for countermeasures&lt;br /&gt;
*reload - enable/disable autobuy for nanobots/batteries&lt;br /&gt;
*all - enable/disable autobuy for everything&lt;br /&gt;
&lt;br /&gt;
 Note: Autobuy settings are saved for each individual character.&lt;br /&gt;
 Example: /autobuy all on (sets autobuy on for all items)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/coin&lt;br /&gt;
|Flips a coin and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dice&lt;br /&gt;
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/id&lt;br /&gt;
|Displays your current client ID.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ids&lt;br /&gt;
|Displays ID numbers of all online players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping&lt;br /&gt;
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping &amp;lt;charname&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get IDs by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ping$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get ID numbers by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pingtarget&lt;br /&gt;
|Displays the connection statistics of the currently targeted player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pos&lt;br /&gt;
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/time&lt;br /&gt;
|Shows current time in Sirius Mean Time. Useful for Screenshots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
{{Warning|The &amp;quot;setmsg&amp;quot; commands are disabled on the Discovery RP 24/7 server. See also the [[dgctopic:97401|official announcement from 21.04.2013]].}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/local &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/l&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setmsg &amp;lt;N&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in &amp;lt;message&amp;gt; this tag will be replaced with the current target name. If a #c tag is in &amp;lt;message&amp;gt; this tag will be replaced with your current map grid location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showmsgs&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Show the message slot contents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Send the message N to local system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/system&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/s&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to system chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/group&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/g&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to group chat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target&amp;lt;N&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to the current/last target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/target &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/t&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your last selected target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/reply &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/r&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the last sender of your last private message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemsg &amp;lt;charname&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to &amp;lt;charname&amp;gt;; if &amp;lt;charname&amp;gt; is offline the message will be delivered when they return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factionmsg &amp;lt;tag&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fm&lt;br /&gt;
|Send message to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/lastpm&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&lt;br /&gt;
|Shows the last pm sender and current/last selected target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inline Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Showing your location&lt;br /&gt;
|If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 1 Neural-network communications test. Transmitting from approximately #c &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/1' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Transmitting from approximately G-7&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Showing your target&lt;br /&gt;
|If a preset message contains '#t' then this will be substituted with your current target. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 2 Neural-network communications test. Hail #t &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/2' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Hail {target selected}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Option Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignore &amp;lt;charname&amp;gt; [&amp;lt;flags&amp;gt;]&lt;br /&gt;
|Ignores chat/messages from a certain player&lt;br /&gt;
Options &amp;lt;charname&amp;gt;: Name of the character you want to ignore. It's case insensitive.&lt;br /&gt;
Options &amp;lt;flags&amp;gt; (not a mandatory parameter):&lt;br /&gt;
*p - only affects private chat&lt;br /&gt;
*i - only partial match of &amp;lt;charname&amp;gt;, e.g. &amp;quot;ooRP|&amp;quot; for &amp;quot;ooRP|Pie-Rat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with &amp;quot;ooRP|&amp;quot;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/ignorelist&lt;br /&gt;
|Displays list of ignored players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/delignore &amp;lt;id&amp;gt; [&amp;lt;id2&amp;gt; &amp;lt;id3&amp;gt; ...]&lt;br /&gt;
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/set chattime &amp;lt;on|off&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsg &amp;lt;param&amp;gt;&lt;br /&gt;
|Allows you to reduce showing death messages&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*all - all death messages are displayed&lt;br /&gt;
*system - only death messages in the current system are displayed&lt;br /&gt;
*self - only death messages related to your characters are displayed&lt;br /&gt;
*none - no death messages&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsg system&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set diemsgsize &amp;lt;size&amp;gt;&lt;br /&gt;
|Allows you to reduce the font size of death messages.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsgsize small&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set chatfont &amp;lt;size&amp;gt; &amp;lt;style&amp;gt;&lt;br /&gt;
|Allows you to modify system/group/private chat font and size.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
*big&lt;br /&gt;
&lt;br /&gt;
Options &amp;lt;style&amp;gt;:&lt;br /&gt;
*default&lt;br /&gt;
*bold&lt;br /&gt;
*italic&lt;br /&gt;
*underline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set chatfont small italic&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
These settings are saved for all character on current account.&lt;br /&gt;
&lt;br /&gt;
== Grouping Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i&lt;br /&gt;
|Invites a player to your group using his character name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/invite$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/i$&lt;br /&gt;
|Invites a player to your group using his ID number.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/factioninvite &amp;lt;tag&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/fi&lt;br /&gt;
|Send an invite to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/join &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/j&lt;br /&gt;
|Joins to &amp;lt;charname&amp;gt;'s group if you have been invited to the group.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Transfer Commands ==&lt;br /&gt;
'''Note: It is recommended that you type these in the &amp;lt;u&amp;gt;Console&amp;lt;/u&amp;gt; chat, so that other players do not see the account codes, character names, or amount that you have typed if you mistype the first letter.''' It is your responsibility to ensure the safety of your accounts. No refund will be guaranteed if another player &amp;quot;steals&amp;quot; your account code or money. Use at your own risk. To access the &amp;quot;console chat&amp;quot;, push enter like normal to go to chat mode, then use the arrow keys to scroll up from &amp;quot;system chat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'' '''If the cash value of any character, including resale of the ship and all equipment, exceeds 2.1 billion credits the character will become corrupted damaging the account it is on.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/set cashcode &amp;lt;code&amp;gt;&lt;br /&gt;
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/drawcash &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
|Draw the cash from &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showcash &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt;&lt;br /&gt;
|Show the cash balance for &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/givecash &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
|Give the cash to &amp;lt;charname&amp;gt;; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-game Mail Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemessage &amp;lt;charname&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm&lt;br /&gt;
|Sends private message to a character. It will be stored in their mailbox if they are not online.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/privatemessage$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/pm$&lt;br /&gt;
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/mail&lt;br /&gt;
|&lt;br /&gt;
|This command checks your mailbox for messages and can be used to view your messages.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maildel&lt;br /&gt;
|&lt;br /&gt;
|The command deletes a message from your mailbox.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal Infocards==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/showinfo [me]&lt;br /&gt;
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.&lt;br /&gt;
Limitations&lt;br /&gt;
* Part of the hud will blank out when you type /showinfo.&lt;br /&gt;
* The escape key doesn't work to close the window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setinfo &amp;lt;paragraph number&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text goes here&amp;gt; &lt;br /&gt;
|Making a player infocard. This command has the following parameters:&lt;br /&gt;
*&amp;lt;paragraph number&amp;gt;: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.&lt;br /&gt;
*&amp;lt;command&amp;gt;: 'a' for append to the paragraph and 'd' to delete all text in the paragraph&lt;br /&gt;
*&amp;lt;text goes here&amp;gt;: duh&lt;br /&gt;
&lt;br /&gt;
Limitations&lt;br /&gt;
* The number of letters is limited to about 1000. This might need to be reduced.&lt;br /&gt;
&lt;br /&gt;
See [[dgctopic:69891|the forums for feedback]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Connecticut]] Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/conn&lt;br /&gt;
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/return&lt;br /&gt;
|To use this command, dock at a base, type /return and undock. You will now be back where you were before you used /conn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Base Commands ==&lt;br /&gt;
See [[dgctopic:122507|this]], [[dgctopic:122508|this]] and [[dgctopic:123527|this]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base deploy &amp;lt;password&amp;gt; &amp;lt;base name&amp;gt;&lt;br /&gt;
|Once you are sure you are ready to deploy your base, type the command.&lt;br /&gt;
&amp;lt;password&amp;gt; Your base admin password (no spaces, no character limit imposed).&lt;br /&gt;
&amp;lt;base name&amp;gt; The displayed name of your base (spaces allowed, 60 characters max).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base login &amp;lt;password&amp;gt;&lt;br /&gt;
|Allows an administrator to access the base command functions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lstpwd&lt;br /&gt;
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base addpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Adds an administrator password to the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base rmpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Removes an administrator password from the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base info &amp;lt;paragraph&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.&lt;br /&gt;
&amp;lt;paragraph&amp;gt; The paragraph number in the range 1-5.&lt;br /&gt;
&amp;lt;command&amp;gt; The command to perform on the paragraph, 'a' for append and 'd' for delete&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod list&lt;br /&gt;
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; | /base buildmod construct &amp;lt;slot&amp;gt; &amp;lt;module number&amp;gt;&lt;br /&gt;
|Starts constructing the specified module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base buildmod destroy &amp;lt;slot&amp;gt;&lt;br /&gt;
|Destroys the module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base defensemode [mode]&lt;br /&gt;
|Set or display the defense mode of the base. There are three available modes you can set:&lt;br /&gt;
*''0'': Neutral to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''1'': Hostile to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''2'': Neutral to non-allied ships, unrestricted docking rights.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base addtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base rmtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base lsttag&lt;br /&gt;
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod list&lt;br /&gt;
|Show factory modules, item types and build status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod add &amp;lt;index&amp;gt; &amp;lt;type&amp;gt;&lt;br /&gt;
|Add item &amp;lt;type&amp;gt; to factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/base facmod clear &amp;lt;index&amp;gt;&lt;br /&gt;
|Clear build queue for factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |&amp;lt;nowiki&amp;gt;/base shieldmod [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank status&lt;br /&gt;
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank deposit &amp;lt;credits&amp;gt;&lt;br /&gt;
|Add credits to the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bank withdraw &amp;lt;credits&amp;gt;&lt;br /&gt;
|Remove credits from the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop status&lt;br /&gt;
|Lists commodities, prices and buy/sell status for all goods held by the base.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/shop price &amp;lt;index&amp;gt; &amp;lt;price&amp;gt; [buyonly]&lt;br /&gt;
|This command allows the price of goods in the shop to be controlled. The &amp;lt;index&amp;gt; refers to the number of the item as listed by the /shop status command. The &amp;lt;price&amp;gt; is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Tag Commands ==&lt;br /&gt;
&lt;br /&gt;
This system (see [[dgctopic:119286|the forum topic]]) allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/maketag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;description&amp;gt;&lt;br /&gt;
|Use this command to create a new tag. Creating a new tag costs 50 million credits.&lt;br /&gt;
The &amp;lt;tag&amp;gt; parameter is a 3-23 letter tag.&lt;br /&gt;
The &amp;lt;master password&amp;gt; is the password used to drop the faction tag (in order to change the master password) or to set the rename password.&lt;br /&gt;
The &amp;lt;description&amp;gt; is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/droptag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt;&lt;br /&gt;
|Use this command to delete a tag. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
Dropping the tag and re-creating it is the only way to change the master password.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Jump Devices|Jump]] Related Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:70977|this thread]] allows ships to jump between systems in Sirius.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/survey&lt;br /&gt;
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Category:Jump Devices|Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/setcoords&lt;br /&gt;
|This command sets the coordinates for the destination of your jump and is used on the ship with a [[Category:Jump Devices|Jump Drive]] mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/charge&lt;br /&gt;
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jump&lt;br /&gt;
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Docking Module]] Commands ==&lt;br /&gt;
&lt;br /&gt;
The [[Docking Module]], first detailed in [[dgctopic:70977|this thread]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/dock&lt;br /&gt;
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/allowdock&lt;br /&gt;
|This command authorises the request of a ship to dock to yours.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/stdocked&lt;br /&gt;
|A docking module carrier may see which ships are docked by using this command.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/jettisonship &amp;lt;shipname&amp;gt;&lt;br /&gt;
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the &amp;lt;shipname&amp;gt; field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Bounties ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty &amp;lt;name&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/bounty$ &amp;lt;id&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty &amp;lt;name&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family: monospace; text-align: center;&amp;quot; |/clearbounty$ &amp;lt;id&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=%22Shire%22_Bretonian_Container_Transport&amp;diff=89695</id>
		<title>&quot;Shire&quot; Bretonian Container Transport</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=%22Shire%22_Bretonian_Container_Transport&amp;diff=89695"/>
		<updated>2013-04-15T09:13:49Z</updated>

		<summary type="html">&lt;p&gt;Champ: Removed gabble about NPC CDs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|4.86}}&lt;br /&gt;
{{Ship Infobox&lt;br /&gt;
| name = &amp;quot;Shire&amp;quot; Bretonian Container Transport&lt;br /&gt;
| image = Shire-s.png&lt;br /&gt;
| shipclass = TRANSPORT&lt;br /&gt;
| shipowner = {{House Link | Bretonia}}&lt;br /&gt;
| turrets = 12&lt;br /&gt;
| hull = 150000&lt;br /&gt;
| cargo = 4200&lt;br /&gt;
| maxregens = 500&lt;br /&gt;
| optwepclass = 4&lt;br /&gt;
| maxwepclass = 4&lt;br /&gt;
| maxshieldclass = 7&lt;br /&gt;
| maxspeed = 80&lt;br /&gt;
| maxthrust = 140&lt;br /&gt;
| maxpower = 90000&lt;br /&gt;
| recharge = 7500&lt;br /&gt;
| hullcost = 100000000&lt;br /&gt;
| fullcost = 100614750&lt;br /&gt;
| maxturn = 11.46&lt;br /&gt;
| techmix = Bretonia Civilian Ships&lt;br /&gt;
| specialslot = 1&lt;br /&gt;
| dockbays = 1&lt;br /&gt;
| nickname = dsy_bret_ctrans&lt;br /&gt;
}}&lt;br /&gt;
This ship is constructed by Borderworlds Exports for use by Bretonian firms when large amounts of cargo need serious protection. It follows the Bretonian tradition of relying on heavy armour and powerful armaments to defend itself, as opposed to any sort of finesse or delicate handling. This works extremely well, its vast size allowing for a generous cargo hold as well as a power core and armor suite that is nothing short of terrifying for those pirates that may think of robbing it.&lt;br /&gt;
&lt;br /&gt;
The Shire is used on all major trade routes frequented by Bretonian corporations, not being so common on the minor ones as other, lighter, vessels due to it developing a reputation for being somewhat awkward and clumsy in asteroid fields. However, in space which is easier to navigate, this container transport is seen as one of the most difficult to attack in all Sirius.&lt;br /&gt;
==Handling==&lt;br /&gt;
* This ship is too large to use docking bays, it must use mooring points.&lt;br /&gt;
{{Review|[[user:gurk1s|Gurk1s]]|&lt;br /&gt;
Shire is one heck of a ship. It's much better looking then [[Akegata]], More popular too, as I have seen been used by both Bretonian and Liberty corporations alike. The cargo hold is much smaller compared to the bigger trains and tankers, but it compensates by having 12 guns and a 90k power core to go along with it. Because of that, Shire and Akegata are the the most defended transports available in the market today. Able to fire all guns forwards, backwards, and even at some angles to sides it can quite easily defend itself from pirates. It should be equipped with Transport Turrets [[Transport Turret Type 1|type 1]],[[Transport Turret Type 3|3]],[[Transport Turret Type 4|4]], as [[Transport Turret Type 2|type 2]] are to slow to counter Fighters and bombers. My Verdict is once you get your first 100 millions, you should consider getting Shire and sticking with it until you can get an [[Stork]], or just buying it and sticking with it like I did.&lt;br /&gt;
A little Edit: [[Titanic]] is another alternative to Shire, with more cargo, but less guns and a smaller power core.  |4.86}}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt; This ship is '''highly''' susceptible to [[Cruise Disruptors]] of '''all types'''.&lt;br /&gt;
&lt;br /&gt;
==Hardpoints==&lt;br /&gt;
*12 [[Class 4 Turrets|Transport Turrets]]&lt;br /&gt;
==Purchase Includes==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*1 [[Scanners|Deep Scanner]] ($14,750)&lt;br /&gt;
*1 [[Shields|Civilian Transport Shield]] ($600,000)&lt;br /&gt;
}}&lt;br /&gt;
==Availability==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Base!!Owner!!System!!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarborough Station]]||[[Border World Exports]]||[[Newcastle]]||[[Bretonia]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Bretonia]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Ship_Portal&amp;diff=88055</id>
		<title>Ship Portal</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Ship_Portal&amp;diff=88055"/>
		<updated>2013-02-10T10:41:58Z</updated>

		<summary type="html">&lt;p&gt;Champ: Collective nouns are not to be confused with categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|4.86}}&lt;br /&gt;
&amp;lt;div&amp;gt;{{PTOC}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-section&amp;quot; | Spaceship Portal&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ShipPortalPic.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxtoc&amp;quot; |&lt;br /&gt;
'''Quicklinks''' &lt;br /&gt;
*[[Fighters]]&lt;br /&gt;
*[[Bombers]]&lt;br /&gt;
*[[Freighters]]&lt;br /&gt;
*[[Transports]]&lt;br /&gt;
*[[Gunboats]]&lt;br /&gt;
*[[Capital Ships]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To the humans of the 3rd millennium, owning a spaceship is like owning a car was to their 21st century-ancestors. Space itself may be a vacuum, but in [[Geography|C-110]], it is sprawling with life: small shuttles like the [[Starflier]] or [[Startracker]] are available to even the lesser-off citizens of the colonies and are often used for inter-city or in-system travel; giant freighters and transports piloted by corporate employees cloud the sky; [[Mercenary ID|mercenaries]] showcase their newest [[Eagle|Eagles]], [[Roc|Rocs]] and - if they are really wealthy - [[Raven's Talon|Raven's Talons]]; Gunboats accompany majestic Cruisers, Carriers and Battleships commissioned by the most distinguished military officers. &lt;br /&gt;
&lt;br /&gt;
Of course many groups jealously guard their ships and technology, especially that of a military nature, for more information see [[Tech Chart|Technology Accessibility]].&lt;br /&gt;
&lt;br /&gt;
When purchased, Transport, Gunboat, Cruiser and Battleship class vessels will show up as a &amp;quot;Freighter&amp;quot; on the ship purchase dialog. This is because the Freelancer game itself was never intended to have these ship classes available to players, and cannot be fixed. Refer to the info card to review the actual ship class. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
'''[[Liberty]]''' and criminal ships: [[Liberty ships]]&lt;br /&gt;
&lt;br /&gt;
'''[[Bretonia]]''' and criminal ships: [[bretonian ships|Bretonian ships]]&lt;br /&gt;
&lt;br /&gt;
'''[[Rheinland]]''' and criminal ships: [[Rheinland ships]]&lt;br /&gt;
&lt;br /&gt;
'''[[Kusari]]''' and criminal ships: [[Kusari ships]]&lt;br /&gt;
&lt;br /&gt;
'''[[Gallia]]''' and criminal ships: [[Gallic ships]]&lt;br /&gt;
&lt;br /&gt;
'''[[Corsair]]''' and '''[[Outcast]]''' ships: [[Hispania ships]]&lt;br /&gt;
&lt;br /&gt;
'''[[AI]]''', [[Wilde]] and [[Nomads]] ships: [[Alien ships]]&lt;br /&gt;
&lt;br /&gt;
'''Ships of independent Faction: [[Independent ships]]&lt;br /&gt;
&lt;br /&gt;
'''[[Border Worlds]]''' ships and sub-lines: [[Border World Ships|Border World ships]]&lt;br /&gt;
&lt;br /&gt;
Civilian ships: [[Civilian ships]]&lt;br /&gt;
&lt;br /&gt;
=Fighters=&lt;br /&gt;
&lt;br /&gt;
[[image:IvoryRT.png|left|thumb|160px|[[Ivory]]'s [[Raven's Talon]] VHF]]&lt;br /&gt;
A [[fighter]] is a (para)military spaceship primarily designed for attacking other small vessels. Fighters are comparatively small, fast, and maneuverable. They are one of the most commonly used class of ships in the Colonies. The Fighter class is split into 4 subclasses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Light Fighters]]''' are the most nimble craft among the Fighter class. They are extremely agile, but this comes at the price of heavy armor and firepower. Light Fighters are used for racing, scout missions, intercepting heavier Fighter and Bomber vessels and civilian transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Heavy Fighters]]''' are a hybrid class between Light Fighters and Very Heavy Fighters. They are more agile than the latter, and pack more armor and gun slots than the former. They are sometimes used in interceptor roles, though often overlooked in favor of their bigger brothers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Very Heavy Fighters]]''' are the tools of trade of military pilots and elite security personnel. They are fairly well armored and can rain down blazing death upon their enemies; especially Bombers will quickly fall victim to their guns, and others, like the [[Liberty Rogues|Rogue]] [[Werewolf]] come close to ultralight Gunboat-Bomber hybrids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Super Heavy Fighters]]''' are rather unique ships; some of them, like the [[Spatial]], are deep space reconnaissance craft. The only things they all have in common are their low Bomber-like agility, a huge powerplant and the thickness of their hull plates.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=Bombers=&lt;br /&gt;
&lt;br /&gt;
[[image:zomgbomber.png|right|thumb|160px|A [[Roc]] floating in the colorful [[Tau-29]] system]]&lt;br /&gt;
'''[[Bombers]]''' are military vessels built to take on heavier ships like Gunboats, Transports and capital warships. They can be equipped with [[Class 6 Guns|Bomber guns]] as well as [[Class 1 Guns|heavy energy weaponry]] which, while being rather ineffective against fighters and other bombers, can seriously hurt larger ships, which in turn often employ fighter wings to fend off approaching bombers.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=Cargo ships=&lt;br /&gt;
&lt;br /&gt;
[[image:zomgtransport.png|left|thumb|160px|A [[Ragnar|&amp;quot;Ragnar&amp;quot; Rheinland Armored Transport]] in transit]]&lt;br /&gt;
As their name indicates, cargo ships are used to move [[Commodities|cargo]] through space. They are divided into three classes:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Freighters]]''' are more agile, but much smaller than Transports. They are mostly used by small-time entrepreneurs and independent traders who cannot afford a larger &amp;quot;cashcow&amp;quot; (a fairly common slang term for Transport).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Transports]]''' are big, heavy beasts of burden. They are about as agile as a brick, and their turrets pose nearly no threat to marauding pirates, but they can carry gargantuan amounts of cargo. Because of their high profit generation capabilities, they are prime targets for pirates, and thus, corporations often employ fighter wings as &amp;quot;bodyguards&amp;quot;, but with little success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Liners]]''' are large, slightly more defended ships specifically designed to transport people- although they are capable of filling their holds with other commodities as well.  Most factions do not have access to Liners, and those that do have it specifically listed on their ID.  For other purposes, a liner is exactly like a transport, just with more armor and firepower.&lt;br /&gt;
[[image:Enterprise-s.png|right|thumb|160px|[[Enterprise]] class liner.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Gunboats and Gunships=&lt;br /&gt;
&lt;br /&gt;
[[image:lcsvvictorious.png|right|thumb|160px|A Type-23-[[Liberty Gunboat]]]]&lt;br /&gt;
'''[[Gunboat]]''' is the designation given to the smallest and most agile class of warships. Like other warships, they are rather restricted in who can be sold one. However, Freelancers, Mercenaries, and those with strong factional ties have been known to pilot these.  The term '''Gunships''' is sometimes used to describe the smaller, more agile of gunboats that rely on their agility over offensive and defensive strength to survive and complete their objective.&lt;br /&gt;
:One must also note that while the distinction between &amp;quot;gunship&amp;quot; and &amp;quot;gunboat&amp;quot; is somewhat common, the Discovery mod (as of 4.85) does not recognize the distinction.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Capital Ships=&lt;br /&gt;
&lt;br /&gt;
[[image:zomgcap.png|right|thumb|160px|Battlestar-class carrier. Decommissioned in late 816 [[A.S.]]]]&lt;br /&gt;
[[Capital ships]] are heavy warships and the largest constructs that can still be called ships. Capships can be anything between an elegant Cruiser and a gargantuan Battleship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Cruisers]]''' are long-range bombardment ships. Their heavy artillery is quite capable of damaging Carriers and Battleships from afar and anything smaller caught in the crossfire will be eviscerated almost instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Capital_ships#Battlecruisers_and_Light_Carriers|Battlecruisers]]''' stand between Cruisers and Battleships when it comes to firepower. They are usually deployed on force reconnaissance missions, and in fleet engagements can dominate hostile cruisers, screening friendly battleships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Battleships]]''' are the floating fortresses of space. They are machines of destruction, capable of tearing apart all ships in range, glassing entire planets, but unable to defend from long ranged strikes of bombers and cruisers.&lt;br /&gt;
'''[[Capital_ships#Battleships.2C_Dreadnoughts.2C_and_Heavy_Carriers|Carriers]]''' are Battleships which exchange some guns for giant hangars and launch tubes capable of unleashing a swarm of fighters and bombers upon their enemies.&lt;br /&gt;
[[image:RheinBS-s.png|right|thumb|160px|[[Rheinland Battleship]], currently in use.]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=72172</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=72172"/>
		<updated>2012-07-11T04:18:49Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added renameme tag password parameter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, &amp;quot;/&amp;quot;, to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.&lt;br /&gt;
&lt;br /&gt;
==Command System Features==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Command filtering&lt;br /&gt;
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.&lt;br /&gt;
|-&lt;br /&gt;
|Command echoing&lt;br /&gt;
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pimpship System Commands==&lt;br /&gt;
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''&amp;quot;Shipyard&amp;quot;'' .'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/pimpship&lt;br /&gt;
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''&lt;br /&gt;
For more information, see [[dgctopic:57372|this]], and for  useful light positions see [[dgctopic:70122|here]].&lt;br /&gt;
|-&lt;br /&gt;
|/showsetup&lt;br /&gt;
|Displays the current lights on your ship in the following format:&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;'''Hard Point ID''' | Hard Point Name : Current Light Mounted&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial&amp;lt;br&amp;gt;________02 | HpRunningLight02 : SlowSmallPurple&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/showitems&lt;br /&gt;
|Displays all the lights that can be changed via /setitem.&lt;br /&gt;
|-&lt;br /&gt;
|/setitem &amp;lt;hardpoint id&amp;gt; &amp;lt;new item id&amp;gt;&lt;br /&gt;
|Changes one of your ship's lights.&lt;br /&gt;
The Hardpoint ID will be one of the numbers listed with /showsetup.&lt;br /&gt;
The Item ID will be one of the numbers listed with /showitems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /setitem 01 03 &amp;lt;br&amp;gt;''Changes your first light to light 03 (LargeOrangeStrobe)''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/buynow&lt;br /&gt;
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;249px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/help&lt;br /&gt;
|Displays all currently available server commands. Aliases are /h and /?.&lt;br /&gt;
|-&lt;br /&gt;
|/restart &amp;lt;setting&amp;gt;&lt;br /&gt;
|Sends you to the main planet of the area you typed in the setting, gives you a fully outfitted [[CSV]] and makes you neutral with everyone in that house. Note that the [[Corsair]] and [[Outcast]] restart commands will make you an enemy to lawfuls. In the case of the miner the command gives you a [[Basalt]] (instead of a CSV) and makes you neutral with all the mining factions. '''This command also resets the characters cash, so be sure not to load it up with cash untill after you use it.'''&lt;br /&gt;
The settings are:&lt;br /&gt;
*[[Liberty Republic|Liberty]]&lt;br /&gt;
*[[Kingdom of Bretonia|Bretonia]]&lt;br /&gt;
*[[Kusari Empire|Kusari]]&lt;br /&gt;
*[[Federal Republic of Rheinland|Rheinland]]&lt;br /&gt;
*[[Kingdom of Gallia|Gallia]]&lt;br /&gt;
*[[Outcasts|Outcast]]&lt;br /&gt;
*[[Corsairs|Corsair]]&lt;br /&gt;
*Miner&lt;br /&gt;
*[[Crusader - B-907A Bretonia Heavy Fighter|Crusader]] - This command and the one below it were used for a Mk I fighter event in [[Leeds]].  They have been disabled following the conclusion of that event.&lt;br /&gt;
*[[Dragon - J10P - 15P Kusari Heavy Fighter|Dragon]] - See above.&lt;br /&gt;
|-&lt;br /&gt;
|/renameme &amp;lt;new name&amp;gt; &amp;lt;tag password&amp;gt;&lt;br /&gt;
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a password, it should be entered in &amp;lt;tag password&amp;gt;. This is NOT the master password for the tag.&lt;br /&gt;
|-&lt;br /&gt;
|/set movecharcode &amp;lt;code&amp;gt;&lt;br /&gt;
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.&lt;br /&gt;
|-&lt;br /&gt;
|/movechar &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt;&lt;br /&gt;
|Transfers &amp;lt;charname&amp;gt; to the account of the character currently being used.  '''Costs 2,000,000'''.&lt;br /&gt;
|-&lt;br /&gt;
|/stuck&lt;br /&gt;
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.&lt;br /&gt;
|-&lt;br /&gt;
|/droprep&lt;br /&gt;
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/autobuy &amp;lt;param&amp;gt; [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Let's you specify which Items should be purchased automatically after you land.&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*info - displays current autobuy settings&lt;br /&gt;
*missiles - enable/disable autobuy for missiles&lt;br /&gt;
*torps - enable/disable autobuy for torpedoes&lt;br /&gt;
*mines - enable/disable autobuy for mines&lt;br /&gt;
*cd - enable/disable autobuy for cruise disruptors&lt;br /&gt;
*cm - enable/disable autobuy for countermeasures&lt;br /&gt;
*reload - enable/disable autobuy for nanobots/batteries&lt;br /&gt;
*all - enable/disable autobuy for everything&lt;br /&gt;
&lt;br /&gt;
 Note: Autobuy settings are saved for each individual character.&lt;br /&gt;
 Example: /autobuy all on (sets autobuy on for all items)&lt;br /&gt;
|-&lt;br /&gt;
|/coin&lt;br /&gt;
|Flips a coin and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
|/dice&lt;br /&gt;
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
|/id&lt;br /&gt;
|Displays your current client ID.&lt;br /&gt;
|-&lt;br /&gt;
|/ids&lt;br /&gt;
|Displays ID numbers of all online players.&lt;br /&gt;
|-&lt;br /&gt;
|/ping&lt;br /&gt;
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)&lt;br /&gt;
|-&lt;br /&gt;
|/ping &amp;lt;charname&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get IDs by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
|/ping$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get ID numbers by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
|/pingtarget&lt;br /&gt;
|Displays the connection statistics of the currently targeted player.&lt;br /&gt;
|-&lt;br /&gt;
|/pos&lt;br /&gt;
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.&lt;br /&gt;
|-&lt;br /&gt;
|/time&lt;br /&gt;
|Shows current time in Sirius Mean Time. Useful for Screenshots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/system &amp;lt;message&amp;gt;&lt;br /&gt;
|/s&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the system chat&lt;br /&gt;
|-&lt;br /&gt;
|/local &amp;lt;message&amp;gt;&lt;br /&gt;
|/l&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your local system chat&lt;br /&gt;
|-&lt;br /&gt;
|/group &amp;lt;message&amp;gt;&lt;br /&gt;
|/g&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your group&lt;br /&gt;
|-&lt;br /&gt;
|/setmsg &amp;lt;N&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in &amp;lt;message&amp;gt; this tag will be replaced with the current target name. If a #c tag is in &amp;lt;message&amp;gt; this tag will be replaced with your current map grid location.&lt;br /&gt;
|-&lt;br /&gt;
|/showmsgs&lt;br /&gt;
|&lt;br /&gt;
|Show the message slot contents&lt;br /&gt;
|-&lt;br /&gt;
|/&amp;lt;N&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Send the message N to local system chat&lt;br /&gt;
|-&lt;br /&gt;
|/system&amp;lt;N&amp;gt;&lt;br /&gt;
|/s&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to system chat&lt;br /&gt;
|-&lt;br /&gt;
|/group&amp;lt;N&amp;gt;&lt;br /&gt;
|/g&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to group chat&lt;br /&gt;
|-&lt;br /&gt;
|/target&amp;lt;N&amp;gt;&lt;br /&gt;
|/t&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to the current/last target&lt;br /&gt;
|-&lt;br /&gt;
|/target &amp;lt;message&amp;gt;&lt;br /&gt;
|/t&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your last selected target&lt;br /&gt;
|-&lt;br /&gt;
|/reply &amp;lt;message&amp;gt;&lt;br /&gt;
|/r&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the last sender of your last private message&lt;br /&gt;
|-&lt;br /&gt;
|/privatemsg &amp;lt;charname&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
|/pm&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to &amp;lt;charname&amp;gt;; if &amp;lt;charname&amp;gt; is offline the message will be delivered when they return&lt;br /&gt;
|-&lt;br /&gt;
|/factionmsg &amp;lt;tag&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
|/fm&lt;br /&gt;
|Send message to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
|/lastpm&lt;br /&gt;
|&lt;br /&gt;
|Shows the last pm sender and current/last selected target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inline Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Showing your location&lt;br /&gt;
|If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 1 Neural-network communications test. Transmitting from approximately #c &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/1' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Transmitting from approximately G-7&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Showing your target&lt;br /&gt;
|If a preset message contains '#t' then this will be substituted with your current target. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 2 Neural-network communications test. Hail #t &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/2' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Hail {target selected}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Option Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/ignore &amp;lt;charname&amp;gt; [&amp;lt;flags&amp;gt;]&lt;br /&gt;
|Ignores chat/messages from a certain player&lt;br /&gt;
Options &amp;lt;charname&amp;gt;: Name of the character you want to ignore. It's case insensitive.&lt;br /&gt;
Options &amp;lt;flags&amp;gt; (not a mandatory parameter):&lt;br /&gt;
*p - only affects private chat&lt;br /&gt;
*i - only partial match of &amp;lt;charname&amp;gt;, e.g. &amp;quot;ooRP|&amp;quot; for &amp;quot;ooRP|Pie-Rat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with &amp;quot;ooRP|&amp;quot;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/ignorelist&lt;br /&gt;
|Displays list of ignored players.&lt;br /&gt;
|-&lt;br /&gt;
|/delignore &amp;lt;id&amp;gt; [&amp;lt;id2&amp;gt; &amp;lt;id3&amp;gt; ...]&lt;br /&gt;
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/set chattime &amp;lt;on|off&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
|/set diemsg &amp;lt;param&amp;gt;&lt;br /&gt;
|Allows you to reduce showing death messages&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*all - all death messages are displayed&lt;br /&gt;
*system - only death messages in the current system are displayed&lt;br /&gt;
*self - only death messages related to your characters are displayed&lt;br /&gt;
*none - no death messages&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsg system&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/set diemsgsize &amp;lt;size&amp;gt;&lt;br /&gt;
|Allows you to reduce the font size of death messages.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsgsize small&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/set chatfont &amp;lt;size&amp;gt; &amp;lt;style&amp;gt;&lt;br /&gt;
|Allows you to modify system/group/private chat font and size.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
*big&lt;br /&gt;
&lt;br /&gt;
Options &amp;lt;style&amp;gt;:&lt;br /&gt;
*default&lt;br /&gt;
*bold&lt;br /&gt;
*italic&lt;br /&gt;
*underline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set chatfont small italic&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
These settings are saved for all character on current account.&lt;br /&gt;
&lt;br /&gt;
== Grouping Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/invite &amp;lt;charname&amp;gt;&lt;br /&gt;
|/i&lt;br /&gt;
|Invites a player to your group using his character name.&lt;br /&gt;
|-&lt;br /&gt;
|/invite$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|/i$&lt;br /&gt;
|Invites a player to your group using his ID number.&lt;br /&gt;
|-&lt;br /&gt;
|/factioninvite &amp;lt;tag&amp;gt;&lt;br /&gt;
|/fi&lt;br /&gt;
|Send an invite to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
|/join &amp;lt;charname&amp;gt;&lt;br /&gt;
|/j&lt;br /&gt;
|Joins to &amp;lt;charname&amp;gt;'s group if you have been invited to the group.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Transfer Commands ==&lt;br /&gt;
'''Note: It is recommended that you type these in the &amp;lt;u&amp;gt;Console&amp;lt;/u&amp;gt; chat, so that other players do not see the account codes, character names, or amount that you have typed if you mistype the first letter.''' It is your responsibility to ensure the safety of your accounts. No refund will be guaranteed if another player &amp;quot;steals&amp;quot; your account code or money. Use at your own risk. To access the &amp;quot;console chat&amp;quot;, push enter like normal to go to chat mode, then use the arrow keys to scroll up from &amp;quot;system chat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'' '''If the cash value of any character, including resale of the ship and all equipment, exceeds 2.1 billion credits the character will become corrupted damaging the account it is on.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/set cashcode &amp;lt;code&amp;gt;&lt;br /&gt;
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
|/drawcash &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
|Draw the cash from &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
|/showcash &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt;&lt;br /&gt;
|Show the cash balance for &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
|/givecash &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
|Give the cash to &amp;lt;charname&amp;gt;; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-game Mail Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/privatemessage &amp;lt;charname&amp;gt;&lt;br /&gt;
|/pm&lt;br /&gt;
|Sends private message to a character. It will be stored in their mailbox if they are not online.&lt;br /&gt;
|-&lt;br /&gt;
|/privatemessage$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|/pm$&lt;br /&gt;
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.&lt;br /&gt;
|-&lt;br /&gt;
|/mail&lt;br /&gt;
|&lt;br /&gt;
|This command checks your mailbox for messages and can be used to view your messages.&lt;br /&gt;
|-&lt;br /&gt;
|/maildel&lt;br /&gt;
|&lt;br /&gt;
|The command deletes a message from your mailbox.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal Infocards==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/showinfo [me]&lt;br /&gt;
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.&lt;br /&gt;
Limitations&lt;br /&gt;
* Part of the hud will blank out when you type /showinfo.&lt;br /&gt;
* The escape key doesn't work to close the window.&lt;br /&gt;
|-&lt;br /&gt;
|/setinfo &amp;lt;paragraph number&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text goes here&amp;gt; &lt;br /&gt;
|Making a player infocard. This command has the following parameters:&lt;br /&gt;
*&amp;lt;paragraph number&amp;gt;: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.&lt;br /&gt;
*&amp;lt;command&amp;gt;: 'a' for append to the paragraph and 'd' to delete all text in the paragraph&lt;br /&gt;
*&amp;lt;text goes here&amp;gt;: duh&lt;br /&gt;
&lt;br /&gt;
Limitations&lt;br /&gt;
* The number of letters is limited to about 1000. This might need to be reduced.&lt;br /&gt;
&lt;br /&gt;
See [[dgctopic:69891|the forums for feedback]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Connecticut]] commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/conn&lt;br /&gt;
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.&lt;br /&gt;
|-&lt;br /&gt;
|/return&lt;br /&gt;
|To use this command, dock at a base, type /return and undock. You will now be back where you were before you used /conn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player base commands ==&lt;br /&gt;
See [[dgctopic:122507|this]], [[dgctopic:122508|this]] and [[dgctopic:123527|this]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/base deploy &amp;lt;password&amp;gt; &amp;lt;base name&amp;gt;&lt;br /&gt;
|Once you are sure you are ready to deploy your base, type the command.&lt;br /&gt;
&amp;lt;password&amp;gt; Your base admin password (no spaces, no character limit imposed).&lt;br /&gt;
&amp;lt;base name&amp;gt; The displayed name of your base (spaces allowed, 60 characters max).&lt;br /&gt;
|-&lt;br /&gt;
|/base login &amp;lt;password&amp;gt;&lt;br /&gt;
|Allows an administrator to access the base command functions.&lt;br /&gt;
|-&lt;br /&gt;
|/base lstpwd&lt;br /&gt;
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.&lt;br /&gt;
|-&lt;br /&gt;
|/base addpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Adds an administrator password to the base.&lt;br /&gt;
|-&lt;br /&gt;
|/base rmpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Removes an administrator password from the base.&lt;br /&gt;
|-&lt;br /&gt;
|/base info &amp;lt;paragraph&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.&lt;br /&gt;
&amp;lt;paragraph&amp;gt; The paragraph number in the range 1-5.&lt;br /&gt;
&amp;lt;command&amp;gt; The command to perform on the paragraph, 'a' for append and 'd' for delete&lt;br /&gt;
|-&lt;br /&gt;
|/base buildmod list&lt;br /&gt;
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).&lt;br /&gt;
|-&lt;br /&gt;
|/base buildmod construct &amp;lt;module number&amp;gt; &amp;lt;slot&amp;gt;&lt;br /&gt;
|Starts constructing the specified module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
|/base buildmod destroy &amp;lt;slot&amp;gt;&lt;br /&gt;
|Destroys the module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
|/base defensemode [mode]&lt;br /&gt;
|Set or display the defense mode of the base. There are three available modes you can set:&lt;br /&gt;
*''0'': Neutral to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''1'': Hostile to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''2'': Neutral to non-allied ships, unrestricted docking rights.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/base addtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/base rmtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
|/base lsttag&lt;br /&gt;
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
|/base facmod list&lt;br /&gt;
|Show factory modules, item types and build status.&lt;br /&gt;
|-&lt;br /&gt;
|/base facmod add &amp;lt;index&amp;gt; &amp;lt;type&amp;gt;&lt;br /&gt;
|Add item &amp;lt;type&amp;gt; to factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/base facmod clear &amp;lt;index&amp;gt;&lt;br /&gt;
|Clear build queue for factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/base shieldmod [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.&lt;br /&gt;
|-&lt;br /&gt;
|/bank status&lt;br /&gt;
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|/bank deposit &amp;lt;credits&amp;gt;&lt;br /&gt;
|Add credits to the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
|/bank withdraw &amp;lt;credits&amp;gt;&lt;br /&gt;
|Remove credits from the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
|/shop status&lt;br /&gt;
|Lists commodities, prices and buy/sell status for all goods held by the base.&lt;br /&gt;
|-&lt;br /&gt;
|/shop price &amp;lt;index&amp;gt; &amp;lt;price&amp;gt; [buyonly]&lt;br /&gt;
|This command allows the price of goods in the shop to be controlled. The &amp;lt;index&amp;gt; refers to the number of the item as listed by the /shop status command. The &amp;lt;price&amp;gt; is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction tag commands ==&lt;br /&gt;
&lt;br /&gt;
This system (see [http://discoverygc.com/forums/index.php?showtopic=119286 here]) allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/maketag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;description&amp;gt;&lt;br /&gt;
|Use this command to create a new tag. Creating a new tag costs 50 million credits.&lt;br /&gt;
The &amp;lt;tag&amp;gt; parameter is a 3-23 letter tag.&lt;br /&gt;
The &amp;lt;master password&amp;gt; is the password used to drop the faction tag (in order to change the master password) or to set the rename password.&lt;br /&gt;
The &amp;lt;description&amp;gt; is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.&lt;br /&gt;
|-&lt;br /&gt;
|/droptag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt;&lt;br /&gt;
|Use this command to delete a tag. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
Dropping the tag and re-creating it is the only way to change the master password.&lt;br /&gt;
|-&lt;br /&gt;
|/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|-&lt;br /&gt;
|/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Bounties ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/bounty &amp;lt;name&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|/bounty$ &amp;lt;id&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|/clearbounty &amp;lt;name&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|/clearbounty$ &amp;lt;id&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=72171</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Server_Commands&amp;diff=72171"/>
		<updated>2012-07-11T04:13:06Z</updated>

		<summary type="html">&lt;p&gt;Champ: Added tag protection functions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, &amp;quot;/&amp;quot;, to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.&lt;br /&gt;
&lt;br /&gt;
==Command System Features==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Command filtering&lt;br /&gt;
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.&lt;br /&gt;
|-&lt;br /&gt;
|Command echoing&lt;br /&gt;
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pimpship System Commands==&lt;br /&gt;
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''&amp;quot;Shipyard&amp;quot;'' .'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/pimpship&lt;br /&gt;
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''&lt;br /&gt;
For more information, see [[dgctopic:57372|this]], and for  useful light positions see [[dgctopic:70122|here]].&lt;br /&gt;
|-&lt;br /&gt;
|/showsetup&lt;br /&gt;
|Displays the current lights on your ship in the following format:&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;'''Hard Point ID''' | Hard Point Name : Current Light Mounted&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial&amp;lt;br&amp;gt;________02 | HpRunningLight02 : SlowSmallPurple&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/showitems&lt;br /&gt;
|Displays all the lights that can be changed via /setitem.&lt;br /&gt;
|-&lt;br /&gt;
|/setitem &amp;lt;hardpoint id&amp;gt; &amp;lt;new item id&amp;gt;&lt;br /&gt;
|Changes one of your ship's lights.&lt;br /&gt;
The Hardpoint ID will be one of the numbers listed with /showsetup.&lt;br /&gt;
The Item ID will be one of the numbers listed with /showitems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /setitem 01 03 &amp;lt;br&amp;gt;''Changes your first light to light 03 (LargeOrangeStrobe)''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/buynow&lt;br /&gt;
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;249px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/help&lt;br /&gt;
|Displays all currently available server commands. Aliases are /h and /?.&lt;br /&gt;
|-&lt;br /&gt;
|/restart &amp;lt;setting&amp;gt;&lt;br /&gt;
|Sends you to the main planet of the area you typed in the setting, gives you a fully outfitted [[CSV]] and makes you neutral with everyone in that house. Note that the [[Corsair]] and [[Outcast]] restart commands will make you an enemy to lawfuls. In the case of the miner the command gives you a [[Basalt]] (instead of a CSV) and makes you neutral with all the mining factions. '''This command also resets the characters cash, so be sure not to load it up with cash untill after you use it.'''&lt;br /&gt;
The settings are:&lt;br /&gt;
*[[Liberty Republic|Liberty]]&lt;br /&gt;
*[[Kingdom of Bretonia|Bretonia]]&lt;br /&gt;
*[[Kusari Empire|Kusari]]&lt;br /&gt;
*[[Federal Republic of Rheinland|Rheinland]]&lt;br /&gt;
*[[Kingdom of Gallia|Gallia]]&lt;br /&gt;
*[[Outcasts|Outcast]]&lt;br /&gt;
*[[Corsairs|Corsair]]&lt;br /&gt;
*Miner&lt;br /&gt;
*[[Crusader - B-907A Bretonia Heavy Fighter|Crusader]] - This command and the one below it were used for a Mk I fighter event in [[Leeds]].  They have been disabled following the conclusion of that event.&lt;br /&gt;
*[[Dragon - J10P - 15P Kusari Heavy Fighter|Dragon]] - See above.&lt;br /&gt;
|-&lt;br /&gt;
|/renameme &amp;lt;new name&amp;gt;&lt;br /&gt;
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits.&lt;br /&gt;
|-&lt;br /&gt;
|/set movecharcode &amp;lt;code&amp;gt;&lt;br /&gt;
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.&lt;br /&gt;
|-&lt;br /&gt;
|/movechar &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt;&lt;br /&gt;
|Transfers &amp;lt;charname&amp;gt; to the account of the character currently being used.  '''Costs 2,000,000'''.&lt;br /&gt;
|-&lt;br /&gt;
|/stuck&lt;br /&gt;
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.&lt;br /&gt;
|-&lt;br /&gt;
|/droprep&lt;br /&gt;
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/autobuy &amp;lt;param&amp;gt; [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Let's you specify which Items should be purchased automatically after you land.&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*info - displays current autobuy settings&lt;br /&gt;
*missiles - enable/disable autobuy for missiles&lt;br /&gt;
*torps - enable/disable autobuy for torpedoes&lt;br /&gt;
*mines - enable/disable autobuy for mines&lt;br /&gt;
*cd - enable/disable autobuy for cruise disruptors&lt;br /&gt;
*cm - enable/disable autobuy for countermeasures&lt;br /&gt;
*reload - enable/disable autobuy for nanobots/batteries&lt;br /&gt;
*all - enable/disable autobuy for everything&lt;br /&gt;
&lt;br /&gt;
 Note: Autobuy settings are saved for each individual character.&lt;br /&gt;
 Example: /autobuy all on (sets autobuy on for all items)&lt;br /&gt;
|-&lt;br /&gt;
|/coin&lt;br /&gt;
|Flips a coin and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
|/dice&lt;br /&gt;
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.&lt;br /&gt;
|-&lt;br /&gt;
|/id&lt;br /&gt;
|Displays your current client ID.&lt;br /&gt;
|-&lt;br /&gt;
|/ids&lt;br /&gt;
|Displays ID numbers of all online players.&lt;br /&gt;
|-&lt;br /&gt;
|/ping&lt;br /&gt;
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)&lt;br /&gt;
|-&lt;br /&gt;
|/ping &amp;lt;charname&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get IDs by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
|/ping$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|Displays the connection statistics of other players. You can get ID numbers by using &amp;quot;/ids&amp;quot; command.&lt;br /&gt;
|-&lt;br /&gt;
|/pingtarget&lt;br /&gt;
|Displays the connection statistics of the currently targeted player.&lt;br /&gt;
|-&lt;br /&gt;
|/pos&lt;br /&gt;
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.&lt;br /&gt;
|-&lt;br /&gt;
|/time&lt;br /&gt;
|Shows current time in Sirius Mean Time. Useful for Screenshots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/system &amp;lt;message&amp;gt;&lt;br /&gt;
|/s&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the system chat&lt;br /&gt;
|-&lt;br /&gt;
|/local &amp;lt;message&amp;gt;&lt;br /&gt;
|/l&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your local system chat&lt;br /&gt;
|-&lt;br /&gt;
|/group &amp;lt;message&amp;gt;&lt;br /&gt;
|/g&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your group&lt;br /&gt;
|-&lt;br /&gt;
|/setmsg &amp;lt;N&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in &amp;lt;message&amp;gt; this tag will be replaced with the current target name. If a #c tag is in &amp;lt;message&amp;gt; this tag will be replaced with your current map grid location.&lt;br /&gt;
|-&lt;br /&gt;
|/showmsgs&lt;br /&gt;
|&lt;br /&gt;
|Show the message slot contents&lt;br /&gt;
|-&lt;br /&gt;
|/&amp;lt;N&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Send the message N to local system chat&lt;br /&gt;
|-&lt;br /&gt;
|/system&amp;lt;N&amp;gt;&lt;br /&gt;
|/s&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to system chat&lt;br /&gt;
|-&lt;br /&gt;
|/group&amp;lt;N&amp;gt;&lt;br /&gt;
|/g&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to group chat&lt;br /&gt;
|-&lt;br /&gt;
|/target&amp;lt;N&amp;gt;&lt;br /&gt;
|/t&amp;lt;N&amp;gt;&lt;br /&gt;
|Send the message N to the current/last target&lt;br /&gt;
|-&lt;br /&gt;
|/target &amp;lt;message&amp;gt;&lt;br /&gt;
|/t&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to your last selected target&lt;br /&gt;
|-&lt;br /&gt;
|/reply &amp;lt;message&amp;gt;&lt;br /&gt;
|/r&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to the last sender of your last private message&lt;br /&gt;
|-&lt;br /&gt;
|/privatemsg &amp;lt;charname&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
|/pm&lt;br /&gt;
|Send &amp;lt;message&amp;gt; to &amp;lt;charname&amp;gt;; if &amp;lt;charname&amp;gt; is offline the message will be delivered when they return&lt;br /&gt;
|-&lt;br /&gt;
|/factionmsg &amp;lt;tag&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
|/fm&lt;br /&gt;
|Send message to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
|/lastpm&lt;br /&gt;
|&lt;br /&gt;
|Shows the last pm sender and current/last selected target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inline Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Showing your location&lt;br /&gt;
|If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 1 Neural-network communications test. Transmitting from approximately #c &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/1' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Transmitting from approximately G-7&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Showing your target&lt;br /&gt;
|If a preset message contains '#t' then this will be substituted with your current target. For example, if you setup a preset message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;/setmsg 2 Neural-network communications test. Hail #t &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then type '/2' and it'll send on the system chat:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;{Your character name}: Neural-network communications test. Hail {target selected}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat Option Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/ignore &amp;lt;charname&amp;gt; [&amp;lt;flags&amp;gt;]&lt;br /&gt;
|Ignores chat/messages from a certain player&lt;br /&gt;
Options &amp;lt;charname&amp;gt;: Name of the character you want to ignore. It's case insensitive.&lt;br /&gt;
Options &amp;lt;flags&amp;gt; (not a mandatory parameter):&lt;br /&gt;
*p - only affects private chat&lt;br /&gt;
*i - only partial match of &amp;lt;charname&amp;gt;, e.g. &amp;quot;ooRP|&amp;quot; for &amp;quot;ooRP|Pie-Rat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with &amp;quot;ooRP|&amp;quot;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/ignorelist&lt;br /&gt;
|Displays list of ignored players.&lt;br /&gt;
|-&lt;br /&gt;
|/delignore &amp;lt;id&amp;gt; [&amp;lt;id2&amp;gt; &amp;lt;id3&amp;gt; ...]&lt;br /&gt;
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/set chattime &amp;lt;on|off&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.&lt;br /&gt;
|-&lt;br /&gt;
|/set diemsg &amp;lt;param&amp;gt;&lt;br /&gt;
|Allows you to reduce showing death messages&lt;br /&gt;
Options &amp;lt;param&amp;gt;:&lt;br /&gt;
*all - all death messages are displayed&lt;br /&gt;
*system - only death messages in the current system are displayed&lt;br /&gt;
*self - only death messages related to your characters are displayed&lt;br /&gt;
*none - no death messages&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsg system&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/set diemsgsize &amp;lt;size&amp;gt;&lt;br /&gt;
|Allows you to reduce the font size of death messages.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set diemsgsize small&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/set chatfont &amp;lt;size&amp;gt; &amp;lt;style&amp;gt;&lt;br /&gt;
|Allows you to modify system/group/private chat font and size.&lt;br /&gt;
Options &amp;lt;size&amp;gt;:&lt;br /&gt;
*small&lt;br /&gt;
*default&lt;br /&gt;
*big&lt;br /&gt;
&lt;br /&gt;
Options &amp;lt;style&amp;gt;:&lt;br /&gt;
*default&lt;br /&gt;
*bold&lt;br /&gt;
*italic&lt;br /&gt;
*underline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;Example: /set chatfont small italic&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
These settings are saved for all character on current account.&lt;br /&gt;
&lt;br /&gt;
== Grouping Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/invite &amp;lt;charname&amp;gt;&lt;br /&gt;
|/i&lt;br /&gt;
|Invites a player to your group using his character name.&lt;br /&gt;
|-&lt;br /&gt;
|/invite$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|/i$&lt;br /&gt;
|Invites a player to your group using his ID number.&lt;br /&gt;
|-&lt;br /&gt;
|/factioninvite &amp;lt;tag&amp;gt;&lt;br /&gt;
|/fi&lt;br /&gt;
|Send an invite to all characters containing &amp;lt;tag&amp;gt; string in their names (like [RM]).&lt;br /&gt;
|-&lt;br /&gt;
|/join &amp;lt;charname&amp;gt;&lt;br /&gt;
|/j&lt;br /&gt;
|Joins to &amp;lt;charname&amp;gt;'s group if you have been invited to the group.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Transfer Commands ==&lt;br /&gt;
'''Note: It is recommended that you type these in the &amp;lt;u&amp;gt;Console&amp;lt;/u&amp;gt; chat, so that other players do not see the account codes, character names, or amount that you have typed if you mistype the first letter.''' It is your responsibility to ensure the safety of your accounts. No refund will be guaranteed if another player &amp;quot;steals&amp;quot; your account code or money. Use at your own risk. To access the &amp;quot;console chat&amp;quot;, push enter like normal to go to chat mode, then use the arrow keys to scroll up from &amp;quot;system chat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'' '''If the cash value of any character, including resale of the ship and all equipment, exceeds 2.1 billion credits the character will become corrupted damaging the account it is on.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/set cashcode &amp;lt;code&amp;gt;&lt;br /&gt;
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
|/drawcash &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt; &amp;lt;cash&amp;gt;&lt;br /&gt;
|Draw the cash from &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
|/showcash &amp;lt;charname&amp;gt; &amp;lt;code&amp;gt;&lt;br /&gt;
|Show the cash balance for &amp;lt;charname&amp;gt; with the &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; set using /setcashcode&lt;br /&gt;
|-&lt;br /&gt;
|/givecash &amp;lt;charname&amp;gt; &amp;lt;cash&amp;gt; [anon]&lt;br /&gt;
|Give the cash to &amp;lt;charname&amp;gt;; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-game Mail Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Alias&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/privatemessage &amp;lt;charname&amp;gt;&lt;br /&gt;
|/pm&lt;br /&gt;
|Sends private message to a character. It will be stored in their mailbox if they are not online.&lt;br /&gt;
|-&lt;br /&gt;
|/privatemessage$ &amp;lt;client ID&amp;gt;&lt;br /&gt;
|/pm$&lt;br /&gt;
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.&lt;br /&gt;
|-&lt;br /&gt;
|/mail&lt;br /&gt;
|&lt;br /&gt;
|This command checks your mailbox for messages and can be used to view your messages.&lt;br /&gt;
|-&lt;br /&gt;
|/maildel&lt;br /&gt;
|&lt;br /&gt;
|The command deletes a message from your mailbox.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal Infocards==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/showinfo [me]&lt;br /&gt;
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.&lt;br /&gt;
Limitations&lt;br /&gt;
* Part of the hud will blank out when you type /showinfo.&lt;br /&gt;
* The escape key doesn't work to close the window.&lt;br /&gt;
|-&lt;br /&gt;
|/setinfo &amp;lt;paragraph number&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text goes here&amp;gt; &lt;br /&gt;
|Making a player infocard. This command has the following parameters:&lt;br /&gt;
*&amp;lt;paragraph number&amp;gt;: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.&lt;br /&gt;
*&amp;lt;command&amp;gt;: 'a' for append to the paragraph and 'd' to delete all text in the paragraph&lt;br /&gt;
*&amp;lt;text goes here&amp;gt;: duh&lt;br /&gt;
&lt;br /&gt;
Limitations&lt;br /&gt;
* The number of letters is limited to about 1000. This might need to be reduced.&lt;br /&gt;
&lt;br /&gt;
See [[dgctopic:69891|the forums for feedback]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Connecticut]] commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/conn&lt;br /&gt;
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.&lt;br /&gt;
|-&lt;br /&gt;
|/return&lt;br /&gt;
|To use this command, dock at a base, type /return and undock. You will now be back where you were before you used /conn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player base commands ==&lt;br /&gt;
See [[dgctopic:122507|this]], [[dgctopic:122508|this]] and [[dgctopic:123527|this]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/base deploy &amp;lt;password&amp;gt; &amp;lt;base name&amp;gt;&lt;br /&gt;
|Once you are sure you are ready to deploy your base, type the command.&lt;br /&gt;
&amp;lt;password&amp;gt; Your base admin password (no spaces, no character limit imposed).&lt;br /&gt;
&amp;lt;base name&amp;gt; The displayed name of your base (spaces allowed, 60 characters max).&lt;br /&gt;
|-&lt;br /&gt;
|/base login &amp;lt;password&amp;gt;&lt;br /&gt;
|Allows an administrator to access the base command functions.&lt;br /&gt;
|-&lt;br /&gt;
|/base lstpwd&lt;br /&gt;
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.&lt;br /&gt;
|-&lt;br /&gt;
|/base addpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Adds an administrator password to the base.&lt;br /&gt;
|-&lt;br /&gt;
|/base rmpwd &amp;lt;password&amp;gt;&lt;br /&gt;
|Removes an administrator password from the base.&lt;br /&gt;
|-&lt;br /&gt;
|/base info &amp;lt;paragraph&amp;gt; &amp;lt;command&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.&lt;br /&gt;
&amp;lt;paragraph&amp;gt; The paragraph number in the range 1-5.&lt;br /&gt;
&amp;lt;command&amp;gt; The command to perform on the paragraph, 'a' for append and 'd' for delete&lt;br /&gt;
|-&lt;br /&gt;
|/base buildmod list&lt;br /&gt;
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).&lt;br /&gt;
|-&lt;br /&gt;
|/base buildmod construct &amp;lt;module number&amp;gt; &amp;lt;slot&amp;gt;&lt;br /&gt;
|Starts constructing the specified module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
|/base buildmod destroy &amp;lt;slot&amp;gt;&lt;br /&gt;
|Destroys the module in the specified slot.&lt;br /&gt;
|-&lt;br /&gt;
|/base defensemode [mode]&lt;br /&gt;
|Set or display the defense mode of the base. There are three available modes you can set:&lt;br /&gt;
*''0'': Neutral to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''1'': Hostile to non-allied ships, docking rights for allied ships only.&lt;br /&gt;
*''2'': Neutral to non-allied ships, unrestricted docking rights.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/base addtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/base rmtag &amp;lt;tag|name&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
|/base lsttag&lt;br /&gt;
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.&lt;br /&gt;
|-&lt;br /&gt;
|/base facmod list&lt;br /&gt;
|Show factory modules, item types and build status.&lt;br /&gt;
|-&lt;br /&gt;
|/base facmod add &amp;lt;index&amp;gt; &amp;lt;type&amp;gt;&lt;br /&gt;
|Add item &amp;lt;type&amp;gt; to factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/base facmod clear &amp;lt;index&amp;gt;&lt;br /&gt;
|Clear build queue for factory module &amp;lt;index&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/base shieldmod [on|off]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.&lt;br /&gt;
|-&lt;br /&gt;
|/bank status&lt;br /&gt;
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|/bank deposit &amp;lt;credits&amp;gt;&lt;br /&gt;
|Add credits to the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
|/bank withdraw &amp;lt;credits&amp;gt;&lt;br /&gt;
|Remove credits from the base's bank.&lt;br /&gt;
|-&lt;br /&gt;
|/shop status&lt;br /&gt;
|Lists commodities, prices and buy/sell status for all goods held by the base.&lt;br /&gt;
|-&lt;br /&gt;
|/shop price &amp;lt;index&amp;gt; &amp;lt;price&amp;gt; [buyonly]&lt;br /&gt;
|This command allows the price of goods in the shop to be controlled. The &amp;lt;index&amp;gt; refers to the number of the item as listed by the /shop status command. The &amp;lt;price&amp;gt; is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction tag commands ==&lt;br /&gt;
&lt;br /&gt;
This system (see [http://discoverygc.com/forums/index.php?showtopic=119286 here]) allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/maketag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;description&amp;gt;&lt;br /&gt;
|Use this command to create a new tag. Creating a new tag costs 50 million credits.&lt;br /&gt;
The &amp;lt;tag&amp;gt; parameter is a 3-23 letter tag.&lt;br /&gt;
The &amp;lt;master password&amp;gt; is the password used to drop the faction tag (in order to change the master password) or to set the rename password.&lt;br /&gt;
The &amp;lt;description&amp;gt; is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.&lt;br /&gt;
|-&lt;br /&gt;
|/droptag &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt;&lt;br /&gt;
|Use this command to delete a tag. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
Dropping the tag and re-creating it is the only way to change the master password.&lt;br /&gt;
|-&lt;br /&gt;
|/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|-&lt;br /&gt;
|/settagpass &amp;lt;tag&amp;gt; &amp;lt;master password&amp;gt; &amp;lt;rename password&amp;gt;&lt;br /&gt;
|This command is used to set or clear the rename password. The &amp;lt;tag&amp;gt; and &amp;lt;master password&amp;gt; parameters should be the same as used in the /maketag command.&lt;br /&gt;
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Bounties ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;240px&amp;quot;|Command&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/bounty &amp;lt;name&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|/bounty$ &amp;lt;id&amp;gt; &amp;lt;value&amp;gt; &amp;lt;time_limit&amp;gt; &amp;lt;reason&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|/clearbounty &amp;lt;name&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|/clearbounty$ &amp;lt;id&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Bretonia_Mining_and_Manufacturing_(player_faction)&amp;diff=71841</id>
		<title>Bretonia Mining and Manufacturing (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Bretonia_Mining_and_Manufacturing_(player_faction)&amp;diff=71841"/>
		<updated>2012-06-25T13:45:59Z</updated>

		<summary type="html">&lt;p&gt;Champ: Lotsa stuff updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player faction| Bretonia Mining and Manufacturing}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = Bretonia Mining and Manufacturing&lt;br /&gt;
| type = OFFICIAL&lt;br /&gt;
| image = BMM Logo.png&lt;br /&gt;
| origin = {{House Link | Bretonia}}&lt;br /&gt;
| alignment = CORPORATION&lt;br /&gt;
| affiliation = [[Bretonia Mining and Manufacturing]]&lt;br /&gt;
| recruitment = http://discoverygc.com/forums/index.php?showuser=83988&lt;br /&gt;
| founding_date = 300&lt;br /&gt;
| dissolution_date = &lt;br /&gt;
| leader = [http://discoverygc.com/forums/index.php?showuser=42730 Champ]&lt;br /&gt;
| founder = &lt;br /&gt;
| primary_role = &lt;br /&gt;
| secondary_role = &lt;br /&gt;
| base = [[Thames Outpost]], [[New London]]&lt;br /&gt;
| primaryID = Bretonia Mining and Manufacturing&lt;br /&gt;
| IFF = BMM&lt;br /&gt;
| tag = BMM-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
One of the largest Bretonian corporations, specialized in mining operations and ship manufacturing. With 80% of profits coming from mining operations, the company has managed to be profitable for the last 500 years.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
BMM has grown from a government-subsidised company, to an extremely influential and powerful corporation with many different commercial interests across Bretonia, the Tau and the Omega systems. Ever since the early days, employees have been mining and constructing ships, infrastructure, factories and industrial products, most of the time under harsh working conditions, to make BMM what it is today. BMM's shares are entirely owned by the Crown, making the corporation nationalized like its partner Bowex, and giving the Bretonian Government control over appointments to the Board of Directors and the setting of company policy. This is exercised through the company's Royal Charter, and by weekly meetings between the BMM Board of Directors and members of the Department for Trade and Industry. &lt;br /&gt;
&lt;br /&gt;
The former CEO William Relic stepped down in early March 817 A.S., so the company now starts a new chapter of its history under a new board of directors. Bretonian Mining and Manufacturing's new CEO, as appointed by the Secretary of State for Trade and Industry, was Paul Ashton and under him BMM had the intention to become once again one of the most powerful and influential corporations in all of Sirius. Unfortunately already after 3 months Paul Ashton died due a stroke, his closest employees blame it on the economic recession the company faced due the war and increased piracy. After a few months under a temporary board BMM's new appointed CEO is Jack Porter. He now leads BMM and makes a strong effort to get the company back on track.&lt;br /&gt;
&lt;br /&gt;
Our company has stations throughout Bretonian space and is under constant attacks from pirates and occasionally other companies. Mollies are particularly aggressive towards us throughout most parts of Bretonia, but especially in Dublin where we maintain Graves Mining Station, which has a rich history. In 752 AS, in what came to be known as the Founders Day Revolt, The mollies attacked our station and murdered BMM Chief of Operations Sir Edmund Graves and his senior staff. Ever since that day they have fantasized that Dublin is their own country. Since that date we are at war with them. Now the station is under the command of Lord Graves' granddaughter Selena Graves. Also opposed to us is the extremist movement of violent eco-terrorists known as Gaians, who hold unfounded objections against our industrial activity in Leeds on the grounds that it is polluting. Nonsense. Everyone knows that Leeds is an extremely clean and healthy system, and the smog clouds only add to the attractive features of the system.&lt;br /&gt;
&lt;br /&gt;
BMM is considered by some to be the prime instigator of the brutal Kusari-Bretonia war in the Tau systems, due to its aggressive nature in expanding at the expense of the IMG and Kusari corporations in Tau 23 and Tau 29 respectively. The IMG, in another case of dissatisfied workers, beat BMM to the rich mineral fields in the Tau 23 system, by using risky jump holes. BMM, thinking they had time, started the construction of the Tau 31-Tau 23 Jump Gate and trade lane system with Deep Space Engineering. Trade lane construction in Tau 23 has been postponed, due to the current political situation in the Tau systems. BMM however, still maintains their construction site in Tau 23, which acts as a major supply base for Bretonian forces in Tau, and is regularly attacked by Colonial Remnant and Kusari-aligned forces. Many employees think this site is a waste of resources, but BMM still sees potential in the fields in tau-23, and are pressured by the BAF to keep the base operational as a vital staging post for BAF forces in upper Tau and Orkney.&lt;br /&gt;
&lt;br /&gt;
==Board of Directors==&lt;br /&gt;
&lt;br /&gt;
Graves mining station:&lt;br /&gt;
Station commander and CEO: Jack Porter. (Husher)&lt;br /&gt;
&lt;br /&gt;
Birmingham mining station:&lt;br /&gt;
Station commander and Director of Mining and Public Relations: Rick Astley (Mr Kibbles)&lt;br /&gt;
&lt;br /&gt;
Southampton station:&lt;br /&gt;
Station commander and Director of Security operations: Keith Armstrong (DdM2505 (Dan)&lt;br /&gt;
&lt;br /&gt;
Thames Station:&lt;br /&gt;
Station commander and Director of Financial Operations: Open vacature&lt;br /&gt;
&lt;br /&gt;
==Owned Bases==&lt;br /&gt;
&lt;br /&gt;
*[[Stokes Mining Station]], [[Leeds]]&lt;br /&gt;
*[[LD-14]], [[Leeds]]&lt;br /&gt;
*[[Birmingham Station]], [[Manchester]]&lt;br /&gt;
*[[Graves Station]], [[Dublin]]&lt;br /&gt;
*[[Douglas Station]], [[Omega-3]]&lt;br /&gt;
*[[Southampton Shipyard]], [[New London]]&lt;br /&gt;
*[[Thames Outpost]], [[New London]]&lt;br /&gt;
&lt;br /&gt;
==Ship line==&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
&lt;br /&gt;
{{SL | [[Surveyor]] | Light Fighter | Surveyor.png}}&lt;br /&gt;
{{SL | [[Scraper]] | Very Heavy Fighter | Scraper-s.png}}&lt;br /&gt;
{{SL | [[Arrastra]] | Very Heavy Fighter | Arrastra-s.png}}&lt;br /&gt;
{{SL | [[Hegemon]] | Transport | Hegemon-s.png}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Transport and Hauling===&lt;br /&gt;
&lt;br /&gt;
{{SL | [[Hercules]] | Transport | HeavyLifter-s.png}}&lt;br /&gt;
{{SL | [[Percheron]] | Transport | Percheron-s.png}}&lt;br /&gt;
{{SL | [[Firefly]] | Transport | Firefly-s.png}}&lt;br /&gt;
{{SL | [[Titanic]] | Transport | HeavyTanker-s.png}}&lt;br /&gt;
{{SL | [[Shire]] | Transport | Shire-s.png}}&lt;br /&gt;
{{SL | [[Shetland]] | Transport | Shetland-s.png}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Security and Escort===&lt;br /&gt;
&lt;br /&gt;
{{SL | [[Griffin]] | Transport | Hawk-Griffin-s.png}}&lt;br /&gt;
{{SL | [[Falcon]] | Transport | Falcon-s.png}}&lt;br /&gt;
{{SL | [[Eagle]] | Transport | Eagle-s.png}}&lt;br /&gt;
{{SL | [[Roc]] | Transport | Roc-s.png}}&lt;br /&gt;
{{SL | [[Havoc Mk II]] | Transport | HavocMkII-s.png}}&lt;br /&gt;
{{SL | [[Royal Liner]] | Transport | RoyalLiner-s.png}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Bretonia Armed Forces]] | +0.9}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | +0.9}}&lt;br /&gt;
{{FD | [[Border World Exports]] | +0.9}}&lt;br /&gt;
{{FD | [[Planetform, Inc.]] | +0.9}}&lt;br /&gt;
{{FD | [[Gateway]] | +0.6}}&lt;br /&gt;
{{FD | [[NPC Factions#Liberty Corporate|Liberty Corporations]] | +0.6}}&lt;br /&gt;
{{FD | [[NPC Factions#Liberty Lawful|Liberty Lawfuls]] | +0.6}}&lt;br /&gt;
{{FD | [[Bounty Hunters]] | +0.0}}&lt;br /&gt;
{{FD | [[The Council]] | +0.0}}&lt;br /&gt;
{{FD | [[Zoners]] | +0.0}}&lt;br /&gt;
{{FD | [[Blood Dragons]] | -0.3}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums]] | -0.3}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.3}}&lt;br /&gt;
{{FD | [[Bundschuh]] | -0.6}}&lt;br /&gt;
{{FD | [[Colonial Remnant]] | -0.6}}&lt;br /&gt;
{{FD | [[NPC Factions#Gallia Unlawful|Gallic Unlawfuls]] | -0.6}}&lt;br /&gt;
{{FD | [[IMG]] | -0.6}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.6}}&lt;br /&gt;
{{FD | [[Kruger]] | -0.6}}&lt;br /&gt;
{{FD | [[NPC Factions#Kusari Lawful|Kusari Lawfuls]] | -0.6}}&lt;br /&gt;
{{FD | [[NPC Factions#Kusari Corporate|Kusari Corporations]] | -0.6}}&lt;br /&gt;
{{FD | Unlawfuls | -0.7}}&lt;br /&gt;
{{FD | [[Corsairs]] | -0.9}}&lt;br /&gt;
{{FD | [[Gaians]] | -0.9}}&lt;br /&gt;
{{FD | [[NPC Factions#Gallia Corporate|Gallic Corporations]] | -0.9}}&lt;br /&gt;
{{FD | [[Gallic Junkers]] | -0.9}}&lt;br /&gt;
{{FD | [[NPC Factions#Gallia Lawful|Gallic Lawfuls]] | -0.9}}&lt;br /&gt;
{{FD | [[Mollys]] | -0.9}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://discoverygc.com/forums/index.php?showtopic=59985 Feedback]&lt;br /&gt;
&lt;br /&gt;
[http://discoverygc.com/forums/index.php?showtopic=40980 Message Dump]&lt;br /&gt;
&lt;br /&gt;
[http://discoverygc.com/forums/index.php?showtopic=83988 Recruitment]&lt;br /&gt;
&lt;br /&gt;
[http://discoverygc.com/forums/index.php?showtopic=102120 Faction Status Post]&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Bretonia]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:BMM-header-revised-4_FX-FINAL.png|Left|600x200px]]&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Thames_Outpost&amp;diff=71840</id>
		<title>Thames Outpost</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Thames_Outpost&amp;diff=71840"/>
		<updated>2012-06-25T13:44:56Z</updated>

		<summary type="html">&lt;p&gt;Champ: Updated to .86&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|4.86}}&lt;br /&gt;
{{Base Infobox&lt;br /&gt;
| name = Thames Outpost&lt;br /&gt;
| image = thames.jpg&lt;br /&gt;
| class = Edmunds&lt;br /&gt;
| type = STATION&lt;br /&gt;
| system = [[New London]]&lt;br /&gt;
| sector = 6D&lt;br /&gt;
| house = {{House Link | Bretonia}}&lt;br /&gt;
| owner = [[BMM]]&lt;br /&gt;
| gravity = Complete&lt;br /&gt;
| docking = Yes&lt;br /&gt;
| amenities = Yes&lt;br /&gt;
| population = 250&lt;br /&gt;
}}&lt;br /&gt;
Thames Outpost is populated almost exclusively by [[Bretonia Mining and Manufacturing]] (BMM) staff and workers. The [[Bretonia Armed Forces]] also keeps a small presence aboard in an effort to maintain a measure of security in the face of possible raids by pirates or criminal groups such as the [[Mollys]]. While the outpost itself has little strategic importance, it does have a significant amount of valuable resources that are constantly transferred between storage bays and transports.&lt;br /&gt;
==Missions Offered==&lt;br /&gt;
* [[BMM]]: $12,500 to $20,000 range&lt;br /&gt;
==Bribes Offered==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
* [[BMM]]&lt;br /&gt;
* [[Border World Exports]]&lt;br /&gt;
* [[Bounty Hunters Guild]]&lt;br /&gt;
* [[Bretonia Police Authority]]&lt;br /&gt;
* [[Planetform, Inc.]]&lt;br /&gt;
}}&lt;br /&gt;
==Commodities==&lt;br /&gt;
{{Exports|&lt;br /&gt;
* [[Basic Alloy]]&lt;br /&gt;
* [[Mining Machinery]]&lt;br /&gt;
}}{{Imports|&lt;br /&gt;
* [[Aluminium]]&lt;br /&gt;
* [[Boron]]&lt;br /&gt;
* [[Cobalt]]&lt;br /&gt;
* [[Iridium]]&lt;br /&gt;
* [[Platinum]]&lt;br /&gt;
}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Bretonia]]&lt;br /&gt;
[[Category: BMM]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=NPC_Factions&amp;diff=71839</id>
		<title>NPC Factions</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=NPC_Factions&amp;diff=71839"/>
		<updated>2012-06-25T12:30:51Z</updated>

		<summary type="html">&lt;p&gt;Champ: Gallic Junkers added. More Factions needed, and GJs need an image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; style=&amp;quot;margin: 0px auto; width: 700px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: inherit; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 12%; padding-right: 5px;&amp;quot; |[[#Liberty|Liberty]]&lt;br /&gt;
! style=&amp;quot;width: 13%; padding-right: 5px;&amp;quot; |[[#Bretonia|Bretonia]]&lt;br /&gt;
! style=&amp;quot;width: 12%; padding-right: 5px;&amp;quot; |[[#Kusari|Kusari]]&lt;br /&gt;
! style=&amp;quot;width: 13%; padding-right: 5px;&amp;quot; |[[#Rheinland|Rheinland]]&lt;br /&gt;
! style=&amp;quot;width: 12%; padding-right: 5px;&amp;quot; |[[#Gallia|Gallia]]&lt;br /&gt;
! style=&amp;quot;width: 13%; padding-right: 5px;&amp;quot; |[[#Hispania|Hispania]]&lt;br /&gt;
! style=&amp;quot;width: 12%; padding-right: 5px;&amp;quot; |[[#Independent|Independent]]&lt;br /&gt;
! style=&amp;quot;width: 13%; padding-right: 5px;&amp;quot; |[[#Alien|Alien]]&lt;br /&gt;
|- style=&amp;quot;font-size: 90%; vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Liberty Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Liberty Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Liberty Unlawful|Unlawful]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Bretonia Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Bretonia Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Bretonia Unlawful|Unlawful]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Kusari Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Kusari Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Kusari Quasi-legal|Quasi-legal]]&lt;br /&gt;
* &amp;amp;bull; [[#Kusari Unlawful|Unlawful]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Rheinland Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Rheinland Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Rheinland Unlawful|Unlawful]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Gallia Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Gallia Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Gallia Unlawful|Unlawful]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Independent Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Independent Quasi-legal|Quasi-legal]]&lt;br /&gt;
* &amp;amp;bull; [[#Other|Other]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Liberty=&lt;br /&gt;
===Liberty Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Liberty Police Incorporated&lt;br /&gt;
| image = Flag-liberty.png&lt;br /&gt;
| type = [[Liberty]] Lawful&lt;br /&gt;
| allies = [[Liberty Navy]], [[Liberty Security Force]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Outcasts]], [[Xenos]], [[Liberty Rogues]]&lt;br /&gt;
| description = Private company that handles the policing of Liberty space to interdict the importation of contraband and to prevent attacks on civilian and commercial traffic.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Liberty Navy&lt;br /&gt;
| image = Flag-liberty.png&lt;br /&gt;
| type = [[Liberty]] Lawful&lt;br /&gt;
| allies = [[Liberty Police Incorporated|Liberty Police, Inc.]], [[Liberty Security Force]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Rheinland Military]], [[Liberty Rogues]], [[Lane Hackers]], [[Outcasts]], [[Xenos]], [[Unioners]]&lt;br /&gt;
| description = The Liberty Navy is responsible for protecting the economic well-being of Liberty through military force, both within the boundaries of the colony and in the independent systems that border its territory.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Liberty Security Force&lt;br /&gt;
| image = Flag-liberty.png&lt;br /&gt;
| type = [[Liberty]] Lawful&lt;br /&gt;
| allies = [[Liberty Navy]], [[Liberty Police Incorporated|Liberty Police, Inc.]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Liberty Rogues]], [[Outcasts]], [[Corsairs]], [[The Order]], [[Lane Hackers]], [[Unioners]], [[Xenos]]&lt;br /&gt;
| description = Intelligence branch of the Liberty Armed Forces, operating in secrecy to ensure the free flow of goods and services in the Liberty economy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Liberty Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Ageira Technologies&lt;br /&gt;
| image = AgeiraLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Interspace Commerce|IC]], [[Deep Space Engineering|DSE]], [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]]&lt;br /&gt;
| enemies = [[Lane Hackers]], [[Xenos]], [[Liberty Rogues]]&lt;br /&gt;
| description = One of the &amp;quot;Big Three&amp;quot; Liberty companies, responsible for the development of Jump Gate and Trade Lane technology.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Interspace Commerce&lt;br /&gt;
| image = InterspaceLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Lane Hackers]], [[Outcasts]], ''Criminals''&lt;br /&gt;
| description = One of the &amp;quot;Big Three&amp;quot; Liberty companies, insures cargo carried within the colonies and into the Border Worlds.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Universal Shipping&lt;br /&gt;
| image = UniversalLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Lane Hackers]], [[Xenos]], [[Liberty Rogues]]&lt;br /&gt;
| description = One of the &amp;quot;Big Three&amp;quot; Liberty companies, specializes in the shipping of high-risk, high-value cargo.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Deep Space Engineering&lt;br /&gt;
| image = DseLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Lane Hackers]], [[Outcasts]]&lt;br /&gt;
| description = Has an exclusive contract with fellow Liberty company [[Ageira Technologies]] to build Jump Gates and Trade Lanes throughout the Sirius Sector.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Synth Foods, Inc.&lt;br /&gt;
| image = Synth Logo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Farmers Alliance]], [[LWB]], ''Criminals''&lt;br /&gt;
| description = Liberty firm responsible for the revolutionary food product Synth Paste and a highly successful line of food-producing biodomes.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Cryer Pharmaceuticals&lt;br /&gt;
| image = CryerLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Outcasts]], ''Criminals''&lt;br /&gt;
| description = Headquartered in Liberty, markets a wide array of both commercially available and restricted-class drugs.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Orbital Spa &amp;amp; Cruise&lt;br /&gt;
| image = OscLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Security Force]], [[Liberty Navy]], ''Liberty Corporations''&lt;br /&gt;
| enemies = [[Gaians]], [[Outcasts]], ''Criminals''&lt;br /&gt;
| description = Orbital Spa and Cruise operates an array of resorts and luxury liners throughout the [[Sirius Sector]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Liberty Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Liberty Rogues&lt;br /&gt;
| image = RoguesLogo.png&lt;br /&gt;
| type = [[Liberty]] Unlawful&lt;br /&gt;
| allies = [[Outcasts]], [[Lane Hackers]], [[Mollys]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Xenos]], [[Bounty Hunters]], ''House Police'', ''House Militaries'', ''House Corporations''&lt;br /&gt;
| description = A highly organized and powerful pirate faction operating in Liberty space and surrounding [[Independent Worlds]].&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Lane Hackers&lt;br /&gt;
| image = HackersLogo.png&lt;br /&gt;
| type = [[Liberty]] Unlawful&lt;br /&gt;
| allies = [[Outcasts]], [[Liberty Rogues]], [[Mollys]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Xenos]], [[Bounty Hunters]], ''House Police'', ''House Militaries'', [[Interspace Commerce|IC]], [[Ageira Technologies|Ageira]]&lt;br /&gt;
| description = A criminal group with the technical expertise to monitor and disrupt Trade Lanes for the purpose of seizing valuable cargo. The powerful alliance between Lane Hackers, Liberty Rogues and Outcasts serves as the dominant unlawful force in Liberty space and most Independent Worlds.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Xenos&lt;br /&gt;
| image = XenosLogo.png&lt;br /&gt;
| type = [[Liberty]] Unlawful&lt;br /&gt;
| allies = &lt;br /&gt;
| enemies = [[Outcasts]], [[Liberty Rogues]], [[Lane Hackers]], [[Junkers]], [[Bounty Hunters]], ''House Police'', ''House Militaries'', ''House Corporations''&lt;br /&gt;
| description = A loosely affiliated terrorist organization opposed to any trade or other interaction with foreign entities. Xenos also are opposed to the unlawful groups in Liberty who harm the people of Liberty through Cardimine or slaves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Bretonia=&lt;br /&gt;
===Bretonia Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bretonia Police Authority&lt;br /&gt;
| image = Flag-bretonia.png&lt;br /&gt;
| type = [[Bretonia]] Lawful&lt;br /&gt;
| allies = [[Bretonia Armed Forces]], ''Bretonian corporations''&lt;br /&gt;
| enemies = [[Gallic Royal Navy]], [[Mollys]], [[Gaians]], [[Outcasts]], [[Corsairs]], [[Lane Hackers]]&lt;br /&gt;
| description = Well-trained, well-armed, and widely considered to be a bastion of incorruptibility.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bretonia Armed Forces&lt;br /&gt;
| image = Flag-bretonia.png&lt;br /&gt;
| type = [[Bretonia]] Lawful&lt;br /&gt;
| allies = [[Bretonia Police Authority]], ''Bretonian corporations''&lt;br /&gt;
| enemies = [[Gallic Royal Navy]], [[Mollys]], [[Gaians]], [[Outcasts]], [[Corsairs]], [[Red Hessians]], [[Lane Hackers]]&lt;br /&gt;
| description = Has a long history of serving as the first and last line of defense for the great nation Bretonia.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Kusari Exiles&lt;br /&gt;
| image = KusariTigers.png&lt;br /&gt;
| type = Exiled Kusari Navy&lt;br /&gt;
| allies = [[Bretonia Armed Forces]], [[Bretonia Police Authority]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy]]&lt;br /&gt;
| description = The remnants of the Kusari Naval Forces and civilian personnel left behind in Bretonia after the war between Kusari and Gallia was over. They now fight against the Gallic invasion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bretonia Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bretonia Mining and Manufacturing&lt;br /&gt;
| image = BMM Logo.png&lt;br /&gt;
| type = [[Bretonia]] Corporation&lt;br /&gt;
| allies = [[Border World Exports|Bowex]], [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces]], [[Planetform, Inc.]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy]], [[Mollys]], [[Gaians]], [[Outcasts]], [[Corsairs]]&lt;br /&gt;
| description = One of the largest commercial concerns in [[Bretonia]], a network of semi-autonomous operations that range throughout Bretonian space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Border World Exports&lt;br /&gt;
| image = Bowex Logo.png&lt;br /&gt;
| type = [[Bretonia]] Corporation&lt;br /&gt;
| allies = [[Bretonia Mining and Manufacturing|BMM]], [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces]], [[Planetform, Inc.]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy]], [[Mollys]], [[Gaians]], [[Outcasts]], [[Corsairs]]&lt;br /&gt;
| description = A pioneer in the exploration of the Border Worlds and the exclusive supplier to the Bretonian military and police.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gateway Shipping&lt;br /&gt;
| image = Gateway.png&lt;br /&gt;
| type = [[Bretonia]] Corporation&lt;br /&gt;
| allies = [[ALG Waste Disposal]], [[IMG]], [[Planetform, Inc.]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy]], [[Corsairs]], [[Outcasts]], [[Mollys]], [[Liberty Rogues]], [[Lane Hackers]], [[Junkers]], [[Hogosha]], [[Farmers Alliance]]&lt;br /&gt;
| description = A Bretonian firm catering to smaller companies that hauls raw materials across the Border and Independent Worlds.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Planetform, Inc.&lt;br /&gt;
| image = Planetform3.jpg&lt;br /&gt;
| type = [[Bretonia]] Corporation&lt;br /&gt;
| allies = [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces]], ''Bretonia Corporations''&lt;br /&gt;
| enemies = [[Gallic Royal Navy]], [[Gaians]], [[Outcasts]], ''Criminals''&lt;br /&gt;
| description = Specializes in the terraforming of non-viable planets in Bretonia and elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bretonia Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Mollys&lt;br /&gt;
| image = MollysLogo.png&lt;br /&gt;
| type = [[Bretonia]] Unlawful&lt;br /&gt;
| allies = [[Red Hessians]], [[Liberty Rogues]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Gaians]], [[Bounty Hunters]], [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces]], [[BMM]], [[Bowex]], ''House Shippers''&lt;br /&gt;
| description = A separatist group committed to freeing the [[Dublin]] system from Bretonian rule through attacks on civilian, commercial, and military targets. In recent years they have been increasingly active in resisting local [[Corsairs|Corsair]] expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gaians&lt;br /&gt;
| image = GaiansLogo.png&lt;br /&gt;
| type = [[Bretonia]] Unlawful&lt;br /&gt;
| allies = [[Corsairs]], [[Farmers Alliance]], [[Hogosha]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Mollys]], [[Blood Dragons]], [[Golden Chrysanthemums|GC]], [[Bounty Hunters]], [[Planetform]], [[BMM]], [[Orbital Spa &amp;amp; Cruise]], [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces|BAF]]&lt;br /&gt;
| description = A terrorist faction opposed to any alteration to the natural environment of a planet, specifically those brought about through terraforming.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Kusari=&lt;br /&gt;
===Kusari Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Kusari State Police&lt;br /&gt;
| image = Flag-kusari.png&lt;br /&gt;
| type = [[Kusari]] Lawful&lt;br /&gt;
| allies = [[Kusari Naval Forces]], [[Samura Industries]]&lt;br /&gt;
| enemies = [[Blood Dragons]], [[Golden Chrysanthemums|GC]], [[Outcasts]], [[Corsairs]], [[Liberty Rogues]], [[Lane Hackers]]&lt;br /&gt;
| description = A disciplined force of career personnel assigned to guard the borders of Kusari space and protect Kusari commercial interests.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Kusari Naval Forces&lt;br /&gt;
| image = Flag-kusari.png&lt;br /&gt;
| type = [[Kusari]] Lawful&lt;br /&gt;
| allies = [[Kusari State Police]], [[Samura Industries]], [[Kishiro Technologies]]&lt;br /&gt;
| enemies = [[Blood Dragons]], [[Golden Chrysanthemums|GC]], [[Outcasts]], [[Corsairs]], [[Liberty Rogues]], [[Lane Hackers]], [[Xenos]]&lt;br /&gt;
| description = Highly organized and possessing all of the considerable technological advantages inferred by Kusari industry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Kusari Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Kishiro Technologies&lt;br /&gt;
| image = KishiroLogo.png&lt;br /&gt;
| type = [[Kusari]] Corporation&lt;br /&gt;
| allies = [[Kusari Naval Forces]], [[Gas Miners Guild]]&lt;br /&gt;
| enemies = [[Xenos]], ''Criminals''&lt;br /&gt;
| description = One of the great Kusari ''keiretsu'' -- sprawling, vertically integrated companies that control whole industries.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Samura Industries&lt;br /&gt;
| image = SamuraLogo.png&lt;br /&gt;
| type = [[Kusari]] Corporation&lt;br /&gt;
| allies = [[Kusari Naval Forces]], [[Kusari State Police]]&lt;br /&gt;
| enemies = [[Blood Dragons]], [[Golden Chrysanthemums|GC]], [[Xenos]], ''Criminals''&lt;br /&gt;
| description = One of the great Kusari ''keiretsu'' -- sprawling, vertically integrated companies that control whole industries.&lt;br /&gt;
}}&lt;br /&gt;
===Kusari Quasi-legal===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Hogosha&lt;br /&gt;
| image = HogoshaLogo.png&lt;br /&gt;
| type = [[Kusari]] Quasi-legal&lt;br /&gt;
| allies = [[Corsairs]], [[Farmers Alliance]], [[Gaians]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Golden Chrysanthemums|GC]], [[Blood Dragons]], [[Gas Miners Guild]], [[Xenos]]&lt;br /&gt;
| description = A quasi-legal organization that ostensibly exists to promote the &amp;quot;welfare and prosperity of the Kusari people&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Farmers Alliance&lt;br /&gt;
| image = FarmersLogo.png&lt;br /&gt;
| type = [[Kusari]] Quasi-legal&lt;br /&gt;
| allies = [[Hogosha]], [[Gaians]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Golden Chrysanthemums|GC]], [[Blood Dragons]], [[Synth Foods, Inc.]], ''Foreign corporations''&lt;br /&gt;
| description = A Kusari political organization formed to lobby for government subsidies and restrictions on the sale of foreign food.&lt;br /&gt;
}}&lt;br /&gt;
===Kusari Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Blood Dragons&lt;br /&gt;
| image = DragonsLogo.png&lt;br /&gt;
| type = [[Kusari]] Unlawful&lt;br /&gt;
| allies = [[Golden Chrysanthemums]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Hogosha]], [[Farmers Alliance]], [[Bounty Hunters]], [[Kusari State Police]], [[Kusari Naval Forces]], [[Samura Industries]]&lt;br /&gt;
| description = A terrorist organization supposedly descended from the royal guard of Shogun Hideyoshi -- deposed during a coup several centuries before -- and dedicated to the overthrow of the current Kusari government.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Golden Chrysanthemums&lt;br /&gt;
| image = ChrysanthemumLogo.png&lt;br /&gt;
| type = [[Kusari]] Unlawful&lt;br /&gt;
| allies = [[Blood Dragons]], [[Outcasts]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Hogosha]], [[Farmers Alliance]], [[Bounty Hunters]], [[Kusari State Police]], [[Kusari Naval Forces]], [[Samura Industries]]&lt;br /&gt;
| description = A terrorist organization seeking to the overthrow the Kusari government and institute a matriarchy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Rheinland=&lt;br /&gt;
===Rheinland Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Rheinland Federal Police&lt;br /&gt;
| image = Flag-rheinland.png&lt;br /&gt;
| type = [[Rheinland]] Lawful&lt;br /&gt;
| allies = [[Rheinland Military]], ''Rheinland Corporations''&lt;br /&gt;
| enemies = [[The Wild]], [[Red Hessians]], [[Unioners]], [[LWB]], [[Bundschuh]], [[Corsairs]], [[Outcasts]]&lt;br /&gt;
| description = An impressively well-equipped organization acting as the primary security force in Rheinland space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Rheinland Military&lt;br /&gt;
| image = Flag-rheinland.png&lt;br /&gt;
| type = [[Rheinland]] Lawful&lt;br /&gt;
| allies = [[Rheinland Federal Police]], ''Rheinland Corporations''&lt;br /&gt;
| enemies = [[The Wild]], [[Liberty Navy]], [[Red Hessians]], [[Unioners]], [[LWB]], [[Bundschuh]], [[Corsairs]], [[Outcasts]]&lt;br /&gt;
| description = The Rheinland Military continues a proud tradition of military service that stretches back several centuries.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rheinland Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = ALG Waste Disposal&lt;br /&gt;
| image = Alglogo.png&lt;br /&gt;
| type = [[Rheinland]] Corporation&lt;br /&gt;
| allies = [[Gateway Shipping]], [[Kruger Minerals]], [[Rheinland Federal Police|Rheinland Police]], [[Rheinland Military]]&lt;br /&gt;
| enemies = ''Liberty Criminals'', ''Rheinland Criminals'', [[Corsairs]], [[Outcasts]]&lt;br /&gt;
| description = Based in Rheinland but operates throughout the colonies due to its outstanding reputation for industrial clean-up.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Republican Shipping&lt;br /&gt;
| image = RepublicanLogoInvert.png&lt;br /&gt;
| type = [[Rheinland]] Corporation&lt;br /&gt;
| allies = [[Rheinland Federal Police|Rheinland Police]], [[Rheinland Military]], [[Daumann Heavy Construction]]&lt;br /&gt;
| enemies = [[Unioners]], [[Xenos]], ''Criminals''&lt;br /&gt;
| description = Manages a substantial majority of all cargo transported within the borders of Rheinland.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Daumann Heavy Construction&lt;br /&gt;
| image = DaumannLogo.png&lt;br /&gt;
| type = [[Rheinland]] Corporation&lt;br /&gt;
| allies = [[Rheinland Federal Police|Rheinland Police]], [[Rheinland Military]], [[Republican Shipping]]&lt;br /&gt;
| enemies = [[Red Hessians]], [[Bundschuh]], [[LWB]], [[Unioners]], [[Corsairs]]&lt;br /&gt;
| description = Largest mining and manufacturing firm in Rheinland.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Kruger Minerals&lt;br /&gt;
| image = KrugerLogo.png&lt;br /&gt;
| type = [[Rheinland]] Corporation&lt;br /&gt;
| allies = [[Rheinland Federal Police|Rheinland Police]], [[Rheinland Military]], [[ALG Waste Disposal]]&lt;br /&gt;
| enemies = [[Red Hessians]], [[Bundschuh]], ''Criminals''&lt;br /&gt;
| description = Works in partnership with [[ALG Waste Disposal]] to mine the valuable resources within Rheinland and its neighbouring territories.&lt;br /&gt;
}}&lt;br /&gt;
===Rheinland Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Red Hessians&lt;br /&gt;
| image = Hessianlogo.png&lt;br /&gt;
| type = [[Rheinland]] Unlawful&lt;br /&gt;
| allies = [[Unioners]], [[LWB]], [[Bundschuh]], [[Mollys]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Bounty Hunters]], [[Daumann]], [[Kruger]], [[Rheinland Police]], [[Rheinland Military]], [[Bretonia Armed Forces]], ''House Shippers''&lt;br /&gt;
| description = A numerous and well-organized unlawful group composed largely of unemployed miners operating out of Rheinland space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bundschuh&lt;br /&gt;
| image = BundschuhLogo.png&lt;br /&gt;
| type = [[Rheinland]] Unlawful&lt;br /&gt;
| allies = [[Red Hessians]]&lt;br /&gt;
| enemies = [[Bounty Hunters]], [[Daumann]], [[Kruger]], [[Rheinland Police]], [[Rheinland Military]]&lt;br /&gt;
| description = A populist political faction that has been declared &amp;quot;enemy of the state&amp;quot; by the Rheinland Reichstag.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Landwirtrechtbewegung&lt;br /&gt;
| image = LWBLogo.png&lt;br /&gt;
| type = [[Rheinland]] Unlawful&lt;br /&gt;
| allies = [[Red Hessians]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Bounty Hunters]], [[Synth Foods, Inc.]], [[Rheinland Police]], [[Rheinland Military]]&lt;br /&gt;
| description = Also known as the ''farmers' rights movement''. Engaged in attacks on [[Synth Foods, Inc.|Synth Foods]] operations and sympathetic government officials in retaliation for Rheinland concessions to the Liberty Food conglomerate.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Unioners&lt;br /&gt;
| image = UnionerLogo.png&lt;br /&gt;
| type = [[Rheinland]] Unlawful&lt;br /&gt;
| allies = [[Red Hessians]]&lt;br /&gt;
| enemies = [[Xenos]], [[Bounty Hunters]], [[Republican Shipping]], [[Rheinland Police]], [[Rheinland Military]]&lt;br /&gt;
| description = An outlaw group composed of dispossessed Rheinland shipyard workers who engage in brutal reprisals chiefly against [[Republican Shipping]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Gallia=&lt;br /&gt;
===Gallia Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gallic Royal Navy&lt;br /&gt;
| image = Flag-gallia.png&lt;br /&gt;
| type = [[Gallia]] Lawful&lt;br /&gt;
| allies = [[Gallic Royal Police|Gallic Police]], ''Gallia Corporations''&lt;br /&gt;
| enemies = [[Bretonia Armed Forces]], [[The Council]], [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = A powerful military force that can counter any threat to the Crown, both from within Gallic borders, or from outside.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gallic Royal Police&lt;br /&gt;
| image = Flag-gallia.png&lt;br /&gt;
| type = [[Gallia]] Lawful&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], ''Gallia Corporations''&lt;br /&gt;
| enemies = [[The Council]], [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = The Royal Police has become a symbol of corruption and decay during the centuries of its existence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gallia Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gallic Metal Service&lt;br /&gt;
| image = GMS Logo.png&lt;br /&gt;
| type = [[Gallia]] Corporation&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]]&lt;br /&gt;
| enemies = [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = Was formed in 398 A.S. by merging several mining companies operating in Gallia space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = EFL Oil &amp;amp; Machinery&lt;br /&gt;
| image = EFLLogo.png&lt;br /&gt;
| type = [[Gallia]] Corporation&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], [[Ile-de-France Shipping|IDF Shipping]]&lt;br /&gt;
| enemies = [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = Was responsible for building most of the currently operating Gallic space stations, shipyards, and trade lanes.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Ile-de-France Shipping&lt;br /&gt;
| image = IDF Logo.png&lt;br /&gt;
| type = [[Gallia]] Corporation&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], [[EFL Oil &amp;amp; Machinery]]&lt;br /&gt;
| enemies = [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = Is the primary space shipping company of Gallic space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Solar Engineering&lt;br /&gt;
| image = solarengineeringlogo.png&lt;br /&gt;
| type = [[Gallia]] Corporation&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]]&lt;br /&gt;
| enemies = [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = Founded in 500 AGS, it supplies advanced technology and Gate and Lane parts in Gallia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gallia Quasi-legal===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gallic Junkers&lt;br /&gt;
| image = &lt;br /&gt;
| type = [[Gallia]] Quasi-legal&lt;br /&gt;
| allies = [[The Maquis]]&lt;br /&gt;
| enemies = [[NPC Factions#Bretonia Lawful|Bretonia Lawfuls]], [[NPC Factions#Bretonia Corporate|Bretonia Corporations]], [[NPC Factions#Kusari Lawful|Kusari Lawfuls]], [[NPC Factions#Kusari Corporate|Kusari Corporations]]&lt;br /&gt;
| description = The Gallic Junkers are a part of the Junker faction that remains unaffected by the structural changes within the Sirius Junkers' chain of command.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gallia Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Council&lt;br /&gt;
| image = CouncilLogo.png&lt;br /&gt;
| type = [[Gallia]] Unlawful&lt;br /&gt;
| allies = [[The Maquis]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]]&lt;br /&gt;
| description = Has been fighting a war since 784 A.S. to break through the isolation and prevent the inter-house war planned by the Gallic royal dynasty and the Gallic Navy.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Maquis&lt;br /&gt;
| image = MaquisLogo.png&lt;br /&gt;
| type = [[Gallia]] Unlawful&lt;br /&gt;
| allies = [[The Council]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], ''Gallic Corporations''&lt;br /&gt;
| description = Were once the radical members of the Council who considered terrorist acts and assassinations to be acceptable means of political struggle.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Unione Corse&lt;br /&gt;
| image = CorseLogo.png&lt;br /&gt;
| type = [[Gallia]] Unlawful&lt;br /&gt;
| allies = [[Gallic Brigands]], [[The Maquis]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], ''Gallic Corporations''&lt;br /&gt;
| description = A highly organized criminal group that follows traditions of the Corsican mafia of Earth.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gallic Brigands&lt;br /&gt;
| image = BrigandsLogo.png&lt;br /&gt;
| type = [[Gallia]] Unlawful&lt;br /&gt;
| allies = [[Unione Corse]], [[The Maquis]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], ''Gallic Corporations''&lt;br /&gt;
| description = A loosely affiliated union of experienced criminals and other antisocial elements, many of whom are former Police pilots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Hispania=&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Outcasts&lt;br /&gt;
| image = Flag-outcasts.png&lt;br /&gt;
| type = Unlawful&lt;br /&gt;
| allies = [[Liberty Rogues]], [[Golden Chrysanthemums]], [[Lane Hackers]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Hogosha]], [[Gaians]], [[Farmers Alliance]], [[Xenos]], [[Bounty Hunters Guild|Bounty Hunters]], [[Independent Miners Guild|IMG]], [[Gas Miners Guild|GMG]], ''House corporations, police, militaries''&lt;br /&gt;
| description = A group of Hispania sleeper ship survivors that settled on [[Planet Malta]]. The Outcasts lead a powerful pirate coalition to resist [[Corsairs|Corsair]] expansion and defend [[Cardamine]] trade routes.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Corsairs&lt;br /&gt;
| image = Flag-corsairs.png&lt;br /&gt;
| type = Unlawful&lt;br /&gt;
| allies = [[The Order]], [[Hogosha]], [[Gaians]], [[Farmers Alliance]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Red Hessians]], [[Liberty Rogues]], [[Lane Hackers]], [[Blood Dragons]], [[Mollys]], [[Bounty Hunters Guild|Bounty Hunters]], [[Gas Miners Guild|GMG]], ''House corporations, police, militaries''&lt;br /&gt;
| description = Originate from a larger group of Hispania sleeper ship survivors that landed on planet [[Planet Crete]]. They are believed to be the largest criminal organization operating in Sirius.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Independent=&lt;br /&gt;
===Independent Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bounty Hunters Guild&lt;br /&gt;
| image = BhgLogo.png&lt;br /&gt;
| type = Lawful&lt;br /&gt;
| allies = ''House police''&lt;br /&gt;
| enemies = ''Criminals'', [[The Order]]&lt;br /&gt;
| description = Provides a broad array of security-oriented services to House Corporations, Governments, and the other Guilds for a reasonable fee. The Guild Core is focussed on defeating the Order so that they can take advantage of their technology.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Independent Miners Guild&lt;br /&gt;
| image = ImgLogo.png&lt;br /&gt;
| type = Lawful&lt;br /&gt;
| allies = [[ALG Waste Disposal]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Bretonia Mining and Manufacturing|BMM]]&lt;br /&gt;
| description = A loose confederation of miners who work those fields that have thus far remained undeveloped by the larger mining companies.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gas Miners Guild&lt;br /&gt;
| image = GmgLogo.png&lt;br /&gt;
| type = Lawful&lt;br /&gt;
| allies = [[Kishiro Technologies]], [[Zoners]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Hogosha]], [[Outcasts]]&lt;br /&gt;
| description = A tight-knit professional organisation that acts as the primary supplier of H-Fuel to the four major Houses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Independent Quasi-legal===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Junkers&lt;br /&gt;
| image = Recycler-s.png&lt;br /&gt;
| type = Quasi-legal&lt;br /&gt;
| allies = &lt;br /&gt;
| enemies = [[Hogosha]], [[Xenos]], ''House corporations''&lt;br /&gt;
| description = Itinerant population of unknown origin who comb debris fields looking for scrap and equipment that can either be re-purposed or sold for cash.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Zoners&lt;br /&gt;
| image = Zoners Logo.png&lt;br /&gt;
| type = Quasi-legal&lt;br /&gt;
| allies = [[The Order]], [[Gas Miners Guild]]&lt;br /&gt;
| enemies = &lt;br /&gt;
| description = A diverse group of individuals who, for various reasons, have decided to live in the wild and unregulated systems outside colonial control.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Order&lt;br /&gt;
| image = Order Logo.png&lt;br /&gt;
| type = Covert organisation&lt;br /&gt;
| allies = [[Zoners]], [[Gas Miners Guild]]&lt;br /&gt;
| enemies = [[Nomads]], [[Bounty Hunters Guild|Bounty Hunters]], [[Liberty Navy]], [[Liberty Security Force|LSF]]&lt;br /&gt;
| description = A powerful covert organization that controls several remote Omicron systems. They played an important role in the war against the Nomads (799-802 A.S.).&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Sirius Coalition&lt;br /&gt;
| image = CoalitionLogo.png&lt;br /&gt;
| type = Independent state&lt;br /&gt;
| allies = &lt;br /&gt;
| enemies = ''Everyone''&lt;br /&gt;
| description = A group of descendants of the Coalition nations who escaped Sol on board the overloaded Hispania Sleeper Ship.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Colonial Republic&lt;br /&gt;
| image = Colonial_Logo.png&lt;br /&gt;
| type = Independent state&lt;br /&gt;
| allies = [[IMG]], [[The Council]]&lt;br /&gt;
| enemies = [[Gallia]], [[Outcasts]], [[Slaver_ID|Slavers]], [[Pirate_ID|Pirates]]&lt;br /&gt;
| description = The Colonial Republic is a small but expanding nation situated in the Coronado system, attempting to affirm its sovereignty and expand. They fled from the Tau systems after suffering defeat at the hands of the GRN.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Hellfire Legion&lt;br /&gt;
| image = HFskull.png&lt;br /&gt;
| type = Revolutionary Military&lt;br /&gt;
| allies = [[Xenos]], [[Unioners]], [[Red Hessians]], [[Mollys]]&lt;br /&gt;
| enemies = [[Liberty Navy]], [[LSF]], [[Outcasts]], [[Rogues]], [[Junkers]], [[Rheinland Military]], [[SCRA]]&lt;br /&gt;
| description = A group formed from dissident ex-Liberty Navy personnel, they stand opposed to the perceived corruption in Liberty's Government and armed forces. The Legion also intends to quash the pirates and the flow of Cardamine which harm the civilians of Liberty.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Phantom Empire&lt;br /&gt;
| image = Phantomsbanner.jpg&lt;br /&gt;
| type = Terrorists&lt;br /&gt;
| allies = &lt;br /&gt;
| enemies = ''Everyone''&lt;br /&gt;
| description = The Phantoms are a small terrorist organization, utilizing advanced technology and vicious tactics to achieve their objective. They are believed to have disappeared.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Alien=&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Nomads&lt;br /&gt;
| image = Flag-nomads3.png&lt;br /&gt;
| type = Alien&lt;br /&gt;
| allies = [[The Wild]]&lt;br /&gt;
| enemies = ''Everyone''&lt;br /&gt;
| description = Organic guardians left behind by an ancient alien civilization.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Wild&lt;br /&gt;
| image = Wild Glyph.png&lt;br /&gt;
| type = Alien&lt;br /&gt;
| allies = [[Nomads]]&lt;br /&gt;
| enemies = ''Everyone''&lt;br /&gt;
| description = Human thralls of the Nomads, doing their bidding within Sirius.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Unofficial_Player_Groups&amp;diff=66791</id>
		<title>Unofficial Player Groups</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Unofficial_Player_Groups&amp;diff=66791"/>
		<updated>2012-03-03T06:40:20Z</updated>

		<summary type="html">&lt;p&gt;Champ: /* Active Unofficial Player Groups */ GRP removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about unofficial player groups. For official ones, see [[Player Factions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you wish to add your player group to this list, make sure that ALL fields are filled out properly; please also add either a wiki page or a link to your player group's forum thread. Entries which do not supply the reader with enough information will be deleted.&lt;br /&gt;
&lt;br /&gt;
Also, please do not add nationality-based factions here.&lt;br /&gt;
&lt;br /&gt;
=Active unofficial player groups=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Faction Name&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Leader(Forum Name)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[30th Assault Squadron]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;30th|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=46729 sadtranslation ] &amp;lt;br/&amp;gt; [http://discoverygc.com/forums/index.php?showuser=35939 Falthion]&lt;br /&gt;
|30th Squadron primary directive is to enforce [[The Order]]'s defence in the Omicrons (Primarily [[Omicron Minor|Minor]], [[Omicron-100|O-100]], [[Omicron-92|O-92]] and [[Omicron Major|O-Major]]) against the [[Liberty Navy (player faction)|Liberty Navy]]'s aggressive politics and the growing danger of a [[Bounty Hunters Guild Core]] invasion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cambridge Stellar Research]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|CSR|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Roy Khan (Pásztor Roland), Xaror (Galgamos)&lt;br /&gt;
|A planet exploration oriented research group.&lt;br /&gt;
|-&lt;br /&gt;
|Cerberus&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Cerberus|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|[[Jack Aubrey]]&lt;br /&gt;
| Cerberus is the codename for a black ops organization that was part of the Order before going rogue. Cerberus has since evolved into a human-survivalist paramilitary group led by a well known Bretonian, many know him just as The Colonel, few know him as Jack Aubrey. Cerberus' core belief is that humanity is under constant threat from possible alien species and that the Order is to hamstrung by law and public opinion to truly act against these dangerous foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Collectors]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[Collectors]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Junkers]]&lt;br /&gt;
|Ingenious, Tegumiril&lt;br /&gt;
|A group of Junkers who sell scrap for cash, engage in questionable deals, and issue shady loans to shady individuals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Convoy]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[Convoy]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Bretonia Armed Forces]]&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=49322 Rubber Duck ]&lt;br /&gt;
|The Convoy is a special sub-division of the BAF, like the Merchant Navy of old. The company is fully committed in the war against Kusari and is the primary supplier for the war effort. &lt;br /&gt;
|-&lt;br /&gt;
|[[Fist &amp;amp; Co]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;FIST|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Interspace]]&lt;br /&gt;
|Arthur S3&lt;br /&gt;
|Fist &amp;amp; Co is Private Security Company owned by [[David Mahone]]. This strictly legal company aims to profit through fulfilling security contracts. Unconditionally professional attitude towards business allows it to stand out among all similar groups. Being subsidiary of [[IC|Interspace Commerce]] they have one of the best funding avaliable and therefore uses outstanding infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guild-41]]&lt;br /&gt;
|[G-41]&lt;br /&gt;
|[[Red Hessians]]&lt;br /&gt;
|Otto Niemann&lt;br /&gt;
|Guild-41 was formed in 816 A.S. Pilots of Guild are struggling for the revolution in Rheinland space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Independent Communist Miners' Guild]]&lt;br /&gt;
|ICMG&lt;br /&gt;
|[[Independent Miners Guild]]&lt;br /&gt;
|R Sterling(Lobster_Lord)&amp;lt;br&amp;gt;Elly O'Connell(Ankh)&amp;lt;br&amp;gt;Jeffrey Parker(Helo)&lt;br /&gt;
|A communistic branch-off from the [[Independent Miners Guild|IMG]]. ICMG are gradual reformists, unlike more revolutionary socialist movements within the Omegas.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Air Force]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;LAF|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Liberty Navy]]&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=45282 Avalanche] &lt;br /&gt;
|The Liberty Air Force is the aerial warfare branch of the Liberty government. It is one of the smallest branches of the military due to being partly redundant but the Air Force supports the spearhead in any shape or form possible.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Revolutionary Front]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;LRF|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Unaffiliated, Socialist Terrorists&lt;br /&gt;
| (Shryke)&lt;br /&gt;
| A Socialist Terrorist group devoted to freeing Liberty from the &amp;quot;Corrupt rule of the Corporations&amp;quot; and installing a Socialist Government that will bring the Navy, Police and Corporations under very strict control.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Star Vigilantes]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.|*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Unaffiliated freedom fighters, Anti-Outcast/Slaver&lt;br /&gt;
| [http://discoverygc.com/forums/index.php?showuser=101 Mithras] &amp;lt;br/&amp;gt; [http://discoverygc.com/forums/index.php?showuser=51168 Lennox]&lt;br /&gt;
| A close knit group of individuals working against the slavery, slavers and, their employers, the Maltese. Based in the Taus, they try to block the Outcasts' smuggling and human trafficking operations, while acting as a guerilla fighting force against the Maltese pirates and war parties in the region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Renzu Corporation]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Renzu|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|Otis Jethro (Zelot)&lt;br /&gt;
|The Renzu Corporation, a humble business concern that has survived the centuries amongst giants of industry, recently attracted a number of talented young shipwrights by promises of making a fresh expression of their talents outside the well worn channels of Kusarian business practice. Through a limited partnership and considerable speculative investment on the part of the Independent Neuralnet Divisionthese unique vessels have begun to creep into the open, and grey, markets of Sirius. &lt;br /&gt;
|-&lt;br /&gt;
|[[Samarran Raiders]]&lt;br /&gt;
|(SR~&lt;br /&gt;
|[[Freelancer]]&lt;br /&gt;
|Allias &amp;quot;Lerdi&amp;quot; (Lerdi)&lt;br /&gt;
|A pirate clan originating from a far away planet of Samarra, somewhere behind the Nomad Worlds...&lt;br /&gt;
|-&lt;br /&gt;
|[[Sirius Research and Development]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[SRD]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Zoners]]&lt;br /&gt;
|Littleone&lt;br /&gt;
|A collection of scientists, mercenaries and traders who aim to discover all of Sirius and control the technology market.&lt;br /&gt;
|-&lt;br /&gt;
|[[Société Militaire Privée]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|SMP|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|none&lt;br /&gt;
|Colonel Frank Zacharie (Mao Rinkamo)&lt;br /&gt;
|Private Military Company with roots in Gallia and a very strict military organization.&lt;br /&gt;
|-&lt;br /&gt;
|[[Societe Militaire Patriot]][[image:SMP.png|50x50px|center|SMP]]&lt;br /&gt;
|[[SMP|SMP]]&lt;br /&gt;
|[[The Maquis]]&lt;br /&gt;
|[[Mazagran Depot]],[[Champagne]],Leader hidden for now&lt;br /&gt;
|SMP is a militant, radical groups, with a Gallic origin. Primary intention is to offer Council support in the fight against GRN and the Crown. Financed through mercenary service from all over sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Engineering (player group)|Solar Engineering]]&lt;br /&gt;
|SE]-&lt;br /&gt;
|[[Solar Engineering]]&lt;br /&gt;
|[[User:Alley|Alley]]&lt;br /&gt;
|Solar Engineering researches new ventures in Gallic technology, as well as supplying Gate/Lane parts and investigating alien artifacts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelworkers]]&lt;br /&gt;
|SW)&lt;br /&gt;
|[[Junkers]]&lt;br /&gt;
|Graig DeWells &lt;br /&gt;
|The Union of Steelworkers is a small group, which want to revenge their families, their friends and enjoy their newly found freedom out in space. The Union represents all the different kinds of workers in sirius and their families. You can find people from all orgings there, e.g. Ex-workers, relatives of the workers, Ex-Police officers, Traders, etc. &lt;br /&gt;
|-&lt;br /&gt;
|The Gentlemen Raiders / Sherwood Initiative&lt;br /&gt;
|GRSI-&lt;br /&gt;
|Unaffiliated Pirates and Smugglers&lt;br /&gt;
|Vlad Wescovitch / Oros Thellere&lt;br /&gt;
|The Gentlemen Raiders are a group of well-to-do millionaires who prefer to spend their remaining days living a life of piracy and adventure instead of a droll one of wine and caviare. They follow a strict code of ethics, called The Gentlemen's Code, which dictates their activities and protocols. They are allied and inseparable from the Sherwood Initiative, a group of exiled smugglers who fight against corporate greed and inequality. GRSI PAGE UNDER CONSTRUCTION&lt;br /&gt;
|-&lt;br /&gt;
|[[The OCULUS Corporation]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;OCULUS./OCU.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Unaffiliated&lt;br /&gt;
|(OCULUSco.) Roy Heliox&lt;br /&gt;
|A mysterious multi-billion credit media and technology company headed by Roy Heliox. Rumours have circulated his intentions, along with his humanity are falsified, and he is mysteriously planning something. Nevertheless, his technological contributions have forever changed humanity.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Outer Project]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;[ToP]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Smugglers &lt;br /&gt;
|Peter Brimstone (Uncle Pete)&lt;br /&gt;
|The Outer Project is a community of ex-convicts, exiles, social pariahs and other less fortunate, who have been drafted together under the leadership of Peter Brimstone, better known as Uncle ''Smelly Old'' Pete. Their main objective is maintaining and defending their community inhabiting Slum-City by doing business with a large variety of customers, generating income to supply the community with all commodities needed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vagrant Raiders]]&lt;br /&gt;
|VR-&lt;br /&gt;
|[[Lane Hackers]]&lt;br /&gt;
|&lt;br /&gt;
|An organization of individuals interested in getting as much cardamine possible into Liberty, while aiding Malta and her allies. They are largely diplomatic, and reason with many factions.&lt;br /&gt;
|-&lt;br /&gt;
|[[Xtreme Fighters]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[XTF]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Outcast]]&lt;br /&gt;
|[[Ivan Hernandez|Achilies]] &amp;lt;br/&amp;gt; [[Lich]] &amp;lt;br/&amp;gt; [[Pedro Caballo]]&lt;br /&gt;
|A privately owned militia working for the [[Nación Maltesa]] known for its blood thirsty attitude towards combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Inactive unofficial player groups=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Faction Name&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Leader(Forum Name)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[410th Black Nile Squadron]]&lt;br /&gt;
|BNS&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|Liuetenant Jorge Numark (Aznremix416)&lt;br /&gt;
|The Black Nile Squadron is a newly founded strike force that was based out of Battleship Isis. It’s goals are the same as the Primary Fleet and the squadron is known for their efficiency in combat. The BNS is one of the smallest squadrons in the entire Order Fleet, and while it is a dispatchment of the Order Fleet, BNS pilots are known to go off in other important missions.&lt;br /&gt;
|-&lt;br /&gt;
|[[42nd Order Recon]]&lt;br /&gt;
|42nd|&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|Meredith Savoy&lt;br /&gt;
|More information: http://discoverygc.com/forums/index.php?showtopic=29159&lt;br /&gt;
|-&lt;br /&gt;
|[[AP Manufacturing]]&lt;br /&gt;
|APM-&lt;br /&gt;
|[[Interspace Commerce]]&lt;br /&gt;
|Edward James Harland (Athenian), Jeff Phelps (Agmen of Eladesor)&lt;br /&gt;
|Manufacturing and trading company owned by [[The Search/Destroy Agency]]. More information: http://discoverygc.com/forums/index.php?showtopic=20841&lt;br /&gt;
|-&lt;br /&gt;
|[[Children of Conviction]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-[CoC]-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Freelancer]]&lt;br /&gt;
|Jacob Keller (Leonardo)&lt;br /&gt;
|A group of mercenaries for hire that work for the unlawful forces in Sirius by terminating lawful military officers and members of lawful corporations, as well as escorting smugglers and assisting pirates.&lt;br /&gt;
|-&lt;br /&gt;
|[[Consortium]]&lt;br /&gt;
|\CS\ &lt;br /&gt;
|None&lt;br /&gt;
|\CS\-Noboru Sprommel (Sprolf)&lt;br /&gt;
|Elite paramilitary force assisting Kusari revolutionary factions in the overthrowing of the Kusari government.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Trading Consortium]]&lt;br /&gt;
|Deep_&lt;br /&gt;
|Junkers&lt;br /&gt;
|Deep_Blue&lt;br /&gt;
|The Deep Trading Consortium is a group of traders and escorts. They share one opinion which makes them one group; &lt;br /&gt;
&amp;quot;Traders decide what and when they trade&amp;quot; &lt;br /&gt;
They formed a group based on this principle and kept together, hoping that one day, they'd have more freedom.&lt;br /&gt;
|-&lt;br /&gt;
|[[EFL Oil and Machinery (Player Group)|EFL Oil and Machinery]]&lt;br /&gt;
|EFL)&lt;br /&gt;
|[[EFL Oil and Machinery]]&lt;br /&gt;
|Entrepreneur&lt;br /&gt;
|Will be added later.&lt;br /&gt;
|-&lt;br /&gt;
|[[ExoGeni]] Corporation&lt;br /&gt;
|'''ExoGeni|'''&lt;br /&gt;
|[[Cryer Pharmaceuticals]]&lt;br /&gt;
|ExoGeni Corporation&lt;br /&gt;
|[[ExoGeni]] is the leading genetical research department in [[Bretonia]]. In addition to funding the establishment of several bretonian colonies, [[ExoGeni]] has incidentally secured resource rights to worlds that may have undiscovered resources or remnants of alien technology, such as their newest research outpost on [[Planet Sprague]]. They are closely related to [[Cryer Pharmaceuticals]]. [[ExoGeni]] is known to be contracted by House militaries and privates alike for their bio-genetical implants. One of ExoGeni's subsidiaries is a private military contractor with a highly-trained security force capable of rescue, reconnaissance, and para-military operations. [[ExoGeni]] uses its force to secure and protect its assets and high profile employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesters]]&lt;br /&gt;
|Harvester_&lt;br /&gt;
|[[Junkers]]&lt;br /&gt;
|&lt;br /&gt;
|Machines controlled by an Artificial Intelligence, the FTGW (First Thought Giver of Will). Their purpose is to obtain the Alpha Code.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jupiter Guild]]&lt;br /&gt;
|[\JG/]&lt;br /&gt;
|[[Zoners]]&lt;br /&gt;
|&lt;br /&gt;
||[[Zoner]] group of ex-[[mercenaries]] and [[traders]] who have chosen to stay independent from the houses, now tasked with the security and support of zoner space, bases and factions.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancelot Bank]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;LB|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|Humphrey Lancelot&lt;br /&gt;
|Financial services firm providing numerous products to the houses of Sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy Corporation]]&lt;br /&gt;
|Lx&lt;br /&gt;
|Aligned Zoner Mining Group&lt;br /&gt;
|Edsel Kuhn&lt;br /&gt;
| A company dedicated to surveying various portions of space to develop new mining zones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Customs &amp;amp; Border Organization]]&lt;br /&gt;
|| LCBO|-&lt;br /&gt;
|[[LSF]]&lt;br /&gt;
|| LCBO|-Dan-Renolds, LCBO|-Mark.Brown &lt;br /&gt;
|Paramilitary Strike Force and Intelligence Organisation. They are diplomats carrying big guns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Molly Republic]]	&lt;br /&gt;
||[MR]	&lt;br /&gt;
|[[Mollys]]&lt;br /&gt;
|&lt;br /&gt;
|The Molly Republic are traditionalists dedicated to freeing the Dublin system from Bretonia control. (This faction is currently restructuring into several seperate groups).&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo-Terran Front]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;]NTF[-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|Executive Commander Enrico Rossini (Tycho)&lt;br /&gt;
|The Neo-Terran Front is a radicalized, unlawful offshoot of the LSF dedicated to building at least one ship (more if possible) capable of escaping Sirius altogether, and building a utopian civilization at their destination.&lt;br /&gt;
|-&lt;br /&gt;
|[[NRWS]]&lt;br /&gt;
|&lt;br /&gt;
|[[Republican Shipping]]&lt;br /&gt;
|&lt;br /&gt;
|Northrhine-Westphalia Shipping, a lawful Organisation trade Goods with House [[Kusari]] and [[Rheinland]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Padua Liberty Rogues]]&lt;br /&gt;
|&amp;lt;Nowiki&amp;gt;PLR:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Liberty Rogue Guard&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=44925 WhiteKnight30303]&lt;br /&gt;
|The force responsible for the defense of Cassini and all sensitive Liberty Rogue information and technology.&amp;lt;br /&amp;gt;More info: http://www.padua.libertyrogues.net/&lt;br /&gt;
|-&lt;br /&gt;
|[[Pioneer Corporation]]&lt;br /&gt;
|&amp;lt;Nowiki&amp;gt;PC|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zoners&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=32667 lukasz_r128a]&lt;br /&gt;
|Organisation focused on trading and exploration of unknown Sirius sectors&lt;br /&gt;
|-&lt;br /&gt;
|[[Planetform, Inc. (Player Faction)|Planetform, Inc.]]&lt;br /&gt;
|&amp;lt;Nowiki&amp;gt;PFI|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Planetform, Inc.]]&lt;br /&gt;
|(James [Enko] &amp;amp; Ironwatsas)&lt;br /&gt;
|A large corperation specialising in Terraforming planets for human habitation. Rumored ties to various Kusarian revolutionary factions.&lt;br /&gt;
|-&lt;br /&gt;
|[[RDA]] - Resource Development and distribution Agency&lt;br /&gt;
|RDA-&lt;br /&gt;
|[[Independent Miners Guild]]&lt;br /&gt;
|Jim Young(Geeky), Dylan Hunt, (Remto)&lt;br /&gt;
|A corporate branchoff from the [[Independent Miners Guild|IMG]]. The RDA value cooperation but only in the way it brings out profit and security needed to get profit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Renzu|Renzu Shipwrights Ltd.]]&lt;br /&gt;
|[Renzu]&lt;br /&gt;
|[[Interspace Commerce]]&lt;br /&gt;
|Otis Jethro IND (Zelot)&lt;br /&gt;
|Private Kusari Shipbuilding Company&lt;br /&gt;
|-&lt;br /&gt;
|[[Sirius Cartel]]&lt;br /&gt;
|[Cartel]&lt;br /&gt;
| Independant Criminal Organization &lt;br /&gt;
| Don Bendak (Sirslicey)&lt;br /&gt;
| A &amp;quot;Family&amp;quot; of like-minded individuals who organized themselves into something resembling the old Sol Mafia of Italy, they primarily Smuggle goods from one end of Sirius to another or hire themselves out to larger organizations like the Outcasts as Guards or Hitmen&lt;br /&gt;
|-&lt;br /&gt;
|[[Sirius Robotics]]&lt;br /&gt;
|[SR]&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|Unknown (Linkus)&lt;br /&gt;
|Sirius Robotics is a rising star in the field of Robotics. Dedicated to outstanding quality, Sirius Robotics has a long standing history of excellence.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skynet corporation]]&lt;br /&gt;
|[Skynet]&lt;br /&gt;
|Independet&lt;br /&gt;
|[[Kurt Harris]]&lt;br /&gt;
|SKYNET CORPORATION - was one of bigest the companies who was creating Cyber Technology. Bio-weapons, Nuclear-weapons and more other. But main achievement was production robot machines with artificial intelligence. But we were destroyed, in an instant, on the radar all our bases began to disappear. And when we realized that we were attacked, all important personnel were evacuated. And later for a long time, I decided to head the corporation to regenerate and recover all the lost, and destroy the one who attacked us. No mercy for the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuttgart Landsknechte]]&lt;br /&gt;
||Lk~&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Albrecht Koehler (ktayn)&lt;br /&gt;
|Paste-eating Rheinlandic mercenaries&lt;br /&gt;
|-&lt;br /&gt;
|[[The Black Marketeers]]&lt;br /&gt;
|{TBM}-&lt;br /&gt;
|Slaver/Smuggler&lt;br /&gt;
|TheEnglishman&lt;br /&gt;
|Smuggling contraband between the House's territory and Unlawful Organizations throughout Sirius &amp;amp; Double dealing with lawful/unlawful factions to gain unnatural privileges. Fight against lawful groups who oppose operations &amp;amp; Assault and seize weapon and equipment dealer's stock and sell on the black market for further profits &amp;amp; Manage the dark side of Sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Council - Sirius Underground]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=COUNCIL-SU=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[The Council]]&lt;br /&gt;
|[[Hunt Salfon]] (Hunt_Salfon)&lt;br /&gt;
|Formed in late 817 A.S, by &amp;quot;[[The Council]]&amp;quot;, [[Hunt Salfon]] ([[Bretonia]] Born &amp;quot;[[Hunt Salfon]]&amp;quot;, who had recently been kidnapped off &amp;quot;[[Planet New Tokyo]]&amp;quot;) was put in charge. This group is dedicated to the safety of &amp;quot;[[The Council]]&amp;quot; in the &amp;quot;[[Sirius Sector]]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Eclipse]]&lt;br /&gt;
||E~S|&lt;br /&gt;
|[[Freelancer]]&lt;br /&gt;
|Oniyuushi Kerrigan (Kerrigan), Adamo Francesca (DarthBindo)&lt;br /&gt;
|The Eclipse Syndicate is a quasi-legal smuggling company, claiming to be a provider for different causes it feels needs support. Thus the motto &amp;quot;Profit for a cause&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kaizoku Gang]]&lt;br /&gt;
|Kaizoku&lt;br /&gt;
|[[Freelancer]]&lt;br /&gt;
|[[Yuka Kaizoku]] (Heraklion)&lt;br /&gt;
|A criminal group active in piracy and smuggling.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Lions]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt; |Lions| &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Bretonia Armed Forces]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|Lions|Damien &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|A group of the military who aim to push back the Kusari and free Dublin from the Mollys influence. The Lions are also involved in researching the outerworlds of sirus. (More info at http://flthelions.proboards.com)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Medics]]&lt;br /&gt;
|[+]-&lt;br /&gt;
|Independent&lt;br /&gt;
|Morgan Hammersmith &amp;amp; Grou Mattar&lt;br /&gt;
|A loosely affiliated group of civilians who modified their ships to house medical equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Oracles]]&lt;br /&gt;
||Oracle|&lt;br /&gt;
|???&lt;br /&gt;
||Miranda (Tenacity)&lt;br /&gt;
|The Oracles are an organization devoted to learning the secrets of the Daam K'vosh empire, as well as their Nomad creations - and spreading this knowledge to others within Sirius with the goal of altering mankind into a more peaceful species.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Order Protectors]]&lt;br /&gt;
||[TOP]&lt;br /&gt;
|The Order&lt;br /&gt;
|Gurney Halleck (lukasz_r128a)&lt;br /&gt;
|The Order Protectors was an organisation dependent on Order High Command but with separate chain of command and purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Preservers]]&lt;br /&gt;
|None&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|[[Kell Tainer]] (Vape)&lt;br /&gt;
|Order Black Ops unit&lt;br /&gt;
|-&lt;br /&gt;
|[[The Shaulanca Fleet]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shaulanca's-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Independent&lt;br /&gt;
|Manuel Smith |[http://discoverygc.com/forums/index.php?showuser=36665 Manuel Smith]&lt;br /&gt;
|Undermine the economy and the military power of Kingdom of Bretonia, bring the darkness over sirius and get so many followers than possible and help the Order against the Nomads.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unione Corse]]&lt;br /&gt;
|[UC]&lt;br /&gt;
|[[Unione Corse]]&lt;br /&gt;
|Joel Orsini (Ghost90)&lt;br /&gt;
|The Unione Corse is a highly organized criminal group that follows traditions of the Corsican mafia of Earth, known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials. &lt;br /&gt;
|-&lt;br /&gt;
|[[Watanabe Kazoku]]&lt;br /&gt;
|WK|&lt;br /&gt;
|[[Blood Dragons]]&lt;br /&gt;
|Toshiro Watanabe (Mare123King)&lt;br /&gt;
|The Watanabe Kazoku is an adoptive Blood Dragon family that is descended from one of Hideyoshi's Royal Guards that fled to Chugoku after the Sakura Coup in 321 A.S.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Player Groups]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Official_Player_Factions&amp;diff=66790</id>
		<title>Official Player Factions</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Official_Player_Factions&amp;diff=66790"/>
		<updated>2012-03-03T06:38:00Z</updated>

		<summary type="html">&lt;p&gt;Champ: /* Gallia Player Factions */ Royal Police Added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about official player factions. For unofficial ones, see [[Player Groups]]. For NPC factions see [[NPC Factions]].&lt;br /&gt;
&lt;br /&gt;
==General info, statistics, and links==&lt;br /&gt;
*Current # of Official Factions: '''64'''&lt;br /&gt;
&lt;br /&gt;
Currently, all official factions have their own subforums, that you can find in the top forums of http://discoverygc.com/forums/index.php?showforum=98&lt;br /&gt;
&lt;br /&gt;
==Liberty Player Factions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Logo&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Home system&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Ageira Technologies (player faction)|Ageira Technologies]]&lt;br /&gt;
|[[Image:Ageira Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Ageira|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Ageira Technologies]]&lt;br /&gt;
|''None''&lt;br /&gt;
|Ageira technologies is one of the &amp;quot;Big Three&amp;quot; of Liberty's business world, they are the leading company in research and development. They are the only producer of Jump Gate and trade lane parts in Sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cryer_Pharmaceuticals_(player_faction)|Cryer Pharmaceuticals]]&lt;br /&gt;
|[[Image:Cryer Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Cryer|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Cryer Pharmaceuticals]]&lt;br /&gt;
|''None''&lt;br /&gt;
|The sole pharmaceutical developer and manufacturer in Sirius, posessing myriad patents and conducting pioneering research.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Space Engineering (player faction)|Deep Space Engineering]]&lt;br /&gt;
|[[Image:DSE Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;DSE)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Deep Space Engineering]]&lt;br /&gt;
|''None''&lt;br /&gt;
|DSE) Still has close ties to Ageira and Universal Shipping Incorporated but is slowly becoming more independent as a company. DSE). They are currently focusing on the clean up of the Texas debris field, research and development, and repairs of stations, trade lanes and jump gates. &lt;br /&gt;
|-&lt;br /&gt;
|[[Interspace Commerce (player faction)|Interspace Commerce]]&lt;br /&gt;
|[[Image:IC Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;IC|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Interspace Commerce]]&lt;br /&gt;
|''None''&lt;br /&gt;
|Started as a banking company, Interspace understood that gaining profit and influence is faster by entering the shipping business. While still providing insurance and loaning services, Interspace is trying to get ahold of #1 place in shipping business.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellfire Legion]]&lt;br /&gt;
|[[image:HF Logo.png|50x50px|center]]&lt;br /&gt;
|[HF]&lt;br /&gt;
|[[Lane Hackers]]&lt;br /&gt;
|[[Vespucci]]&lt;br /&gt;
|An exiled group of ex-Liberty Navy pilots. Operating from Lane Hacker bases, they have dedicated themselves to the eradication of corruption in Liberty.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kings of Freight]]&lt;br /&gt;
|[[Image:KOF Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[KoF]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Universal Shipping]]&lt;br /&gt;
|[[Minnesota]]&lt;br /&gt;
|A division of Universal Shipping.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lane Hackers (player faction)|Lane Hackers]]&lt;br /&gt;
|[[Image:LH Logo.png|50x50px|center]]&lt;br /&gt;
|none&amp;lt;br&amp;gt;LH~&amp;lt;br&amp;gt;LH.&lt;br /&gt;
|[[Lane Hackers]]&lt;br /&gt;
|''None''&lt;br /&gt;
|A faction of Lane Hackers with access to the lone Spyglass in Sirius, it's members employing codenames similar to those of ancient Earth figures.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Police Incorporated (player faction)|Liberty Police Incorporated]]&lt;br /&gt;
|[[Image:LPI Logo.png|50x50px|center]]&lt;br /&gt;
|LPI-&lt;br /&gt;
|[[Liberty Police Incorporated]]&lt;br /&gt;
|[[Illinois]]&lt;br /&gt;
|A dedicated group playing the Liberty Police Incorporated. Charged with upholding Liberty laws, rescue and assistance, and defending Liberty from her enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Rogues (player faction)|Liberty Rogues]]&lt;br /&gt;
|[[Image:LR Logo.png|50x50px|center]]&lt;br /&gt;
|LR-&lt;br /&gt;
|[[Liberty Rogues]]&lt;br /&gt;
|[[Cassini]]&lt;br /&gt;
|The Rogues are a motley assortment of petty criminals who operate mainly in Liberty, attacking targets of opportunity or occasionally working for larger criminal organizations. However, the LR- have evolved into a more organized group, lead by a Crime Boss and his group of underlings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Navy (player faction)|Liberty Navy]]&lt;br /&gt;
|[[Image:LN Logo.png|50x50px|center]]&lt;br /&gt;
|[LN]&lt;br /&gt;
|[[Liberty Navy]]&lt;br /&gt;
|[[Virginia]]&lt;br /&gt;
|The Liberty Navy is responsible for protecting the economic well-being of liberty through military force, both within the boundaries of the colony and in the independent systems that border its territory.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Security Force (player faction)|Liberty Security Force]]&lt;br /&gt;
|[[Image:LSF Logo.png|50x50px|center]]&lt;br /&gt;
|=LSF=&lt;br /&gt;
|[[Liberty Security Force]]&lt;br /&gt;
|[[Ellesmere]]&lt;br /&gt;
|The Liberty Security Force (LSF) is the intelligence branch of the Liberty Armed Forces, gathering information all over Sirius and operating in secrecy to ensure the free flow of goods and services in Liberty as well as maintaining national security.&lt;br /&gt;
|-&lt;br /&gt;
|[[Universal Shipping (player faction)|Universal Shipping Incorporated]]&lt;br /&gt;
|[[Image:USI Logo.png|50x50px|center]]&lt;br /&gt;
|[*USI*]&lt;br /&gt;
|[[Universal Shipping]]&lt;br /&gt;
|[[New York]]&lt;br /&gt;
|Universal Shipping Incorporated (USI) is one of the &amp;quot;Big Three&amp;quot; corporations in Liberty. They are known to be the best at shipping commodities through high-risk areas, known to have the highest success rate in convoys, and are also known to supply the front-lines in the war with Rheinland.&lt;br /&gt;
|-&lt;br /&gt;
|[[Xeno Alliance]]&lt;br /&gt;
| [[Image:XA_icon_small.png|50x50px|center]]&lt;br /&gt;
|XA-&lt;br /&gt;
|[[Xenos]]&lt;br /&gt;
|[[Alabama]]&lt;br /&gt;
|A faction of Xenos who have carried out surprisingly effective guerrilla operations against the Liberty Navy in spite of extreme economic disadvantage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bretonia Player Factions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Logo&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Home system&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Border World Exports (player faction)|Border World Exports]]&lt;br /&gt;
|[[Image:Bowex Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Bowex)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Border World Exports]]&lt;br /&gt;
|''None''&lt;br /&gt;
|Border World Exports is the primary supplier of [[Bretonian Armed Forces]] and [[Bretonian Police Authority]] and trades heavily within Bretonia and border worlds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Police Authority (player faction)|Bretonia Police Authority]]&lt;br /&gt;
|[[Image:BPA Logo.png|50x50px|center]]&lt;br /&gt;
|BPA)&lt;br /&gt;
|[[Bretonia Police Authority]]&lt;br /&gt;
|[[Poole]]&lt;br /&gt;
|The Bretonia Police Authority, the official law enforcement agency of Bretonia&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Mining and Manufacturing (player faction)|Bretonia Mining and Manufacturing]]&lt;br /&gt;
|[[Image:BMM Logo.png|50x50px|center]]&lt;br /&gt;
|[BMM]-&lt;br /&gt;
|[[Bretonia Mining and Manufacturing]]&lt;br /&gt;
|''None''&lt;br /&gt;
| One of the largest Bretonian corporations, specialized in mining operations and ship manufacturing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonian Armed Forces (player faction)|Bretonian Armed Forces]]&lt;br /&gt;
|[[Image:BAF Logo.png|50x50px|center]]&lt;br /&gt;
|BAF&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Bretonian Armed Forces]]&lt;br /&gt;
|[[Salisbury]]&lt;br /&gt;
|The Bretonian Armed Forces, the official military of Bretonia&lt;br /&gt;
|-&lt;br /&gt;
|[[The Gaian Underloch]]&lt;br /&gt;
|[[Image:Underloch Logo.png|50x50px|center]]&lt;br /&gt;
|[U]&lt;br /&gt;
|[[Gaians]]&lt;br /&gt;
|[[Lewis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gateway Interstellar]]&lt;br /&gt;
|[[Image:Gateway Logo.png|50x50px|center]]&lt;br /&gt;
|Gateway)&lt;br /&gt;
|[[Gateway Shipping]]&lt;br /&gt;
|''None''&lt;br /&gt;
|Gateway Interstellar maintains a variety of trade routes within Bretonia and between Bretonia, Liberty, Rheinland, and connecting systems.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mollys_(player_faction) | [M]ollys]]&lt;br /&gt;
|[[Image:MollysLogo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[M]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Mollys]]&lt;br /&gt;
|[[Londonderry]]&lt;br /&gt;
|The Mollys are a separatist group committed to freeing the Dublin system from Bretonian rule through attacks on civilian, commercial, and military targets. In recent years they have been increasingly successful in resisting local Corsair expansion.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kusari Player Factions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Logo&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Home system&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Artisan Farmers Alliance]]&lt;br /&gt;
|[[Image:AFA Logo.png|50x50px|center]]&lt;br /&gt;
|[AFA]&lt;br /&gt;
|[[Farmers Alliance]]&lt;br /&gt;
|[[Tau-42]]&lt;br /&gt;
|A collection of Kusari farmers, fighting to protect the traditional Kusari culture.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Black Dragon Society]]&lt;br /&gt;
|[[Image:BDS Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[|]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Hogosha]]&lt;br /&gt;
|[[Tottori]]&lt;br /&gt;
| Hogosha translates literally as &amp;quot;guardian&amp;quot; or &amp;quot;protector,&amp;quot; reflecting the organization's rather romantic view held not only by its own members, but by a large portion of the Kusari population. &lt;br /&gt;
|-&lt;br /&gt;
|[[Golden Chrysanthemums (player faction)|Golden Chrysanthemums]]&lt;br /&gt;
|[[Image:GC Logo.png|50x50px|center]]&lt;br /&gt;
|[GC&lt;br /&gt;
|[[Golden Chrysanthemums]]&lt;br /&gt;
|[[Tau-65]]&lt;br /&gt;
|A terrorist organization comprised of Kusari women fighting to overthrow the Kusari government and establish a matriarchy&lt;br /&gt;
|-&lt;br /&gt;
|[[Kishiro Technologies (player faction)|Kishiro Technologies]]&lt;br /&gt;
|[[Image:Kishiro Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Kishiro|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Kishiro Technologies]]&lt;br /&gt;
|''None''&lt;br /&gt;
|One of the great Kusari keiretsu -- sprawling, vertically integrated companies that control whole industries.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Naval Forces (player faction)|Kusari Naval Forces]]&lt;br /&gt;
|[[Image:KNF Logo.png|50x50px|center]]&lt;br /&gt;
|[KNF&lt;br /&gt;
|[[Kusari Naval Forces]]&lt;br /&gt;
|[[Hiroshima]]&lt;br /&gt;
|A fleet of the Kaigun (the Kusari Naval Forces) led by Taisho Hikaru Sulu.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rising Sons]]&lt;br /&gt;
|[[Image:BD Logo.png|50x50px|center]]&lt;br /&gt;
|]bd[&lt;br /&gt;
|[[Blood Dragons]]&lt;br /&gt;
|''None''&lt;br /&gt;
|A movement of Blood Dragons formed by the alliance of Blood Dragon shoguns. Preserving the ultimately traditionalist views of the Blood Dragons, the Rising Sons also form the current Blood Dragon Shogunate.&lt;br /&gt;
|- &lt;br /&gt;
|[[Samura Heavy Industries]]&lt;br /&gt;
|[[Image:Samura Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;Nowiki&amp;gt;Samura|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Samura Industries]]&lt;br /&gt;
|''None''&lt;br /&gt;
|One of the great Kusari keiretsu -- sprawling, vertically integrated companies that control whole industries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rheinland Player Factions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Logo&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Home system&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[ALG Waste Disposal (player faction)|ALG Waste Disposal]]&lt;br /&gt;
|[[Image:ALG Logo.png|50x50px|center]]&lt;br /&gt;
|[ALG]-  &lt;br /&gt;
|[[ALG Waste Disposal]]&lt;br /&gt;
|''None''&lt;br /&gt;
|Rheinland Company that specializes in waste clean up.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kruger Minerals (player faction)|Kruger Minerals]]&lt;br /&gt;
|[[Image:Kruger Logo.png|50x50px|center]]&lt;br /&gt;
|Kruger&amp;lt;Nowiki&amp;gt;|&amp;lt;/Nowiki&amp;gt;&lt;br /&gt;
|[[Kruger Minerals]]&lt;br /&gt;
|None.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinlands Arbeitergewerkschaft]]&lt;br /&gt;
|[[Image:AGS Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;AGS-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Landwirtrechtbewegung | LWB]] and [[Unioners]]&lt;br /&gt;
|[[Saar]] and [[Duesseldorf]]&lt;br /&gt;
|The Rheinlands Arbeitergewerkschaft is a conglomeration of LWB and Unioners members hoping to fix their respective issues cooperatively.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Hessian Army]]&lt;br /&gt;
|[[Image:RHA Logo.png|50x50px|center]]&lt;br /&gt;
|[RHA]&lt;br /&gt;
|[[Red Hessians]]&lt;br /&gt;
|[[Omega-54]]&lt;br /&gt;
|A paramilitary organization composed of Red Hessian members, serving mainly as the military wing of the terrorist organization.&lt;br /&gt;
|-&lt;br /&gt;
|[[Republican Express Corporation]]&lt;br /&gt;
|[[Image:RepEx Logo.png|50x50px|center]]&lt;br /&gt;
|RepEx-&lt;br /&gt;
|[[Republican Shipping]]&lt;br /&gt;
|''None''&lt;br /&gt;
|A former subsidiary of Republican Express Shipping since having become an umbrella entity consisting of RepEx Shipping and the security company Black Talon, which has connections to the upper echelons of the Rheinland government, including Vizeadmiral Freelamen of the Kriegsmarine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Federal Police (player faction)|Rheinland Federal Police]]&lt;br /&gt;
|[[Image:RFP Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;RFP|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Rheinland Federal Police]]&lt;br /&gt;
|''None''&lt;br /&gt;
|The Rheinland Bundespolizei, a law-enforcement organization that maintains jurisdiction over House Rheinland.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Military (player faction)|Rheinland Military]]&lt;br /&gt;
|[[Image:RM Logo.png|50x50px|center]]&lt;br /&gt;
|[RM]&lt;br /&gt;
|[[Rheinland Military]]&lt;br /&gt;
|[[Braunschweig]]&lt;br /&gt;
|The Rheinwehr, the military of House Rheinland.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallia Player Factions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Logo&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallic Metal Service (player faction)|Gallic Metal Service]]&lt;br /&gt;
|[[Image:GMS Logo.png|50x50px|center]]&lt;br /&gt;
|[GMS]&lt;br /&gt;
|[[Gallic Metal Service]]&lt;br /&gt;
|Gallic Metal Service S.A. (GMS) is one of the largest corporations in Gallia, and one of the few left that operate independently of the Crown. GMS currently operates within Gallic systems held by Royalist forces, and the Taus, Kusari, and Bretonia within Sirius proper under the relatively new External Operations Division. &lt;br /&gt;
|-&lt;br /&gt;
|[[Gallic Royal Navy (player faction)|Gallic Royal Navy]]&lt;br /&gt;
|[[Image:GRN Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;GRN|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Gallic Royal Navy]]&lt;br /&gt;
|The Gallic Royal Navy is a powerful military force that can counter any threat to the Crown inside or outside the borders of Gallia.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallic Royal Police (player faction)|Gallic Royal Police]]&lt;br /&gt;
|[[Image:GRP Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;GRP|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Gallic Royal Police]]&lt;br /&gt;
|The Gallic Royal Police are those sworn to protect the citizens loyal to Crown and Country. The officers of the GRP do their duty to ensure that commercial and civilian interests alike are safe from the threat of those who would seek to disrupt their way of life.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legion of the Damned | Legion des Damnes]]&lt;br /&gt;
|[[Image:LE Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+LE+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Gallic Brigands]]&lt;br /&gt;
|The Legion des Damnes is the most powerful Brigand force. Controlling nearly the whole Gallic black market, it has become a symbol of terror both in and out of Gallia.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Council (player group)|The Council]]&lt;br /&gt;
|[[Image:Council Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[C]-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[The Council]]&lt;br /&gt;
|The Council is a revolutionary movement within [[Gallia]] who's primary objective is to overthrow the ruling monarchy.  They have liberated two planets from the monarchies rule and opened passages through the minefields separating [[Sirius]] from [[Gallia]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Ile-de-France Shipping (player faction) | Île-de-France Shipping]]&lt;br /&gt;
|[[Image:IDF Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|IDF&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Ile-de-France Shipping]]&lt;br /&gt;
|Île-de-France Shipping is the go-to company for shipping and commerce within Gallia, and is currently the leading shipping company in Gallic space, occupying over 55 percent of the civilian space transportation market. The company is fiercely loyal to the crown, with over 40 percent of the stock shares belonging to the Gallic royal family.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hispania Player Factions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Logo&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Home system&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[101st Outcast Guard|The 101st Outcasts Guard]]&lt;br /&gt;
|[[Image:101st Logo.png|50x50px|center]]&lt;br /&gt;
|[101st]&lt;br /&gt;
|[[Outcasts]]&lt;br /&gt;
|[[Omicron-85]]&lt;br /&gt;
|The premier Outcast Guard fleet, carrying the Flag for the entire Outcast Navy and the base of operations for Naval High Command, with exclusive military jurisdiction over Omicron-85 and primary jurisdiction over all Outcast holdings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Benitez Family|The Benitez Family]]&lt;br /&gt;
|[[Image:Benitez Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-Benitez&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Corsairs]]&lt;br /&gt;
|[[Omicron-94]]&lt;br /&gt;
|Powerful and politically influential adoptive Corsair family and organisation, focused on advancement of the Corsair people.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Sails|The Black Sails]]&lt;br /&gt;
|[[Image:Sails Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;Nowiki&amp;gt;|&amp;lt;/Nowiki&amp;gt;Sails&lt;br /&gt;
|[[Corsairs]]&lt;br /&gt;
|None.&lt;br /&gt;
|Corsair pirate group. Primary goals are gathering resources for the Empire and defense of Omicron Eta borders.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Brotherhood]]&lt;br /&gt;
|[[Image:Brotherhood Logo.png|50x50px|center]]&lt;br /&gt;
|[TBH]&lt;br /&gt;
|[[Corsairs]]&lt;br /&gt;
|[[Omicron-91]]&lt;br /&gt;
|Ancient fellowship of Corsairs, composed primarily of valiant warriors and brave men and women, dedicated to upholding the values of Honor, Dignity and Pride within and outside Corsair territory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Player Factions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Logo&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Home system&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[The Angels]]&lt;br /&gt;
|[[Image:Angels Logo.png|50x50px|center]]&lt;br /&gt;
|[The_Angels]&lt;br /&gt;
|''None''&lt;br /&gt;
|''None''&lt;br /&gt;
|Player faction that helps out new players&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounty Hunters Guild (player_faction)|Bounty Hunter's Guild]] and [[Bounty Hunters Guild Core | Guild Core]]&lt;br /&gt;
|[[Image:BHG Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;BHG| BHG|Core-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Bounty Hunters]]&lt;br /&gt;
|[[Omega-56]]&lt;br /&gt;
|Representing both the [[Bounty Hunters Guild (player faction)|Bounty Hunters Guild]] and the [[Bounty Hunters Guild Core | Core]], the former being the largest paid criminal hunting organisation in Sirius, and the latter being a militant brotherhood, funded by the Guild and determined to wipe the [[Nomad Worlds|Omicrons]] off its current inhabitants.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonial_Remnant_(player_faction)|Colonial Remnant]]&lt;br /&gt;
|[[Image:CR Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=CR=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Colonial_Remnant]]&lt;br /&gt;
|[[Tau-44]]&lt;br /&gt;
|The Colonial Republic are the descendants of people sent by the Alliance on a scientific/colonization expedition prior to the war between the Alliance and the Coalition. ''A.K.A. Colonial Remnant''&lt;br /&gt;
|-&lt;br /&gt;
|[[Das Wilde]]&lt;br /&gt;
|[[Image:Wild Logo.png|50x50px|center]]&lt;br /&gt;
|none&amp;lt;br&amp;gt;Wilde.&lt;br /&gt;
|[[Das Wilde]]&lt;br /&gt;
|[[Omega-58]], [[Omega-55]]&lt;br /&gt;
|An organization consisting of every Slomon K'Hara infested Rheinlander or individual with permanent residence within Rheinland.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gas Miners Guild (player faction)|Gas Miners Guild]]&lt;br /&gt;
|[[Image:GMG Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;GMG|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Gas Miners Guild]]&lt;br /&gt;
|[[Sigma-59]]&lt;br /&gt;
|Primary suppliers of H-Fuel to Sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[Independent Miners Guild (player faction)|Independent Miners Guild]]&lt;br /&gt;
|[[Image:IMG Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;IMG|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Independent Miners Guild]]&lt;br /&gt;
|[[Tau-39]]&lt;br /&gt;
|Loose, yet widespread group of miners originating from Bretonia and Rheinland that have spread to many parts of Sirius and have a large vested interest in the Tau systems.&lt;br /&gt;
|-&lt;br /&gt;
|[[Independent Neuralnet Division]]&lt;br /&gt;
|[[Image:IND Logo.png|50x50px|center]]&lt;br /&gt;
|[IND]&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|[[Oita]]&lt;br /&gt;
|A powerful economic cartel with covert ties to the Outcast government.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Junkers Congress]]&lt;br /&gt;
|[[Image:Junkers Logo.png|50x50px|center]]&lt;br /&gt;
|.:j:.&lt;br /&gt;
|[[Junkers]]&lt;br /&gt;
|[[Puerto Rico]]&lt;br /&gt;
|Four commonly-held primary principles govern the operational motives of the Junker Congress: Power -- Profitability -- Security -- Freedom &lt;br /&gt;
|-&lt;br /&gt;
|[[The Keepers|Keepers]]&lt;br /&gt;
|[[Image:Keepers Logo.png|50x50px|center]]&lt;br /&gt;
|Keepers.&lt;br /&gt;
|[[Slomon K'Hara|Nomads]]&lt;br /&gt;
|[[Omicron-99]], [[Omicron Iota]]&lt;br /&gt;
|Remnants of the [[Slomon K'Hara|Nomads]] within the Sirius Sector.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalorian Mercenaries]]&lt;br /&gt;
|[[Image:MM Logo.png|50x50px|center]]&lt;br /&gt;
|MM~&lt;br /&gt;
|Freelancer IFF/Mercenary ID&lt;br /&gt;
|''None''&lt;br /&gt;
|Mercenary faction with unknown origins. Their new HQ was instituted in [[New London System|New London]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The Omicroners]]&lt;br /&gt;
|[[Image:Omicroners Logo.png|50x50px|center]]&lt;br /&gt;
|(]o[)&lt;br /&gt;
|[[Zoners]]&lt;br /&gt;
|[[Omicron-74]]&lt;br /&gt;
|Cautious, distrustful and paranoid Zoners from the Omicrons&lt;br /&gt;
|-&lt;br /&gt;
|[[Omicron Supply Industries]]&lt;br /&gt;
|[[Image:OSI Logo.png|50x50px|center]]&lt;br /&gt;
|OSI-&lt;br /&gt;
|[[Zoners]]&lt;br /&gt;
|''none''&lt;br /&gt;
|Zoner enterprise supplying Zoner bases throughout Sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Order (player faction)|The Order]]&lt;br /&gt;
|[[Image:Order Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Order|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|[[Omicron-100]]&lt;br /&gt;
|The primary fleet of the Order is dedicated to the defense of Order territories, the destruction of all alien factions ([[Wilde|Das Wilde]], [[Slomon K'Hara]], [[The Phantom Empire]]) and the protection of [[Liberty]] from aliens.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reapers of Sirius]]&lt;br /&gt;
|[[Image:ROS Logo.png|50x50px|center]]&lt;br /&gt;
|[RoS]&lt;br /&gt;
|[[Braillian Security Force]]&lt;br /&gt;
|[[Cayman]]&lt;br /&gt;
|Ex Outcast and Corsair Radicals looking to create a utopia within the Omega and Omicron Sector&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaver Mercenary Company|Reaver Mercenary Co.]]&lt;br /&gt;
|[[Image:Reavers Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.Reaver&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Mercs]]&lt;br /&gt;
|[[A bar near you.]]&lt;br /&gt;
|Folk as have a need to fire bullets. We, as a rule, generally don't shoot at the people paying for the bullets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sirius Coalition Revolutionary Army]]&lt;br /&gt;
|[[Image:SCRA Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;SCRA|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Coalition]]&lt;br /&gt;
|[[Omega-52]]&lt;br /&gt;
|Descendants and recruits of Coalition saboteurs aboard the [[Hispania]], violently opposed to almost every faction in Sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporary Autonomous Zoners]]&lt;br /&gt;
|[[Image:TAZ Logo.gif|64x64px|center]]&lt;br /&gt;
|[TAZ]&lt;br /&gt;
|[[Zoners]]&lt;br /&gt;
|[[Baffin]]&lt;br /&gt;
|Religious order of Zoners based around the ancient Earth religion of Discordianism.&lt;br /&gt;
|-&lt;br /&gt;
|[[Virulian Enclave]]&lt;br /&gt;
|[[Image:VE Logo.png|50x50px|center]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;VE|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|[[Omega-49]]&lt;br /&gt;
|The Virulian Enclave is a religious sect of sheltered, peaceful individuals. Their faith is led chiefly by the belief that the return of the ‘Creator’ will happen by the end of the millennium.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Player Factions]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Gallic_Royal_Police_(player_faction)&amp;diff=66788</id>
		<title>Gallic Royal Police (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Gallic_Royal_Police_(player_faction)&amp;diff=66788"/>
		<updated>2012-03-03T06:29:43Z</updated>

		<summary type="html">&lt;p&gt;Champ: We're official! Marking Player Group page for deletion. It's a carbon copy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Faction| Gallic Royal Police}}&lt;br /&gt;
[[Image: GRP.png|center||500px|]]&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| toc = on&lt;br /&gt;
| name = Gallic Royal Police&lt;br /&gt;
| image = GRP Logo.png&lt;br /&gt;
| origin = {{House Link | Gallia}}&lt;br /&gt;
| alignment = Lawful&lt;br /&gt;
| founding_date = 84&lt;br /&gt;
| founder = &lt;br /&gt;
| primary_role = Protecting Gallia space&lt;br /&gt;
| secondary_role = Protecting Gallia isolation&lt;br /&gt;
| base = [[Dijon Station]], [[Burgundy]]&lt;br /&gt;
}} &lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
While the Gallic Royal Navy is tasked with the protection and security of Gallia's borders and more advanced military action, the Royal Police are those sworn to protect the citizens loyal to Crown and Country. Patrolling the lanes and gates, the officers of the GRP do their duty to ensure that commercial and civilian interests alike are safe from the threat of those who would seek to disrupt their way of life. Although the lines between the Navy and Police have blurred recently due to the ongoing Civil War, never has it been more important to put the safety of Gallia's citizens before all else.&lt;br /&gt;
&lt;br /&gt;
==Historical Information==&lt;br /&gt;
The foundation of the Royal Police dates back to the early years of Gallic settlement. Three years after the sleeper ship Gallia touched ground, the Royal Police was formed. Consistent of the descendants of former Alliance soldiers, the organizations primary aim was to supervise the security of colonial establishment first on New Paris, then as Gallia's explorers made progress, on universal levels.&lt;br /&gt;
&lt;br /&gt;
During the hundreds of years, the role of the Police changed. The Royal Navy took charge of supervising the extension of Crown's influence, the elimination of pirate bases and the jurisdiction of the Police itself, while the latter was trusted simply with keeping the core systems under control. Since all larger hostilities were treated by the Navy, the Royal Police soon had very few things to worry about, giving room for laziness and the failure to carry even those few tasks out efficiently. All that eventually gave room for developing corruption within the Police force, mostly Corse members kept officers under their influence to gain access to Government and Navy contacts.&lt;br /&gt;
&lt;br /&gt;
The darkest period within the Police was shortly before and during the First Gallic War. A lot of officers left the force and joined the Council or the Corse, using Royal technology to fight against the system they were sworn to protect. Most of those who remained didn't cease to be corrupted; officers were supplying information, refused to open fire on Council targets and kept terrorizing the civilian populace. After the war, the Royalty realized the line has been crossed. The King issued the Navy to commence the event called &amp;quot;Le Grand Nettoyage&amp;quot; (The Great Cleansing), which resulted in the elimination of 126 Royal Police officers and 38 Government officials and another 500 arrested, without open Council defectors counted.&lt;br /&gt;
&lt;br /&gt;
Following the retaliatory actions, the corruption within the Force lowered, but didn't cease. The Royal Police became the symbol of injustice and mischief, no matter how a lot of new members tried to fight against the image. The Navy was issued to supervise the Police between the two civil wars, they were rewarded with radical privileges, such as destroying Police ships if caught during committing piracy and they often lived with the occasion to do so. With the new order established and new leaders in power, the corruption, back alley deals, and general terrorization of the Gallic populace has been quelled or simply pushed to an area where no one can find it. Certain records go missing, accounts are doctored, and certain officers simply disappear. The Royal Police has learned from its mistakes.&lt;br /&gt;
&lt;br /&gt;
The general opposition between the two factions was gone when the Second Gallic War erupted. The Council's reopening of the Gallic borders towards Sirius and therefore the fear from the unknown that waited beyond succeeded in restoring the will to co-operate between the Navy and the Police Forces. Only a very few Police Officers joined the Council when the war erupted, some say it's because the corruption has ceased, others say it's because the officers see a new business to be made from Sirian ships, either way, most policemen and women became radical haters of the Council and the Sirians.&lt;br /&gt;
&lt;br /&gt;
Right now, that the inner systems have been sealed, the Royal Police outside works in co-operation with the Navy to win the war and gain access back home. Even though the Navy has priority on the frontlines, the Police also have to encounter a lot of Council ships during their patrols. As the battles are getting more and more violent, corruption is yet again returning in minimal doses to the force. Secret deals and back-alley exchanges are rare, but not unheard of. The people who tend to hear of it, suddenly disappear adding to the suspicion of the Royal Police.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
*Directeur (Dtr)&lt;br /&gt;
Lucas Gerald (Donut)&lt;br /&gt;
&lt;br /&gt;
The leader of the GRP. The Directeur will look over the commonwealth and the well being of the Police Force, and will make all decisions official.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Commissaire (Cms)&lt;br /&gt;
Eveline Laroux (Loken)&lt;br /&gt;
&lt;br /&gt;
The Commissiare is the deputy chief of the GRP. When the Directuer is absent, the Commissiare will have full command over the Gallic Royal Police. Can allow special ship creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Commandant (Cdt)&lt;br /&gt;
A high ranking member of the Force. The Commandant is responsible for a good portion of the GRP. They will report directly to the Directeur and the Commissiare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Capitaine (Cpt)&lt;br /&gt;
Robert Chastain (Hobgl)&lt;br /&gt;
&lt;br /&gt;
The Capitaine has been in the GRP for a decent amount of time and is ready to perform basic leadership duties. This person will be in charge of several Brigadiers and Gardiens, and will report directly to the Commandant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lieutenant (Lt)&lt;br /&gt;
Thomas Fouquat (Zukeenee)&lt;br /&gt;
&lt;br /&gt;
The Lieutenant is awarded when a officer goes beyond normal duties and shows potential. They are tested and given tasks they believe they may be trusted with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Brigadier Major (BgM)&lt;br /&gt;
Francis Durand (Wulven), Amelie Chevalier (Kurosora), Bernadette LaShoar (jakub963)&lt;br /&gt;
&lt;br /&gt;
The Brigadier Major is a distinguished rank, not many officers reach this rank, as they do not have the determination or the leadership skills to obtain the badge. The Brigadier Major is the first step into the Leadership division of the GRP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Brigadier (Bg)&lt;br /&gt;
Yves Fortescue (Champ), Sebastian Andre (Beauenheim of Light).&lt;br /&gt;
&lt;br /&gt;
The Brigadier is the first step to new responsibilities. The duties of a brigadier is to lead and watch over his fellow Gardiens, and to teach the new recruits. Brigadier holds some leadership positions in the GRP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gardien (Gdn)&lt;br /&gt;
Hoella Pellan (unlucky), Jacques Achille (Merc)&lt;br /&gt;
&lt;br /&gt;
The regular officers of the Gallic Royal Police. The Gardien form the backbone of the Police Force and understands the role of the GRP.&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy/begin}}&lt;br /&gt;
{{FD | [[Gallic Royal Navy]] | +0.9}}&lt;br /&gt;
{{FD | [[Gallic Metal Service]] | +0.7}}&lt;br /&gt;
{{FD | [[Ile-de-France Shipping]] | +0.7}}&lt;br /&gt;
{{FD | [[EFL Oil &amp;amp; Machinery]] | +0.7}}&lt;br /&gt;
{{FD | [[Solar Engineering]] | +0.7}}&lt;br /&gt;
{{FD | [[La Famille de la Brise de Mer]] | +0.4}}&lt;br /&gt;
{{FD | [[Gallic Junkers]] | +0.0}}&lt;br /&gt;
{{FD | All Sirian factions | -0.5}}&lt;br /&gt;
{{FD | [[Gallic Brigands]] | -0.6}}&lt;br /&gt;
{{FD | [[Unione Corse]] | -0.6}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.7}}&lt;br /&gt;
{{FD | [[The_Council|Council]] | -0.9}}&lt;br /&gt;
{{FD | [[Maquis]] | -0.9}}&lt;br /&gt;
{{Faction Diplomacy/end}}&lt;br /&gt;
&lt;br /&gt;
==Vessel Conventions==&lt;br /&gt;
&lt;br /&gt;
Naming conventions for GRP craft are as follows;&lt;br /&gt;
&lt;br /&gt;
Naming a Fighter/bomber: GRP|Rank.First.Last&amp;lt;br&amp;gt;&lt;br /&gt;
I.E: GRP|Dtr.Lucas.Gerald&lt;br /&gt;
&lt;br /&gt;
Naming a Capital vessle: GRP|Callsign&amp;lt;br&amp;gt;&lt;br /&gt;
I.E: GRP|Guillotine&lt;br /&gt;
&lt;br /&gt;
Rank Abbreviations:&lt;br /&gt;
&lt;br /&gt;
*Gardien Gdn.&lt;br /&gt;
*Brigadier Bg.&lt;br /&gt;
*Brigadier Major BgM.&lt;br /&gt;
*Liuetenant Lt.&lt;br /&gt;
*Captaine Cpt.&lt;br /&gt;
*Commandant Cdt.&lt;br /&gt;
*Commissaire Cms.&lt;br /&gt;
*Directeur Dtr.&lt;br /&gt;
&lt;br /&gt;
==Duties and Goals==&lt;br /&gt;
With the eruption of the Second Gallic War and the isolation of the outer systems, the Royal Police units caught in the warzone has a whole line of duties to uphold.&lt;br /&gt;
&lt;br /&gt;
===Patrolling Royal Space===&lt;br /&gt;
Daily patrols on the territory upheld by the King's men (Dauphine, Burgundy, Lorraine) are to be made to ensure the integrity of Royal authority and safe trade/supply routes. Only enter Languedoc if it's proven to be really necessary and even then, do not leave the territory under Royal juristiction. Do NOT enter Champagne under any circumstances. The specific patrol routes are to be selected by the Commanding officer on field.&lt;br /&gt;
&lt;br /&gt;
===Preservation of Royal authority===&lt;br /&gt;
In times of war, enemy ships are ravaging all around Gallia and not all of them can be kept in check. If Council or Maquis ships are encountered during a patrol and Navy help cannot be summoned, the Police must do everything in its power to preserve the King's authority. If the Navy calls for help in a battle, the Police is to help as soon as possible. A loyal officer must not be afraid to sacrifice his life for the Crown.&lt;br /&gt;
&lt;br /&gt;
===Protecting Gallia's isolation===&lt;br /&gt;
Gallia has been sealed for 700 years with a reason. The Council rebels opened the borders with throwing Royal authority over, therefore all Sirians who step our borders are considered collaborators and enemies of the Crown. They are to be instructed to leave Gallia immediately, force is to be used if they are not willing to co-operate. Sirian traders carrying our goods are considered thieves. Sirians carrying their goods into our territory are considered saboteurs. Of course, there have been and will be examples of Sirians trying to pose as Gallian traders, some are even cunning enough to get their hands on Gallic ships. Escort them to the Gap for prosecution, destroy them if they resist. The same applies to Junkers or fake Junkers who try to break His Majesty's orders by aiding Sirians by either trading with them, assisting them in their presence or in whatever other goals they have in mind.&lt;br /&gt;
&lt;br /&gt;
===Dealing with piracy===&lt;br /&gt;
The Brigands pose a minimal threat during the war, but they are to be destroyed if they attempt to pirate His Majesty's supplies. Of course, there is a place always reserved for a Brigand in the Gap. The Corse is to be avoided, they are a very dangerous and a well-organised faction. Deal with them if it's absolutely necessary, but then you have to make sure you give them everything you've got.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Allowed Weapons===&lt;br /&gt;
&lt;br /&gt;
*[[Bomber Energy Cannon]]s&lt;br /&gt;
*[[Bomber EMP Cannon]]s&lt;br /&gt;
*[[Hellfire Rocket Gun]]s&lt;br /&gt;
*Culverin series&lt;br /&gt;
*Musket series&lt;br /&gt;
*Pot-de-Fer series&lt;br /&gt;
*Carabine series&lt;br /&gt;
*[[Mini Razor]]&lt;br /&gt;
*[[Gallic Antimatter Cannon]]&lt;br /&gt;
*All types of missiles/torpedoes&lt;br /&gt;
*All types of mines&lt;br /&gt;
&lt;br /&gt;
===Banned weapons===&lt;br /&gt;
&lt;br /&gt;
*[[The Council|Council]]/[[Maquis]] weapons.&lt;br /&gt;
*[[Gallic Brigands|Brigands]] weapons.&lt;br /&gt;
*[[Unione Corse]] weapons.&lt;br /&gt;
*Non-gallic weapons.&lt;br /&gt;
&lt;br /&gt;
==Primary Craft==&lt;br /&gt;
&lt;br /&gt;
===Unrestricted===&lt;br /&gt;
{{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Moonbeam]] | Light Fighter | Moonbeam-s.png}}&lt;br /&gt;
{{Ship List | [[Sunbeam]] | Heavy Fighter | Sunbeam-s.png}}&lt;br /&gt;
{{Ship List | [[Caracal]] | Light Fighter | Caracal-s.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
&lt;br /&gt;
===Brigadier===&lt;br /&gt;
{{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Serval]] | Heavy Fighter | Serval-s.png}}&lt;br /&gt;
{{Ship List | [[Cougar]] | Bomber | Cougar-s.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
&lt;br /&gt;
===Lieutenant===&lt;br /&gt;
{{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Lynx]] | Very Heavy Fighter | Lynx-s.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
&lt;br /&gt;
===Capitaine===&lt;br /&gt;
{{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Perilous]] | Gunboat | Perilous-GRN-s.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
&lt;br /&gt;
===Commandant===&lt;br /&gt;
{{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Obstinate]] | Cruiser | Obstinate-GRN-s.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
&lt;br /&gt;
==Auxilliary Craft==&lt;br /&gt;
{{Ship List/begin}}&lt;br /&gt;
{{Ship List | [[Aurochs]] | Freighter | Aurochs-s.png}}&lt;br /&gt;
{{Ship List | [[Vache]] | Transport | Vache-s.png}}&lt;br /&gt;
{{Ship List | [[Prison Liner]] | Liner | PrisonLiner-s.png}}&lt;br /&gt;
{{Ship List/end}}&lt;br /&gt;
&lt;br /&gt;
==ZOI==&lt;br /&gt;
===Burgundy===&lt;br /&gt;
&lt;br /&gt;
Owned bases:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dijon Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Planet Nevers]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allied bases:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alesia Station]] - [[Gallic Metal Service]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Avallon Station]] - [[Gallic Royal Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Beuvray]] - [[Gallic Royal Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Rocroi]] - [[Gallic Royal Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Champagne &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;(Hostile Space - Do not Enter)&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Owned bases:&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allied bases:&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dauphine===&lt;br /&gt;
&lt;br /&gt;
Owned bases:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gap Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allied bases:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Briancon Station]] - [[EFL Oil &amp;amp; Machinery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Embrun]] - [[Gallic Royal Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Guillestre]] - [[Gallic Royal Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lorraine===&lt;br /&gt;
&lt;br /&gt;
Owned Bases:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Metz Station]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allied bases:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Epinal]] - [[Gallic Royal Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chateau Salins Station]] - [[Gallic Royal Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luneville Guard Station]] - [[Gallic Royal Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Languedoc &amp;lt;span style=&amp;quot;color:#FFA500;&amp;quot;&amp;gt;(Assisting Navy Forces)&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Owned bases:&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allied bases:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship Carcassonne]] - [[Gallic Royal Navy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handy Links==&lt;br /&gt;
*[http://gallicrp.freeforums.org/recruitment-f5.html Recruitment]&lt;br /&gt;
*[http://gallicrp.freeforums.org/ Forums]&lt;br /&gt;
*[http://z3.invisionfree.com/Gallic_Lawfulls/index.php EFL, GRN and GRP forums]&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Groups]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Gallia]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Unofficial_Player_Groups&amp;diff=64482</id>
		<title>Unofficial Player Groups</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Unofficial_Player_Groups&amp;diff=64482"/>
		<updated>2012-01-29T04:21:43Z</updated>

		<summary type="html">&lt;p&gt;Champ: Solar added. Alley referenced. Also, SMP, please get your stuff together, or one of those links goes poof.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about unofficial player groups. For official ones, see [[Player Factions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you wish to add your player group to this list, make sure that ALL fields are filled out properly; please also add either a wiki page or a link to your player group's forum thread. Entries which do not supply the reader with enough information will be deleted.&lt;br /&gt;
&lt;br /&gt;
Also, please do not add nationality-based factions here.&lt;br /&gt;
&lt;br /&gt;
=Active unofficial player groups=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Faction Name&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Leader(Forum Name)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[30th Assault Squadron]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;30th|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=46729 sadtranslation ] &amp;lt;br/&amp;gt; [http://discoverygc.com/forums/index.php?showuser=35939 Falthion]&lt;br /&gt;
|30th Squadron primary directive is to enforce [[The Order]]'s defence in the Omicrons (Primarily [[Omicron Minor|Minor]], [[Omicron-100|O-100]], [[Omicron-92|O-92]] and [[Omicron Major|O-Major]]) against the [[Liberty Navy (player faction)|Liberty Navy]]'s aggressive politics and the growing danger of a [[Bounty Hunters Guild Core]] invasion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cambridge Stellar Research]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|CSR|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Roy Khan (Pásztor Roland), Xaror (Galgamos)&lt;br /&gt;
|A planet exploration oriented research group.&lt;br /&gt;
|-&lt;br /&gt;
|Cerberus&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Cerberus|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|[[Jack Aubrey]]&lt;br /&gt;
| Cerberus is the codename for a black ops organization that was part of the Order before going rogue. Cerberus has since evolved into a human-survivalist paramilitary group led by a well known Bretonian, many know him just as The Colonel, few know him as Jack Aubrey. Cerberus' core belief is that humanity is under constant threat from possible alien species and that the Order is to hamstrung by law and public opinion to truly act against these dangerous foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Collectors]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[Collectors]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Junkers]]&lt;br /&gt;
|Ingenious, Tegumiril&lt;br /&gt;
|A group of Junkers who sell scrap for cash, engage in questionable deals, and issue shady loans to shady individuals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Convoy]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[Convoy]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Bretonia Armed Forces]]&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=49322 Rubber Duck ]&lt;br /&gt;
|The Convoy is a special sub-division of the BAF, like the Merchant Navy of old. The company is fully committed in the war against Kusari and is the primary supplier for the war effort. &lt;br /&gt;
|-&lt;br /&gt;
|[[Fist &amp;amp; Co]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;FIST|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Interspace]]&lt;br /&gt;
|Arthur S3&lt;br /&gt;
|Fist &amp;amp; Co is Private Security Company owned by [[David Mahone]]. This strictly legal company aims to profit through fulfilling security contracts. Unconditionally professional attitude towards business allows it to stand out among all similar groups. Being subsidiary of [[IC|Interspace Commerce]] they have one of the best funding avaliable and therefore uses outstanding infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallic Royal Police (player group)|Gallic Royal Police]]&lt;br /&gt;
||GRP|&lt;br /&gt;
|[[Gallic Royal Police]]&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=35316 Directeur Lucas Gerald ]&lt;br /&gt;
| The Royal Police are those sworn to protect the citizens loyal to Crown and Country. Patrolling the lanes and gates, the officers of the GRP do their duty to ensure that commercial and civilian interests alike are safe from the threat of those who would seek to disrupt their way of life.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guild-41]]&lt;br /&gt;
|[G-41]&lt;br /&gt;
|[[Red Hessians]]&lt;br /&gt;
|Otto Niemann&lt;br /&gt;
|Guild-41 was formed in 816 A.S. Pilots of Guild are struggling for the revolution in Rheinland space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Independent Communist Miners' Guild]]&lt;br /&gt;
|ICMG&lt;br /&gt;
|[[Independent Miners Guild]]&lt;br /&gt;
|R Sterling(Lobster_Lord)&amp;lt;br&amp;gt;Elly O'Connell(Ankh)&amp;lt;br&amp;gt;Jeffrey Parker(Helo)&lt;br /&gt;
|A communistic branch-off from the [[Independent Miners Guild|IMG]]. ICMG are gradual reformists, unlike more revolutionary socialist movements within the Omegas.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Air Force]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;LAF|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Liberty Navy]]&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=45282 Avalanche] &lt;br /&gt;
|The Liberty Air Force is the aerial warfare branch of the Liberty government. It is one of the smallest branches of the military due to being partly redundant but the Air Force supports the spearhead in any shape or form possible.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Revolutionary Front]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;LRF|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Unaffiliated, Socialist Terrorists&lt;br /&gt;
| (Shryke)&lt;br /&gt;
| A Socialist Terrorist group devoted to freeing Liberty from the &amp;quot;Corrupt rule of the Corporations&amp;quot; and installing a Socialist Government that will bring the Navy, Police and Corporations under very strict control.&lt;br /&gt;
|-&lt;br /&gt;
|[[Renzu Corporation]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Renzu|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|Otis Jethro (Zelot)&lt;br /&gt;
|The Renzu Corporation, a humble business concern that has survived the centuries amongst giants of industry, recently attracted a number of talented young shipwrights by promises of making a fresh expression of their talents outside the well worn channels of Kusarian business practice. Through a limited partnership and considerable speculative investment on the part of the Independent Neuralnet Divisionthese unique vessels have begun to creep into the open, and grey, markets of Sirius. &lt;br /&gt;
|-&lt;br /&gt;
|[[Samarran Raiders]]&lt;br /&gt;
|(SR~&lt;br /&gt;
|[[Freelancer]]&lt;br /&gt;
|Allias &amp;quot;Lerdi&amp;quot; (Lerdi)&lt;br /&gt;
|A pirate clan originating from a far away planet of Samarra, somewhere behind the Nomad Worlds...&lt;br /&gt;
|-&lt;br /&gt;
|[[Société Militaire Privée]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|SMP|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|none&lt;br /&gt;
|Colonel Frank Zacharie (Mao Rinkamo)&lt;br /&gt;
|Private Military Company with roots in Gallia and a very strict military organization.&lt;br /&gt;
|-&lt;br /&gt;
|[[Societe Militaire Patriot]][[image:SMP.png|50x50px|center|SMP]]&lt;br /&gt;
|[[SMP|SMP]]&lt;br /&gt;
|[[The Maquis]]&lt;br /&gt;
|[[Mazagran Depot]],[[Champagne]],Leader hidden for now&lt;br /&gt;
|SMP is a militant, radical groups, with a Gallic origin. Primary intention is to offer Council support in the fight against GRN and the Crown. Financed through mercenary service from all over sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Engineering (player group)|Solar Engineering]]&lt;br /&gt;
|SE]-&lt;br /&gt;
|[[Solar Engineering]]&lt;br /&gt;
|[[User:Alley|Alley]]&lt;br /&gt;
|Solar Engineering researches new ventures in Gallic technology, as well as supplying Gate/Lane parts and investigating alien artifacts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelworkers]]&lt;br /&gt;
|SW)&lt;br /&gt;
|[[Junkers]]&lt;br /&gt;
|Graig DeWells &lt;br /&gt;
|The Union of Steelworkers is a small group, which want to revenge their families, their friends and enjoy their newly found freedom out in space. The Union represents all the different kinds of workers in sirius and their families. You can find people from all orgings there, e.g. Ex-workers, relatives of the workers, Ex-Police officers, Traders, etc. &lt;br /&gt;
|-&lt;br /&gt;
|The Gentlemen Raiders / Sherwood Initiative&lt;br /&gt;
|GRSI-&lt;br /&gt;
|Unaffiliated Pirates and Smugglers&lt;br /&gt;
|Vlad Wescovitch / Oros Thellere&lt;br /&gt;
|The Gentlemen Raiders are a group of well-to-do millionaires who prefer to spend their remaining days living a life of piracy and adventure instead of a droll one of wine and caviare. They follow a strict code of ethics, called The Gentlemen's Code, which dictates their activities and protocols. They are allied and inseparable from the Sherwood Initiative, a group of exiled smugglers who fight against corporate greed and inequality. GRSI PAGE UNDER CONSTRUCTION&lt;br /&gt;
|-&lt;br /&gt;
|[[The OCULUS Corporation]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;OCULUS./OCU.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Unaffiliated&lt;br /&gt;
|(OCULUSco.) Roy Heliox&lt;br /&gt;
|A mysterious multi-billion credit media and technology company headed by Roy Heliox. Rumours have circulated his intentions, along with his humanity are falsified, and he is mysteriously planning something. Nevertheless, his technological contributions have forever changed humanity.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Outer Project]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;[ToP]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Smugglers &lt;br /&gt;
|Peter Brimstone (Uncle Pete)&lt;br /&gt;
|The Outer Project is a community of ex-convicts, exiles, social pariahs and other less fortunate, who have been drafted together under the leadership of Peter Brimstone, better known as Uncle ''Smelly Old'' Pete. Their main objective is maintaining and defending their community inhabiting Slum-City by doing business with a large variety of customers, generating income to supply the community with all commodities needed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vagrant Raiders]]&lt;br /&gt;
|VR-&lt;br /&gt;
|[[Lane Hackers]]&lt;br /&gt;
|&lt;br /&gt;
|An organization of individuals interested in getting as much cardamine possible into Liberty, while aiding Malta and her allies. They are largely diplomatic, and reason with many factions.&lt;br /&gt;
|-&lt;br /&gt;
|[[Xtreme Fighters]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[XTF]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Outcast]]&lt;br /&gt;
|[[Ivan Hernandez|Achilies]] &amp;lt;br/&amp;gt; [[Lich]] &amp;lt;br/&amp;gt; [[Pedro Caballo]]&lt;br /&gt;
|A privately owned militia working for the [[Nación Maltesa]] known for its blood thirsty attitude towards combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Inactive unofficial player groups=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Faction Name&lt;br /&gt;
!Tag&lt;br /&gt;
!Affiliation&lt;br /&gt;
!Leader(Forum Name)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[410th Black Nile Squadron]]&lt;br /&gt;
|BNS&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|Liuetenant Jorge Numark (Aznremix416)&lt;br /&gt;
|The Black Nile Squadron is a newly founded strike force that was based out of Battleship Isis. It’s goals are the same as the Primary Fleet and the squadron is known for their efficiency in combat. The BNS is one of the smallest squadrons in the entire Order Fleet, and while it is a dispatchment of the Order Fleet, BNS pilots are known to go off in other important missions.&lt;br /&gt;
|-&lt;br /&gt;
|[[42nd Order Recon]]&lt;br /&gt;
|42nd|&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|Meredith Savoy&lt;br /&gt;
|More information: http://discoverygc.com/forums/index.php?showtopic=29159&lt;br /&gt;
|-&lt;br /&gt;
|[[AP Manufacturing]]&lt;br /&gt;
|APM-&lt;br /&gt;
|[[Interspace Commerce]]&lt;br /&gt;
|Edward James Harland (Athenian), Jeff Phelps (Agmen of Eladesor)&lt;br /&gt;
|Manufacturing and trading company owned by [[The Search/Destroy Agency]]. More information: http://discoverygc.com/forums/index.php?showtopic=20841&lt;br /&gt;
|-&lt;br /&gt;
|[[Children of Conviction]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-[CoC]-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Freelancer]]&lt;br /&gt;
|Jacob Keller (Leonardo)&lt;br /&gt;
|A group of mercenaries for hire that work for the unlawful forces in Sirius by terminating lawful military officers and members of lawful corporations, as well as escorting smugglers and assisting pirates.&lt;br /&gt;
|-&lt;br /&gt;
|[[Consortium]]&lt;br /&gt;
|\CS\ &lt;br /&gt;
|None&lt;br /&gt;
|\CS\-Noboru Sprommel (Sprolf)&lt;br /&gt;
|Elite paramilitary force assisting Kusari revolutionary factions in the overthrowing of the Kusari government.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Trading Consortium]]&lt;br /&gt;
|Deep_&lt;br /&gt;
|Junkers&lt;br /&gt;
|Deep_Blue&lt;br /&gt;
|The Deep Trading Consortium is a group of traders and escorts. They share one opinion which makes them one group; &lt;br /&gt;
&amp;quot;Traders decide what and when they trade&amp;quot; &lt;br /&gt;
They formed a group based on this principle and kept together, hoping that one day, they'd have more freedom.&lt;br /&gt;
|-&lt;br /&gt;
|[[EFL Oil and Machinery (Player Group)|EFL Oil and Machinery]]&lt;br /&gt;
|EFL)&lt;br /&gt;
|[[EFL Oil and Machinery]]&lt;br /&gt;
|Entrepreneur&lt;br /&gt;
|Will be added later.&lt;br /&gt;
|-&lt;br /&gt;
|[[ExoGeni]] Corporation&lt;br /&gt;
|'''ExoGeni|'''&lt;br /&gt;
|[[Cryer Pharmaceuticals]]&lt;br /&gt;
|ExoGeni Corporation&lt;br /&gt;
|[[ExoGeni]] is the leading genetical research department in [[Bretonia]]. In addition to funding the establishment of several bretonian colonies, [[ExoGeni]] has incidentally secured resource rights to worlds that may have undiscovered resources or remnants of alien technology, such as their newest research outpost on [[Planet Sprague]]. They are closely related to [[Cryer Pharmaceuticals]]. [[ExoGeni]] is known to be contracted by House militaries and privates alike for their bio-genetical implants. One of ExoGeni's subsidiaries is a private military contractor with a highly-trained security force capable of rescue, reconnaissance, and para-military operations. [[ExoGeni]] uses its force to secure and protect its assets and high profile employees.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesters]]&lt;br /&gt;
|Harvester_&lt;br /&gt;
|[[Junkers]]&lt;br /&gt;
|&lt;br /&gt;
|Machines controlled by an Artificial Intelligence, the FTGW (First Thought Giver of Will). Their purpose is to obtain the Alpha Code.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jupiter Guild]]&lt;br /&gt;
|[\JG/]&lt;br /&gt;
|[[Zoners]]&lt;br /&gt;
|&lt;br /&gt;
||[[Zoner]] group of ex-[[mercenaries]] and [[traders]] who have chosen to stay independent from the houses, now tasked with the security and support of zoner space, bases and factions.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lancelot Bank]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;LB|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|Humphrey Lancelot&lt;br /&gt;
|Financial services firm providing numerous products to the houses of Sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy Corporation]]&lt;br /&gt;
|Lx&lt;br /&gt;
|Aligned Zoner Mining Group&lt;br /&gt;
|Edsel Kuhn&lt;br /&gt;
| A company dedicated to surveying various portions of space to develop new mining zones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Customs &amp;amp; Border Organization]]&lt;br /&gt;
|| LCBO|-&lt;br /&gt;
|[[LSF]]&lt;br /&gt;
|| LCBO|-Dan-Renolds, LCBO|-Mark.Brown &lt;br /&gt;
|Paramilitary Strike Force and Intelligence Organisation. They are diplomats carrying big guns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Molly Republic]]	&lt;br /&gt;
||[MR]	&lt;br /&gt;
|[[Mollys]]&lt;br /&gt;
|&lt;br /&gt;
|The Molly Republic are traditionalists dedicated to freeing the Dublin system from Bretonia control. (This faction is currently restructuring into several seperate groups).&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo-Terran Front]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;]NTF[-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|Executive Commander Enrico Rossini (Tycho)&lt;br /&gt;
|The Neo-Terran Front is a radicalized, unlawful offshoot of the LSF dedicated to building at least one ship (more if possible) capable of escaping Sirius altogether, and building a utopian civilization at their destination.&lt;br /&gt;
|-&lt;br /&gt;
|[[NRWS]]&lt;br /&gt;
|&lt;br /&gt;
|[[Republican Shipping]]&lt;br /&gt;
|&lt;br /&gt;
|Northrhine-Westphalia Shipping, a lawful Organisation trade Goods with House [[Kusari]] and [[Rheinland]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Padua Liberty Rogues]]&lt;br /&gt;
|&amp;lt;Nowiki&amp;gt;PLR:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Liberty Rogue Guard&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=44925 WhiteKnight30303]&lt;br /&gt;
|The force responsible for the defense of Cassini and all sensitive Liberty Rogue information and technology.&amp;lt;br /&amp;gt;More info: http://www.padua.libertyrogues.net/&lt;br /&gt;
|-&lt;br /&gt;
|[[Pioneer Corporation]]&lt;br /&gt;
|&amp;lt;Nowiki&amp;gt;PC|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zoners&lt;br /&gt;
|[http://discoverygc.com/forums/index.php?showuser=32667 lukasz_r128a]&lt;br /&gt;
|Organisation focused on trading and exploration of unknown Sirius sectors&lt;br /&gt;
|-&lt;br /&gt;
|[[Planetform, Inc. (Player Faction)|Planetform, Inc.]]&lt;br /&gt;
|&amp;lt;Nowiki&amp;gt;PFI|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Planetform, Inc.]]&lt;br /&gt;
|(James [Enko] &amp;amp; Ironwatsas)&lt;br /&gt;
|A large corperation specialising in Terraforming planets for human habitation. Rumored ties to various Kusarian revolutionary factions.&lt;br /&gt;
|-&lt;br /&gt;
|[[RDA]] - Resource Development and distribution Agency&lt;br /&gt;
|RDA-&lt;br /&gt;
|[[Independent Miners Guild]]&lt;br /&gt;
|Jim Young(Geeky), Dylan Hunt, (Remto)&lt;br /&gt;
|A corporate branchoff from the [[Independent Miners Guild|IMG]]. The RDA value cooperation but only in the way it brings out profit and security needed to get profit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Renzu|Renzu Shipwrights Ltd.]]&lt;br /&gt;
|[Renzu]&lt;br /&gt;
|[[Interspace Commerce]]&lt;br /&gt;
|Otis Jethro IND (Zelot)&lt;br /&gt;
|Private Kusari Shipbuilding Company&lt;br /&gt;
|-&lt;br /&gt;
|[[Sirius Cartel]]&lt;br /&gt;
|[Cartel]&lt;br /&gt;
| Independant Criminal Organization &lt;br /&gt;
| Don Bendak (Sirslicey)&lt;br /&gt;
| A &amp;quot;Family&amp;quot; of like-minded individuals who organized themselves into something resembling the old Sol Mafia of Italy, they primarily Smuggle goods from one end of Sirius to another or hire themselves out to larger organizations like the Outcasts as Guards or Hitmen&lt;br /&gt;
|-&lt;br /&gt;
|[[Sirius Robotics]]&lt;br /&gt;
|[SR]&lt;br /&gt;
|Unaffiliated&lt;br /&gt;
|Unknown (Linkus)&lt;br /&gt;
|Sirius Robotics is a rising star in the field of Robotics. Dedicated to outstanding quality, Sirius Robotics has a long standing history of excellence.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skynet corporation]]&lt;br /&gt;
|[Skynet]&lt;br /&gt;
|Independet&lt;br /&gt;
|[[Kurt Harris]]&lt;br /&gt;
|SKYNET CORPORATION - was one of bigest the companies who was creating Cyber Technology. Bio-weapons, Nuclear-weapons and more other. But main achievement was production robot machines with artificial intelligence. But we were destroyed, in an instant, on the radar all our bases began to disappear. And when we realized that we were attacked, all important personnel were evacuated. And later for a long time, I decided to head the corporation to regenerate and recover all the lost, and destroy the one who attacked us. No mercy for the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuttgart Landsknechte]]&lt;br /&gt;
||Lk~&lt;br /&gt;
|Freelancer&lt;br /&gt;
|Albrecht Koehler (ktayn)&lt;br /&gt;
|Paste-eating Rheinlandic mercenaries&lt;br /&gt;
|-&lt;br /&gt;
|[[The Black Marketeers]]&lt;br /&gt;
|{TBM}-&lt;br /&gt;
|Slaver/Smuggler&lt;br /&gt;
|TheEnglishman&lt;br /&gt;
|Smuggling contraband between the House's territory and Unlawful Organizations throughout Sirius &amp;amp; Double dealing with lawful/unlawful factions to gain unnatural privileges. Fight against lawful groups who oppose operations &amp;amp; Assault and seize weapon and equipment dealer's stock and sell on the black market for further profits &amp;amp; Manage the dark side of Sirius.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Council - Sirius Underground]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=COUNCIL-SU=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[The Council]]&lt;br /&gt;
|[[Hunt Salfon]] (Hunt_Salfon)&lt;br /&gt;
|Formed in late 817 A.S, by &amp;quot;[[The Council]]&amp;quot;, [[Hunt Salfon]] ([[Bretonia]] Born &amp;quot;[[Hunt Salfon]]&amp;quot;, who had recently been kidnapped off &amp;quot;[[Planet New Tokyo]]&amp;quot;) was put in charge. This group is dedicated to the safety of &amp;quot;[[The Council]]&amp;quot; in the &amp;quot;[[Sirius Sector]]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Eclipse]]&lt;br /&gt;
||E~S|&lt;br /&gt;
|[[Freelancer]]&lt;br /&gt;
|Oniyuushi Kerrigan (Kerrigan), Adamo Francesca (DarthBindo)&lt;br /&gt;
|The Eclipse Syndicate is a quasi-legal smuggling company, claiming to be a provider for different causes it feels needs support. Thus the motto &amp;quot;Profit for a cause&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kaizoku Gang]]&lt;br /&gt;
|Kaizoku&lt;br /&gt;
|[[Freelancer]]&lt;br /&gt;
|[[Yuka Kaizoku]] (Heraklion)&lt;br /&gt;
|A criminal group active in piracy and smuggling.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Lions]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt; |Lions| &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|[[Bretonia Armed Forces]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|Lions|Damien &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|A group of the military who aim to push back the Kusari and free Dublin from the Mollys influence. The Lions are also involved in researching the outerworlds of sirus. (More info at http://flthelions.proboards.com)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Medics]]&lt;br /&gt;
|[+]-&lt;br /&gt;
|Independent&lt;br /&gt;
|Morgan Hammersmith &amp;amp; Grou Mattar&lt;br /&gt;
|A loosely affiliated group of civilians who modified their ships to house medical equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Oracles]]&lt;br /&gt;
||Oracle|&lt;br /&gt;
|???&lt;br /&gt;
||Miranda (Tenacity)&lt;br /&gt;
|The Oracles are an organization devoted to learning the secrets of the Daam K'vosh empire, as well as their Nomad creations - and spreading this knowledge to others within Sirius with the goal of altering mankind into a more peaceful species.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Order Protectors]]&lt;br /&gt;
||[TOP]&lt;br /&gt;
|The Order&lt;br /&gt;
|Gurney Halleck (lukasz_r128a)&lt;br /&gt;
|The Order Protectors was an organisation dependent on Order High Command but with separate chain of command and purposes.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Preservers]]&lt;br /&gt;
|None&lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|[[Kell Tainer]] (Vape)&lt;br /&gt;
|Order Black Ops unit&lt;br /&gt;
|-&lt;br /&gt;
|[[The Shaulanca Fleet]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shaulanca's-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Independent&lt;br /&gt;
|Manuel Smith |[http://discoverygc.com/forums/index.php?showuser=36665 Manuel Smith]&lt;br /&gt;
|Undermine the economy and the military power of Kingdom of Bretonia, bring the darkness over sirius and get so many followers than possible and help the Order against the Nomads.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unione Corse]]&lt;br /&gt;
|[UC]&lt;br /&gt;
|[[Unione Corse]]&lt;br /&gt;
|Joel Orsini (Ghost90)&lt;br /&gt;
|The Unione Corse is a highly organized criminal group that follows traditions of the Corsican mafia of Earth, known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials. &lt;br /&gt;
|-&lt;br /&gt;
|[[Watanabe Kazoku]]&lt;br /&gt;
|WK|&lt;br /&gt;
|[[Blood Dragons]]&lt;br /&gt;
|Toshiro Watanabe (Mare123King)&lt;br /&gt;
|The Watanabe Kazoku is an adoptive Blood Dragon family that is descended from one of Hideyoshi's Royal Guards that fled to Chugoku after the Sakura Coup in 321 A.S.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Player Groups]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=User_talk:Alley&amp;diff=64481</id>
		<title>User talk:Alley</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=User_talk:Alley&amp;diff=64481"/>
		<updated>2012-01-29T04:17:18Z</updated>

		<summary type="html">&lt;p&gt;Champ: Dear Alley,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dear Alley, the Solar Engineering faction page you created can be found [[Solar Engineering (player group)|here]], and it has been listed in the [[Player Groups]] page as active. Also, if you visit the new [[Solar Engineering]] page, you should have more to work with for your faction page. &amp;lt;br&amp;gt; Love, [[User:Champ|Champ]] 05:17, 29 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=NPC_Factions&amp;diff=64480</id>
		<title>NPC Factions</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=NPC_Factions&amp;diff=64480"/>
		<updated>2012-01-29T04:13:53Z</updated>

		<summary type="html">&lt;p&gt;Champ: Solar Engineering added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; style=&amp;quot;margin: 0px auto; width: 700px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Factions&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: inherit; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 12%; padding-right: 5px;&amp;quot; |[[#Liberty|Liberty]]&lt;br /&gt;
! style=&amp;quot;width: 13%; padding-right: 5px;&amp;quot; |[[#Bretonia|Bretonia]]&lt;br /&gt;
! style=&amp;quot;width: 12%; padding-right: 5px;&amp;quot; |[[#Kusari|Kusari]]&lt;br /&gt;
! style=&amp;quot;width: 13%; padding-right: 5px;&amp;quot; |[[#Rheinland|Rheinland]]&lt;br /&gt;
! style=&amp;quot;width: 12%; padding-right: 5px;&amp;quot; |[[#Gallia|Gallia]]&lt;br /&gt;
! style=&amp;quot;width: 13%; padding-right: 5px;&amp;quot; |[[#Hispania|Hispania]]&lt;br /&gt;
! style=&amp;quot;width: 12%; padding-right: 5px;&amp;quot; |[[#Independent|Independent]]&lt;br /&gt;
! style=&amp;quot;width: 13%; padding-right: 5px;&amp;quot; |[[#Alien|Alien]]&lt;br /&gt;
|- style=&amp;quot;font-size: 90%; vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Liberty Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Liberty Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Liberty Unlawful|Unlawful]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Bretonia Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Bretonia Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Bretonia Unlawful|Unlawful]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Kusari Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Kusari Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Kusari Quasi-legal|Quasi-legal]]&lt;br /&gt;
* &amp;amp;bull; [[#Kusari Unlawful|Unlawful]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Rheinland Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Rheinland Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Rheinland Unlawful|Unlawful]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Gallia Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Gallia Corporate|Corporate]]&lt;br /&gt;
* &amp;amp;bull; [[#Gallia Unlawful|Unlawful]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -&lt;br /&gt;
|&lt;br /&gt;
* &amp;amp;bull; [[#Independent Lawful|Lawful]]&lt;br /&gt;
* &amp;amp;bull; [[#Independent Quasi-legal|Quasi-legal]]&lt;br /&gt;
* &amp;amp;bull; [[#Other|Other]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Liberty=&lt;br /&gt;
===Liberty Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Liberty Police Incorporated&lt;br /&gt;
| image = Flag-liberty.png&lt;br /&gt;
| type = [[Liberty]] Lawful&lt;br /&gt;
| allies = [[Liberty Navy]], [[Liberty Security Force]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Outcasts]], [[Xenos]], [[Liberty Rogues]]&lt;br /&gt;
| description = Private company that handles the policing of Liberty space to interdict the importation of contraband and to prevent attacks on civilian and commercial traffic.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Liberty Navy&lt;br /&gt;
| image = Flag-liberty.png&lt;br /&gt;
| type = [[Liberty]] Lawful&lt;br /&gt;
| allies = [[Liberty Police Incorporated|Liberty Police, Inc.]], [[Liberty Security Force]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Rheinland Military]], [[Liberty Rogues]], [[Lane Hackers]], [[Outcasts]], [[Xenos]], [[Unioners]]&lt;br /&gt;
| description = The Liberty Navy is responsible for protecting the economic well-being of Liberty through military force, both within the boundaries of the colony and in the independent systems that border its territory.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Liberty Security Force&lt;br /&gt;
| image = Flag-liberty.png&lt;br /&gt;
| type = [[Liberty]] Lawful&lt;br /&gt;
| allies = [[Liberty Navy]], [[Liberty Police Incorporated|Liberty Police, Inc.]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Liberty Rogues]], [[Outcasts]], [[Corsairs]], [[The Order]], [[Lane Hackers]], [[Unioners]], [[Xenos]]&lt;br /&gt;
| description = Intelligence branch of the Liberty Armed Forces, operating in secrecy to ensure the free flow of goods and services in the Liberty economy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Liberty Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Ageira Technologies&lt;br /&gt;
| image = AgeiraLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Interspace Commerce|IC]], [[Deep Space Engineering|DSE]], [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]]&lt;br /&gt;
| enemies = [[Lane Hackers]], [[Xenos]], [[Liberty Rogues]]&lt;br /&gt;
| description = One of the &amp;quot;Big Three&amp;quot; Liberty companies, responsible for the development of Jump Gate and Trade Lane technology.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Interspace Commerce&lt;br /&gt;
| image = InterspaceLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Lane Hackers]], [[Outcasts]], ''Criminals''&lt;br /&gt;
| description = One of the &amp;quot;Big Three&amp;quot; Liberty companies, insures cargo carried within the colonies and into the Border Worlds.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Universal Shipping&lt;br /&gt;
| image = UniversalLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Lane Hackers]], [[Xenos]], [[Liberty Rogues]]&lt;br /&gt;
| description = One of the &amp;quot;Big Three&amp;quot; Liberty companies, specializes in the shipping of high-risk, high-value cargo.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Deep Space Engineering&lt;br /&gt;
| image = DseLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Lane Hackers]], [[Outcasts]]&lt;br /&gt;
| description = Has an exclusive contract with fellow Liberty company [[Ageira Technologies]] to build Jump Gates and Trade Lanes throughout the Sirius Sector.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Synth Foods, Inc.&lt;br /&gt;
| image = Synth Logo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Farmers Alliance]], [[LWB]], ''Criminals''&lt;br /&gt;
| description = Liberty firm responsible for the revolutionary food product Synth Paste and a highly successful line of food-producing biodomes.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Cryer Pharmaceuticals&lt;br /&gt;
| image = CryerLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Police Incorporated|LPI]], [[Liberty Navy]], [[Liberty Security Force|LSF]], ''Liberty corporations''&lt;br /&gt;
| enemies = [[Outcasts]], ''Criminals''&lt;br /&gt;
| description = Headquartered in Liberty, markets a wide array of both commercially available and restricted-class drugs.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Orbital Spa &amp;amp; Cruise&lt;br /&gt;
| image = OscLogo.png&lt;br /&gt;
| type = [[Liberty]] Corporation&lt;br /&gt;
| allies = [[Liberty Security Force]], [[Liberty Navy]], ''Liberty Corporations''&lt;br /&gt;
| enemies = [[Gaians]], [[Outcasts]], ''Criminals''&lt;br /&gt;
| description = Orbital Spa and Cruise operates an array of resorts and luxury liners throughout the [[Sirius Sector]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Liberty Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Liberty Rogues&lt;br /&gt;
| image = RoguesLogo.png&lt;br /&gt;
| type = [[Liberty]] Unlawful&lt;br /&gt;
| allies = [[Outcasts]], [[Lane Hackers]], [[Mollys]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Xenos]], [[Bounty Hunters]], ''House Police'', ''House Militaries'', ''House Corporations''&lt;br /&gt;
| description = A highly organized and powerful pirate faction operating in Liberty space and surrounding [[Independent Worlds]].&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Lane Hackers&lt;br /&gt;
| image = HackersLogo.png&lt;br /&gt;
| type = [[Liberty]] Unlawful&lt;br /&gt;
| allies = [[Outcasts]], [[Liberty Rogues]], [[Mollys]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Xenos]], [[Bounty Hunters]], ''House Police'', ''House Militaries'', [[Interspace Commerce|IC]], [[Ageira Technologies|Ageira]]&lt;br /&gt;
| description = A criminal group with the technical expertise to monitor and disrupt Trade Lanes for the purpose of seizing valuable cargo. The powerful alliance between Lane Hackers, Liberty Rogues and Outcasts serves as the dominant unlawful force in Liberty space and most Independent Worlds.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Xenos&lt;br /&gt;
| image = XenosLogo.png&lt;br /&gt;
| type = [[Liberty]] Unlawful&lt;br /&gt;
| allies = &lt;br /&gt;
| enemies = [[Outcasts]], [[Liberty Rogues]], [[Lane Hackers]], [[Junkers]], [[Bounty Hunters]], ''House Police'', ''House Militaries'', ''House Corporations''&lt;br /&gt;
| description = A loosely affiliated terrorist organization opposed to any trade or other interaction with foreign entities. Xenos also are opposed to the unlawful groups in Liberty who harm the people of Liberty through Cardimine or slaves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Bretonia=&lt;br /&gt;
===Bretonia Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bretonia Police Authority&lt;br /&gt;
| image = Flag-bretonia.png&lt;br /&gt;
| type = [[Bretonia]] Lawful&lt;br /&gt;
| allies = [[Bretonia Armed Forces]], ''Bretonian corporations''&lt;br /&gt;
| enemies = [[Kusari Naval Forces]], [[Kusari State Police|Kusari Police]], [[Mollys]], [[Gaians]], [[Outcasts]], [[Corsairs]], [[Lane Hackers]]&lt;br /&gt;
| description = Well-trained, well-armed, and widely considered to be a bastion of incorruptibility.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bretonia Armed Forces&lt;br /&gt;
| image = Flag-bretonia.png&lt;br /&gt;
| type = [[Bretonia]] Lawful&lt;br /&gt;
| allies = [[Bretonia Police Authority]], ''Bretonian corporations''&lt;br /&gt;
| enemies = [[Kusari Naval Forces]], [[Kusari State Police|Kusari Police]], [[Mollys]], [[Gaians]], [[Outcasts]], [[Corsairs]], [[Red Hessians]], [[Lane Hackers]]&lt;br /&gt;
| description = Has a long history of serving as the first and last line of defense for the great nation Bretonia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bretonia Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bretonia Mining and Manufacturing&lt;br /&gt;
| image = BMM Logo.png&lt;br /&gt;
| type = [[Bretonia]] Corporation&lt;br /&gt;
| allies = [[Border World Exports|Bowex]], [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces]], [[Planetform, Inc.]]&lt;br /&gt;
| enemies = [[Kusari Naval Forces]], [[Kusari State Police|Kusari Police]], [[Mollys]], [[Gaians]], [[Outcasts]], [[Corsairs]]&lt;br /&gt;
| description = One of the largest commercial concerns in [[Bretonia]], a network of semi-autonomous operations that range throughout Bretonian space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Border World Exports&lt;br /&gt;
| image = Bowex Logo.png&lt;br /&gt;
| type = [[Bretonia]] Corporation&lt;br /&gt;
| allies = [[Bretonia Mining and Manufacturing|BMM]], [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces]], [[Planetform, Inc.]]&lt;br /&gt;
| enemies = ''Criminals''&lt;br /&gt;
| description = A pioneer in the exploration of the Border Worlds and the exclusive supplier to the Bretonian military and police.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gateway Shipping&lt;br /&gt;
| image = Gateway.png&lt;br /&gt;
| type = [[Bretonia]] Corporation&lt;br /&gt;
| allies = [[ALG Waste Disposal]], [[IMG]], [[Planetform, Inc.]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Outcasts]], [[Mollys]], [[Liberty Rogues]], [[Lane Hackers]], [[Junkers]], [[Hogosha]], [[Farmers Alliance]]&lt;br /&gt;
| description = A Bretonian firm catering to smaller companies that hauls raw materials across the Border and Independent Worlds.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Planetform, Inc.&lt;br /&gt;
| image = &lt;br /&gt;
| type = [[Bretonia]] Corporation&lt;br /&gt;
| allies = [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces]], ''Bretonia Corporations''&lt;br /&gt;
| enemies = [[Gaians]], [[Outcasts]], ''Criminals''&lt;br /&gt;
| description = Specializes in the terraforming of non-viable planets in Bretonia and elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bretonia Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Mollys&lt;br /&gt;
| image = MollysLogo.png&lt;br /&gt;
| type = [[Bretonia]] Unlawful&lt;br /&gt;
| allies = [[Red Hessians]], [[Liberty Rogues]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Gaians]], [[Bounty Hunters]], [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces]], [[BMM]], [[Bowex]], ''House Shippers''&lt;br /&gt;
| description = A separatist group committed to freeing the [[Dublin]] system from Bretonian rule through attacks on civilian, commercial, and military targets. In recent years they have been increasingly active in resisting local [[Corsairs|Corsair]] expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gaians&lt;br /&gt;
| image = GaiansLogo.png&lt;br /&gt;
| type = [[Bretonia]] Unlawful&lt;br /&gt;
| allies = [[Corsairs]], [[Farmers Alliance]], [[Hogosha]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Mollys]], [[Blood Dragons]], [[Golden Chrysanthemums|GC]], [[Bounty Hunters]], [[Planetform]], [[BMM]], [[Orbital Spa &amp;amp; Cruise]], [[Bretonia Police Authority|Bretonia Police]], [[Bretonia Armed Forces|BAF]]&lt;br /&gt;
| description = A terrorist faction opposed to any alteration to the natural environment of a planet, specifically those brought about through terraforming.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Kusari=&lt;br /&gt;
===Kusari Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Kusari State Police&lt;br /&gt;
| image = Flag-kusari.png&lt;br /&gt;
| type = [[Kusari]] Lawful&lt;br /&gt;
| allies = [[Kusari Naval Forces]], [[Samura Industries]]&lt;br /&gt;
| enemies = [[Bretonia Armed Forces|BAF]], [[Bretonia Police Authority|Bretonia Police]], [[BMM]], [[Blood Dragons]], [[Golden Chrysanthemums|GC]], [[Outcasts]], [[Corsairs]], [[Liberty Rogues]], [[Lane Hackers]]&lt;br /&gt;
| description = A disciplined force of career personnel assigned to guard the borders of Kusari space and protect Kusari commercial interests.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Kusari Naval Forces&lt;br /&gt;
| image = Flag-kusari.png&lt;br /&gt;
| type = [[Kusari]] Lawful&lt;br /&gt;
| allies = [[Kusari State Police]], [[Samura Industries]], [[Kishiro Technologies]]&lt;br /&gt;
| enemies = [[Bretonia Armed Forces|BAF]], [[Bretonia Police Authority|Bretonia Police]], [[BMM]], [[Blood Dragons]], [[Golden Chrysanthemums|GC]], [[Outcasts]], [[Corsairs]], [[Liberty Rogues]], [[Lane Hackers]], [[Xenos]]&lt;br /&gt;
| description = Highly organized and possessing all of the considerable technological advantages inferred by Kusari industry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Kusari Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Kishiro Technologies&lt;br /&gt;
| image = KishiroLogo.png&lt;br /&gt;
| type = [[Kusari]] Corporation&lt;br /&gt;
| allies = [[Kusari Naval Forces]], [[Gas Miners Guild]]&lt;br /&gt;
| enemies = [[Xenos]], ''Criminals''&lt;br /&gt;
| description = One of the great Kusari ''keiretsu'' -- sprawling, vertically integrated companies that control whole industries.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Samura Industries&lt;br /&gt;
| image = SamuraLogo.png&lt;br /&gt;
| type = [[Kusari]] Corporation&lt;br /&gt;
| allies = [[Kusari Naval Forces]], [[Kusari State Police]]&lt;br /&gt;
| enemies = [[Blood Dragons]], [[Golden Chrysanthemums|GC]], [[Xenos]], ''Criminals''&lt;br /&gt;
| description = One of the great Kusari ''keiretsu'' -- sprawling, vertically integrated companies that control whole industries.&lt;br /&gt;
}}&lt;br /&gt;
===Kusari Quasi-legal===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Hogosha&lt;br /&gt;
| image = HogoshaLogo.png&lt;br /&gt;
| type = [[Kusari]] Quasi-legal&lt;br /&gt;
| allies = [[Corsairs]], [[Farmers Alliance]], [[Gaians]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Golden Chrysanthemums|GC]], [[Blood Dragons]], [[Gas Miners Guild]], [[Xenos]]&lt;br /&gt;
| description = A quasi-legal organization that ostensibly exists to promote the &amp;quot;welfare and prosperity of the Kusari people&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Farmers Alliance&lt;br /&gt;
| image = FarmersLogo.png&lt;br /&gt;
| type = [[Kusari]] Quasi-legal&lt;br /&gt;
| allies = [[Hogosha]], [[Gaians]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Golden Chrysanthemums|GC]], [[Blood Dragons]], [[Synth Foods, Inc.]], ''Foreign corporations''&lt;br /&gt;
| description = A Kusari political organization formed to lobby for government subsidies and restrictions on the sale of foreign food.&lt;br /&gt;
}}&lt;br /&gt;
===Kusari Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Blood Dragons&lt;br /&gt;
| image = DragonsLogo.png&lt;br /&gt;
| type = [[Kusari]] Unlawful&lt;br /&gt;
| allies = [[Golden Chrysanthemums]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Hogosha]], [[Farmers Alliance]], [[Bounty Hunters]], [[Kusari State Police]], [[Kusari Naval Forces]], [[Samura Industries]]&lt;br /&gt;
| description = A terrorist organization supposedly descended from the royal guard of Shogun Hideyoshi -- deposed during a coup several centuries before -- and dedicated to the overthrow of the current Kusari government.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Golden Chrysanthemums&lt;br /&gt;
| image = ChrysanthemumLogo.png&lt;br /&gt;
| type = [[Kusari]] Unlawful&lt;br /&gt;
| allies = [[Blood Dragons]], [[Outcasts]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Hogosha]], [[Farmers Alliance]], [[Bounty Hunters]], [[Kusari State Police]], [[Kusari Naval Forces]], [[Samura Industries]]&lt;br /&gt;
| description = A terrorist organization seeking to the overthrow the Kusari government and institute a matriarchy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Rheinland=&lt;br /&gt;
===Rheinland Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Rheinland Federal Police&lt;br /&gt;
| image = Flag-rheinland.png&lt;br /&gt;
| type = [[Rheinland]] Lawful&lt;br /&gt;
| allies = [[Rheinland Military]], ''Rheinland Corporations''&lt;br /&gt;
| enemies = [[The Wild]], [[Red Hessians]], [[Unioners]], [[LWB]], [[Bundschuh]], [[Corsairs]], [[Outcasts]]&lt;br /&gt;
| description = An impressively well-equipped organization acting as the primary security force in Rheinland space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Rheinland Military&lt;br /&gt;
| image = Flag-rheinland.png&lt;br /&gt;
| type = [[Rheinland]] Lawful&lt;br /&gt;
| allies = [[Rheinland Federal Police]], ''Rheinland Corporations''&lt;br /&gt;
| enemies = [[The Wild]], [[Liberty Navy]], [[Red Hessians]], [[Unioners]], [[LWB]], [[Bundschuh]], [[Corsairs]], [[Outcasts]]&lt;br /&gt;
| description = The Rheinland Military continues a proud tradition of military service that stretches back several centuries.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rheinland Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = ALG Waste Disposal&lt;br /&gt;
| image = Alglogo.png&lt;br /&gt;
| type = [[Rheinland]] Corporation&lt;br /&gt;
| allies = [[Gateway Shipping]], [[Kruger Minerals]], [[Rheinland Federal Police|Rheinland Police]], [[Rheinland Military]]&lt;br /&gt;
| enemies = ''Liberty Criminals'', ''Rheinland Criminals'', [[Corsairs]], [[Outcasts]]&lt;br /&gt;
| description = Based in Rheinland but operates throughout the colonies due to its outstanding reputation for industrial clean-up.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Republican Shipping&lt;br /&gt;
| image = RepublicanLogoInvert.png&lt;br /&gt;
| type = [[Rheinland]] Corporation&lt;br /&gt;
| allies = [[Rheinland Federal Police|Rheinland Police]], [[Rheinland Military]], [[Daumann Heavy Construction]]&lt;br /&gt;
| enemies = [[Unioners]], [[Xenos]], ''Criminals''&lt;br /&gt;
| description = Manages a substantial majority of all cargo transported within the borders of Rheinland.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Daumann Heavy Construction&lt;br /&gt;
| image = DaumannLogo.png&lt;br /&gt;
| type = [[Rheinland]] Corporation&lt;br /&gt;
| allies = [[Rheinland Federal Police|Rheinland Police]], [[Rheinland Military]], [[Republican Shipping]]&lt;br /&gt;
| enemies = [[Red Hessians]], [[Bundschuh]], [[LWB]], [[Unioners]], [[Corsairs]]&lt;br /&gt;
| description = Largest mining and manufacturing firm in Rheinland.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Kruger Minerals&lt;br /&gt;
| image = KrugerLogo.png&lt;br /&gt;
| type = [[Rheinland]] Corporation&lt;br /&gt;
| allies = [[Rheinland Federal Police|Rheinland Police]], [[Rheinland Military]], [[ALG Waste Disposal]]&lt;br /&gt;
| enemies = [[Red Hessians]], [[Bundschuh]], ''Criminals''&lt;br /&gt;
| description = Works in partnership with [[ALG Waste Disposal]] to mine the valuable resources within Rheinland and its neighbouring territories.&lt;br /&gt;
}}&lt;br /&gt;
===Rheinland Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Red Hessians&lt;br /&gt;
| image = Hessianlogo.png&lt;br /&gt;
| type = [[Rheinland]] Unlawful&lt;br /&gt;
| allies = [[Unioners]], [[LWB]], [[Bundschuh]], [[Mollys]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Bounty Hunters]], [[Daumann]], [[Kruger]], [[Rheinland Police]], [[Rheinland Military]], [[Bretonia Armed Forces]], ''House Shippers''&lt;br /&gt;
| description = A numerous and well-organized unlawful group composed largely of unemployed miners operating out of Rheinland space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bundschuh&lt;br /&gt;
| image = BundschuhLogo.png&lt;br /&gt;
| type = [[Rheinland]] Unlawful&lt;br /&gt;
| allies = [[Red Hessians]]&lt;br /&gt;
| enemies = [[Bounty Hunters]], [[Daumann]], [[Kruger]], [[Rheinland Police]], [[Rheinland Military]]&lt;br /&gt;
| description = A populist political faction that has been declared &amp;quot;enemy of the state&amp;quot; by the Rheinland Reichstag.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Landwirtrechtbewegung&lt;br /&gt;
| image = LWBLogo.png&lt;br /&gt;
| type = [[Rheinland]] Unlawful&lt;br /&gt;
| allies = [[Red Hessians]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Bounty Hunters]], [[Synth Foods, Inc.]], [[Rheinland Police]], [[Rheinland Military]]&lt;br /&gt;
| description = Also known as the ''farmers' rights movement''. Engaged in attacks on [[Synth Foods, Inc.|Synth Foods]] operations and sympathetic government officials in retaliation for Rheinland concessions to the Liberty Food conglomerate.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Unioners&lt;br /&gt;
| image = UnionerLogo.png&lt;br /&gt;
| type = [[Rheinland]] Unlawful&lt;br /&gt;
| allies = [[Red Hessians]]&lt;br /&gt;
| enemies = [[Xenos]], [[Bounty Hunters]], [[Republican Shipping]], [[Rheinland Police]], [[Rheinland Military]]&lt;br /&gt;
| description = An outlaw group composed of dispossessed Rheinland shipyard workers who engage in brutal reprisals chiefly against [[Republican Shipping]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Gallia=&lt;br /&gt;
===Gallia Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gallic Royal Navy&lt;br /&gt;
| image = Flag-gallia.png&lt;br /&gt;
| type = [[Gallia]] Lawful&lt;br /&gt;
| allies = [[Gallic Royal Police|Gallic Police]], ''Gallia Corporations''&lt;br /&gt;
| enemies = [[The Council]], [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = A powerful military force that can counter any threat to the Crown, both from within Gallic borders, or from outside.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gallic Royal Police&lt;br /&gt;
| image = Flag-gallia.png&lt;br /&gt;
| type = [[Gallia]] Lawful&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], ''Gallia Corporations''&lt;br /&gt;
| enemies = [[The Council]], [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = The Royal Police has become a symbol of corruption and decay during the centuries of its existence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gallia Corporate===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gallic Metal Service&lt;br /&gt;
| image = GMS Logo.png&lt;br /&gt;
| type = [[Gallia]] Corporation&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]]&lt;br /&gt;
| enemies = [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = Was formed in 398 A.S. by merging several mining companies operating in Gallia space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = EFL Oil &amp;amp; Machinery&lt;br /&gt;
| image = EFLLogo.png&lt;br /&gt;
| type = [[Gallia]] Corporation&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], [[Ile-de-France Shipping|IDF Shipping]]&lt;br /&gt;
| enemies = [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = Was responsible for building most of the currently operating Gallic space stations, shipyards, and trade lanes.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Ile-de-France Shipping&lt;br /&gt;
| image = IDF Logo.png&lt;br /&gt;
| type = [[Gallia]] Corporation&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], [[EFL Oil &amp;amp; Machinery]]&lt;br /&gt;
| enemies = [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = Is the primary space shipping company of Gallic space.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Solar Engineering&lt;br /&gt;
| image = solarengineeringlogo.png&lt;br /&gt;
| type = [[Gallia]] Corporation&lt;br /&gt;
| allies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]]&lt;br /&gt;
| enemies = [[The Maquis]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| description = Founded in 500 AGS, it supplies advanced technology and Gate and Lane parts in Gallia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gallia Unlawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Council&lt;br /&gt;
| image = CouncilLogo.png&lt;br /&gt;
| type = [[Gallia]] Unlawful&lt;br /&gt;
| allies = [[The Maquis]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]]&lt;br /&gt;
| description = Has been fighting a war since 784 A.S. to break through the isolation and prevent the inter-house war planned by the Gallic royal dynasty and the Gallic Navy.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Maquis&lt;br /&gt;
| image = MaquisLogo.png&lt;br /&gt;
| type = [[Gallia]] Unlawful&lt;br /&gt;
| allies = [[The Council]], [[Unione Corse]], [[Gallic Brigands]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], ''Gallic Corporations''&lt;br /&gt;
| description = Were once the radical members of the Council who considered terrorist acts and assassinations to be acceptable means of political struggle.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Unione Corse&lt;br /&gt;
| image = CorseLogo.png&lt;br /&gt;
| type = [[Gallia]] Unlawful&lt;br /&gt;
| allies = [[Gallic Brigands]], [[The Maquis]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], ''Gallic Corporations''&lt;br /&gt;
| description = A highly organized criminal group that follows traditions of the Corsican mafia of Earth.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gallic Brigands&lt;br /&gt;
| image = BrigandsLogo.png&lt;br /&gt;
| type = [[Gallia]] Unlawful&lt;br /&gt;
| allies = [[Unione Corse]], [[The Maquis]]&lt;br /&gt;
| enemies = [[Gallic Royal Navy|Gallic Navy]], [[Gallic Royal Police|Gallic Police]], ''Gallic Corporations''&lt;br /&gt;
| description = A loosely affiliated union of experienced criminals and other antisocial elements, many of whom are former Police pilots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Hispania=&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Outcasts&lt;br /&gt;
| image = Flag-outcasts.png&lt;br /&gt;
| type = Unlawful&lt;br /&gt;
| allies = [[Liberty Rogues]], [[Golden Chrysanthemums]], [[Lane Hackers]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Hogosha]], [[Gaians]], [[Farmers Alliance]], [[Xenos]], [[Bounty Hunters Guild|Bounty Hunters]], [[Independent Miners Guild|IMG]], [[Gas Miners Guild|GMG]], ''House corporations, police, militaries''&lt;br /&gt;
| description = A group of Hispania sleeper ship survivors that settled on [[Planet Malta]]. The Outcasts lead a powerful pirate coalition to resist [[Corsairs|Corsair]] expansion and defend [[Cardamine]] trade routes.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Corsairs&lt;br /&gt;
| image = Flag-corsairs.png&lt;br /&gt;
| type = Unlawful&lt;br /&gt;
| allies = [[The Order]], [[Hogosha]], [[Gaians]], [[Farmers Alliance]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Red Hessians]], [[Liberty Rogues]], [[Lane Hackers]], [[Blood Dragons]], [[Mollys]], [[Bounty Hunters Guild|Bounty Hunters]], [[Gas Miners Guild|GMG]], ''House corporations, police, militaries''&lt;br /&gt;
| description = Originate from a larger group of Hispania sleeper ship survivors that landed on planet [[Planet Crete]]. They are believed to be the largest criminal organization operating in Sirius.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Independent=&lt;br /&gt;
===Independent Lawful===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Bounty Hunters Guild&lt;br /&gt;
| image = BhgLogo.png&lt;br /&gt;
| type = Lawful&lt;br /&gt;
| allies = ''House police''&lt;br /&gt;
| enemies = ''Criminals'', [[The Order]]&lt;br /&gt;
| description = Provides a broad array of security-oriented services for a reasonable fee.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Independent Miners Guild&lt;br /&gt;
| image = ImgLogo.png&lt;br /&gt;
| type = Lawful&lt;br /&gt;
| allies = [[ALG Waste Disposal]]&lt;br /&gt;
| enemies = [[Outcasts]], [[Bretonia Mining and Manufacturing|BMM]]&lt;br /&gt;
| description = A loose confederation of miners who work those fields that have thus far remained undeveloped by the larger mining companies.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Gas Miners Guild&lt;br /&gt;
| image = GmgLogo.png&lt;br /&gt;
| type = Lawful&lt;br /&gt;
| allies = [[Kishiro Technologies]], [[Zoners]]&lt;br /&gt;
| enemies = [[Corsairs]], [[Hogosha]], [[Outcasts]]&lt;br /&gt;
| description = A tight-knit professional organisation that acts as the primary supplier of H-Fuel to the four major Houses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Independent Quasi-legal===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Junkers&lt;br /&gt;
| image = &lt;br /&gt;
| type = Quasi-legal&lt;br /&gt;
| allies = &lt;br /&gt;
| enemies = [[Hogosha]], [[Xenos]], ''House corporations''&lt;br /&gt;
| description = Itinerant population of unknown origin who comb debris fields looking for scrap and equipment that can either be re-purposed or sold for cash.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Zoners&lt;br /&gt;
| image = Zoners Logo.png&lt;br /&gt;
| type = Quasi-legal&lt;br /&gt;
| allies = [[The Order]], [[Gas Miners Guild]]&lt;br /&gt;
| enemies = &lt;br /&gt;
| description = A diverse group of individuals who, for various reasons, have decided to live in the wild and unregulated systems outside colonial control.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Order&lt;br /&gt;
| image = Order Logo.png&lt;br /&gt;
| type = Covert organisation&lt;br /&gt;
| allies = [[Corsairs]], [[Zoners]], [[Hogosha]]&lt;br /&gt;
| enemies = [[Bounty Hunters Guild|Bounty Hunters]], [[Liberty Navy]], [[Liberty_Police_Incorporated|Liberty Police]], [[Liberty Security Force|LSF]]&lt;br /&gt;
| description = A powerful covert organization that controls several remote Omicron systems. They played an important role in the war against the Nomads (799-802 A.S.).&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Coalition&lt;br /&gt;
| image = CoalitionLogo.png&lt;br /&gt;
| type = Independent state&lt;br /&gt;
| allies = &lt;br /&gt;
| enemies = ''Everyone''&lt;br /&gt;
| description = A group of descendants of the Coalition nations who escaped Sol on board of the overloaded Hispania Sleeper Ship.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = Colonial_Logo.png&lt;br /&gt;
| type = Independent state&lt;br /&gt;
| allies = [[Corsairs]]&lt;br /&gt;
| enemies = [[Outcasts]], [[BMM]]&lt;br /&gt;
| description = The Colonial Remnant is a small but expanding nation situated in the Tau systems and attempting to affirm its sovereignty and expand.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Phantom Empire&lt;br /&gt;
| image = &lt;br /&gt;
| type = Unlawful&lt;br /&gt;
| allies = &lt;br /&gt;
| enemies = ''Everyone''&lt;br /&gt;
| description = The Phantoms are a small terrorist organization, utilizing advanced technology and vicious tactics to achieve their objective.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Alien=&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = Nomads&lt;br /&gt;
| image = Flag-nomads3.png&lt;br /&gt;
| type = Alien&lt;br /&gt;
| allies = [[The Wild]]&lt;br /&gt;
| enemies = ''Everyone''&lt;br /&gt;
| description = Organic guardians left behind by an ancient alien civilization.&lt;br /&gt;
}}&lt;br /&gt;
{{Faction Profile Table&lt;br /&gt;
| name = The Wild&lt;br /&gt;
| image = Wild Glyph.png&lt;br /&gt;
| type = Alien&lt;br /&gt;
| allies = [[Nomads]]&lt;br /&gt;
| enemies = ''Everyone''&lt;br /&gt;
| description = Human thralls of the Nomads, doing their bidding within Sirius.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Solar_Engineering&amp;diff=64479</id>
		<title>Solar Engineering</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Solar_Engineering&amp;diff=64479"/>
		<updated>2012-01-29T04:10:59Z</updated>

		<summary type="html">&lt;p&gt;Champ: Solar Engineering! Woo!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Faction Infobox&lt;br /&gt;
| name = Solar Engineering&lt;br /&gt;
| image = solarengineeringlogo.png&lt;br /&gt;
| imgsz =&lt;br /&gt;
| origin = {{House Link | Gallia}}&lt;br /&gt;
| alignment = Lawful&lt;br /&gt;
| founding_date = January 1st, 500 AGS.&lt;br /&gt;
| founder =&lt;br /&gt;
| base = [[Compiegne Space Colony]], [[Ile-de-France]]&lt;br /&gt;
| primary_role = Providing and expanding technology in the Gallic market.&lt;br /&gt;
| secondary_role = Shipping of goods and travellers across Gallia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Solar Engineering S.A. (Solar) was formed by several young economists and lawyers on New Paris on January 1st, 500 AGS. The company aimed to become an alternative space construction supplier in Gallic space, something that was considered virtually impossible in the Gallic space industry market, already extensively controlled by the government and large corporations. Solar succeeded in obtaining the much needed connections with the [[Gallic Royal Navy|Royal Navy]], which secured several high profile construction contracts that helped to build a strong foundation for the company. The company played a significant role in the final stages of the First Gallic War when some of their corporate representatives were spotted in negotiations with [[Normandy]] leaders, posing as civilians. After the First Gallic War was over, the company operated as a contracted builder of civilian space stations ordered by various parties. In recent times, it also operates a large number of its own space stations, making it one of the most versatile space-based companies in Gallia, in some ways similar to EFL Oil &amp;amp; Machinery.&lt;br /&gt;
&lt;br /&gt;
Solar Engineering appears to have unexpected inside sources of information within groups that don't usually affiliate themselves with any corporations. For example, in 686 AGS, Solar announced the cessation of all its operations in the Gallic Border Worlds. In less than 30 years, the Second Gallic War caused huge losses for all shippers and station operators working in the area. Solar used this situation for its own benefit, broadening its services in Gallia's core systems. Still, Solar is significantly smaller than the dominant space-based corporations, mostly due to the much smaller size of its land-based operations. Solar's market capitalization is eight times less than that of [[EFL]], five times less than the value of [[GMS]], and one and a half times less than the value of [[IDF Shipping]].&lt;br /&gt;
&lt;br /&gt;
While Solar has largely chosen not to attempt to compete directly with [[GMS]] and [[EFL]] in manufacturing for heavy industrial markets, it has developed several highly lucrative product lines in advanced technology fields, catering to both popular consumer tastes as well as industrial applications. [[GMS]] and [[EFL]] are Solar's largest customers for several technologicaly advanced products. This technological expertise enabled Solar to obtain an exclusive license from [[EFL]] to manufacture Jump Gate and Trade Lane components in Gallia after the invasion of Sirius began. Since Gallia's jump gates and trade lanes are substantially completed, new components are only needed for maintenance purposes, as well as preparing stockpiles for a small number of future construction projects. Nevertheless, gate and lane component manufacturing is a highly profitable and reliable source of revenue.&lt;br /&gt;
&lt;br /&gt;
Solar has developed its own cargo fleet that allows it to supply its transportation needs without being forced to rely solely on contracts with [[IDF]], [[GMS]], and [[EFL]]. Solar also operates a fledgling luxury liner division, with its flagship resort liner stationed in [[Provence]].&lt;br /&gt;
&lt;br /&gt;
While the larger Gallic corporations are wary of Solar's rising corporate stature, its avoidance of direct competitive threats to their business interests has allowed Solar to prosper without attracting the hostility of other companies or their Royal supporters.&lt;br /&gt;
&lt;br /&gt;
The planet side headquarters of Solar are located on [[Planet New Paris|New Paris]], while [[Compiegne Space Colony]] serves as its space-based headquarters.&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
{{Faction Diplomacy begin}}&lt;br /&gt;
{{FD | [[Gallic Royal Navy]] | +0.9}}&lt;br /&gt;
{{FD | [[Gallic Royal Police]] | +0.9}}&lt;br /&gt;
{{FD | [[Gallic Metal Service]] | +0.7}}&lt;br /&gt;
{{FD | [[EFL Oil &amp;amp; Machinery]] | +0.4}}&lt;br /&gt;
{{FD | [[Ile-de-France Shipping]] | +0.4}}&lt;br /&gt;
{{FD | [[Gallic Junkers]] | +0.3}}&lt;br /&gt;
{{FD | [[Corsairs]] | +0.2}}&lt;br /&gt;
{{FD | [[Bretonia Armed Forces]] | -0.4}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -0.4}}&lt;br /&gt;
{{FD | [[Kusari Naval Forces]] | -0.4}}&lt;br /&gt;
{{FD | [[Kusari State Police]] | -0.4}}&lt;br /&gt;
{{FD | [[Liberty Navy]] | -0.4}}&lt;br /&gt;
{{FD | [[Liberty Police]] | -0.4}}&lt;br /&gt;
{{FD | [[Liberty Security Force]] | -0.4}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.4}}&lt;br /&gt;
{{FD | [[Council]] | -0.6}}&lt;br /&gt;
{{FD | [[Gallic Brigands]] | -0.9}}&lt;br /&gt;
{{FD | [[Maquis]] | -0.9}}&lt;br /&gt;
{{FD | [[Unione Corse]] | -0.9}}&lt;br /&gt;
{{Faction Diplomacy end}}&lt;br /&gt;
&lt;br /&gt;
==Known Bases==&lt;br /&gt;
*[[Abbeville Production Facility]], [[Picardy]]&lt;br /&gt;
*[[Compiegne Space Colony]], [[Ile-de-France]]&lt;br /&gt;
*[[Gien Space Colony]], [[Orleanais]]&lt;br /&gt;
*[[La Charite Space Port]], [[Berry]]&lt;br /&gt;
*[[Luxury Liner Antibes]], [[Provence]]&lt;br /&gt;
*[[Mortagne Production Facility]], [[Maine]]&lt;br /&gt;
*[[Saint-Exupery Space Port]], [[Lyonnais]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Solar Engineering ID]]&lt;br /&gt;
&lt;br /&gt;
{{Gallia Factions}}&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Solar_Engineering&amp;diff=64478</id>
		<title>Solar Engineering</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Solar_Engineering&amp;diff=64478"/>
		<updated>2012-01-29T02:38:38Z</updated>

		<summary type="html">&lt;p&gt;Champ: moved Solar Engineering to Solar Engineering (player group): NPC Faction != Player Group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Solar Engineering (player group)]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Solar_Engineering_(player_group)&amp;diff=64477</id>
		<title>Solar Engineering (player group)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Solar_Engineering_(player_group)&amp;diff=64477"/>
		<updated>2012-01-29T02:38:38Z</updated>

		<summary type="html">&lt;p&gt;Champ: moved Solar Engineering to Solar Engineering (player group): NPC Faction != Player Group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction Infobox&lt;br /&gt;
| name = Solar Engineering&lt;br /&gt;
| type = really mad faction&lt;br /&gt;
| image = solarengineeringlogo.png&lt;br /&gt;
| imgsz =&lt;br /&gt;
| origin = {{House Link | Gallia}}&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 218&lt;br /&gt;
| dissolution_date = &lt;br /&gt;
| leader = Présidente Arielle Du Lac&lt;br /&gt;
| founder = King Jean II&lt;br /&gt;
| primary_role = Research of new and improvements of Gallic Technology.&lt;br /&gt;
| secondary_role = Expansion of it's market and revenues, colonisation and terraforming of new planets for the expansion of the Gallic Kingdom, retrieving Alien Artifacts.&lt;br /&gt;
| base = [[tbd]], [[tbd]]&lt;br /&gt;
| base2 = [[tbd]], [[tbd]]&lt;br /&gt;
| primaryID = Solar Engineering&lt;br /&gt;
| secondaryID = Freelancer&lt;br /&gt;
| IFF = Solar Engineering&lt;br /&gt;
| tag = SE]-&lt;br /&gt;
| recruitment = not yet you can't&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Commodities&amp;diff=64160</id>
		<title>Commodities</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Commodities&amp;diff=64160"/>
		<updated>2012-01-24T02:28:57Z</updated>

		<summary type="html">&lt;p&gt;Champ: Big, admin green disclaimer. Let's see that get ignored!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flavortext&amp;quot;&amp;gt;[[Image:Warning.png|left|40px]] '''Article outdated'''&amp;lt;br&amp;gt;This article needs to be updated to reflect the latest enforced laws of the respective houses and regions to be found in the IMPORTANT section.&amp;lt;br&amp;gt;For accurate information see [http://discoverygc.com/forums/index.php?showtopic=16216 The Laws of Sirius] as well as for more detailed explanations regarding forbidden or restricted commodities or embargoes.&amp;lt;/div&amp;gt;&lt;br /&gt;
{{PTOC}}&lt;br /&gt;
This is a list of all trade-able commodities and found in the game. It does not include the special commodities you can only acquire by looting wrecks, Admin items and [[Sirius Credit Cards]].&lt;br /&gt;
&lt;br /&gt;
'''Legal''' - There are no restrictions whatsoever on purchasing or carrying the commodity. Embargoes might still be enforced, though.&lt;br /&gt;
&lt;br /&gt;
'''Restricted''' - While the commodity is not illegal to possess, carrying it is subjected to certain regulations. Check this article's [[Commodities#IMPORTANT|IMPORTANT]] section for further information.&lt;br /&gt;
&lt;br /&gt;
'''Illegal''' - The commodity is considered [[Contraband]] by House laws. [[Smuggler|Smuggling]] them can be quite profitable, but comes with certain risks: should lawful forces scan you, they will (usually) seize your cargo and, in some cases, administer additional punishment ranging from credit fines to death.&lt;br /&gt;
&lt;br /&gt;
'''Perishable''' - Items listed as Perishable degrade over time.  If you are carrying these items you will notice a slowly decreasing bar under the icon.  This shows the spoilage of one unit of cargo.  When the bar reaches zero one unit will be deducted from your cargo and the bar will fill again for the next unit of cargo.  During a normal run (For example [[Planet New London|New London]] to [[Planet Denver|Denver]] or [[Planet Kurile|Kurile]] to Cambridge) you can expect to lose about 10 units of cargo depending on [[Trade Lane|trade lane]] disruptions and your docking quickness.  The number lost is not based on your cargo size.  Losing 10 cargo out of 80 might not be worth it, but losing 10 out of 5000 is negligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;font color=33FF33&amp;gt;The legal statuses of commodities are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; all correct, and should &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be relied on. Read [http://discoverygc.com/forums/index.php?showtopic=16216 here]. &amp;lt;/font color&amp;gt;&amp;lt;/font size&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Commodities==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Commodity&lt;br /&gt;
![[image:IC.CargoSpace.png|Cargo space per unit]]&lt;br /&gt;
!{{House Link | Liberty | icon}}&lt;br /&gt;
!{{House Link | Bretonia | icon}}&lt;br /&gt;
!{{House Link | Kusari | icon}}&lt;br /&gt;
!{{House Link | Rheinland | icon}}&lt;br /&gt;
!{{House Link | Outcasts | icon}}&lt;br /&gt;
!{{House Link | Corsairs | icon}}&lt;br /&gt;
!{{House Link | Gallia | icon}}&lt;br /&gt;
![[image:IC.Perishable.png|Perishable?]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Organisms]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal - &amp;lt;font color=yellow&amp;gt;Import&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Yes&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminium]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminium Ore]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Artifacts]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal - &amp;lt;font color=yellow&amp;gt;Import&amp;lt;/font&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Alloy]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beryllium]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beryllium Ore]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Bio-Neural Processors]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Market Munitions]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Diamonds]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Boron]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cardamine]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cigars]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cobalt]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cobalt Ore]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Consumer Goods]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Counterfeit Software]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal - &amp;lt;font color=yellow&amp;gt;Import&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cryocubes]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Deuterium]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Diamonds]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncut Diamonds]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Elixirs]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Engine Components]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fertilizers]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FloraGro]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Food Rations]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Furs]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gaian Wildlife]]&lt;br /&gt;
| 4&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gallic Artifacts]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Ore]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[HazMat Canisters]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Helium]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Helium-3]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[H-Fuel]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[High Temperature Alloy]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Holosculptures]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Holo-tainment Bands]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal - &amp;lt;font color=yellow&amp;gt;Export&amp;lt;/font&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Human Organs]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydrocarbons]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Hypnotainment Bands]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Industrial Materials]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Jump_Gate_and_Trade_Lane_Parts|Jump Gate / Trade Lane Parts]]&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Arms]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Liquid Cardamine]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Liquefied Petroleum Gas]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Luxury Consumer Goods]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Luxury Food]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Yes&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Manifolds]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Marines]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Vehicles]]&lt;br /&gt;
| 5&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mining Machinery]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[MOX]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Yes&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Munitions]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Nano-capacitors]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Neon]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Niobium]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Niobium Ore]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Nox]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-  &lt;br /&gt;
| [[Nuclear Devices]]  &lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted - Import&amp;lt;/font&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Oil]]&lt;br /&gt;
| 2&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-    &lt;br /&gt;
| [[Optical Chips]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Optronics]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-  &lt;br /&gt;
| [[Oxygen]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Passengers]]&lt;br /&gt;
| 2&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pearls]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrochemicals]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pharmaceuticals]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pineal Amulets]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Plastics]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Ore]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Plutonium]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Yes&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Polymers]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Premium Scrap]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Prisoners]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Promethene]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Prometheum]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum Multiplexors]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal - &amp;lt;font color=yellow&amp;gt;Import&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Refugees]]&lt;br /&gt;
| 2&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Robotic Components]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Scientists]]&lt;br /&gt;
| 2&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-  &lt;br /&gt;
| [[Scrap Metal]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Hull Panels]]&lt;br /&gt;
| 2&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-  &lt;br /&gt;
| [[Slaves]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spaceship Crew]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Alloy]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Superconductors]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Synth Paste]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Synthetic Marijuana]]&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Illegal&amp;lt;/font&amp;gt;&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tea]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Terraforming Gases]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tobacco]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal - &amp;lt;font color=yellow&amp;gt;Export&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tourists]]&lt;br /&gt;
| 2&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Toxic Waste]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vacationers]]&lt;br /&gt;
| 2&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[VIPs]]&lt;br /&gt;
| 5&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &amp;lt;font color=yellow&amp;gt;Restricted&amp;lt;/font&amp;gt; &lt;br /&gt;
| Legal&lt;br /&gt;
|  &lt;br /&gt;
|-  &lt;br /&gt;
| [[Water]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| &lt;br /&gt;
|-  &lt;br /&gt;
| [[Wine]]&lt;br /&gt;
| 1&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal&lt;br /&gt;
| Legal - &amp;lt;font color=yellow&amp;gt;Export&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Xenobiotic Filters]]&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IMPORTANT ===&lt;br /&gt;
See [http://discoverygc.com/forums/index.php?showtopic=16216 The Laws of Sirius] for more detailed explanations regarding forbidden or restricted commodities.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Mineable Commodities]]&lt;br /&gt;
*[[Player_Guides#Money_Making|Money Making Guides]]&lt;br /&gt;
 &lt;br /&gt;
[[Category:Commodities]]&lt;/div&gt;</summary>
		<author><name>Champ</name></author>
	</entry>
</feed>