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	<updated>2026-04-18T12:48:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=%22Conference%22_Zoner_Gunboat&amp;diff=38333</id>
		<title>&quot;Conference&quot; Zoner Gunboat</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=%22Conference%22_Zoner_Gunboat&amp;diff=38333"/>
		<updated>2010-05-02T17:23:59Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: Removed outdated review based on old version..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = &amp;quot;Conference&amp;quot; Zoner Gunboat&lt;br /&gt;
| image = Conference-s.png&lt;br /&gt;
| shipclass = GUNBOAT&lt;br /&gt;
| shipowner = [[Zoners]]&lt;br /&gt;
| turrets = 6&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 95000&lt;br /&gt;
| cargo = 400&lt;br /&gt;
| maxregens = 350&lt;br /&gt;
| optwepclass = 8&lt;br /&gt;
| maxwepclass = 8&lt;br /&gt;
| maxshieldclass = 8&lt;br /&gt;
| maxspeed = 80&lt;br /&gt;
| maxthrust = 140&lt;br /&gt;
| maxpower = 400000&lt;br /&gt;
| recharge = 40000&lt;br /&gt;
| hullcost = 27000000&lt;br /&gt;
| fullcost = 30014750&lt;br /&gt;
}}{{PTOC}}&lt;br /&gt;
Constructed of composite synth steel layered with thick armour out of a titanium triplated hull alloy, this hardened Zoner transport is used to traverse regions of the borderworlds where diplomacy often takes a back seat to the gun.&lt;br /&gt;
&lt;br /&gt;
Upgraded in the face of heightening galactic tensions, many of the vessels industrial tools were stripped to give way for stronger armament. With these new combat refinements in mind the Zoners took removed the gunboat from its prior place upon the open market, reserving the limited numbers of the newly produced vessel for protection of deep space resupply convoys.&lt;br /&gt;
==Handling==&lt;br /&gt;
* This ship is too large to use docking bays, it must use mooring points.&lt;br /&gt;
{{Review|[[User:Lieutenant|Lieutenant]]|After it's overhaul with a new, more streamline appearance. The Conference gunboat is a force to be reckoned with. Despite being primarily used by the Zoners, it is on par in head-to-head action against other gunboats. Two of the turret mounts on the underbelly of the ship can only fire in a 180 degree zone in front of the ship, while the four turrets on it's 'wings' as one might call them, have a full 360 degree area to look. The only downside of this ship, like many other gunboats, is being flanked. Only able to fire two guns upwards, this makes &amp;quot;death from above&amp;quot; apply perfectly to this gunboat. While all four guns on it's underside can fire down, save for the two that can not fire beyond their 180 arc. Otherwise, this vessel is still agile and now well-armed to take other gunboats on in a more direct role.}}&lt;br /&gt;
&lt;br /&gt;
==Hardpoints==&lt;br /&gt;
*6 [[Class 8 Turrets|Gunboat Turrets]]&lt;br /&gt;
==Purchase Includes==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*1 [[Scanners|Deep Scanner]] ($14,750)&lt;br /&gt;
*1 [[Shields|Gunboat Positron Shield]] ($3,000,000)&lt;br /&gt;
}}&lt;br /&gt;
==Availability==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Base!!Owner!!System!!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Bornholm Depot]]||[[Junkers]]||[[Omega-15]]||[[Border Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ames Research Station]]||[[Zoners]]||[[Kepler]]||[[Independent Systems]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pueblo Bonito]]||[[Zoners|Zoners Guard]]||[[Baffin]]||[[Independent Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Zoners]]&lt;br /&gt;
[[Category: Discovery content]]&lt;br /&gt;
[[Category: V4850]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Discovery_Wiki:General_Discussion&amp;diff=32931</id>
		<title>Discovery Wiki:General Discussion</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Discovery_Wiki:General_Discussion&amp;diff=32931"/>
		<updated>2010-01-31T06:07:49Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* Year pages */ ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid white; padding:1em;&amp;quot;&amp;gt;General Discussion Archives: [[Discovery Wiki:General Discussion/Archives 1|1]] [[Discovery Wiki:General Discussion/Archives 2|2]] [[Discovery Wiki:General Discussion/Archives 3|3]]&lt;br /&gt;
&lt;br /&gt;
If you would like to reopen discussion on an archived topic, please create a new section here rather than posting in the archive.&lt;br /&gt;
&lt;br /&gt;
This is a general page to propose your ideas on how this Wiki should move forward.&lt;br /&gt;
&lt;br /&gt;
To post a suggestion: [http://discoveryfl.com/wiki/index.php?title=Discovery_Wiki:General_Discussion&amp;amp;action=edit&amp;amp;section=new create a new section,] and write everything you wish. Here you'll get more chances for your idea to be brought to life than by posting in a forum thread. &amp;lt;/div&amp;gt; {{clear}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year pages ==&lt;br /&gt;
&lt;br /&gt;
Wikipedia has pages for each year that lists general information, events, and so on. I think this could be a highly useful addition to this wiki, making it easier not only for people to investigate the history of Sirius but also for people to add more historical information.&lt;br /&gt;
&lt;br /&gt;
As a player faction founder, I had considerable trouble piecing together the vanilla history of the NPC faction. I had to take the pre-release history from the House design document, keyword search through infocards and rumors (often by year), and fill in blanks myself. It would have been far easier if there were historical events listed in a relatively sequential manner, such as on a timeline.&lt;br /&gt;
&lt;br /&gt;
A wiki based timeline would, I think, be a fantastic resource for any community member who is researching for a character, ship, story, faction, curiosity, or free cake.&lt;br /&gt;
&lt;br /&gt;
I say we start making links out of years A.S. and encourage people to add information. If this is a success, we may need some sort of citation policy.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 02:17, 29 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
:I have to say, making articles with events in each century is a great idea.&lt;br /&gt;
:In my opinion we dont have enough events to make pages per year or per decade.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;[[User:Tracky|Tracky]] 14:46, 30 January 2010 (MST)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::You're probably right. We can stick to pages for each century to begin with, at the very least, and if they get over-sized or difficult to keep cohesive and organized we can split them up. I will make these now, to the pages I have already created.&lt;br /&gt;
::~ [[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 23:06, 30 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have begin working on this.&lt;br /&gt;
&lt;br /&gt;
I suggest we stick to a minimum of pages before we finalize the system and policy. The ones I am doing at the moment:&lt;br /&gt;
*[[51 AS]]&lt;br /&gt;
*[[1st Century A.S.]]&lt;br /&gt;
*[[Template:Years]]&lt;br /&gt;
*[[:Category:Years]]&lt;br /&gt;
*[[:Category:1st Century A.S.]]&lt;br /&gt;
&lt;br /&gt;
One question, albeit minor, is whether we should use &amp;quot;first&amp;quot; as opposed to &amp;quot;1st&amp;quot; for century pages and categories. I am leaning toward &amp;quot;first,&amp;quot; myself, but will wait to change anything until I get some input.&lt;br /&gt;
&lt;br /&gt;
Please post here with any ideas, feedback, suggestions, questions, concerns, or cake. This will likely work out better if I don't end up doing it by myself.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 04:09, 30 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit another concern; &amp;quot;A.S.&amp;quot;:&lt;br /&gt;
* &amp;quot;BC&amp;quot; and &amp;quot;AD&amp;quot; are rarely (ever?) written with dots, perhaps there is no reason for us to put dots in AS. &lt;br /&gt;
* Should pages titles include the AS or should the title only contain the year number? On the one hand, it may be important to distinguish Freelancer years from real years, but on the other hand distinguishing the two here may be irrelevant or moot.&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;br /&gt;
&lt;br /&gt;
--[[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 04:17, 30 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd think that a page per century would be good.&lt;br /&gt;
One century would be under a hundred words, most likely - some could be over a thousand.&lt;br /&gt;
One page per year would be a bit of overkill.&lt;br /&gt;
&lt;br /&gt;
I'd also think that tagging &amp;quot;A.S.&amp;quot; onto years should be essential.&lt;br /&gt;
It helps us keep everything in perspective.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Sprolf|Sprolf]] ([[User_talk:Sprolf|Talk]]) 06:07, 30 January 2010 (MST)&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Discovery_Wiki:General_Discussion&amp;diff=32930</id>
		<title>Discovery Wiki:General Discussion</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Discovery_Wiki:General_Discussion&amp;diff=32930"/>
		<updated>2010-01-31T06:07:03Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* Year pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid white; padding:1em;&amp;quot;&amp;gt;General Discussion Archives: [[Discovery Wiki:General Discussion/Archives 1|1]] [[Discovery Wiki:General Discussion/Archives 2|2]] [[Discovery Wiki:General Discussion/Archives 3|3]]&lt;br /&gt;
&lt;br /&gt;
If you would like to reopen discussion on an archived topic, please create a new section here rather than posting in the archive.&lt;br /&gt;
&lt;br /&gt;
This is a general page to propose your ideas on how this Wiki should move forward.&lt;br /&gt;
&lt;br /&gt;
To post a suggestion: [http://discoveryfl.com/wiki/index.php?title=Discovery_Wiki:General_Discussion&amp;amp;action=edit&amp;amp;section=new create a new section,] and write everything you wish. Here you'll get more chances for your idea to be brought to life than by posting in a forum thread. &amp;lt;/div&amp;gt; {{clear}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year pages ==&lt;br /&gt;
&lt;br /&gt;
Wikipedia has pages for each year that lists general information, events, and so on. I think this could be a highly useful addition to this wiki, making it easier not only for people to investigate the history of Sirius but also for people to add more historical information.&lt;br /&gt;
&lt;br /&gt;
As a player faction founder, I had considerable trouble piecing together the vanilla history of the NPC faction. I had to take the pre-release history from the House design document, keyword search through infocards and rumors (often by year), and fill in blanks myself. It would have been far easier if there were historical events listed in a relatively sequential manner, such as on a timeline.&lt;br /&gt;
&lt;br /&gt;
A wiki based timeline would, I think, be a fantastic resource for any community member who is researching for a character, ship, story, faction, curiosity, or free cake.&lt;br /&gt;
&lt;br /&gt;
I say we start making links out of years A.S. and encourage people to add information. If this is a success, we may need some sort of citation policy.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 02:17, 29 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
:I have to say, making articles with events in each century is a great idea.&lt;br /&gt;
:In my opinion we dont have enough events to make pages per year or per decade.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;[[User:Tracky|Tracky]] 14:46, 30 January 2010 (MST)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::You're probably right. We can stick to pages for each century to begin with, at the very least, and if they get over-sized or difficult to keep cohesive and organized we can split them up. I will make these now, to the pages I have already created.&lt;br /&gt;
::~ [[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 23:06, 30 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have begin working on this.&lt;br /&gt;
&lt;br /&gt;
I suggest we stick to a minimum of pages before we finalize the system and policy. The ones I am doing at the moment:&lt;br /&gt;
*[[51 AS]]&lt;br /&gt;
*[[1st Century A.S.]]&lt;br /&gt;
*[[Template:Years]]&lt;br /&gt;
*[[:Category:Years]]&lt;br /&gt;
*[[:Category:1st Century A.S.]]&lt;br /&gt;
&lt;br /&gt;
One question, albeit minor, is whether we should use &amp;quot;first&amp;quot; as opposed to &amp;quot;1st&amp;quot; for century pages and categories. I am leaning toward &amp;quot;first,&amp;quot; myself, but will wait to change anything until I get some input.&lt;br /&gt;
&lt;br /&gt;
Please post here with any ideas, feedback, suggestions, questions, concerns, or cake. This will likely work out better if I don't end up doing it by myself.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 04:09, 30 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit another concern; &amp;quot;A.S.&amp;quot;:&lt;br /&gt;
* &amp;quot;BC&amp;quot; and &amp;quot;AD&amp;quot; are rarely (ever?) written with dots, perhaps there is no reason for us to put dots in AS. &lt;br /&gt;
* Should pages titles include the AS or should the title only contain the year number? On the one hand, it may be important to distinguish Freelancer years from real years, but on the other hand distinguishing the two here may be irrelevant or moot.&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;br /&gt;
&lt;br /&gt;
--[[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 04:17, 30 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd think that a page per century would be good.&lt;br /&gt;
One century would be under a hundred words, most likely - some could be over a thousand.&lt;br /&gt;
One page per year would be a bit of overkill.&lt;br /&gt;
&lt;br /&gt;
I'd also think that tagging &amp;quot;A.S.&amp;quot; onto years should be essential.&lt;br /&gt;
It helps us keep everything in perspective.&lt;br /&gt;
&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Discovery_Wiki:General_Discussion&amp;diff=32929</id>
		<title>Discovery Wiki:General Discussion</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Discovery_Wiki:General_Discussion&amp;diff=32929"/>
		<updated>2010-01-31T06:06:41Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* Year pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid white; padding:1em;&amp;quot;&amp;gt;General Discussion Archives: [[Discovery Wiki:General Discussion/Archives 1|1]] [[Discovery Wiki:General Discussion/Archives 2|2]] [[Discovery Wiki:General Discussion/Archives 3|3]]&lt;br /&gt;
&lt;br /&gt;
If you would like to reopen discussion on an archived topic, please create a new section here rather than posting in the archive.&lt;br /&gt;
&lt;br /&gt;
This is a general page to propose your ideas on how this Wiki should move forward.&lt;br /&gt;
&lt;br /&gt;
To post a suggestion: [http://discoveryfl.com/wiki/index.php?title=Discovery_Wiki:General_Discussion&amp;amp;action=edit&amp;amp;section=new create a new section,] and write everything you wish. Here you'll get more chances for your idea to be brought to life than by posting in a forum thread. &amp;lt;/div&amp;gt; {{clear}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year pages ==&lt;br /&gt;
&lt;br /&gt;
Wikipedia has pages for each year that lists general information, events, and so on. I think this could be a highly useful addition to this wiki, making it easier not only for people to investigate the history of Sirius but also for people to add more historical information.&lt;br /&gt;
&lt;br /&gt;
As a player faction founder, I had considerable trouble piecing together the vanilla history of the NPC faction. I had to take the pre-release history from the House design document, keyword search through infocards and rumors (often by year), and fill in blanks myself. It would have been far easier if there were historical events listed in a relatively sequential manner, such as on a timeline.&lt;br /&gt;
&lt;br /&gt;
A wiki based timeline would, I think, be a fantastic resource for any community member who is researching for a character, ship, story, faction, curiosity, or free cake.&lt;br /&gt;
&lt;br /&gt;
I say we start making links out of years A.S. and encourage people to add information. If this is a success, we may need some sort of citation policy.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 02:17, 29 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
:I have to say, making articles with events in each century is a great idea.&lt;br /&gt;
:In my opinion we dont have enough events to make pages per year or per decade.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;[[User:Tracky|Tracky]] 14:46, 30 January 2010 (MST)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::You're probably right. We can stick to pages for each century to begin with, at the very least, and if they get over-sized or difficult to keep cohesive and organized we can split them up. I will make these now, to the pages I have already created.&lt;br /&gt;
::~ [[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 23:06, 30 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have begin working on this.&lt;br /&gt;
&lt;br /&gt;
I suggest we stick to a minimum of pages before we finalize the system and policy. The ones I am doing at the moment:&lt;br /&gt;
*[[51 AS]]&lt;br /&gt;
*[[1st Century A.S.]]&lt;br /&gt;
*[[Template:Years]]&lt;br /&gt;
*[[:Category:Years]]&lt;br /&gt;
*[[:Category:1st Century A.S.]]&lt;br /&gt;
&lt;br /&gt;
One question, albeit minor, is whether we should use &amp;quot;first&amp;quot; as opposed to &amp;quot;1st&amp;quot; for century pages and categories. I am leaning toward &amp;quot;first,&amp;quot; myself, but will wait to change anything until I get some input.&lt;br /&gt;
&lt;br /&gt;
Please post here with any ideas, feedback, suggestions, questions, concerns, or cake. This will likely work out better if I don't end up doing it by myself.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 04:09, 30 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit another concern; &amp;quot;A.S.&amp;quot;:&lt;br /&gt;
* &amp;quot;BC&amp;quot; and &amp;quot;AD&amp;quot; are rarely (ever?) written with dots, perhaps there is no reason for us to put dots in AS. &lt;br /&gt;
* Should pages titles include the AS or should the title only contain the year number? On the one hand, it may be important to distinguish Freelancer years from real years, but on the other hand distinguishing the two here may be irrelevant or moot.&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;br /&gt;
&lt;br /&gt;
--[[User:Eyvind|Eyvind]] ([[User_talk:Eyvind|Talk]]) 04:17, 30 January 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd think that a page per century would be good.&lt;br /&gt;
One century would be under a hundred words, most likely - some could be over a thousand.&lt;br /&gt;
One page per year would be a bit of overkill.&lt;br /&gt;
&lt;br /&gt;
I'd also think that tagging &amp;quot;A.S.&amp;quot; onto years should be essential.&lt;br /&gt;
It helps us keep everything in perspective.&lt;br /&gt;
&lt;br /&gt;
~~&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Freeport_18&amp;diff=31588</id>
		<title>Freeport 18</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Freeport_18&amp;diff=31588"/>
		<updated>2010-01-14T04:35:35Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: All right, we haz this figured out. Player Ship / Character moved from bases into Characters ONLY.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Ship Infobox&lt;br /&gt;
| name = Freeport 18&lt;br /&gt;
| image = &lt;br /&gt;
| shipclass = BATTLESHIP&lt;br /&gt;
| shipowner = [[Zoners]]&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 16&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 5400000&lt;br /&gt;
| cargo = 1,360&lt;br /&gt;
| maxregens = 2100&lt;br /&gt;
| optwepclass = 10&lt;br /&gt;
| maxwepclass = 10&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 90&lt;br /&gt;
| maxpower = 9,000,000&lt;br /&gt;
| recharge = 300,000&lt;br /&gt;
| hullcost = n/a&lt;br /&gt;
| fullcost = n/a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The Juggernaut class ''Jinkusu'' vessel was first designed as a Mobile Freeport that is a safe Heaven to Zoners that inhabits it with an extremely thick hull and gerenrous number of weapons. Now that the Zoners have settled everywhere in Sirius, some of them decided to mobilize one of these beasts to serve the population of Sirius. Contrarily to Freeports, the Jinkusu has a limited storage system and cannot efficiently serve as a trade outpost. Although, Freeport 18 is still able to distribute basic goods such as Food and Goods and to hand out Nanobots and Nanobats to pilot that needs them.&lt;br /&gt;
&lt;br /&gt;
Even though it is possible for it to be mobile, Freeport 18 would rather buy commodities off from Freelancer and Independent traders to re-supply, rather than returning to another Freeport to do such. A No Fire Zone is also enforced nearby Freeport 18, although it is not managed by the Zoner Council.&lt;br /&gt;
&lt;br /&gt;
Kusari Corporations and Cryer Pharmaceuticals expressed conerns about this new Zoner sation in the Sigmas, claiming that the crime rate of the sector would raise, but no survey confirmed this yet. Some also feared that it would attract the attention of the Nomads and that it would cause a second Freeport 7 incident, but the actual Commander of the Freeport, Sebastien LaHoue, states that there is no reason to fear such a thing. The [[GMG]]'s feedback about Freeport 18 were mostly positive, even though a tragic accident within it caused the death of one of their men.&lt;br /&gt;
&lt;br /&gt;
Actually, it is rumored that Freeport 18 wishes to open a Black Market Arms dealing within their facilities, but no investigations done so long proved this to be right.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Freeport_18&amp;diff=31582</id>
		<title>Freeport 18</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Freeport_18&amp;diff=31582"/>
		<updated>2010-01-14T04:21:43Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: 2/2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Ship Infobox&lt;br /&gt;
| name = Freeport 18&lt;br /&gt;
| image = &lt;br /&gt;
| shipclass = BATTLESHIP&lt;br /&gt;
| shipowner = [[Zoners]]&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 16&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 5400000&lt;br /&gt;
| cargo = 1,360&lt;br /&gt;
| maxregens = 2100&lt;br /&gt;
| optwepclass = 10&lt;br /&gt;
| maxwepclass = 10&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 90&lt;br /&gt;
| maxpower = 9,000,000&lt;br /&gt;
| recharge = 300,000&lt;br /&gt;
| hullcost = n/a&lt;br /&gt;
| fullcost = n/a&lt;br /&gt;
}}&lt;br /&gt;
{{Base Infobox&lt;br /&gt;
| name = Freeport 18&lt;br /&gt;
| class = [[Juggernaut]]&lt;br /&gt;
| type = FREEPORT&lt;br /&gt;
| system = [[Sigma 17]]&lt;br /&gt;
| sector = E3&lt;br /&gt;
| house = [[Border Worlds]]&lt;br /&gt;
| owner = [[Zoners]], Sebastien LaHoue&lt;br /&gt;
| gravity = Complete&lt;br /&gt;
| docking = Restricted&lt;br /&gt;
| amenities = Yes&lt;br /&gt;
| population = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The Juggernaut class ''Jinkusu'' vessel was first designed as a Mobile Freeport that is a safe Heaven to Zoners that inhabits it with an extremely thick hull and gerenrous number of weapons. Now that the Zoners have settled everywhere in Sirius, some of them decided to mobilize one of these beasts to serve the population of Sirius. Contrarily to Freeports, the Jinkusu has a limited storage system and cannot efficiently serve as a trade outpost. Although, Freeport 18 is still able to distribute basic goods such as Food and Goods and to hand out Nanobots and Nanobats to pilot that needs them.&lt;br /&gt;
&lt;br /&gt;
Even though it is possible for it to be mobile, Freeport 18 would rather buy commodities off from Freelancer and Independent traders to re-supply, rather than returning to another Freeport to do such. A No Fire Zone is also enforced nearby Freeport 18, although it is not managed by the Zoner Council.&lt;br /&gt;
&lt;br /&gt;
Kusari Corporations and Cryer Pharmaceuticals expressed conerns about this new Zoner sation in the Sigmas, claiming that the crime rate of the sector would raise, but no survey confirmed this yet. Some also feared that it would attract the attention of the Nomads and that it would cause a second Freeport 7 incident, but the actual Commander of the Freeport, Sebastien LaHoue, states that there is no reason to fear such a thing. The [[GMG]]'s feedback about Freeport 18 were mostly positive, even though a tragic accident within it caused the death of one of their men.&lt;br /&gt;
&lt;br /&gt;
Actually, it is rumored that Freeport 18 wishes to open a Black Market Arms dealing within their facilities, but no investigations done so long proved this to be right.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Freeport_18&amp;diff=31581</id>
		<title>Freeport 18</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Freeport_18&amp;diff=31581"/>
		<updated>2010-01-14T04:21:12Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: Edit 1 of 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
The Juggernaut class ''Jinkusu'' vessel was first designed as a Mobile Freeport that is a safe Heaven to Zoners that inhabits it with an extremely thick hull and gerenrous number of weapons. Now that the Zoners have settled everywhere in Sirius, some of them decided to mobilize one of these beasts to serve the population of Sirius. Contrarily to Freeports, the Jinkusu has a limited storage system and cannot efficiently serve as a trade outpost. Although, Freeport 18 is still able to distribute basic goods such as Food and Goods and to hand out Nanobots and Nanobats to pilot that needs them.&lt;br /&gt;
&lt;br /&gt;
Even though it is possible for it to be mobile, Freeport 18 would rather buy commodities off from Freelancer and Independent traders to re-supply, rather than returning to another Freeport to do such. A No Fire Zone is also enforced nearby Freeport 18, although it is not managed by the Zoner Council.&lt;br /&gt;
&lt;br /&gt;
Kusari Corporations and Cryer Pharmaceuticals expressed conerns about this new Zoner sation in the Sigmas, claiming that the crime rate of the sector would raise, but no survey confirmed this yet. Some also feared that it would attract the attention of the Nomads and that it would cause a second Freeport 7 incident, but the actual Commander of the Freeport, Sebastien LaHoue, states that there is no reason to fear such a thing. The [[GMG]]'s feedback about Freeport 18 were mostly positive, even though a tragic accident within it caused the death of one of their men.&lt;br /&gt;
&lt;br /&gt;
Actually, it is rumored that Freeport 18 wishes to open a Black Market Arms dealing within their facilities, but no investigations done so long proved this to be right.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Edison_Shipyard&amp;diff=30906</id>
		<title>Edison Shipyard</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Edison_Shipyard&amp;diff=30906"/>
		<updated>2010-01-08T05:14:59Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* History: */ Updating again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History: ==&lt;br /&gt;
&lt;br /&gt;
Edison Shipyard was a [[Deep Space Engineering|DSE]]-run shipyard for the construction civilian ships that was built in 310 A.S. It was located somewhere within the [[Colorado|Colorado System]]. It was the birthplace of many, many ships before it was closed and the work was outsourced to [[Rheinland]] and primarily [[Kusari]]. Edison was the second-to-last [[Deep Space Engineering|DSE]] shipyard within [[Liberty]], and its closing left [[Baltimore Shipyard]] as the only [[Liberty]]-based shipyard left in existence - and it, in truth, was reduced itself, only being responsible for the creation of [[Prison Liner|Prison Liners]] and [[Luxury Liner|Luxury Liners]]. All the other non-[[Liberty Navy|naval]] ship-based construction work was conducted within [[Rheinland]] or [[Kusari]]. &lt;br /&gt;
&lt;br /&gt;
Most of the workers employed at Edison joined the [[Xenos]] or [[Liberty Rogues|Rogues]] once they lost their job. A few employees were reintegrated back into [[Deep Space Engineering|DSE]] in other locations, primarily [[Baltimore Shipyard]], which was now solely responsible for the only civilian ships manufactured within Liberty - and exclusive, big-ticket ships at that.&lt;br /&gt;
&lt;br /&gt;
The closing of Edison in 593 A.S may have been one of the greatest reasons that the modern [[Xenos|Xeno]] party (which was founded just ten years later) is as big as it is and has legitimacy in the mind of modern [[Liberty]]. The base as it exists today remains a poignant reminder of [[Liberty|Liberty's]] once-great and self-sufficient economy. &lt;br /&gt;
&lt;br /&gt;
The [[Xenos]] actually rebuilt Edison Shipyard into [[Ouray Base]] in 734 A.S. This change in function, from shipyard to home of the wronged workers remains a poignant reminder of what happens when one sacrifices economic stability, patriotism, and the care for the common man for the almighty [[Sirius Credit|credit]]...&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Edison_Shipyard&amp;diff=30800</id>
		<title>Edison Shipyard</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Edison_Shipyard&amp;diff=30800"/>
		<updated>2010-01-07T06:09:30Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* History: */ Updating with new information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History: ==&lt;br /&gt;
&lt;br /&gt;
Edison Shipyard was a [[Deep Space Engineering|DSE]]-run shipyard for the construction civilian ships that was built in 310 A.S. It was located somewhere within the [[Colorado|Colorado System]]. It was the birthplace of many, many ships before it was closed and the work was outsourced to [[Rheinland]] and primarily [[Kusari]]. Edison was the second-to-last [[Deep Space Engineering|DSE]] shipyard within [[Liberty]], and its closing left [[Baltimore Shipyard]] as the only [[Liberty]]-based shipyard left in existence - and it, in truth, was reduced itself, only being responsible for the creation of [[Prison Liner|Prison Liners]] and [[Luxury Liner|Luxury Liners]]. All the other non-[[Liberty Navy|naval]] ship-based construction work was conducted within [[Rheinland]] or [[Kusari]]. &lt;br /&gt;
&lt;br /&gt;
Most of the workers employed at Edison joined the [[Xenos]] or [[Liberty Rogues|Rogues]] once they lost their job. A few employees were reintegrated back into [[Deep Space Engineering|DSE]] in other locations, primarily [[Baltimore Shipyard]], which was now solely responsible for the only civilian ships manufactured within Liberty - and exclusive, big-ticket ships at that.&lt;br /&gt;
&lt;br /&gt;
The closing of Edison in 593 A.S may have been one of the greatest reasons that the modern [[Xenos|Xeno]] party (which was founded just ten years later) is as big as it is and has legitimacy in the mind of modern [[Liberty]]. Its scant ruins, if they can be found among the asteroid drifts, remain a poignant reminder of [[Liberty|Liberty's]] once-great and self-sufficient economy. &lt;br /&gt;
&lt;br /&gt;
The [[Xeno]] patrols that blaze past the bent and twisted girders of the shipyard's ruin serve as another reminder... that of what happens when one sacrifices economic stability and patriotism for the almighty [[Sirius Credit|credit]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Abandoned Bases]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Timeline_of_the_Discovery_Universe&amp;diff=30799</id>
		<title>Timeline of the Discovery Universe</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Timeline_of_the_Discovery_Universe&amp;diff=30799"/>
		<updated>2010-01-07T05:54:06Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* 1st century */  Because I spell things really well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This is a '''timeline of known [[Sirius sector|Sirius]] history''', containing mostly events since the first human landings in the Sirius sector. To read about the background to these events, see links in the [[#See also|See also]] section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; style=&amp;quot;margin: 0px auto; width: 400px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Centuries&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[#Before arrival|Before arrival]] - [[#1st century|1st]] - [[#2nd century|2nd]] - [[#3rd century|3rd]] - [[#4th century|4th]] - [[#5th century|5th]] - [[#6th century|6th]] - [[#7th century|7th]] - [[#8th century|8th]] - [[#9th century|9th]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Before arrival==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Year || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''2080 A.D.'' || Two prototype sleeper ships, the Gemini and Orion, are sent on a colonization mission into distant space and not heard of again.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''2100 A.D.'' || The [[War of Sol|Alliance-Coalition War]] begins.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''2200 A.D'' || The [[Coalition]] gains an upper hand in the war. Five [[Alliance]] sleeper ships launch from one of Jupiter's moons during a Coalition attack to escape the onslaught. Each sleeper ship is named after its country of origin: The Bretonia (British colonists), The Rheinland (German colonists), The Hispania (Spanish and Mediterranean colonists), The Kusari (Japanese colonists), and The Liberty (American colonists). Against all odds, the colony ships broke through the Coalition blockade and headed for the Sirius System.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''2200 A.D'' || Shortly after the Exodus, the [[Coalition]] takes over every [[Alliance]] base in Sol, except Pluto. When the [[Coalition]] arrive to take over Pluto, a [[Nomad]] superweapon appears and completely destroys Sol. The only survivor is an [[Alliance]] general named Atticus Rockford, who traveled to Sirius to warn the colonists. His ship is seen landing on Planet Manhattan, but his fate afterwards is unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1st century==&lt;br /&gt;
A.S. is an abbreviation for &amp;quot;After Settlement.&amp;quot;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''0''&amp;lt;/b&amp;gt; || Sleeper ship ''Liberty'' arrives in Sirius and begins scanning for suitable places to land. It is rumored that the Liberty arrived first because it launched before the other sleeper ships.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''1''&amp;lt;/b&amp;gt; || After a year of surveying, the ''Liberty'' lands on [[Planet Manhattan]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''3''&amp;lt;/b&amp;gt; || The ''Rheinland'' lands on [[Planet New Berlin]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''5''&amp;lt;/b&amp;gt; || The ''Kusari'' lands on [[Planet New Tokyo]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''19''&amp;lt;/b&amp;gt; || The ''Bretonia'' lands on [[Planet New London]]. The Bretonia's starboard engine array was destroyed during the Exodus. Therefore, it had to travel much slower than the other ships and arrived much later than them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''20-50''&amp;lt;/b&amp;gt; || A [[Coalition]] saboteur on the ''Hispania'' completely destroys it's engines, waking the colonists. Half of them decide to use the escape pods to finish the journey to Sirius. They leave the ''Hispania,'' land on the [[Planet Crete]], and become the [[Corsairs]]. The other half took their chances with the wreck and kept it working while it drifted into Sirius. The ''Hispania'' couldn't land, so the remaining colonists used the remaining escape pods that hadn't been used by the Corsairs to land on [[Planet Malta]]. These colonists became the [[Outcasts]]. The wreck of of the ''Hispania'' still drifts in orbit around Planet Malta. At first, the colonists thought that a member of the other sleeper ships had sabotaged the ''Hispania'' to eliminate the competition to settle in the more desirable parts of Sirius, which was part of the reason why the [[Corsairs]] and the [[Outcasts]] wanted to destroy the Houses. However, when the Sirius Coalition Revolutionary Army was discovered, the Hispanians realized that it was them who sabotaged the ''Hispania,'' but this still didn't change anything between the [[Corsairs]] and [[Outcasts]] and the Houses.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''25'' || [[The Order of Cincinnatus]] is founded to be protect [[Liberty]] even if meant dictatorship.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''44''&amp;lt;/b&amp;gt; || A relatively new firm, [[Valhalla]] Research, with backing from major interests in the government and military, unveils a breakthrough in materials research that allows the miniaturization of the same drive technology that was used to power the great [[History of The Colonies|sleeper ships]] while increasing both their power and efficiency. Travel between neighboring star systems can be accomplished in a matter of months rather than years.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''54'' || [[Texas]] charted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''60'' ||&lt;br /&gt;
* [[Sigma-13]] discovered.&lt;br /&gt;
* [[California]] discovered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''65'' || [[Planet Kyushu]] settled, becomes primary rice producer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''66'' || The sleeper ship ''[[Ile-de-France]]'' reaches the Sirius sector.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''67'' || Initial survey of [[Colorado]] is conducted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''69'' || [[Lorenz Von Rohe|Von Rohe's]] expedition sets out on it's 50 year journey.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''96''&amp;lt;/b&amp;gt; || The ''LCC Einstein arrives'' in [[Rheinland]], finally making real-time communication possible through a series of [[Glossary#F|FTL]] relay buoys. One of the first pieces of business conducted over the new communications link is a technology swap: [[Valhalla|Valhalla's]] improved engine design in exchange for [[Rheinland|Rheinland's]] advances in construction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2nd century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''100'' || [[Yokohama Shipyard]] begins producing [[Kusari Naval Forces]] ships, as it does to this day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''106''&amp;lt;/b&amp;gt; || The ''LCC Edison'' arrives in [[Bretonia]]; shortly thereafter, [[Valhalla|Valhalla's]] improved engine systems are exchanged for Bretonian advances in materials technology.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''110'' || [[Omega-11]] system surveyed by [[Lorenz Von Rohe]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''118''&amp;lt;/b&amp;gt; || The ''LCC Einstein'' arrives in [[Kusari]], and [[Liberty]] reaps the benefits of Kusari technological advances in exchange for the &amp;quot;Liberty engine&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''120''&amp;lt;/b&amp;gt; || [[Valhalla]] Research introduces their newest technological wonder, incorporating recently discovered superstrong crystalline polymers and frictionless bearings; when connected to orbital [[Docking Ring|docking rings]], these materials can be used to create &amp;quot;elevators&amp;quot; that almost completely negate the cost of boosting men or materials out of a planetary gravity well. Valhalla licenses the technology to the other houses.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''130'' || [[Alaska]] is surveyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''130''&amp;lt;/b&amp;gt; || First prototype [[Jump Gate]] is tested successfully in [[Texas]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''173'' || [[Colorado]] [[Silver]] Rush. Thousands of potential prospectors took their life savings and laid hands on whatever retrofitted ships they could find, taking off for Colorado with dreams of finding that silver motherlode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''180''&amp;lt;/b&amp;gt; || First test of a full-scale [[Jump Gate|jump gate]] between [[Texas]] and [[Alaska]] is conducted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''185''&amp;lt;/b&amp;gt; || In a ceremony that is broadcast throughout the [[Sirius|Sirius sector]], [[Liberty]] unveils the [[Jump Gate|jump gate]] project to the public. Almost immediately, inquiries from the other houses concerning terms for the purchase of this technology begin pouring in.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==3rd century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''218'' || [[Interspace Commerce]] is founded.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''230'' || [[Norfolk Shipyard]] constructed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''240'' || The [[Liberty Navy]] creates [[Zone 21]] specifically for research into the offensive and defensive applications of technology from [[Valhalla|Valhalla 1]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''250'' || Catastrophic decline in ocean harvesting on [[Planet Honshu|Honshu]], the second [[Kusari]] colony, causes settlers to search for alternative means of survival. They will eventually move off-planet to become the [[Gas Miners Guild|GMG]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''280''&amp;lt;/b&amp;gt; || [[Trade Lane|Trade lanes]] are invented and they revolutionize the commerce.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==4th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''300'' ||&lt;br /&gt;
* [[Tau-29]] discovered by a Kusari research expedition.&lt;br /&gt;
* Shikoku - New Tokyo gate built.&lt;br /&gt;
* [[Sigma-13]] becomes GMG's primary gas production area.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''312'' || [[Freiburg Station]] constructed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''321'' || Samura - backed coup d'etat in [[Kusari]] overthrows the Hideyoshi dynasty. Fleeing loyalist royal guards found the [[Blood Dragons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''330''&amp;lt;/b&amp;gt; || [[Gas Miners Guild|GMG]] signs exclusive agreement with [[Samura Industries|Samura]] for distribution of [[H-Fuel]]. [[Aomori Station]], already serving as an equipment depot for Honshu miners working the lucrative oceans of gas in the [[Crow Nebula]], becomes primary point of contact between GMG and Samura.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''350'' ||&lt;br /&gt;
* Samura constructs the [[Osaka Storage Facility]].&lt;br /&gt;
* [[Deshima Station]] constructed in [[Shikoku]] to house itinerant foreigners, influenced partially by the strict [[New Tokyo]] entry requirements.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''376'' || Jump gate to [[Omega-11]] constructed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==5th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''400'' || In an effort to curb overpopulation problems in [[New Tokyo]], [[Kusari]] government begins offering huge corporate incentives to relocate operations to [[Kyushu]]. [[Samura Industries]] decides to invest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''450'' || [[Planet Harris]] terraforming initiated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==6th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''500''&amp;lt;/b&amp;gt; || [[Texas]] Incident. The entire Texas system was decimated. During a second phase of testing a new, long-range [[Jump Gate|jump gate]] making jumps possible across the galaxy an unforeseen concentration of dark matter along the jump route created a feedback wave that expelled huge masses of dark matter and radioactivity. The jump gate itself sank into a monstrous singularity that still hangs at the edge of the Texas.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''510'' || [[Kishiro Technologies]] locates optronics facility on [[Planet Honshu]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''521''&amp;lt;/b&amp;gt; || After the [[Rheinland]] - [[Kusari]] Embargo; [[Interspace Commerce]] loses countless billions of credits as both Houses nationalize their [[Trade Lane|Trade Lanes]]. The massive debts that those Houses incurred are wiped away, and the Trade Lanes become theirs. IC begins moving to cargo insurance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''528'' || [[LSF]] is created by [[The Order]] to protect [[Liberty|Liberty's]] interests.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''543'' || Great [[California]] Drought.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''550'' || [[Gas Miners Guild|GMG]]'s initial survey of [[Sigma-19]]. After intense negotiations, the GMG signs an agreement with [[Kishiro Technologies|Kishiro]] to finance a [[Jump Gate]] to the system in exchange for mining rights.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''589''&amp;lt;/b&amp;gt; || Beginning of the [[Federal_Republic_of_Rheinland#Eighty_Years_War_.28589-668_A.S..29|Eighty Years War]] between [[Rheinland]] and the [[Gas Miners Guild]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''593'' || [[Junkers]] begin to appear in [[Liberty]]. They scavenge for abandoned equipment and materials, then sell them to smelting plants or refurbish them for sale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==7th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''600'' || Collapse of [[Planet Denver|Denver]] industries, building of [[LPI Sugarland]] prison, [[Fuchu Prison]] moved from [[New Tokyo]] to [[Shikoku]]. Increasing number of prisoners in [[Liberty]] identify themselves with a grassroots political movement, the [[Xenos]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''602'' || [[Shinkaku Station]] built in [[Tau-29]] to provide [[Samura Industries|Samura]] access to the abundant ammonia, water, and oxygen ice fields present in the system.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''603'' || [[Nago Station]] constructed in [[Tau-29]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''614'' || [[Detroit Munitions]] begins operation in [[New York]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''620'' || [[Planet Kurile]] discovered by the [[Gas Miners Guild|GMG]]. Samura eventually manages to construct a research platform on Kurile as part of an effort to harvest the microorganisms for use as fish food on [[Planet Junyo]] -- an incredibly successful initiative.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''630'' || The impending collapse of fisheries throughout [[Kusari]] in 630 A.S. motivates the government to begin terraforming Junyo using recently discovered [[Alien Organisms]] in order to jump-start the nascent ecology. By 680 A.S., the planetary environment had been sufficiently altered to begin wide-scale production of [[Luxury Food|Luxury Foods]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''642'' || Yuyu Matsuda, a young but critically acclaimed poet, publishes the poem ''&amp;quot;Golden Chrysanthemum in Bloom&amp;quot;''. Charismatic and well-spoken, Matsuda has a considerable following among young Kusari women who find their lives lacking in direction but are reluctant to become married and fulfill their traditional role in Kusari society. The [[Golden Chrysanthemums]] terrorist group is founded.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''648'' || Yuyu Matsuda commits suicide after being implicated in the botched assassination attempt of the planetary governor of [[Planet Kyushu|Kyushu]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''650'' || Jump Gate to [[Sigma-19]] is opened; [[Gas Miner Ogashawa]] stationed in the system by the GMG and begins full-scale operations.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''668'' || The remainder of the [[Rheinland Military|Rheinland Navy]] is destroyed in the Battle of the Yanagi Cloud. GMG emerge victorious.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''669''&amp;lt;/b&amp;gt; || The [[Federal_Republic_of_Rheinland#Eighty_Years_War_.28589-668_A.S..29|Eighty Years War]] between [[Rheinland]] and [[Gas Miners Guild|GMG]] is officially at an end. Treaty of [[Sigma-13]] signed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''672''&amp;lt;/b&amp;gt; || The Popular Revolution begins. This date is later heavily suppressed over the following 140 years, and most of the Rheinland public believes it really occurred in 702 A.S.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''698'' || [[Deep Space Engineering|DSE]] headquarters move to [[Planet Pittsburgh]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==8th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''700'' || The Daumann Opposition officially becomes known as the [[Red Hessians]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''702'' || The date of the presumed Popular Revolution. The [[Bundschuh]] and [[Red Hessians]] claim otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''710'' || An amendment in the Sirius Commerce Pact in 710 allows [[Interspace Commerce|IC]] to establish a base in [[New Tokyo]]; [[Roppongi Station]] is built shortly after.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''723'' || [[Battleship Nagumo]] constructed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''738'' ||&lt;br /&gt;
* [[Lane Hackers]] formed from former [[Ageira Technologies|Ageira]] employees. Piracy in Liberty rises steadily.&lt;br /&gt;
* [[Cardamine]] is declared illegal in [[Liberty]] giving rise to widespread smuggling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''740'' || &lt;br /&gt;
* A [[Kusari]] ship hauling alien organisms across [[Tau-31]] is attacked by pirates and ventures far off course. A hull breach kills the crew, and the ship drifts into the gravitational field of [[Planet Harris]]. The organisms not only survive the impact, they flourish in the frigid, oxygen-deficient environment of the planet's surface.&lt;br /&gt;
* The Corsair - Hessian war begins with a massed [[Corsairs|Corsair]] assault on [[Ronneburg Base]] in [[Omega-5]]. The Hessians manage to push the attack back, continuing the war in the 'no mans land' of the system.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''752'' || First stage of Planet Ayr terraforming.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''775'' || [[LWB]] formed by radical [[Planet Stuttgart|Stuttgart]] farmers seeking to throw [[Synth Foods, Inc.]] out of [[Rheinland]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''784'' || The dark matter storm arrives in [[Kepler]], 104 years later than was predicted. Among the major losses in the trade routes between [[Liberty]] and [[Kusari]] space were the McKinley (Universal), Nikko Maru (Samura), and Kamakura Maru (Samura). The storm destroys the old [[Trade Lane|trade lane]] through the eastern part of Kepler.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''796'' || An [[The Order|Order]] exploration wing encounters the [[Corsairs]]. Shortly after, Casper Orillion offers the Corsairs blueprints of a stripped-down version of the [[Osiris]] in exchange for access to Corsair technology and shipyards. The Corsair-Order alliance is born.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''798'' || The first Corsair Osiris embarks on it's maiden voyage. Corsair engineers analyse the technology and begin developing new warship designs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==9th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''800''&amp;lt;/b&amp;gt; || The Nomad War begins.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''801''&amp;lt;/b&amp;gt; || &lt;br /&gt;
* Nomad attempt to overtake Sirius is foiled by [[The Order|the Order]] with the help of freelancer [[Edison Trent]]. The Nomad War ends.&lt;br /&gt;
* [[Sigma-13]] gas clouds are declared as 'nearing depletion', which leads the [[Gas Miners Guild|GMG]] to sign a contract with [[Kishiro Technologies|Kishiro]] for new gas miners in order to make low-density field mining profitable again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''802'' || Gemini and Orion, the two rebuilt Colonial Remnant prototype sleeper ships, populated by a relatively small number of people, appear in the Omegas. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''805'' || [[Battleship Yukon]] slated to become a museum of warfare, but remained in service instead due to rising pirate threat in the [[California]] system.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''811'' ||&lt;br /&gt;
* [[James Powell]] wins the elections in [[Liberty]] and becomes President.&lt;br /&gt;
* A [[Red Hessians]] attack into [[Omega-47]] signifies the beginning of the Casablanca campaign. Hessian forces take the system by storm and manage to hold it against a Corsair counter-assault, but are unable to press their advantage into neighboring systems.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''812'' || Tensions rising between [[Bretonia]] and [[Kusari]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''813'' ||&lt;br /&gt;
[[Outcasts]] begin looking for new allies across Sirius. The [[Liberty Rogues]], [[Mollys]] and [[Golden Chrysanthemums]] sign the treaty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''814''&amp;lt;/b&amp;gt; ||&lt;br /&gt;
* The war between Bretonia and Kusari begins.&lt;br /&gt;
* [[Red Hessians]] join the Outcast alliance for the promise of new weapons and technologies to use against the [[Corsairs]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''816''&amp;lt;/b&amp;gt; || &lt;br /&gt;
* The Kusari [[Tau-31]] offensive is mired at [[Planet Harris|Harris]], but fighting continues.&lt;br /&gt;
* Nomad gates built by the [[Wild]] are discovered.&lt;br /&gt;
* [[Rheinland]] recovers and publishes proof about [[Liberty]] Nomad experiments.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''817''&amp;lt;/b&amp;gt; ||&lt;br /&gt;
* ''Discovery 4.85''&lt;br /&gt;
* A path in the [[Orkney]] minefield is cleared by [[The Council]] allowing ships of any size to pass in and out of [[Gallia]] for the first time in centuries.&lt;br /&gt;
* The [[Kusari Naval Forces]] break through into [[Leeds]] by a surprise attack, capturing [[Glasgow Station]], and [[Stokes Mining Station]]. The [[Battleship Derby]] is moved to [[Planet Leeds]] orbit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''820'' || ''Predicted year of the completion of the terraforming of [[Planet Harris]] and its opening for colonization.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[History of Liberty]]&lt;br /&gt;
* [[History of Bretonia]]&lt;br /&gt;
* [[History of Kusari]]&lt;br /&gt;
* [[History of Rheinland]]&lt;br /&gt;
* [[History of Gallia]]&lt;br /&gt;
* [[Timeline of Liberty history]]&lt;br /&gt;
* [[Timeline of Bretonia history]]&lt;br /&gt;
* [[Timeline of Kusari history]]&lt;br /&gt;
* [[Timeline of Rheinland history]]&lt;br /&gt;
* [[Timeline of Gallic history]]&lt;br /&gt;
* [[AS|After settlement]]&lt;br /&gt;
{{House_Listing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Timelines]]&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Timeline_of_the_Discovery_Universe&amp;diff=30798</id>
		<title>Timeline of the Discovery Universe</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Timeline_of_the_Discovery_Universe&amp;diff=30798"/>
		<updated>2010-01-07T05:27:40Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* 1st century */  Changed &amp;quot;The Order&amp;quot; to &amp;quot;The Order of Cincinattus.&amp;quot; Massive difference that gets ignored a lot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This is a '''timeline of known [[Sirius sector|Sirius]] history''', containing mostly events since the first human landings in the Sirius sector. To read about the background to these events, see links in the [[#See also|See also]] section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; style=&amp;quot;margin: 0px auto; width: 400px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Centuries&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[#Before arrival|Before arrival]] - [[#1st century|1st]] - [[#2nd century|2nd]] - [[#3rd century|3rd]] - [[#4th century|4th]] - [[#5th century|5th]] - [[#6th century|6th]] - [[#7th century|7th]] - [[#8th century|8th]] - [[#9th century|9th]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Before arrival==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Year || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''2080 A.D.'' || Two prototype sleeper ships, the Gemini and Orion, are sent on a colonization mission into distant space and not heard of again.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''2100 A.D.'' || The [[War of Sol|Alliance-Coalition War]] begins.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''2200 A.D'' || The [[Coalition]] gains an upper hand in the war. Five [[Alliance]] sleeper ships launch from one of Jupiter's moons during a Coalition attack to escape the onslaught. Each sleeper ship is named after its country of origin: The Bretonia (British colonists), The Rheinland (German colonists), The Hispania (Spanish and Mediterranean colonists), The Kusari (Japanese colonists), and The Liberty (American colonists). Against all odds, the colony ships broke through the Coalition blockade and headed for the Sirius System.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''2200 A.D'' || Shortly after the Exodus, the [[Coalition]] takes over every [[Alliance]] base in Sol, except Pluto. When the [[Coalition]] arrive to take over Pluto, a [[Nomad]] superweapon appears and completely destroys Sol. The only survivor is an [[Alliance]] general named Atticus Rockford, who traveled to Sirius to warn the colonists. His ship is seen landing on Planet Manhattan, but his fate afterwards is unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==1st century==&lt;br /&gt;
A.S. is an abbreviation for &amp;quot;After Settlement.&amp;quot;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''0''&amp;lt;/b&amp;gt; || Sleeper ship ''Liberty'' arrives in Sirius and begins scanning for suitable places to land. It is rumored that the Liberty arrived first because it launched before the other sleeper ships.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''1''&amp;lt;/b&amp;gt; || After a year of surveying, the ''Liberty'' lands on [[Planet Manhattan]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''3''&amp;lt;/b&amp;gt; || The ''Rheinland'' lands on [[Planet New Berlin]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''5''&amp;lt;/b&amp;gt; || The ''Kusari'' lands on [[Planet New Tokyo]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''19''&amp;lt;/b&amp;gt; || The ''Bretonia'' lands on [[Planet New London]]. The Bretonia's starboard engine array was destroyed during the Exodus. Therefore, it had to travel much slower than the other ships and arrived much later than them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''20-50''&amp;lt;/b&amp;gt; || A [[Coalition]] saboteur on the ''Hispania'' completely destroys it's engines, waking the colonists. Half of them decide to use the escape pods to finish the journey to Sirius. They leave the ''Hispania,'' land on the [[Planet Crete]], and become the [[Corsairs]]. The other half took their chances with the wreck and kept it working while it drifted into Sirius. The ''Hispania'' couldn't land, so the remaining colonists used the remaining escape pods that hadn't been used by the Corsairs to land on [[Planet Malta]]. These colonists became the [[Outcasts]]. The wreck of of the ''Hispania'' still drifts in orbit around Planet Malta. At first, the colonists thought that a member of the other sleeper ships had sabotaged the ''Hispania'' to eliminate the competition to settle in the more desirable parts of Sirius, which was part of the reason why the [[Corsairs]] and the [[Outcasts]] wanted to destroy the Houses. However, when the Sirius Coalition Revolutionary Army was discovered, the Hispanians realized that it was them who sabotaged the ''Hispania,'' but this still didn't change anything between the [[Corsairs]] and [[Outcasts]] and the Houses.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''25'' || [[The Order of Cincinattus]] is founded to be protect [[Liberty]] even if meant dictatorship.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''44''&amp;lt;/b&amp;gt; || A relatively new firm, [[Valhalla]] Research, with backing from major interests in the government and military, unveils a breakthrough in materials research that allows the miniaturization of the same drive technology that was used to power the great [[History of The Colonies|sleeper ships]] while increasing both their power and efficiency. Travel between neighboring star systems can be accomplished in a matter of months rather than years.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''54'' || [[Texas]] charted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''60'' ||&lt;br /&gt;
* [[Sigma-13]] discovered.&lt;br /&gt;
* [[California]] discovered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''65'' || [[Planet Kyushu]] settled, becomes primary rice producer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''66'' || The sleeper ship ''[[Ile-de-France]]'' reaches the Sirius sector.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''67'' || Initial survey of [[Colorado]] is conducted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''69'' || [[Lorenz Von Rohe|Von Rohe's]] expedition sets out on it's 50 year journey.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''96''&amp;lt;/b&amp;gt; || The ''LCC Einstein arrives'' in [[Rheinland]], finally making real-time communication possible through a series of [[Glossary#F|FTL]] relay buoys. One of the first pieces of business conducted over the new communications link is a technology swap: [[Valhalla|Valhalla's]] improved engine design in exchange for [[Rheinland|Rheinland's]] advances in construction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2nd century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''100'' || [[Yokohama Shipyard]] begins producing [[Kusari Naval Forces]] ships, as it does to this day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''106''&amp;lt;/b&amp;gt; || The ''LCC Edison'' arrives in [[Bretonia]]; shortly thereafter, [[Valhalla|Valhalla's]] improved engine systems are exchanged for Bretonian advances in materials technology.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''110'' || [[Omega-11]] system surveyed by [[Lorenz Von Rohe]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''118''&amp;lt;/b&amp;gt; || The ''LCC Einstein'' arrives in [[Kusari]], and [[Liberty]] reaps the benefits of Kusari technological advances in exchange for the &amp;quot;Liberty engine&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''120''&amp;lt;/b&amp;gt; || [[Valhalla]] Research introduces their newest technological wonder, incorporating recently discovered superstrong crystalline polymers and frictionless bearings; when connected to orbital [[Docking Ring|docking rings]], these materials can be used to create &amp;quot;elevators&amp;quot; that almost completely negate the cost of boosting men or materials out of a planetary gravity well. Valhalla licenses the technology to the other houses.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''130'' || [[Alaska]] is surveyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''130''&amp;lt;/b&amp;gt; || First prototype [[Jump Gate]] is tested successfully in [[Texas]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''173'' || [[Colorado]] [[Silver]] Rush. Thousands of potential prospectors took their life savings and laid hands on whatever retrofitted ships they could find, taking off for Colorado with dreams of finding that silver motherlode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''180''&amp;lt;/b&amp;gt; || First test of a full-scale [[Jump Gate|jump gate]] between [[Texas]] and [[Alaska]] is conducted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''185''&amp;lt;/b&amp;gt; || In a ceremony that is broadcast throughout the [[Sirius|Sirius sector]], [[Liberty]] unveils the [[Jump Gate|jump gate]] project to the public. Almost immediately, inquiries from the other houses concerning terms for the purchase of this technology begin pouring in.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==3rd century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''218'' || [[Interspace Commerce]] is founded.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''230'' || [[Norfolk Shipyard]] constructed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''240'' || The [[Liberty Navy]] creates [[Zone 21]] specifically for research into the offensive and defensive applications of technology from [[Valhalla|Valhalla 1]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''250'' || Catastrophic decline in ocean harvesting on [[Planet Honshu|Honshu]], the second [[Kusari]] colony, causes settlers to search for alternative means of survival. They will eventually move off-planet to become the [[Gas Miners Guild|GMG]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''280''&amp;lt;/b&amp;gt; || [[Trade Lane|Trade lanes]] are invented and they revolutionize the commerce.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==4th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''300'' ||&lt;br /&gt;
* [[Tau-29]] discovered by a Kusari research expedition.&lt;br /&gt;
* Shikoku - New Tokyo gate built.&lt;br /&gt;
* [[Sigma-13]] becomes GMG's primary gas production area.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''312'' || [[Freiburg Station]] constructed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''321'' || Samura - backed coup d'etat in [[Kusari]] overthrows the Hideyoshi dynasty. Fleeing loyalist royal guards found the [[Blood Dragons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''330''&amp;lt;/b&amp;gt; || [[Gas Miners Guild|GMG]] signs exclusive agreement with [[Samura Industries|Samura]] for distribution of [[H-Fuel]]. [[Aomori Station]], already serving as an equipment depot for Honshu miners working the lucrative oceans of gas in the [[Crow Nebula]], becomes primary point of contact between GMG and Samura.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''350'' ||&lt;br /&gt;
* Samura constructs the [[Osaka Storage Facility]].&lt;br /&gt;
* [[Deshima Station]] constructed in [[Shikoku]] to house itinerant foreigners, influenced partially by the strict [[New Tokyo]] entry requirements.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''376'' || Jump gate to [[Omega-11]] constructed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==5th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''400'' || In an effort to curb overpopulation problems in [[New Tokyo]], [[Kusari]] government begins offering huge corporate incentives to relocate operations to [[Kyushu]]. [[Samura Industries]] decides to invest.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''450'' || [[Planet Harris]] terraforming initiated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==6th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''500''&amp;lt;/b&amp;gt; || [[Texas]] Incident. The entire Texas system was decimated. During a second phase of testing a new, long-range [[Jump Gate|jump gate]] making jumps possible across the galaxy an unforeseen concentration of dark matter along the jump route created a feedback wave that expelled huge masses of dark matter and radioactivity. The jump gate itself sank into a monstrous singularity that still hangs at the edge of the Texas.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''510'' || [[Kishiro Technologies]] locates optronics facility on [[Planet Honshu]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''521''&amp;lt;/b&amp;gt; || After the [[Rheinland]] - [[Kusari]] Embargo; [[Interspace Commerce]] loses countless billions of credits as both Houses nationalize their [[Trade Lane|Trade Lanes]]. The massive debts that those Houses incurred are wiped away, and the Trade Lanes become theirs. IC begins moving to cargo insurance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''528'' || [[LSF]] is created by [[The Order]] to protect [[Liberty|Liberty's]] interests.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''543'' || Great [[California]] Drought.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''550'' || [[Gas Miners Guild|GMG]]'s initial survey of [[Sigma-19]]. After intense negotiations, the GMG signs an agreement with [[Kishiro Technologies|Kishiro]] to finance a [[Jump Gate]] to the system in exchange for mining rights.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''589''&amp;lt;/b&amp;gt; || Beginning of the [[Federal_Republic_of_Rheinland#Eighty_Years_War_.28589-668_A.S..29|Eighty Years War]] between [[Rheinland]] and the [[Gas Miners Guild]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''593'' || [[Junkers]] begin to appear in [[Liberty]]. They scavenge for abandoned equipment and materials, then sell them to smelting plants or refurbish them for sale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==7th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''600'' || Collapse of [[Planet Denver|Denver]] industries, building of [[LPI Sugarland]] prison, [[Fuchu Prison]] moved from [[New Tokyo]] to [[Shikoku]]. Increasing number of prisoners in [[Liberty]] identify themselves with a grassroots political movement, the [[Xenos]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''602'' || [[Shinkaku Station]] built in [[Tau-29]] to provide [[Samura Industries|Samura]] access to the abundant ammonia, water, and oxygen ice fields present in the system.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''603'' || [[Nago Station]] constructed in [[Tau-29]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''614'' || [[Detroit Munitions]] begins operation in [[New York]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''620'' || [[Planet Kurile]] discovered by the [[Gas Miners Guild|GMG]]. Samura eventually manages to construct a research platform on Kurile as part of an effort to harvest the microorganisms for use as fish food on [[Planet Junyo]] -- an incredibly successful initiative.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''630'' || The impending collapse of fisheries throughout [[Kusari]] in 630 A.S. motivates the government to begin terraforming Junyo using recently discovered [[Alien Organisms]] in order to jump-start the nascent ecology. By 680 A.S., the planetary environment had been sufficiently altered to begin wide-scale production of [[Luxury Food|Luxury Foods]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''642'' || Yuyu Matsuda, a young but critically acclaimed poet, publishes the poem ''&amp;quot;Golden Chrysanthemum in Bloom&amp;quot;''. Charismatic and well-spoken, Matsuda has a considerable following among young Kusari women who find their lives lacking in direction but are reluctant to become married and fulfill their traditional role in Kusari society. The [[Golden Chrysanthemums]] terrorist group is founded.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''648'' || Yuyu Matsuda commits suicide after being implicated in the botched assassination attempt of the planetary governor of [[Planet Kyushu|Kyushu]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''650'' || Jump Gate to [[Sigma-19]] is opened; [[Gas Miner Ogashawa]] stationed in the system by the GMG and begins full-scale operations.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''668'' || The remainder of the [[Rheinland Military|Rheinland Navy]] is destroyed in the Battle of the Yanagi Cloud. GMG emerge victorious.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''669''&amp;lt;/b&amp;gt; || The [[Federal_Republic_of_Rheinland#Eighty_Years_War_.28589-668_A.S..29|Eighty Years War]] between [[Rheinland]] and [[Gas Miners Guild|GMG]] is officially at an end. Treaty of [[Sigma-13]] signed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''672''&amp;lt;/b&amp;gt; || The Popular Revolution begins. This date is later heavily suppressed over the following 140 years, and most of the Rheinland public believes it really occurred in 702 A.S.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''698'' || [[Deep Space Engineering|DSE]] headquarters move to [[Planet Pittsburgh]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==8th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''700'' || The Daumann Opposition officially becomes known as the [[Red Hessians]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''702'' || The date of the presumed Popular Revolution. The [[Bundschuh]] and [[Red Hessians]] claim otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''710'' || An amendment in the Sirius Commerce Pact in 710 allows [[Interspace Commerce|IC]] to establish a base in [[New Tokyo]]; [[Roppongi Station]] is built shortly after.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''723'' || [[Battleship Nagumo]] constructed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''738'' ||&lt;br /&gt;
* [[Lane Hackers]] formed from former [[Ageira Technologies|Ageira]] employees. Piracy in Liberty rises steadily.&lt;br /&gt;
* [[Cardamine]] is declared illegal in [[Liberty]] giving rise to widespread smuggling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''740'' || &lt;br /&gt;
* A [[Kusari]] ship hauling alien organisms across [[Tau-31]] is attacked by pirates and ventures far off course. A hull breach kills the crew, and the ship drifts into the gravitational field of [[Planet Harris]]. The organisms not only survive the impact, they flourish in the frigid, oxygen-deficient environment of the planet's surface.&lt;br /&gt;
* The Corsair - Hessian war begins with a massed [[Corsairs|Corsair]] assault on [[Ronneburg Base]] in [[Omega-5]]. The Hessians manage to push the attack back, continuing the war in the 'no mans land' of the system.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''752'' || First stage of Planet Ayr terraforming.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''775'' || [[LWB]] formed by radical [[Planet Stuttgart|Stuttgart]] farmers seeking to throw [[Synth Foods, Inc.]] out of [[Rheinland]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''784'' || The dark matter storm arrives in [[Kepler]], 104 years later than was predicted. Among the major losses in the trade routes between [[Liberty]] and [[Kusari]] space were the McKinley (Universal), Nikko Maru (Samura), and Kamakura Maru (Samura). The storm destroys the old [[Trade Lane|trade lane]] through the eastern part of Kepler.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''796'' || An [[The Order|Order]] exploration wing encounters the [[Corsairs]]. Shortly after, Casper Orillion offers the Corsairs blueprints of a stripped-down version of the [[Osiris]] in exchange for access to Corsair technology and shipyards. The Corsair-Order alliance is born.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''798'' || The first Corsair Osiris embarks on it's maiden voyage. Corsair engineers analyse the technology and begin developing new warship designs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==9th century==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot; | Year (A.S.) || Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''800''&amp;lt;/b&amp;gt; || The Nomad War begins.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''801''&amp;lt;/b&amp;gt; || &lt;br /&gt;
* Nomad attempt to overtake Sirius is foiled by [[The Order|the Order]] with the help of freelancer [[Edison Trent]]. The Nomad War ends.&lt;br /&gt;
* [[Sigma-13]] gas clouds are declared as 'nearing depletion', which leads the [[Gas Miners Guild|GMG]] to sign a contract with [[Kishiro Technologies|Kishiro]] for new gas miners in order to make low-density field mining profitable again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''802'' || Gemini and Orion, the two rebuilt Colonial Remnant prototype sleeper ships, populated by a relatively small number of people, appear in the Omegas. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''805'' || [[Battleship Yukon]] slated to become a museum of warfare, but remained in service instead due to rising pirate threat in the [[California]] system.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''811'' ||&lt;br /&gt;
* [[James Powell]] wins the elections in [[Liberty]] and becomes President.&lt;br /&gt;
* A [[Red Hessians]] attack into [[Omega-47]] signifies the beginning of the Casablanca campaign. Hessian forces take the system by storm and manage to hold it against a Corsair counter-assault, but are unable to press their advantage into neighboring systems.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''812'' || Tensions rising between [[Bretonia]] and [[Kusari]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''813'' ||&lt;br /&gt;
[[Outcasts]] begin looking for new allies across Sirius. The [[Liberty Rogues]], [[Mollys]] and [[Golden Chrysanthemums]] sign the treaty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''814''&amp;lt;/b&amp;gt; ||&lt;br /&gt;
* The war between Bretonia and Kusari begins.&lt;br /&gt;
* [[Red Hessians]] join the Outcast alliance for the promise of new weapons and technologies to use against the [[Corsairs]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''816''&amp;lt;/b&amp;gt; || &lt;br /&gt;
* The Kusari [[Tau-31]] offensive is mired at [[Planet Harris|Harris]], but fighting continues.&lt;br /&gt;
* Nomad gates built by the [[Wild]] are discovered.&lt;br /&gt;
* [[Rheinland]] recovers and publishes proof about [[Liberty]] Nomad experiments.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;lt;b&amp;gt;''817''&amp;lt;/b&amp;gt; ||&lt;br /&gt;
* ''Discovery 4.85''&lt;br /&gt;
* A path in the [[Orkney]] minefield is cleared by [[The Council]] allowing ships of any size to pass in and out of [[Gallia]] for the first time in centuries.&lt;br /&gt;
* The [[Kusari Naval Forces]] break through into [[Leeds]] by a surprise attack, capturing [[Glasgow Station]], and [[Stokes Mining Station]]. The [[Battleship Derby]] is moved to [[Planet Leeds]] orbit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ''820'' || ''Predicted year of the completion of the terraforming of [[Planet Harris]] and its opening for colonization.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[History of Liberty]]&lt;br /&gt;
* [[History of Bretonia]]&lt;br /&gt;
* [[History of Kusari]]&lt;br /&gt;
* [[History of Rheinland]]&lt;br /&gt;
* [[History of Gallia]]&lt;br /&gt;
* [[Timeline of Liberty history]]&lt;br /&gt;
* [[Timeline of Bretonia history]]&lt;br /&gt;
* [[Timeline of Kusari history]]&lt;br /&gt;
* [[Timeline of Rheinland history]]&lt;br /&gt;
* [[Timeline of Gallic history]]&lt;br /&gt;
* [[AS|After settlement]]&lt;br /&gt;
{{House_Listing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Timelines]]&lt;br /&gt;
[[Category:Miscellaneous Pages]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=SL-17_%22Geisha%22_Kusari_Luxury_Yacht&amp;diff=30440</id>
		<title>SL-17 &quot;Geisha&quot; Kusari Luxury Yacht</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=SL-17_%22Geisha%22_Kusari_Luxury_Yacht&amp;diff=30440"/>
		<updated>2009-12-30T05:31:54Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: I deleted the secondary picture links, as the pictures they linked to were deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = SL-17 &amp;quot;Geisha&amp;quot; Kusari Luxury Yacht&lt;br /&gt;
| image = Geisha-s.png&lt;br /&gt;
| shipclass = TRANSPORT&lt;br /&gt;
| shipowner = {{House Link | Kusari}}&lt;br /&gt;
| turrets = 7&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 75000&lt;br /&gt;
| cargo = 2500&lt;br /&gt;
| maxregens = 380&lt;br /&gt;
| optwepclass = 7&lt;br /&gt;
| maxwepclass = 7&lt;br /&gt;
| maxshieldclass = 7&lt;br /&gt;
| maxspeed = 100&lt;br /&gt;
| maxthrust = 160&lt;br /&gt;
| maxpower = 50000&lt;br /&gt;
| recharge = 5500&lt;br /&gt;
| hullcost = 59000000&lt;br /&gt;
| fullcost = 59682250&lt;br /&gt;
}}{{PTOC}}&lt;br /&gt;
Within the upward spiraling structure of Kusari society, a show of taste and class can be as effective as any dozen battles or boardroom victories. When that demonstration needs to be made amongst the stars, no vessel surpasses the Geisha. [[Samura]] designed this unique ship as a monument to their long tradition of melding art and utility in their ships.&lt;br /&gt;
&lt;br /&gt;
Each vessel custom tailored to meet the specifications of accommodations, hardiness and breathtaking artistry as dictated by equally breathtaking cost of acquisition, the Geisha is seen as often in the employ of shuttling dignitaries with assurance of security across the most remote regions of the Kusari realm to the clandestine covers of [[Hogosha]] smuggling efforts as illicit onboard clubs surge above equally illicit goods.&lt;br /&gt;
==Handling==&lt;br /&gt;
* This ship is too large to use docking bays, it must use mooring points.&lt;br /&gt;
==Hardpoints==&lt;br /&gt;
*7 [[Class 7 Turrets|Transport Turrets]]&lt;br /&gt;
==Purchase Includes==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*1 [[Scanners|Advanced Deep Scanner]] ($82,250)&lt;br /&gt;
*1 [[Shields|Civilian Transport Shield]] ($600,000)&lt;br /&gt;
}}&lt;br /&gt;
==Availability==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Base!!Owner!!System!!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Planet Honshu]]||[[Kusari State Police]]||[[Honshu]]||[[Kusari]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Kusari]]&lt;br /&gt;
[[Category: Discovery content]]&lt;br /&gt;
[[Category: V4.85.2.1]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Dyson_sphere&amp;diff=30330</id>
		<title>Dyson sphere</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Dyson_sphere&amp;diff=30330"/>
		<updated>2009-12-27T06:15:28Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: Categories again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A Dyson sphere is an umbrella term for a variety of mega structures proposed by Earth scientists during the 20th century AD. The most common usage of the term referred to a Dyson shell, a typically 1 AU in radius sphere of unknown material harnessing the power of an entire star.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to these scientists, the Dyson shell was already realized long before the birth of human civilization in the Daam K'Vosh Empire, which utilized them as both a stabilizer for the [[Slomon K'Hara]] race and in an unknown relationship with the hypergates. &lt;br /&gt;
&lt;br /&gt;
The most well known Dyson sphere in the Sirius Sector was located within the [[Omicron Major]] system in the Nomad worlds, near the edge of the Sirius sector. It was constructed by the [[Daam K'Vosh]] and later utilized by the Slomon K'Hara within Sirius, who remained dependent on it as an energy source.&lt;br /&gt;
&lt;br /&gt;
At the final [[Battle of Omicron Major|battle]] of the [[Nomad War]], the Sirius Dyson sphere was deactivated by freelancer and [[The Order|Order]] operative [[Edison Trent|Colonel Edison Trent]] in conjunction with several wings of Order pilots, Order Colonel [[Jun'ko Zane]], Order leader [[Casper Orillion]] and Order operative [[Diedrich Von Claussen]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Nomads]]&lt;br /&gt;
[[Category:Xenoarchaeology]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30329</id>
		<title>Nomad Lair (Omicron-92)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30329"/>
		<updated>2009-12-27T06:14:41Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: Added two categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|This needs a pretty picture of the Lair.}}&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair is currently a Dormant Nomad Hive located in the centre of the sensor blackout of the [[Omicron 92]] system. It is unknown whether or not the Lair is responsible for the fact that Navmaps are rendered useless in the system, or if the interference is caused by the system's location deep within the Edge.&lt;br /&gt;
&lt;br /&gt;
This lair was not always inactive - it is the very same place where where [[Edison Trent]] retrieved the Nomad Power Cell which was subsequently used to activate the Artifact on [[Planet Toledo]], which in turn activated the [[Hypergate|Hyper Gate]] at The [[Battle of Omicron Major]]. The [[Nomad Airlocks]] on either flat side were originally protected by shields that were projected by generators positioned on several columns protruding from the equatorial trench. Once these were destroyed, the shields would no longer function. and the core of the structure could be entered through either [[Nomad Airlock|airlock]]. The [[Nomad Powercell]] was contained within this core area, which was bathed by severe radiation - which did not dissipate after the core was removed from its place between the prongs of the core.&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair was considered &amp;quot;dormant&amp;quot; after [[Edison Trent]] removed the core from it.&lt;br /&gt;
&lt;br /&gt;
== Current Activity: ==&lt;br /&gt;
&lt;br /&gt;
Whether it, in the year of 817, is still &amp;quot;dormant&amp;quot; is a matter of some contention. The turrets within the equatorial trench and upon the flat sides surrounding the [[Nomad Airlocks]] actively fire upon any vessels that come within range. There are no Nomad vessels to be seen around it, and neither can the [[Nomad Airlocks|airlocks]] be opened again; thus blocking access to the core of the structure. As such, no investigations can be made to see if it is actually still without a core and thus dormant. &lt;br /&gt;
&lt;br /&gt;
Only time, perhaps, will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conjecture: ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;black crystal asteroids&amp;quot; of the southern [[Omicron Theta|Omicron Theta system]] and of the [[Malvada Cloud]] in the [[Omicron Gamma|Omicron Gamma system]] bear much more than a passing resemblance to the Nomad Lair. These &amp;quot;black crystal asteroids&amp;quot; in fact appear to be fragments of a Nomad Lair. This may explain the presence of [[Artifacts|Alien Artifacts]] within certain pockets of the [[Malvada Cloud]]. Given that these asteroids are described as &amp;quot;black crystal,&amp;quot; it might suggest that the Nomad Lair itself is made of a similar material, or at least sections of it might be. Also, artifacts are made of crystal, and there are some pockets of the [[Malvada Cloud]] that can be &amp;quot;mined&amp;quot; for [[Artifacts|Alien Artifacts]]. It may be that the crystal of the asteroids (and possibly the construction of the lair) might very well be the same crystal of the [[Artifacts|Alien Artifacts]]. &lt;br /&gt;
&lt;br /&gt;
The [[Malvada Cloud]] can not be scanned by a ship's scanners. Any attempts to do so will result in one's computer displaying an error message. This sensor deflection most likely arises from the &amp;quot;black crystal asteroids&amp;quot; which, if they are indeed parts of what the Nomad Lair is made of, might explain why sensors are so useless within the [[Omicron-92|Omicron-92 System]] - the &amp;quot;black crystal asteroids&amp;quot; which may make up the structure of the lair wreak havoc with Human sensor devices. This may also account for the effects of some [[Artifacts|Alien Artifacts]] upon Humans and human technology.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Nomad Lair shares no designs in common with either the [[Dyson Sphere]] or the Nomad City therein. It is possible that this is the seperation between [[Nomad]] &amp;quot;architecture&amp;quot; and [[Daam K'vosh]] architecture.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nomads]]&lt;br /&gt;
[[Category:Xenoarchaeology]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Omicron-92&amp;diff=30328</id>
		<title>Omicron-92</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Omicron-92&amp;diff=30328"/>
		<updated>2009-12-27T06:11:10Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: Linked to Nomad Lair&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System&lt;br /&gt;
|image =&lt;br /&gt;
|description = This system is desolate and hauntingly mysterious, located in the [[Nomad Worlds]]. Suspected [[Nomad]] activity, though none proven. [[Omicron-92]] is unique in the was that conventional mapping does not work. A pilot must fly on instinct, or memory, or risk being lost forever.&lt;br /&gt;
&lt;br /&gt;
[[The Order]] have reported a dense collection of rocks in the system, much like their home [[Omicron Minor]]. Also, several pilots have reported sightings of a [[Nomad Lair|possibly dormant Nomad Hive]], but it has become difficult to examine further as the field scrambles all known human scanners.&lt;br /&gt;
|lawfulnpcs =&lt;br /&gt;
|semi-lawfulnpcs = &lt;br /&gt;
|unlawfulnpcs = &lt;br /&gt;
|Altstation = 1&lt;br /&gt;
|stations = [[Nomad Lair]]&lt;br /&gt;
|planets =&lt;br /&gt;
|commodities =&lt;br /&gt;
|mineable =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jump Gates/Holes==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Spoiler: Jump Hole/Gate Locations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Target System!!Location!!Type&lt;br /&gt;
|-&lt;br /&gt;
|[[Omicron Minor]]||E7||Jump Hole&lt;br /&gt;
|-&lt;br /&gt;
|[[Omicron-100]]||F5||Jump Hole&lt;br /&gt;
|-&lt;br /&gt;
|[[Tohoku]]||C4||Jump Hole&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nomad Worlds]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30327</id>
		<title>Nomad Lair (Omicron-92)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30327"/>
		<updated>2009-12-27T05:58:26Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* Conjecture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|This needs a pretty picture of the Lair.}}&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair is currently a Dormant Nomad Hive located in the centre of the sensor blackout of the [[Omicron 92]] system. It is unknown whether or not the Lair is responsible for the fact that Navmaps are rendered useless in the system, or if the interference is caused by the system's location deep within the Edge.&lt;br /&gt;
&lt;br /&gt;
This lair was not always inactive - it is the very same place where where [[Edison Trent]] retrieved the Nomad Power Cell which was subsequently used to activate the Artifact on [[Planet Toledo]], which in turn activated the [[Hypergate|Hyper Gate]] at The [[Battle of Omicron Major]]. The [[Nomad Airlocks]] on either flat side were originally protected by shields that were projected by generators positioned on several columns protruding from the equatorial trench. Once these were destroyed, the shields would no longer function. and the core of the structure could be entered through either [[Nomad Airlock|airlock]]. The [[Nomad Powercell]] was contained within this core area, which was bathed by severe radiation - which did not dissipate after the core was removed from its place between the prongs of the core.&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair was considered &amp;quot;dormant&amp;quot; after [[Edison Trent]] removed the core from it.&lt;br /&gt;
&lt;br /&gt;
== Current Activity: ==&lt;br /&gt;
&lt;br /&gt;
Whether it, in the year of 817, is still &amp;quot;dormant&amp;quot; is a matter of some contention. The turrets within the equatorial trench and upon the flat sides surrounding the [[Nomad Airlocks]] actively fire upon any vessels that come within range. There are no Nomad vessels to be seen around it, and neither can the [[Nomad Airlocks|airlocks]] be opened again; thus blocking access to the core of the structure. As such, no investigations can be made to see if it is actually still without a core and thus dormant. &lt;br /&gt;
&lt;br /&gt;
Only time, perhaps, will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conjecture: ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;black crystal asteroids&amp;quot; of the southern [[Omicron Theta|Omicron Theta system]] and of the [[Malvada Cloud]] in the [[Omicron Gamma|Omicron Gamma system]] bear much more than a passing resemblance to the Nomad Lair. These &amp;quot;black crystal asteroids&amp;quot; in fact appear to be fragments of a Nomad Lair. This may explain the presence of [[Artifacts|Alien Artifacts]] within certain pockets of the [[Malvada Cloud]]. Given that these asteroids are described as &amp;quot;black crystal,&amp;quot; it might suggest that the Nomad Lair itself is made of a similar material, or at least sections of it might be. Also, artifacts are made of crystal, and there are some pockets of the [[Malvada Cloud]] that can be &amp;quot;mined&amp;quot; for [[Artifacts|Alien Artifacts]]. It may be that the crystal of the asteroids (and possibly the construction of the lair) might very well be the same crystal of the [[Artifacts|Alien Artifacts]]. &lt;br /&gt;
&lt;br /&gt;
The [[Malvada Cloud]] can not be scanned by a ship's scanners. Any attempts to do so will result in one's computer displaying an error message. This sensor deflection most likely arises from the &amp;quot;black crystal asteroids&amp;quot; which, if they are indeed parts of what the Nomad Lair is made of, might explain why sensors are so useless within the [[Omicron-92|Omicron-92 System]] - the &amp;quot;black crystal asteroids&amp;quot; which may make up the structure of the lair wreak havoc with Human sensor devices. This may also account for the effects of some [[Artifacts|Alien Artifacts]] upon Humans and human technology.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Nomad Lair shares no designs in common with either the [[Dyson Sphere]] or the Nomad City therein. It is possible that this is the seperation between [[Nomad]] &amp;quot;architecture&amp;quot; and [[Daam K'vosh]] architecture.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30326</id>
		<title>Nomad Lair (Omicron-92)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30326"/>
		<updated>2009-12-27T05:58:06Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* Conjecture: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|This needs a pretty picture of the Lair.}}&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair is currently a Dormant Nomad Hive located in the centre of the sensor blackout of the [[Omicron 92]] system. It is unknown whether or not the Lair is responsible for the fact that Navmaps are rendered useless in the system, or if the interference is caused by the system's location deep within the Edge.&lt;br /&gt;
&lt;br /&gt;
This lair was not always inactive - it is the very same place where where [[Edison Trent]] retrieved the Nomad Power Cell which was subsequently used to activate the Artifact on [[Planet Toledo]], which in turn activated the [[Hypergate|Hyper Gate]] at The [[Battle of Omicron Major]]. The [[Nomad Airlocks]] on either flat side were originally protected by shields that were projected by generators positioned on several columns protruding from the equatorial trench. Once these were destroyed, the shields would no longer function. and the core of the structure could be entered through either [[Nomad Airlock|airlock]]. The [[Nomad Powercell]] was contained within this core area, which was bathed by severe radiation - which did not dissipate after the core was removed from its place between the prongs of the core.&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair was considered &amp;quot;dormant&amp;quot; after [[Edison Trent]] removed the core from it.&lt;br /&gt;
&lt;br /&gt;
== Current Activity: ==&lt;br /&gt;
&lt;br /&gt;
Whether it, in the year of 817, is still &amp;quot;dormant&amp;quot; is a matter of some contention. The turrets within the equatorial trench and upon the flat sides surrounding the [[Nomad Airlocks]] actively fire upon any vessels that come within range. There are no Nomad vessels to be seen around it, and neither can the [[Nomad Airlocks|airlocks]] be opened again; thus blocking access to the core of the structure. As such, no investigations can be made to see if it is actually still without a core and thus dormant. &lt;br /&gt;
&lt;br /&gt;
Only time, perhaps, will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conjecture: ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;black crystal asteroids&amp;quot; of the southern [[Omicron Theta|Omicron Theta system]] and of the [[Malvada Cloud]] in the [[Omicron Gamma|Omicron Gamma system]] bear much more than a passing resemblance to the Nomad Lair. These &amp;quot;black crystal asteroids&amp;quot; in fact appear to be fragments of a Nomad Lair. This may explain the presence of [[Artifacts|Alien Artifacts]] within certain pockets of the [[Malvada Cloud]]. Given that these asteroids are described as &amp;quot;black crystal,&amp;quot; it might suggest that the Nomad Lair itself is made of a similar material, or at least sections of it might be. Also, artifacts are made of crystal, and there are some pockets of the [[Malvada Cloud]] that can be &amp;quot;mined&amp;quot; for [[Artifacts|Alien Artifacts]]. It may be that the crystal of the asteroids (and possibly the construction of the lair) might very well be the same crystal of the [[Artifacts|Alien Artifacts]]. &lt;br /&gt;
&lt;br /&gt;
The [[Malvada Cloud]] can not be scanned by a ship's scanners. Any attempts to do so will result in one's computer displaying error message. This sensor deflection most likely arises from the &amp;quot;black crystal asteroids&amp;quot; which, if they are indeed parts of what the Nomad Lair is made of, might explain why sensors are so useless within the [[Omicron-92|Omicron-92 System]] - the &amp;quot;black crystal asteroids&amp;quot; which may make up the structure of the lair wreak havoc with Human sensor devices. This may also account for the effects of some [[Artifacts|Alien Artifacts]] upon Humans and human technology.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Nomad Lair shares no designs in common with either the [[Dyson Sphere]] or the Nomad City therein. It is possible that this is the seperation between [[Nomad]] &amp;quot;architecture&amp;quot; and [[Daam K'vosh]] architecture.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=The_Order&amp;diff=30314</id>
		<title>The Order</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=The_Order&amp;diff=30314"/>
		<updated>2009-12-27T05:42:36Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: Cleaned up a lot of misinformation and silly (Order of Cincinnatus &amp;lt;--&amp;gt; The Order) correlations that don't actually exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Faction}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = The Order&lt;br /&gt;
| image = Flag-order.gif&lt;br /&gt;
| origin = {{House Link | Liberty}}&lt;br /&gt;
| alignment = Quasi-Lawful&lt;br /&gt;
| founding_date = 28&lt;br /&gt;
| dissolution_date = &lt;br /&gt;
| leader = [[Tovig Kelt|Grand Admiral Tovig Kelt]]&lt;br /&gt;
| founder = [[Casper Orillion]]&lt;br /&gt;
| primary_role = Protection of humanity from the Nomads.&lt;br /&gt;
| secondary_role = Elimination of Nomad infested humans.&lt;br /&gt;
| base = [[Planet Toledo]], [[Omicron Minor]]&lt;br /&gt;
}}&lt;br /&gt;
'''The Order''' is a paramilitary organization dedicated to the defeat of the ''[[Slomon K'Hara]]'' (Nomads) within the [[Sirius Sector]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The organization we call The Order was founded by the last uninfested member of the otherwise unrelated [[Order of Cincinnatus]]. [[Order of Cincinnatus|The Order of Cincinnatus]] was founded in 28 A.S. It was a secret branch of the Liberty government that was originally created to research the Alien Artifacts found on [[Planet Manhattan]] and also establish an autocratic government over [[Liberty]] if and only if Liberty's existence itself was threatened. Once the threat had passed or been dealt with, [[Order of Cincinnatus|The Order of Cincinnatus]] was intended to disappear entirely - it was effectively a shadow government with extensive knowledge of [[Artifacts|Alien Artifacts]] and technology, and later, [[Nomads]] themselves.&lt;br /&gt;
&lt;br /&gt;
During the [[Nomad War]], the Order of Cincinnatus was infected by the [[Nomads]] - all, that is, except for a certain member named [[Casper Orillion]]. He began to speak out against the threat of the [[Nomads]] as it became more and more apparent that they posed a threat, but his [[Das Wilde|colleagues]] within the [[Liberty Security Force|LSF]] were [[Das Wilde|already infected]] and responded to him as a danger to their operations - as did the rest of the Order of Cincinnatus, who had also been infected. he fled to [[Planet Toledo]] in the [[Omicron Minor|Omicron Minor System]] with the [[Osiris|Osiris Prototype]]. He and whatever sympathetic, uninfected crew that were on the Osiris were the first members of The Order that we know of today. Ever since they arrived in the Edge, they were gathering supporters throughout Sirius to prepare for the oncoming storm of the [[Nomad War]]. Construction on the then-makeshift and temporary base on Planet Toledo also began at that time.&lt;br /&gt;
&lt;br /&gt;
While classified as a terrorist organization by the [[Liberty]] government, the Order has historically been regarded favorably by Rheinland, likely due to Rheinland's own problems with [[The Wild]], and is considered neutral by [[Kusari]] and [[Bretonia]].&lt;br /&gt;
&lt;br /&gt;
Since its inception, the Order has been based on [[Planet Toledo]] in the [[Omicron Minor]] system. During the [[Battle of Omicron Minor]] in the [[Nomad War]] this base was severely damaged by bombardment from a Slomon K'Hara fleet. It was later rebuilt as a more permanent base of operations for the Order - rather than just being an outpost on the edge of space, it was now a full-fledged center of operations for The Order itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
{{Allies|&lt;br /&gt;
*[[Corsairs]]&lt;br /&gt;
*[[Zoners]]&lt;br /&gt;
*[[Hogosha]]&lt;br /&gt;
}}{{Enemies|&lt;br /&gt;
*[[Bounty Hunters Guild]]&lt;br /&gt;
*[[Liberty Navy]]&lt;br /&gt;
*[[Liberty Police Incorporated]]&lt;br /&gt;
*[[Liberty Security Force]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Bases==&lt;br /&gt;
* [[Planet Toledo]], [[Omicron Minor]]&lt;br /&gt;
* [[Battleship Isis]], [[Omicron Minor]]&lt;br /&gt;
&lt;br /&gt;
==Player Factions==&lt;br /&gt;
===Order| - The Order player faction===&lt;br /&gt;
[[The Order (player faction)|The Order]] (player faction) is the primary fleet of the Order dedicated to the defense of Order protected territories and the destruction of all alien factions ([[Wilde]], [[Slomon K'Hara]], [[The Phantom Empire]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:The Order]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Edison_Shipyard&amp;diff=30312</id>
		<title>Edison Shipyard</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Edison_Shipyard&amp;diff=30312"/>
		<updated>2009-12-27T03:24:27Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: Edison Shipyard - an esoteric bit of Liberty Lore, but rather important.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History: ==&lt;br /&gt;
&lt;br /&gt;
Edison Shipyard was a [[Deep Space Engineering|DSE]]-run shipyard  located somewhere within the [[Colorado|Colorado System]]. It was the birthplace of many, many ships before it was closed and the work was outsourced to [[Rheinland]] and primarily [[Kusari]]. Edison was the second-to-last [[Deep Space Engineering|DSE]] shipyard within [[Liberty]], and its closing left [[Baltimore Shipyard]] as the only [[Liberty]]-based shipyard left in existence - and it, in truth, was reduced itself, only being responsible for the creation of [[Prison Liner|Prison Liners]] and [[Luxury Liner|Luxury Liners]]. All the other non-[[Liberty Navy|naval]] ship-based construction work was conducted within [[Rheinland]] or [[Kusari]]. &lt;br /&gt;
&lt;br /&gt;
Most of the workers employed at Edison joined the [[Xenos]] or [[Liberty Rogues|Rogues]] once they lost their job. A few employees were reintegrated back into [[Deep Space Engineering|DSE]] in other locations, primarily [[Baltimore Shipyard]], which was now solely responsible for the only civilian ships manufactured within Liberty - and exclusive, big-ticket ships at that.&lt;br /&gt;
&lt;br /&gt;
The closing of Edison may have been one of the greatest reasons that the modern [[Xenos|Xeno]] party is as big as it is and has legitimacy in the mind of modern [[Liberty]]. Its scant ruins, if they can be found among the asteroid drifts, remain a poignant reminder of [[Liberty|Liberty's]] once-great and self-sufficient economy. &lt;br /&gt;
&lt;br /&gt;
The [[Xeno]] patrols that blaze past the bent and twisted girders of the shipyard's ruin serve as another reminder... that of what happens when one sacrifices economic stability and patriotism for the almighty [[Sirius Credit|credit]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Abandoned Bases]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Syd_Montague&amp;diff=30311</id>
		<title>Syd Montague</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Syd_Montague&amp;diff=30311"/>
		<updated>2009-12-27T02:53:38Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* Notes */ Added a tag indicating OoC section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character_Infobox&lt;br /&gt;
|name = Syd Montague&lt;br /&gt;
|image = Syd.jpg&lt;br /&gt;
|origin = unknown&lt;br /&gt;
|alignment = Independent&lt;br /&gt;
|affiliation = Thief&lt;br /&gt;
|birth_date = unknown&lt;br /&gt;
|death_date = 800 [[AS]], [[Planet Manhattan]], [[New York]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Syd was a criminal who survived the destruction of [[Freeport 7]], but was later hunted down by Liberty Officials and shot. He was responsible for handing over the alien [[Artifacts|artifact]] that was originally found by [[Kendra Sinclair|Dr. Sinclair]] at [[Planet Pygar]] to [[Edison Trent|Trent]]. This led Trent and [[Jun'ko Zane]] to search for an expert in these artifacts, [[Roland Quintaine]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OoC Notes==&lt;br /&gt;
There is speculation that his character model was originally planned for someone possessed by a [[Nomad]]. As beta footage screens show him wielding a fist of purple light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Notable Characters/Nomad War}}&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=User_talk:Cshake&amp;diff=30310</id>
		<title>User talk:Cshake</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=User_talk:Cshake&amp;diff=30310"/>
		<updated>2009-12-27T02:51:33Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* Thanks for the pointer. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==My content generator==&lt;br /&gt;
===http://cshake.homeip.net/flwiki/===&lt;br /&gt;
Will change often, if it looks weird or has ugly looking output, I'm probably working on it while you're using it. Leave me a message here if you're unsure if it's producing something usable.&lt;br /&gt;
:-[[User:Cshake|cshake]] 22:14, 24 September 2009 (MDT)&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
====Osiris linear Drag====&lt;br /&gt;
{{Quote|Found the reason the Osiris wasn't showing up in the generator, shiparch.ini is missing linear_drag for it, which should be forwarded to the Devs as a bug. I'm assuming it to be 1 now, since it is 1 for all other ships. The tool you requested is now ready to use as well. (All types of content generation can now be found at http://www.cshake.homeip.net/flwiki/, I set up a selection redirect page there. If you could update the sidebar that would be cool.) -cshake 23:11, 3 October 2009 (MDT) }}&lt;br /&gt;
&lt;br /&gt;
Roger. Submitting Bug Report.[[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) (Wiki Admin) &amp;lt;/sup&amp;gt; 16:17, 4 October 2009 (MDT)&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
====Weapons Template:====&lt;br /&gt;
{{Quote|I had some time this morning, so I decided to code the individual weapon pages generator. It's all working with the templates and everything except one large issue - Template:Weapon main doesn't allow for tables in the sell location field. I'd really like to use the same format for buying locations as with commodities, etc, with the spoiler header and collapsible/searchable table. Is it possible in any way to make the template allow for tables, or what should I do? Thanks -cshake (feedback-contribs) 10:28, 9 October 2009 (MDT) }}&lt;br /&gt;
{{Quote|The problem is we are making a '''wikitable''' inside a '''template'''. Inside templates, the &amp;lt;nowiki&amp;gt;&amp;quot;|&amp;quot;&amp;lt;/nowiki&amp;gt; character is a &amp;quot;new field&amp;quot; or &amp;quot;break-command&amp;quot; depending on syntax. To be able to make a table inside a template, we need to use another non-exiting-template inside the root-template. This is &amp;lt;nowiki&amp;gt;{{!}}&amp;lt;/nowiki&amp;gt; for each &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; character.  &lt;br /&gt;
&lt;br /&gt;
To make it more readable for people, you can also use &amp;lt;nowiki&amp;gt;{{!!}}&amp;lt;/nowiki&amp;gt; where there are two &amp;lt;nowiki&amp;gt;||&amp;lt;/nowiki&amp;gt;. Either method works. ''In the example below you'll have to add Owner as well since this was an early table version.'' [[User:Chovynz| ~Chovynz~ ]]}}&lt;br /&gt;
Thanks, fixed and it's working, all ready for people to make weapon pages. [[:User:Cshake|-cshake]] &amp;lt;sup&amp;gt;([[:User_Talk:Cshake|feedback]]-[[:Special:Contributions/Cshake|contribs]])&amp;lt;/sup&amp;gt; 23:36, 11 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Hold off on adding individual weps and please lock the Weapons Generator. I'm re working the Weapon template as they were ugly and clunky. I'm streamlining the process but I don't know how long it'll take me to complete.&lt;br /&gt;
&lt;br /&gt;
:See here for my progress [[Template:Weapon]]. You could re-write your output in the meantime.[[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) (Wiki Admin) &amp;lt;/sup&amp;gt; 14:22, 16 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Updated the template. The Usage is my intended usage target. Use those lowercase fields in your output.[[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) (Wiki Admin) &amp;lt;/sup&amp;gt; 14:27, 16 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Output re-done, page locked. Will the template automatically generate &amp;quot;Category:Weapon&amp;quot;? Do I need to do any formatting on the numbers for anything, or just leave them like we use on the ship infobox? [[:User:Cshake|-cshake]] &amp;lt;sup&amp;gt;([[:User_Talk:Cshake|feedback]]-[[:Special:Contributions/Cshake|contribs]])&amp;lt;/sup&amp;gt; 15:08, 16 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
====Torpedoes + Bombers====&lt;br /&gt;
I need some more time to think through the contributing things. Might be good for us to Skype/IM sometime about this. Can't right now. Am busy. We'll catch up soon/later :)  [[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) (Wiki Admin) &amp;lt;/sup&amp;gt; 14:08, 9 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Thanks==&lt;br /&gt;
I really appreciate what you are doing for this wiki. Thanks man. [[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) &amp;lt;/sup&amp;gt; 12:59, 23 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Nice One! ==&lt;br /&gt;
&lt;br /&gt;
We got the whole ID part of the TODO done using that tool! Nice one!--[[User:Alex|Alex]] 07:59, 1 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Togo ==&lt;br /&gt;
&lt;br /&gt;
My rights of posting are curently suspended so I plea Thy to do it on mine behalf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thanks for the pointer. ==&lt;br /&gt;
And feel free to bug me if I'm doing anything else wrong.&lt;br /&gt;
~ Sprolf&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=User_talk:Cshake&amp;diff=30309</id>
		<title>User talk:Cshake</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=User_talk:Cshake&amp;diff=30309"/>
		<updated>2009-12-27T02:51:15Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: Thanks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==My content generator==&lt;br /&gt;
===http://cshake.homeip.net/flwiki/===&lt;br /&gt;
Will change often, if it looks weird or has ugly looking output, I'm probably working on it while you're using it. Leave me a message here if you're unsure if it's producing something usable.&lt;br /&gt;
:-[[User:Cshake|cshake]] 22:14, 24 September 2009 (MDT)&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
====Osiris linear Drag====&lt;br /&gt;
{{Quote|Found the reason the Osiris wasn't showing up in the generator, shiparch.ini is missing linear_drag for it, which should be forwarded to the Devs as a bug. I'm assuming it to be 1 now, since it is 1 for all other ships. The tool you requested is now ready to use as well. (All types of content generation can now be found at http://www.cshake.homeip.net/flwiki/, I set up a selection redirect page there. If you could update the sidebar that would be cool.) -cshake 23:11, 3 October 2009 (MDT) }}&lt;br /&gt;
&lt;br /&gt;
Roger. Submitting Bug Report.[[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) (Wiki Admin) &amp;lt;/sup&amp;gt; 16:17, 4 October 2009 (MDT)&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
====Weapons Template:====&lt;br /&gt;
{{Quote|I had some time this morning, so I decided to code the individual weapon pages generator. It's all working with the templates and everything except one large issue - Template:Weapon main doesn't allow for tables in the sell location field. I'd really like to use the same format for buying locations as with commodities, etc, with the spoiler header and collapsible/searchable table. Is it possible in any way to make the template allow for tables, or what should I do? Thanks -cshake (feedback-contribs) 10:28, 9 October 2009 (MDT) }}&lt;br /&gt;
{{Quote|The problem is we are making a '''wikitable''' inside a '''template'''. Inside templates, the &amp;lt;nowiki&amp;gt;&amp;quot;|&amp;quot;&amp;lt;/nowiki&amp;gt; character is a &amp;quot;new field&amp;quot; or &amp;quot;break-command&amp;quot; depending on syntax. To be able to make a table inside a template, we need to use another non-exiting-template inside the root-template. This is &amp;lt;nowiki&amp;gt;{{!}}&amp;lt;/nowiki&amp;gt; for each &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; character.  &lt;br /&gt;
&lt;br /&gt;
To make it more readable for people, you can also use &amp;lt;nowiki&amp;gt;{{!!}}&amp;lt;/nowiki&amp;gt; where there are two &amp;lt;nowiki&amp;gt;||&amp;lt;/nowiki&amp;gt;. Either method works. ''In the example below you'll have to add Owner as well since this was an early table version.'' [[User:Chovynz| ~Chovynz~ ]]}}&lt;br /&gt;
Thanks, fixed and it's working, all ready for people to make weapon pages. [[:User:Cshake|-cshake]] &amp;lt;sup&amp;gt;([[:User_Talk:Cshake|feedback]]-[[:Special:Contributions/Cshake|contribs]])&amp;lt;/sup&amp;gt; 23:36, 11 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Hold off on adding individual weps and please lock the Weapons Generator. I'm re working the Weapon template as they were ugly and clunky. I'm streamlining the process but I don't know how long it'll take me to complete.&lt;br /&gt;
&lt;br /&gt;
:See here for my progress [[Template:Weapon]]. You could re-write your output in the meantime.[[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) (Wiki Admin) &amp;lt;/sup&amp;gt; 14:22, 16 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Updated the template. The Usage is my intended usage target. Use those lowercase fields in your output.[[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) (Wiki Admin) &amp;lt;/sup&amp;gt; 14:27, 16 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Output re-done, page locked. Will the template automatically generate &amp;quot;Category:Weapon&amp;quot;? Do I need to do any formatting on the numbers for anything, or just leave them like we use on the ship infobox? [[:User:Cshake|-cshake]] &amp;lt;sup&amp;gt;([[:User_Talk:Cshake|feedback]]-[[:Special:Contributions/Cshake|contribs]])&amp;lt;/sup&amp;gt; 15:08, 16 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
====Torpedoes + Bombers====&lt;br /&gt;
I need some more time to think through the contributing things. Might be good for us to Skype/IM sometime about this. Can't right now. Am busy. We'll catch up soon/later :)  [[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) (Wiki Admin) &amp;lt;/sup&amp;gt; 14:08, 9 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Thanks==&lt;br /&gt;
I really appreciate what you are doing for this wiki. Thanks man. [[User:Chovynz| ~Chovynz~ ]] &amp;lt;sup&amp;gt;([[User_talk:Chovynz|Blabs]] • [[Special:Contributions/Chovynz|Ego]]) &amp;lt;/sup&amp;gt; 12:59, 23 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Nice One! ==&lt;br /&gt;
&lt;br /&gt;
We got the whole ID part of the TODO done using that tool! Nice one!--[[User:Alex|Alex]] 07:59, 1 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Togo ==&lt;br /&gt;
&lt;br /&gt;
My rights of posting are curently suspended so I plea Thy to do it on mine behalf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thanks for the pointer. ==&lt;br /&gt;
And feel free to bug me if I'm doing anything else wrong.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30271</id>
		<title>Nomad Lair (Omicron-92)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30271"/>
		<updated>2009-12-26T19:20:50Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|This needs a pretty picture of the Lair.}}&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair is currently a Dormant Nomad Hive located in the centre of the sensor blackout of the [[Omicron 92]] system. It is unknown whether or not the Lair is responsible for the fact that Navmaps are rendered useless in the system, or if the interference is caused by the system's location deep within the Edge.&lt;br /&gt;
&lt;br /&gt;
This lair was not always inactive - it is the very same place where where [[Edison Trent]] retrieved the Nomad Power Cell which was subsequently used to activate the Artifact on [[Planet Toledo]], which in turn activated the [[Hypergate|Hyper Gate]] at The [[Battle of Omicron Major]]. The [[Nomad Airlocks]] on either flat side were originally protected by shields that were projected by generators positioned on several columns protruding from the equatorial trench. Once these were destroyed, the shields would no longer function. and the core of the structure could be entered through either [[Nomad Airlock|airlock]]. The [[Nomad Powercell]] was contained within this core area, which was bathed by severe radiation - which did not dissipate after the core was removed from its place between the prongs of the core.&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair was considered &amp;quot;dormant&amp;quot; after [[Edison Trent]] removed the core from it.&lt;br /&gt;
&lt;br /&gt;
== Current Activity: ==&lt;br /&gt;
&lt;br /&gt;
Whether it, in the year of 817, is still &amp;quot;dormant&amp;quot; is a matter of some contention. The turrets within the equatorial trench and upon the flat sides surrounding the [[Nomad Airlocks]] actively fire upon any vessels that come within range. There are no Nomad vessels to be seen around it, and neither can the [[Nomad Airlocks|airlocks]] be opened again; thus blocking access to the core of the structure. As such, no investigations can be made to see if it is actually still without a core and thus dormant. &lt;br /&gt;
&lt;br /&gt;
Only time, perhaps, will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conjecture: ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;black crystal asteroids&amp;quot; of the southern [[Omicron Theta|Omicron Theta system]] and of the [[Malvada Cloud]] in the [[Omicron Gamma|Omicron Gamma system]] bear much more than a passing resemblance to the Nomad Lair. These &amp;quot;black crystal asteroids&amp;quot; in fact appear to be fragments of a Nomad Lair. This may explain the presence of [[Artifacts|Alien Artifacts]] within certain pockets of the [[Malvada Cloud]]. Given that these asteroids are described as &amp;quot;black crystal,&amp;quot; it might suggest that the Nomad Lair itself is made of a similar material, or at least sections of it might be. Also, artifacts are made of crystal, and there are some pockets of the [[Malvada Cloud]] that can be &amp;quot;mined&amp;quot; for [[Artifacts|Alien Artifacts]]. It may be that the crystal of the asteroids (and possibly the construction of the lair) might very well be the same crystal of the [[Artifacts|Alien Artifacts]]. &lt;br /&gt;
&lt;br /&gt;
The [[Malvada Cloud]] can not be scanned by a ship's scanners. Any attempts to do so will result in one's computer displaying a message to the effect of &amp;quot;Nothing can be figured out about it.&amp;quot; This sensor deflection most likely arises from the &amp;quot;black crystal asteroids&amp;quot; which, if they are indeed parts of what the Nomad Lair is made of, might explain why sensors are so useless within the [[Omicron-92|Omicron-92 System]] - the &amp;quot;black crystal asteroids&amp;quot; which may make up the structure of the lair wreak havoc with Human sensor devices. This may also account for the effects of some [[Artifacts|Alien Artifacts]] upon Humans and human technology.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Nomad Lair shares no designs in common with either the [[Dyson Sphere]] or the Nomad City therein. It is possible that this is the seperation between [[Nomad]] &amp;quot;architecture&amp;quot; and [[Daam K'vosh]] architecture.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30270</id>
		<title>Nomad Lair (Omicron-92)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30270"/>
		<updated>2009-12-26T19:17:54Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* History: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History: ==&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair is currently a Dormant Nomad Hive located in the centre of the sensor blackout of the [[Omicron 92]] system. It is unknown whether or not the Lair is responsible for the fact that Navmaps are rendered useless in the system, or if the interference is caused by the system's location deep within the Edge.&lt;br /&gt;
&lt;br /&gt;
This lair was not always inactive - it is the very same place where where [[Edison Trent]] retrieved the Nomad Power Cell which was subsequently used to activate the Artifact on [[Planet Toledo]], which in turn activated the [[Hypergate|Hyper Gate]] at The [[Battle of Omicron Major]]. The [[Nomad Airlocks]] on either flat side were originally protected by shields that were projected by generators positioned on several columns protruding from the equatorial trench. Once these were destroyed, the shields would no longer function. and the core of the structure could be entered through either [[Nomad Airlock|airlock]]. The [[Nomad Powercell]] was contained within this core area, which was bathed by severe radiation - which did not dissipate after the core was removed from its place between the prongs of the core.&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair was considered &amp;quot;dormant&amp;quot; after [[Edison Trent]] removed the core from it.&lt;br /&gt;
&lt;br /&gt;
== Current Activity: ==&lt;br /&gt;
&lt;br /&gt;
Whether it, in the year of 817, is still &amp;quot;dormant&amp;quot; is a matter of some contention. The turrets within the equatorial trench and upon the flat sides surrounding the [[Nomad Airlocks]] actively fire upon any vessels that come within range. There are no Nomad vessels to be seen around it, and neither can the [[Nomad Airlocks|airlocks]] be opened again; thus blocking access to the core of the structure. As such, no investigations can be made to see if it is actually still without a core and thus dormant. &lt;br /&gt;
&lt;br /&gt;
Only time, perhaps, will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conjecture: ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;black crystal asteroids&amp;quot; of the southern [[Omicron Theta|Omicron Theta system]] and of the [[Malvada Cloud]] in the [[Omicron Gamma|Omicron Gamma system]] bear much more than a passing resemblance to the Nomad Lair. These &amp;quot;black crystal asteroids&amp;quot; in fact appear to be fragments of a Nomad Lair. This may explain the presence of [[Artifacts|Alien Artifacts]] within certain pockets of the [[Malvada Cloud]]. Given that these asteroids are described as &amp;quot;black crystal,&amp;quot; it might suggest that the Nomad Lair itself is made of a similar material, or at least sections of it might be. Also, artifacts are made of crystal, and there are some pockets of the [[Malvada Cloud]] that can be &amp;quot;mined&amp;quot; for [[Artifacts|Alien Artifacts]]. It may be that the crystal of the asteroids (and possibly the construction of the lair) might very well be the same crystal of the [[Artifacts|Alien Artifacts]]. &lt;br /&gt;
&lt;br /&gt;
The [[Malvada Cloud]] can not be scanned by a ship's scanners. Any attempts to do so will result in one's computer displaying a message to the effect of &amp;quot;Nothing can be figured out about it.&amp;quot; This sensor deflection most likely arises from the &amp;quot;black crystal asteroids&amp;quot; which, if they are indeed parts of what the Nomad Lair is made of, might explain why sensors are so useless within the [[Omicron-92|Omicron-92 System]] - the &amp;quot;black crystal asteroids&amp;quot; which may make up the structure of the lair wreak havoc with Human sensor devices. This may also account for the effects of some [[Artifacts|Alien Artifacts]] upon Humans and human technology.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Nomad Lair shares no designs in common with either the [[Dyson Sphere]] or the Nomad City therein. It is possible that this is the seperation between [[Nomad]] &amp;quot;architecture&amp;quot; and [[Daam K'vosh]] architecture.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30269</id>
		<title>Nomad Lair (Omicron-92)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Nomad_Lair_(Omicron-92)&amp;diff=30269"/>
		<updated>2009-12-26T19:17:15Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History: ==&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair is currently a Dormant Nomad Hive located in the centre of the sensor blackout of the [[Omicron 92]] system. It is unknown whether or not the Lair is responsible for the fact that Navmaps are rendered useless in the system, or if the interference is caused by the system's location deep within the Edge.&lt;br /&gt;
&lt;br /&gt;
This lair was not always inactive - it is the very same place where where [[Edison Trent]] retrieved the Nomad Power Cell which was subsequently used to activate the Artifact on [[Planet Toledo]], which in turn activated the[[Hypergate|Hyper Gate]] at The [[Battle of Omicron Major]]. The [[Nomad Airlocks]] on either flat side were originally protected by shields that were projected by generators positioned on several columns protruding from the equatorial trench. Once these were destroyed, the shields would no longer function. and the core of the structure could be entered through either [[Nomad Airlock|airlock]]. The [[Nomad Powercell]] was contained within this core area, which was bathed by severe radiation - which did not dissipate after the core was removed from its place between the prongs of the core.&lt;br /&gt;
&lt;br /&gt;
The Nomad Lair was considered &amp;quot;dormant&amp;quot; after [[Edison Trent]] removed the core from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Activity: ==&lt;br /&gt;
&lt;br /&gt;
Whether it, in the year of 817, is still &amp;quot;dormant&amp;quot; is a matter of some contention. The turrets within the equatorial trench and upon the flat sides surrounding the [[Nomad Airlocks]] actively fire upon any vessels that come within range. There are no Nomad vessels to be seen around it, and neither can the [[Nomad Airlocks|airlocks]] be opened again; thus blocking access to the core of the structure. As such, no investigations can be made to see if it is actually still without a core and thus dormant. &lt;br /&gt;
&lt;br /&gt;
Only time, perhaps, will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conjecture: ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;black crystal asteroids&amp;quot; of the southern [[Omicron Theta|Omicron Theta system]] and of the [[Malvada Cloud]] in the [[Omicron Gamma|Omicron Gamma system]] bear much more than a passing resemblance to the Nomad Lair. These &amp;quot;black crystal asteroids&amp;quot; in fact appear to be fragments of a Nomad Lair. This may explain the presence of [[Artifacts|Alien Artifacts]] within certain pockets of the [[Malvada Cloud]]. Given that these asteroids are described as &amp;quot;black crystal,&amp;quot; it might suggest that the Nomad Lair itself is made of a similar material, or at least sections of it might be. Also, artifacts are made of crystal, and there are some pockets of the [[Malvada Cloud]] that can be &amp;quot;mined&amp;quot; for [[Artifacts|Alien Artifacts]]. It may be that the crystal of the asteroids (and possibly the construction of the lair) might very well be the same crystal of the [[Artifacts|Alien Artifacts]]. &lt;br /&gt;
&lt;br /&gt;
The [[Malvada Cloud]] can not be scanned by a ship's scanners. Any attempts to do so will result in one's computer displaying a message to the effect of &amp;quot;Nothing can be figured out about it.&amp;quot; This sensor deflection most likely arises from the &amp;quot;black crystal asteroids&amp;quot; which, if they are indeed parts of what the Nomad Lair is made of, might explain why sensors are so useless within the [[Omicron-92|Omicron-92 System]] - the &amp;quot;black crystal asteroids&amp;quot; which may make up the structure of the lair wreak havoc with Human sensor devices. This may also account for the effects of some [[Artifacts|Alien Artifacts]] upon Humans and human technology.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Nomad Lair shares no designs in common with either the [[Dyson Sphere]] or the Nomad City therein. It is possible that this is the seperation between [[Nomad]] &amp;quot;architecture&amp;quot; and [[Daam K'vosh]] architecture.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=%22The_Adad%22_Nomad_Void_Archon&amp;diff=30268</id>
		<title>&quot;The Adad&quot; Nomad Void Archon</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=%22The_Adad%22_Nomad_Void_Archon&amp;diff=30268"/>
		<updated>2009-12-26T18:24:58Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: ... okay, NOW I did.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = &amp;quot;The Adad&amp;quot; Nomad Void Archon&lt;br /&gt;
| image = Adad-s.png&lt;br /&gt;
| shipclass = BOMBER&lt;br /&gt;
| shipowner = {{House Link | Nomads}}&lt;br /&gt;
| guns = 4&lt;br /&gt;
| torpedoes = 2&lt;br /&gt;
| mines = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 18000&lt;br /&gt;
| cargo = 70&lt;br /&gt;
| maxregens = 85&lt;br /&gt;
| optwepclass = 6&lt;br /&gt;
| maxwepclass = 6&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 80&lt;br /&gt;
| maxthrust = 199&lt;br /&gt;
| maxpower = 38200&lt;br /&gt;
| recharge = 1722&lt;br /&gt;
| hullcost = 6090000&lt;br /&gt;
| fullcost = 7388130&lt;br /&gt;
}}&lt;br /&gt;
The first encounter with these creatures was an unmitigated disaster that signalled the beginning of the first [[Nomad]] war. The destruction of [[Freeport 7]] at the hands of these terrible beasts set into motion events that nearly caused the undoing of the Human race, and while those efforts were ultimately stalled, the evidence of the Archon's prowess can still be seen scattered in a decaying orbit of the [[Sigma-17]] sun.&lt;br /&gt;
==Handling==&lt;br /&gt;
==Hardpoints==&lt;br /&gt;
*4 [[Class 6 Guns|Bomber Guns]]&lt;br /&gt;
*2 [[Cruise Disruptors|Cruise Disruptors]] OR [[Bomber Torpedoes|Bomber Torpedoes]]&lt;br /&gt;
==Purchase Includes==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*1 [[Scanners|Deep Scanner]] ($14,750)&lt;br /&gt;
*1 [[Thrusters|Nomad Thruster]] ($1,165,000)&lt;br /&gt;
*1 [[Shields|Adv. Protector H. F. Shield]] ($118,380)&lt;br /&gt;
}}&lt;br /&gt;
==Availability==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Base!!Owner!!System!!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[The Ravine]]||[[Nomads]]||[[Omicron-99]]||[[Nomad Worlds]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Nomads]]&lt;br /&gt;
[[Category: Discovery content]]&lt;br /&gt;
[[Category: V4850]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=%22The_Adad%22_Nomad_Void_Archon&amp;diff=30267</id>
		<title>&quot;The Adad&quot; Nomad Void Archon</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=%22The_Adad%22_Nomad_Void_Archon&amp;diff=30267"/>
		<updated>2009-12-26T18:24:31Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: Changed &amp;quot;beats&amp;quot; to &amp;quot;beasts.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = &amp;quot;The Adad&amp;quot; Nomad Void Archon&lt;br /&gt;
| image = Adad-s.png&lt;br /&gt;
| shipclass = BOMBER&lt;br /&gt;
| shipowner = {{House Link | Nomads}}&lt;br /&gt;
| guns = 4&lt;br /&gt;
| torpedoes = 2&lt;br /&gt;
| mines = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 18000&lt;br /&gt;
| cargo = 70&lt;br /&gt;
| maxregens = 85&lt;br /&gt;
| optwepclass = 6&lt;br /&gt;
| maxwepclass = 6&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 80&lt;br /&gt;
| maxthrust = 199&lt;br /&gt;
| maxpower = 38200&lt;br /&gt;
| recharge = 1722&lt;br /&gt;
| hullcost = 6090000&lt;br /&gt;
| fullcost = 7388130&lt;br /&gt;
}}&lt;br /&gt;
The first encounter with these creatures was an unmitigated disaster that signalled the beginning of the first [[Nomad]] war. The destruction of [[Freeport 7]] at the hands of these terrible beast set into motion events that nearly caused the undoing of the Human race, and while those efforts were ultimately stalled, the evidence of the Archon's prowess can still be seen scattered in a decaying orbit of the [[Sigma-17]] sun.&lt;br /&gt;
==Handling==&lt;br /&gt;
==Hardpoints==&lt;br /&gt;
*4 [[Class 6 Guns|Bomber Guns]]&lt;br /&gt;
*2 [[Cruise Disruptors|Cruise Disruptors]] OR [[Bomber Torpedoes|Bomber Torpedoes]]&lt;br /&gt;
==Purchase Includes==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*1 [[Scanners|Deep Scanner]] ($14,750)&lt;br /&gt;
*1 [[Thrusters|Nomad Thruster]] ($1,165,000)&lt;br /&gt;
*1 [[Shields|Adv. Protector H. F. Shield]] ($118,380)&lt;br /&gt;
}}&lt;br /&gt;
==Availability==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Spoiler: Buying Locations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Base!!Owner!!System!!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[The Ravine]]||[[Nomads]]||[[Omicron-99]]||[[Nomad Worlds]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Nomads]]&lt;br /&gt;
[[Category: Discovery content]]&lt;br /&gt;
[[Category: V4850]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=The_Barge&amp;diff=30266</id>
		<title>The Barge</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=The_Barge&amp;diff=30266"/>
		<updated>2009-12-26T18:19:48Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* Handling */  ... Removed an unhelpful and otherwise redundant review. Left the good one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = The Barge&lt;br /&gt;
| image = Barge-s.png&lt;br /&gt;
| shipclass = TRANSPORT&lt;br /&gt;
| shipowner = [[Civilian]]&lt;br /&gt;
| turrets = 7&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 1700000&lt;br /&gt;
| cargo = 40000&lt;br /&gt;
| maxregens = 800&lt;br /&gt;
| optwepclass = 7&lt;br /&gt;
| maxwepclass = 7&lt;br /&gt;
| maxshieldclass = 7&lt;br /&gt;
| maxspeed = 25&lt;br /&gt;
| maxpower = 90000&lt;br /&gt;
| recharge = 7500&lt;br /&gt;
| hullcost = 500000000&lt;br /&gt;
| fullcost = 502082250&lt;br /&gt;
}}{{PTOC}}&lt;br /&gt;
WARNING: DO NOT ATTEMPT PLANETARY LANDING UNDER ANY CIRCUMSTANCES.&lt;br /&gt;
&lt;br /&gt;
Designed and manufactured to serve in dark corners of space where the closest friendly base is but a memory; the Barge is a mobile factory, station and refinery designed to operate independently of external support..&lt;br /&gt;
&lt;br /&gt;
Staggering operational and manufacturing costs prevent vessels of this type from being used for any but the most specific and urgent need, as its sheer bulk of size and intense [[Jumphole|jump hole]] destabilizing gravity well prevents it from being utilized in any environment but deep space.&lt;br /&gt;
==Handling==&lt;br /&gt;
{{Review|[[User:Eyvind|Eyvind]]|Being the currently largest mobile entity in Sirus, it is also the currently least mobile mobile entity in Sirius. It moves at a maximum of 25 meters per second on impulse, a maximum of 260 mps in unassisted cruise, and a maximum of 310 mps in formation cruise. It takes 5 minutes to charge cruise engines.&lt;br /&gt;
&lt;br /&gt;
Angular mobility is so poor that it would likely be of negligible practical use knowing how poor it actually is. It should be noted, however, that the most practical unit of measurement is minutes, not seconds. The only movement measurable in split-seconds when it comes to the Barge is how quickly it will flip when rammed.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception that the Barge cannot dock with any planets. All planets can easily be docked with using the very top of the Mooring Fixture. The potential problem lies with the planetary launch as some planets are stubbornly uncooperative in this regard. The damage the Barge takes during undocking from a planet varies greatly; some planets are perfectly safe to undock from, some deal a modicum of damage, some deal massive damage, and some will destroy even the most robustly armored Barged. There is some inconsistency between SP and MP in this regard, as with most when it comes to the Barge and other ships with special code behind them.&lt;br /&gt;
&lt;br /&gt;
Docking with Trade Lanes is possible and involves much the same techniques as with other moderately large ships such as Super Trains/Transports and capital ships. Approaching the Trade Lane ring head on at full speed and engaging the dock command mere meters away often gives good result as momentum will carry the ship into position and accelerate to Lane speed within moments. Due to the extended time it takes the Barge to charge cruise engines, this technique is usually best employed in one, or both, of two ways: (1) charging forward at max impulse speed (25 mps) in cockpit view and engaging lane dock as close as humanly possible to the dead center of the ring, or (2) charging cruise at the first ring and aiming for the next one along the lane segment. A responsible implementation of this general technique is to employ the former as well as possible and if it is failed then proceeding with the latter rather than reversing and realigning to retry the former.&lt;br /&gt;
&lt;br /&gt;
Docking with Jump Gates is relatively straight forward, arguably easier than the same with Super Trains/Transports or capital ships. Place the Barge so that it is nearly touching the gate clamps, aligned on plane with the gate. Engage the gate dock and hope for the best. If the clamps jostle the Barge to the side, abort and realign with a little more space between the barge and gate. Successful dock is generally preceded by the Barge inching forward along the top of the inside of the gate and zooming into the wormhole as soon as the bow antenna reaches the pulsating whateveritis. As soon as the hitbox (approximately, at least) intersects the pulsating whateveritis, the ship will dock successfully. You may have noticed that some long ships don't need to fully enter the jump gate before docking, this is just as true with the Barge but more exaggeratedly so.&lt;br /&gt;
&lt;br /&gt;
I have been unable to dock with stations so far, primarily due to not finding any docking points far enough away from the station's hitbox or in some way bypassing that problem. It is very possible, however. I have been told that you can dock with stations by aiming for the known dock points (such as those adjacent to the windowed rooms extending from asteroid bases or those at the towers of moduled bases) and letting auto/cinematic dock handle the arduous process of reaching it. Experiment until successful.&lt;br /&gt;
&lt;br /&gt;
Be patient when flying the Barge and the handling will neither surpass nor fall short of your needs.&lt;br /&gt;
&lt;br /&gt;
Go out into the universe, grasshopper, and barge calmly and intrepidly through all those who stand in your way. Just be sure to ask them kindly to move out of your way first and you'll be fine.}}&lt;br /&gt;
&lt;br /&gt;
==Hardpoints==&lt;br /&gt;
*7 [[Class 7 Turrets|Transport Turrets]]&lt;br /&gt;
==Purchase Includes==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*1 [[Scanners|Advanced Deep Scanner]] ($82,250)&lt;br /&gt;
*1 [[Shields|Adv. Transport Graviton Shield]] ($2,000,000)&lt;br /&gt;
}}&lt;br /&gt;
==Availability==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Only given via Admin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;br /&gt;
[[Category: Civilian]]&lt;br /&gt;
[[Category: V4850]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=User:Sprolf&amp;diff=30265</id>
		<title>User:Sprolf</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=User:Sprolf&amp;diff=30265"/>
		<updated>2009-12-26T18:06:21Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: New page: ...  This is my page, hello.  It may or may not be filled with useful things at some point in the future.   Good bye.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;...&lt;br /&gt;
&lt;br /&gt;
This is my page, hello.&lt;br /&gt;
&lt;br /&gt;
It may or may not be filled with useful things at some point in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good bye.&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Deep_Space_Engineering_(player_faction)&amp;diff=30264</id>
		<title>Deep Space Engineering (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Deep_Space_Engineering_(player_faction)&amp;diff=30264"/>
		<updated>2009-12-26T17:57:22Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workinprogress | leader=[[User:Eyvind|Eyvind]]}}&lt;br /&gt;
&lt;br /&gt;
{{Player Faction|Deep Space Engineering}}&lt;br /&gt;
&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = Deep Space Engineering&lt;br /&gt;
| image = Image6.jpg&lt;br /&gt;
| origin = {{House Link | Liberty}}&lt;br /&gt;
| alignment = CORPORATION&lt;br /&gt;
| founding_date = 51&lt;br /&gt;
| dissolution_date = &lt;br /&gt;
| leader = Lars Johansen ([[User:Eyvind|Eyvind]])&lt;br /&gt;
| founder = Several Companies&lt;br /&gt;
| primary_role = Jump gate and trade lane construction&lt;br /&gt;
| secondary_role = Ship and station construction&lt;br /&gt;
| base = [[Planet Pittsburgh]], [[New York]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Formed in the dawn of Libertonian life in Sirius, Deep Space Engineering has held a central position of infrastructural development in the sector. The ongoing project of building and maintaining the physical gate/lane network has always been the primary directive of DSE, but it has lead to the emergence of several secondary roles; exploration, mineral extraction and processing, and ship construction also adorn the corporate profile. DSE is fundamental to the influential position of Liberty in Sirius today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
'''THE FIRST STEPS - ANCIENT HISTORY'''&lt;br /&gt;
&lt;br /&gt;
Founded in 51 A.S. with the merging of several major Manhattan construction firms, Deep Space Engineering sprouted into a massive conglomerate aiming to take advantage of the opportunities of space. The contract to build the first Baltimore Shipyards secured the corporation initial success and after completing the shipyards in 58 A.S., DSE began construction colonization ships with the newly developed Ageira drives.&lt;br /&gt;
&lt;br /&gt;
Over the next decades, Deep Space Engineering held its position as the primary construction and mining corporation in Liberty. The technology exchanges between the houses spurred an increase in production, leading to rapidly growing consumption of mineral resources in New York.&lt;br /&gt;
&lt;br /&gt;
In 128 the massive Dallas research station is completed in Texas; Ageira Technologies and the Liberty military begin work on several secret projects, including jump gate technology.&lt;br /&gt;
&lt;br /&gt;
In 145, DSE begins preparing Planet Los Angeles for agriculture by bombarding it with ice asteroids for the purpose of lowering the salinity of the atmosphere. In the following years, further terraforming and cloud seeding is conducted by DSE making Los Angeles the primary food source of Liberty.&lt;br /&gt;
&lt;br /&gt;
In 185, the jumpgate project is unveiled to the rest of Sirius. Four years later, DSE finishes construction of the first gates, between New York and Colorado. The mineral abundance of Colorado is thereby made significantly more available, cutting a three month trip to mere minutes.&lt;br /&gt;
&lt;br /&gt;
In early third century, most of the Liberty systems are connected by gates and construction is begun in the other houses. As funding becomes an increasingly pressing matter, Deep Space Engineering and Ageira Technologies fund the inception of Interspace Commerce.&lt;br /&gt;
&lt;br /&gt;
By the fourth century, New York is depleted of minerals leaving Liberty entirely dependent on Colorado and Texas. The first trade lanes are also built across Liberty by DSE.&lt;br /&gt;
&lt;br /&gt;
By the sixth century, Liberty mineral resources are nearly exhausted. Low-yield chemical extraction is put to some use on depleted deposits in Colorado, however Liberty is now dependent on minerals from Rheinland. After the Kusari and Rheinland embargo of Liberty, the ownership of gates and lanes is turned over to their respective houses. DSE still manages all construction of new gates and lanes, however.&lt;br /&gt;
&lt;br /&gt;
In 650, significant deposits of Boron were discovered on Pittsburgh. The DSE mining operation was established in 660 and the corporate headquarters were also moved there from Baltimore Shipyard in 698.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE MODERN ERA - TWO COMPANIES COMBINE'''&lt;br /&gt;
&lt;br /&gt;
While Deep Space Engineering continues to reap profit from gate/lane construction in the ninth century, the corporation has largely stagnated in terms of development. With the emergence of the new Liberty corporation Duchess Industries with by a young and astute leadership, the DSE board saw a potential opportunity. They watched the corporation closely.&lt;br /&gt;
&lt;br /&gt;
Lars Johansen entered the freight profession in 814 A.S. with a Universal Shipping contract. With the contract came a Mammoth transport, which he christened The Duchess Blue after his recently-deceased cat, Duchess. The contract also afforded him a lifestyle that suited him well; he settled down and performed above and beyond his contract. He did, however, have significantly higher ambitions, so later that year he took out a loan for a Whale in an attempt to boost his profits. It proved to be a highly worthwhile investment and his contract with Universal was soon upgraded and renewed. At this point, freelance freight contracting became the limitation to his ambitions.&lt;br /&gt;
&lt;br /&gt;
Therefore, Lars sold his contract with Universal in 816 and used the profits to start a comparatively small freight business, Duchess Shipping. Within a few short weeks some freelancers took an interest in the company and were soon hired. Three large transports and an escort now made up the company fleet and earnings were soaring. Competition from Universal and other shipping corporations now became a pressing issue. Fortunately, this obstacle coincided with profits reaching a level capable of accommodating Lars's plans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In early 817 A.S., it was decided to integrate and expand into the mining and construction sectors of Liberty industry. At this point, Deep Space Engineering made their move: Duchess Industries was absorbed into DSE and in return Lars Johansen was given a place on the Controlling Board. This greatly facilitated DSE expansion into the freight industry and reduced dependence on Universal Shipping to supply construction sites. As expected, this set in motion a series of events that led to an invigorated DSE in a new era of expansion and modernization.&lt;br /&gt;
&lt;br /&gt;
A convenient venue of this corporate energy presented itself with the arrival of Survey Vessel Armstrong in Coronado. The order was given to closely appraise the IMG presence there and observe their movements in order to determine potential targets for, among other things, mining. Though the most obvious opportunity had already been claimed by IMG on Planet Pecos, Coronado was full of plenty more for the taking.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A NEW ERA FOR LIBERTY - THE GREAT TREMONT OPERATION'''&lt;br /&gt;
&lt;br /&gt;
In the latter part of 817, DSE surveyors discovered [[Platinum Ore]] within the rings of the planet Tremont in the Pennsylvania system. There appeared to be massive, nearly limitless quantities contained within the sweeping rings of the planet. DSE quickly brought out some of its rusty mining ships, and within days was constructing more, the beginnings of the Tremont Mining Fleet. More independent contractors soon realised just how profitable this ore could be, and joined DSE in its endeavours to mine the rings of their riches. Pirates were a constant threat, as criminal bases of all sorts could be found within this part of the Pennsylvania system - but DSE managed to cleave its way into massive commerical success with the operations. Soon, a barge - The Radiance - was commissioned to provide a semi-permanent base near Tremont. The hauls were incredible, and DSE was prospering almost unbelievably. Whatever money it made was directed straight back into the mining fleet - more mining ships, more transports, more escorts. Another barge, The Brilliance, was created within the span of a few months by Deep Space Engineering. It was also moved out to the Tremont rings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOPES DASHED, FEARS REALISED - THE GREAT CRASH'''&lt;br /&gt;
&lt;br /&gt;
But then, disaster struck.&lt;br /&gt;
&lt;br /&gt;
The surveyors had been wrong - somehow, they had been incredibly wrong. The platinum within the was not nearly as dense as the surveyors had initially predicted - it came in pockets, true enough. It was hypothesised that the surveyors had somehow only sampled the most dense pockets of platinum. But this did not matter - the facts were plain. DSE was almost completely invested in mining. There was almost nothing left to mine, just platinum dust. The company crashed overnight, leaving the Brilliance and Radiance in the orbit of Tremont, the Brilliance recently crippled by a pirate raid. Another barge, the Incandescence, was left three-quarters completed in the shipyard. Mining ships were abandoned on sight, as were transports and freighters. It was nightmarish, and the company's losses were inconceivable. Trade operations, whatever had been going, died out almost overnight. A few miners stayed around Tremont for a few days after the Great Crash but it soon became apparent that mining operations out in the rings would be futile - whatever platinum dust was left was barely worth salvaging. &lt;br /&gt;
&lt;br /&gt;
So it was that platinum ore became rare, a collector's item, something that was indeed truly rare. There was little left that hadn't been processed and alloyed and installed into machinery or ships. DSE's stores of platinum ore - many hundreds of tons - simply lay forgotted within the barges, within the transports moored to them. The ghost fleet of Tremont had riches within it, and riches abundant - but it was forgotten, run by a skeleton crew on the dark side of Tremont. There were no active operations near Tremont, and nobody ever went there any more - not even pirates. DSE had halted overnight, and had never restarted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE OUROBOROS - NEW YEAR, NEW LEADERSHIP, NEW HOPES'''&lt;br /&gt;
&lt;br /&gt;
On Christmas Day, 817, the worst that could happen did indeed happen.&lt;br /&gt;
The DSE president - who had been Lars Johansen - disappeared. He had fallen out of contact for days beforehand, and when the vice-president Aliester Brown had gone in person to find Lars, he had vanished entirely. It remains a mystery to this day - Lar's fleet of ships was intact, his Yacht moored at Baltimore, his Mastodon lay within the silvery dust of Tremont. No one could fathom why he had left, or if he had left, or where had had been gone - or been taken to. Aliester suspected foul play, but never voiced his suspicions to anyone. And so it was that Aliester Brown became the President of Deep Space Engineering, Incorporated, on Christmas Day, 817 A.S. He inherited a rusted, crashed, desolate company; a fleet of rusting ships, a barge and two half-barges; some small capitol; and a few still-dedicated pilots. Things were bleak, but he was determined to lead DSE to new heights within the first months of 818.&lt;br /&gt;
&lt;br /&gt;
==Standard Operations==&lt;br /&gt;
Standard daily operations consist primarily of gate/lane construction and maintenance, supplies hauling, mining, and survey exploration. All operations contribute to gate/lane construction in one form or another; mineral deposits are sought out and surveyed, after mining operations are established they supply shipyards and component factories with material resource whose products are then used to maintain the actual construction sites. DSE is not completely self-sustained, however, primarily in regard to materials and freight hauling. Many necessary materials are imported from other houses and Universal Shipping and various independent traders aid in hauling whiteboxes to outlying sites.&lt;br /&gt;
&lt;br /&gt;
'''Engineering Department:'''&lt;br /&gt;
Engineers are more or less split into the two major operational areas of gate/lane construction and ship construction. Engineers are also on duty for field repairs.&lt;br /&gt;
&lt;br /&gt;
'''Freight Department:'''&lt;br /&gt;
Most freight routes consist of hauling Gate/Lane Parts to one of the three large construction sites in Hokkaido, Okinawa, and Tau-23. Subsequent legs are dependent on several factors, but all circuits inevitably end in import of materials or components to Liberty.&lt;br /&gt;
&lt;br /&gt;
'''Mining Department:'''&lt;br /&gt;
Non-planetary mining is based primarily in Colorado with a heavy focus on the Copperton field, though low-yield chemical extraction is still ongoing in the Silverton field. Other than mining, the only other major responsibility of the Mining Department is prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Science, Research, and Technology Department:'''&lt;br /&gt;
The DSE SRT Department is relatively small, consisting mostly of scientists accompanying DSE ships in the field. However, the department also consists of a few scientific vessels each with either specific or broad assignments in deep space. The secondary directive of the SRT Department is to maintain the integrity of all optronic, electronic, and bioneural systems in DSE assets. Therefore in addition to those of scientific and exploratory nature, technicians will be tasked to any of a large variety of postings, including: supporting engineers at construction or maintenance sites, supporting miners in the field, and contract jobs for third parties.&lt;br /&gt;
&lt;br /&gt;
'''Security Department:'''&lt;br /&gt;
The security of DSE assets and personel is paramount, hence the singular responsibility of this department. Not only are Security ships attached to most departmental wings and field operations, but Security ships can also seen throughout the corporate zone of influence patrolling supply routes and standard operational areas, cleaning out threats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Owned Bases==&lt;br /&gt;
* [[Baltimore Shipyard]], [[New York]]&lt;br /&gt;
* [[Planet Pittsburgh]], [[New York]]&lt;br /&gt;
* [[Survey Vessel Armstrong]], [[Coronado]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other bases populated==&lt;br /&gt;
* [[Ames Research Station]], [[Kepler]]&lt;br /&gt;
* [[Bonn Station]], [[New Berlin]]&lt;br /&gt;
* [[Freistadt Base]], [[Omega-7]]&lt;br /&gt;
* [[Norfolk Shipyard]], [[New York]]&lt;br /&gt;
* [[Roppongi Station]], [[New Tokyo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Construction sites==&lt;br /&gt;
* [[Chugoku Gate Construction Site]], [[Hokkaido]]&lt;br /&gt;
* [[Tau-31 Gate Construction Site]], [[Tau-23]]&lt;br /&gt;
* [[Sigma-19 Gate Construction Site]], [[Okinawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
Complete faction diplomacy of both NPC and player factions can be be found [http://spreadsheets.google.com/pub?key=peTWuQmEANRZnap9UpuuBMQ&amp;amp;gid=0 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://dse.sveit.com Official Website]&lt;br /&gt;
*[http://dse.sveit.com/bb Official Faction Forums]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showtopic=25332&amp;amp;st=49 Official Status Post on DiscoveryGC]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showtopic=40290 Recruitment Thread on DiscoveryGC]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showtopic=35678 Message Dump on DiscoveryGC]&lt;br /&gt;
&lt;br /&gt;
[[Category: Liberty]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Deep_Space_Engineering_(player_faction)&amp;diff=30263</id>
		<title>Deep Space Engineering (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Deep_Space_Engineering_(player_faction)&amp;diff=30263"/>
		<updated>2009-12-26T17:55:44Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* History */  Sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workinprogress | leader=[[User:Eyvind|Eyvind]]}}&lt;br /&gt;
&lt;br /&gt;
{{Player Faction|Deep Space Engineering}}&lt;br /&gt;
&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = Deep Space Engineering&lt;br /&gt;
| image = Image6.jpg&lt;br /&gt;
| origin = {{House Link | Liberty}}&lt;br /&gt;
| alignment = CORPORATION&lt;br /&gt;
| founding_date = 51&lt;br /&gt;
| dissolution_date = &lt;br /&gt;
| leader = Lars Johansen ([[User:Eyvind|Eyvind]])&lt;br /&gt;
| founder = Several Companies&lt;br /&gt;
| primary_role = Jump gate and trade lane construction&lt;br /&gt;
| secondary_role = Ship and station construction&lt;br /&gt;
| base = [[Planet Pittsburgh]], [[New York]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Formed in the dawn of Libertonian life in Sirius, Deep Space Engineering has held a central position of infrastructural development in the sector. The ongoing project of building and maintaining the physical gate/lane network has always been the primary directive of DSE, but it has lead to the emergence of several secondary roles; exploration, mineral extraction and processing, and ship construction also adorn the corporate profile. DSE is fundamental to the influential position of Liberty in Sirius today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
'''THE FIRST STEPS - ANCIENT HISTORY'''&lt;br /&gt;
&lt;br /&gt;
Founded in 51 A.S. with the merging of several major Manhattan construction firms, Deep Space Engineering sprouted into a massive conglomerate aiming to take advantage of the opportunities of space. The contract to build the first Baltimore Shipyards secured the corporation initial success and after completing the shipyards in 58 A.S., DSE began construction colonization ships with the newly developed Ageira drives.&lt;br /&gt;
&lt;br /&gt;
Over the next decades, Deep Space Engineering held its position as the primary construction and mining corporation in Liberty. The technology exchanges between the houses spurred an increase in production, leading to rapidly growing consumption of mineral resources in New York.&lt;br /&gt;
&lt;br /&gt;
In 128 the massive Dallas research station is completed in Texas; Ageira Technologies and the Liberty military begin work on several secret projects, including jump gate technology.&lt;br /&gt;
&lt;br /&gt;
In 145, DSE begins preparing Planet Los Angeles for agriculture by bombarding it with ice asteroids for the purpose of lowering the salinity of the atmosphere. In the following years, further terraforming and cloud seeding is conducted by DSE making Los Angeles the primary food source of Liberty.&lt;br /&gt;
&lt;br /&gt;
In 185, the jumpgate project is unveiled to the rest of Sirius. Four years later, DSE finishes construction of the first gates, between New York and Colorado. The mineral abundance of Colorado is thereby made significantly more available, cutting a three month trip to mere minutes.&lt;br /&gt;
&lt;br /&gt;
In early third century, most of the Liberty systems are connected by gates and construction is begun in the other houses. As funding becomes an increasingly pressing matter, Deep Space Engineering and Ageira Technologies fund the inception of Interspace Commerce.&lt;br /&gt;
&lt;br /&gt;
By the fourth century, New York is depleted of minerals leaving Liberty entirely dependent on Colorado and Texas. The first trade lanes are also built across Liberty by DSE.&lt;br /&gt;
&lt;br /&gt;
By the sixth century, Liberty mineral resources are nearly exhausted. Low-yield chemical extraction is put to some use on depleted deposits in Colorado, however Liberty is now dependent on minerals from Rheinland. After the Kusari and Rheinland embargo of Liberty, the ownership of gates and lanes is turned over to their respective houses. DSE still manages all construction of new gates and lanes, however.&lt;br /&gt;
&lt;br /&gt;
In 650, significant deposits of Boron were discovered on Pittsburgh. The DSE mining operation was established in 660 and the corporate headquarters were also moved there from Baltimore Shipyard in 698.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE MODERN ERA - TWO COMPANIES COMBINE'''&lt;br /&gt;
&lt;br /&gt;
While Deep Space Engineering continues to reap profit from gate/lane construction in the ninth century, the corporation has largely stagnated in terms of development. With the emergence of the new Liberty corporation Duchess Industries with by a young and astute leadership, the DSE board saw a potential opportunity. They watched the corporation closely.&lt;br /&gt;
&lt;br /&gt;
Lars Johansen entered the freight profession in 814 A.S. with a Universal Shipping contract. With the contract came a Mammoth transport, which he christened The Duchess Blue after his recently-deceased cat, Duchess. The contract also afforded him a lifestyle that suited him well; he settled down and performed above and beyond his contract. He did, however, have significantly higher ambitions, so later that year he took out a loan for a Whale in an attempt to boost his profits. It proved to be a highly worthwhile investment and his contract with Universal was soon upgraded and renewed. At this point, freelance freight contracting became the limitation to his ambitions.&lt;br /&gt;
&lt;br /&gt;
Therefore, Lars sold his contract with Universal in 816 and used the profits to start a comparatively small freight business, Duchess Shipping. Within a few short weeks some freelancers took an interest in the company and were soon hired. Three large transports and an escort now made up the company fleet and earnings were soaring. Competition from Universal and other shipping corporations now became a pressing issue. Fortunately, this obstacle coincided with profits reaching a level capable of accommodating Lars's plans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In early 817 A.S., it was decided to integrate and expand into the mining and construction sectors of Liberty industry. At this point, Deep Space Engineering made their move: Duchess Industries was absorbed into DSE and in return Lars Johansen was given a place on the Controlling Board. This greatly facilitated DSE expansion into the freight industry and reduced dependence on Universal Shipping to supply construction sites. As expected, this set in motion a series of events that led to an invigorated DSE in a new era of expansion and modernization.&lt;br /&gt;
&lt;br /&gt;
A convenient venue of this corporate energy presented itself with the arrival of Survey Vessel Armstrong in Coronado. The order was given to closely appraise the IMG presence there and observe their movements in order to determine potential targets for, among other things, mining. Though the most obvious opportunity had already been claimed by IMG on Planet Pecos, Coronado was full of plenty more for the taking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A NEW ERA FOR LIBERTY - THE GREAT TREMONT OPERATION'''&lt;br /&gt;
&lt;br /&gt;
In the latter part of 817, DSE surveyors discovered [[Platinum Ore]] within the rings of the planet Tremont in the Pennsylvania system. There appeared to be massive, nearly limitless quantities contained within the sweeping rings of the planet. DSE quickly brought out some of its rusty mining ships, and within days was constructing more, the beginnings of the Tremont Mining Fleet. More independent contractors soon realised just how profitable this ore could be, and joined DSE in its endeavours to mine the rings of their riches. Pirates were a constant threat, as criminal bases of all sorts could be found within this part of the Pennsylvania system - but DSE managed to cleave its way into massive commerical success with the operations. Soon, a barge - The Radiance - was commissioned to provide a semi-permanent base near Tremont. The hauls were incredible, and DSE was prospering almost unbelievably. Whatever money it made was directed straight back into the mining fleet - more mining ships, more transports, more escorts. Another barge, The Brilliance, was created within the span of a few months by Deep Space Engineering. It was also moved out to the Tremont rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOPES DASHED, FEARS REALISED - THE GREAT CRASH'''&lt;br /&gt;
&lt;br /&gt;
But then, disaster struck.&lt;br /&gt;
&lt;br /&gt;
The surveyors had been wrong - somehow, they had been incredibly wrong. The platinum within the was not nearly as dense as the surveyors had initially predicted - it came in pockets, true enough. It was hypothesised that the surveyors had somehow only sampled the most dense pockets of platinum. But this did not matter - the facts were plain. DSE was almost completely invested in mining. There was almost nothing left to mine, just platinum dust. The company crashed overnight, leaving the Brilliance and Radiance in the orbit of Tremont, the Brilliance recently crippled by a pirate raid. Another barge, the Incandescence, was left three-quarters completed in the shipyard. Mining ships were abandoned on sight, as were transports and freighters. It was nightmarish, and the company's losses were inconceivable. Trade operations, whatever had been going, died out almost overnight. A few miners stayed around Tremont for a few days after the Great Crash but it soon became apparent that mining operations out in the rings would be futile - whatever platinum dust was left was barely worth salvaging. &lt;br /&gt;
&lt;br /&gt;
So it was that platinum ore became rare, a collector's item, something that was indeed truly rare. There was little left that hadn't been processed and alloyed and installed into machinery or ships. DSE's stores of platinum ore - many hundreds of tons - simply lay forgotted within the barges, within the transports moored to them. The ghost fleet of Tremont had riches within it, and riches abundant - but it was forgotten, run by a skeleton crew on the dark side of Tremont. There were no active operations near Tremont, and nobody ever went there any more - not even pirates. DSE had halted overnight, and had never restarted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE OUROBOROS - NEW YEAR, NEW LEADERSHIP, NEW HOPES'''&lt;br /&gt;
&lt;br /&gt;
On Christmas Day, 817, the worst that could happen did indeed happen.&lt;br /&gt;
The DSE president - who had been Lars Johansen - disappeared. He had fallen out of contact for days beforehand, and when the vice-president Aliester Brown had gone in person to find Lars, he had vanished entirely. It remains a mystery to this day - Lar's fleet of ships was intact, his Yacht moored at Baltimore, his Mastodon lay within the silvery dust of Tremont. No one could fathom why he had left, or if he had left, or where had had been gone - or been taken to. Aliester suspected foul play, but never voiced his suspicions to anyone. And so it was that Aliester Brown became the President of Deep Space Engineering, Incorporated, on Christmas Day, 817 A.S. He inherited a rusted, crashed, desolate company; a fleet of rusting ships, a barge and two half-barges; some small capitol; and a few still-dedicated pilots. Things were bleak, but he was determined to lead DSE to new heights within the first months of 818.&lt;br /&gt;
&lt;br /&gt;
==Standard Operations==&lt;br /&gt;
Standard daily operations consist primarily of gate/lane construction and maintenance, supplies hauling, mining, and survey exploration. All operations contribute to gate/lane construction in one form or another; mineral deposits are sought out and surveyed, after mining operations are established they supply shipyards and component factories with material resource whose products are then used to maintain the actual construction sites. DSE is not completely self-sustained, however, primarily in regard to materials and freight hauling. Many necessary materials are imported from other houses and Universal Shipping and various independent traders aid in hauling whiteboxes to outlying sites.&lt;br /&gt;
&lt;br /&gt;
'''Engineering Department:'''&lt;br /&gt;
Engineers are more or less split into the two major operational areas of gate/lane construction and ship construction. Engineers are also on duty for field repairs.&lt;br /&gt;
&lt;br /&gt;
'''Freight Department:'''&lt;br /&gt;
Most freight routes consist of hauling Gate/Lane Parts to one of the three large construction sites in Hokkaido, Okinawa, and Tau-23. Subsequent legs are dependent on several factors, but all circuits inevitably end in import of materials or components to Liberty.&lt;br /&gt;
&lt;br /&gt;
'''Mining Department:'''&lt;br /&gt;
Non-planetary mining is based primarily in Colorado with a heavy focus on the Copperton field, though low-yield chemical extraction is still ongoing in the Silverton field. Other than mining, the only other major responsibility of the Mining Department is prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Science, Research, and Technology Department:'''&lt;br /&gt;
The DSE SRT Department is relatively small, consisting mostly of scientists accompanying DSE ships in the field. However, the department also consists of a few scientific vessels each with either specific or broad assignments in deep space. The secondary directive of the SRT Department is to maintain the integrity of all optronic, electronic, and bioneural systems in DSE assets. Therefore in addition to those of scientific and exploratory nature, technicians will be tasked to any of a large variety of postings, including: supporting engineers at construction or maintenance sites, supporting miners in the field, and contract jobs for third parties.&lt;br /&gt;
&lt;br /&gt;
'''Security Department:'''&lt;br /&gt;
The security of DSE assets and personel is paramount, hence the singular responsibility of this department. Not only are Security ships attached to most departmental wings and field operations, but Security ships can also seen throughout the corporate zone of influence patrolling supply routes and standard operational areas, cleaning out threats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Owned Bases==&lt;br /&gt;
* [[Baltimore Shipyard]], [[New York]]&lt;br /&gt;
* [[Planet Pittsburgh]], [[New York]]&lt;br /&gt;
* [[Survey Vessel Armstrong]], [[Coronado]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other bases populated==&lt;br /&gt;
* [[Ames Research Station]], [[Kepler]]&lt;br /&gt;
* [[Bonn Station]], [[New Berlin]]&lt;br /&gt;
* [[Freistadt Base]], [[Omega-7]]&lt;br /&gt;
* [[Norfolk Shipyard]], [[New York]]&lt;br /&gt;
* [[Roppongi Station]], [[New Tokyo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Construction sites==&lt;br /&gt;
* [[Chugoku Gate Construction Site]], [[Hokkaido]]&lt;br /&gt;
* [[Tau-31 Gate Construction Site]], [[Tau-23]]&lt;br /&gt;
* [[Sigma-19 Gate Construction Site]], [[Okinawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
Complete faction diplomacy of both NPC and player factions can be be found [http://spreadsheets.google.com/pub?key=peTWuQmEANRZnap9UpuuBMQ&amp;amp;gid=0 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://dse.sveit.com Official Website]&lt;br /&gt;
*[http://dse.sveit.com/bb Official Faction Forums]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showtopic=25332&amp;amp;st=49 Official Status Post on DiscoveryGC]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showtopic=40290 Recruitment Thread on DiscoveryGC]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showtopic=35678 Message Dump on DiscoveryGC]&lt;br /&gt;
&lt;br /&gt;
[[Category: Liberty]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Deep_Space_Engineering_(player_faction)&amp;diff=30262</id>
		<title>Deep Space Engineering (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Deep_Space_Engineering_(player_faction)&amp;diff=30262"/>
		<updated>2009-12-26T17:50:36Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* History */ Bringing it up to speed, Tremont Operations included.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workinprogress | leader=[[User:Eyvind|Eyvind]]}}&lt;br /&gt;
&lt;br /&gt;
{{Player Faction|Deep Space Engineering}}&lt;br /&gt;
&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = Deep Space Engineering&lt;br /&gt;
| image = Image6.jpg&lt;br /&gt;
| origin = {{House Link | Liberty}}&lt;br /&gt;
| alignment = CORPORATION&lt;br /&gt;
| founding_date = 51&lt;br /&gt;
| dissolution_date = &lt;br /&gt;
| leader = Lars Johansen ([[User:Eyvind|Eyvind]])&lt;br /&gt;
| founder = Several Companies&lt;br /&gt;
| primary_role = Jump gate and trade lane construction&lt;br /&gt;
| secondary_role = Ship and station construction&lt;br /&gt;
| base = [[Planet Pittsburgh]], [[New York]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Formed in the dawn of Libertonian life in Sirius, Deep Space Engineering has held a central position of infrastructural development in the sector. The ongoing project of building and maintaining the physical gate/lane network has always been the primary directive of DSE, but it has lead to the emergence of several secondary roles; exploration, mineral extraction and processing, and ship construction also adorn the corporate profile. DSE is fundamental to the influential position of Liberty in Sirius today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded in 51 A.S. with the merging of several major Manhattan construction firms, Deep Space Engineering sprouted into a massive conglomerate aiming to take advantage of the opportunities of space. The contract to build the first Baltimore Shipyards secured the corporation initial success and after completing the shipyards in 58 A.S., DSE began construction colonization ships with the newly developed Ageira drives.&lt;br /&gt;
&lt;br /&gt;
Over the next decades, Deep Space Engineering held its position as the primary construction and mining corporation in Liberty. The technology exchanges between the houses spurred an increase in production, leading to rapidly growing consumption of mineral resources in New York.&lt;br /&gt;
&lt;br /&gt;
In 128 the massive Dallas research station is completed in Texas; Ageira Technologies and the Liberty military begin work on several secret projects, including jump gate technology.&lt;br /&gt;
&lt;br /&gt;
In 145, DSE begins preparing Planet Los Angeles for agriculture by bombarding it with ice asteroids for the purpose of lowering the salinity of the atmosphere. In the following years, further terraforming and cloud seeding is conducted by DSE making Los Angeles the primary food source of Liberty.&lt;br /&gt;
&lt;br /&gt;
In 185, the jumpgate project is unveiled to the rest of Sirius. Four years later, DSE finishes construction of the first gates, between New York and Colorado. The mineral abundance of Colorado is thereby made significantly more available, cutting a three month trip to mere minutes.&lt;br /&gt;
&lt;br /&gt;
In early third century, most of the Liberty systems are connected by gates and construction is begun in the other houses. As funding becomes an increasingly pressing matter, Deep Space Engineering and Ageira Technologies fund the inception of Interspace Commerce.&lt;br /&gt;
&lt;br /&gt;
By the fourth century, New York is depleted of minerals leaving Liberty entirely dependent on Colorado and Texas. The first trade lanes are also built across Liberty by DSE.&lt;br /&gt;
&lt;br /&gt;
By the sixth century, Liberty mineral resources are nearly exhausted. Low-yield chemical extraction is put to some use on depleted deposits in Colorado, however Liberty is now dependent on minerals from Rheinland. After the Kusari and Rheinland embargo of Liberty, the ownership of gates and lanes is turned over to their respective houses. DSE still manages all construction of new gates and lanes, however.&lt;br /&gt;
&lt;br /&gt;
In 650, significant deposits of Boron were discovered on Pittsburgh. The DSE mining operation was established in 660 and the corporate headquarters were also moved there from Baltimore Shipyard in 698.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Deep Space Engineering continues to reap profit from gate/lane construction in the ninth century, the corporation has largely stagnated in terms of development. With the emergence of the new Liberty corporation Duchess Industries with by a young and astute leadership, the DSE board saw a potential opportunity. They watched the corporation closely.&lt;br /&gt;
&lt;br /&gt;
Lars Johansen entered the freight profession in 814 A.S. with a Universal Shipping contract. With the contract came a Mammoth transport, which he christened The Duchess Blue after his recently-deceased cat, Duchess. The contract also afforded him a lifestyle that suited him well; he settled down and performed above and beyond his contract. He did, however, have significantly higher ambitions, so later that year he took out a loan for a Whale in an attempt to boost his profits. It proved to be a highly worthwhile investment and his contract with Universal was soon upgraded and renewed. At this point, freelance freight contracting became the limitation to his ambitions.&lt;br /&gt;
&lt;br /&gt;
Therefore, Lars sold his contract with Universal in 816 and used the profits to start a comparatively small freight business, Duchess Shipping. Within a few short weeks some freelancers took an interest in the company and were soon hired. Three large transports and an escort now made up the company fleet and earnings were soaring. Competition from Universal and other shipping corporations now became a pressing issue. Fortunately, this obstacle coincided with profits reaching a level capable of accommodating Lars's plans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In early 817 A.S., it was decided to integrate and expand into the mining and construction sectors of Liberty industry. At this point, Deep Space Engineering made their move: Duchess Industries was absorbed into DSE and in return Lars Johansen was given a place on the Controlling Board. This greatly facilitated DSE expansion into the freight industry and reduced dependence on Universal Shipping to supply construction sites. As expected, this set in motion a series of events that led to an invigorated DSE in a new era of expansion and modernization.&lt;br /&gt;
&lt;br /&gt;
A convenient venue of this corporate energy presented itself with the arrival of Survey Vessel Armstrong in Coronado. The order was given to closely appraise the IMG presence there and observe their movements in order to determine potential targets for, among other things, mining. Though the most obvious opportunity had already been claimed by IMG on Planet Pecos, Coronado was full of plenty more for the taking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the latter part of 817, DSE surveyors discovered [[Platinum Ore]] within the rings of the planet Tremont in the Pennsylvania system. There appeared to be massive, nearly limitless quantities contained within the sweeping rings of the planet. DSE quickly brought out some of its rusty mining ships, and within days was constructing more, the beginnings of the Tremont Mining Fleet. More independent contractors soon realised just how profitable this ore could be, and joined DSE in its endeavours to mine the rings of their riches. Pirates were a constant threat, as criminal bases of all sorts could be found within this part of the Pennsylvania system - but DSE managed to cleave its way into massive commerical success with the operations. Soon, a barge - The Radiance - was commissioned to provide a semi-permanent base near Tremont. The hauls were incredible, and DSE was prospering almost unbelievably. Whatever money it made was directed straight back into the mining fleet - more mining ships, more transports, more escorts. Another barge, The Brilliance, was created within the span of a few months by Deep Space Engineering. It was also moved out to the Tremont rings.&lt;br /&gt;
&lt;br /&gt;
But then, disaster struck.&lt;br /&gt;
&lt;br /&gt;
The surveyors had been wrong - somehow, they had been incredibly wrong. The platinum within the was not nearly as dense as the surveyors had initially predicted - it came in pockets, true enough. It was hypothesised that the surveyors had somehow only sampled the most dense pockets of platinum. But this did not matter - the facts were plain. DSE was almost completely invested in mining. There was almost nothing left to mine, just platinum dust. The company crashed overnight, leaving the Brilliance and Radiance in the orbit of Tremont, the Brilliance recently crippled by a pirate raid. Another barge, the Incandescence, was left three-quarters completed in the shipyard. Mining ships were abandoned on sight, as were transports and freighters. It was nightmarish, and the company's losses were inconceivable. Trade operations, whatever had been going, died out almost overnight. A few miners stayed around Tremont for a few days after the Great Crash but it soon became apparent that mining operations out in the rings would be futile - whatever platinum dust was left was barely worth salvaging. &lt;br /&gt;
&lt;br /&gt;
So it was that platinum ore became rare, a collector's item, something that was indeed truly rare. There was little left that hadn't been processed and alloyed and installed into machinery or ships. DSE's stores of platinum ore - many hundreds of tons - simply lay forgotted within the barges, within the transports moored to them. The ghost fleet of Tremont had riches within it, and riches abundant - but it was forgotten, run by a skeleton crew on the dark side of Tremont. There were no active operations near Tremont, and nobody ever went there any more - not even pirates. DSE had halted overnight, and had never restarted.&lt;br /&gt;
&lt;br /&gt;
And then, on Christmas Day, 817, disaster struck.... or, perhaps, it was not disaster...&lt;br /&gt;
The DSE president - who had been Lars Johansen - disappeared. He had fallen out of contact for days beforehand, and when the vice-president Aliester Brown had gone in person to find Lars, he had vanished entirely. It remains a mystery to this day - Lar's fleet of ships was intact, his Yacht moored at Baltimore, his Mastodon lay within the silvery dust of Tremont. No one could fathom why he had left, or if he had left, or where had had been gone - or been taken to. Aliester suspected foul play, but never voiced his suspicions to anyone. And so it was that Aliester Brown became the President of Deep Space Engineering, Incorporated, on Christmas Day, 817 A.S. He inherited a rusted, crashed, desolate company; a fleet of rusting ships, a barge and two half-barges; some small capitol; and a few still-dedicated pilots. Things were bleak, but he was determined to lead DSE to new heights within the first months of 818.&lt;br /&gt;
&lt;br /&gt;
==Standard Operations==&lt;br /&gt;
Standard daily operations consist primarily of gate/lane construction and maintenance, supplies hauling, mining, and survey exploration. All operations contribute to gate/lane construction in one form or another; mineral deposits are sought out and surveyed, after mining operations are established they supply shipyards and component factories with material resource whose products are then used to maintain the actual construction sites. DSE is not completely self-sustained, however, primarily in regard to materials and freight hauling. Many necessary materials are imported from other houses and Universal Shipping and various independent traders aid in hauling whiteboxes to outlying sites.&lt;br /&gt;
&lt;br /&gt;
'''Engineering Department:'''&lt;br /&gt;
Engineers are more or less split into the two major operational areas of gate/lane construction and ship construction. Engineers are also on duty for field repairs.&lt;br /&gt;
&lt;br /&gt;
'''Freight Department:'''&lt;br /&gt;
Most freight routes consist of hauling Gate/Lane Parts to one of the three large construction sites in Hokkaido, Okinawa, and Tau-23. Subsequent legs are dependent on several factors, but all circuits inevitably end in import of materials or components to Liberty.&lt;br /&gt;
&lt;br /&gt;
'''Mining Department:'''&lt;br /&gt;
Non-planetary mining is based primarily in Colorado with a heavy focus on the Copperton field, though low-yield chemical extraction is still ongoing in the Silverton field. Other than mining, the only other major responsibility of the Mining Department is prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Science, Research, and Technology Department:'''&lt;br /&gt;
The DSE SRT Department is relatively small, consisting mostly of scientists accompanying DSE ships in the field. However, the department also consists of a few scientific vessels each with either specific or broad assignments in deep space. The secondary directive of the SRT Department is to maintain the integrity of all optronic, electronic, and bioneural systems in DSE assets. Therefore in addition to those of scientific and exploratory nature, technicians will be tasked to any of a large variety of postings, including: supporting engineers at construction or maintenance sites, supporting miners in the field, and contract jobs for third parties.&lt;br /&gt;
&lt;br /&gt;
'''Security Department:'''&lt;br /&gt;
The security of DSE assets and personel is paramount, hence the singular responsibility of this department. Not only are Security ships attached to most departmental wings and field operations, but Security ships can also seen throughout the corporate zone of influence patrolling supply routes and standard operational areas, cleaning out threats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Owned Bases==&lt;br /&gt;
* [[Baltimore Shipyard]], [[New York]]&lt;br /&gt;
* [[Planet Pittsburgh]], [[New York]]&lt;br /&gt;
* [[Survey Vessel Armstrong]], [[Coronado]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other bases populated==&lt;br /&gt;
* [[Ames Research Station]], [[Kepler]]&lt;br /&gt;
* [[Bonn Station]], [[New Berlin]]&lt;br /&gt;
* [[Freistadt Base]], [[Omega-7]]&lt;br /&gt;
* [[Norfolk Shipyard]], [[New York]]&lt;br /&gt;
* [[Roppongi Station]], [[New Tokyo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Construction sites==&lt;br /&gt;
* [[Chugoku Gate Construction Site]], [[Hokkaido]]&lt;br /&gt;
* [[Tau-31 Gate Construction Site]], [[Tau-23]]&lt;br /&gt;
* [[Sigma-19 Gate Construction Site]], [[Okinawa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
Complete faction diplomacy of both NPC and player factions can be be found [http://spreadsheets.google.com/pub?key=peTWuQmEANRZnap9UpuuBMQ&amp;amp;gid=0 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://dse.sveit.com Official Website]&lt;br /&gt;
*[http://dse.sveit.com/bb Official Faction Forums]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showtopic=25332&amp;amp;st=49 Official Status Post on DiscoveryGC]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showtopic=40290 Recruitment Thread on DiscoveryGC]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showtopic=35678 Message Dump on DiscoveryGC]&lt;br /&gt;
&lt;br /&gt;
[[Category: Liberty]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Lawl%27s_Syndrome&amp;diff=30261</id>
		<title>Lawl's Syndrome</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Lawl%27s_Syndrome&amp;diff=30261"/>
		<updated>2009-12-26T17:26:11Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: /* Symptoms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Lawl's [http://discoverygc.com/forums/index.php?showuser=27877| Syndrome]'', also referred to as ''Space Madness'', The ''Lol Virus'', ''Noob Effect'', ''The Dweedlez'', and ''&amp;quot;STFU&amp;quot;'', is a medical condition becoming increasingly common around Sirius today. It's origins are not entirely understood, but it's effects on pilots are often apparent.&lt;br /&gt;
&lt;br /&gt;
Lawl's Syndrome has a number of mental and physical effects on people and some Nomads, with common symptoms including strange language, disconnected perception and speech, and often delusions and disconnection.&lt;br /&gt;
&lt;br /&gt;
While medical research is constantly improving, it is often left to local authorities and the [[Admins|ADMINS]] to respond to cases of this strain.&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
&lt;br /&gt;
The Syndrome usually affects people Differently, though a number of common symptoms have been identified. They include:&lt;br /&gt;
&lt;br /&gt;
** Strange, often Disjoined speech interspersed with regular conversation. Including phrases like 'lol', 'rofl', 'wtf', 'pwn', ':)', and others.&lt;br /&gt;
** Apparent delusions and disconnection from reality. e.g. Considering the world to be a game to kill people in.&lt;br /&gt;
** Belief in Re-incarnation&lt;br /&gt;
** Delusions of Grandeur or one's 'l33tne55' &lt;br /&gt;
** Sexual Desire to acquire the largest, most powerful warship possible, and disregard for the consent or government and faction regulations regarding them.&lt;br /&gt;
&lt;br /&gt;
People infected with Lawl's Syndrome are commonly referred to as 'Lolwutters', a derogatory term which is considered by some to be [http://discoverygc.com/forums/index.php?showuser=5854| Sexist].&lt;br /&gt;
&lt;br /&gt;
It is believed by some that the Lawl Virus is contagious. This is partially true, though in a similar manner to [[Xeno Alliance|Chicken Pox]]. After being cured once, one is usually immune for life. The Majority of people however are immune from birth. Populations with the highest Lawl Virus infection rate are [[Outcasts]], [[Corsairs]], and [[Liberty]]. Those with the lowest are [[Bretonia]] and [[Kusari]].&lt;br /&gt;
&lt;br /&gt;
The [[Order]] And [[Bounty Hunters Guild Core]] are also infamous for the rampant infestations of Lawl's Syndrome amongst their pilots. This has been attributed to the extended periods of time they spend out in the Omicrons near Nomads. One might think that it is paradoxical that Liberty has a large percentage of its population infected - but if one takes Alaska and the [[Liberty Navy]]'s and [[LSF]]'s operations within that system, and perhaps into further systems, into consideration, it is perhaps easy to construct a link between the [[Nomads]] and the Edge and the amount of Lawl's Syndrome within Liberty.&lt;br /&gt;
&lt;br /&gt;
== Causes ==&lt;br /&gt;
&lt;br /&gt;
Nobody knows for sure the cause of Lawl's Syndrome. A number of theories have been purposed.&lt;br /&gt;
&lt;br /&gt;
[[Cryer Pharmaceuticals]] spokesmeat have stated that Lawl's syndrome is most likely caused by a recessive gene which is a relatively recent mutation of the human genome, having first emerged during the early 'information age' of the 20th/21st centuries [[Before Sirius|B.S.]], coinciding with the earliest Computer Networking technology.&lt;br /&gt;
&lt;br /&gt;
Scientists at a Cambridge Research Institute think tank however, believe that Lawl's syndrome is actually a neurological disorder caused by first-time spaceflight.&lt;br /&gt;
&lt;br /&gt;
A study by [[Renzu]] Corporation has stated that it may be due to electromagnetic interference with the brain caused by either space-ship or docking ring first-time usage, pointing a finger at the design of Ageria's popular [[Starflier]] line of ships. Ageria has declined to comment.&lt;br /&gt;
&lt;br /&gt;
Yet another, radical theory is that Lawl's syndrome is actually caused by microscopic, semi-intelligent [[Alien Organisms]] which, like Nomads, attempt to use humans as a host to survive, and cause these odd brain patterns. However, these Organisms cannot survive inside humans forever, and die off at different rates depending on the individual. No evidence can be provided to support this.&lt;br /&gt;
&lt;br /&gt;
Aside from these theories, the usual suspects are:&lt;br /&gt;
&lt;br /&gt;
** [[Nomads]]&lt;br /&gt;
** [[Cardamine]]&lt;br /&gt;
** Food Poisoning&lt;br /&gt;
** Drunkenness&lt;br /&gt;
** Using the Neural Net too much&lt;br /&gt;
** The [[Consortium]]&lt;br /&gt;
** [[Silver]] Poisoning&lt;br /&gt;
** Mutated Scurvy&lt;br /&gt;
** and [http://discoverygc.com/forums/index.php?showuser=5854| Zelot ]&lt;br /&gt;
&lt;br /&gt;
== Cures ==&lt;br /&gt;
&lt;br /&gt;
The Lawl Virus has no known Pharmaceutical cure, however a number of home remedies have been put forward, many of which have been adopted by various factions and authorities as ad-hoc methods of on the spot treatment.&lt;br /&gt;
&lt;br /&gt;
One suggested method is simple reason, communicating to the infectee (preferably over private communication channels, to avoid flooding local and system wide comms) in as close to their form of speak as can be done (so they understand) and informing them of their condition, proper behavior, and reminding them of what to do. Often, infectees must be re-taught how to interact with Society, but this is, more often then not, successful after a while.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Lawl Virus infectees are often too warped, unable to communicate, or hyperviolent. In these cases, self defense takes priority, and proper authorities should be alerted. The [[Admins|ADMINS]] and [[The Angels]] are the best equipped groups to deal with Lawl Virus cases, possessing the most advanced equipment and rehabilitation techniques available.&lt;br /&gt;
&lt;br /&gt;
In many cases, the Lawl Syndrome will dissipate and disappear on it's own, and the former Infectee will return to normal Society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See Also: [[GC Tea House]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Natural Phenomenon]]&lt;br /&gt;
[[Category: Hispania]]&lt;br /&gt;
[[Category: Liberty]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=User_talk:Sprolf&amp;diff=21484</id>
		<title>User talk:Sprolf</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=User_talk:Sprolf&amp;diff=21484"/>
		<updated>2009-09-09T01:48:48Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:sprolf.jpg]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=File:Sprolf.jpg&amp;diff=21483</id>
		<title>File:Sprolf.jpg</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=File:Sprolf.jpg&amp;diff=21483"/>
		<updated>2009-09-09T01:48:07Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=User_talk:Sprolf&amp;diff=21482</id>
		<title>User talk:Sprolf</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=User_talk:Sprolf&amp;diff=21482"/>
		<updated>2009-09-09T01:43:39Z</updated>

		<summary type="html">&lt;p&gt;Sprolf: New page: Image:http://i433.photobucket.com/albums/qq59/sprolf/sprolf-1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:http://i433.photobucket.com/albums/qq59/sprolf/sprolf-1.jpg]]&lt;/div&gt;</summary>
		<author><name>Sprolf</name></author>
	</entry>
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