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		<id>https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=37357</id>
		<title>Colonial Remnant (player faction)</title>
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		<updated>2010-04-12T09:35:51Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Diplomacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = Colonial_Logo.png&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau-44]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Player faction|Colonial Remnant}}&lt;br /&gt;
More information can be found in the Colonial Remnant faction status post [http://discoverygc.com/forums/index.php?act=ST&amp;amp;f=38&amp;amp;t=25332&amp;amp;st=46# faction status post], and their forum can be found [http://s11.zetaboards.com/FreelancersOfDoom/index/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonized worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The History of the Colonial people =&lt;br /&gt;
&lt;br /&gt;
===The Birth of the Colonials===&lt;br /&gt;
&lt;br /&gt;
Life out here began out there, it is a well known fact to all of us. All know that we launched in two prototype sleeper ships - the Gemini and Orion. These colony ships set out to an extremely distant system, which they would inhabit. From our cradle - Earth.&lt;br /&gt;
It was man’s first interstellar colonization endeavor.&lt;br /&gt;
&lt;br /&gt;
The colonials voyaged for many years, no one knows the exact figure, it was lost to the depths of space. All we know is that we ended up here, the Crayter sector. Here we found twelve habitable planets. The sleeper ships were grounded on the land, turned into nothing but relics of the past. Over time, we expanded, taking all of the planets as our own.&lt;br /&gt;
&lt;br /&gt;
Over time, yearning to return to Earth ended. At this time we stopped being the children of Earth. We became… Colonial.&lt;br /&gt;
&lt;br /&gt;
Our own democratic system emerged. There was a government of each planet, each sent their leader to sit on the Quorum. From these twelve all of the colonies elected The President. The rest acted as advisers and took on special roles, much like the ministers of old.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Golden Age===&lt;br /&gt;
&lt;br /&gt;
The Golden Age… It was an era in Colonial history without greed. Expansion, growth, prosperous progress was in duration.&lt;br /&gt;
Traders flew freely throughout the Crayter sector, hauling goods from one planet to another. During this time, the sector was at total peace. There were no armed forces, no military to police this peace... it just... existed, without prejudice, without war, it was... paradise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Degenerate Era (The Undeclared War)===&lt;br /&gt;
&lt;br /&gt;
The one hundred years of the Golden Age ended here. Paradise was lost.&lt;br /&gt;
Crime, pirates, began to spread like a plague of locusts across the shipping routes.&lt;br /&gt;
The unarmed, lightly armored transports fell like flies.&lt;br /&gt;
An era of violence, greed and decadence.&lt;br /&gt;
&lt;br /&gt;
For the first decade this went unchecked. There was nothing that could be done. The military which had consisted of ships and technology from the beginning of Colonial History could do nothing to stop this.&lt;br /&gt;
&lt;br /&gt;
The first successes against the pirates, came from an experimental fighter built out of damaged scout hulls. They were codenamed “Eros”. These were quickly rushed into production and the first elite pilots emerged in the Eros class.&lt;br /&gt;
&lt;br /&gt;
The battles continued to rage throughout the colony. The pirate fleets began to lose.&lt;br /&gt;
They were fought off by a fleet of modified transports and the Eros fighters. They were all either captured or killed in battle. As a further insult to them, their main base was transformed into the command center for Colonial Military. The few who managed to escape this certain capture were forced into hiding.&lt;br /&gt;
&lt;br /&gt;
Many thought that this would end this grim chapter in our history. Things returned to how they were. Almost... no one could forget the battles that they had seen through the media. Especially as there was an enforcer of peace now flying in space, strengthening their defenses in case the pirate fleets dared to knock on the door once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exploration===&lt;br /&gt;
&lt;br /&gt;
As the Colonial population continued to expand, the planets began to fill. Ships of exploration set off into the stars in search of more planets. This benefited from the engine research carried out by the Colonial Military. Many long range ships set out on voyages. But the rest of the sector seemed to be barren compared to that of the center, littered by nebulae and black holes.&lt;br /&gt;
They could not travel outside Crayter as no ship had an engine as powerful enough to take them out without the use of a colony ship.&lt;br /&gt;
&lt;br /&gt;
Capabilities increased over time... Engines powerful enough to reach more far flung systems were developed out of need. The Quorum decided to send ships out to search for possible ways of expansion, of sating the enormous appetite of their society, and also to find anything that could contribute to science.&lt;br /&gt;
The curiosity that lies in each man drove them to an insatiable desire for knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Discovery===&lt;br /&gt;
&lt;br /&gt;
One of the exploration and survey fleets stumbled on something rather special one day.&lt;br /&gt;
It was a wormhole anomaly, presumed by science to be a rift in space which could almost instantly transport ships to their other ends.&lt;br /&gt;
The explorers plunged into the unknowing, oblivious to what they would find.&lt;br /&gt;
&lt;br /&gt;
Earth… was found... Or to be correct, the remnants of the blue planet once sparkling with life were found. The system was devastated by some form of explosion. Ship wrecks laid everywhere, devastation ran rampant wherever the eye could see.&lt;br /&gt;
They found a wreck of a particularly large ship, which turned out to be similar to the one they got to their own colony with, probably a more advanced version of the sleeper ship prototype.&lt;br /&gt;
The initial survey revealed remnants of computers, with data indicating that some humans survived this disaster.&lt;br /&gt;
They were taken back to be analyzed using the Colonial Military computers.&lt;br /&gt;
Coordinates to which the sleeper ship navigation computer had been plotted were retrieved, and presumed to have been the destination of the ones who might’ve actually managed to get there.&lt;br /&gt;
The discoveries of Earth, and the coordinates of the unknown sector were classified, kept in but a small circle of the knowledgeable, and interest for it gradually wore off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exodus===&lt;br /&gt;
&lt;br /&gt;
It was unimaginable. A threat was looming on top of the colonies. All that had been build, achieved, was in danger of breaking, disappearing.&lt;br /&gt;
Death spiralled towards them, an unexplainable cosmic event had created a black hole which was growing with time, and the impending doom of the colonies was imminent.&lt;br /&gt;
&lt;br /&gt;
Evacuation was ordered.&lt;br /&gt;
The colonies were not exactly equipped with too many ships, there was no hope of even half of the billions of people to have a chance to escape. Luckily, at least they were a highly industrial people.&lt;br /&gt;
In the short time that was available, they managed to build many ships equipped with cryogenic stasis technology, but sadly, all of which were without engines that were capable of super-luminal speed.&lt;br /&gt;
Many such fleets were outbound to find a new home, with only astronomical odds of managing to do so.&lt;br /&gt;
Their speed was extremely slow, and to reach even nearby systems the time which it would take was very long, and they most likely would not get far.&lt;br /&gt;
&lt;br /&gt;
However, the government decided to rebuild the two sleeper ships in the short time they had left. Although they did not really comprehend the technology, by some miracle, their engineers managed to make them functional again, if only partly.&lt;br /&gt;
The sleeper ships also hosted a small quantity of Eros fighters, which were there just in case something would go awry.&lt;br /&gt;
&lt;br /&gt;
The leadership of the colonies was placed on that fleet of two sleeper ships, along with the cream of the crop of colonial society. Military, scientists, artists, the best and brightest, those who would preserve colonial culture for posterity, those who would never let it be forgotten.&lt;br /&gt;
They plotted a relatively short travel, a test of sorts, hoping to conserve as much fuel as possible, and perhaps get lucky enough to find some place that was habitable.&lt;br /&gt;
Alas, that produced no results. They were at a loss, no ideas, little hope.&lt;br /&gt;
They did not know if they could afford to risk too many failures.&lt;br /&gt;
&lt;br /&gt;
The Quorum and the President sat down and discussed it all, and the president voiced an idea.&lt;br /&gt;
Something that many of those present were oblivious to.&lt;br /&gt;
They were not told the full information, only that it was known that Earth had sent out colonization forces to another place, far beyond the stars.&lt;br /&gt;
Having not much alternative, they decided to take what they could get, and plotted their last jump, plotted their last hope of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The New Beginning===&lt;br /&gt;
&lt;br /&gt;
An uncountable amount of years of space travel ended in 802 A.S, according to the Sirian calendar.&lt;br /&gt;
The two sleeper ships emerged somewhere in the Omegas, close to Bretonian territory.&lt;br /&gt;
The computers that controlled the stasis of the passengers awoke them from their slumber.&lt;br /&gt;
Their two ships were first spotted by the Zoners in Omega-3, who detected them on their farthest sensor nets.&lt;br /&gt;
In the months following the Nomad war of 801 A.S. there was little trust of outsiders anywhere in Sirius. The strange Colonials were viewed as a nuisance to most of the house governments. Some Colonials attempted to settle down in core worlds only to be rejected by their hosts. Riots broke out in cities where Colonials were allowed to take jobs and buy property. Some of The Colonial Remnant began to scatter amongst the Sirius stars, their culture dissipating. Rather than be reunited with ancestral brethren, the Colonials would be swallowed up by them. Or so it seemed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Planetform Initiative===&lt;br /&gt;
&lt;br /&gt;
Shortly after reaching Sirius, the current year was 804 AS. The big majority of the Colonial Remnant were still searching for a home, and running out of options.&lt;br /&gt;
They were mostly taking up jobs all around Sirius, with the biggest concentration of them in Bretonia.&lt;br /&gt;
Seeing the small family of Colonial survivors melted into the Syrian stars, the late President leveraged what remained of the Colonial Fleet in a desperate bid to purchase a newly terraformed planet.&lt;br /&gt;
Planetform, seeing a captive mercenary fleet and revenue source in the Colonials, drafted a contract with the President to exchange security services and Colonial workforce for a favorable terraforming contract. Having no other alternative, the Colonial President signed a contract replete with conditions meant to prolong resolution and extend terms. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the small Colonial fleet, then consisting of the sleeper ships and a fleet of purchased passenger ships, as well as their Eros class ships to serve as security forces for the various ongoing Planetform projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Breach of Contract, the Second Exodus===&lt;br /&gt;
&lt;br /&gt;
Two years later, things were not boding well for the Colonial Remnant. That which had been hoped for was slowly going out of hand’s reach. Colonial citizens were being treated ill at home.&lt;br /&gt;
A labor movement swept Bretonia in reaction to the influx of Colonial workers. Individual Bretonian systems began to enact laws designed to protect Bretonian jobs and exclude the Colonials. The late president’s successor, Orrin Dymas, helped the Colonial fleet rescue the refugee Colonial Population on Cambridge and left Bretonia for the upper Taus. The Colonials were charged with contract breach and endangering the crown.&lt;br /&gt;
A hate arose between the two peoples, a thirst for revenge, probably never to be quenched again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Home At Last===&lt;br /&gt;
&lt;br /&gt;
The Colonial Remnant went into the Taus to seek out a partnership with the Independent Mining Guild.&lt;br /&gt;
President Raziel D'Lunar negotiated everything with the IMG, and the relatively small IMG became a larger entity combined with the Colonial people.&lt;br /&gt;
The Colonial Remnant and IMG became one, with the Colonial Remnant concentrating in the Taus.&lt;br /&gt;
The biggest concentration of them was in Java and Falkland, as well as the new found military which was given full funding and resources for building a fleet, which was still able to be consisted only of small vessels, them having no real shipyard of their own.&lt;br /&gt;
&lt;br /&gt;
Soon after, a new system was discovered and christened with the name Tau 44.&lt;br /&gt;
It was populated in great majority by the people of the Colonial Remnant, and was being developed in a very swift fashion.&lt;br /&gt;
The area under the ownership of the Colonial Remnant slowly grew into a nation in it’s own right, and was, along with Colonials that were reunited with their people, attracting many immigrants in search of a better life.&lt;br /&gt;
And having access to funding, and almost unending supplies of resources, it became the hub of life in the Taus very soon.&lt;br /&gt;
&lt;br /&gt;
In Tau 44, the first Colonial shipyard – Singapore, was also constructed in a remote part of the system, concealed from the curious eye.&lt;br /&gt;
Mass ship production soon began, the people growing in economic and military strength, and being increasingly bold against the Outcast pirates who terrorized their efforts every step of the way, but they were not, in any case, nearly powerful enough for an open war with them, but they were merely defensive efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Separation===&lt;br /&gt;
&lt;br /&gt;
With the war between Kusari and Bretonia, tensions were running high, and Bretonia’s increasing pretensions towards the territory of the Taus were obvious, and the Taus even had to be defended against their probe-like mini invasions.&lt;br /&gt;
The Colonial people were highly prejudiced against Bretonians, and with the most of the IMG Council having worryingly increasing friendly relations with Bretonia, who killed many a Colonial who defended his home, tensions ran high between the Colonial Remnant and the IMG.&lt;br /&gt;
Slowly but surely, a gradual separation ensued, with the Colonials keeping the whole of Tau 44 for themselves, and increasing their activity in expanding the territory of their nation, now entitled The Colonial Republic.&lt;br /&gt;
&lt;br /&gt;
=The Colonial Fleet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''More notable ships:'''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Warhammer:''' ''The Warhammer is the first study prototype of a Zephyr-class carrier. Initially it served for durability and gunnery testing. Deprived of propulsion systems, the heavily-armored hulk now guards the main entrances into the system. Other functions include a military academy a ceremonial deck for special occasions.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Valkyrie:''' ''The Valkyrie is the second Zephyr-class prototype. As opposed to the Warhammer, the Valkyrie received propulsion systems along with full operational capabilities. Initially served for dynamics and performance trials, later refitted to be able to commence independent combat operations.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Rubicon:''' ''After Valkyrie’s successful trial period and commissioning, it has been decided, that more Zephyrs should be built. Being the only warship design capable of countering the Outcast dreadnoughts, it was obvious, that the more such vessels existed, the safer the area would be. After completion, the Rubicon commenced operations as Tau 44’s main defense.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Nemesis:''' ''Construction commenced soon after Rubicon’s completion. Ever since her commission, the carrier has been performing offensive operations mainly behind enemy lines. Currently stationed in Omicron Lost along with the 88th Task Force as escort and protection for a Colonial scientific expedition.  ''&lt;br /&gt;
&lt;br /&gt;
=The Modern Colonial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''“For those that we left behind” - These words are spoken throughout the culture in whispers and cries, and stands as the motto of the Colonial people.&lt;br /&gt;
The ones that were left behind were never forgotten, and the memory of their destroyed civilization always remains.&lt;br /&gt;
&lt;br /&gt;
A generation of endless nomadic travel has created at times unrest, and having always relied on themselves, on humans alone, which often presents in an activist spirit towards the cultures of Sirius cavalier usage of A.I.&lt;br /&gt;
Being somewhat isolated from the core of Sirius, the radicalism of their beliefs on artificial intelligence lies dormant for the most part. There are extremist elements of course, some with influence within the presidency and military. These elements sometimes produce an element of unpredictability from the Colonial Remnant. Former allies of the Colonials can attest to how quickly the winds can change.&lt;br /&gt;
&lt;br /&gt;
Many are too young to remember the early years, but an era of hardship and sacrifice has made its mark on the people as a whole. They see many disturbing things in the people of Sirius.&lt;br /&gt;
&lt;br /&gt;
And after an unfathomable amount of years after the Exodus, the Colonial Remnant now strive for the expansion of their home in the Taus.&lt;br /&gt;
The Colonial Republic is in a process of rapid growth.&lt;br /&gt;
The corporate design of the economy and democratic nature of the government worked in favor of industrialization and increased development of economic and military strength.&lt;br /&gt;
Relations with Kusari are very friendly, and the only thing stopping the Colonial Republic from a full alliance with them is unnecessary additional attraction of the anger of Bretonia and the deepening of the decreasing relations with the leadership of the IMG which they deem corrupt.&lt;br /&gt;
&lt;br /&gt;
The nation is surrounded with friend and foe alike, having to fight off Outcasts and the occasional Bretonians, and having help from Kusari with Bretonia and which keeps pressure on IMG not to side with them completely, and also benefiting from their alliance with the Corsairs who keep the big majority of Outcast war fleets busy on the other side in Omicron Eta, leaving the Colonials relatively undisturbed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Political and economic structure ==&lt;br /&gt;
&lt;br /&gt;
===== Political power =====&lt;br /&gt;
The main stream of power is held by the President, who is elected in a free and democratic nation-wide election. The President holds the power of making autonomous decisions, provided that the Quorum, which is a sort of parliamentary body, doesn't exercise it's power of veto by a 70% majority in a vote to stop the president's decision.&lt;br /&gt;
The Quorum can also make decisions with a 51% majority, but it can be vetoed by the President.&lt;br /&gt;
&lt;br /&gt;
===== Economy =====&lt;br /&gt;
The economy of the Colonial Republic is arranged in a free capitalistic market which is dominated primarily with corporations, and secondarily with self-employed entrepreneurs. &lt;br /&gt;
The state retains big stock portions of the bigger corporations, those corporations being [[Integral Systems Engineering]] and [[Conveyor Mineral Incorporated]], which are some of the main economic powers in the whole area of the Taus. The CMI have been granted the main concessions for mining fields in the Taus, while the ISE is supplied with a fleet of Atlas transports by the government owned [[Singapore Shipyard]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=The Timeline=&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''802 A.S:'''&lt;br /&gt;
''-The two rebuilt sleeper ships enter the Sirius sector, somewhere in the Omegas&lt;br /&gt;
-The majority of the Colonial Remnant temporarily settles in Bretonia, and the rest is scattered throughout Sirius.''&lt;br /&gt;
&lt;br /&gt;
*'''803 A.S:'''&lt;br /&gt;
''The freely elected President Jonathan Barrows strikes a deal with Planetform Inc. Seeing an opportunity to hire a captive and low-payed workforce, as well as a mercenary fleet, Planetform began hiring every Colonial refugee they could find. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the Colonial fleet to serve as security forces for the various ongoing Planetform projects.''&lt;br /&gt;
&lt;br /&gt;
*'''806 A.S:'''&lt;br /&gt;
''Gaian terrorists assassinate President Barrows during a visit to planet Harris. Demands for immediate end of all terraforming projects in Bretonia follow the claims for responsibility. The former Vice President Orrin Dymas is sworn into the office of president.''&lt;br /&gt;
&lt;br /&gt;
*'''807A.S:'''&lt;br /&gt;
''President Orrin Dymas breaks contractual obligations with Planetform citing fraud. Planetform charges the Dymas administration with criminal neglect and endangering Crown interests. The Colonial Remnant flee for the Taus, eventually joining the IMG coop in the hopes of finding a homeworld through reconnaissance.&lt;br /&gt;
''&lt;br /&gt;
*'''809 A.S:'''&lt;br /&gt;
''President Dymas resigns from his post. Soon, new president, Vladimir Abelard wins the presidential election and transcends to the lead of the Colonial Remnant.''&lt;br /&gt;
&lt;br /&gt;
*'''810 A.S:'''&lt;br /&gt;
''Tau-44 is discovered by Colonial recon parties working with IMG profiteers and rapid development ensues.&lt;br /&gt;
Singapore Shipyard, the civilian Minato Harbor, and the military armament Station Sulawesi are constructed.&lt;br /&gt;
''&lt;br /&gt;
*'''812 A.S:'''&lt;br /&gt;
''The first Zephyr battleship is made – The Warhammer starts to serve the fleet.&lt;br /&gt;
The resources of planet Borneo begin to be utilized.&lt;br /&gt;
Station Sulawesi is damaged in battle and Minato Harbor serves as a temporary headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''813 A.S:'''&lt;br /&gt;
''President Abelard's mandate expires and President Alexander Wingates is sworn in.''&lt;br /&gt;
''The battleship Valkyre is constructed and put into stationary defensive duty in Tau 44.&lt;br /&gt;
The Sulawesi Combat Outpost is rebuilt and becomes the headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''816 A.S:'''&lt;br /&gt;
''The IMG and the Colonial Republic are separated due to diplomatic differences.''&lt;br /&gt;
&lt;br /&gt;
=Colonial Remnant Communication And Recruitment=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Message Dump: [http://discoverygc.com/forums/index.php?showtopic=9060 Children of the Pantheon]&lt;br /&gt;
&lt;br /&gt;
*[http://s11.zetaboards.com/FreelancersOfDoom/forum/3000402/ Application for Membership]&lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With their extensive history in the Taus and beyond in mind, the Colonial Remnant will always maintain a hostile stance towards Outcasts and Bretonia Mining and Metals. We will continue to maintain a positive relationship with ALG Waste Disposal:&lt;br /&gt;
&lt;br /&gt;
The Colonial Diplomacy is as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy  begin}}&lt;br /&gt;
{{FD | [[The Brotherhood]] | +0.7}} &lt;br /&gt;
{{FD | [[Omega Pirates Guild]] | +0.7}} &lt;br /&gt;
{{FD | [[Corsair Benitez Family]] | +0.7}} &lt;br /&gt;
{{FD | [[Artisan Farmers Alliance]] | +0.6}}&lt;br /&gt;
{{FD | [[Independent Miners Guild]] | +0.6}}&lt;br /&gt;
{{FD | [[Hogosha]] | +0.6}}&lt;br /&gt;
{{FD | [[Temporary Autonomous Zoners]] | +0.6}}&lt;br /&gt;
{{FD | [[ALG Waste Disposal]] | +0.6}}&lt;br /&gt;
{{FD | [[Gaians]]/[[Nature's Last Hope]] | +0.6}}&lt;br /&gt;
{{FD | [[Black Dragon Society]] | +0.4}}&lt;br /&gt;
{{FD | [[Gas Miners Guild]] | +0.4}}&lt;br /&gt;
{{FD | [[Kusari Naval Forces]] | +0.3}}&lt;br /&gt;
{{FD | [[Samura]] | +0.3}} &lt;br /&gt;
{{FD | [[Kishiro]] | +0.3}} &lt;br /&gt;
{{FD | [[Blood Dragons]] | +0.0}}&lt;br /&gt;
{{FD | [[Hellfire Legion]] | +0.0}}&lt;br /&gt;
{{FD | [[Xeno Alliance]] | -0.2}}&lt;br /&gt;
{{FD | [[Reapers of Sirius]] | -0.3}}&lt;br /&gt;
{{FD | [[Bowex]] | -0.3}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums]] | -0.3}}{{FD | [[Bretonian Armed Forces]] | -0.3}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -0.3}}&lt;br /&gt;
{{FD | [[Lane Hackers]] | -0.3}}&lt;br /&gt;
{{FD | [[Molly Republic]] | -0.3}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.4}}&lt;br /&gt;
{{FD | [[Sirius Coalition Revolutionary Army]] | -0.5}}&lt;br /&gt;
{{FD | [[Bretonia_Mining_and_Manufacturing_(player_faction)|Bretonia Mining And Manufacturing]] | -0.6}}&lt;br /&gt;
{{FD | [[The Phantom Empire]] | -0.7}}&lt;br /&gt;
{{FD | [[Harvesters]] | -0.7}}&lt;br /&gt;
{{FD | [[Kiretsu]] | -0.7}}&lt;br /&gt;
{{FD | [[NovaPG|Nova PG]] | -0.8}}&lt;br /&gt;
{{FD | [[Mandalorian Mercenaries]] | -0.8}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.9}}&lt;br /&gt;
{{FD | [[101st Outcast Guard]] | -1.0}}&lt;br /&gt;
{{FD | [[Shadow Outcast Brigade]] | -1.0}}&lt;br /&gt;
{{FD | [[The Keepers|Keepers]] | -1.0}}&lt;br /&gt;
{{FD | [[Das Wilde]] | -1.0}}&lt;br /&gt;
{{Faction Diplomacy  end}}&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
*'''NPC alignment:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''ID:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''IFF:''' Colonial&lt;br /&gt;
&lt;br /&gt;
*'''Home system:''' Tau 44&lt;br /&gt;
&lt;br /&gt;
*'''Faction tag:''' =CR=&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=37356</id>
		<title>Colonial Remnant (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=37356"/>
		<updated>2010-04-12T09:31:30Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Diplomacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = Colonial_Logo.png&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau-44]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Player faction|Colonial Remnant}}&lt;br /&gt;
More information can be found in the Colonial Remnant faction status post [http://discoverygc.com/forums/index.php?act=ST&amp;amp;f=38&amp;amp;t=25332&amp;amp;st=46# faction status post], and their forum can be found [http://s11.zetaboards.com/FreelancersOfDoom/index/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonized worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The History of the Colonial people =&lt;br /&gt;
&lt;br /&gt;
===The Birth of the Colonials===&lt;br /&gt;
&lt;br /&gt;
Life out here began out there, it is a well known fact to all of us. All know that we launched in two prototype sleeper ships - the Gemini and Orion. These colony ships set out to an extremely distant system, which they would inhabit. From our cradle - Earth.&lt;br /&gt;
It was man’s first interstellar colonization endeavor.&lt;br /&gt;
&lt;br /&gt;
The colonials voyaged for many years, no one knows the exact figure, it was lost to the depths of space. All we know is that we ended up here, the Crayter sector. Here we found twelve habitable planets. The sleeper ships were grounded on the land, turned into nothing but relics of the past. Over time, we expanded, taking all of the planets as our own.&lt;br /&gt;
&lt;br /&gt;
Over time, yearning to return to Earth ended. At this time we stopped being the children of Earth. We became… Colonial.&lt;br /&gt;
&lt;br /&gt;
Our own democratic system emerged. There was a government of each planet, each sent their leader to sit on the Quorum. From these twelve all of the colonies elected The President. The rest acted as advisers and took on special roles, much like the ministers of old.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Golden Age===&lt;br /&gt;
&lt;br /&gt;
The Golden Age… It was an era in Colonial history without greed. Expansion, growth, prosperous progress was in duration.&lt;br /&gt;
Traders flew freely throughout the Crayter sector, hauling goods from one planet to another. During this time, the sector was at total peace. There were no armed forces, no military to police this peace... it just... existed, without prejudice, without war, it was... paradise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Degenerate Era (The Undeclared War)===&lt;br /&gt;
&lt;br /&gt;
The one hundred years of the Golden Age ended here. Paradise was lost.&lt;br /&gt;
Crime, pirates, began to spread like a plague of locusts across the shipping routes.&lt;br /&gt;
The unarmed, lightly armored transports fell like flies.&lt;br /&gt;
An era of violence, greed and decadence.&lt;br /&gt;
&lt;br /&gt;
For the first decade this went unchecked. There was nothing that could be done. The military which had consisted of ships and technology from the beginning of Colonial History could do nothing to stop this.&lt;br /&gt;
&lt;br /&gt;
The first successes against the pirates, came from an experimental fighter built out of damaged scout hulls. They were codenamed “Eros”. These were quickly rushed into production and the first elite pilots emerged in the Eros class.&lt;br /&gt;
&lt;br /&gt;
The battles continued to rage throughout the colony. The pirate fleets began to lose.&lt;br /&gt;
They were fought off by a fleet of modified transports and the Eros fighters. They were all either captured or killed in battle. As a further insult to them, their main base was transformed into the command center for Colonial Military. The few who managed to escape this certain capture were forced into hiding.&lt;br /&gt;
&lt;br /&gt;
Many thought that this would end this grim chapter in our history. Things returned to how they were. Almost... no one could forget the battles that they had seen through the media. Especially as there was an enforcer of peace now flying in space, strengthening their defenses in case the pirate fleets dared to knock on the door once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exploration===&lt;br /&gt;
&lt;br /&gt;
As the Colonial population continued to expand, the planets began to fill. Ships of exploration set off into the stars in search of more planets. This benefited from the engine research carried out by the Colonial Military. Many long range ships set out on voyages. But the rest of the sector seemed to be barren compared to that of the center, littered by nebulae and black holes.&lt;br /&gt;
They could not travel outside Crayter as no ship had an engine as powerful enough to take them out without the use of a colony ship.&lt;br /&gt;
&lt;br /&gt;
Capabilities increased over time... Engines powerful enough to reach more far flung systems were developed out of need. The Quorum decided to send ships out to search for possible ways of expansion, of sating the enormous appetite of their society, and also to find anything that could contribute to science.&lt;br /&gt;
The curiosity that lies in each man drove them to an insatiable desire for knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Discovery===&lt;br /&gt;
&lt;br /&gt;
One of the exploration and survey fleets stumbled on something rather special one day.&lt;br /&gt;
It was a wormhole anomaly, presumed by science to be a rift in space which could almost instantly transport ships to their other ends.&lt;br /&gt;
The explorers plunged into the unknowing, oblivious to what they would find.&lt;br /&gt;
&lt;br /&gt;
Earth… was found... Or to be correct, the remnants of the blue planet once sparkling with life were found. The system was devastated by some form of explosion. Ship wrecks laid everywhere, devastation ran rampant wherever the eye could see.&lt;br /&gt;
They found a wreck of a particularly large ship, which turned out to be similar to the one they got to their own colony with, probably a more advanced version of the sleeper ship prototype.&lt;br /&gt;
The initial survey revealed remnants of computers, with data indicating that some humans survived this disaster.&lt;br /&gt;
They were taken back to be analyzed using the Colonial Military computers.&lt;br /&gt;
Coordinates to which the sleeper ship navigation computer had been plotted were retrieved, and presumed to have been the destination of the ones who might’ve actually managed to get there.&lt;br /&gt;
The discoveries of Earth, and the coordinates of the unknown sector were classified, kept in but a small circle of the knowledgeable, and interest for it gradually wore off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exodus===&lt;br /&gt;
&lt;br /&gt;
It was unimaginable. A threat was looming on top of the colonies. All that had been build, achieved, was in danger of breaking, disappearing.&lt;br /&gt;
Death spiralled towards them, an unexplainable cosmic event had created a black hole which was growing with time, and the impending doom of the colonies was imminent.&lt;br /&gt;
&lt;br /&gt;
Evacuation was ordered.&lt;br /&gt;
The colonies were not exactly equipped with too many ships, there was no hope of even half of the billions of people to have a chance to escape. Luckily, at least they were a highly industrial people.&lt;br /&gt;
In the short time that was available, they managed to build many ships equipped with cryogenic stasis technology, but sadly, all of which were without engines that were capable of super-luminal speed.&lt;br /&gt;
Many such fleets were outbound to find a new home, with only astronomical odds of managing to do so.&lt;br /&gt;
Their speed was extremely slow, and to reach even nearby systems the time which it would take was very long, and they most likely would not get far.&lt;br /&gt;
&lt;br /&gt;
However, the government decided to rebuild the two sleeper ships in the short time they had left. Although they did not really comprehend the technology, by some miracle, their engineers managed to make them functional again, if only partly.&lt;br /&gt;
The sleeper ships also hosted a small quantity of Eros fighters, which were there just in case something would go awry.&lt;br /&gt;
&lt;br /&gt;
The leadership of the colonies was placed on that fleet of two sleeper ships, along with the cream of the crop of colonial society. Military, scientists, artists, the best and brightest, those who would preserve colonial culture for posterity, those who would never let it be forgotten.&lt;br /&gt;
They plotted a relatively short travel, a test of sorts, hoping to conserve as much fuel as possible, and perhaps get lucky enough to find some place that was habitable.&lt;br /&gt;
Alas, that produced no results. They were at a loss, no ideas, little hope.&lt;br /&gt;
They did not know if they could afford to risk too many failures.&lt;br /&gt;
&lt;br /&gt;
The Quorum and the President sat down and discussed it all, and the president voiced an idea.&lt;br /&gt;
Something that many of those present were oblivious to.&lt;br /&gt;
They were not told the full information, only that it was known that Earth had sent out colonization forces to another place, far beyond the stars.&lt;br /&gt;
Having not much alternative, they decided to take what they could get, and plotted their last jump, plotted their last hope of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The New Beginning===&lt;br /&gt;
&lt;br /&gt;
An uncountable amount of years of space travel ended in 802 A.S, according to the Sirian calendar.&lt;br /&gt;
The two sleeper ships emerged somewhere in the Omegas, close to Bretonian territory.&lt;br /&gt;
The computers that controlled the stasis of the passengers awoke them from their slumber.&lt;br /&gt;
Their two ships were first spotted by the Zoners in Omega-3, who detected them on their farthest sensor nets.&lt;br /&gt;
In the months following the Nomad war of 801 A.S. there was little trust of outsiders anywhere in Sirius. The strange Colonials were viewed as a nuisance to most of the house governments. Some Colonials attempted to settle down in core worlds only to be rejected by their hosts. Riots broke out in cities where Colonials were allowed to take jobs and buy property. Some of The Colonial Remnant began to scatter amongst the Sirius stars, their culture dissipating. Rather than be reunited with ancestral brethren, the Colonials would be swallowed up by them. Or so it seemed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Planetform Initiative===&lt;br /&gt;
&lt;br /&gt;
Shortly after reaching Sirius, the current year was 804 AS. The big majority of the Colonial Remnant were still searching for a home, and running out of options.&lt;br /&gt;
They were mostly taking up jobs all around Sirius, with the biggest concentration of them in Bretonia.&lt;br /&gt;
Seeing the small family of Colonial survivors melted into the Syrian stars, the late President leveraged what remained of the Colonial Fleet in a desperate bid to purchase a newly terraformed planet.&lt;br /&gt;
Planetform, seeing a captive mercenary fleet and revenue source in the Colonials, drafted a contract with the President to exchange security services and Colonial workforce for a favorable terraforming contract. Having no other alternative, the Colonial President signed a contract replete with conditions meant to prolong resolution and extend terms. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the small Colonial fleet, then consisting of the sleeper ships and a fleet of purchased passenger ships, as well as their Eros class ships to serve as security forces for the various ongoing Planetform projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Breach of Contract, the Second Exodus===&lt;br /&gt;
&lt;br /&gt;
Two years later, things were not boding well for the Colonial Remnant. That which had been hoped for was slowly going out of hand’s reach. Colonial citizens were being treated ill at home.&lt;br /&gt;
A labor movement swept Bretonia in reaction to the influx of Colonial workers. Individual Bretonian systems began to enact laws designed to protect Bretonian jobs and exclude the Colonials. The late president’s successor, Orrin Dymas, helped the Colonial fleet rescue the refugee Colonial Population on Cambridge and left Bretonia for the upper Taus. The Colonials were charged with contract breach and endangering the crown.&lt;br /&gt;
A hate arose between the two peoples, a thirst for revenge, probably never to be quenched again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Home At Last===&lt;br /&gt;
&lt;br /&gt;
The Colonial Remnant went into the Taus to seek out a partnership with the Independent Mining Guild.&lt;br /&gt;
President Raziel D'Lunar negotiated everything with the IMG, and the relatively small IMG became a larger entity combined with the Colonial people.&lt;br /&gt;
The Colonial Remnant and IMG became one, with the Colonial Remnant concentrating in the Taus.&lt;br /&gt;
The biggest concentration of them was in Java and Falkland, as well as the new found military which was given full funding and resources for building a fleet, which was still able to be consisted only of small vessels, them having no real shipyard of their own.&lt;br /&gt;
&lt;br /&gt;
Soon after, a new system was discovered and christened with the name Tau 44.&lt;br /&gt;
It was populated in great majority by the people of the Colonial Remnant, and was being developed in a very swift fashion.&lt;br /&gt;
The area under the ownership of the Colonial Remnant slowly grew into a nation in it’s own right, and was, along with Colonials that were reunited with their people, attracting many immigrants in search of a better life.&lt;br /&gt;
And having access to funding, and almost unending supplies of resources, it became the hub of life in the Taus very soon.&lt;br /&gt;
&lt;br /&gt;
In Tau 44, the first Colonial shipyard – Singapore, was also constructed in a remote part of the system, concealed from the curious eye.&lt;br /&gt;
Mass ship production soon began, the people growing in economic and military strength, and being increasingly bold against the Outcast pirates who terrorized their efforts every step of the way, but they were not, in any case, nearly powerful enough for an open war with them, but they were merely defensive efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Separation===&lt;br /&gt;
&lt;br /&gt;
With the war between Kusari and Bretonia, tensions were running high, and Bretonia’s increasing pretensions towards the territory of the Taus were obvious, and the Taus even had to be defended against their probe-like mini invasions.&lt;br /&gt;
The Colonial people were highly prejudiced against Bretonians, and with the most of the IMG Council having worryingly increasing friendly relations with Bretonia, who killed many a Colonial who defended his home, tensions ran high between the Colonial Remnant and the IMG.&lt;br /&gt;
Slowly but surely, a gradual separation ensued, with the Colonials keeping the whole of Tau 44 for themselves, and increasing their activity in expanding the territory of their nation, now entitled The Colonial Republic.&lt;br /&gt;
&lt;br /&gt;
=The Colonial Fleet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''More notable ships:'''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Warhammer:''' ''The Warhammer is the first study prototype of a Zephyr-class carrier. Initially it served for durability and gunnery testing. Deprived of propulsion systems, the heavily-armored hulk now guards the main entrances into the system. Other functions include a military academy a ceremonial deck for special occasions.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Valkyrie:''' ''The Valkyrie is the second Zephyr-class prototype. As opposed to the Warhammer, the Valkyrie received propulsion systems along with full operational capabilities. Initially served for dynamics and performance trials, later refitted to be able to commence independent combat operations.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Rubicon:''' ''After Valkyrie’s successful trial period and commissioning, it has been decided, that more Zephyrs should be built. Being the only warship design capable of countering the Outcast dreadnoughts, it was obvious, that the more such vessels existed, the safer the area would be. After completion, the Rubicon commenced operations as Tau 44’s main defense.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Nemesis:''' ''Construction commenced soon after Rubicon’s completion. Ever since her commission, the carrier has been performing offensive operations mainly behind enemy lines. Currently stationed in Omicron Lost along with the 88th Task Force as escort and protection for a Colonial scientific expedition.  ''&lt;br /&gt;
&lt;br /&gt;
=The Modern Colonial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''“For those that we left behind” - These words are spoken throughout the culture in whispers and cries, and stands as the motto of the Colonial people.&lt;br /&gt;
The ones that were left behind were never forgotten, and the memory of their destroyed civilization always remains.&lt;br /&gt;
&lt;br /&gt;
A generation of endless nomadic travel has created at times unrest, and having always relied on themselves, on humans alone, which often presents in an activist spirit towards the cultures of Sirius cavalier usage of A.I.&lt;br /&gt;
Being somewhat isolated from the core of Sirius, the radicalism of their beliefs on artificial intelligence lies dormant for the most part. There are extremist elements of course, some with influence within the presidency and military. These elements sometimes produce an element of unpredictability from the Colonial Remnant. Former allies of the Colonials can attest to how quickly the winds can change.&lt;br /&gt;
&lt;br /&gt;
Many are too young to remember the early years, but an era of hardship and sacrifice has made its mark on the people as a whole. They see many disturbing things in the people of Sirius.&lt;br /&gt;
&lt;br /&gt;
And after an unfathomable amount of years after the Exodus, the Colonial Remnant now strive for the expansion of their home in the Taus.&lt;br /&gt;
The Colonial Republic is in a process of rapid growth.&lt;br /&gt;
The corporate design of the economy and democratic nature of the government worked in favor of industrialization and increased development of economic and military strength.&lt;br /&gt;
Relations with Kusari are very friendly, and the only thing stopping the Colonial Republic from a full alliance with them is unnecessary additional attraction of the anger of Bretonia and the deepening of the decreasing relations with the leadership of the IMG which they deem corrupt.&lt;br /&gt;
&lt;br /&gt;
The nation is surrounded with friend and foe alike, having to fight off Outcasts and the occasional Bretonians, and having help from Kusari with Bretonia and which keeps pressure on IMG not to side with them completely, and also benefiting from their alliance with the Corsairs who keep the big majority of Outcast war fleets busy on the other side in Omicron Eta, leaving the Colonials relatively undisturbed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Political and economic structure ==&lt;br /&gt;
&lt;br /&gt;
===== Political power =====&lt;br /&gt;
The main stream of power is held by the President, who is elected in a free and democratic nation-wide election. The President holds the power of making autonomous decisions, provided that the Quorum, which is a sort of parliamentary body, doesn't exercise it's power of veto by a 70% majority in a vote to stop the president's decision.&lt;br /&gt;
The Quorum can also make decisions with a 51% majority, but it can be vetoed by the President.&lt;br /&gt;
&lt;br /&gt;
===== Economy =====&lt;br /&gt;
The economy of the Colonial Republic is arranged in a free capitalistic market which is dominated primarily with corporations, and secondarily with self-employed entrepreneurs. &lt;br /&gt;
The state retains big stock portions of the bigger corporations, those corporations being [[Integral Systems Engineering]] and [[Conveyor Mineral Incorporated]], which are some of the main economic powers in the whole area of the Taus. The CMI have been granted the main concessions for mining fields in the Taus, while the ISE is supplied with a fleet of Atlas transports by the government owned [[Singapore Shipyard]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=The Timeline=&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''802 A.S:'''&lt;br /&gt;
''-The two rebuilt sleeper ships enter the Sirius sector, somewhere in the Omegas&lt;br /&gt;
-The majority of the Colonial Remnant temporarily settles in Bretonia, and the rest is scattered throughout Sirius.''&lt;br /&gt;
&lt;br /&gt;
*'''803 A.S:'''&lt;br /&gt;
''The freely elected President Jonathan Barrows strikes a deal with Planetform Inc. Seeing an opportunity to hire a captive and low-payed workforce, as well as a mercenary fleet, Planetform began hiring every Colonial refugee they could find. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the Colonial fleet to serve as security forces for the various ongoing Planetform projects.''&lt;br /&gt;
&lt;br /&gt;
*'''806 A.S:'''&lt;br /&gt;
''Gaian terrorists assassinate President Barrows during a visit to planet Harris. Demands for immediate end of all terraforming projects in Bretonia follow the claims for responsibility. The former Vice President Orrin Dymas is sworn into the office of president.''&lt;br /&gt;
&lt;br /&gt;
*'''807A.S:'''&lt;br /&gt;
''President Orrin Dymas breaks contractual obligations with Planetform citing fraud. Planetform charges the Dymas administration with criminal neglect and endangering Crown interests. The Colonial Remnant flee for the Taus, eventually joining the IMG coop in the hopes of finding a homeworld through reconnaissance.&lt;br /&gt;
''&lt;br /&gt;
*'''809 A.S:'''&lt;br /&gt;
''President Dymas resigns from his post. Soon, new president, Vladimir Abelard wins the presidential election and transcends to the lead of the Colonial Remnant.''&lt;br /&gt;
&lt;br /&gt;
*'''810 A.S:'''&lt;br /&gt;
''Tau-44 is discovered by Colonial recon parties working with IMG profiteers and rapid development ensues.&lt;br /&gt;
Singapore Shipyard, the civilian Minato Harbor, and the military armament Station Sulawesi are constructed.&lt;br /&gt;
''&lt;br /&gt;
*'''812 A.S:'''&lt;br /&gt;
''The first Zephyr battleship is made – The Warhammer starts to serve the fleet.&lt;br /&gt;
The resources of planet Borneo begin to be utilized.&lt;br /&gt;
Station Sulawesi is damaged in battle and Minato Harbor serves as a temporary headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''813 A.S:'''&lt;br /&gt;
''President Abelard's mandate expires and President Alexander Wingates is sworn in.''&lt;br /&gt;
''The battleship Valkyre is constructed and put into stationary defensive duty in Tau 44.&lt;br /&gt;
The Sulawesi Combat Outpost is rebuilt and becomes the headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''816 A.S:'''&lt;br /&gt;
''The IMG and the Colonial Republic are separated due to diplomatic differences.''&lt;br /&gt;
&lt;br /&gt;
=Colonial Remnant Communication And Recruitment=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Message Dump: [http://discoverygc.com/forums/index.php?showtopic=9060 Children of the Pantheon]&lt;br /&gt;
&lt;br /&gt;
*[http://s11.zetaboards.com/FreelancersOfDoom/forum/3000402/ Application for Membership]&lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With their extensive history in the Taus and beyond in mind, the Colonial Remnant will always maintain a hostile stance towards Outcasts and Bretonia Mining and Metals. We will continue to maintain a positive relationship with ALG Waste Disposal:&lt;br /&gt;
&lt;br /&gt;
The Colonial Diplomacy is as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy  begin}}&lt;br /&gt;
{{FD | [[The Brotherhood]] | +0.7}} &lt;br /&gt;
{{FD | [[Omega Pirates Guild]] | +0.7}} &lt;br /&gt;
{{FD | [[Corsair Benitez Family]] | +0.7}} &lt;br /&gt;
{{FD | [[Artisan Farmers Alliance]] | +0.6}}&lt;br /&gt;
{{FD | [[Independent Miners Guild]] | +0.6}}&lt;br /&gt;
{{FD | [[Hogosha]] | +0.6}}&lt;br /&gt;
{{FD | [[Temporary Autonomous Zoners]] | +0.6}}&lt;br /&gt;
{{FD | [[ALG Waste Disposal]] | +0.6}}&lt;br /&gt;
{{FD | [[Gaians]]/[[Nature's Last Hope]] | +0.6}}&lt;br /&gt;
{{FD | [[Black Dragon Society]] | +0.4}}&lt;br /&gt;
{{FD | [[Gas Miners Guild]] | +0.4}}&lt;br /&gt;
{{FD | [[Kusari Naval Forces]] | +0.3}}&lt;br /&gt;
{{FD | [[Samura]] | +0.3}} &lt;br /&gt;
{{FD | [[Kishiro]] | +0.3}} &lt;br /&gt;
{{FD | [[Blood Dragons]] | +0.0}}&lt;br /&gt;
{{FD | [[Hellfire Legion]] | +0.0}}&lt;br /&gt;
{{FD | [[Xeno Alliance]] | -0.2}}&lt;br /&gt;
{{FD | [[Reapers of Sirius]] | -0.3}}&lt;br /&gt;
{{FD | [[Bowex]] | -0.3}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums]] | -0.3}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.4}}&lt;br /&gt;
{{FD | [[Bretonian Armed Forces]] | -0.3}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -0.3}}&lt;br /&gt;
{{FD | [[Lane Hackers]] | -0.3}}&lt;br /&gt;
{{FD | [[Molly Republic]] | -0.3}}&lt;br /&gt;
{{FD | [[Sirius Coalition Revolutionary Army]] | -0.5}}&lt;br /&gt;
{{FD | [[Bretonia_Mining_and_Manufacturing_(player_faction)|Bretonia Mining And Manufacturing]] | -0.6}}&lt;br /&gt;
{{FD | [[The Phantom Empire]] | -0.7}}&lt;br /&gt;
{{FD | [[Harvesters]] | -0.7}}&lt;br /&gt;
{{FD | [[Kiretsu]] | -0.7}}&lt;br /&gt;
{{FD | [[NovaPG|Nova PG]] | -0.8}}&lt;br /&gt;
{{FD | [[Mandalorian Mercenaries]] | -0.8}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.9}}&lt;br /&gt;
{{FD | [[101st Outcast Guard]] | -1.0}}&lt;br /&gt;
{{FD | [[Shadow Outcast Brigade]] | -1.0}}&lt;br /&gt;
{{FD | [[The Keepers|Keepers]] | -1.0}}&lt;br /&gt;
{{FD | [[Das Wilde]] | -1.0}}&lt;br /&gt;
{{Faction Diplomacy  end}}&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
*'''NPC alignment:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''ID:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''IFF:''' Colonial&lt;br /&gt;
&lt;br /&gt;
*'''Home system:''' Tau 44&lt;br /&gt;
&lt;br /&gt;
*'''Faction tag:''' =CR=&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=37355</id>
		<title>Colonial Remnant (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=37355"/>
		<updated>2010-04-12T09:28:34Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Diplomacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = Colonial_Logo.png&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau-44]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Player faction|Colonial Remnant}}&lt;br /&gt;
More information can be found in the Colonial Remnant faction status post [http://discoverygc.com/forums/index.php?act=ST&amp;amp;f=38&amp;amp;t=25332&amp;amp;st=46# faction status post], and their forum can be found [http://s11.zetaboards.com/FreelancersOfDoom/index/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonized worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The History of the Colonial people =&lt;br /&gt;
&lt;br /&gt;
===The Birth of the Colonials===&lt;br /&gt;
&lt;br /&gt;
Life out here began out there, it is a well known fact to all of us. All know that we launched in two prototype sleeper ships - the Gemini and Orion. These colony ships set out to an extremely distant system, which they would inhabit. From our cradle - Earth.&lt;br /&gt;
It was man’s first interstellar colonization endeavor.&lt;br /&gt;
&lt;br /&gt;
The colonials voyaged for many years, no one knows the exact figure, it was lost to the depths of space. All we know is that we ended up here, the Crayter sector. Here we found twelve habitable planets. The sleeper ships were grounded on the land, turned into nothing but relics of the past. Over time, we expanded, taking all of the planets as our own.&lt;br /&gt;
&lt;br /&gt;
Over time, yearning to return to Earth ended. At this time we stopped being the children of Earth. We became… Colonial.&lt;br /&gt;
&lt;br /&gt;
Our own democratic system emerged. There was a government of each planet, each sent their leader to sit on the Quorum. From these twelve all of the colonies elected The President. The rest acted as advisers and took on special roles, much like the ministers of old.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Golden Age===&lt;br /&gt;
&lt;br /&gt;
The Golden Age… It was an era in Colonial history without greed. Expansion, growth, prosperous progress was in duration.&lt;br /&gt;
Traders flew freely throughout the Crayter sector, hauling goods from one planet to another. During this time, the sector was at total peace. There were no armed forces, no military to police this peace... it just... existed, without prejudice, without war, it was... paradise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Degenerate Era (The Undeclared War)===&lt;br /&gt;
&lt;br /&gt;
The one hundred years of the Golden Age ended here. Paradise was lost.&lt;br /&gt;
Crime, pirates, began to spread like a plague of locusts across the shipping routes.&lt;br /&gt;
The unarmed, lightly armored transports fell like flies.&lt;br /&gt;
An era of violence, greed and decadence.&lt;br /&gt;
&lt;br /&gt;
For the first decade this went unchecked. There was nothing that could be done. The military which had consisted of ships and technology from the beginning of Colonial History could do nothing to stop this.&lt;br /&gt;
&lt;br /&gt;
The first successes against the pirates, came from an experimental fighter built out of damaged scout hulls. They were codenamed “Eros”. These were quickly rushed into production and the first elite pilots emerged in the Eros class.&lt;br /&gt;
&lt;br /&gt;
The battles continued to rage throughout the colony. The pirate fleets began to lose.&lt;br /&gt;
They were fought off by a fleet of modified transports and the Eros fighters. They were all either captured or killed in battle. As a further insult to them, their main base was transformed into the command center for Colonial Military. The few who managed to escape this certain capture were forced into hiding.&lt;br /&gt;
&lt;br /&gt;
Many thought that this would end this grim chapter in our history. Things returned to how they were. Almost... no one could forget the battles that they had seen through the media. Especially as there was an enforcer of peace now flying in space, strengthening their defenses in case the pirate fleets dared to knock on the door once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exploration===&lt;br /&gt;
&lt;br /&gt;
As the Colonial population continued to expand, the planets began to fill. Ships of exploration set off into the stars in search of more planets. This benefited from the engine research carried out by the Colonial Military. Many long range ships set out on voyages. But the rest of the sector seemed to be barren compared to that of the center, littered by nebulae and black holes.&lt;br /&gt;
They could not travel outside Crayter as no ship had an engine as powerful enough to take them out without the use of a colony ship.&lt;br /&gt;
&lt;br /&gt;
Capabilities increased over time... Engines powerful enough to reach more far flung systems were developed out of need. The Quorum decided to send ships out to search for possible ways of expansion, of sating the enormous appetite of their society, and also to find anything that could contribute to science.&lt;br /&gt;
The curiosity that lies in each man drove them to an insatiable desire for knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Discovery===&lt;br /&gt;
&lt;br /&gt;
One of the exploration and survey fleets stumbled on something rather special one day.&lt;br /&gt;
It was a wormhole anomaly, presumed by science to be a rift in space which could almost instantly transport ships to their other ends.&lt;br /&gt;
The explorers plunged into the unknowing, oblivious to what they would find.&lt;br /&gt;
&lt;br /&gt;
Earth… was found... Or to be correct, the remnants of the blue planet once sparkling with life were found. The system was devastated by some form of explosion. Ship wrecks laid everywhere, devastation ran rampant wherever the eye could see.&lt;br /&gt;
They found a wreck of a particularly large ship, which turned out to be similar to the one they got to their own colony with, probably a more advanced version of the sleeper ship prototype.&lt;br /&gt;
The initial survey revealed remnants of computers, with data indicating that some humans survived this disaster.&lt;br /&gt;
They were taken back to be analyzed using the Colonial Military computers.&lt;br /&gt;
Coordinates to which the sleeper ship navigation computer had been plotted were retrieved, and presumed to have been the destination of the ones who might’ve actually managed to get there.&lt;br /&gt;
The discoveries of Earth, and the coordinates of the unknown sector were classified, kept in but a small circle of the knowledgeable, and interest for it gradually wore off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exodus===&lt;br /&gt;
&lt;br /&gt;
It was unimaginable. A threat was looming on top of the colonies. All that had been build, achieved, was in danger of breaking, disappearing.&lt;br /&gt;
Death spiralled towards them, an unexplainable cosmic event had created a black hole which was growing with time, and the impending doom of the colonies was imminent.&lt;br /&gt;
&lt;br /&gt;
Evacuation was ordered.&lt;br /&gt;
The colonies were not exactly equipped with too many ships, there was no hope of even half of the billions of people to have a chance to escape. Luckily, at least they were a highly industrial people.&lt;br /&gt;
In the short time that was available, they managed to build many ships equipped with cryogenic stasis technology, but sadly, all of which were without engines that were capable of super-luminal speed.&lt;br /&gt;
Many such fleets were outbound to find a new home, with only astronomical odds of managing to do so.&lt;br /&gt;
Their speed was extremely slow, and to reach even nearby systems the time which it would take was very long, and they most likely would not get far.&lt;br /&gt;
&lt;br /&gt;
However, the government decided to rebuild the two sleeper ships in the short time they had left. Although they did not really comprehend the technology, by some miracle, their engineers managed to make them functional again, if only partly.&lt;br /&gt;
The sleeper ships also hosted a small quantity of Eros fighters, which were there just in case something would go awry.&lt;br /&gt;
&lt;br /&gt;
The leadership of the colonies was placed on that fleet of two sleeper ships, along with the cream of the crop of colonial society. Military, scientists, artists, the best and brightest, those who would preserve colonial culture for posterity, those who would never let it be forgotten.&lt;br /&gt;
They plotted a relatively short travel, a test of sorts, hoping to conserve as much fuel as possible, and perhaps get lucky enough to find some place that was habitable.&lt;br /&gt;
Alas, that produced no results. They were at a loss, no ideas, little hope.&lt;br /&gt;
They did not know if they could afford to risk too many failures.&lt;br /&gt;
&lt;br /&gt;
The Quorum and the President sat down and discussed it all, and the president voiced an idea.&lt;br /&gt;
Something that many of those present were oblivious to.&lt;br /&gt;
They were not told the full information, only that it was known that Earth had sent out colonization forces to another place, far beyond the stars.&lt;br /&gt;
Having not much alternative, they decided to take what they could get, and plotted their last jump, plotted their last hope of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The New Beginning===&lt;br /&gt;
&lt;br /&gt;
An uncountable amount of years of space travel ended in 802 A.S, according to the Sirian calendar.&lt;br /&gt;
The two sleeper ships emerged somewhere in the Omegas, close to Bretonian territory.&lt;br /&gt;
The computers that controlled the stasis of the passengers awoke them from their slumber.&lt;br /&gt;
Their two ships were first spotted by the Zoners in Omega-3, who detected them on their farthest sensor nets.&lt;br /&gt;
In the months following the Nomad war of 801 A.S. there was little trust of outsiders anywhere in Sirius. The strange Colonials were viewed as a nuisance to most of the house governments. Some Colonials attempted to settle down in core worlds only to be rejected by their hosts. Riots broke out in cities where Colonials were allowed to take jobs and buy property. Some of The Colonial Remnant began to scatter amongst the Sirius stars, their culture dissipating. Rather than be reunited with ancestral brethren, the Colonials would be swallowed up by them. Or so it seemed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Planetform Initiative===&lt;br /&gt;
&lt;br /&gt;
Shortly after reaching Sirius, the current year was 804 AS. The big majority of the Colonial Remnant were still searching for a home, and running out of options.&lt;br /&gt;
They were mostly taking up jobs all around Sirius, with the biggest concentration of them in Bretonia.&lt;br /&gt;
Seeing the small family of Colonial survivors melted into the Syrian stars, the late President leveraged what remained of the Colonial Fleet in a desperate bid to purchase a newly terraformed planet.&lt;br /&gt;
Planetform, seeing a captive mercenary fleet and revenue source in the Colonials, drafted a contract with the President to exchange security services and Colonial workforce for a favorable terraforming contract. Having no other alternative, the Colonial President signed a contract replete with conditions meant to prolong resolution and extend terms. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the small Colonial fleet, then consisting of the sleeper ships and a fleet of purchased passenger ships, as well as their Eros class ships to serve as security forces for the various ongoing Planetform projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Breach of Contract, the Second Exodus===&lt;br /&gt;
&lt;br /&gt;
Two years later, things were not boding well for the Colonial Remnant. That which had been hoped for was slowly going out of hand’s reach. Colonial citizens were being treated ill at home.&lt;br /&gt;
A labor movement swept Bretonia in reaction to the influx of Colonial workers. Individual Bretonian systems began to enact laws designed to protect Bretonian jobs and exclude the Colonials. The late president’s successor, Orrin Dymas, helped the Colonial fleet rescue the refugee Colonial Population on Cambridge and left Bretonia for the upper Taus. The Colonials were charged with contract breach and endangering the crown.&lt;br /&gt;
A hate arose between the two peoples, a thirst for revenge, probably never to be quenched again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Home At Last===&lt;br /&gt;
&lt;br /&gt;
The Colonial Remnant went into the Taus to seek out a partnership with the Independent Mining Guild.&lt;br /&gt;
President Raziel D'Lunar negotiated everything with the IMG, and the relatively small IMG became a larger entity combined with the Colonial people.&lt;br /&gt;
The Colonial Remnant and IMG became one, with the Colonial Remnant concentrating in the Taus.&lt;br /&gt;
The biggest concentration of them was in Java and Falkland, as well as the new found military which was given full funding and resources for building a fleet, which was still able to be consisted only of small vessels, them having no real shipyard of their own.&lt;br /&gt;
&lt;br /&gt;
Soon after, a new system was discovered and christened with the name Tau 44.&lt;br /&gt;
It was populated in great majority by the people of the Colonial Remnant, and was being developed in a very swift fashion.&lt;br /&gt;
The area under the ownership of the Colonial Remnant slowly grew into a nation in it’s own right, and was, along with Colonials that were reunited with their people, attracting many immigrants in search of a better life.&lt;br /&gt;
And having access to funding, and almost unending supplies of resources, it became the hub of life in the Taus very soon.&lt;br /&gt;
&lt;br /&gt;
In Tau 44, the first Colonial shipyard – Singapore, was also constructed in a remote part of the system, concealed from the curious eye.&lt;br /&gt;
Mass ship production soon began, the people growing in economic and military strength, and being increasingly bold against the Outcast pirates who terrorized their efforts every step of the way, but they were not, in any case, nearly powerful enough for an open war with them, but they were merely defensive efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Separation===&lt;br /&gt;
&lt;br /&gt;
With the war between Kusari and Bretonia, tensions were running high, and Bretonia’s increasing pretensions towards the territory of the Taus were obvious, and the Taus even had to be defended against their probe-like mini invasions.&lt;br /&gt;
The Colonial people were highly prejudiced against Bretonians, and with the most of the IMG Council having worryingly increasing friendly relations with Bretonia, who killed many a Colonial who defended his home, tensions ran high between the Colonial Remnant and the IMG.&lt;br /&gt;
Slowly but surely, a gradual separation ensued, with the Colonials keeping the whole of Tau 44 for themselves, and increasing their activity in expanding the territory of their nation, now entitled The Colonial Republic.&lt;br /&gt;
&lt;br /&gt;
=The Colonial Fleet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''More notable ships:'''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Warhammer:''' ''The Warhammer is the first study prototype of a Zephyr-class carrier. Initially it served for durability and gunnery testing. Deprived of propulsion systems, the heavily-armored hulk now guards the main entrances into the system. Other functions include a military academy a ceremonial deck for special occasions.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Valkyrie:''' ''The Valkyrie is the second Zephyr-class prototype. As opposed to the Warhammer, the Valkyrie received propulsion systems along with full operational capabilities. Initially served for dynamics and performance trials, later refitted to be able to commence independent combat operations.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Rubicon:''' ''After Valkyrie’s successful trial period and commissioning, it has been decided, that more Zephyrs should be built. Being the only warship design capable of countering the Outcast dreadnoughts, it was obvious, that the more such vessels existed, the safer the area would be. After completion, the Rubicon commenced operations as Tau 44’s main defense.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Nemesis:''' ''Construction commenced soon after Rubicon’s completion. Ever since her commission, the carrier has been performing offensive operations mainly behind enemy lines. Currently stationed in Omicron Lost along with the 88th Task Force as escort and protection for a Colonial scientific expedition.  ''&lt;br /&gt;
&lt;br /&gt;
=The Modern Colonial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''“For those that we left behind” - These words are spoken throughout the culture in whispers and cries, and stands as the motto of the Colonial people.&lt;br /&gt;
The ones that were left behind were never forgotten, and the memory of their destroyed civilization always remains.&lt;br /&gt;
&lt;br /&gt;
A generation of endless nomadic travel has created at times unrest, and having always relied on themselves, on humans alone, which often presents in an activist spirit towards the cultures of Sirius cavalier usage of A.I.&lt;br /&gt;
Being somewhat isolated from the core of Sirius, the radicalism of their beliefs on artificial intelligence lies dormant for the most part. There are extremist elements of course, some with influence within the presidency and military. These elements sometimes produce an element of unpredictability from the Colonial Remnant. Former allies of the Colonials can attest to how quickly the winds can change.&lt;br /&gt;
&lt;br /&gt;
Many are too young to remember the early years, but an era of hardship and sacrifice has made its mark on the people as a whole. They see many disturbing things in the people of Sirius.&lt;br /&gt;
&lt;br /&gt;
And after an unfathomable amount of years after the Exodus, the Colonial Remnant now strive for the expansion of their home in the Taus.&lt;br /&gt;
The Colonial Republic is in a process of rapid growth.&lt;br /&gt;
The corporate design of the economy and democratic nature of the government worked in favor of industrialization and increased development of economic and military strength.&lt;br /&gt;
Relations with Kusari are very friendly, and the only thing stopping the Colonial Republic from a full alliance with them is unnecessary additional attraction of the anger of Bretonia and the deepening of the decreasing relations with the leadership of the IMG which they deem corrupt.&lt;br /&gt;
&lt;br /&gt;
The nation is surrounded with friend and foe alike, having to fight off Outcasts and the occasional Bretonians, and having help from Kusari with Bretonia and which keeps pressure on IMG not to side with them completely, and also benefiting from their alliance with the Corsairs who keep the big majority of Outcast war fleets busy on the other side in Omicron Eta, leaving the Colonials relatively undisturbed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Political and economic structure ==&lt;br /&gt;
&lt;br /&gt;
===== Political power =====&lt;br /&gt;
The main stream of power is held by the President, who is elected in a free and democratic nation-wide election. The President holds the power of making autonomous decisions, provided that the Quorum, which is a sort of parliamentary body, doesn't exercise it's power of veto by a 70% majority in a vote to stop the president's decision.&lt;br /&gt;
The Quorum can also make decisions with a 51% majority, but it can be vetoed by the President.&lt;br /&gt;
&lt;br /&gt;
===== Economy =====&lt;br /&gt;
The economy of the Colonial Republic is arranged in a free capitalistic market which is dominated primarily with corporations, and secondarily with self-employed entrepreneurs. &lt;br /&gt;
The state retains big stock portions of the bigger corporations, those corporations being [[Integral Systems Engineering]] and [[Conveyor Mineral Incorporated]], which are some of the main economic powers in the whole area of the Taus. The CMI have been granted the main concessions for mining fields in the Taus, while the ISE is supplied with a fleet of Atlas transports by the government owned [[Singapore Shipyard]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=The Timeline=&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''802 A.S:'''&lt;br /&gt;
''-The two rebuilt sleeper ships enter the Sirius sector, somewhere in the Omegas&lt;br /&gt;
-The majority of the Colonial Remnant temporarily settles in Bretonia, and the rest is scattered throughout Sirius.''&lt;br /&gt;
&lt;br /&gt;
*'''803 A.S:'''&lt;br /&gt;
''The freely elected President Jonathan Barrows strikes a deal with Planetform Inc. Seeing an opportunity to hire a captive and low-payed workforce, as well as a mercenary fleet, Planetform began hiring every Colonial refugee they could find. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the Colonial fleet to serve as security forces for the various ongoing Planetform projects.''&lt;br /&gt;
&lt;br /&gt;
*'''806 A.S:'''&lt;br /&gt;
''Gaian terrorists assassinate President Barrows during a visit to planet Harris. Demands for immediate end of all terraforming projects in Bretonia follow the claims for responsibility. The former Vice President Orrin Dymas is sworn into the office of president.''&lt;br /&gt;
&lt;br /&gt;
*'''807A.S:'''&lt;br /&gt;
''President Orrin Dymas breaks contractual obligations with Planetform citing fraud. Planetform charges the Dymas administration with criminal neglect and endangering Crown interests. The Colonial Remnant flee for the Taus, eventually joining the IMG coop in the hopes of finding a homeworld through reconnaissance.&lt;br /&gt;
''&lt;br /&gt;
*'''809 A.S:'''&lt;br /&gt;
''President Dymas resigns from his post. Soon, new president, Vladimir Abelard wins the presidential election and transcends to the lead of the Colonial Remnant.''&lt;br /&gt;
&lt;br /&gt;
*'''810 A.S:'''&lt;br /&gt;
''Tau-44 is discovered by Colonial recon parties working with IMG profiteers and rapid development ensues.&lt;br /&gt;
Singapore Shipyard, the civilian Minato Harbor, and the military armament Station Sulawesi are constructed.&lt;br /&gt;
''&lt;br /&gt;
*'''812 A.S:'''&lt;br /&gt;
''The first Zephyr battleship is made – The Warhammer starts to serve the fleet.&lt;br /&gt;
The resources of planet Borneo begin to be utilized.&lt;br /&gt;
Station Sulawesi is damaged in battle and Minato Harbor serves as a temporary headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''813 A.S:'''&lt;br /&gt;
''President Abelard's mandate expires and President Alexander Wingates is sworn in.''&lt;br /&gt;
''The battleship Valkyre is constructed and put into stationary defensive duty in Tau 44.&lt;br /&gt;
The Sulawesi Combat Outpost is rebuilt and becomes the headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''816 A.S:'''&lt;br /&gt;
''The IMG and the Colonial Republic are separated due to diplomatic differences.''&lt;br /&gt;
&lt;br /&gt;
=Colonial Remnant Communication And Recruitment=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Message Dump: [http://discoverygc.com/forums/index.php?showtopic=9060 Children of the Pantheon]&lt;br /&gt;
&lt;br /&gt;
*[http://s11.zetaboards.com/FreelancersOfDoom/forum/3000402/ Application for Membership]&lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With their extensive history in the Taus and beyond in mind, the Colonial Remnant will always maintain a hostile stance towards Outcasts and Bretonia Mining and Metals. We will continue to maintain a positive relationship with ALG Waste Disposal:&lt;br /&gt;
&lt;br /&gt;
The Colonial Diplomacy is as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy  begin}}&lt;br /&gt;
{{FD | [[The Brotherhood]] | +0.7}} &lt;br /&gt;
{{FD | [[Omega Pirates Guild]] | +0.7}} &lt;br /&gt;
{{FD | [[Corsair Benitez Family]] | +0.7}} &lt;br /&gt;
&lt;br /&gt;
{{FD | [[Artisan Farmers Alliance]] | +0.6}}&lt;br /&gt;
{{FD | [[Independent Miners Guild]] | +0.6}}&lt;br /&gt;
{{FD | [[Hogosha]] | +0.6}}&lt;br /&gt;
{{FD | [[Temporary Autonomous Zoners]] | +0.6}}&lt;br /&gt;
{{FD | [[ALG Waste Disposal]] | +0.6}}&lt;br /&gt;
{{FD | [[Gaians]]/[[Nature's Last Hope]] | +0.6}}&lt;br /&gt;
{{FD | [[Black Dragon Society]] | +0.4}}&lt;br /&gt;
{{FD | [[Gas Miners Guild]] | +0.4}}&lt;br /&gt;
{{FD | [[Kusari Naval Forces]] | +0.3}}&lt;br /&gt;
{{FD | [[Samura]] | +0.3}} &lt;br /&gt;
{{FD | [[Kishiro]] | +0.3}} &lt;br /&gt;
{{FD | [[Blood Dragons]] | +0.0}}&lt;br /&gt;
{{FD | [[Hellfire Legion]] | +0.0}}&lt;br /&gt;
{{FD | [[Xeno Alliance]] | -0.2}}&lt;br /&gt;
{{FD | [[Reapers of Sirius]] | -0.3}}&lt;br /&gt;
{{FD | [[Bowex]] | -0.3}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums]] | -0.3}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.4}}&lt;br /&gt;
{{FD | [[Bretonian Armed Forces]] | -0.4}}&lt;br /&gt;
{{FD | [[Lane Hackers]] | -0.4}}&lt;br /&gt;
{{FD | [[Molly Republic]] | -0.5}}&lt;br /&gt;
{{FD | [[Sirius Coalition Revolutionary Army]] | -0.5}}&lt;br /&gt;
{{FD | [[Bretonia_Mining_and_Manufacturing_(player_faction)|Bretonia Mining And Manufacturing]] | -0.6}}&lt;br /&gt;
&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -0.7}}&lt;br /&gt;
{{FD | [[The Phantom Empire]] | -0.7}}&lt;br /&gt;
{{FD | [[Harvesters]] | -0.7}}&lt;br /&gt;
{{FD | [[Kiretsu]] | -0.7}}&lt;br /&gt;
{{FD | [[NovaPG|Nova PG]] | -0.8}}&lt;br /&gt;
{{FD | [[Mandalorian Mercenaries]] | -0.8}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.9}}&lt;br /&gt;
{{FD | [[101st Outcast Guard]] | -1.0}}&lt;br /&gt;
{{FD | [[Shadow Outcast Brigade]] | -1.0}}&lt;br /&gt;
{{FD | [[The Keepers|Keepers]] | -1.0}}&lt;br /&gt;
{{FD | [[Das Wilde]] | -1.0}}&lt;br /&gt;
{{Faction Diplomacy  end}}&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
*'''NPC alignment:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''ID:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''IFF:''' Colonial&lt;br /&gt;
&lt;br /&gt;
*'''Home system:''' Tau 44&lt;br /&gt;
&lt;br /&gt;
*'''Faction tag:''' =CR=&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Crayter_Republic&amp;diff=33785</id>
		<title>Crayter Republic</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Crayter_Republic&amp;diff=33785"/>
		<updated>2010-02-17T12:11:44Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC faction}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = Colonial_Logo.png&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Crayter Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau-44]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
{{Faction Diplomacy begin}}&lt;br /&gt;
{{FD | [[Corsairs]] | +0.8}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.8}}&lt;br /&gt;
{{FD | [[BMM]] | -0.8}}&lt;br /&gt;
{{Faction Diplomacy end}}&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonised worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
&lt;br /&gt;
==Bases==&lt;br /&gt;
* [[Sarawak Station]], [[Tau-44]]&lt;br /&gt;
* [[Singapore Shipyard]], [[Tau-44]]&lt;br /&gt;
* [[Minato Harbor]], [[Tau-44]]&lt;br /&gt;
* [[Sulawesi Station]], [[Tau-44]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Crayter_Republic&amp;diff=32015</id>
		<title>Crayter Republic</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Crayter_Republic&amp;diff=32015"/>
		<updated>2010-01-18T19:24:31Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC faction}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = Colonial_Logo.png&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Crayter Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau-44]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
{{Allies|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
}}{{Enemies|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[BMM]]&lt;br /&gt;
}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonised worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
&lt;br /&gt;
==Bases==&lt;br /&gt;
* [[Sarawak Station]], [[Tau-44]]&lt;br /&gt;
* [[Singapore Shipyard]], [[Tau-44]]&lt;br /&gt;
* [[Minato Harbor]], [[Tau-44]]&lt;br /&gt;
* [[Sulawesi Station]], [[Tau-44]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=32014</id>
		<title>Colonial Remnant (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=32014"/>
		<updated>2010-01-18T19:24:08Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = Colonial_Logo.png&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau-44]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Player faction|Colonial Remnant}}&lt;br /&gt;
More information can be found in the Colonial Remnant faction status post [http://discoverygc.com/forums/index.php?act=ST&amp;amp;f=38&amp;amp;t=25332&amp;amp;st=46# faction status post], and their forum can be found [http://s11.zetaboards.com/FreelancersOfDoom/index/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonized worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The History of the Colonial people =&lt;br /&gt;
&lt;br /&gt;
===The Birth of the Colonials===&lt;br /&gt;
&lt;br /&gt;
Life out here began out there, it is a well known fact to all of us. All know that we launched in two prototype sleeper ships - the Gemini and Orion. These colony ships set out to an extremely distant system, which they would inhabit. From our cradle - Earth.&lt;br /&gt;
It was man’s first interstellar colonization endeavor.&lt;br /&gt;
&lt;br /&gt;
The colonials voyaged for many years, no one knows the exact figure, it was lost to the depths of space. All we know is that we ended up here, the Crayter sector. Here we found twelve habitable planets. The sleeper ships were grounded on the land, turned into nothing but relics of the past. Over time, we expanded, taking all of the planets as our own.&lt;br /&gt;
&lt;br /&gt;
Over time, yearning to return to Earth ended. At this time we stopped being the children of Earth. We became… Colonial.&lt;br /&gt;
&lt;br /&gt;
Our own democratic system emerged. There was a government of each planet, each sent their leader to sit on the Quorum. From these twelve all of the colonies elected The President. The rest acted as advisers and took on special roles, much like the ministers of old.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Golden Age===&lt;br /&gt;
&lt;br /&gt;
The Golden Age… It was an era in Colonial history without greed. Expansion, growth, prosperous progress was in duration.&lt;br /&gt;
Traders flew freely throughout the Crayter sector, hauling goods from one planet to another. During this time, the sector was at total peace. There were no armed forces, no military to police this peace... it just... existed, without prejudice, without war, it was... paradise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Degenerate Era (The Undeclared War)===&lt;br /&gt;
&lt;br /&gt;
The one hundred years of the Golden Age ended here. Paradise was lost.&lt;br /&gt;
Crime, pirates, began to spread like a plague of locusts across the shipping routes.&lt;br /&gt;
The unarmed, lightly armored transports fell like flies.&lt;br /&gt;
An era of violence, greed and decadence.&lt;br /&gt;
&lt;br /&gt;
For the first decade this went unchecked. There was nothing that could be done. The military which had consisted of ships and technology from the beginning of Colonial History could do nothing to stop this.&lt;br /&gt;
&lt;br /&gt;
The first successes against the pirates, came from an experimental fighter built out of damaged scout hulls. They were codenamed “Eros”. These were quickly rushed into production and the first elite pilots emerged in the Eros class.&lt;br /&gt;
&lt;br /&gt;
The battles continued to rage throughout the colony. The pirate fleets began to lose.&lt;br /&gt;
They were fought off by a fleet of modified transports and the Eros fighters. They were all either captured or killed in battle. As a further insult to them, their main base was transformed into the command center for Colonial Military. The few who managed to escape this certain capture were forced into hiding.&lt;br /&gt;
&lt;br /&gt;
Many thought that this would end this grim chapter in our history. Things returned to how they were. Almost... no one could forget the battles that they had seen through the media. Especially as there was an enforcer of peace now flying in space, strengthening their defenses in case the pirate fleets dared to knock on the door once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exploration===&lt;br /&gt;
&lt;br /&gt;
As the Colonial population continued to expand, the planets began to fill. Ships of exploration set off into the stars in search of more planets. This benefited from the engine research carried out by the Colonial Military. Many long range ships set out on voyages. But the rest of the sector seemed to be barren compared to that of the center, littered by nebulae and black holes.&lt;br /&gt;
They could not travel outside Crayter as no ship had an engine as powerful enough to take them out without the use of a colony ship.&lt;br /&gt;
&lt;br /&gt;
Capabilities increased over time... Engines powerful enough to reach more far flung systems were developed out of need. The Quorum decided to send ships out to search for possible ways of expansion, of sating the enormous appetite of their society, and also to find anything that could contribute to science.&lt;br /&gt;
The curiosity that lies in each man drove them to an insatiable desire for knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Discovery===&lt;br /&gt;
&lt;br /&gt;
One of the exploration and survey fleets stumbled on something rather special one day.&lt;br /&gt;
It was a wormhole anomaly, presumed by science to be a rift in space which could almost instantly transport ships to their other ends.&lt;br /&gt;
The explorers plunged into the unknowing, oblivious to what they would find.&lt;br /&gt;
&lt;br /&gt;
Earth… was found... Or to be correct, the remnants of the blue planet once sparkling with life were found. The system was devastated by some form of explosion. Ship wrecks laid everywhere, devastation ran rampant wherever the eye could see.&lt;br /&gt;
They found a wreck of a particularly large ship, which turned out to be similar to the one they got to their own colony with, probably a more advanced version of the sleeper ship prototype.&lt;br /&gt;
The initial survey revealed remnants of computers, with data indicating that some humans survived this disaster.&lt;br /&gt;
They were taken back to be analyzed using the Colonial Military computers.&lt;br /&gt;
Coordinates to which the sleeper ship navigation computer had been plotted were retrieved, and presumed to have been the destination of the ones who might’ve actually managed to get there.&lt;br /&gt;
The discoveries of Earth, and the coordinates of the unknown sector were classified, kept in but a small circle of the knowledgeable, and interest for it gradually wore off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exodus===&lt;br /&gt;
&lt;br /&gt;
It was unimaginable. A threat was looming on top of the colonies. All that had been build, achieved, was in danger of breaking, disappearing.&lt;br /&gt;
Death spiralled towards them, an unexplainable cosmic event had created a black hole which was growing with time, and the impending doom of the colonies was imminent.&lt;br /&gt;
&lt;br /&gt;
Evacuation was ordered.&lt;br /&gt;
The colonies were not exactly equipped with too many ships, there was no hope of even half of the billions of people to have a chance to escape. Luckily, at least they were a highly industrial people.&lt;br /&gt;
In the short time that was available, they managed to build many ships equipped with cryogenic stasis technology, but sadly, all of which were without engines that were capable of super-luminal speed.&lt;br /&gt;
Many such fleets were outbound to find a new home, with only astronomical odds of managing to do so.&lt;br /&gt;
Their speed was extremely slow, and to reach even nearby systems the time which it would take was very long, and they most likely would not get far.&lt;br /&gt;
&lt;br /&gt;
However, the government decided to rebuild the two sleeper ships in the short time they had left. Although they did not really comprehend the technology, by some miracle, their engineers managed to make them functional again, if only partly.&lt;br /&gt;
The sleeper ships also hosted a small quantity of Eros fighters, which were there just in case something would go awry.&lt;br /&gt;
&lt;br /&gt;
The leadership of the colonies was placed on that fleet of two sleeper ships, along with the cream of the crop of colonial society. Military, scientists, artists, the best and brightest, those who would preserve colonial culture for posterity, those who would never let it be forgotten.&lt;br /&gt;
They plotted a relatively short travel, a test of sorts, hoping to conserve as much fuel as possible, and perhaps get lucky enough to find some place that was habitable.&lt;br /&gt;
Alas, that produced no results. They were at a loss, no ideas, little hope.&lt;br /&gt;
They did not know if they could afford to risk too many failures.&lt;br /&gt;
&lt;br /&gt;
The Quorum and the President sat down and discussed it all, and the president voiced an idea.&lt;br /&gt;
Something that many of those present were oblivious to.&lt;br /&gt;
They were not told the full information, only that it was known that Earth had sent out colonization forces to another place, far beyond the stars.&lt;br /&gt;
Having not much alternative, they decided to take what they could get, and plotted their last jump, plotted their last hope of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The New Beginning===&lt;br /&gt;
&lt;br /&gt;
An uncountable amount of years of space travel ended in 802 A.S, according to the Sirian calendar.&lt;br /&gt;
The two sleeper ships emerged somewhere in the Omegas, close to Bretonian territory.&lt;br /&gt;
The computers that controlled the stasis of the passengers awoke them from their slumber.&lt;br /&gt;
Their two ships were first spotted by the Zoners in Omega-3, who detected them on their farthest sensor nets.&lt;br /&gt;
In the months following the Nomad war of 801 A.S. there was little trust of outsiders anywhere in Sirius. The strange Colonials were viewed as a nuisance to most of the house governments. Some Colonials attempted to settle down in core worlds only to be rejected by their hosts. Riots broke out in cities where Colonials were allowed to take jobs and buy property. Some of The Colonial Remnant began to scatter amongst the Sirius stars, their culture dissipating. Rather than be reunited with ancestral brethren, the Colonials would be swallowed up by them. Or so it seemed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Planetform Initiative===&lt;br /&gt;
&lt;br /&gt;
Shortly after reaching Sirius, the current year was 804 AS. The big majority of the Colonial Remnant were still searching for a home, and running out of options.&lt;br /&gt;
They were mostly taking up jobs all around Sirius, with the biggest concentration of them in Bretonia.&lt;br /&gt;
Seeing the small family of Colonial survivors melted into the Syrian stars, the late President leveraged what remained of the Colonial Fleet in a desperate bid to purchase a newly terraformed planet.&lt;br /&gt;
Planetform, seeing a captive mercenary fleet and revenue source in the Colonials, drafted a contract with the President to exchange security services and Colonial workforce for a favorable terraforming contract. Having no other alternative, the Colonial President signed a contract replete with conditions meant to prolong resolution and extend terms. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the small Colonial fleet, then consisting of the sleeper ships and a fleet of purchased passenger ships, as well as their Eros class ships to serve as security forces for the various ongoing Planetform projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Breach of Contract, the Second Exodus===&lt;br /&gt;
&lt;br /&gt;
Two years later, things were not boding well for the Colonial Remnant. That which had been hoped for was slowly going out of hand’s reach. Colonial citizens were being treated ill at home.&lt;br /&gt;
A labor movement swept Bretonia in reaction to the influx of Colonial workers. Individual Bretonian systems began to enact laws designed to protect Bretonian jobs and exclude the Colonials. The late president’s successor, Orrin Dymas, helped the Colonial fleet rescue the refugee Colonial Population on Cambridge and left Bretonia for the upper Taus. The Colonials were charged with contract breach and endangering the crown.&lt;br /&gt;
A hate arose between the two peoples, a thirst for revenge, probably never to be quenched again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Home At Last===&lt;br /&gt;
&lt;br /&gt;
The Colonial Remnant went into the Taus to seek out a partnership with the Independent Mining Guild.&lt;br /&gt;
President Raziel D'Lunar negotiated everything with the IMG, and the relatively small IMG became a larger entity combined with the Colonial people.&lt;br /&gt;
The Colonial Remnant and IMG became one, with the Colonial Remnant concentrating in the Taus.&lt;br /&gt;
The biggest concentration of them was in Java and Falkland, as well as the new found military which was given full funding and resources for building a fleet, which was still able to be consisted only of small vessels, them having no real shipyard of their own.&lt;br /&gt;
&lt;br /&gt;
Soon after, a new system was discovered and christened with the name Tau 44.&lt;br /&gt;
It was populated in great majority by the people of the Colonial Remnant, and was being developed in a very swift fashion.&lt;br /&gt;
The area under the ownership of the Colonial Remnant slowly grew into a nation in it’s own right, and was, along with Colonials that were reunited with their people, attracting many immigrants in search of a better life.&lt;br /&gt;
And having access to funding, and almost unending supplies of resources, it became the hub of life in the Taus very soon.&lt;br /&gt;
&lt;br /&gt;
In Tau 44, the first Colonial shipyard – Singapore, was also constructed in a remote part of the system, concealed from the curious eye.&lt;br /&gt;
Mass ship production soon began, the people growing in economic and military strength, and being increasingly bold against the Outcast pirates who terrorized their efforts every step of the way, but they were not, in any case, nearly powerful enough for an open war with them, but they were merely defensive efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Separation===&lt;br /&gt;
&lt;br /&gt;
With the war between Kusari and Bretonia, tensions were running high, and Bretonia’s increasing pretensions towards the territory of the Taus were obvious, and the Taus even had to be defended against their probe-like mini invasions.&lt;br /&gt;
The Colonial people were highly prejudiced against Bretonians, and with the most of the IMG Council having worryingly increasing friendly relations with Bretonia, who killed many a Colonial who defended his home, tensions ran high between the Colonial Remnant and the IMG.&lt;br /&gt;
Slowly but surely, a gradual separation ensued, with the Colonials keeping the whole of Tau 44 for themselves, and increasing their activity in expanding the territory of their nation, now entitled The Colonial Republic.&lt;br /&gt;
&lt;br /&gt;
=The Colonial Fleet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''More notable ships:'''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Warhammer:''' ''The Warhammer is the first study prototype of a Zephyr-class carrier. Initially it served for durability and gunnery testing. Deprived of propulsion systems, the heavily-armored hulk now guards the main entrances into the system. Other functions include a military academy a ceremonial deck for special occasions.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Valkyrie:''' ''The Valkyrie is the second Zephyr-class prototype. As opposed to the Warhammer, the Valkyrie received propulsion systems along with full operational capabilities. Initially served for dynamics and performance trials, later refitted to be able to commence independent combat operations.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Rubicon:''' ''After Valkyrie’s successful trial period and commissioning, it has been decided, that more Zephyrs should be built. Being the only warship design capable of countering the Outcast dreadnoughts, it was obvious, that the more such vessels existed, the safer the area would be. After completion, the Rubicon commenced operations as Tau 44’s main defense.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Nemesis:''' ''Construction commenced soon after Rubicon’s completion. Ever since her commission, the carrier has been performing offensive operations mainly behind enemy lines. Currently stationed in Omicron Lost along with the 88th Task Force as escort and protection for a Colonial scientific expedition.  ''&lt;br /&gt;
&lt;br /&gt;
=The Modern Colonial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''“For those that we left behind” - These words are spoken throughout the culture in whispers and cries, and stands as the motto of the Colonial people.&lt;br /&gt;
The ones that were left behind were never forgotten, and the memory of their destroyed civilization always remains.&lt;br /&gt;
&lt;br /&gt;
A generation of endless nomadic travel has created at times unrest, and having always relied on themselves, on humans alone, which often presents in an activist spirit towards the cultures of Sirius cavalier usage of A.I.&lt;br /&gt;
Being somewhat isolated from the core of Sirius, the radicalism of their beliefs on artificial intelligence lies dormant for the most part. There are extremist elements of course, some with influence within the presidency and military. These elements sometimes produce an element of unpredictability from the Colonial Remnant. Former allies of the Colonials can attest to how quickly the winds can change.&lt;br /&gt;
&lt;br /&gt;
Many are too young to remember the early years, but an era of hardship and sacrifice has made its mark on the people as a whole. They see many disturbing things in the people of Sirius.&lt;br /&gt;
&lt;br /&gt;
And after an unfathomable amount of years after the Exodus, the Colonial Remnant now strive for the expansion of their home in the Taus.&lt;br /&gt;
The Colonial Republic is in a process of rapid growth.&lt;br /&gt;
The corporate design of the economy and democratic nature of the government worked in favor of industrialization and increased development of economic and military strength.&lt;br /&gt;
Relations with Kusari are very friendly, and the only thing stopping the Colonial Republic from a full alliance with them is unnecessary additional attraction of the anger of Bretonia and the deepening of the decreasing relations with the leadership of the IMG which they deem corrupt.&lt;br /&gt;
&lt;br /&gt;
The nation is surrounded with friend and foe alike, having to fight off Outcasts and the occasional Bretonians, and having help from Kusari with Bretonia and which keeps pressure on IMG not to side with them completely, and also benefiting from their alliance with the Corsairs who keep the big majority of Outcast war fleets busy on the other side in Omicron Eta, leaving the Colonials relatively undisturbed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Political and economic structure ==&lt;br /&gt;
&lt;br /&gt;
===== Political power =====&lt;br /&gt;
The main stream of power is held by the President, who is elected in a free and democratic nation-wide election. The President holds the power of making autonomous decisions, provided that the Quorum, which is a sort of parliamentary body, doesn't exercise it's power of veto by a 70% majority in a vote to stop the president's decision.&lt;br /&gt;
The Quorum can also make decisions with a 51% majority, but it can be vetoed by the President.&lt;br /&gt;
&lt;br /&gt;
===== Economy =====&lt;br /&gt;
The economy of the Colonial Republic is arranged in a free capitalistic market which is dominated primarily with corporations, and secondarily with self-employed entrepreneurs. &lt;br /&gt;
The state retains big stock portions of the bigger corporations, those corporations being [[Integral Systems Engineering]] and [[Conveyor Mineral Incorporated]], which are some of the main economic powers in the whole area of the Taus. The CMI have been granted the main concessions for mining fields in the Taus, while the ISE is supplied with a fleet of Atlas transports by the government owned [[Singapore Shipyard]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=The Timeline=&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''802 A.S:'''&lt;br /&gt;
''-The two rebuilt sleeper ships enter the Sirius sector, somewhere in the Omegas&lt;br /&gt;
-The majority of the Colonial Remnant temporarily settles in Bretonia, and the rest is scattered throughout Sirius.''&lt;br /&gt;
&lt;br /&gt;
*'''803 A.S:'''&lt;br /&gt;
''The freely elected President Jonathan Barrows strikes a deal with Planetform Inc. Seeing an opportunity to hire a captive and low-payed workforce, as well as a mercenary fleet, Planetform began hiring every Colonial refugee they could find. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the Colonial fleet to serve as security forces for the various ongoing Planetform projects.''&lt;br /&gt;
&lt;br /&gt;
*'''806 A.S:'''&lt;br /&gt;
''Gaian terrorists assassinate President Barrows during a visit to planet Harris. Demands for immediate end of all terraforming projects in Bretonia follow the claims for responsibility. The former Vice President Orrin Dymas is sworn into the office of president.''&lt;br /&gt;
&lt;br /&gt;
*'''807A.S:'''&lt;br /&gt;
''President Orrin Dymas breaks contractual obligations with Planetform citing fraud. Planetform charges the Dymas administration with criminal neglect and endangering Crown interests. The Colonial Remnant flee for the Taus, eventually joining the IMG coop in the hopes of finding a homeworld through reconnaissance.&lt;br /&gt;
''&lt;br /&gt;
*'''809 A.S:'''&lt;br /&gt;
''President Dymas resigns from his post. Soon, new president, Vladimir Abelard wins the presidential election and transcends to the lead of the Colonial Remnant.''&lt;br /&gt;
&lt;br /&gt;
*'''810 A.S:'''&lt;br /&gt;
''Tau-44 is discovered by Colonial recon parties working with IMG profiteers and rapid development ensues.&lt;br /&gt;
Singapore Shipyard, the civilian Minato Harbor, and the military armament Station Sulawesi are constructed.&lt;br /&gt;
''&lt;br /&gt;
*'''812 A.S:'''&lt;br /&gt;
''The first Zephyr battleship is made – The Warhammer starts to serve the fleet.&lt;br /&gt;
The resources of planet Borneo begin to be utilized.&lt;br /&gt;
Station Sulawesi is damaged in battle and Minato Harbor serves as a temporary headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''813 A.S:'''&lt;br /&gt;
''President Abelard's mandate expires and President Alexander Wingates is sworn in.''&lt;br /&gt;
''The battleship Valkyre is constructed and put into stationary defensive duty in Tau 44.&lt;br /&gt;
The Sulawesi Combat Outpost is rebuilt and becomes the headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''816 A.S:'''&lt;br /&gt;
''The IMG and the Colonial Republic are separated due to diplomatic differences.''&lt;br /&gt;
&lt;br /&gt;
=Colonial Remnant Communication And Recruitment=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Message Dump: [http://discoverygc.com/forums/index.php?showtopic=9060 Children of the Pantheon]&lt;br /&gt;
&lt;br /&gt;
*[http://s11.zetaboards.com/FreelancersOfDoom/forum/3000402/ Application for Membership]&lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With their extensive history in the Taus and beyond in mind, the Colonial Remnant will always maintain a hostile stance towards Outcasts and Bretonia Mining and Metals. We will continue to maintain a positive relationship with ALG Waste Disposal:&lt;br /&gt;
&lt;br /&gt;
The Colonial Diplomacy is as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy  begin}}&lt;br /&gt;
{{FD | [[The Brotherhood]] | +0.7}} &lt;br /&gt;
{{FD | [[Omega Pirates Guild]] | +0.7}} &lt;br /&gt;
{{FD | [[Corsair Benitez Family]] | +0.7}} &lt;br /&gt;
{{FD | [[Kusari Naval Forces]] | +0.7}}&lt;br /&gt;
{{FD | [[Artisan Farmers Alliance]] | +0.7}}&lt;br /&gt;
{{FD | [[Independent Miners Guild]] | +0.6}}&lt;br /&gt;
{{FD | [[Hogosha]] | +0.6}}&lt;br /&gt;
{{FD | [[Temporary Autonomous Zoners]] | +0.6}}&lt;br /&gt;
{{FD | [[ALG Waste Disposal]] | +0.6}}&lt;br /&gt;
{{FD | [[Gaians]]/[[Nature's Last Hope]] | +0.6}}&lt;br /&gt;
{{FD | [[Black Dragon Society]] | +0.5}}&lt;br /&gt;
{{FD | [[Gas Miners Guild]] | +0.4}}&lt;br /&gt;
{{FD | [[Samura]] | +0.4}} &lt;br /&gt;
{{FD | [[Kishiro]] | +0.4}} &lt;br /&gt;
{{FD | [[Hellfire Legion]] | +0.0}}&lt;br /&gt;
{{FD | [[Xeno Alliance]] | -0.2}}&lt;br /&gt;
{{FD | [[Bowex]] | -0.3}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.4}}&lt;br /&gt;
{{FD | [[Lane Hackers]] | -0.4}}&lt;br /&gt;
{{FD | [[Molly Republic]] | -0.5}}&lt;br /&gt;
{{FD | [[Blood Dragons]] | -0.7}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums]] | -0.7}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -0.7}}&lt;br /&gt;
{{FD | [[The Phantom Empire]] | -0.7}}&lt;br /&gt;
{{FD | [[Harvesters]] | -0.7}}&lt;br /&gt;
{{FD | [[NovaPG|Nova PG]] | -0.8}}&lt;br /&gt;
{{FD | [[Mandalorian Mercenaries]] | -0.8}}&lt;br /&gt;
{{FD | [[Bretonian Armed Forces]] | -0.8}}&lt;br /&gt;
{{FD | [[Sirius Coalition Revolutionary Army]] | -0.8}}&lt;br /&gt;
{{FD | [[Kiretsu]] | -0.9}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.9}}&lt;br /&gt;
{{FD | [[Reapers of Sirius]] | -0.9}}&lt;br /&gt;
{{FD | [[101st Outcast Guard]] | -1.0}}&lt;br /&gt;
{{FD | [[Shadow Outcast Brigade]] | -1.0}}&lt;br /&gt;
{{FD | [[Bretonia_Mining_and_Manufacturing_(player_faction)|Bretonia Mining And Manufacturing]] | -1.0}}&lt;br /&gt;
{{FD | [[The Keepers|Keepers]] | -1.0}}&lt;br /&gt;
{{FD | [[Das Wilde]] | -1.0}}&lt;br /&gt;
{{Faction Diplomacy  end}}&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
*'''NPC alignment:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''ID:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''IFF:''' Colonial&lt;br /&gt;
&lt;br /&gt;
*'''Home system:''' Tau 44&lt;br /&gt;
&lt;br /&gt;
*'''Faction tag:''' =CR=&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=32013</id>
		<title>Colonial Remnant (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=32013"/>
		<updated>2010-01-18T19:23:37Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = Colonial_Logo.jpg&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau-44]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Player faction|Colonial Remnant}}&lt;br /&gt;
More information can be found in the Colonial Remnant faction status post [http://discoverygc.com/forums/index.php?act=ST&amp;amp;f=38&amp;amp;t=25332&amp;amp;st=46# faction status post], and their forum can be found [http://s11.zetaboards.com/FreelancersOfDoom/index/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonized worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The History of the Colonial people =&lt;br /&gt;
&lt;br /&gt;
===The Birth of the Colonials===&lt;br /&gt;
&lt;br /&gt;
Life out here began out there, it is a well known fact to all of us. All know that we launched in two prototype sleeper ships - the Gemini and Orion. These colony ships set out to an extremely distant system, which they would inhabit. From our cradle - Earth.&lt;br /&gt;
It was man’s first interstellar colonization endeavor.&lt;br /&gt;
&lt;br /&gt;
The colonials voyaged for many years, no one knows the exact figure, it was lost to the depths of space. All we know is that we ended up here, the Crayter sector. Here we found twelve habitable planets. The sleeper ships were grounded on the land, turned into nothing but relics of the past. Over time, we expanded, taking all of the planets as our own.&lt;br /&gt;
&lt;br /&gt;
Over time, yearning to return to Earth ended. At this time we stopped being the children of Earth. We became… Colonial.&lt;br /&gt;
&lt;br /&gt;
Our own democratic system emerged. There was a government of each planet, each sent their leader to sit on the Quorum. From these twelve all of the colonies elected The President. The rest acted as advisers and took on special roles, much like the ministers of old.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Golden Age===&lt;br /&gt;
&lt;br /&gt;
The Golden Age… It was an era in Colonial history without greed. Expansion, growth, prosperous progress was in duration.&lt;br /&gt;
Traders flew freely throughout the Crayter sector, hauling goods from one planet to another. During this time, the sector was at total peace. There were no armed forces, no military to police this peace... it just... existed, without prejudice, without war, it was... paradise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Degenerate Era (The Undeclared War)===&lt;br /&gt;
&lt;br /&gt;
The one hundred years of the Golden Age ended here. Paradise was lost.&lt;br /&gt;
Crime, pirates, began to spread like a plague of locusts across the shipping routes.&lt;br /&gt;
The unarmed, lightly armored transports fell like flies.&lt;br /&gt;
An era of violence, greed and decadence.&lt;br /&gt;
&lt;br /&gt;
For the first decade this went unchecked. There was nothing that could be done. The military which had consisted of ships and technology from the beginning of Colonial History could do nothing to stop this.&lt;br /&gt;
&lt;br /&gt;
The first successes against the pirates, came from an experimental fighter built out of damaged scout hulls. They were codenamed “Eros”. These were quickly rushed into production and the first elite pilots emerged in the Eros class.&lt;br /&gt;
&lt;br /&gt;
The battles continued to rage throughout the colony. The pirate fleets began to lose.&lt;br /&gt;
They were fought off by a fleet of modified transports and the Eros fighters. They were all either captured or killed in battle. As a further insult to them, their main base was transformed into the command center for Colonial Military. The few who managed to escape this certain capture were forced into hiding.&lt;br /&gt;
&lt;br /&gt;
Many thought that this would end this grim chapter in our history. Things returned to how they were. Almost... no one could forget the battles that they had seen through the media. Especially as there was an enforcer of peace now flying in space, strengthening their defenses in case the pirate fleets dared to knock on the door once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exploration===&lt;br /&gt;
&lt;br /&gt;
As the Colonial population continued to expand, the planets began to fill. Ships of exploration set off into the stars in search of more planets. This benefited from the engine research carried out by the Colonial Military. Many long range ships set out on voyages. But the rest of the sector seemed to be barren compared to that of the center, littered by nebulae and black holes.&lt;br /&gt;
They could not travel outside Crayter as no ship had an engine as powerful enough to take them out without the use of a colony ship.&lt;br /&gt;
&lt;br /&gt;
Capabilities increased over time... Engines powerful enough to reach more far flung systems were developed out of need. The Quorum decided to send ships out to search for possible ways of expansion, of sating the enormous appetite of their society, and also to find anything that could contribute to science.&lt;br /&gt;
The curiosity that lies in each man drove them to an insatiable desire for knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Discovery===&lt;br /&gt;
&lt;br /&gt;
One of the exploration and survey fleets stumbled on something rather special one day.&lt;br /&gt;
It was a wormhole anomaly, presumed by science to be a rift in space which could almost instantly transport ships to their other ends.&lt;br /&gt;
The explorers plunged into the unknowing, oblivious to what they would find.&lt;br /&gt;
&lt;br /&gt;
Earth… was found... Or to be correct, the remnants of the blue planet once sparkling with life were found. The system was devastated by some form of explosion. Ship wrecks laid everywhere, devastation ran rampant wherever the eye could see.&lt;br /&gt;
They found a wreck of a particularly large ship, which turned out to be similar to the one they got to their own colony with, probably a more advanced version of the sleeper ship prototype.&lt;br /&gt;
The initial survey revealed remnants of computers, with data indicating that some humans survived this disaster.&lt;br /&gt;
They were taken back to be analyzed using the Colonial Military computers.&lt;br /&gt;
Coordinates to which the sleeper ship navigation computer had been plotted were retrieved, and presumed to have been the destination of the ones who might’ve actually managed to get there.&lt;br /&gt;
The discoveries of Earth, and the coordinates of the unknown sector were classified, kept in but a small circle of the knowledgeable, and interest for it gradually wore off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exodus===&lt;br /&gt;
&lt;br /&gt;
It was unimaginable. A threat was looming on top of the colonies. All that had been build, achieved, was in danger of breaking, disappearing.&lt;br /&gt;
Death spiralled towards them, an unexplainable cosmic event had created a black hole which was growing with time, and the impending doom of the colonies was imminent.&lt;br /&gt;
&lt;br /&gt;
Evacuation was ordered.&lt;br /&gt;
The colonies were not exactly equipped with too many ships, there was no hope of even half of the billions of people to have a chance to escape. Luckily, at least they were a highly industrial people.&lt;br /&gt;
In the short time that was available, they managed to build many ships equipped with cryogenic stasis technology, but sadly, all of which were without engines that were capable of super-luminal speed.&lt;br /&gt;
Many such fleets were outbound to find a new home, with only astronomical odds of managing to do so.&lt;br /&gt;
Their speed was extremely slow, and to reach even nearby systems the time which it would take was very long, and they most likely would not get far.&lt;br /&gt;
&lt;br /&gt;
However, the government decided to rebuild the two sleeper ships in the short time they had left. Although they did not really comprehend the technology, by some miracle, their engineers managed to make them functional again, if only partly.&lt;br /&gt;
The sleeper ships also hosted a small quantity of Eros fighters, which were there just in case something would go awry.&lt;br /&gt;
&lt;br /&gt;
The leadership of the colonies was placed on that fleet of two sleeper ships, along with the cream of the crop of colonial society. Military, scientists, artists, the best and brightest, those who would preserve colonial culture for posterity, those who would never let it be forgotten.&lt;br /&gt;
They plotted a relatively short travel, a test of sorts, hoping to conserve as much fuel as possible, and perhaps get lucky enough to find some place that was habitable.&lt;br /&gt;
Alas, that produced no results. They were at a loss, no ideas, little hope.&lt;br /&gt;
They did not know if they could afford to risk too many failures.&lt;br /&gt;
&lt;br /&gt;
The Quorum and the President sat down and discussed it all, and the president voiced an idea.&lt;br /&gt;
Something that many of those present were oblivious to.&lt;br /&gt;
They were not told the full information, only that it was known that Earth had sent out colonization forces to another place, far beyond the stars.&lt;br /&gt;
Having not much alternative, they decided to take what they could get, and plotted their last jump, plotted their last hope of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The New Beginning===&lt;br /&gt;
&lt;br /&gt;
An uncountable amount of years of space travel ended in 802 A.S, according to the Sirian calendar.&lt;br /&gt;
The two sleeper ships emerged somewhere in the Omegas, close to Bretonian territory.&lt;br /&gt;
The computers that controlled the stasis of the passengers awoke them from their slumber.&lt;br /&gt;
Their two ships were first spotted by the Zoners in Omega-3, who detected them on their farthest sensor nets.&lt;br /&gt;
In the months following the Nomad war of 801 A.S. there was little trust of outsiders anywhere in Sirius. The strange Colonials were viewed as a nuisance to most of the house governments. Some Colonials attempted to settle down in core worlds only to be rejected by their hosts. Riots broke out in cities where Colonials were allowed to take jobs and buy property. Some of The Colonial Remnant began to scatter amongst the Sirius stars, their culture dissipating. Rather than be reunited with ancestral brethren, the Colonials would be swallowed up by them. Or so it seemed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Planetform Initiative===&lt;br /&gt;
&lt;br /&gt;
Shortly after reaching Sirius, the current year was 804 AS. The big majority of the Colonial Remnant were still searching for a home, and running out of options.&lt;br /&gt;
They were mostly taking up jobs all around Sirius, with the biggest concentration of them in Bretonia.&lt;br /&gt;
Seeing the small family of Colonial survivors melted into the Syrian stars, the late President leveraged what remained of the Colonial Fleet in a desperate bid to purchase a newly terraformed planet.&lt;br /&gt;
Planetform, seeing a captive mercenary fleet and revenue source in the Colonials, drafted a contract with the President to exchange security services and Colonial workforce for a favorable terraforming contract. Having no other alternative, the Colonial President signed a contract replete with conditions meant to prolong resolution and extend terms. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the small Colonial fleet, then consisting of the sleeper ships and a fleet of purchased passenger ships, as well as their Eros class ships to serve as security forces for the various ongoing Planetform projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Breach of Contract, the Second Exodus===&lt;br /&gt;
&lt;br /&gt;
Two years later, things were not boding well for the Colonial Remnant. That which had been hoped for was slowly going out of hand’s reach. Colonial citizens were being treated ill at home.&lt;br /&gt;
A labor movement swept Bretonia in reaction to the influx of Colonial workers. Individual Bretonian systems began to enact laws designed to protect Bretonian jobs and exclude the Colonials. The late president’s successor, Orrin Dymas, helped the Colonial fleet rescue the refugee Colonial Population on Cambridge and left Bretonia for the upper Taus. The Colonials were charged with contract breach and endangering the crown.&lt;br /&gt;
A hate arose between the two peoples, a thirst for revenge, probably never to be quenched again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Home At Last===&lt;br /&gt;
&lt;br /&gt;
The Colonial Remnant went into the Taus to seek out a partnership with the Independent Mining Guild.&lt;br /&gt;
President Raziel D'Lunar negotiated everything with the IMG, and the relatively small IMG became a larger entity combined with the Colonial people.&lt;br /&gt;
The Colonial Remnant and IMG became one, with the Colonial Remnant concentrating in the Taus.&lt;br /&gt;
The biggest concentration of them was in Java and Falkland, as well as the new found military which was given full funding and resources for building a fleet, which was still able to be consisted only of small vessels, them having no real shipyard of their own.&lt;br /&gt;
&lt;br /&gt;
Soon after, a new system was discovered and christened with the name Tau 44.&lt;br /&gt;
It was populated in great majority by the people of the Colonial Remnant, and was being developed in a very swift fashion.&lt;br /&gt;
The area under the ownership of the Colonial Remnant slowly grew into a nation in it’s own right, and was, along with Colonials that were reunited with their people, attracting many immigrants in search of a better life.&lt;br /&gt;
And having access to funding, and almost unending supplies of resources, it became the hub of life in the Taus very soon.&lt;br /&gt;
&lt;br /&gt;
In Tau 44, the first Colonial shipyard – Singapore, was also constructed in a remote part of the system, concealed from the curious eye.&lt;br /&gt;
Mass ship production soon began, the people growing in economic and military strength, and being increasingly bold against the Outcast pirates who terrorized their efforts every step of the way, but they were not, in any case, nearly powerful enough for an open war with them, but they were merely defensive efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Separation===&lt;br /&gt;
&lt;br /&gt;
With the war between Kusari and Bretonia, tensions were running high, and Bretonia’s increasing pretensions towards the territory of the Taus were obvious, and the Taus even had to be defended against their probe-like mini invasions.&lt;br /&gt;
The Colonial people were highly prejudiced against Bretonians, and with the most of the IMG Council having worryingly increasing friendly relations with Bretonia, who killed many a Colonial who defended his home, tensions ran high between the Colonial Remnant and the IMG.&lt;br /&gt;
Slowly but surely, a gradual separation ensued, with the Colonials keeping the whole of Tau 44 for themselves, and increasing their activity in expanding the territory of their nation, now entitled The Colonial Republic.&lt;br /&gt;
&lt;br /&gt;
=The Colonial Fleet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''More notable ships:'''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Warhammer:''' ''The Warhammer is the first study prototype of a Zephyr-class carrier. Initially it served for durability and gunnery testing. Deprived of propulsion systems, the heavily-armored hulk now guards the main entrances into the system. Other functions include a military academy a ceremonial deck for special occasions.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Valkyrie:''' ''The Valkyrie is the second Zephyr-class prototype. As opposed to the Warhammer, the Valkyrie received propulsion systems along with full operational capabilities. Initially served for dynamics and performance trials, later refitted to be able to commence independent combat operations.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Rubicon:''' ''After Valkyrie’s successful trial period and commissioning, it has been decided, that more Zephyrs should be built. Being the only warship design capable of countering the Outcast dreadnoughts, it was obvious, that the more such vessels existed, the safer the area would be. After completion, the Rubicon commenced operations as Tau 44’s main defense.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Nemesis:''' ''Construction commenced soon after Rubicon’s completion. Ever since her commission, the carrier has been performing offensive operations mainly behind enemy lines. Currently stationed in Omicron Lost along with the 88th Task Force as escort and protection for a Colonial scientific expedition.  ''&lt;br /&gt;
&lt;br /&gt;
=The Modern Colonial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''“For those that we left behind” - These words are spoken throughout the culture in whispers and cries, and stands as the motto of the Colonial people.&lt;br /&gt;
The ones that were left behind were never forgotten, and the memory of their destroyed civilization always remains.&lt;br /&gt;
&lt;br /&gt;
A generation of endless nomadic travel has created at times unrest, and having always relied on themselves, on humans alone, which often presents in an activist spirit towards the cultures of Sirius cavalier usage of A.I.&lt;br /&gt;
Being somewhat isolated from the core of Sirius, the radicalism of their beliefs on artificial intelligence lies dormant for the most part. There are extremist elements of course, some with influence within the presidency and military. These elements sometimes produce an element of unpredictability from the Colonial Remnant. Former allies of the Colonials can attest to how quickly the winds can change.&lt;br /&gt;
&lt;br /&gt;
Many are too young to remember the early years, but an era of hardship and sacrifice has made its mark on the people as a whole. They see many disturbing things in the people of Sirius.&lt;br /&gt;
&lt;br /&gt;
And after an unfathomable amount of years after the Exodus, the Colonial Remnant now strive for the expansion of their home in the Taus.&lt;br /&gt;
The Colonial Republic is in a process of rapid growth.&lt;br /&gt;
The corporate design of the economy and democratic nature of the government worked in favor of industrialization and increased development of economic and military strength.&lt;br /&gt;
Relations with Kusari are very friendly, and the only thing stopping the Colonial Republic from a full alliance with them is unnecessary additional attraction of the anger of Bretonia and the deepening of the decreasing relations with the leadership of the IMG which they deem corrupt.&lt;br /&gt;
&lt;br /&gt;
The nation is surrounded with friend and foe alike, having to fight off Outcasts and the occasional Bretonians, and having help from Kusari with Bretonia and which keeps pressure on IMG not to side with them completely, and also benefiting from their alliance with the Corsairs who keep the big majority of Outcast war fleets busy on the other side in Omicron Eta, leaving the Colonials relatively undisturbed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Political and economic structure ==&lt;br /&gt;
&lt;br /&gt;
===== Political power =====&lt;br /&gt;
The main stream of power is held by the President, who is elected in a free and democratic nation-wide election. The President holds the power of making autonomous decisions, provided that the Quorum, which is a sort of parliamentary body, doesn't exercise it's power of veto by a 70% majority in a vote to stop the president's decision.&lt;br /&gt;
The Quorum can also make decisions with a 51% majority, but it can be vetoed by the President.&lt;br /&gt;
&lt;br /&gt;
===== Economy =====&lt;br /&gt;
The economy of the Colonial Republic is arranged in a free capitalistic market which is dominated primarily with corporations, and secondarily with self-employed entrepreneurs. &lt;br /&gt;
The state retains big stock portions of the bigger corporations, those corporations being [[Integral Systems Engineering]] and [[Conveyor Mineral Incorporated]], which are some of the main economic powers in the whole area of the Taus. The CMI have been granted the main concessions for mining fields in the Taus, while the ISE is supplied with a fleet of Atlas transports by the government owned [[Singapore Shipyard]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=The Timeline=&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''802 A.S:'''&lt;br /&gt;
''-The two rebuilt sleeper ships enter the Sirius sector, somewhere in the Omegas&lt;br /&gt;
-The majority of the Colonial Remnant temporarily settles in Bretonia, and the rest is scattered throughout Sirius.''&lt;br /&gt;
&lt;br /&gt;
*'''803 A.S:'''&lt;br /&gt;
''The freely elected President Jonathan Barrows strikes a deal with Planetform Inc. Seeing an opportunity to hire a captive and low-payed workforce, as well as a mercenary fleet, Planetform began hiring every Colonial refugee they could find. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the Colonial fleet to serve as security forces for the various ongoing Planetform projects.''&lt;br /&gt;
&lt;br /&gt;
*'''806 A.S:'''&lt;br /&gt;
''Gaian terrorists assassinate President Barrows during a visit to planet Harris. Demands for immediate end of all terraforming projects in Bretonia follow the claims for responsibility. The former Vice President Orrin Dymas is sworn into the office of president.''&lt;br /&gt;
&lt;br /&gt;
*'''807A.S:'''&lt;br /&gt;
''President Orrin Dymas breaks contractual obligations with Planetform citing fraud. Planetform charges the Dymas administration with criminal neglect and endangering Crown interests. The Colonial Remnant flee for the Taus, eventually joining the IMG coop in the hopes of finding a homeworld through reconnaissance.&lt;br /&gt;
''&lt;br /&gt;
*'''809 A.S:'''&lt;br /&gt;
''President Dymas resigns from his post. Soon, new president, Vladimir Abelard wins the presidential election and transcends to the lead of the Colonial Remnant.''&lt;br /&gt;
&lt;br /&gt;
*'''810 A.S:'''&lt;br /&gt;
''Tau-44 is discovered by Colonial recon parties working with IMG profiteers and rapid development ensues.&lt;br /&gt;
Singapore Shipyard, the civilian Minato Harbor, and the military armament Station Sulawesi are constructed.&lt;br /&gt;
''&lt;br /&gt;
*'''812 A.S:'''&lt;br /&gt;
''The first Zephyr battleship is made – The Warhammer starts to serve the fleet.&lt;br /&gt;
The resources of planet Borneo begin to be utilized.&lt;br /&gt;
Station Sulawesi is damaged in battle and Minato Harbor serves as a temporary headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''813 A.S:'''&lt;br /&gt;
''President Abelard's mandate expires and President Alexander Wingates is sworn in.''&lt;br /&gt;
''The battleship Valkyre is constructed and put into stationary defensive duty in Tau 44.&lt;br /&gt;
The Sulawesi Combat Outpost is rebuilt and becomes the headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''816 A.S:'''&lt;br /&gt;
''The IMG and the Colonial Republic are separated due to diplomatic differences.''&lt;br /&gt;
&lt;br /&gt;
=Colonial Remnant Communication And Recruitment=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Message Dump: [http://discoverygc.com/forums/index.php?showtopic=9060 Children of the Pantheon]&lt;br /&gt;
&lt;br /&gt;
*[http://s11.zetaboards.com/FreelancersOfDoom/forum/3000402/ Application for Membership]&lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With their extensive history in the Taus and beyond in mind, the Colonial Remnant will always maintain a hostile stance towards Outcasts and Bretonia Mining and Metals. We will continue to maintain a positive relationship with ALG Waste Disposal:&lt;br /&gt;
&lt;br /&gt;
The Colonial Diplomacy is as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy  begin}}&lt;br /&gt;
{{FD | [[The Brotherhood]] | +0.7}} &lt;br /&gt;
{{FD | [[Omega Pirates Guild]] | +0.7}} &lt;br /&gt;
{{FD | [[Corsair Benitez Family]] | +0.7}} &lt;br /&gt;
{{FD | [[Kusari Naval Forces]] | +0.7}}&lt;br /&gt;
{{FD | [[Artisan Farmers Alliance]] | +0.7}}&lt;br /&gt;
{{FD | [[Independent Miners Guild]] | +0.6}}&lt;br /&gt;
{{FD | [[Hogosha]] | +0.6}}&lt;br /&gt;
{{FD | [[Temporary Autonomous Zoners]] | +0.6}}&lt;br /&gt;
{{FD | [[ALG Waste Disposal]] | +0.6}}&lt;br /&gt;
{{FD | [[Gaians]]/[[Nature's Last Hope]] | +0.6}}&lt;br /&gt;
{{FD | [[Black Dragon Society]] | +0.5}}&lt;br /&gt;
{{FD | [[Gas Miners Guild]] | +0.4}}&lt;br /&gt;
{{FD | [[Samura]] | +0.4}} &lt;br /&gt;
{{FD | [[Kishiro]] | +0.4}} &lt;br /&gt;
{{FD | [[Hellfire Legion]] | +0.0}}&lt;br /&gt;
{{FD | [[Xeno Alliance]] | -0.2}}&lt;br /&gt;
{{FD | [[Bowex]] | -0.3}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.4}}&lt;br /&gt;
{{FD | [[Lane Hackers]] | -0.4}}&lt;br /&gt;
{{FD | [[Molly Republic]] | -0.5}}&lt;br /&gt;
{{FD | [[Blood Dragons]] | -0.7}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums]] | -0.7}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -0.7}}&lt;br /&gt;
{{FD | [[The Phantom Empire]] | -0.7}}&lt;br /&gt;
{{FD | [[Harvesters]] | -0.7}}&lt;br /&gt;
{{FD | [[NovaPG|Nova PG]] | -0.8}}&lt;br /&gt;
{{FD | [[Mandalorian Mercenaries]] | -0.8}}&lt;br /&gt;
{{FD | [[Bretonian Armed Forces]] | -0.8}}&lt;br /&gt;
{{FD | [[Sirius Coalition Revolutionary Army]] | -0.8}}&lt;br /&gt;
{{FD | [[Kiretsu]] | -0.9}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.9}}&lt;br /&gt;
{{FD | [[Reapers of Sirius]] | -0.9}}&lt;br /&gt;
{{FD | [[101st Outcast Guard]] | -1.0}}&lt;br /&gt;
{{FD | [[Shadow Outcast Brigade]] | -1.0}}&lt;br /&gt;
{{FD | [[Bretonia_Mining_and_Manufacturing_(player_faction)|Bretonia Mining And Manufacturing]] | -1.0}}&lt;br /&gt;
{{FD | [[The Keepers|Keepers]] | -1.0}}&lt;br /&gt;
{{FD | [[Das Wilde]] | -1.0}}&lt;br /&gt;
{{Faction Diplomacy  end}}&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
*'''NPC alignment:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''ID:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''IFF:''' Colonial&lt;br /&gt;
&lt;br /&gt;
*'''Home system:''' Tau 44&lt;br /&gt;
&lt;br /&gt;
*'''Faction tag:''' =CR=&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=File:Crayter_Logo.png&amp;diff=32012</id>
		<title>File:Crayter Logo.png</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=File:Crayter_Logo.png&amp;diff=32012"/>
		<updated>2010-01-18T19:23:17Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=The_Angels&amp;diff=22899</id>
		<title>The Angels</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=The_Angels&amp;diff=22899"/>
		<updated>2009-10-01T18:01:02Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction Infobox&lt;br /&gt;
| name = The Angels&lt;br /&gt;
| image = angel_logo-redux.jpg&lt;br /&gt;
| origin = {{House Link | Liberty}}&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| founding_date = April 2006&lt;br /&gt;
| dissolution_date = N/A&lt;br /&gt;
| leader = Sassafras&lt;br /&gt;
| founder = Caylith&lt;br /&gt;
| primary_role = Provide education, advice, and material support to new players.&lt;br /&gt;
| secondary_role = Improve the roleplay, enjoyment, and growth of the Freelancer community.&lt;br /&gt;
| base = [[Planet Erie]], [[Pennsylvania]]&lt;br /&gt;
}}&lt;br /&gt;
The mission of The Angels is to actively serve new players of Freelancer Discovery by providing education, advice, and material support in order to improve the roleplay, enjoyment, and growth of the Freelancer community.&lt;br /&gt;
&lt;br /&gt;
==Weekly Goals==&lt;br /&gt;
# Assist five new players.&lt;br /&gt;
# Help one player join a faction.&lt;br /&gt;
# Describe or accompany one player on a trade run.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
We are a group of players united under a common desire to provide information, guidance and advice to our fellow community members regardless of experience level with aims towards contributing to an equally educated and aware playerbase.&lt;br /&gt;
&lt;br /&gt;
Afterall, it’s troublesome to have fun when you’re broke, confused, and swimming in a sea of lulz.&lt;br /&gt;
&lt;br /&gt;
Our members may be contacted for assistance in the forums or within the game environment at any time. From assisting in your first steps and basic combat training to providing information on the background history and player presence of the differing factions of Sirius. While our philosophy is one of teaching to fish as opposed to simply providing a leg up, we will go the extra mile to provide direct assistance when the situation dictates.&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
The Angels are neutral to all Sirius factions.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
* [[User:Sassafras|Sassafras]] (  [http://discoverygc.com/forums/index.php?showuser=24619 Sassafras]) - faction leader&lt;br /&gt;
* [[User:Dusty Lens|Dusty Lens]] (  [http://discoverygc.com/forums/index.php?showuser=12454 Dusty Lens])&lt;br /&gt;
* [[User:Seth Karlo|Seth Karlo]] (  [http://discoverygc.com/forums/index.php?showuser=19129 Seth Karlo])&lt;br /&gt;
* [[User:Tazuras|Tazuras]] (  [http://discoverygc.com/forums/index.php?showuser=15542 tazuras])&lt;br /&gt;
* -XO-  (  [http://discoverygc.com/forums/index.php?showuser=23264 -XO-])&lt;br /&gt;
* [[User:Swift|Swift]] (  [http://discoverygc.com/forums/index.php?showuser=27614 Swift])&lt;br /&gt;
* [[User:Tumble-Weed|n00bl3t]] (  [http://discoverygc.com/forums/index.php?showuser=16966 n00bl3t])&lt;br /&gt;
* [[User:Ktayn|Ktayn]] (  [http://discoverygc.com/forums/index.php?showuser=26365 Ktayn])&lt;br /&gt;
* [[User:Eyvind|Eyvind]] (  [http://discoverygc.com/forums/index.php?showuser=14163 Eyvind])&lt;br /&gt;
* [[User:Shadow|Shadow]]&lt;br /&gt;
* [[User:Xareck|Xareck]] (  [http://discoverygc.com/forums/index.php?showuser=34187 Xareck])&lt;br /&gt;
* Gourgia (  [http://discoverygc.com/forums/index.php?showuser=31229 Whisper])&lt;br /&gt;
* Dejavu (  [http://discoverygc.com/forums/index.php?showuser=33103 DEJAVU])&lt;br /&gt;
&lt;br /&gt;
==Angel User Guide==&lt;br /&gt;
&lt;br /&gt;
[[The Angel Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Player Factions]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=The_Angels&amp;diff=22898</id>
		<title>The Angels</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=The_Angels&amp;diff=22898"/>
		<updated>2009-10-01T18:00:33Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction Infobox&lt;br /&gt;
| name = The Angels&lt;br /&gt;
| image = angel_logo-redux.jpg&lt;br /&gt;
| origin = {{House Link | Liberty}}&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| founding_date = April 2006&lt;br /&gt;
| dissolution_date = N/A&lt;br /&gt;
| leader = Sassafras&lt;br /&gt;
| founder = Caylith&lt;br /&gt;
| primary_role = Provide education, advice, and material support to new players.&lt;br /&gt;
| secondary_role = Improve the roleplay, enjoyment, and growth of the Freelancer community.&lt;br /&gt;
| base = [[Planet Erie]], [[Pennsylvania]]&lt;br /&gt;
}}&lt;br /&gt;
The mission of The Angels is to actively serve new players of Freelancer Discovery by providing education, advice, and material support in order to improve the roleplay, enjoyment, and growth of the Freelancer community.&lt;br /&gt;
&lt;br /&gt;
==Weekly Goals==&lt;br /&gt;
# Assist five new players.&lt;br /&gt;
# Help one player join a faction.&lt;br /&gt;
# Describe or accompany one player on a trade run.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
We are a group of players united under a common desire to provide information, guidance and advice to our fellow community members regardless of experience level with aims towards contributing to an equally educated and aware playerbase.&lt;br /&gt;
&lt;br /&gt;
Afterall, it’s troublesome to have fun when you’re broke, confused, and swimming in a sea of lulz.&lt;br /&gt;
&lt;br /&gt;
Our members may be contacted for assistance in the forums or within the game environment at any time. From assisting in your first steps and basic combat training to providing information on the background history and player presence of the differing factions of Sirius. While our philosophy is one of teaching to fish as opposed to simply providing a leg up, we will go the extra mile to provide direct assistance when the situation dictates.&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
The Angels are neutral to all Sirius factions.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
* [[User:Sassafras|Sassafras]] (  [http://discoverygc.com/forums/index.php?showuser=24619 Sassafras]) - faction leader&lt;br /&gt;
* [[User:Dusty Lens|Dusty Lens]] (  [http://discoverygc.com/forums/index.php?showuser=12454 Dusty Lens])&lt;br /&gt;
* [[User:Seth Karlo|Seth Karlo]] (  [http://discoverygc.com/forums/index.php?showuser=19129 Seth Karlo])&lt;br /&gt;
* [[User:Tazuras|Tazuras]] (  [http://discoverygc.com/forums/index.php?showuser=15542 tazuras])&lt;br /&gt;
* -XO-  (  [http://discoverygc.com/forums/index.php?showuser=23264 -XO-])&lt;br /&gt;
* [[User:Swift|Swift]] (  [http://discoverygc.com/forums/index.php?showuser=27614 Swift])&lt;br /&gt;
* [[User:Tumble-Weed|n00bl3t]] (  [http://discoverygc.com/forums/index.php?showuser=16966 n00bl3t])&lt;br /&gt;
* [[User:Ktayn|Ktayn]] (  [http://discoverygc.com/forums/index.php?showuser=26365 Ktayn])&lt;br /&gt;
* [[User:Eyvind|Eyvind]] (  [http://discoverygc.com/forums/index.php?showuser=14163 Eyvind])&lt;br /&gt;
* [[User:Shadow|Shadow &lt;br /&gt;
* [[User:Xareck|Xareck]] (  [http://discoverygc.com/forums/index.php?showuser=34187 Xareck])&lt;br /&gt;
* Gourgia (  [http://discoverygc.com/forums/index.php?showuser=31229 Whisper])&lt;br /&gt;
* Dejavu (  [http://discoverygc.com/forums/index.php?showuser=33103 DEJAVU])&lt;br /&gt;
&lt;br /&gt;
==Angel User Guide==&lt;br /&gt;
&lt;br /&gt;
[[The Angel Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Player Factions]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=The_Angels&amp;diff=21153</id>
		<title>The Angels</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=The_Angels&amp;diff=21153"/>
		<updated>2009-09-01T14:13:38Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Faction}}&lt;br /&gt;
==Synopsis==&lt;br /&gt;
We are, in short, a group of players whom have united under a common desire to provide information, guidance and advice to our fellow community members regardless of experience level with aims towards contributing to an equally educated and aware playerbase.&lt;br /&gt;
&lt;br /&gt;
Afterall, it’s troublesome to have fun when you’re broke, confused and swimming in a sea of lulz.&lt;br /&gt;
&lt;br /&gt;
Our members may be contacted for assistance in the forums or within the game environment at any time. From assisting in your first steps, basic combat training to providing information on the background history and player presence of the differing factions of Sirius. While our philosophy is one of teaching to fish as opposed to simply providing a leg up we will go the extra mile to provide direct assistance when the situation dictates.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=12454 Dusty Lens]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=19129 Seth Karlo]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=15542 Tazuras]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=31525 David Hastings]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=24619 Sassafras - Head Honcho]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=31838 HeavyMetalQueen]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=23264 -XO-]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=27614 Swift]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=16966 n00bl3t]&lt;br /&gt;
*[http://discoverygc.com/forums/index.php?showuser=26365 Ktayn]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=NPC_Factions&amp;diff=21100</id>
		<title>NPC Factions</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=NPC_Factions&amp;diff=21100"/>
		<updated>2009-08-31T10:12:22Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Independent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Liberty==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Name &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Type &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Allies &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Enemies&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;|Description&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Liberty_Police_Incorporated|Liberty Police, Inc.]]&lt;br /&gt;
|Liberty State&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* Liberty corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
| Private company that handles the policing of Liberty space to interdict the importation of contraband and to prevent attacks on civilian and commercial traffic.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Liberty Navy]]&lt;br /&gt;
|Liberty State&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
* [[Liberty_Police_Incorporated|Liberty Police, Inc.]]&lt;br /&gt;
* Liberty corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Unioners]]&lt;br /&gt;
| The Liberty Navy is responsible for protecting the economic well-being of Liberty through military force, both within the boundaries of the colony and in the independent systems that border its territory.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Liberty Security Force]]&lt;br /&gt;
|Liberty State&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* [[Liberty_Police_Incorporated|Liberty Police, Inc.]]&lt;br /&gt;
* Liberty corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
* [[Unioners]]&lt;br /&gt;
| Intelligence branch of the Liberty Armed Forces, operating in secrecy to ensure the free flow of goods and services in the Liberty economy.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Ageira Technologies]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Interspace Commerce]]&lt;br /&gt;
* [[Deep Space Engineering]]&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* [[Liberty_Police_Incorporated|Liberty Police, Inc.]]&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
|&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
| One of the &amp;quot;Big Three&amp;quot; Liberty companies, responsible for the development of Jump Gate and Trade Lane technology.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Interspace Commerce]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
* Liberty corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| One of the &amp;quot;Big Three&amp;quot; Liberty companies, insures cargo carried within the colonies and into the Border Worlds.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Universal Shipping]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
* [[Liberty_Police_Incorporated|Liberty Police, Inc.]]&lt;br /&gt;
* Liberty corporations&lt;br /&gt;
|&lt;br /&gt;
* Criminals&lt;br /&gt;
| One of the &amp;quot;Big Three&amp;quot; Liberty companies, specializes in the shipping of high-risk, high-value cargo.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Deep Space Engineering]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
* [[Liberty_Police_Incorporated|Liberty Police, Inc.]]&lt;br /&gt;
* Liberty corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| Has an exclusive contract with fellow Liberty company [[Ageira Technologies]] to build Jump Gates and Trade Lanes throughout the Sirius Sector.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Synth Foods, Inc.]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
* [[Liberty_Police_Incorporated|Liberty Police, Inc.]]&lt;br /&gt;
* Liberty corporations&lt;br /&gt;
|&lt;br /&gt;
* [[LWB]]&lt;br /&gt;
* [[Farmers Alliance]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| Liberty firm responsible for the revolutionary food product Synth Paste and a highly successful line of food-producing biodomes.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Cryer Pharmaceuticals]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
* [[Liberty_Police_Incorporated|Liberty Police, Inc.]]&lt;br /&gt;
* Liberty corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| Headquartered in Liberty, markets a wide array of both commercially available and restricted-class drugs.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Liberty Rogues]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* House police, corporations&lt;br /&gt;
| A highly organized and powerful pirate faction operating in Liberty space and surrounding Independent Worlds.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Lane Hackers]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* House police, corporations&lt;br /&gt;
* [[Ageira Technologies]]&lt;br /&gt;
* [[Interspace Commerce]]&lt;br /&gt;
| A highly organized and powerful pirate faction operating in Liberty space and surrounding Independent Worlds.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Xenos]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
''None''&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Junkers]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* House police, corporations&lt;br /&gt;
| A loosely affiliated terrorist organization opposed to any trade or other interaction with foreign entities.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bretonia==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Name &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Type &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Allies &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Enemies&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;|Description&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Bretonia Police Authority]]&lt;br /&gt;
|Bretonian State&lt;br /&gt;
|&lt;br /&gt;
* [[Bretonia Armed Forces]]&lt;br /&gt;
* Bretonian corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
| Well-trained, well-armed, and widely considered to be a bastion of incorruptibility.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Bretonia Armed Forces]]&lt;br /&gt;
|Bretonian State&lt;br /&gt;
|&lt;br /&gt;
* [[Bretonia Police Authority]]&lt;br /&gt;
* Bretonian corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
| Has a long history of serving as the first and last line of defense for the great nation Bretonia.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Bretonia Mining and Manufacturing]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Bretonia Police Authority|Bretonia Police]]&lt;br /&gt;
* [[Bretonia Armed Forces]]&lt;br /&gt;
* [[Border World Exports]]&lt;br /&gt;
* [[Planetform, Inc.]]&lt;br /&gt;
|&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
| One of the largest commercial concerns in [[Bretonia]], a network of semi-autonomous operations that range throughout Bretonian space.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Border World Exports]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Bretonia Police Authority|Bretonia Police]]&lt;br /&gt;
* [[Bretonia Armed Forces]]&lt;br /&gt;
* [[Bretonia Mining and Manufacturing|BMM]]&lt;br /&gt;
* [[Planetform, Inc.]]&lt;br /&gt;
|&lt;br /&gt;
* Criminals&lt;br /&gt;
| A pioneer in the exploration of the Border Worlds and the exclusive supplier to the Bretonian military and police.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Gateway Shipping]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[ALG Waste Disposal]]&lt;br /&gt;
* [[IMG]]&lt;br /&gt;
* [[Planetform, Inc.]]&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Junkers]]&lt;br /&gt;
* [[Hogosha]]&lt;br /&gt;
* [[Farmers Alliance]]&lt;br /&gt;
| A Bretonian firm catering to smaller companies that hauls raw materials across the Border and Independent Worlds.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Planetform, Inc.]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Bretonia Police Authority|Bretonia Police]]&lt;br /&gt;
* [[Bretonia Armed Forces]]&lt;br /&gt;
* Bretonian corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| Specializes in the terraforming of non-viable planets in Bretonia and elsewhere.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Mollys]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Bretonia Police Authority|Bretonia Police]]&lt;br /&gt;
* [[Bretonia Armed Forces]]&lt;br /&gt;
* [[Bretonia Mining and Manufacturing|BMM]]&lt;br /&gt;
* [[Border World Exports|Bowex]]&lt;br /&gt;
* House shippers&lt;br /&gt;
| A separatist group committed to freeing the [[Dublin]] system from Bretonian rule through attacks on civilian, commercial, and military targets.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Gaians]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Farmers Alliance]]&lt;br /&gt;
* [[Hogosha]]&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
* [[Blood Dragons]]&lt;br /&gt;
* [[Golden Chrysanthemums|GC]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Bretonia Police Authority|Bretonia Police]]&lt;br /&gt;
* [[Bretonia Armed Forces]]&lt;br /&gt;
* [[Bretonia Mining and Manufacturing|BMM]]&lt;br /&gt;
* [[Planetform, Inc.]]&lt;br /&gt;
* [[Orbital Spa &amp;amp; Cruise]]&lt;br /&gt;
| A terrorist faction opposed to any alteration to the natural environment of a planet, specifically those brought about through terraforming.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kusari==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Name &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Type &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Allies &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Enemies&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;|Description&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Kusari State Police]]&lt;br /&gt;
|Kusari State&lt;br /&gt;
|&lt;br /&gt;
* [[Kusari Naval Forces]]&lt;br /&gt;
* [[Samura Industries]]&lt;br /&gt;
|&lt;br /&gt;
* [[Blood Dragons]]&lt;br /&gt;
* [[Golden Chrysanthemums|GC]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
| A disciplined force of career personnel assigned to guard the borders of Kusari space and protect Kusari commercial interests.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Kusari Naval Forces]]&lt;br /&gt;
|Kusari State&lt;br /&gt;
|&lt;br /&gt;
* [[Kusari State Police]]&lt;br /&gt;
* [[Samura Industries]]&lt;br /&gt;
* [[Kishiro Technologies]]&lt;br /&gt;
|&lt;br /&gt;
* [[Blood Dragons]]&lt;br /&gt;
* [[Golden Chrysanthemums|GC]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
| Highly organized and possessing all of the considerable technological advantages inferred by Kusari industry.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Kishiro Technologies]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Kusari Naval Forces]]&lt;br /&gt;
* [[Gas Miners Guild]]&lt;br /&gt;
|&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| One of the great Kusari ''keiretsu'' -- sprawling, vertically integrated companies that control whole industries.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Samura Industries]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Kusari State Police]]&lt;br /&gt;
* [[Kusari Naval Forces]]&lt;br /&gt;
|&lt;br /&gt;
* [[Blood Dragons]]&lt;br /&gt;
* [[Golden Chrysanthemums|GC]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| One of the great Kusari ''keiretsu'' -- sprawling, vertically integrated companies that control whole industries.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Hogosha]]&lt;br /&gt;
|Quasi-legal&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[The Order]]&lt;br /&gt;
* [[Farmers Alliance]]&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Blood Dragons]]&lt;br /&gt;
* [[Golden Chrysanthemums|GC]]&lt;br /&gt;
* [[Gas Miners Guild]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
| A quasi-legal organization that ostensibly exists to promote the &amp;quot;welfare and prosperity of the Kusari people&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Farmers Alliance]]&lt;br /&gt;
|Quasi-legal&lt;br /&gt;
|&lt;br /&gt;
* [[Hogosha]]&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Blood Dragons]]&lt;br /&gt;
* [[Golden Chrysanthemums|GC]]&lt;br /&gt;
* [[Synth Foods, Inc.]]&lt;br /&gt;
* Foreign corporations&lt;br /&gt;
| A Kusari political organization formed to lobby for government subsidies and restrictions on the sale of foreign food.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Blood Dragons]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Golden Chrysanthemums|GC]]&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Hogosha]]&lt;br /&gt;
* [[Farmers Alliance]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Kusari State Police]]&lt;br /&gt;
* [[Kusari Naval Forces]]&lt;br /&gt;
* [[Samura Industries]]&lt;br /&gt;
| A terrorist organization supposedly descended from the royal guard of Shogun Hideyoshi -- deposed during a coup several centuries before -- and dedicated to the overthrow of the current Kusari government.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Golden Chrysanthemums]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Blood Dragons]]&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Hogosha]]&lt;br /&gt;
* [[Farmers Alliance]]&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Kusari State Police]]&lt;br /&gt;
* [[Kusari Naval Forces]]&lt;br /&gt;
* [[Samura Industries]]&lt;br /&gt;
| A terrorist organization seeking to the overthrow the Kusari government and institute a matriarchy.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rheinland==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Name &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Type &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Allies &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Enemies&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;|Description&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Rheinland Federal Police]]&lt;br /&gt;
|Rheinland State&lt;br /&gt;
|&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* Rheinland corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Bundschuh]]&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
* [[Unioners]]&lt;br /&gt;
* [[LWB]]&lt;br /&gt;
* [[Gas Miners Guild|GMG]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
| An impressively well-equipped organization acting as the primary security force in Rheinland space.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Rheinland Military]]&lt;br /&gt;
|Rheinland State&lt;br /&gt;
|&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* Rheinland corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Bundschuh]]&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
* [[Unioners]]&lt;br /&gt;
* [[LWB]]&lt;br /&gt;
* [[Gas Miners Guild|GMG]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
| The Rheinland Military continues a proud tradition of military service that stretches back several centuries.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[ALG Waste Disposal]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Gateway Shipping|Gateway]]&lt;br /&gt;
* [[Kruger Minerals|Kruger]]&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* Rheinland corporations&lt;br /&gt;
|&lt;br /&gt;
* Liberty criminals&lt;br /&gt;
* Rheinland criminals&lt;br /&gt;
* [[Gas Miners Guild|GMG]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
| Based in Rheinland but operates throughout the colonies due to its outstanding reputation for industrial clean-up.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Republican Shipping]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* [[Daumann Heavy Construction|Daumann]]&lt;br /&gt;
|&lt;br /&gt;
* [[Unioners]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| Manages a substantial majority of all cargo transported within the borders of Rheinland.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Daumann Heavy Construction]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* [[Republican Shipping|Republican]]&lt;br /&gt;
|&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
* [[Bundschuh]]&lt;br /&gt;
* [[LWB]]&lt;br /&gt;
* [[Unioners]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
| Largest mining and manufacturing firm in Rheinland.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Kruger Minerals]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* [[ALG Waste Disposal|ALG]]&lt;br /&gt;
|&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
* [[Bundschuh]]&lt;br /&gt;
* [[Gas Miners Guild|GMG]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| Works in partnership with [[ALG Waste Disposal]] to mine the valuable resources within Rheinland and its neighboring territories.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Red Hessians]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[LWB]]&lt;br /&gt;
* [[Bundschuh]]&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Daumann Heavy Construction|Daumann]]&lt;br /&gt;
* [[Kruger Minerals|Kruger]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Bretonia Armed Forces]]&lt;br /&gt;
* House shippers&lt;br /&gt;
| A numerous and well-organized unlawful group composed largely of unemployed miners operating out of Rheinland space.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Bundschuh]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* [[Daumann Heavy Construction|Daumann]]&lt;br /&gt;
* [[Kruger Minerals|Kruger]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
| A populist political faction that has been declared &amp;quot;enemy of the state&amp;quot; by the Rheinland Reichstag.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[LWB|Landwirtrechtbewegung]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* [[Synth Foods, Inc.]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
| Also known as the ''farmers' rights movement''. Engaged in attacks on [[Synth Foods, Inc.|Synth Foods]] operations and sympathetic government officials in retaliation for Rheinland concessions to the Liberty Food conglomerate.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Unioners]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* ''None''&lt;br /&gt;
|&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* [[Republican Shipping|Republican]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
| An outlaw group composed of dispossessed Rheinland shipyard workers who engage in brutal reprisals chiefly against Republican Shipping.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallia==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Name &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Type &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Allies &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Enemies&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;|Description&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Gallic Royal Navy]]&lt;br /&gt;
|Gallic State&lt;br /&gt;
|&lt;br /&gt;
* [[Gallic Metal Service]]&lt;br /&gt;
* [[Gallic Royal Police]]&lt;br /&gt;
* [[EFL Oil &amp;amp; Machinery]]&lt;br /&gt;
* [[Ile-de-France Shipping]]&lt;br /&gt;
|&lt;br /&gt;
* [[The Council]]&lt;br /&gt;
* [[The Maquis]]&lt;br /&gt;
* [[Unione Corse]]&lt;br /&gt;
* [[Gallic Brigands]]&lt;br /&gt;
| A powerful military force that can counter any threat to the Crown, both from within Gallic borders, or from outside.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Gallic Royal Police]]&lt;br /&gt;
|Gallic State&lt;br /&gt;
|&lt;br /&gt;
* [[Gallic Royal Navy]]&lt;br /&gt;
* [[Gallic Metal Service]]&lt;br /&gt;
* [[EFL Oil &amp;amp; Machinery]]&lt;br /&gt;
* [[Ile-de-France Shipping]]&lt;br /&gt;
|&lt;br /&gt;
* [[The Council]]&lt;br /&gt;
* [[The Maquis]]&lt;br /&gt;
* [[Unione Corse]]&lt;br /&gt;
* [[Gallic Brigands]]&lt;br /&gt;
| Has become a symbol of corruption and decay during the centuries of its existence.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[The Council]]&lt;br /&gt;
|Organization&lt;br /&gt;
|&lt;br /&gt;
* [[The Maquis]]&lt;br /&gt;
|&lt;br /&gt;
* [[Gallic Royal Navy]]&lt;br /&gt;
* [[Gallic Royal Police]]&lt;br /&gt;
| Has been fighting a war since 784 A.S. to break through the isolation and prevent the inter-house war planned by the Gallic royal dynasty and the Gallic Navy.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Gallic Metal Service]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Gallic Royal Navy]]&lt;br /&gt;
* [[Gallic Royal Police]]&lt;br /&gt;
|&lt;br /&gt;
* [[The Maquis]]&lt;br /&gt;
* [[Unione Corse]]&lt;br /&gt;
* [[Gallic Brigands]]&lt;br /&gt;
| Was formed in 398 A.S. by merging several mining companies operating in Gallia space.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[EFL Oil &amp;amp; Machinery]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Gallic Royal Navy]]&lt;br /&gt;
* [[Gallic Royal Police]]&lt;br /&gt;
* [[Ile-de-France Shipping]]&lt;br /&gt;
|&lt;br /&gt;
* [[The Maquis]]&lt;br /&gt;
* [[Unione Corse]]&lt;br /&gt;
* [[Gallic Brigands]]&lt;br /&gt;
| Was responsible for building most of the currently operating Gallic space stations, shipyards, and trade lanes.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Ile-de-France Shipping]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Gallic Royal Navy]]&lt;br /&gt;
* [[Gallic Royal Police]]&lt;br /&gt;
* [[EFL Oil &amp;amp; Machinery]]&lt;br /&gt;
|&lt;br /&gt;
* [[The Maquis]]&lt;br /&gt;
* [[Unione Corse]]&lt;br /&gt;
* [[Gallic Brigands]]&lt;br /&gt;
| Is the primary space shipping company of Gallic space.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[The Maquis]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[The Council]]&lt;br /&gt;
* [[Unione Corse]]&lt;br /&gt;
* [[Gallic Brigands]]&lt;br /&gt;
|&lt;br /&gt;
* [[Gallic Royal Navy]]&lt;br /&gt;
* [[Gallic Royal Police]]&lt;br /&gt;
* [[EFL Oil &amp;amp; Machinery]]&lt;br /&gt;
* [[Ile-de-France Shipping]]&lt;br /&gt;
* [[Gallic Metal Service]]&lt;br /&gt;
| Were once the radical members of the Council who considered terroristic acts and assassinations to be acceptable means of political struggle.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Unione Corse]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[The Maquis]]&lt;br /&gt;
* [[Gallic Brigands]]&lt;br /&gt;
|&lt;br /&gt;
* [[Gallic Royal Navy]]&lt;br /&gt;
* [[Gallic Royal Police]]&lt;br /&gt;
* [[EFL Oil &amp;amp; Machinery]]&lt;br /&gt;
* [[Ile-de-France Shipping]]&lt;br /&gt;
* [[Gallic Metal Service]]&lt;br /&gt;
| A highly organized criminal group that follows traditions of the Corsican mafia of Earth.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Gallic Brigands]]&lt;br /&gt;
|Unlawful&lt;br /&gt;
|&lt;br /&gt;
* [[The Maquis]]&lt;br /&gt;
* [[Unione Corse]]&lt;br /&gt;
|&lt;br /&gt;
* [[Gallic Royal Navy]]&lt;br /&gt;
* [[Gallic Royal Police]]&lt;br /&gt;
* [[EFL Oil &amp;amp; Machinery]]&lt;br /&gt;
* [[Ile-de-France Shipping]]&lt;br /&gt;
* [[Gallic Metal Service]]&lt;br /&gt;
| A loosely affiliated union of experienced criminals and other antisocial elements, many of whom are former Police pilots.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hispania==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Name &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Type &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Allies &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Enemies&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;|Description&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Outcasts]]&lt;br /&gt;
|Unlawful house&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
* [[Blood Dragons]]&lt;br /&gt;
* [[Golden Chrysanthemums|GC]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Hogosha]]&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
* [[Farmers Alliance]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Independent Miners Guild|IMG]]&lt;br /&gt;
* [[Gas Miners Guild|GMG]]&lt;br /&gt;
* House corporations, police, militaries&lt;br /&gt;
| A group of Hispania sleeper ship survivors that settled on [[Planet Malta]]. The Outcasts lead a powerful pirate coalition to resist [[Corsairs|Corsair]] expansion and defend Cardamine trade routes.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Corsairs]]&lt;br /&gt;
|Unlawful house&lt;br /&gt;
|&lt;br /&gt;
* [[The Order]]&lt;br /&gt;
* [[Hogosha]]&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
* [[Farmers Alliance]]&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Red Hessians]]&lt;br /&gt;
* [[Liberty Rogues]]&lt;br /&gt;
* [[Lane Hackers]]&lt;br /&gt;
* [[Blood Dragons]]&lt;br /&gt;
* [[Mollys]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Gas Miners Guild|GMG]]&lt;br /&gt;
* House corporations, police, militaries&lt;br /&gt;
| Originate from a larger group of Hispania sleeper ship survivors that landed on planet [[Planet Crete]]. They are believed to be the largest criminal organization operating in Sirius -- frequently attacking civilian, commercial, and even military targets.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Independent==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Name &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Type &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Allies &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Enemies&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;|Description&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Bounty Hunters Guild]]&lt;br /&gt;
|Organisation&lt;br /&gt;
|&lt;br /&gt;
* House police&lt;br /&gt;
|&lt;br /&gt;
* Criminals&lt;br /&gt;
* [[The Order]]&lt;br /&gt;
| Provides a broad array of security-oriented services for a reasonable fee.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Independent Miners Guild]]&lt;br /&gt;
|Organisation&lt;br /&gt;
|&lt;br /&gt;
* [[ALG Waste Disposal|ALG]]&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Bretonia Mining and Manufacturing|BMM]]&lt;br /&gt;
| A loose confederation of miners who work those fields that have thus far remained undeveloped by the larger mining companies.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Gas Miners Guild]]&lt;br /&gt;
|Organisation&lt;br /&gt;
|&lt;br /&gt;
* [[Kishiro Technologies|Kishiro]]&lt;br /&gt;
* [[Zoners]]&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Rheinland Federal Police|Rheinland Police]]&lt;br /&gt;
* [[Rheinland Military]]&lt;br /&gt;
* [[Kruger Minerals|Kruger]]&lt;br /&gt;
| A tight-knit professional organisation that acts as the primary supplier of H-Fuel to the four major Houses.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Junkers]]&lt;br /&gt;
|Quasi-legal&lt;br /&gt;
|&lt;br /&gt;
''None''&lt;br /&gt;
|&lt;br /&gt;
* [[Hogosha]]&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* House corporations&lt;br /&gt;
| Itinerant population of unknown origin who comb debris fields looking for scrap and equipment that can either be repurposed or sold for cash.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Zoners]]&lt;br /&gt;
|Quasi-legal&lt;br /&gt;
|&lt;br /&gt;
* [[The Order]]&lt;br /&gt;
* [[Gas Miners Guild|GMG]]&lt;br /&gt;
|&lt;br /&gt;
''None''&lt;br /&gt;
| A diverse group of individuals who, for various reasons, have decided to live in the wild and unregulated systems outside colonial control.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[The Order]]&lt;br /&gt;
|Covert organisation&lt;br /&gt;
|&lt;br /&gt;
* [[Corsairs]]&lt;br /&gt;
* [[Zoners]]&lt;br /&gt;
* [[Hogosha]]&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
* [[Liberty_Police_Incorporated|Liberty Police, Inc.]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
| A powerful covert organization that controls several remote Omicron systems. They played an important role in the war against the Nomads (799-802 A.S.).&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|[[Orbital Spa &amp;amp; Cruise ]]&lt;br /&gt;
|Corporation&lt;br /&gt;
|&lt;br /&gt;
* [[Liberty Security Force]]&lt;br /&gt;
* [[Liberty Navy]]&lt;br /&gt;
* Liberty Corporations&lt;br /&gt;
|&lt;br /&gt;
* [[Gaians]]&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* Criminals&lt;br /&gt;
| Orbital Spa and Cruise operates an array of resorts and luxury liners throughout the [[Sirius Sector]].&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[The Phantom Empire]]&lt;br /&gt;
|Terrorist&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
* Everyone Else&lt;br /&gt;
|The Phantoms are a small terrorist organization, utilizing advanced technology and vicious tactics to achieve their objective.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Colonial_Remnant]]&lt;br /&gt;
|Independent State&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
* [[Outcasts]]&lt;br /&gt;
* [[Bretonian Armed Forces]]&lt;br /&gt;
* [[BMM]]&lt;br /&gt;
|The Colonial Remnant is a small but expanding nation situated in the Taus and attempting to affirm its sovereignty and expand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alien==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;|Name &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Type &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Allies &lt;br /&gt;
!style=&amp;quot;width: 15%;&amp;quot;|Enemies&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;|Description&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Nomads]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien&lt;br /&gt;
|&lt;br /&gt;
* [[The Wild]]&lt;br /&gt;
|&lt;br /&gt;
* Everyone else&lt;br /&gt;
| Organic guardians left behind by an ancient alien civilization.&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[The Wild]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien&lt;br /&gt;
|&lt;br /&gt;
* [[Nomads]]&lt;br /&gt;
|&lt;br /&gt;
* Everyone else&lt;br /&gt;
| Nomad-infested Rheinland soldiers who attack any lawful and unlawful ships that get into their way.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=20796</id>
		<title>Colonial Remnant (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=20796"/>
		<updated>2009-08-26T08:33:05Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Diplomacy */&lt;/p&gt;
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&lt;div&gt;{{TOC Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = logo.jpg&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau-44]]&lt;br /&gt;
}}&lt;br /&gt;
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{{Player faction|Colonial Remnant}}&lt;br /&gt;
More information can be found in the Colonial Remnant faction status post [http://discoverygc.com/forums/index.php?act=ST&amp;amp;f=38&amp;amp;t=25332&amp;amp;st=46# faction status post], and their forum can be found [http://s11.zetaboards.com/FreelancersOfDoom/index/ here].&lt;br /&gt;
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[[Category: Player Factions]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
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== Basic information ==&lt;br /&gt;
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The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonised worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
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= The History of the Colonial people =&lt;br /&gt;
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===The Birth of the Colonials===&lt;br /&gt;
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Life out here began out there, it is a well known fact to all of us. All know that we launched in two prototype sleeper ships - the Gemini and Orion. These colony ships set out to an extremely distant system, which they would inhabit. From our cradle - Earth.&lt;br /&gt;
It was man’s first interstellar colonization endeavor.&lt;br /&gt;
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The colonials voyaged for many years, no one knows the exact figure, it was lost to the depths of space. All we know is that we ended up here, the Crayter sector. Here we found twelve habitable planets. The sleeper ships were grounded on the land, turned into nothing but relics of the past. Over time, we expanded, taking all of the planets as our own.&lt;br /&gt;
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Over time, yearning to return to Earth ended. At this time we stopped being the children of Earth. We became… Colonial.&lt;br /&gt;
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Our own democratic system emerged. There was a government of each planet, each sent their leader to sit on the Quorum. From these twelve all of the colonies elected The President. The rest acted as advisers and took on special roles, much like the ministers of old.&lt;br /&gt;
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===The Golden Age===&lt;br /&gt;
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The Golden Age… It was an era in Colonial history without greed. Expansion, growth, prosperous progress was in duration.&lt;br /&gt;
Traders flew freely throughout the Crayter sector, hauling goods from one planet to another. During this time, the sector was at total peace. There were no armed forces, no military to police this peace... it just... existed, without prejudice, without war, it was... paradise.&lt;br /&gt;
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===The Degenerate Era (The Undeclared War)===&lt;br /&gt;
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The one hundred years of the Golden Age ended here. Paradise was lost.&lt;br /&gt;
Crime, pirates, began to spread like a plague of locusts across the shipping routes.&lt;br /&gt;
The unarmed, lightly armored transports fell like flies.&lt;br /&gt;
An era of violence, greed and decadence.&lt;br /&gt;
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For the first decade this went unchecked. There was nothing that could be done. The military which had consisted of ships and technology from the beginning of Colonial History could do nothing to stop this.&lt;br /&gt;
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The first successes against the pirates, came from an experimental fighter built out of damaged scout hulls. They were codenamed “Eros”. These were quickly rushed into production and the first elite pilots emerged in the Eros class.&lt;br /&gt;
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The battles continued to rage throughout the colony. The pirate fleets began to lose.&lt;br /&gt;
They were fought off by a fleet of modified transports and the Eros fighters. They were all either captured or killed in battle. As a further insult to them, their main base was transformed into the command center for Colonial Military. The few who managed to escape this certain capture were forced into hiding.&lt;br /&gt;
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Many thought that this would end this grim chapter in our history. Things returned to how they were. Almost... no one could forget the battles that they had seen through the media. Especially as there was an enforcer of peace now flying in space, strengthening their defenses in case the pirate fleets dared to knock on the door once more.&lt;br /&gt;
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===The Exploration===&lt;br /&gt;
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As the Colonial population continued to expand, the planets began to fill. Ships of exploration set off into the stars in search of more planets. This benefited from the engine research carried out by the Colonial Military. Many long range ships set out on voyages. But the rest of the sector seemed to be barren compared to that of the center, littered by nebulae and black holes.&lt;br /&gt;
They could not travel outside Crayter as no ship had an engine as powerful enough to take them out without the use of a colony ship.&lt;br /&gt;
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Capabilities increased over time... Engines powerful enough to reach more far flung systems were developed out of need. The Quorum decided to send ships out to search for possible ways of expansion, of sating the enormous appetite of their society, and also to find anything that could contribute to science.&lt;br /&gt;
The curiosity that lies in each man drove them to an insatiable desire for knowledge.&lt;br /&gt;
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===The Discovery===&lt;br /&gt;
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One of the exploration and survey fleets stumbled on something rather special one day.&lt;br /&gt;
It was a wormhole anomaly, presumed by science to be a rift in space which could almost instantly transport ships to their other ends.&lt;br /&gt;
The explorers plunged into the unknowing, oblivious to what they would find.&lt;br /&gt;
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Earth… was found... Or to be correct, the remnants of the blue planet once sparkling with life were found. The system was devastated by some form of explosion. Ship wrecks laid everywhere, devastation ran rampant wherever the eye could see.&lt;br /&gt;
They found a wreck of a particularly large ship, which turned out to be similar to the one they got to their own colony with, probably a more advanced version of the sleeper ship prototype.&lt;br /&gt;
The initial survey revealed remnants of computers, with data indicating that some humans survived this disaster.&lt;br /&gt;
They were taken back to be analyzed using the Colonial Military computers.&lt;br /&gt;
Coordinates to which the sleeper ship navigation computer had been plotted were retrieved, and presumed to have been the destination of the ones who might’ve actually managed to get there.&lt;br /&gt;
The discoveries of Earth, and the coordinates of the unknown sector were classified, kept in but a small circle of the knowledgeable, and interest for it gradually wore off.&lt;br /&gt;
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===The Exodus===&lt;br /&gt;
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It was unimaginable. A threat was looming on top of the colonies. All that had been build, achieved, was in danger of breaking, disappearing.&lt;br /&gt;
Death spiralled towards them, an unexplainable cosmic event had created a black hole which was growing with time, and the impending doom of the colonies was imminent.&lt;br /&gt;
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Evacuation was ordered.&lt;br /&gt;
The colonies were not exactly equipped with too many ships, there was no hope of even half of the billions of people to have a chance to escape. Luckily, at least they were a highly industrial people.&lt;br /&gt;
In the short time that was available, they managed to build many ships equipped with cryogenic stasis technology, but sadly, all of which were without engines that were capable of super-luminal speed.&lt;br /&gt;
Many such fleets were outbound to find a new home, with only astronomical odds of managing to do so.&lt;br /&gt;
Their speed was extremely slow, and to reach even nearby systems the time which it would take was very long, and they most likely would not get far.&lt;br /&gt;
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However, the government decided to rebuild the two sleeper ships in the short time they had left. Although they did not really comprehend the technology, by some miracle, their engineers managed to make them functional again, if only partly.&lt;br /&gt;
The sleeper ships also hosted a small quantity of Eros fighters, which were there just in case something would go awry.&lt;br /&gt;
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The leadership of the colonies was placed on that fleet of two sleeper ships, along with the cream of the crop of colonial society. Military, scientists, artists, the best and brightest, those who would preserve colonial culture for posterity, those who would never let it be forgotten.&lt;br /&gt;
They plotted a relatively short travel, a test of sorts, hoping to conserve as much fuel as possible, and perhaps get lucky enough to find some place that was habitable.&lt;br /&gt;
Alas, that produced no results. They were at a loss, no ideas, little hope.&lt;br /&gt;
They did not know if they could afford to risk too many failures.&lt;br /&gt;
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The Quorum and the President sat down and discussed it all, and the president voiced an idea.&lt;br /&gt;
Something that many of those present were oblivious to.&lt;br /&gt;
They were not told the full information, only that it was known that Earth had sent out colonization forces to another place, far beyond the stars.&lt;br /&gt;
Having not much alternative, they decided to take what they could get, and plotted their last jump, plotted their last hope of survival.&lt;br /&gt;
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===The New Beginning===&lt;br /&gt;
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An uncountable amount of years of space travel ended in 802 A.S, according to the Sirian calendar.&lt;br /&gt;
The two sleeper ships emerged somewhere in the Omegas, close to Bretonian territory.&lt;br /&gt;
The computers that controlled the stasis of the passengers awoke them from their slumber.&lt;br /&gt;
Their two ships were first spotted by the Zoners in Omega-3, who detected them on their farthest sensor nets.&lt;br /&gt;
In the months following the Nomad war of 801 A.S. there was little trust of outsiders anywhere in Sirius. The strange Colonials were viewed as a nuisance to most of the house governments. Some Colonials attempted to settle down in core worlds only to be rejected by their hosts. Riots broke out in cities where Colonials were allowed to take jobs and buy property. Some of The Colonial Remnant began to scatter amongst the Sirius stars, their culture dissipating. Rather than be reunited with ancestral brethren, the Colonials would be swallowed up by them. Or so it seemed.&lt;br /&gt;
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===The Planetform Initiative===&lt;br /&gt;
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Shortly after reaching Sirius, the current year was 804 AS. The big majority of the Colonial Remnant were still searching for a home, and running out of options.&lt;br /&gt;
They were mostly taking up jobs all around Sirius, with the biggest concentration of them in Bretonia.&lt;br /&gt;
Seeing the small family of Colonial survivors melted into the Syrian stars, the late President leveraged what remained of the Colonial Fleet in a desperate bid to purchase a newly terraformed planet.&lt;br /&gt;
Planetform, seeing a captive mercenary fleet and revenue source in the Colonials, drafted a contract with the President to exchange security services and Colonial workforce for a favorable terraforming contract. Having no other alternative, the Colonial President signed a contract replete with conditions meant to prolong resolution and extend terms. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the small Colonial fleet, then consisting of the sleeper ships and a fleet of purchased passenger ships, as well as their Eros class ships to serve as security forces for the various ongoing Planetform projects.&lt;br /&gt;
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===The Breach of Contract, the Second Exodus===&lt;br /&gt;
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Two years later, things were not boding well for the Colonial Remnant. That which had been hoped for was slowly going out of hand’s reach. Colonial citizens were being treated ill at home.&lt;br /&gt;
A labor movement swept Bretonia in reaction to the influx of Colonial workers. Individual Bretonian systems began to enact laws designed to protect Bretonian jobs and exclude the Colonials. The late president’s successor, Orrin Dymas, helped the Colonial fleet rescue the refugee Colonial Population on Cambridge and left Bretonia for the upper Taus. The Colonials were charged with contract breach and endangering the crown.&lt;br /&gt;
A hate arose between the two peoples, a thirst for revenge, probably never to be quenched again.&lt;br /&gt;
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===Home At Last===&lt;br /&gt;
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The Colonial Remnant went into the Taus to seek out a partnership with the Independent Mining Guild.&lt;br /&gt;
President Raziel D'Lunar negotiated everything with the IMG, and the relatively small IMG became a larger entity combined with the Colonial people.&lt;br /&gt;
The Colonial Remnant and IMG became one, with the Colonial Remnant concentrating in the Taus.&lt;br /&gt;
The biggest concentration of them was in Java and Falkland, as well as the new found military which was given full funding and resources for building a fleet, which was still able to be consisted only of small vessels, them having no real shipyard of their own.&lt;br /&gt;
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Soon after, a new system was discovered and christened with the name Tau 44.&lt;br /&gt;
It was populated in great majority by the people of the Colonial Remnant, and was being developed in a very swift fashion.&lt;br /&gt;
The area under the ownership of the Colonial Remnant slowly grew into a nation in it’s own right, and was, along with Colonials that were reunited with their people, attracting many immigrants in search of a better life.&lt;br /&gt;
And having access to funding, and almost unending supplies of resources, it became the hub of life in the Taus very soon.&lt;br /&gt;
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In Tau 44, the first Colonial shipyard – Singapore, was also constructed in a remote part of the system, concealed from the curious eye.&lt;br /&gt;
Mass ship production soon began, the people growing in economic and military strength, and being increasingly bold against the Outcast pirates who terrorized their efforts every step of the way, but they were not, in any case, nearly powerful enough for an open war with them, but they were merely defensive efforts.&lt;br /&gt;
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===The Separation===&lt;br /&gt;
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With the war between Kusari and Bretonia, tensions were running high, and Bretonia’s increasing pretensions towards the territory of the Taus were obvious, and the Taus even had to be defended against their probe-like mini invasions.&lt;br /&gt;
The Colonial people were highly prejudiced against Bretonians, and with the most of the IMG Council having worryingly increasing friendly relations with Bretonia, who killed many a Colonial who defended his home, tensions ran high between the Colonial Remnant and the IMG.&lt;br /&gt;
Slowly but surely, a gradual separation ensued, with the Colonials keeping the whole of Tau 44 for themselves, and increasing their activity in expanding the territory of their nation, now entitled The Colonial Republic.&lt;br /&gt;
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=The Colonial Fleet=&lt;br /&gt;
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'''More notable ships:'''&lt;br /&gt;
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*'''Carrier Warhammer:''' ''The Warhammer is the first study prototype of a Zephyr-class carrier. Initially it served for durability and gunnery testing. Deprived of propulsion systems, the heavily-armored hulk now guards the main entrances into the system. Other functions include a military academy a ceremonial deck for special occasions.''&lt;br /&gt;
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*'''Carrier Valkyrie:''' ''The Valkyrie is the second Zephyr-class prototype. As opposed to the Warhammer, the Valkyrie received propulsion systems along with full operational capabilities. Initially served for dynamics and performance trials, later refitted to be able to commence independent combat operations.''&lt;br /&gt;
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*'''Carrier Rubicon:''' ''After Valkyrie’s successful trial period and commissioning, it has been decided, that more Zephyrs should be built. Being the only warship design capable of countering the Outcast dreadnoughts, it was obvious, that the more such vessels existed, the safer the area would be. After completion, the Rubicon commenced operations as Tau 44’s main defense.''&lt;br /&gt;
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*'''Carrier Nemesis:''' ''Construction commenced soon after Rubicon’s completion. Ever since her commission, the carrier’s been performing offensive operations mainly behind enemy lines.''&lt;br /&gt;
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=The Modern Colonial=&lt;br /&gt;
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''“For those that we left behind” - These words are spoken throughout the culture in whispers and cries, and stands as the motto of the Colonial people.&lt;br /&gt;
The ones that were left behind were never forgotten, and the memory of their destroyed civilization always remains.&lt;br /&gt;
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A generation of endless nomadic travel has created at times unrest, and having always relied on themselves, on humans alone, which often presents in an activist spirit towards the cultures of Sirius cavalier usage of A.I.&lt;br /&gt;
Being somewhat isolated from the core of Sirius, the radicalism of their beliefs on artificial intelligence lies dormant for the most part. There are extremist elements of course, some with influence within the presidency and military. These elements sometimes produce an element of unpredictability from the Colonial Remnant. Former allies of the Colonials can attest to how quickly the winds can change.&lt;br /&gt;
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Many are too young to remember the early years, but an era of hardship and sacrifice has made its mark on the people as a whole. They see many disturbing things in the people of Sirius.&lt;br /&gt;
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And after an unfathomable amount of years after the Exodus, the Colonial Remnant now strive for the expansion of their home in the Taus.&lt;br /&gt;
The Colonial Republic is in a process of rapid growth.&lt;br /&gt;
The corporate design of the economy and democratic nature of the government worked in favor of industrialization and increased development of economic and military strength.&lt;br /&gt;
Relations with Kusari are very friendly, and the only thing stopping the Colonial Republic from a full alliance with them is unnecessary additional attraction of the anger of Bretonia and the deepening of the decreasing relations with the leadership of the IMG which they deem corrupt.&lt;br /&gt;
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The nation is surrounded with friend and foe alike, having to fight off Outcasts and the occasional Bretonians, and having help from Kusari with Bretonia and which keeps pressure on IMG not to side with them completely, and also benefiting from their alliance with the Corsairs who keep the big majority of Outcast war fleets busy on the other side in Omicron Eta, leaving the Colonials relatively undisturbed.''&lt;br /&gt;
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== Political and economic structure ==&lt;br /&gt;
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===== Political power =====&lt;br /&gt;
The main stream of power is held by the President, who is elected in a free and democratic nation-wide election. The President holds the power of making autonomous decisions, provided that the Quorum, which is a sort of parliamentary body, doesn't exercise it's power of veto by a 70% majority in a vote to stop the president's decision.&lt;br /&gt;
The Quorum can also make decisions with a 51% majority, but it can be vetoed by the President.&lt;br /&gt;
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===== Economy =====&lt;br /&gt;
The economy of the Colonial Republic is arranged in a free capitalistic market which is dominated primarily with corporations, and secondarily with self-employed entrepreneurs. &lt;br /&gt;
The state retains big stock portions of the bigger corporations, those corporations being [[Integral Systems Engineering]] and [[Conveyor Mineral Incorporated]], which are some of the main economic powers in the whole area of the Taus. The CMI have been granted the main concessions for mining fields in the Taus, while the ISE is supplied with a fleet of Atlas transports by the government owned [[Singapore Shipyard]]&lt;br /&gt;
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=The Timeline=&lt;br /&gt;
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*'''802 A.S:'''&lt;br /&gt;
''-The two rebuilt sleeper ships enter the Sirius sector, somewhere in the Omegas&lt;br /&gt;
-The majority of the Colonial Remnant temporarily settles in Bretonia, and the rest is scattered throughout Sirius.''&lt;br /&gt;
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*'''803 A.S:'''&lt;br /&gt;
''The freely elected President Jonathan Barrows strikes a deal with Planetform Inc. Seeing an opportunity to hire a captive and low-payed workforce, as well as a mercenary fleet, Planetform began hiring every Colonial refugee they could find. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the Colonial fleet to serve as security forces for the various ongoing Planetform projects.''&lt;br /&gt;
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*'''806 A.S:'''&lt;br /&gt;
''Gaian terrorists assassinate President Barrows during a visit to planet Harris. Demands for immediate end of all terraforming projects in Bretonia follow the claims for responsibility. The former Vice President Orrin Dymas is sworn into the office of president.''&lt;br /&gt;
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*'''807A.S:'''&lt;br /&gt;
''President Orrin Dymas breaks contractual obligations with Planetform citing fraud. Planetform charges the Dymas administration with criminal neglect and endangering Crown interests. The Colonial Remnant flee for the Taus, eventually joining the IMG coop in the hopes of finding a homeworld through reconnaissance.&lt;br /&gt;
''&lt;br /&gt;
*'''809 A.S:'''&lt;br /&gt;
''President Dymas resigns from his post. Soon, new president, Vladimir Abelard wins the presidential election and transcends to the lead of the Colonial Remnant.''&lt;br /&gt;
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*'''810 A.S:'''&lt;br /&gt;
''Tau-44 is discovered by Colonial recon parties working with IMG profiteers and rapid development ensues.&lt;br /&gt;
Singapore Shipyard, the civilian Minato Harbor, and the military armament Station Sulawesi are constructed.&lt;br /&gt;
''&lt;br /&gt;
*'''812 A.S:'''&lt;br /&gt;
''The first Zephyr battleship is made – The Warhammer starts to serve the fleet.&lt;br /&gt;
The resources of planet Borneo begin to be utilized.&lt;br /&gt;
Station Sulawesi is damaged in battle and Minato Harbor serves as a temporary headquarters of the Admiralty.''&lt;br /&gt;
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*'''813 A.S:'''&lt;br /&gt;
''President Abelard's mandate expires and President Alexander Wingates is sworn in.''&lt;br /&gt;
''The battleship Valkyre is constructed and put into stationary defensive duty in Tau 44.&lt;br /&gt;
The Sulawesi Combat Outpost is rebuilt and becomes the headquarters of the Admiralty.''&lt;br /&gt;
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*'''816 A.S:'''&lt;br /&gt;
''The IMG and the Colonial Republic are separated due to diplomatic differences.''&lt;br /&gt;
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=Colonial Remnant Communication And Recruitment=&lt;br /&gt;
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*Message Dump: [http://discoverygc.com/forums/index.php?showtopic=9060 Children of the Pantheon]&lt;br /&gt;
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*[http://s11.zetaboards.com/FreelancersOfDoom/forum/3000402/ Application for Membership]&lt;br /&gt;
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=Diplomacy=&lt;br /&gt;
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With their extensive history in the Taus and beyond in mind, the Colonial Remnant will always maintain a hostile stance towards Outcasts and Bretonia Mining and Metals. We will continue to maintain a positive relationship with ALG Waste Disposal:&lt;br /&gt;
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The Colonial Diplomacy is as follows:&lt;br /&gt;
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{{Faction Diplomacy  begin}}&lt;br /&gt;
{{FD | [[The Brotherhood]] | +0.7}} &lt;br /&gt;
{{FD | [[Omega Pirates Guild]] | +0.7}} &lt;br /&gt;
{{FD | [[Corsair Benitez Family]] | +0.7}} &lt;br /&gt;
{{FD | [[Kusari Naval Forces]] | +0.7}}&lt;br /&gt;
{{FD | [[Artisan Farmers Alliance]] | +0.7}}&lt;br /&gt;
{{FD | [[Independent Miners Guild]] | +0.6}}&lt;br /&gt;
{{FD | [[Hogosha]] | +0.6}}&lt;br /&gt;
{{FD | [[Temporary Autonomous Zoners]] | +0.6}}&lt;br /&gt;
{{FD | [[ALG Waste Disposal]] | +0.6}}&lt;br /&gt;
{{FD | [[Gaians]]/[[Nature's Last Hope]] | +0.6}}&lt;br /&gt;
{{FD | [[Black Dragon Society]] | +0.5}}&lt;br /&gt;
{{FD | [[Gas Miners Guild]] | +0.4}}&lt;br /&gt;
{{FD | [[Samura]] | +0.4}} &lt;br /&gt;
{{FD | [[Kishiro]] | +0.4}} &lt;br /&gt;
{{FD | [[Hellfire Legion]] | +0.0}}&lt;br /&gt;
{{FD | [[Xeno Alliance]] | -0.2}}&lt;br /&gt;
{{FD | [[Bowex]] | -0.3}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.4}}&lt;br /&gt;
{{FD | [[Lane Hackers]] | -0.4}}&lt;br /&gt;
{{FD | [[Molly Republic]] | -0.5}}&lt;br /&gt;
{{FD | [[Blood Dragons]] | -0.7}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums]] | -0.7}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -0.7}}&lt;br /&gt;
{{FD | [[The Phantom Empire]] | -0.7}}&lt;br /&gt;
{{FD | [[Harvesters]] | -0.7}}&lt;br /&gt;
{{FD | [[NovaPG|Nova PG]] | -0.8}}&lt;br /&gt;
{{FD | [[Mandalorian Mercenaries]] | -0.8}}&lt;br /&gt;
{{FD | [[Bretonian Armed Forces]] | -0.8}}&lt;br /&gt;
{{FD | [[Sirius Coalition Revolutionary Army]] | -0.8}}&lt;br /&gt;
{{FD | [[Kiretsu]] | -0.9}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.9}}&lt;br /&gt;
{{FD | [[Reapers of Sirius]] | -0.9}}&lt;br /&gt;
{{FD | [[101st Outcast Guard]] | -1.0}}&lt;br /&gt;
{{FD | [[Shadow Outcast Brigade]] | -1.0}}&lt;br /&gt;
{{FD | [[Bretonia_Mining_and_Manufacturing_(player_faction)|Bretonia Mining And Manufacturing]] | -1.0}}&lt;br /&gt;
{{FD | [[The Keepers|Keepers]] | -1.0}}&lt;br /&gt;
{{FD | [[Das Wilde]] | -1.0}}&lt;br /&gt;
{{Faction Diplomacy  end}}&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
*'''NPC alignment:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''ID:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''IFF:''' Colonial&lt;br /&gt;
&lt;br /&gt;
*'''Home system:''' Tau 44&lt;br /&gt;
&lt;br /&gt;
*'''Faction tag:''' =CR=&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Main_Page&amp;diff=18306</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Main_Page&amp;diff=18306"/>
		<updated>2009-07-10T11:28:12Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background: transparent; border: transparent width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: transparent; border: 1px solid #aaaaaa; padding: .5em 1em; margin: 1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;background-color:#f8f8f8;font-size:120%;font-weight:bold;border:1px solid #aaaaaa;text-align:left;color:#000;padding:0.2em 0.4em;&amp;quot;&amp;gt;Welcome to Discovery Neural Net&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our goal is to create a site with all the resources to guide both experienced players and new players to the enjoyable world of the Discovery Mod. Please enjoy your stay! Feel free to browse or if you would like to edit the wiki, please see our [[Style Guide]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #fffad1; border: 1px solid #ffcc00; padding: .5em 1em; margin: 1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;background-color:#fff0cc;font-size:120%;font-weight:bold;border:1px solid #ffcc00;text-align:left;color:#000;padding:0.2em 0.4em;&amp;quot;&amp;gt;Discovery Introduction&amp;lt;/div&amp;gt;&lt;br /&gt;
* '''[[Freelancer]]''' – What is it? Story and history here.&lt;br /&gt;
* '''[[Timeline of Sirius history|Timeline of Sirius]]''' - The events of Discovery Freelancer from the founding of Planet Manhattan to present day in 817 A.S.&lt;br /&gt;
* '''[[Discovery Mod]]''' - What is it? How to install and such...&lt;br /&gt;
* '''[[The Basics]]''' – Overview of everything a newbie should get acquainted with.&lt;br /&gt;
* '''[[Links]]''' – Where to download and get additional information.&lt;br /&gt;
* '''[http://the-discoverer.xcomm.de/ The Discoverer] - Sirius Wide news network. (In RP)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #ffe9db; border: 1px solid #ff7848; padding: .5em 1em; margin: 1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;background-color:#ffddca;font-size:120%;font-weight:bold;border:1px solid #ff5100;text-align:left;color:#000;padding:0.2em 0.4em;&amp;quot;&amp;gt;Discovery RP 24/7&amp;lt;/div&amp;gt;&lt;br /&gt;
* '''[[Discovery RP|Discovery RP 24/7]]''' - General server information.&lt;br /&gt;
* '''[[Discovery RP Rules]]''' – Official server rules.&lt;br /&gt;
* '''[[Glossary]]''' – Jargon used in-game.&lt;br /&gt;
* '''[[:Category:Guides|Guides]]''' – Learn from experience of others.&lt;br /&gt;
* '''[[Forum Links]]''' – List of must-read forum threads.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #edf9ff; border: 1px solid #69ceff; padding: .5em 1em; margin: 1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;background-color:#dbf3ff;font-size:120%;font-weight:bold;border:1px solid #69ceff;text-align:left;color:#000;padding:0.2em 0.4em;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Discovery Role-Playing&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* '''[[Roleplay]]''' - Guide to role-playing&lt;br /&gt;
* '''[[Player Factions]]''' (approved)&lt;br /&gt;
* '''[[Player Groups]]''' (unofficial/unapproved)&lt;br /&gt;
* '''[[:Category:People|List of RP characters]]'''&lt;br /&gt;
* '''[[:Category:Player Ships|List of individual ships]]'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #f0fff0; border: 1px solid #80e080; padding: .5em 1em; margin: 1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;background-color:#e7ffe7;font-size:120%;font-weight:bold;border:1px solid #80e080;text-align:left;color:#000;padding:0.2em 0.4em;&amp;quot;&amp;gt;Quick Reference&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent; border: transparent&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 27%;&amp;quot;|&lt;br /&gt;
'''Houses &amp;amp; Regions'''&lt;br /&gt;
&amp;lt;ul style=&amp;quot;font-size: 14px; margin-top: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;height: 22px;&amp;quot;&amp;gt;[[image:Flag-libertyvector.gif|20px]] '''[[Liberty Republic|Liberty]]''' (House)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;height: 22px;&amp;quot;&amp;gt;[[image:Flag-bretoniavector.gif|20px]] '''[[Kingdom of Bretonia|Bretonia]]''' (House)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;height: 22px;&amp;quot;&amp;gt;[[image:Flag-kusarivector.gif|23px]] '''[[Kusari Empire|Kusari]]''' (House)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;height: 22px;&amp;quot;&amp;gt;[[image:Flag-rheinlandvector.gif|23px]] '''[[Federal Republic of Rheinland|Rheinland]]''' (House)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;height: 22px;&amp;quot;&amp;gt;[[image:Flag-galliavector.gif|16px]] '''[[Gallia]]''' (House)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;height: 22px;&amp;quot;&amp;gt;[[image:Flag-corsairvector.gif|20px]] '''[[Corsairs]]''' (House)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;height: 22px;&amp;quot;&amp;gt;[[image:Flag-outcastvector.gif|20px]] '''[[Outcasts]]''' (House)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;height: 22px;&amp;quot;&amp;gt;[[image:Flag-nomads.gif|20px]] '''[[Slomon K'Hara]]'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''[[Border Worlds]]'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''[[Edge Worlds]]'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''[[Independent Systems]]'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 23%;&amp;quot;|&lt;br /&gt;
'''Items'''&lt;br /&gt;
* [[Commodities]]&lt;br /&gt;
* [[Common Trade Routes]]&lt;br /&gt;
* [[Ship Equipment]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 20%;&amp;quot;|&lt;br /&gt;
'''Ships'''&lt;br /&gt;
* [[Flight Tactics]]&lt;br /&gt;
* [[Fighters]]&lt;br /&gt;
* [[Bombers]]&lt;br /&gt;
* [[Freighters]]&lt;br /&gt;
* [[Transports]]&lt;br /&gt;
* [[Liners]]&lt;br /&gt;
* [[Gunboats]]&lt;br /&gt;
* [[Capital ships]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 30%;&amp;quot;|&lt;br /&gt;
'''Miscellaneous'''&lt;br /&gt;
* [[NPC Factions]]&lt;br /&gt;
* [[Server Commands]]&lt;br /&gt;
* [[Special:Wantedpages|Wanted pages]]&lt;br /&gt;
* [[Special:Wantedcategories|Wanted categories]]&lt;br /&gt;
* [[Special:Allpages|All articles on this wiki]]&lt;br /&gt;
* [[Special:Categories|Categories: a quick find for info]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #edf9ff; border: 1px solid #69ceff; padding: .5em 1em; margin: 1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;background-color:#dbf3ff;font-size:120%;font-weight:bold;border:1px solid #69ceff;text-align:left;color:#000;padding:0.2em 0.4em;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Discovery Mod Information&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* '''[[Server List|Other Servers]]''' - a List of other servers running the mod.&lt;br /&gt;
* '''[[:Category:Historical Articles|Historical Articles]]''' - Articles that are no longer part of the Discovery mod, but are kept for historical interest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #ffe9db; border: 1px solid #ff7848; padding: .5em 1em; margin 1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;background-color:#ffddca;font-size:120%;font-weight:bold;border:1px solid #ff5100;text-align:left;color:#000;padding:0.2em 0.4em;&amp;quot;&amp;gt;Discovery Mod Development&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Mod Feedback]]''' - Recaps for forum threads on mod development.&lt;br /&gt;
*'''[[New Ships]]''' - New ships submitted for the next version of Discovery. Confidential materials should not be posted.&lt;br /&gt;
*'''[[New Systems]]''' - New systems being developed by 3rd parties for the next mod version.&lt;br /&gt;
*'''[[Survey Questions]]''' - Questions to be asked on forum surveys.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background: #fffad1; border: 1px solid #ffcc00; padding: .5em 1em; margin: 1em;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;background-color:#fff0cc;font-size:120%;font-weight:bold;border:1px solid #ffcc00;text-align:left;color:#000;padding:0.2em 0.4em;&amp;quot;&amp;gt;Contributing to Discovery Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Disco Wiki Editing Guides'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Please look these over before editing''&lt;br /&gt;
*'''[[Style Guide]]''' - a comprehensive guide to editing in the styles chosen for the Discovery Wiki.&lt;br /&gt;
*'''[[Wiki Editing Rules]]''' - Rules laid forth by Igiss and the wiki editorial team for the content of the Discovery Wiki.&lt;br /&gt;
*'''[[Editor's Compendium]]''' - An index of tools and special pages useful to editors of this wiki.&lt;br /&gt;
'''Wiki Maintainance'''&lt;br /&gt;
*'''[[Discovery Wiki:General Discussion|General Discussion]]''' - New pages proposal, wiki structure changing.&lt;br /&gt;
*'''[[Discovery Wiki:Page Deletion|Page Deletion]]''' - List of pages that need to be deleted and/or merged with each other.&lt;br /&gt;
*'''[[Discovery Wiki:Pages to be edited later|Pages to be edited later]]''' - List of pages that need to be modified&lt;br /&gt;
'''Learning about a wiki'''&lt;br /&gt;
* '''[http://wiki.org/wiki.cgi?WhatIsWiki What's a wiki?]''' – Introduction to what a wiki is and how it works&lt;br /&gt;
* '''[[Special:Userlogin|Registering]]''' – DiscoveryWiki requires that all who wish to make edits to register '''and''' confirm their email.&lt;br /&gt;
* '''[http://en.wikipedia.org/wiki/Help:Wikitext_examples Editing Guide]''' – Editing guide to help all those new to a wiki to meaningfully contribute.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Crayter_Republic&amp;diff=17748</id>
		<title>Crayter Republic</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Crayter_Republic&amp;diff=17748"/>
		<updated>2009-07-08T16:57:55Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC faction}}&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = logo.jpg&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Crayter Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau 44]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== '''Short NPC Faction Description''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
{| style=&amp;quot;float: left; margin-bottom: 10px; width: 25%; border: 1px solid #dddddd;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size: larger; background: #339900; color: #ffffff;&amp;quot; |'''Allies'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f6f6f6;&amp;quot; | [[Corsairs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: left; margin-bottom: 10px; margin-left: 1em; width: 25%; border: 1px solid #dddddd;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size: larger; background: #990000; color: #ffffff;&amp;quot; |'''Enemies'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f6f6f6;&amp;quot; | [[Outcasts]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f6f6f6;&amp;quot; | [[BMM]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonised worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
*[[Sarawak Station]], [[Tau 44]]&lt;br /&gt;
&lt;br /&gt;
*[[Singapore Shipyard]], [[Tau 44]]&lt;br /&gt;
&lt;br /&gt;
*[[Minato Harbor]], [[Tau 44]]&lt;br /&gt;
&lt;br /&gt;
*[[Sulawesi Station]], [[Tau 44]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=17699</id>
		<title>Colonial Remnant (player faction)</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Colonial_Remnant_(player_faction)&amp;diff=17699"/>
		<updated>2009-07-08T08:56:54Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Colonial Remnant Communication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC Faction Infobox&lt;br /&gt;
| name = Colonial Remnant&lt;br /&gt;
| image = logo.jpg&lt;br /&gt;
| origin = Crayter Sector / Taus&lt;br /&gt;
| alignment = LAWFUL&lt;br /&gt;
| founding_date = 801&lt;br /&gt;
| leader = President Alexander Wingates&lt;br /&gt;
| founder = The survivors of the Exodus&lt;br /&gt;
| primary_role = Further economic, military, and territorial establishing of the Colonial Republic in the Taus&lt;br /&gt;
| base = [[Tau-44]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Player faction|Colonial Remnant}}&lt;br /&gt;
More information can be found in the Colonial Remnant faction status post [http://discoverygc.com/forums/index.php?act=ST&amp;amp;f=38&amp;amp;t=25332&amp;amp;st=46# faction status post], and their forum can be found [http://s11.zetaboards.com/FreelancersOfDoom/index/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Factions]]&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonised worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The History of the Colonial people =&lt;br /&gt;
&lt;br /&gt;
===The Birth of the Colonials===&lt;br /&gt;
&lt;br /&gt;
Life out here began out there, it is a well known fact to all of us. All know that we launched in two prototype sleeper ships - the Gemini and Orion. These colony ships set out to an extremely distant system, which they would inhabit. From our cradle - Earth.&lt;br /&gt;
It was man’s first interstellar colonization endeavor.&lt;br /&gt;
&lt;br /&gt;
The colonials voyaged for many years, no one knows the exact figure, it was lost to the depths of space. All we know is that we ended up here, the Crayter sector. Here we found twelve habitable planets. The sleeper ships were grounded on the land, turned into nothing but relics of the past. Over time, we expanded, taking all of the planets as our own.&lt;br /&gt;
&lt;br /&gt;
Over time, yearning to return to Earth ended. At this time we stopped being the children of Earth. We became… Colonial.&lt;br /&gt;
&lt;br /&gt;
Our own democratic system emerged. There was a government of each planet, each sent their leader to sit on the Quorum. From these twelve all of the colonies elected The President. The rest acted as advisers and took on special roles, much like the ministers of old.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Golden Age===&lt;br /&gt;
&lt;br /&gt;
The Golden Age… It was an era in Colonial history without greed. Expansion, growth, prosperous progress was in duration.&lt;br /&gt;
Traders flew freely throughout the Crayter sector, hauling goods from one planet to another. During this time, the sector was at total peace. There were no armed forces, no military to police this peace... it just... existed, without prejudice, without war, it was... paradise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Degenerate Era (The Undeclared War)===&lt;br /&gt;
&lt;br /&gt;
The one hundred years of the Golden Age ended here. Paradise was lost.&lt;br /&gt;
Crime, pirates, began to spread like a plague of locusts across the shipping routes.&lt;br /&gt;
The unarmed, lightly armored transports fell like flies.&lt;br /&gt;
An era of violence, greed and decadence.&lt;br /&gt;
&lt;br /&gt;
For the first decade this went unchecked. There was nothing that could be done. The military which had consisted of ships and technology from the beginning of Colonial History could do nothing to stop this.&lt;br /&gt;
&lt;br /&gt;
The first successes against the pirates, came from an experimental fighter built out of damaged scout hulls. They were codenamed “Eros”. These were quickly rushed into production and the first elite pilots emerged in the Eros class.&lt;br /&gt;
&lt;br /&gt;
The battles continued to rage throughout the colony. The pirate fleets began to lose.&lt;br /&gt;
They were fought off by a fleet of modified transports and the Eros fighters. They were all either captured or killed in battle. As a further insult to them, their main base was transformed into the command center for Colonial Military. The few who managed to escape this certain capture were forced into hiding.&lt;br /&gt;
&lt;br /&gt;
Many thought that this would end this grim chapter in our history. Things returned to how they were. Almost... no one could forget the battles that they had seen through the media. Especially as there was an enforcer of peace now flying in space, strengthening their defenses in case the pirate fleets dared to knock on the door once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exploration===&lt;br /&gt;
&lt;br /&gt;
As the Colonial population continued to expand, the planets began to fill. Ships of exploration set off into the stars in search of more planets. This benefited from the engine research carried out by the Colonial Military. Many long range ships set out on voyages. But the rest of the sector seemed to be barren compared to that of the center, littered by nebulae and black holes.&lt;br /&gt;
They could not travel outside Crayter as no ship had an engine as powerful enough to take them out without the use of a colony ship.&lt;br /&gt;
&lt;br /&gt;
Capabilities increased over time... Engines powerful enough to reach more far flung systems were developed out of need. The Quorum decided to send ships out to search for possible ways of expansion, of sating the enormous appetite of their society, and also to find anything that could contribute to science.&lt;br /&gt;
The curiosity that lies in each man drove them to an insatiable desire for knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Discovery===&lt;br /&gt;
&lt;br /&gt;
One of the exploration and survey fleets stumbled on something rather special one day.&lt;br /&gt;
It was a wormhole anomaly, presumed by science to be a rift in space which could almost instantly transport ships to their other ends.&lt;br /&gt;
The explorers plunged into the unknowing, oblivious to what they would find.&lt;br /&gt;
&lt;br /&gt;
Earth… was found... Or to be correct, the remnants of the blue planet once sparkling with life were found. The system was devastated by some form of explosion. Ship wrecks laid everywhere, devastation ran rampant wherever the eye could see.&lt;br /&gt;
They found a wreck of a particularly large ship, which turned out to be similar to the one they got to their own colony with, probably a more advanced version of the sleeper ship prototype.&lt;br /&gt;
The initial survey revealed remnants of computers, with data indicating that some humans survived this disaster.&lt;br /&gt;
They were taken back to be analyzed using the Colonial Military computers.&lt;br /&gt;
Coordinates to which the sleeper ship navigation computer had been plotted were retrieved, and presumed to have been the destination of the ones who might’ve actually managed to get there.&lt;br /&gt;
The discoveries of Earth, and the coordinates of the unknown sector were classified, kept in but a small circle of the knowledgeable, and interest for it gradually wore off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Exodus===&lt;br /&gt;
&lt;br /&gt;
It was unimaginable. A threat was looming on top of the colonies. All that had been build, achieved, was in danger of breaking, disappearing.&lt;br /&gt;
Death spiralled towards them, an unexplainable cosmic event had created a black hole which was growing with time, and the impending doom of the colonies was imminent.&lt;br /&gt;
&lt;br /&gt;
Evacuation was ordered.&lt;br /&gt;
The colonies were not exactly equipped with too many ships, there was no hope of even half of the billions of people to have a chance to escape. Luckily, at least they were a highly industrial people.&lt;br /&gt;
In the short time that was available, they managed to build many ships equipped with cryogenic stasis technology, but sadly, all of which were without engines that were capable of super-luminal speed.&lt;br /&gt;
Many such fleets were outbound to find a new home, with only astronomical odds of managing to do so.&lt;br /&gt;
Their speed was extremely slow, and to reach even nearby systems the time which it would take was very long, and they most likely would not get far.&lt;br /&gt;
&lt;br /&gt;
However, the government decided to rebuild the two sleeper ships in the short time they had left. Although they did not really comprehend the technology, by some miracle, their engineers managed to make them functional again, if only partly.&lt;br /&gt;
The sleeper ships also hosted a small quantity of Eros fighters, which were there just in case something would go awry.&lt;br /&gt;
&lt;br /&gt;
The leadership of the colonies was placed on that fleet of two sleeper ships, along with the cream of the crop of colonial society. Military, scientists, artists, the best and brightest, those who would preserve colonial culture for posterity, those who would never let it be forgotten.&lt;br /&gt;
They plotted a relatively short travel, a test of sorts, hoping to conserve as much fuel as possible, and perhaps get lucky enough to find some place that was habitable.&lt;br /&gt;
Alas, that produced no results. They were at a loss, no ideas, little hope.&lt;br /&gt;
They did not know if they could afford to risk too many failures.&lt;br /&gt;
&lt;br /&gt;
The Quorum and the President sat down and discussed it all, and the president voiced an idea.&lt;br /&gt;
Something that many of those present were oblivious to.&lt;br /&gt;
They were not told the full information, only that it was known that Earth had sent out colonization forces to another place, far beyond the stars.&lt;br /&gt;
Having not much alternative, they decided to take what they could get, and plotted their last jump, plotted their last hope of survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The New Beginning===&lt;br /&gt;
&lt;br /&gt;
An uncountable amount of years of space travel ended in 802 A.S, according to the Sirian calendar.&lt;br /&gt;
The two sleeper ships emerged somewhere in the Omegas, close to Bretonian territory.&lt;br /&gt;
The computers that controlled the stasis of the passengers awoke them from their slumber.&lt;br /&gt;
Their two ships were first spotted by the Zoners in Omega-3, who detected them on their farthest sensor nets.&lt;br /&gt;
In the months following the Nomad war of 801 A.S. there was little trust of outsiders anywhere in Sirius. The strange Colonials were viewed as a nuisance to most of the house governments. Some Colonials attempted to settle down in core worlds only to be rejected by their hosts. Riots broke out in cities where Colonials were allowed to take jobs and buy property. Some of The Colonial Remnant began to scatter amongst the Sirius stars, their culture dissipating. Rather than be reunited with ancestral brethren, the Colonials would be swallowed up by them. Or so it seemed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Planetform Initiative===&lt;br /&gt;
&lt;br /&gt;
Shortly after reaching Sirius, the current year was 804 AS. The big majority of the Colonial Remnant were still searching for a home, and running out of options.&lt;br /&gt;
They were mostly taking up jobs all around Sirius, with the biggest concentration of them in Bretonia.&lt;br /&gt;
Seeing the small family of Colonial survivors melted into the Syrian stars, the late President leveraged what remained of the Colonial Fleet in a desperate bid to purchase a newly terraformed planet.&lt;br /&gt;
Planetform, seeing a captive mercenary fleet and revenue source in the Colonials, drafted a contract with the President to exchange security services and Colonial workforce for a favorable terraforming contract. Having no other alternative, the Colonial President signed a contract replete with conditions meant to prolong resolution and extend terms. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the small Colonial fleet, then consisting of the sleeper ships and a fleet of purchased passenger ships, as well as their Eros class ships to serve as security forces for the various ongoing Planetform projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Breach of Contract, the Second Exodus===&lt;br /&gt;
&lt;br /&gt;
Two years later, things were not boding well for the Colonial Remnant. That which had been hoped for was slowly going out of hand’s reach. Colonial citizens were being treated ill at home.&lt;br /&gt;
A labor movement swept Bretonia in reaction to the influx of Colonial workers. Individual Bretonian systems began to enact laws designed to protect Bretonian jobs and exclude the Colonials. The late president’s successor, Orrin Dymas, helped the Colonial fleet rescue the refugee Colonial Population on Cambridge and left Bretonia for the upper Taus. The Colonials were charged with contract breach and endangering the crown.&lt;br /&gt;
A hate arose between the two peoples, a thirst for revenge, probably never to be quenched again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Home At Last===&lt;br /&gt;
&lt;br /&gt;
The Colonial Remnant went into the Taus to seek out a partnership with the Independent Mining Guild.&lt;br /&gt;
President Raziel D'Lunar negotiated everything with the IMG, and the relatively small IMG became a larger entity combined with the Colonial people.&lt;br /&gt;
The Colonial Remnant and IMG became one, with the Colonial Remnant concentrating in the Taus.&lt;br /&gt;
The biggest concentration of them was in Java and Falkland, as well as the new found military which was given full funding and resources for building a fleet, which was still able to be consisted only of small vessels, them having no real shipyard of their own.&lt;br /&gt;
&lt;br /&gt;
Soon after, a new system was discovered and christened with the name Tau 44.&lt;br /&gt;
It was populated in great majority by the people of the Colonial Remnant, and was being developed in a very swift fashion.&lt;br /&gt;
The area under the ownership of the Colonial Remnant slowly grew into a nation in it’s own right, and was, along with Colonials that were reunited with their people, attracting many immigrants in search of a better life.&lt;br /&gt;
And having access to funding, and almost unending supplies of resources, it became the hub of life in the Taus very soon.&lt;br /&gt;
&lt;br /&gt;
In Tau 44, the first Colonial shipyard – Singapore, was also constructed in a remote part of the system, concealed from the curious eye.&lt;br /&gt;
Mass ship production soon began, the people growing in economic and military strength, and being increasingly bold against the Outcast pirates who terrorized their efforts every step of the way, but they were not, in any case, nearly powerful enough for an open war with them, but they were merely defensive efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Separation===&lt;br /&gt;
&lt;br /&gt;
With the war between Kusari and Bretonia, tensions were running high, and Bretonia’s increasing pretensions towards the territory of the Taus were obvious, and the Taus even had to be defended against their probe-like mini invasions.&lt;br /&gt;
The Colonial people were highly prejudiced against Bretonians, and with the most of the IMG Council having worryingly increasing friendly relations with Bretonia, who killed many a Colonial who defended his home, tensions ran high between the Colonial Remnant and the IMG.&lt;br /&gt;
Slowly but surely, a gradual separation ensued, with the Colonials keeping the whole of Tau 44 for themselves, and increasing their activity in expanding the territory of their nation, now entitled The Colonial Republic.&lt;br /&gt;
&lt;br /&gt;
=The Colonial Fleet=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''More notable ships:'''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Warhammer:''' ''The Warhammer is the first study prototype of a Zephyr-class carrier. Initially it served for durability and gunnery testing. Deprived of propulsion systems, the heavily-armored hulk now guards the main entrances into the system. Other functions include a military academy a ceremonial deck for special occasions.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Valkyrie:''' ''The Valkyrie is the second Zephyr-class prototype. As opposed to the Warhammer, the Valkyrie received propulsion systems along with full operational capabilities. Initially served for dynamics and performance trials, later refitted to be able to commence independent combat operations.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Rubicon:''' ''After Valkyrie’s successful trial period and commissioning, it has been decided, that more Zephyrs should be built. Being the only warship design capable of countering the Outcast dreadnoughts, it was obvious, that the more such vessels existed, the safer the area would be. After completion, the Rubicon commenced operations as Tau 44’s main defense.''&lt;br /&gt;
&lt;br /&gt;
*'''Carrier Nemesis:''' ''Construction commenced soon after Rubicon’s completion. Ever since her commission, the carrier’s been performing offensive operations mainly behind enemy lines.''&lt;br /&gt;
&lt;br /&gt;
=The Modern Colonial=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''“For those that we left behind” - These words are spoken throughout the culture in whispers and cries, and stands as the motto of the Colonial people.&lt;br /&gt;
The ones that were left behind were never forgotten, and the memory of their destroyed civilization always remains.&lt;br /&gt;
&lt;br /&gt;
A generation of endless nomadic travel has created at times unrest, and having always relied on themselves, on humans alone, which often presents in an activist spirit towards the cultures of Sirius cavalier usage of A.I.&lt;br /&gt;
Being somewhat isolated from the core of Sirius, the radicalism of their beliefs on artificial intelligence lies dormant for the most part. There are extremist elements of course, some with influence within the presidency and military. These elements sometimes produce an element of unpredictability from the Colonial Remnant. Former allies of the Colonials can attest to how quickly the winds can change.&lt;br /&gt;
&lt;br /&gt;
Many are too young to remember the early years, but an era of hardship and sacrifice has made its mark on the people as a whole. They see many disturbing things in the people of Sirius.&lt;br /&gt;
&lt;br /&gt;
And after an unfathomable amount of years after the Exodus, the Colonial Remnant now strive for the expansion of their home in the Taus.&lt;br /&gt;
The Colonial Republic is in a process of rapid growth.&lt;br /&gt;
The corporate design of the economy and democratic nature of the government worked in favor of industrialization and increased development of economic and military strength.&lt;br /&gt;
Relations with Kusari are very friendly, and the only thing stopping the Colonial Republic from a full alliance with them is unnecessary additional attraction of the anger of Bretonia and the deepening of the decreasing relations with the leadership of the IMG which they deem corrupt.&lt;br /&gt;
&lt;br /&gt;
The nation is surrounded with friend and foe alike, having to fight off Outcasts and the occasional Bretonians, and having help from Kusari with Bretonia and which keeps pressure on IMG not to side with them completely, and also benefiting from their alliance with the Corsairs who keep the big majority of Outcast war fleets busy on the other side in Omicron Eta, leaving the Colonials relatively undisturbed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Political and economic structure ==&lt;br /&gt;
&lt;br /&gt;
===== Political power =====&lt;br /&gt;
The main stream of power is held by the President, who is elected in a free and democratic nation-wide election. The President holds the power of making autonomous decisions, provided that the Quorum, which is a sort of parliamentary body, doesn't exercise it's power of veto by a 70% majority in a vote to stop the president's decision.&lt;br /&gt;
The Quorum can also make decisions with a 51% majority, but it can be vetoed by the President.&lt;br /&gt;
&lt;br /&gt;
===== Economy =====&lt;br /&gt;
The economy of the Colonial Republic is arranged in a free capitalistic market which is dominated primarily with corporations, and secondarily with self-employed entrepreneurs. &lt;br /&gt;
The state retains big stock portions of the bigger corporations, those corporations being [[Integral Systems Engineering]] and [[Conveyor Mineral Incorporated]], which are some of the main economic powers in the whole area of the Taus. The CMI have been granted the main concessions for mining fields in the Taus, while the ISE is supplied with a fleet of Atlas transports by the government owned [[Singapore Shipyard]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=The Timeline=&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''802 A.S:'''&lt;br /&gt;
''-The two rebuilt sleeper ships enter the Sirius sector, somewhere in the Omegas&lt;br /&gt;
-The majority of the Colonial Remnant temporarily settles in Bretonia, and the rest is scattered throughout Sirius.''&lt;br /&gt;
&lt;br /&gt;
*'''803 A.S:'''&lt;br /&gt;
''The freely elected President Jonathan Barrows strikes a deal with Planetform Inc. Seeing an opportunity to hire a captive and low-payed workforce, as well as a mercenary fleet, Planetform began hiring every Colonial refugee they could find. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the Colonial fleet to serve as security forces for the various ongoing Planetform projects.''&lt;br /&gt;
&lt;br /&gt;
*'''806 A.S:'''&lt;br /&gt;
''Gaian terrorists assassinate President Barrows during a visit to planet Harris. Demands for immediate end of all terraforming projects in Bretonia follow the claims for responsibility. The former Vice President Orrin Dymas is sworn into the office of president.''&lt;br /&gt;
&lt;br /&gt;
*'''807A.S:'''&lt;br /&gt;
''President Orrin Dymas breaks contractual obligations with Planetform citing fraud. Planetform charges the Dymas administration with criminal neglect and endangering Crown interests. The Colonial Remnant flee for the Taus, eventually joining the IMG coop in the hopes of finding a homeworld through reconnaissance.&lt;br /&gt;
''&lt;br /&gt;
*'''809 A.S:'''&lt;br /&gt;
''President Dymas resigns from his post. Soon, new president, Vladimir Abelard wins the presidential election and transcends to the lead of the Colonial Remnant.''&lt;br /&gt;
&lt;br /&gt;
*'''810 A.S:'''&lt;br /&gt;
''Tau-44 is discovered by Colonial recon parties working with IMG profiteers and rapid development ensues.&lt;br /&gt;
Singapore Shipyard, the civilian Minato Harbor, and the military armament Station Sulawesi are constructed.&lt;br /&gt;
''&lt;br /&gt;
*'''812 A.S:'''&lt;br /&gt;
''The first Zephyr battleship is made – The Warhammer starts to serve the fleet.&lt;br /&gt;
The resources of planet Borneo begin to be utilized.&lt;br /&gt;
Station Sulawesi is damaged in battle and Minato Harbor serves as a temporary headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''813 A.S:'''&lt;br /&gt;
''President Abelard's mandate expires and President Alexander Wingates is sworn in.''&lt;br /&gt;
''The battleship Valkyre is constructed and put into stationary defensive duty in Tau 44.&lt;br /&gt;
The Sulawesi Combat Outpost is rebuilt and becomes the headquarters of the Admiralty.''&lt;br /&gt;
&lt;br /&gt;
*'''816 A.S:'''&lt;br /&gt;
''The IMG and the Colonial Republic are separated due to diplomatic differences.''&lt;br /&gt;
&lt;br /&gt;
=Colonial Remnant Communication And Recruitment=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Message Dump: [http://discoverygc.com/forums/index.php?showtopic=9060 Children of the Pantheon]&lt;br /&gt;
&lt;br /&gt;
*[http://s11.zetaboards.com/FreelancersOfDoom/forum/3000402/ Application for Membership]&lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With their extensive history in the Taus and beyond in mind, the Colonial Remnant will always maintain a hostile stance towards Outcasts and Bretonia Mining and Metals. We will continue to maintain a positive relationship with ALG Waste Disposal:&lt;br /&gt;
&lt;br /&gt;
The Colonial Diplomacy is as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Faction Diplomacy  begin}}&lt;br /&gt;
{{FD | [[The Brotherhood]] | +0.8}} &lt;br /&gt;
{{FD | [[Omega Pirates Guild]] | +0.8}} &lt;br /&gt;
{{FD | [[Corsair Benitez Family]] | +0.8}} &lt;br /&gt;
{{FD | [[Kusari Naval Forces]] | +0.7}}&lt;br /&gt;
{{FD | [[Artisan Farmers Alliance]] | +0.7}}&lt;br /&gt;
{{FD | [[Independent Miners Guild]] | +0.6}}&lt;br /&gt;
{{FD | [[Hogosha]] | +0.6}}&lt;br /&gt;
{{FD | [[Temporary Autonomous Zoners]] | +0.6}}&lt;br /&gt;
{{FD | [[Gaians]]/[[Nature's Last Hope]] | +0.6}}&lt;br /&gt;
{{FD | [[Black Dragon Society]] | +0.5}}&lt;br /&gt;
{{FD | [[Gas Miners Guild]] | +0.4}}&lt;br /&gt;
{{FD | [[Samura]] | +0.4}} &lt;br /&gt;
{{FD | [[Kishiro]] | +0.4}} &lt;br /&gt;
{{FD | [[Hellfire Legion]] | +0.0}}&lt;br /&gt;
{{FD | [[Xeno Alliance]] | -0.2}}&lt;br /&gt;
{{FD | [[Bowex]] | -0.3}}&lt;br /&gt;
{{FD | [[Junkers]] | -0.4}}&lt;br /&gt;
{{FD | [[Lane Hackers]] | -0.4}}&lt;br /&gt;
{{FD | [[Molly Republic]] | -0.5}}&lt;br /&gt;
{{FD | [[Blood Dragons]] | -0.7}}&lt;br /&gt;
{{FD | [[Golden Chrysanthemums]] | -0.7}}&lt;br /&gt;
{{FD | [[Bretonia Police Authority]] | -0.7}}&lt;br /&gt;
{{FD | [[The Phantom Empire]] | -0.7}}&lt;br /&gt;
{{FD | [[Harvesters]] | -0.7}}&lt;br /&gt;
{{FD | [[NovaPG|Nova PG]] | -0.8}}&lt;br /&gt;
{{FD | [[Mandalorian Mercenaries]] | -0.8}}&lt;br /&gt;
{{FD | [[Bretonian Armed Forces]] | -0.8}}&lt;br /&gt;
{{FD | [[Sirius Coalition Revolutionary Army]] | -0.8}}&lt;br /&gt;
{{FD | [[Kiretsu]] | -0.9}}&lt;br /&gt;
{{FD | [[Outcasts]] | -0.9}}&lt;br /&gt;
{{FD | [[Reapers of Sirius]] | -0.9}}&lt;br /&gt;
{{FD | [[101st Outcast Guard]] | -1.0}}&lt;br /&gt;
{{FD | [[Shadow Outcast Brigade]] | -1.0}}&lt;br /&gt;
{{FD | [[Bretonia_Mining_and_Manufacturing_(player_faction)|Bretonia Mining And Manufacturing]] | -1.0}}&lt;br /&gt;
{{FD | [[The Keepers|Keepers]] | -1.0}}&lt;br /&gt;
{{FD | [[Das Wilde]] | -1.0}}&lt;br /&gt;
{{Faction Diplomacy  end}}&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
*'''NPC alignment:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''ID:''' Colonial Remnant&lt;br /&gt;
&lt;br /&gt;
*'''IFF:''' Colonial&lt;br /&gt;
&lt;br /&gt;
*'''Home system:''' Tau 44&lt;br /&gt;
&lt;br /&gt;
*'''Faction tag:''' =CR=&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17117</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17117"/>
		<updated>2009-07-04T16:54:27Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Battleships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capital ships - due to their size - are hard to manouver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around.&lt;br /&gt;
&lt;br /&gt;
'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Cruiser]]		&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|800	&lt;br /&gt;
|240000	&lt;br /&gt;
|500	&lt;br /&gt;
|$107,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Argus Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|900	&lt;br /&gt;
|280000	&lt;br /&gt;
|600	&lt;br /&gt;
|$223,000,000	&lt;br /&gt;
|Independent Mining Guild Battlecruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Assault Battlecruiser|Assault Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1000	&lt;br /&gt;
|300000	&lt;br /&gt;
|600	&lt;br /&gt;
|$237,000,000	&lt;br /&gt;
|Liberty Assault Battlecruiser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullhead Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|950	&lt;br /&gt;
|270000	&lt;br /&gt;
|600	&lt;br /&gt;
|$229,000,000	&lt;br /&gt;
|Bounty Hunter Battlecruiser&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]]		&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|700	&lt;br /&gt;
|190000	&lt;br /&gt;
|500	&lt;br /&gt;
|$95,000,000	&lt;br /&gt;
|Bounty Hunter Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|250000	&lt;br /&gt;
|550	&lt;br /&gt;
|$100,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|225000	&lt;br /&gt;
|500	&lt;br /&gt;
|$121,000,000	&lt;br /&gt;
|Corsair Heavy Cruiser. &lt;br /&gt;
|-&lt;br /&gt;
|[[Talarca Cruiser | Corvo Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|600	&lt;br /&gt;
|200000&lt;br /&gt;
|600	&lt;br /&gt;
|$150,000,000	&lt;br /&gt;
|Zoner Deep Explorer &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Cruiser]]	&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|700	&lt;br /&gt;
|185000	&lt;br /&gt;
|450	&lt;br /&gt;
|$101,000,000	&lt;br /&gt;
|Blood Dragon Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Hessian Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|205000	&lt;br /&gt;
|550	&lt;br /&gt;
|$105,000,000	&lt;br /&gt;
|Red Hessian Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Huntress]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|600	&lt;br /&gt;
|210000	&lt;br /&gt;
|500	&lt;br /&gt;
|$99,000,000	&lt;br /&gt;
|Huntress Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$93,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irra]]		&lt;br /&gt;
|0&lt;br /&gt;
|10	&lt;br /&gt;
|700	&lt;br /&gt;
|245000	&lt;br /&gt;
|500	&lt;br /&gt;
|$89,000,000	&lt;br /&gt;
|Nomad Purifier(Cruiser)&lt;br /&gt;
|-&lt;br /&gt;
|[[Storta]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$97,000,000	&lt;br /&gt;
|Outcast Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|11	&lt;br /&gt;
|900	&lt;br /&gt;
|260000	&lt;br /&gt;
|550	&lt;br /&gt;
|$115,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Pirate Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|165000	&lt;br /&gt;
|400	&lt;br /&gt;
|$71,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|750	&lt;br /&gt;
|200000	&lt;br /&gt;
|500	&lt;br /&gt;
|$113,000,000	&lt;br /&gt;
|Zoner Heavy Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Necrosis Battle Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1001	&lt;br /&gt;
|475,000&lt;br /&gt;
|900&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Unique ship, unavailable for purchase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1600	&lt;br /&gt;
|420000	&lt;br /&gt;
|800	&lt;br /&gt;
|$435,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|340000	&lt;br /&gt;
|700	&lt;br /&gt;
|$450,000,000	&lt;br /&gt;
|Order/Corsair Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|440000	&lt;br /&gt;
|800	&lt;br /&gt;
|$440,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1700	&lt;br /&gt;
|640000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Marduk]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1700	&lt;br /&gt;
|670000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$470,000,000	&lt;br /&gt;
|Nomad Battleship. Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1800	&lt;br /&gt;
|700000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$475,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zephyr]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|600000	&lt;br /&gt;
|1400	&lt;br /&gt;
|$670,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Aquilon Carrier]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1800	&lt;br /&gt;
|430000	&lt;br /&gt;
|800	&lt;br /&gt;
|$445,000,000	&lt;br /&gt;
|Advanced Zoner battleship.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mako]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|360000	&lt;br /&gt;
|700	&lt;br /&gt;
|$430,000,000	&lt;br /&gt;
|Bounty Hunter Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Legate]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|480000	&lt;br /&gt;
|800	&lt;br /&gt;
|$465,000,000	&lt;br /&gt;
|Corsair Heavy Dreadnought.&lt;br /&gt;
|- &lt;br /&gt;
|[[Togo]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|390000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Blood Dragon Battleship. &lt;br /&gt;
|-&lt;br /&gt;
|[[Lane Hacker Spyglass]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|545000	&lt;br /&gt;
|850	&lt;br /&gt;
|$480,000,000	&lt;br /&gt;
|&amp;quot;Spyglass&amp;quot; Battleship. Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Carrier]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|2000	&lt;br /&gt;
|485000	&lt;br /&gt;
|800	&lt;br /&gt;
|$460,000,000	&lt;br /&gt;
|Assault Carrier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarissa]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|410000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranseur]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|500000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Heavy Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Juggernaut]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1700	&lt;br /&gt;
|550000	&lt;br /&gt;
|900	&lt;br /&gt;
|$485,000,000	&lt;br /&gt;
|Zoner Heavy Battleship. Safe undocking from certain planets not guaranteed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: * signifies forward gun or other special attachment&lt;br /&gt;
{{ShiplistNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ship Types]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Nomad_Battleship&amp;diff=17114</id>
		<title>Nomad Battleship</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Nomad_Battleship&amp;diff=17114"/>
		<updated>2009-07-04T16:54:07Z</updated>

		<summary type="html">&lt;p&gt;Swift: Nomad Battleship moved to Marduk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Marduk]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Nomad_%22Marduk%22_Guardian&amp;diff=17113</id>
		<title>Nomad &quot;Marduk&quot; Guardian</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Nomad_%22Marduk%22_Guardian&amp;diff=17113"/>
		<updated>2009-07-04T16:54:07Z</updated>

		<summary type="html">&lt;p&gt;Swift: Nomad Battleship moved to Marduk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = Nomad Battleship&lt;br /&gt;
| image = &lt;br /&gt;
| shipclass = BATTLESHIP&lt;br /&gt;
| shipowner = [[Nomads]]&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 15&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 670,000&lt;br /&gt;
| cargo = 1,700&lt;br /&gt;
| maxregens = 1000&lt;br /&gt;
| optwepclass = 10&lt;br /&gt;
| maxwepclass = 10&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 90&lt;br /&gt;
| maxpower = 9,000,000&lt;br /&gt;
| recharge = 300,000&lt;br /&gt;
}}&lt;br /&gt;
No further information available.  Power signature is alien, compositional elements are alien, weapon system is alien.  Avoid contact.&lt;br /&gt;
&lt;br /&gt;
==Handling==&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* [[Class 10 Turrets|15 Battleship Turrets]]&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
* [[Omicron Iota]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17112</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17112"/>
		<updated>2009-07-04T16:53:43Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Cruisers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capital ships - due to their size - are hard to manouver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around.&lt;br /&gt;
&lt;br /&gt;
'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Cruiser]]		&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|800	&lt;br /&gt;
|240000	&lt;br /&gt;
|500	&lt;br /&gt;
|$107,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Argus Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|900	&lt;br /&gt;
|280000	&lt;br /&gt;
|600	&lt;br /&gt;
|$223,000,000	&lt;br /&gt;
|Independent Mining Guild Battlecruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Assault Battlecruiser|Assault Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1000	&lt;br /&gt;
|300000	&lt;br /&gt;
|600	&lt;br /&gt;
|$237,000,000	&lt;br /&gt;
|Liberty Assault Battlecruiser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullhead Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|950	&lt;br /&gt;
|270000	&lt;br /&gt;
|600	&lt;br /&gt;
|$229,000,000	&lt;br /&gt;
|Bounty Hunter Battlecruiser&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]]		&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|700	&lt;br /&gt;
|190000	&lt;br /&gt;
|500	&lt;br /&gt;
|$95,000,000	&lt;br /&gt;
|Bounty Hunter Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|250000	&lt;br /&gt;
|550	&lt;br /&gt;
|$100,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|225000	&lt;br /&gt;
|500	&lt;br /&gt;
|$121,000,000	&lt;br /&gt;
|Corsair Heavy Cruiser. &lt;br /&gt;
|-&lt;br /&gt;
|[[Talarca Cruiser | Corvo Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|600	&lt;br /&gt;
|200000&lt;br /&gt;
|600	&lt;br /&gt;
|$150,000,000	&lt;br /&gt;
|Zoner Deep Explorer &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Cruiser]]	&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|700	&lt;br /&gt;
|185000	&lt;br /&gt;
|450	&lt;br /&gt;
|$101,000,000	&lt;br /&gt;
|Blood Dragon Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Hessian Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|205000	&lt;br /&gt;
|550	&lt;br /&gt;
|$105,000,000	&lt;br /&gt;
|Red Hessian Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Huntress]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|600	&lt;br /&gt;
|210000	&lt;br /&gt;
|500	&lt;br /&gt;
|$99,000,000	&lt;br /&gt;
|Huntress Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$93,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irra]]		&lt;br /&gt;
|0&lt;br /&gt;
|10	&lt;br /&gt;
|700	&lt;br /&gt;
|245000	&lt;br /&gt;
|500	&lt;br /&gt;
|$89,000,000	&lt;br /&gt;
|Nomad Purifier(Cruiser)&lt;br /&gt;
|-&lt;br /&gt;
|[[Storta]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$97,000,000	&lt;br /&gt;
|Outcast Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|11	&lt;br /&gt;
|900	&lt;br /&gt;
|260000	&lt;br /&gt;
|550	&lt;br /&gt;
|$115,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Pirate Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|165000	&lt;br /&gt;
|400	&lt;br /&gt;
|$71,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|750	&lt;br /&gt;
|200000	&lt;br /&gt;
|500	&lt;br /&gt;
|$113,000,000	&lt;br /&gt;
|Zoner Heavy Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Necrosis Battle Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1001	&lt;br /&gt;
|475,000&lt;br /&gt;
|900&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Unique ship, unavailable for purchase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1600	&lt;br /&gt;
|420000	&lt;br /&gt;
|800	&lt;br /&gt;
|$435,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|340000	&lt;br /&gt;
|700	&lt;br /&gt;
|$450,000,000	&lt;br /&gt;
|Order/Corsair Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|440000	&lt;br /&gt;
|800	&lt;br /&gt;
|$440,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1700	&lt;br /&gt;
|640000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1700	&lt;br /&gt;
|670000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$470,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1800	&lt;br /&gt;
|700000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$475,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zephyr]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|600000	&lt;br /&gt;
|1400	&lt;br /&gt;
|$670,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Aquilon Carrier]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1800	&lt;br /&gt;
|430000	&lt;br /&gt;
|800	&lt;br /&gt;
|$445,000,000	&lt;br /&gt;
|Advanced Zoner battleship.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mako]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|360000	&lt;br /&gt;
|700	&lt;br /&gt;
|$430,000,000	&lt;br /&gt;
|Bounty Hunter Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Legate]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|480000	&lt;br /&gt;
|800	&lt;br /&gt;
|$465,000,000	&lt;br /&gt;
|Corsair Heavy Dreadnought.&lt;br /&gt;
|- &lt;br /&gt;
|[[Togo]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|390000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Blood Dragon Battleship. &lt;br /&gt;
|-&lt;br /&gt;
|[[Lane Hacker Spyglass]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|545000	&lt;br /&gt;
|850	&lt;br /&gt;
|$480,000,000	&lt;br /&gt;
|&amp;quot;Spyglass&amp;quot; Battleship. Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Carrier]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|2000	&lt;br /&gt;
|485000	&lt;br /&gt;
|800	&lt;br /&gt;
|$460,000,000	&lt;br /&gt;
|Assault Carrier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarissa]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|410000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranseur]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|500000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Heavy Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Juggernaut]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1700	&lt;br /&gt;
|550000	&lt;br /&gt;
|900	&lt;br /&gt;
|$485,000,000	&lt;br /&gt;
|Zoner Heavy Battleship. Safe undocking from certain planets not guaranteed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: * signifies forward gun or other special attachment&lt;br /&gt;
{{ShiplistNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ship Types]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Nomad_Cruiser&amp;diff=17109</id>
		<title>Nomad Cruiser</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Nomad_Cruiser&amp;diff=17109"/>
		<updated>2009-07-04T16:53:08Z</updated>

		<summary type="html">&lt;p&gt;Swift: Nomad Cruiser moved to Irra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Irra]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=%22Irra%22_Nomad_Purifier&amp;diff=17108</id>
		<title>&quot;Irra&quot; Nomad Purifier</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=%22Irra%22_Nomad_Purifier&amp;diff=17108"/>
		<updated>2009-07-04T16:53:08Z</updated>

		<summary type="html">&lt;p&gt;Swift: Nomad Cruiser moved to Irra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = Nomad Cruiser&lt;br /&gt;
| image = &lt;br /&gt;
| shipclass = CRUISER&lt;br /&gt;
| shipowner = [[Nomads]]&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 10&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 245,000&lt;br /&gt;
| cargo = 700&lt;br /&gt;
| maxregens = 500&lt;br /&gt;
| optwepclass = 9&lt;br /&gt;
| maxwepclass = 9&lt;br /&gt;
| maxshieldclass = 9&lt;br /&gt;
| maxspeed = 80&lt;br /&gt;
| maxthrust = 140&lt;br /&gt;
| maxpower = 1,400,000&lt;br /&gt;
| recharge = 95,000&lt;br /&gt;
}}&lt;br /&gt;
No further information available. Power signature is alien, compositional elements are alien, weapon system is alien. Avoid contact.&lt;br /&gt;
&lt;br /&gt;
==Handling==&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* [[Class 9 Turrets|10 Cruiser Turrets]]&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
* [[Omicron Iota]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17106</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17106"/>
		<updated>2009-07-04T16:51:03Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Battleships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capital ships - due to their size - are hard to manouver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around.&lt;br /&gt;
&lt;br /&gt;
'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Cruiser]]		&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|800	&lt;br /&gt;
|240000	&lt;br /&gt;
|500	&lt;br /&gt;
|$107,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Argus Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|900	&lt;br /&gt;
|280000	&lt;br /&gt;
|600	&lt;br /&gt;
|$223,000,000	&lt;br /&gt;
|Independent Mining Guild Battlecruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Assault Battlecruiser|Assault Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1000	&lt;br /&gt;
|300000	&lt;br /&gt;
|600	&lt;br /&gt;
|$237,000,000	&lt;br /&gt;
|Liberty Assault Battlecruiser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullhead Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|950	&lt;br /&gt;
|270000	&lt;br /&gt;
|600	&lt;br /&gt;
|$229,000,000	&lt;br /&gt;
|Bounty Hunter Battlecruiser&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]]		&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|700	&lt;br /&gt;
|190000	&lt;br /&gt;
|500	&lt;br /&gt;
|$95,000,000	&lt;br /&gt;
|Bounty Hunter Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|250000	&lt;br /&gt;
|550	&lt;br /&gt;
|$100,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|225000	&lt;br /&gt;
|500	&lt;br /&gt;
|$121,000,000	&lt;br /&gt;
|Corsair Heavy Cruiser. &lt;br /&gt;
|-&lt;br /&gt;
|[[Talarca Cruiser | Corvo Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|600	&lt;br /&gt;
|200000&lt;br /&gt;
|600	&lt;br /&gt;
|$150,000,000	&lt;br /&gt;
|Zoner Deep Explorer &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Cruiser]]	&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|700	&lt;br /&gt;
|185000	&lt;br /&gt;
|450	&lt;br /&gt;
|$101,000,000	&lt;br /&gt;
|Blood Dragon Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Hessian Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|205000	&lt;br /&gt;
|550	&lt;br /&gt;
|$105,000,000	&lt;br /&gt;
|Red Hessian Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Huntress]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|600	&lt;br /&gt;
|210000	&lt;br /&gt;
|500	&lt;br /&gt;
|$99,000,000	&lt;br /&gt;
|Huntress Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$93,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|10	&lt;br /&gt;
|700	&lt;br /&gt;
|245000	&lt;br /&gt;
|500	&lt;br /&gt;
|$89,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Storta]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$97,000,000	&lt;br /&gt;
|Outcast Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|11	&lt;br /&gt;
|900	&lt;br /&gt;
|260000	&lt;br /&gt;
|550	&lt;br /&gt;
|$115,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Pirate Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|165000	&lt;br /&gt;
|400	&lt;br /&gt;
|$71,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|750	&lt;br /&gt;
|200000	&lt;br /&gt;
|500	&lt;br /&gt;
|$113,000,000	&lt;br /&gt;
|Zoner Heavy Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Necrosis Battle Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1001	&lt;br /&gt;
|475,000&lt;br /&gt;
|900&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Unique ship, unavailable for purchase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1600	&lt;br /&gt;
|420000	&lt;br /&gt;
|800	&lt;br /&gt;
|$435,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|340000	&lt;br /&gt;
|700	&lt;br /&gt;
|$450,000,000	&lt;br /&gt;
|Order/Corsair Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|440000	&lt;br /&gt;
|800	&lt;br /&gt;
|$440,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1700	&lt;br /&gt;
|640000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1700	&lt;br /&gt;
|670000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$470,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1800	&lt;br /&gt;
|700000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$475,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zephyr]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|600000	&lt;br /&gt;
|1400	&lt;br /&gt;
|$670,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Aquilon Carrier]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1800	&lt;br /&gt;
|430000	&lt;br /&gt;
|800	&lt;br /&gt;
|$445,000,000	&lt;br /&gt;
|Advanced Zoner battleship.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mako]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|360000	&lt;br /&gt;
|700	&lt;br /&gt;
|$430,000,000	&lt;br /&gt;
|Bounty Hunter Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Legate]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|480000	&lt;br /&gt;
|800	&lt;br /&gt;
|$465,000,000	&lt;br /&gt;
|Corsair Heavy Dreadnought.&lt;br /&gt;
|- &lt;br /&gt;
|[[Togo]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|390000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Blood Dragon Battleship. &lt;br /&gt;
|-&lt;br /&gt;
|[[Lane Hacker Spyglass]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|545000	&lt;br /&gt;
|850	&lt;br /&gt;
|$480,000,000	&lt;br /&gt;
|&amp;quot;Spyglass&amp;quot; Battleship. Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Carrier]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|2000	&lt;br /&gt;
|485000	&lt;br /&gt;
|800	&lt;br /&gt;
|$460,000,000	&lt;br /&gt;
|Assault Carrier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarissa]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|410000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranseur]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|500000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Heavy Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Juggernaut]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1700	&lt;br /&gt;
|550000	&lt;br /&gt;
|900	&lt;br /&gt;
|$485,000,000	&lt;br /&gt;
|Zoner Heavy Battleship. Safe undocking from certain planets not guaranteed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: * signifies forward gun or other special attachment&lt;br /&gt;
{{ShiplistNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ship Types]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Outcast_Dreadnought&amp;diff=17103</id>
		<title>Outcast Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Outcast_Dreadnought&amp;diff=17103"/>
		<updated>2009-07-04T16:50:54Z</updated>

		<summary type="html">&lt;p&gt;Swift: Outcast Dreadnought moved to Ranseur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ranseur]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=The_D5-2A_%22Ranseur%22_Outcast_Dreadnought&amp;diff=17102</id>
		<title>The D5-2A &quot;Ranseur&quot; Outcast Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=The_D5-2A_%22Ranseur%22_Outcast_Dreadnought&amp;diff=17102"/>
		<updated>2009-07-04T16:50:54Z</updated>

		<summary type="html">&lt;p&gt;Swift: Outcast Dreadnought moved to Ranseur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = Outcast Dreadnought&lt;br /&gt;
| image = &lt;br /&gt;
| shipclass = BATTLESHIP&lt;br /&gt;
| shipowner = {{House Link | Outcasts}}&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 16&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 500,000&lt;br /&gt;
| cargo = 1,600&lt;br /&gt;
| maxregens = 800&lt;br /&gt;
| optwepclass = 10&lt;br /&gt;
| maxwepclass = 10&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 90&lt;br /&gt;
| maxpower = 3,000,000&lt;br /&gt;
| recharge = 300,000&lt;br /&gt;
| hullcost = 455,000,000&lt;br /&gt;
| fullcost = 720,000,000&lt;br /&gt;
}}&lt;br /&gt;
The [[Corsairs|Corsairs]] contemptuously call this spacecraft &amp;quot;an overgrown zeppelin&amp;quot;, but they know for sure that five of their poorly manufactured Osiris-type battleships won't ever take out one Outcast Dreadnought. Its armor and firepower are equal to best House battleships. However, due to the lack of resources the Outcasts could build only a few ships of this type, and most of them were hidden in remote areas of the Omicron Alpha system to counter potential assault against Malta.&lt;br /&gt;
&lt;br /&gt;
==Handling==&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* 16 [[Class 10 Turrets]]&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
* [[Omicron-85]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;br /&gt;
[[Category: Outcasts]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17101</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17101"/>
		<updated>2009-07-04T16:50:25Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Cruisers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capital ships - due to their size - are hard to manouver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around.&lt;br /&gt;
&lt;br /&gt;
'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Cruiser]]		&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|800	&lt;br /&gt;
|240000	&lt;br /&gt;
|500	&lt;br /&gt;
|$107,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Argus Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|900	&lt;br /&gt;
|280000	&lt;br /&gt;
|600	&lt;br /&gt;
|$223,000,000	&lt;br /&gt;
|Independent Mining Guild Battlecruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Assault Battlecruiser|Assault Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1000	&lt;br /&gt;
|300000	&lt;br /&gt;
|600	&lt;br /&gt;
|$237,000,000	&lt;br /&gt;
|Liberty Assault Battlecruiser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullhead Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|950	&lt;br /&gt;
|270000	&lt;br /&gt;
|600	&lt;br /&gt;
|$229,000,000	&lt;br /&gt;
|Bounty Hunter Battlecruiser&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]]		&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|700	&lt;br /&gt;
|190000	&lt;br /&gt;
|500	&lt;br /&gt;
|$95,000,000	&lt;br /&gt;
|Bounty Hunter Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|250000	&lt;br /&gt;
|550	&lt;br /&gt;
|$100,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|225000	&lt;br /&gt;
|500	&lt;br /&gt;
|$121,000,000	&lt;br /&gt;
|Corsair Heavy Cruiser. &lt;br /&gt;
|-&lt;br /&gt;
|[[Talarca Cruiser | Corvo Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|600	&lt;br /&gt;
|200000&lt;br /&gt;
|600	&lt;br /&gt;
|$150,000,000	&lt;br /&gt;
|Zoner Deep Explorer &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Cruiser]]	&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|700	&lt;br /&gt;
|185000	&lt;br /&gt;
|450	&lt;br /&gt;
|$101,000,000	&lt;br /&gt;
|Blood Dragon Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Hessian Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|205000	&lt;br /&gt;
|550	&lt;br /&gt;
|$105,000,000	&lt;br /&gt;
|Red Hessian Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Huntress]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|600	&lt;br /&gt;
|210000	&lt;br /&gt;
|500	&lt;br /&gt;
|$99,000,000	&lt;br /&gt;
|Huntress Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$93,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|10	&lt;br /&gt;
|700	&lt;br /&gt;
|245000	&lt;br /&gt;
|500	&lt;br /&gt;
|$89,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Storta]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$97,000,000	&lt;br /&gt;
|Outcast Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|11	&lt;br /&gt;
|900	&lt;br /&gt;
|260000	&lt;br /&gt;
|550	&lt;br /&gt;
|$115,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Pirate Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|165000	&lt;br /&gt;
|400	&lt;br /&gt;
|$71,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|750	&lt;br /&gt;
|200000	&lt;br /&gt;
|500	&lt;br /&gt;
|$113,000,000	&lt;br /&gt;
|Zoner Heavy Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Necrosis Battle Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1001	&lt;br /&gt;
|475,000&lt;br /&gt;
|900&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Unique ship, unavailable for purchase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1600	&lt;br /&gt;
|420000	&lt;br /&gt;
|800	&lt;br /&gt;
|$435,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|340000	&lt;br /&gt;
|700	&lt;br /&gt;
|$450,000,000	&lt;br /&gt;
|Order/Corsair Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|440000	&lt;br /&gt;
|800	&lt;br /&gt;
|$440,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1700	&lt;br /&gt;
|640000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1700	&lt;br /&gt;
|670000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$470,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1800	&lt;br /&gt;
|700000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$475,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zephyr]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|600000	&lt;br /&gt;
|1400	&lt;br /&gt;
|$670,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Aquilon Carrier]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1800	&lt;br /&gt;
|430000	&lt;br /&gt;
|800	&lt;br /&gt;
|$445,000,000	&lt;br /&gt;
|Advanced Zoner battleship.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mako]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|360000	&lt;br /&gt;
|700	&lt;br /&gt;
|$430,000,000	&lt;br /&gt;
|Bounty Hunter Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Legate]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|480000	&lt;br /&gt;
|800	&lt;br /&gt;
|$465,000,000	&lt;br /&gt;
|Corsair Heavy Dreadnought.&lt;br /&gt;
|- &lt;br /&gt;
|[[Togo]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|390000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Blood Dragon Battleship. &lt;br /&gt;
|-&lt;br /&gt;
|[[Lane Hacker Spyglass]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|545000	&lt;br /&gt;
|850	&lt;br /&gt;
|$480,000,000	&lt;br /&gt;
|&amp;quot;Spyglass&amp;quot; Battleship. Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Carrier]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|2000	&lt;br /&gt;
|485000	&lt;br /&gt;
|800	&lt;br /&gt;
|$460,000,000	&lt;br /&gt;
|Assault Carrier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Battleship]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|410000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|500000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Heavy Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Juggernaut]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1700	&lt;br /&gt;
|550000	&lt;br /&gt;
|900	&lt;br /&gt;
|$485,000,000	&lt;br /&gt;
|Zoner Heavy Battleship. Safe undocking from certain planets not guaranteed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: * signifies forward gun or other special attachment&lt;br /&gt;
{{ShiplistNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ship Types]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Outcast_Battleship&amp;diff=17098</id>
		<title>Outcast Battleship</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Outcast_Battleship&amp;diff=17098"/>
		<updated>2009-07-04T16:50:16Z</updated>

		<summary type="html">&lt;p&gt;Swift: Outcast Battleship moved to Sarissa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sarissa]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=%22Sarissa%22_Outcast_Battleship&amp;diff=17097</id>
		<title>&quot;Sarissa&quot; Outcast Battleship</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=%22Sarissa%22_Outcast_Battleship&amp;diff=17097"/>
		<updated>2009-07-04T16:50:16Z</updated>

		<summary type="html">&lt;p&gt;Swift: Outcast Battleship moved to Sarissa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = Outcast Battleship&lt;br /&gt;
| image = &lt;br /&gt;
| shipclass = BATTLESHIP&lt;br /&gt;
| shipowner = {{House Link | Outcasts}}&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 14&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 410,000&lt;br /&gt;
| cargo = 1,500&lt;br /&gt;
| maxregens = 800&lt;br /&gt;
| optwepclass = 10&lt;br /&gt;
| maxwepclass = 10&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 90&lt;br /&gt;
| maxpower = 8,000,000&lt;br /&gt;
| recharge = 260,000&lt;br /&gt;
| hullcost = 455,000,000&lt;br /&gt;
| fullcost = 720,000,000&lt;br /&gt;
}}&lt;br /&gt;
Outcast's newest development, the Battleship is an awesome display of power. It has less armor and firepower than the Dreadnought, though its smaller and far more agile on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Capital Class Level 10 Turrets of your choice&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
* [[Omicron Alpha]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Outcast_Destroyer&amp;diff=17094</id>
		<title>Outcast Destroyer</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Outcast_Destroyer&amp;diff=17094"/>
		<updated>2009-07-04T16:49:43Z</updated>

		<summary type="html">&lt;p&gt;Swift: Outcast Destroyer moved to Storta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Storta]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=The_RM-2A_%22Storta%22_Outcast_Destroyer&amp;diff=17093</id>
		<title>The RM-2A &quot;Storta&quot; Outcast Destroyer</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=The_RM-2A_%22Storta%22_Outcast_Destroyer&amp;diff=17093"/>
		<updated>2009-07-04T16:49:43Z</updated>

		<summary type="html">&lt;p&gt;Swift: Outcast Destroyer moved to Storta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = The RM-2A &amp;quot;Storta&amp;quot; Class Outcast Destroyer&lt;br /&gt;
| image = OutcastDestroyer.jpg&lt;br /&gt;
| shipclass = CRUISER&lt;br /&gt;
| shipowner = {{House Link | Outcasts}}&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 12&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 295,000&lt;br /&gt;
| cargo = 700&lt;br /&gt;
| maxregens = 750&lt;br /&gt;
| optwepclass = 9&lt;br /&gt;
| maxwepclass = 9&lt;br /&gt;
| maxshieldclass = 9&lt;br /&gt;
| maxspeed = 80&lt;br /&gt;
| maxthrust = 140&lt;br /&gt;
| maxpower = 1,800,000&lt;br /&gt;
| recharge = 110,000&lt;br /&gt;
| hullcost = 174,500,000&lt;br /&gt;
| fullcost = 179,582,250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''RM-2A &amp;quot;Storta&amp;quot; Class Outcast Destroyer''' is a recent development to replace the aging RM-1 Destroyer in service with the Maltese Navy for almost 300 years. Although it has higher mass and  increased profile, it is also more maneuverable than its predecessor, sports a more lethal armament, and marginally heavier armor. The first prototypes were powered by conventional fusion drives, but the production models incorporate a new advance courtesy of the researchers at Corsica's R and D Lab: An Artificial Quantum Singularity Drive. Producing a very low and unfamiliar energy signature, it lowers the Destroyer's scanner profile considerably. The craft is less heavily produced than the old RM-1, and is not normally sold to other unlawfuls. Hackers and Phantoms have been sold models with a conventional fusion drive, but no others of this model have left Outcast control.&lt;br /&gt;
&lt;br /&gt;
==Handling==&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Class 9 Turrets|12 Cruiser Turrets]]&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&lt;br /&gt;
* [[Omicron Alpha]]&lt;br /&gt;
* [[Omicron-81]]&lt;br /&gt;
* [[Omicron-85]]&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;br /&gt;
[[Category: V485]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Corsair_Dreadnought&amp;diff=17091</id>
		<title>Corsair Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Corsair_Dreadnought&amp;diff=17091"/>
		<updated>2009-07-04T16:48:25Z</updated>

		<summary type="html">&lt;p&gt;Swift: Corsair Dreadnought moved to Legate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legate]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=%22Legate%22_Corsair_Dreadnought&amp;diff=17090</id>
		<title>&quot;Legate&quot; Corsair Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=%22Legate%22_Corsair_Dreadnought&amp;diff=17090"/>
		<updated>2009-07-04T16:48:25Z</updated>

		<summary type="html">&lt;p&gt;Swift: Corsair Dreadnought moved to Legate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = Corsair &amp;quot;Legate&amp;quot; Dreadnought&lt;br /&gt;
| image = legate.jpg&lt;br /&gt;
| shipclass = BATTLESHIP&lt;br /&gt;
| shipowner = {{House Link | Corsairs}}&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 16&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 480,000&lt;br /&gt;
| cargo = 1,600&lt;br /&gt;
| maxregens = 800&lt;br /&gt;
| optwepclass = 10&lt;br /&gt;
| maxwepclass = 10&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 90&lt;br /&gt;
| maxpower = 9,000,000&lt;br /&gt;
| recharge = 300,000&lt;br /&gt;
| hullcost = 465,000,000&lt;br /&gt;
| fullcost = 730,000,000&lt;br /&gt;
}}&lt;br /&gt;
The Legate-Class dreadnought of the [[Corsairs]] was designed to gradually replace the [[Osiris]]-class battleships built with the assistance of [[The Order]].  Most of the Legate is Corsairs' own design, although technologies of The Order were utilized in many ship components, notably the engine and the power array.  Strong hull, capability to mount numerous turrets, and advanced power supply make this ship one of the most efficient dreadnoughts that pirate factions of Sirius are using these days.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* 16 level 10 Battleship turrets&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
* [[Omicron Gamma]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Dragon_Battleship&amp;diff=17089</id>
		<title>Dragon Battleship</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Dragon_Battleship&amp;diff=17089"/>
		<updated>2009-07-04T16:48:09Z</updated>

		<summary type="html">&lt;p&gt;Swift: Dragon Battleship moved to Togo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Togo]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=%22Togo%22_Blood_Dragon_Battleship&amp;diff=17088</id>
		<title>&quot;Togo&quot; Blood Dragon Battleship</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=%22Togo%22_Blood_Dragon_Battleship&amp;diff=17088"/>
		<updated>2009-07-04T16:48:09Z</updated>

		<summary type="html">&lt;p&gt;Swift: Dragon Battleship moved to Togo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = Dragon &amp;quot;Togo&amp;quot; Battleship&lt;br /&gt;
| image = dragonbs.jpg&lt;br /&gt;
| shipclass = BATTLESHIP&lt;br /&gt;
| shipowner = [[Blood Dragons]]&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 12&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 390,000&lt;br /&gt;
| cargo = 1,400&lt;br /&gt;
| maxregens = 800&lt;br /&gt;
| optwepclass = 10&lt;br /&gt;
| maxwepclass = 10&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 90&lt;br /&gt;
| maxpower = 7,000,000&lt;br /&gt;
| recharge = 220,000&lt;br /&gt;
| hullcost = 455,000,000&lt;br /&gt;
| fullcost = 720,000,000&lt;br /&gt;
}}&lt;br /&gt;
Design of Togo, the Blood Dragon Battleship, was first drafted over 20 years ago, but construction of the first Togo warship was completed only in 815 A.S. in the Mito Shipyard. The battleship has well-balanced defensive and offensive capabilities and features a reliable power array created with participation of the Outcast engineers. Used for defending the native Blood Dragon systems as well as offensive operations, this ship already proved itself efficient in combats both with capital ships and fighter patrols.&lt;br /&gt;
&lt;br /&gt;
==Handling==&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* 12 [[Class 10 Turrets]]&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
* [[Tau-63]]&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
[http://img377.imageshack.us/img377/8490/todobsph4.png Dragon &amp;quot;Togo&amp;quot; Battleship]&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17087</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17087"/>
		<updated>2009-07-04T16:47:49Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Battleships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capital ships - due to their size - are hard to manouver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around.&lt;br /&gt;
&lt;br /&gt;
'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Cruiser]]		&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|800	&lt;br /&gt;
|240000	&lt;br /&gt;
|500	&lt;br /&gt;
|$107,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Argus Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|900	&lt;br /&gt;
|280000	&lt;br /&gt;
|600	&lt;br /&gt;
|$223,000,000	&lt;br /&gt;
|Independent Mining Guild Battlecruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Assault Battlecruiser|Assault Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1000	&lt;br /&gt;
|300000	&lt;br /&gt;
|600	&lt;br /&gt;
|$237,000,000	&lt;br /&gt;
|Liberty Assault Battlecruiser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullhead Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|950	&lt;br /&gt;
|270000	&lt;br /&gt;
|600	&lt;br /&gt;
|$229,000,000	&lt;br /&gt;
|Bounty Hunter Battlecruiser&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]]		&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|700	&lt;br /&gt;
|190000	&lt;br /&gt;
|500	&lt;br /&gt;
|$95,000,000	&lt;br /&gt;
|Bounty Hunter Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|250000	&lt;br /&gt;
|550	&lt;br /&gt;
|$100,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|225000	&lt;br /&gt;
|500	&lt;br /&gt;
|$121,000,000	&lt;br /&gt;
|Corsair Heavy Cruiser. &lt;br /&gt;
|-&lt;br /&gt;
|[[Talarca Cruiser | Corvo Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|600	&lt;br /&gt;
|200000&lt;br /&gt;
|600	&lt;br /&gt;
|$150,000,000	&lt;br /&gt;
|Zoner Deep Explorer &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Cruiser]]	&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|700	&lt;br /&gt;
|185000	&lt;br /&gt;
|450	&lt;br /&gt;
|$101,000,000	&lt;br /&gt;
|Blood Dragon Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Hessian Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|205000	&lt;br /&gt;
|550	&lt;br /&gt;
|$105,000,000	&lt;br /&gt;
|Red Hessian Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Huntress]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|600	&lt;br /&gt;
|210000	&lt;br /&gt;
|500	&lt;br /&gt;
|$99,000,000	&lt;br /&gt;
|Huntress Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$93,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|10	&lt;br /&gt;
|700	&lt;br /&gt;
|245000	&lt;br /&gt;
|500	&lt;br /&gt;
|$89,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$97,000,000	&lt;br /&gt;
|Outcast Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|11	&lt;br /&gt;
|900	&lt;br /&gt;
|260000	&lt;br /&gt;
|550	&lt;br /&gt;
|$115,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Pirate Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|165000	&lt;br /&gt;
|400	&lt;br /&gt;
|$71,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|750	&lt;br /&gt;
|200000	&lt;br /&gt;
|500	&lt;br /&gt;
|$113,000,000	&lt;br /&gt;
|Zoner Heavy Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Necrosis Battle Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1001	&lt;br /&gt;
|475,000&lt;br /&gt;
|900&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Unique ship, unavailable for purchase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1600	&lt;br /&gt;
|420000	&lt;br /&gt;
|800	&lt;br /&gt;
|$435,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|340000	&lt;br /&gt;
|700	&lt;br /&gt;
|$450,000,000	&lt;br /&gt;
|Order/Corsair Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|440000	&lt;br /&gt;
|800	&lt;br /&gt;
|$440,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1700	&lt;br /&gt;
|640000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1700	&lt;br /&gt;
|670000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$470,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1800	&lt;br /&gt;
|700000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$475,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zephyr]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|600000	&lt;br /&gt;
|1400	&lt;br /&gt;
|$670,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Aquilon Carrier]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1800	&lt;br /&gt;
|430000	&lt;br /&gt;
|800	&lt;br /&gt;
|$445,000,000	&lt;br /&gt;
|Advanced Zoner battleship.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mako]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|360000	&lt;br /&gt;
|700	&lt;br /&gt;
|$430,000,000	&lt;br /&gt;
|Bounty Hunter Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Legate]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|480000	&lt;br /&gt;
|800	&lt;br /&gt;
|$465,000,000	&lt;br /&gt;
|Corsair Heavy Dreadnought.&lt;br /&gt;
|- &lt;br /&gt;
|[[Togo]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|390000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Blood Dragon Battleship. &lt;br /&gt;
|-&lt;br /&gt;
|[[Lane Hacker Spyglass]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|545000	&lt;br /&gt;
|850	&lt;br /&gt;
|$480,000,000	&lt;br /&gt;
|&amp;quot;Spyglass&amp;quot; Battleship. Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Carrier]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|2000	&lt;br /&gt;
|485000	&lt;br /&gt;
|800	&lt;br /&gt;
|$460,000,000	&lt;br /&gt;
|Assault Carrier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Battleship]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|410000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|500000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Heavy Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Juggernaut]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1700	&lt;br /&gt;
|550000	&lt;br /&gt;
|900	&lt;br /&gt;
|$485,000,000	&lt;br /&gt;
|Zoner Heavy Battleship. Safe undocking from certain planets not guaranteed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: * signifies forward gun or other special attachment&lt;br /&gt;
{{ShiplistNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ship Types]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Bounty_Hunter_Battleship&amp;diff=17086</id>
		<title>Bounty Hunter Battleship</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Bounty_Hunter_Battleship&amp;diff=17086"/>
		<updated>2009-07-04T16:46:50Z</updated>

		<summary type="html">&lt;p&gt;Swift: Bounty Hunter Battleship moved to Mako&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mako]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=AP-609_%22Mako%22_Core_Battleship&amp;diff=17085</id>
		<title>AP-609 &quot;Mako&quot; Core Battleship</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=AP-609_%22Mako%22_Core_Battleship&amp;diff=17085"/>
		<updated>2009-07-04T16:46:50Z</updated>

		<summary type="html">&lt;p&gt;Swift: Bounty Hunter Battleship moved to Mako&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = Bounty Hunter Battleship&lt;br /&gt;
| image = bhbs.jpg&lt;br /&gt;
| shipclass = BATTLESHIP&lt;br /&gt;
| shipowner = [[Bounty Hunters]]&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 14&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 360,000&lt;br /&gt;
| cargo = 1,500&lt;br /&gt;
| maxregens = 700&lt;br /&gt;
| optwepclass = 10&lt;br /&gt;
| maxwepclass = 10&lt;br /&gt;
| maxshieldclass = 10&lt;br /&gt;
| maxspeed = 90&lt;br /&gt;
| maxpower = 7,000,000&lt;br /&gt;
| recharge = 220,000&lt;br /&gt;
| hullcost = 430,000,000&lt;br /&gt;
| fullcost = 695,000,000&lt;br /&gt;
}}&lt;br /&gt;
Construction of the first Bounty Hunter battleship became a symbol of the new Bounty Hunter union. Once a loose association of hunters, the [[Bounty Hunters Guild]] grew into a powerful and rich faction present in almost every corner of Sirius. New battleships are intended for usage in remote Edge Worlds systems, mainly to defend convoys and space station construction sites.&lt;br /&gt;
&lt;br /&gt;
==Handling==&lt;br /&gt;
&lt;br /&gt;
==Weapon hardpoints==&lt;br /&gt;
* 14 [[Class 10 Turrets]]&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
* [[Omega-15]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;br /&gt;
[[Category: Independent]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17084</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17084"/>
		<updated>2009-07-04T16:46:10Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Cruisers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capital ships - due to their size - are hard to manouver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around.&lt;br /&gt;
&lt;br /&gt;
'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Cruiser]]		&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|800	&lt;br /&gt;
|240000	&lt;br /&gt;
|500	&lt;br /&gt;
|$107,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Argus Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|900	&lt;br /&gt;
|280000	&lt;br /&gt;
|600	&lt;br /&gt;
|$223,000,000	&lt;br /&gt;
|Independent Mining Guild Battlecruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Assault Battlecruiser|Assault Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1000	&lt;br /&gt;
|300000	&lt;br /&gt;
|600	&lt;br /&gt;
|$237,000,000	&lt;br /&gt;
|Liberty Assault Battlecruiser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullhead Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|950	&lt;br /&gt;
|270000	&lt;br /&gt;
|600	&lt;br /&gt;
|$229,000,000	&lt;br /&gt;
|Bounty Hunter Battlecruiser&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]]		&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|700	&lt;br /&gt;
|190000	&lt;br /&gt;
|500	&lt;br /&gt;
|$95,000,000	&lt;br /&gt;
|Bounty Hunter Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|250000	&lt;br /&gt;
|550	&lt;br /&gt;
|$100,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|225000	&lt;br /&gt;
|500	&lt;br /&gt;
|$121,000,000	&lt;br /&gt;
|Corsair Heavy Cruiser. &lt;br /&gt;
|-&lt;br /&gt;
|[[Talarca Cruiser | Corvo Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|600	&lt;br /&gt;
|200000&lt;br /&gt;
|600	&lt;br /&gt;
|$150,000,000	&lt;br /&gt;
|Zoner Deep Explorer &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Cruiser]]	&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|700	&lt;br /&gt;
|185000	&lt;br /&gt;
|450	&lt;br /&gt;
|$101,000,000	&lt;br /&gt;
|Blood Dragon Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Hessian Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|205000	&lt;br /&gt;
|550	&lt;br /&gt;
|$105,000,000	&lt;br /&gt;
|Red Hessian Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Huntress]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|600	&lt;br /&gt;
|210000	&lt;br /&gt;
|500	&lt;br /&gt;
|$99,000,000	&lt;br /&gt;
|Huntress Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$93,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|10	&lt;br /&gt;
|700	&lt;br /&gt;
|245000	&lt;br /&gt;
|500	&lt;br /&gt;
|$89,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$97,000,000	&lt;br /&gt;
|Outcast Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|11	&lt;br /&gt;
|900	&lt;br /&gt;
|260000	&lt;br /&gt;
|550	&lt;br /&gt;
|$115,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Pirate Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|165000	&lt;br /&gt;
|400	&lt;br /&gt;
|$71,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|750	&lt;br /&gt;
|200000	&lt;br /&gt;
|500	&lt;br /&gt;
|$113,000,000	&lt;br /&gt;
|Zoner Heavy Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Necrosis Battle Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1001	&lt;br /&gt;
|475,000&lt;br /&gt;
|900&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Unique ship, unavailable for purchase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1600	&lt;br /&gt;
|420000	&lt;br /&gt;
|800	&lt;br /&gt;
|$435,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|340000	&lt;br /&gt;
|700	&lt;br /&gt;
|$450,000,000	&lt;br /&gt;
|Order/Corsair Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|440000	&lt;br /&gt;
|800	&lt;br /&gt;
|$440,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1700	&lt;br /&gt;
|640000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1700	&lt;br /&gt;
|670000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$470,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1800	&lt;br /&gt;
|700000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$475,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zephyr]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|600000	&lt;br /&gt;
|1400	&lt;br /&gt;
|$670,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Aquilon Carrier]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1800	&lt;br /&gt;
|430000	&lt;br /&gt;
|800	&lt;br /&gt;
|$445,000,000	&lt;br /&gt;
|Advanced Zoner battleship.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounty Hunter Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|360000	&lt;br /&gt;
|700	&lt;br /&gt;
|$430,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|480000	&lt;br /&gt;
|800	&lt;br /&gt;
|$465,000,000	&lt;br /&gt;
|Corsair Heavy Dreadnought.&lt;br /&gt;
|- &lt;br /&gt;
|[[Dragon Battleship]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|390000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Blood Dragon Battleship. &lt;br /&gt;
|-&lt;br /&gt;
|[[Lane Hacker Spyglass]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|545000	&lt;br /&gt;
|850	&lt;br /&gt;
|$480,000,000	&lt;br /&gt;
|&amp;quot;Spyglass&amp;quot; Battleship. Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Carrier]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|2000	&lt;br /&gt;
|485000	&lt;br /&gt;
|800	&lt;br /&gt;
|$460,000,000	&lt;br /&gt;
|Assault Carrier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Battleship]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|410000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|500000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Heavy Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Juggernaut]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1700	&lt;br /&gt;
|550000	&lt;br /&gt;
|900	&lt;br /&gt;
|$485,000,000	&lt;br /&gt;
|Zoner Heavy Battleship. Safe undocking from certain planets not guaranteed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: * signifies forward gun or other special attachment&lt;br /&gt;
{{ShiplistNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ship Types]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17083</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17083"/>
		<updated>2009-07-04T16:45:10Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Cruisers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capital ships - due to their size - are hard to manouver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around.&lt;br /&gt;
&lt;br /&gt;
'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Cruiser]]		&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|800	&lt;br /&gt;
|240000	&lt;br /&gt;
|500	&lt;br /&gt;
|$107,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Argus Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|900	&lt;br /&gt;
|280000	&lt;br /&gt;
|600	&lt;br /&gt;
|$223,000,000	&lt;br /&gt;
|Independent Mining Guild Battlecruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Assault Battlecruiser|Assault Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1000	&lt;br /&gt;
|300000	&lt;br /&gt;
|600	&lt;br /&gt;
|$237,000,000	&lt;br /&gt;
|Liberty Assault Battlecruiser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullhead Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|950	&lt;br /&gt;
|270000	&lt;br /&gt;
|600	&lt;br /&gt;
|$229,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher]]		&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|700	&lt;br /&gt;
|190000	&lt;br /&gt;
|500	&lt;br /&gt;
|$95,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|250000	&lt;br /&gt;
|550	&lt;br /&gt;
|$100,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|225000	&lt;br /&gt;
|500	&lt;br /&gt;
|$121,000,000	&lt;br /&gt;
|Corsair Heavy Cruiser. &lt;br /&gt;
|-&lt;br /&gt;
|[[Talarca Cruiser | Corvo Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|600	&lt;br /&gt;
|200000&lt;br /&gt;
|600	&lt;br /&gt;
|$150,000,000	&lt;br /&gt;
|Zoner Deep Explorer &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Cruiser]]	&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|700	&lt;br /&gt;
|185000	&lt;br /&gt;
|450	&lt;br /&gt;
|$101,000,000	&lt;br /&gt;
|Blood Dragon Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Hessian Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|205000	&lt;br /&gt;
|550	&lt;br /&gt;
|$105,000,000	&lt;br /&gt;
|Red Hessian Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Huntress]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|600	&lt;br /&gt;
|210000	&lt;br /&gt;
|500	&lt;br /&gt;
|$99,000,000	&lt;br /&gt;
|Huntress Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$93,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|10	&lt;br /&gt;
|700	&lt;br /&gt;
|245000	&lt;br /&gt;
|500	&lt;br /&gt;
|$89,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$97,000,000	&lt;br /&gt;
|Outcast Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|11	&lt;br /&gt;
|900	&lt;br /&gt;
|260000	&lt;br /&gt;
|550	&lt;br /&gt;
|$115,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Pirate Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|165000	&lt;br /&gt;
|400	&lt;br /&gt;
|$71,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|750	&lt;br /&gt;
|200000	&lt;br /&gt;
|500	&lt;br /&gt;
|$113,000,000	&lt;br /&gt;
|Zoner Heavy Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Necrosis Battle Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1001	&lt;br /&gt;
|475,000&lt;br /&gt;
|900&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Unique ship, unavailable for purchase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1600	&lt;br /&gt;
|420000	&lt;br /&gt;
|800	&lt;br /&gt;
|$435,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|340000	&lt;br /&gt;
|700	&lt;br /&gt;
|$450,000,000	&lt;br /&gt;
|Order/Corsair Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|440000	&lt;br /&gt;
|800	&lt;br /&gt;
|$440,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1700	&lt;br /&gt;
|640000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1700	&lt;br /&gt;
|670000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$470,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1800	&lt;br /&gt;
|700000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$475,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zephyr]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|600000	&lt;br /&gt;
|1400	&lt;br /&gt;
|$670,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Aquilon Carrier]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1800	&lt;br /&gt;
|430000	&lt;br /&gt;
|800	&lt;br /&gt;
|$445,000,000	&lt;br /&gt;
|Advanced Zoner battleship.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounty Hunter Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|360000	&lt;br /&gt;
|700	&lt;br /&gt;
|$430,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|480000	&lt;br /&gt;
|800	&lt;br /&gt;
|$465,000,000	&lt;br /&gt;
|Corsair Heavy Dreadnought.&lt;br /&gt;
|- &lt;br /&gt;
|[[Dragon Battleship]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|390000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Blood Dragon Battleship. &lt;br /&gt;
|-&lt;br /&gt;
|[[Lane Hacker Spyglass]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|545000	&lt;br /&gt;
|850	&lt;br /&gt;
|$480,000,000	&lt;br /&gt;
|&amp;quot;Spyglass&amp;quot; Battleship. Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Carrier]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|2000	&lt;br /&gt;
|485000	&lt;br /&gt;
|800	&lt;br /&gt;
|$460,000,000	&lt;br /&gt;
|Assault Carrier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Battleship]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|410000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|500000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Heavy Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Juggernaut]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1700	&lt;br /&gt;
|550000	&lt;br /&gt;
|900	&lt;br /&gt;
|$485,000,000	&lt;br /&gt;
|Zoner Heavy Battleship. Safe undocking from certain planets not guaranteed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: * signifies forward gun or other special attachment&lt;br /&gt;
{{ShiplistNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ship Types]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17082</id>
		<title>Capital Ships</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Capital_Ships&amp;diff=17082"/>
		<updated>2009-07-04T16:44:34Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* Cruisers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Capital ships - due to their size - are hard to manouver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around.&lt;br /&gt;
&lt;br /&gt;
'''Also note:''' You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology. For more information and help visit the [http://discoverygc.com/forums/index.php?showtopic=17571 Capital Ship help thread]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Cruiser]]		&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|800	&lt;br /&gt;
|240000	&lt;br /&gt;
|500	&lt;br /&gt;
|$107,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Argus Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|900	&lt;br /&gt;
|280000	&lt;br /&gt;
|600	&lt;br /&gt;
|$223,000,000	&lt;br /&gt;
|Independent Mining Guild Battlecruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Assault Battlecruiser|Assault Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1000	&lt;br /&gt;
|300000	&lt;br /&gt;
|600	&lt;br /&gt;
|$237,000,000	&lt;br /&gt;
|Liberty Assault Battlecruiser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullhead Battlecruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|950	&lt;br /&gt;
|270000	&lt;br /&gt;
|600	&lt;br /&gt;
|$229,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounty Hunter Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|700	&lt;br /&gt;
|190000	&lt;br /&gt;
|500	&lt;br /&gt;
|$95,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|250000	&lt;br /&gt;
|550	&lt;br /&gt;
|$100,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|225000	&lt;br /&gt;
|500	&lt;br /&gt;
|$121,000,000	&lt;br /&gt;
|Corsair Heavy Cruiser. &lt;br /&gt;
|-&lt;br /&gt;
|[[Talarca Cruiser | Corvo Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|8	&lt;br /&gt;
|600	&lt;br /&gt;
|200000&lt;br /&gt;
|600	&lt;br /&gt;
|$150,000,000	&lt;br /&gt;
|Zoner Deep Explorer &lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Cruiser]]	&lt;br /&gt;
|1*&lt;br /&gt;
|7	&lt;br /&gt;
|700	&lt;br /&gt;
|185000	&lt;br /&gt;
|450	&lt;br /&gt;
|$101,000,000	&lt;br /&gt;
|Blood Dragon Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Hessian Cruiser]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|800	&lt;br /&gt;
|205000	&lt;br /&gt;
|550	&lt;br /&gt;
|$105,000,000	&lt;br /&gt;
|Red Hessian Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Huntress]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|600	&lt;br /&gt;
|210000	&lt;br /&gt;
|500	&lt;br /&gt;
|$99,000,000	&lt;br /&gt;
|Huntress Cruiser &lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Destroyer]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$93,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|10	&lt;br /&gt;
|700	&lt;br /&gt;
|245000	&lt;br /&gt;
|500	&lt;br /&gt;
|$89,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|700	&lt;br /&gt;
|195000	&lt;br /&gt;
|500	&lt;br /&gt;
|$97,000,000	&lt;br /&gt;
|Outcast Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|11	&lt;br /&gt;
|900	&lt;br /&gt;
|260000	&lt;br /&gt;
|550	&lt;br /&gt;
|$115,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Pirate Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|800	&lt;br /&gt;
|165000	&lt;br /&gt;
|400	&lt;br /&gt;
|$71,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Destroyer]]	&lt;br /&gt;
|0&lt;br /&gt;
|9	&lt;br /&gt;
|750	&lt;br /&gt;
|200000	&lt;br /&gt;
|500	&lt;br /&gt;
|$113,000,000	&lt;br /&gt;
|Zoner Heavy Destroyer &lt;br /&gt;
|-&lt;br /&gt;
|[[Necrosis Battle Cruiser]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1001	&lt;br /&gt;
|475,000&lt;br /&gt;
|900&lt;br /&gt;
|242,000,000&lt;br /&gt;
| Unique ship, unavailable for purchase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Gun Mounts&lt;br /&gt;
! Turret Mounts&lt;br /&gt;
! Cargo&lt;br /&gt;
! Hull&lt;br /&gt;
! NB/SB&lt;br /&gt;
! Hull Price&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1600	&lt;br /&gt;
|420000	&lt;br /&gt;
|800	&lt;br /&gt;
|$435,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]		&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|340000	&lt;br /&gt;
|700	&lt;br /&gt;
|$450,000,000	&lt;br /&gt;
|Order/Corsair Battleship&lt;br /&gt;
|-&lt;br /&gt;
|[[Bretonia Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|440000	&lt;br /&gt;
|800	&lt;br /&gt;
|$440,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kusari Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1700	&lt;br /&gt;
|640000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomad Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|15	&lt;br /&gt;
|1700	&lt;br /&gt;
|670000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$470,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinland Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|18	&lt;br /&gt;
|1800	&lt;br /&gt;
|700000	&lt;br /&gt;
|1000	&lt;br /&gt;
|$475,000,000	&lt;br /&gt;
|Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zephyr]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1600	&lt;br /&gt;
|600000	&lt;br /&gt;
|1400	&lt;br /&gt;
|$670,000,000	&lt;br /&gt;
|-&lt;br /&gt;
|[[Aquilon Carrier]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1800	&lt;br /&gt;
|430000	&lt;br /&gt;
|800	&lt;br /&gt;
|$445,000,000	&lt;br /&gt;
|Advanced Zoner battleship.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounty Hunter Battleship]]		&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|360000	&lt;br /&gt;
|700	&lt;br /&gt;
|$430,000,000	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|480000	&lt;br /&gt;
|800	&lt;br /&gt;
|$465,000,000	&lt;br /&gt;
|Corsair Heavy Dreadnought.&lt;br /&gt;
|- &lt;br /&gt;
|[[Dragon Battleship]]	&lt;br /&gt;
|0&lt;br /&gt;
|12	&lt;br /&gt;
|1400	&lt;br /&gt;
|390000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Blood Dragon Battleship. &lt;br /&gt;
|-&lt;br /&gt;
|[[Lane Hacker Spyglass]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|545000	&lt;br /&gt;
|850	&lt;br /&gt;
|$480,000,000	&lt;br /&gt;
|&amp;quot;Spyglass&amp;quot; Battleship. Safe undocking from certain planets not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Carrier]]		&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|2000	&lt;br /&gt;
|485000	&lt;br /&gt;
|800	&lt;br /&gt;
|$460,000,000	&lt;br /&gt;
|Assault Carrier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Battleship]]	&lt;br /&gt;
|0&lt;br /&gt;
|14	&lt;br /&gt;
|1500	&lt;br /&gt;
|410000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Outcast Dreadnought]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1600	&lt;br /&gt;
|500000	&lt;br /&gt;
|800	&lt;br /&gt;
|$455,000,000	&lt;br /&gt;
|Outcast Heavy Battleship &lt;br /&gt;
|-&lt;br /&gt;
|[[Zoner Juggernaut]]	&lt;br /&gt;
|0&lt;br /&gt;
|16	&lt;br /&gt;
|1700	&lt;br /&gt;
|550000	&lt;br /&gt;
|900	&lt;br /&gt;
|$485,000,000	&lt;br /&gt;
|Zoner Heavy Battleship. Safe undocking from certain planets not guaranteed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: * signifies forward gun or other special attachment&lt;br /&gt;
{{ShiplistNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Ship Types]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=AP-540_%22Bullhead%22_Core_Battlecruiser&amp;diff=17080</id>
		<title>AP-540 &quot;Bullhead&quot; Core Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=AP-540_%22Bullhead%22_Core_Battlecruiser&amp;diff=17080"/>
		<updated>2009-07-04T16:43:51Z</updated>

		<summary type="html">&lt;p&gt;Swift: Bounty Hunter Battlecruiser moved to Bullhead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Infobox&lt;br /&gt;
| name = Bounty Hunter Battlecruiser&lt;br /&gt;
| image = bhbc.jpg&lt;br /&gt;
| shipclass = CRUISER&lt;br /&gt;
| shipowner = [[Bounty Hunters]]&lt;br /&gt;
| guns = 0&lt;br /&gt;
| turrets = 12&lt;br /&gt;
| CD = 1&lt;br /&gt;
| CM = 1&lt;br /&gt;
| hull = 270,000&lt;br /&gt;
| cargo = 950&lt;br /&gt;
| maxregens = 600&lt;br /&gt;
| optwepclass = 9&lt;br /&gt;
| maxwepclass = 9&lt;br /&gt;
| maxshieldclass = 9&lt;br /&gt;
| maxspeed = 80&lt;br /&gt;
| maxthrust = 140&lt;br /&gt;
| maxpower = 3,600,000&lt;br /&gt;
| recharge = 200,000&lt;br /&gt;
| hullcost = 107,000,000&lt;br /&gt;
| fullcost = &lt;br /&gt;
}}&lt;br /&gt;
Being an advanced and heavily reinforced version of the [[Bounty Hunter Destroyer]], the Battlecruiser is a rare and expensive ship used for missions that involve countering enemy capital ships. Hull of this ship can withstand fire of heavy battleship weaponry, and advanced energy supply provides for impressive firepower. However, due to its reduced maneuverability the Battlecruiser can become an easy prey for enemy bombers, and it is advised that this ship should not enter battlefield without fighter escort.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*2 class 10 battleship turrets&lt;br /&gt;
*10 class 9 cruiser turrets&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
* [[Omega-15]]&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
The ship is unable to undock from the only place ([[Rostock Station]]) it can be purchased at (in v4.84).&lt;br /&gt;
&lt;br /&gt;
[[Category: Discovery content]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16854</id>
		<title>Weapon groups</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16854"/>
		<updated>2009-07-03T18:20:26Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are weapon groups? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon groups are a simple yet very effective way of rapidly switching between various weapon activation combinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are they useful? ==&lt;br /&gt;
&lt;br /&gt;
===== Fighters and Bombers =====&lt;br /&gt;
Their main use lies in reducing the energy cost of firing in the following way:&lt;br /&gt;
&lt;br /&gt;
When the target's shield is up, people mostly choose to use a weapons group which contains all the guns at their disposal, except [[missiles]], [[torpedos]], [[Mini Razors]], [[Nuclear Mines]] and other similar gadgets.&lt;br /&gt;
However, when the target's shield goes down, people mostly choose to activate a group containing only the weapons which are effective against hull, aka [[hullbusters]], and deactivate anti-shield weapons, aka [[shieldbusters]]. This way you can significantly save up on energy and lose little to none on damage achieved.&lt;br /&gt;
&lt;br /&gt;
They are also very useful for firing weapons such as Cruise Disruptors, Mines, Various Missiles, and [[Mini Razor]]s, especially with the [[Mini Razor]] which requires a good aim, and is therefore best fired when it's activated so the targeting computer can calculate it's lower trajectory speed in.&lt;br /&gt;
The same example, if not even more, goes for the [[Supernova Antimatter Cannon]] which is a bomber weapon very difficult to aim, and which also spends an enormous amount of power, and is therefore recommended to be kept in one separate weapons group.&lt;br /&gt;
&lt;br /&gt;
===== Capital Ships =====&lt;br /&gt;
For capital ships, the main use of weapon groups is grouping of your weapons which have different flight speeds. If the flight speeds of your weapons differ by too much, you won't be able to hit practically anything. So for example, if you have a mixture of [[Cerberuses]] and [[Solarises]] it is best to keep the two in separate groups, because they differ by hundreds of m/s in flight speed.&lt;br /&gt;
&lt;br /&gt;
Weapon groups are also very useful for grouping of special weapons such as the Cruise Disruptor, Heavy Mortar, Light Mortar, Battle Razor, Pulse Cannon, etc. &lt;br /&gt;
Experimentation is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I set up weapon groups? ==&lt;br /&gt;
Well, it is rather simple if you follow the instructions.&lt;br /&gt;
First, make sure to have your weapon activation tab open like this:&lt;br /&gt;
===== Weapons HUD Tab =====&lt;br /&gt;
[[Image:Weapons_HUD_Tab.JPG]]&lt;br /&gt;
&lt;br /&gt;
This is needed to have a good overview of the setting up process. You'll understand later.&lt;br /&gt;
Now, do the following:&lt;br /&gt;
&lt;br /&gt;
Press F1 -- &amp;gt; Options -- &amp;gt; Controls -- &amp;gt; User Interface.&lt;br /&gt;
A.K.A.&lt;br /&gt;
===== Options =====&lt;br /&gt;
[[Image:Options.JPG]]&lt;br /&gt;
&lt;br /&gt;
And then&lt;br /&gt;
&lt;br /&gt;
===== User Interface =====&lt;br /&gt;
[[Image:User_Interface.JPG]]&lt;br /&gt;
&lt;br /&gt;
In there you will find keys such as:&lt;br /&gt;
Activate Weapon Group 1&lt;br /&gt;
Activate Weapon Group 2&lt;br /&gt;
Etc.&lt;br /&gt;
Depending on how many weapon groups you require, map the corresponding number of weapon group activation keys, from 1 and further, to a maximum of 6.&lt;br /&gt;
In the image they've already been mapped to certain keys, but you don't have to use those if you do not wish. Alternatively, just use the 1, 2, 3, etc. keys.&lt;br /&gt;
&lt;br /&gt;
Now, after mapping the desired number of keys, exit the options screen and once more pay attention to the Weapons Tab on your HUD.&lt;br /&gt;
After pressing the key of the weapons group you wish to set up, make the desired weapons green by clicking on them if they already aren't, or just leaving them be if they already are, and the undesired ones grey/white, by ignoring them if they are already so, or clicking them if they are green.&lt;br /&gt;
&lt;br /&gt;
Repeat the process as many times as you wish, depending on how many weapon groups you need.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Flight Tactics]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16853</id>
		<title>Weapon groups</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16853"/>
		<updated>2009-07-03T18:18:33Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are weapon groups? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon groups are a simple yet very effective way of rapidly switching between various weapon activation combinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are they useful? ==&lt;br /&gt;
&lt;br /&gt;
===== Fighters and Bombers =====&lt;br /&gt;
Their main use lies in reducing the energy cost of firing in the following way:&lt;br /&gt;
&lt;br /&gt;
When the target's shield is up, people mostly choose to use a weapons group which contains all the guns at their disposal, except [[missiles]], [[torpedos]], [[Mini Razors]], [[Nuclear Mines]] and other similar gadgets.&lt;br /&gt;
However, when the target's shield goes down, people mostly choose to activate a group containing only the weapons which are effective against hull, aka [[hullbusters]], and deactivate anti-shield weapons, aka [[shieldbusters]]. This way you can significantly save up on energy and lose little to none on damage achieved.&lt;br /&gt;
&lt;br /&gt;
They are also very useful for firing weapons such as Cruise Disruptors, Mines, Various Missiles, and [[Mini Razor]]s, especially with the [[Mini Razor]] which requires a good aim, and is therefore best fired when it's activated so the targeting computer can calculate it's lower trajectory speed in.&lt;br /&gt;
The same example, if not even more, goes for the [[Supernova Antimatter Cannon]] which is a bomber weapon very difficult to aim, and which also spends an enormous amount of power, and is therefore recommended to be kept in one separate weapons group.&lt;br /&gt;
&lt;br /&gt;
===== Capital Ships =====&lt;br /&gt;
For capital ships, the main use of weapon groups is grouping of your weapons which have different flight speeds. If the flight speeds of your weapons differ by too much, you won't be able to hit practically anything. So for example, if you have a mixture of [[Cerberuses]] and [[Solarises]] it is best to keep the two in separate groups, because they differ by hundreds of m/s in flight speed.&lt;br /&gt;
&lt;br /&gt;
Weapon groups are also very useful for grouping of special weapons such as the Cruise Disruptor, Heavy Mortar, Light Mortar, Battle Razor, Pulse Cannon, etc. &lt;br /&gt;
Experimentation is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I set up weapon groups? ==&lt;br /&gt;
Well, it is rather simple if you follow the instructions.&lt;br /&gt;
First, make sure to have your weapon activation tab open like this:&lt;br /&gt;
===== Weapons HUD Tab =====&lt;br /&gt;
[[Image:Weapons_HUD_Tab.JPG]]&lt;br /&gt;
&lt;br /&gt;
This is needed to have a good overview of the setting up process. You'll understand later.&lt;br /&gt;
Now, do the following:&lt;br /&gt;
&lt;br /&gt;
Press F1 -- &amp;gt; Options -- &amp;gt; Controls -- &amp;gt; User Interface.&lt;br /&gt;
A.K.A.&lt;br /&gt;
===== Options =====&lt;br /&gt;
[[Image:Options.JPG]]&lt;br /&gt;
&lt;br /&gt;
And then&lt;br /&gt;
&lt;br /&gt;
===== User Interface =====&lt;br /&gt;
[[Image:User_Interface.JPG]]&lt;br /&gt;
&lt;br /&gt;
In there you will find keys such as:&lt;br /&gt;
Activate Weapon Group 1&lt;br /&gt;
Activate Weapon Group 2&lt;br /&gt;
Etc.&lt;br /&gt;
Depending on how many weapon groups you require, map the corresponding number of weapon group activation keys, from 1 and further, to a maximum of 6.&lt;br /&gt;
In the image they've already been mapped to certain keys, but you don't have to use those if you do not wish. Alternatively, just use the 1, 2, 3, etc. keys.&lt;br /&gt;
&lt;br /&gt;
Now, after mapping the desired number of keys, exit the options screen and once more pay attention to the Weapons Tab on your HUD.&lt;br /&gt;
After pressing the key of the weapons group you wish to set up, make the desired weapons green by clicking on them if they already aren't, or just leaving them be if they already are, and the undesired ones grey/white, by ignoring them if they are already so, or clicking them if they are green.&lt;br /&gt;
&lt;br /&gt;
Repeat the process as many times as you wish, depending on how many weapon groups you need.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Flight Tactics]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tactics]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16851</id>
		<title>Weapon groups</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16851"/>
		<updated>2009-07-03T18:16:06Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are weapon groups? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon groups are a simple yet very effective way of rapidly switching between various weapon activation combinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are they useful? ==&lt;br /&gt;
&lt;br /&gt;
===== Fighters and Bombers =====&lt;br /&gt;
Their main use lies in reducing the energy cost of firing in the following way:&lt;br /&gt;
&lt;br /&gt;
When the target's shield is up, people mostly choose to use a weapons group which contains all the guns at their disposal, except [[missiles]], [[torpedos]], [[Mini Razors]], [[Nuclear Mines]] and other similar gadgets.&lt;br /&gt;
However, when the target's shield goes down, people mostly choose to activate a group containing only the weapons which are effective against hull, aka [[hullbusters]], and deactivate anti-shield weapons, aka [[shieldbusters]]. This way you can significantly save up on energy and lose little to none on damage achieved.&lt;br /&gt;
&lt;br /&gt;
They are also very useful for firing weapons such as Cruise Disruptors, Mines, Various Missiles, and [[Mini Razor]]s, especially with the [[Mini Razor]] which requires a good aim, and is therefore best fired when it's activated so the targeting computer can calculate it's lower trajectory speed in.&lt;br /&gt;
The same example, if not even more, goes for the [[Supernova Antimatter Cannon]] which is a bomber weapon very difficult to aim, and which also spends an enormous amount of power, and is therefore recommended to be kept in one separate weapons group.&lt;br /&gt;
&lt;br /&gt;
===== Capital Ships =====&lt;br /&gt;
For capital ships, the main use of weapon groups is grouping of your weapons which have different flight speeds. If the flight speeds of your weapons differ by too much, you won't be able to hit practically anything. So for example, if you have a mixture of [[Cerberuses]] and [[Solarises]] it is best to keep the two in separate groups, because they differ by hundreds of m/s in flight speed.&lt;br /&gt;
&lt;br /&gt;
Weapon groups are also very useful for grouping of special weapons such as the Cruise Disruptor, Heavy Mortar, Light Mortar, Battle Razor, Pulse Cannon, etc. &lt;br /&gt;
Experimentation is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I set up weapon groups? ==&lt;br /&gt;
Well, it is rather simple if you follow the instructions.&lt;br /&gt;
First, make sure to have your weapon activation tab open like this:&lt;br /&gt;
===== Weapons HUD Tab =====&lt;br /&gt;
[[Image:Weapons_HUD_Tab.JPG]]&lt;br /&gt;
&lt;br /&gt;
This is needed to have a good overview of the setting up process. You'll understand later.&lt;br /&gt;
Now, do the following:&lt;br /&gt;
&lt;br /&gt;
Press F1 -- &amp;gt; Options -- &amp;gt; Controls -- &amp;gt; User Interface.&lt;br /&gt;
A.K.A.&lt;br /&gt;
===== Options =====&lt;br /&gt;
[[Image:Options.JPG]]&lt;br /&gt;
&lt;br /&gt;
And then&lt;br /&gt;
&lt;br /&gt;
===== User Interface =====&lt;br /&gt;
[[Image:User_Interface.JPG]]&lt;br /&gt;
&lt;br /&gt;
In there you will find keys such as:&lt;br /&gt;
Activate Weapon Group 1&lt;br /&gt;
Activate Weapon Group 2&lt;br /&gt;
Etc.&lt;br /&gt;
Depending on how many weapon groups you require, map the corresponding number of weapon group activation keys, from 1 and further, to a maximum of 6.&lt;br /&gt;
In the image they've already been mapped to certain keys, but you don't have to use those if you do not wish. Alternatively, just use the 1, 2, 3, etc. keys.&lt;br /&gt;
&lt;br /&gt;
Now, after mapping the desired number of keys, exit the options screen and once more pay attention to the Weapons Tab on your HUD.&lt;br /&gt;
After pressing the key of the weapons group you wish to set up, make the desired weapons green by clicking on them if they already aren't, or just leaving them be if they already are, and the undesired ones grey/white, by ignoring them if they are already so, or clicking them if they are green.&lt;br /&gt;
&lt;br /&gt;
Repeat the process as many times as you wish, depending on how many weapon groups you need.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Flight Tactics]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tactics]]&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Talk:Weapon_groups&amp;diff=16849</id>
		<title>Talk:Weapon groups</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Talk:Weapon_groups&amp;diff=16849"/>
		<updated>2009-07-03T17:45:26Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress. I'll input some pictures and expand it all. [[User:Swift|Swift]] 11:25, 3 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
Yay I'm done. If you think some part needs changing, feel free to improve it, just tell me first so I know. [[User:Swift|Swift]] 11:45, 3 July 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16848</id>
		<title>Weapon groups</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16848"/>
		<updated>2009-07-03T17:44:42Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are weapon groups? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon groups are a simple yet very effective way of rapidly switching between various weapon activation combinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are they useful? ==&lt;br /&gt;
&lt;br /&gt;
===== Fighters and Bombers =====&lt;br /&gt;
Their main use lies in reducing the energy cost of firing in the following way:&lt;br /&gt;
&lt;br /&gt;
When the target's shield is up, people mostly choose to use a weapons group which contains all the guns at their disposal, except [[missiles]], [[torpedos]], [[Mini Razors]], [[Nuclear Mines]] and other similar gadgets.&lt;br /&gt;
However, when the target's shield goes down, people mostly choose to activate a group containing only the weapons which are effective against hull, aka [[hullbusters]], and deactivate anti-shield weapons, aka [[shieldbusters]]. This way you can significantly save up on energy and lose little to none on damage achieved.&lt;br /&gt;
&lt;br /&gt;
They are also very useful for firing weapons such as Cruise Disruptors, Mines, Various Missiles, and [[Mini Razor]]s, especially with the [[Mini Razor]] which requires a good aim, and is therefore best fired when it's activated so the targeting computer can calculate it's lower trajectory speed in.&lt;br /&gt;
The same example, if not even more, goes for the [[Supernova Antimatter Cannon]] which is a bomber weapon very difficult to aim, and which also spends an enormous amount of power, and is therefore recommended to be kept in one separate weapons group.&lt;br /&gt;
&lt;br /&gt;
===== Capital Ships =====&lt;br /&gt;
For capital ships, the main use of weapon groups is grouping of your weapons which have different flight speeds. If the flight speeds of your weapons differ by too much, you won't be able to hit practically anything. So for example, if you have a mixture of [[Cerberuses]] and [[Solarises]] it is best to keep the two in separate groups, because they differ by hundreds of m/s in flight speed.&lt;br /&gt;
&lt;br /&gt;
Weapon groups are also very useful for grouping of special weapons such as the Cruise Disruptor, Heavy Mortar, Light Mortar, Battle Razor, Pulse Cannon, etc. &lt;br /&gt;
Experimentation is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I set up weapon groups? ==&lt;br /&gt;
Well, it is rather simple if you follow the instructions.&lt;br /&gt;
First, make sure to have your weapon activation tab open like this:&lt;br /&gt;
===== Weapons HUD Tab =====&lt;br /&gt;
[[Image:Weapons_HUD_Tab.JPG]]&lt;br /&gt;
&lt;br /&gt;
This is needed to have a good overview of the setting up process. You'll understand later.&lt;br /&gt;
Now, do the following:&lt;br /&gt;
&lt;br /&gt;
Press F1 -- &amp;gt; Options -- &amp;gt; Controls -- &amp;gt; User Interface.&lt;br /&gt;
A.K.A.&lt;br /&gt;
===== Options =====&lt;br /&gt;
[[Image:Options.JPG]]&lt;br /&gt;
&lt;br /&gt;
And then&lt;br /&gt;
&lt;br /&gt;
===== User Interface =====&lt;br /&gt;
[[Image:User_Interface.JPG]]&lt;br /&gt;
&lt;br /&gt;
In there you will find keys such as:&lt;br /&gt;
Activate Weapon Group 1&lt;br /&gt;
Activate Weapon Group 2&lt;br /&gt;
Etc.&lt;br /&gt;
Depending on how many weapon groups you require, map the corresponding number of weapon group activation keys, from 1 and further, to a maximum of 6.&lt;br /&gt;
In the image they've already been mapped to certain keys, but you don't have to use those if you do not wish. Alternatively, just use the 1, 2, 3, etc. keys.&lt;br /&gt;
&lt;br /&gt;
Now, after mapping the desired number of keys, exit the options screen and once more pay attention to the Weapons Tab on your HUD.&lt;br /&gt;
After pressing the key of the weapons group you wish to set up, make the desired weapons green by clicking on them if they already aren't, or just leaving them be if they already are, and the undesired ones grey/white, by ignoring them if they are already so, or clicking them if they are green.&lt;br /&gt;
&lt;br /&gt;
Repeat the process as many times as you wish, depending on how many weapon groups you need.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16847</id>
		<title>Weapon groups</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16847"/>
		<updated>2009-07-03T17:40:39Z</updated>

		<summary type="html">&lt;p&gt;Swift: /* How do I set up weapon groups? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are weapon groups? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon groups are a simple yet very effective way of rapidly switching between various weapon activation combinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are they useful? ==&lt;br /&gt;
&lt;br /&gt;
===== Fighters and Bombers =====&lt;br /&gt;
Their main use lies in reducing the energy cost of firing in the following way:&lt;br /&gt;
&lt;br /&gt;
When the target's shield is up, people mostly choose to use a weapons group which contains all the guns at their disposal, except [[missiles]], [[torpedos]], [[Mini Razors]], [[Nuclear Mines]] and other similar gadgets.&lt;br /&gt;
However, when the target's shield goes down, people mostly choose to activate a group containing only the weapons which are effective against hull, aka [[hullbusters]], and deactivate anti-shield weapons, aka [[shieldbusters]]. This way you can significantly save up on energy and lose little to none on damage achieved.&lt;br /&gt;
&lt;br /&gt;
They are also very useful for firing weapons such as Cruise Disruptors, Mines, Various Missiles, and [[Mini Razor]]s, especially with the [[Mini Razor]] which requires a good aim, and is therefore best fired when it's activated so the targeting computer can calculate it's lower trajectory speed in.&lt;br /&gt;
The same example, if not even more, goes for the [[Supernova Antimatter Cannon]] which is a bomber weapon very difficult to aim, and which also spends an enormous amount of power, and is therefore recommended to be kept in one separate weapons group.&lt;br /&gt;
&lt;br /&gt;
===== Capital Ships =====&lt;br /&gt;
For capital ships, the main use of weapon groups is grouping of your weapons which have different flight speeds. If the flight speeds of your weapons differ by too much, you won't be able to hit practically anything. So for example, if you have a mixture of [[Cerberuses]] and [[Solarises]] it is best to keep the two in separate groups, because they differ by hundreds of m/s in flight speed.&lt;br /&gt;
&lt;br /&gt;
Weapon groups are also very useful for grouping of special weapons such as the Cruise Disruptor, Heavy Mortar, Light Mortar, Battle Razor, Pulse Cannon, etc. &lt;br /&gt;
Experimentation is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I set up weapon groups? ==&lt;br /&gt;
Well, it is rather simple if you follow the instructions.&lt;br /&gt;
First, make sure to have your weapon activation tab open like this:&lt;br /&gt;
===== Weapons HUD Tab =====&lt;br /&gt;
[[Image:Weapons_HUD_Tab.JPG]]&lt;br /&gt;
&lt;br /&gt;
This is needed to have a good overview of the setting up process. You'll understand later.&lt;br /&gt;
Now, do the following:&lt;br /&gt;
&lt;br /&gt;
Press F1 -- &amp;gt; Options -- &amp;gt; Controls -- &amp;gt; User Interface.&lt;br /&gt;
A.K.A.&lt;br /&gt;
===== Options =====&lt;br /&gt;
[[Image:Options.JPG]]&lt;br /&gt;
&lt;br /&gt;
And then&lt;br /&gt;
&lt;br /&gt;
===== User Interface =====&lt;br /&gt;
[[Image:User_Interface.JPG]]&lt;br /&gt;
&lt;br /&gt;
In there you will find keys such as:&lt;br /&gt;
Activate Weapon Group 1&lt;br /&gt;
Activate Weapon Group 2&lt;br /&gt;
Etc.&lt;br /&gt;
Depending on how many weapon groups you require, map the corresponding number of weapon group activation keys, from 1 and further, to a maximum of 6.&lt;br /&gt;
In the image they've already been mapped to certain keys, but you don't have to use those if you do not wish. Alternatively, just use the 1, 2, 3, etc. keys.&lt;br /&gt;
&lt;br /&gt;
Now, after mapping the desired number of keys, exit the options screen and once more pay attention to the Weapons Tab on your HUD.&lt;br /&gt;
After pressing the key of the weapons group you wish to set up, make the desired weapons green by clicking on them if they already aren't, or just leaving them be if they already are, and the undesired ones grey/white, by ignoring them if they are already so, or clicking them if they are green.&lt;br /&gt;
&lt;br /&gt;
Repeat the process as many times as you wish, depending on how many weapon groups you need.&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16846</id>
		<title>Weapon groups</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=Weapon_groups&amp;diff=16846"/>
		<updated>2009-07-03T17:39:23Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What are weapon groups? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon groups are a simple yet very effective way of rapidly switching between various weapon activation combinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are they useful? ==&lt;br /&gt;
&lt;br /&gt;
===== Fighters and Bombers =====&lt;br /&gt;
Their main use lies in reducing the energy cost of firing in the following way:&lt;br /&gt;
&lt;br /&gt;
When the target's shield is up, people mostly choose to use a weapons group which contains all the guns at their disposal, except [[missiles]], [[torpedos]], [[Mini Razors]], [[Nuclear Mines]] and other similar gadgets.&lt;br /&gt;
However, when the target's shield goes down, people mostly choose to activate a group containing only the weapons which are effective against hull, aka [[hullbusters]], and deactivate anti-shield weapons, aka [[shieldbusters]]. This way you can significantly save up on energy and lose little to none on damage achieved.&lt;br /&gt;
&lt;br /&gt;
They are also very useful for firing weapons such as Cruise Disruptors, Mines, Various Missiles, and [[Mini Razor]]s, especially with the [[Mini Razor]] which requires a good aim, and is therefore best fired when it's activated so the targeting computer can calculate it's lower trajectory speed in.&lt;br /&gt;
The same example, if not even more, goes for the [[Supernova Antimatter Cannon]] which is a bomber weapon very difficult to aim, and which also spends an enormous amount of power, and is therefore recommended to be kept in one separate weapons group.&lt;br /&gt;
&lt;br /&gt;
===== Capital Ships =====&lt;br /&gt;
For capital ships, the main use of weapon groups is grouping of your weapons which have different flight speeds. If the flight speeds of your weapons differ by too much, you won't be able to hit practically anything. So for example, if you have a mixture of [[Cerberuses]] and [[Solarises]] it is best to keep the two in separate groups, because they differ by hundreds of m/s in flight speed.&lt;br /&gt;
&lt;br /&gt;
Weapon groups are also very useful for grouping of special weapons such as the Cruise Disruptor, Heavy Mortar, Light Mortar, Battle Razor, Pulse Cannon, etc. &lt;br /&gt;
Experimentation is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I set up weapon groups? ==&lt;br /&gt;
Well, it is rather simple if you follow the instructions.&lt;br /&gt;
First, make sure to have your weapon activation tab open like this:&lt;br /&gt;
[[Image:Weapons_HUD_Tab.JPG]]&lt;br /&gt;
&lt;br /&gt;
This is needed to have a good overview of the setting up process. You'll understand later.&lt;br /&gt;
Now, do the following:&lt;br /&gt;
&lt;br /&gt;
Press F1 -- &amp;gt; Options -- &amp;gt; Controls -- &amp;gt; User Interface.&lt;br /&gt;
A.K.A.&lt;br /&gt;
[[Image:Options.JPG]]&lt;br /&gt;
'''||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
\/'''&lt;br /&gt;
[[Image:User_Interface.JPG]]&lt;br /&gt;
&lt;br /&gt;
In there you will find keys such as:&lt;br /&gt;
Activate Weapon Group 1&lt;br /&gt;
Activate Weapon Group 2&lt;br /&gt;
Etc.&lt;br /&gt;
Depending on how many weapon groups you require, map the corresponding number of weapon group activation keys, from 1 and further, to a maximum of 6.&lt;br /&gt;
In the image they've already been mapped to certain keys, but you don't have to use those if you do not wish. Alternatively, just use the 1, 2, 3, etc. keys.&lt;br /&gt;
&lt;br /&gt;
Now, after mapping the desired number of keys, exit the options screen and once more pay attention to the Weapons Tab on your HUD.&lt;br /&gt;
After pressing the key of the weapons group you wish to set up, make the desired weapons green by clicking on them if they already aren't, or just leaving them be if they already are, and the undesired ones grey/white, by ignoring them if they are already so, or clicking them if they are green.&lt;br /&gt;
&lt;br /&gt;
Repeat the process as many times as you wish, depending on how many weapon groups you need.&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=File:User_Interface.JPG&amp;diff=16845</id>
		<title>File:User Interface.JPG</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=File:User_Interface.JPG&amp;diff=16845"/>
		<updated>2009-07-03T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
	<entry>
		<id>https://discoverygc.com/wiki/index.php?title=File:Options.JPG&amp;diff=16844</id>
		<title>File:Options.JPG</title>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/wiki/index.php?title=File:Options.JPG&amp;diff=16844"/>
		<updated>2009-07-03T17:37:11Z</updated>

		<summary type="html">&lt;p&gt;Swift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Swift</name></author>
	</entry>
</feed>