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Difference between revisions of "Template:Survey Module"
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==Usage== | ==Usage== | ||
| − | <pre><nowiki> | + | <pre><nowiki> |
{{Survey Module | {{Survey Module | ||
| image = co_stealth1.png | | image = co_stealth1.png | ||
| Line 73: | Line 73: | ||
</nowiki></pre> | </nowiki></pre> | ||
==Result== | ==Result== | ||
| − | {{ | + | {{Survey Module |
| − | + | | image = co_stealth1.png | |
| − | | image = | ||
| icon = equipicon_armor.jpg | | icon = equipicon_armor.jpg | ||
| − | | short-name = | + | | short-name = Hyperspace Survey Module Mk1 |
| − | | full-name = | + | | full-name = Hyperspace Survey Module Mk1 |
| − | | description = The | + | | description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 7 days. |
| − | + | Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. | |
| price = 550,000 | | price = 550,000 | ||
| − | | cargo-space = | + | | cargo-space = 800 |
| − | | hit-points = | + | | hit-points = 50,000 |
| − | | | + | | accuracy = 5 |
| − | | charge-time = | + | | charge-time = 100 |
| − | | power-usage = | + | | power-usage = 100,000 |
| fuel1 = [[MOX]], 6 | | fuel1 = [[MOX]], 6 | ||
| fuel2 = [[Oil]], 7 | | fuel2 = [[Oil]], 7 | ||
Revision as of 01:40, 29 October 2012
Usage
{{Survey Module
| image = co_stealth1.png
| icon = equipicon_armor.jpg
| short-name = Hyperspace Survey Module Mk1
| full-name = Hyperspace Survey Module Mk1
| description = The Hyperspace Survey Module measures the hyperspace
coordinates for a point in Einsteinian space. The Mk1 module is the
smallest module available and takes the longest to complete a survey.
The ship must not move during a survey or the survey must be
restarted. Hyperspace coordinates surveyed by this module remain
accurate for approximately 7 days.
Like the Hyperspace Jump Drive Module this module has an integated
multi-mode fusion power plant that can run on a variety of fuels
although MOX is considered the most efficient.
| cargo-space = 800
| hit-points = 50,000
| accuracy = 5
| charge-time = 100
| power-usage = 100,000
| fuel1 = [[MOX]], 6
| fuel2 = [[Oil]], 7
| fuel3 = [[H-Fuel]], 7
| fuel4 = [[Deuterium]], 8
| fuel5 = [[Helium-3]], 8
| places-sold =
This weapon is not for sale on any known bases. It may only be
available as part of a ship package, found on shipwrecks, sold on
player bases, or given by administrators.}}
Result
| Hyperspace Survey Module Mk1 | |
| Accuracy | 5 |
| Charge Time | 100 sec |
| Power Usage | 100,000u |
| Fuel Rate | MOX, 6 u/s Oil, 7 u/s H-Fuel, 7 u/s Deuterium, 8 u/s Helium-3, 8 u/s |
| Hit Points | 50,000 |
| Cargo Space | 800 |
| NPC Price | $550,000 |
The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 7 days.
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.
Places Sold
This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.
| Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
| Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
| Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
| Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |