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Ballistic Weapons for Capital Ships - Printable Version

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Ballistic Weapons for Capital Ships - Titan* - 05-28-2016

So i was thinking about ballistic weapons for very long time so I decided to create ballistic weapons for Discovery
Battleships (even npcs) can damage Cruisers from 2-2.2k Range easly, You need luck to hit Cruisers with heavy ballistic weapons though

About Ballistic Weapons;
High Dispersion (Spread)
High reload time
Long Range
High Speed
Very slow turret turn speed

So I made nearly 10 ballistic weapons for capital ships
For Cruisers;
For Battleships;
Here is video
This one is old though, now projectiles have higher speed and higher spread
Battleship

Cruiser

Npc vs Player, currently veterans (cruisers) dont take damage from NPC battleship but with ballistic weapons you do take damage even at 2k
Artillery Hit Effect


what you guys think?


RE: Ballistic Weapons for Capital Ships - Thunderer - 05-28-2016

Looks and sounds good, but it neutralizes many advantages that "evasion-ships" have. It also turns Freelancer into World of Warships, which is good if you can't run WoWs, but bad if you want to play Freelancer.

I'm not sure of it. Like and dislike.


RE: Ballistic Weapons for Capital Ships - Titan* - 05-28-2016

(05-28-2016, 08:00 PM)Thunderer Wrote: Looks and sounds good, but it neutralizes many advantages that "evasion-ships" have. It also turns Freelancer into World of Warships, which is good if you can't run WoWs, but bad if you want to play Freelancer.

I'm not sure of it. Like and dislike.

Yeah it neutralizes invincibility, good for newbies bad for veterans


RE: Ballistic Weapons for Capital Ships - Lythrilux - 05-28-2016

This looks really cool, although I echo Thunderer's thoughts.


RE: Ballistic Weapons for Capital Ships - sindroms - 05-28-2016

I would like to see gatling solarises to be given 1000 ammo and have their damage doubled. They would outright tear through snubs that get close, but at the expense of a very limited ammo capacity given the refire rate and turret count.


RE: Ballistic Weapons for Capital Ships - SnakeLancerHaven - 05-28-2016

AWESOME! I swear that would be genius. I mean the GB turrets have spreading, why not Cap guns too? Definitly, would be a ncie ballance imho.

EDIT: Thing was just the names lol guys realy don't judge it because of thos 180mm or 50mm, he editted that part now it looks more Freelancer than ever.


RE: Ballistic Weapons for Capital Ships - sasapinjic - 05-29-2016

I like it , especially :
Quote:Battleship Point-Defence Turret (Secondary Slot) - Good anti-snub weapon very high fire rate but very short range (good at damaging snubs that trying to bump battleship)

^ it is about time something like this to be implemented !


RE: Ballistic Weapons for Capital Ships - Epo - 05-29-2016

+1 from me


RE: Ballistic Weapons for Capital Ships - An'shur - 05-29-2016

(05-28-2016, 07:40 PM)Titan Wrote: (...)

You should be a dev.


RE: Ballistic Weapons for Capital Ships - Titan* - 05-29-2016

So I made 2 impact effect for Artillery

Version 1 = With beam effects


Version 2 = Without beam effects


What you guys think?

also thanks for the feedback guys!

Edit: Artillery projectile effect will be different