So i was thinking about ballistic weapons for very long time so I decided to create ballistic weapons for Discovery
Battleships (even npcs) can damage Cruisers from 2-2.2k Range easly, You need luck to hit Cruisers with heavy ballistic weapons though
About Ballistic Weapons;
High Dispersion (Spread)
High reload time
Long Range
High Speed
Very slow turret turn speed
So I made nearly 10 ballistic weapons for capital ships For Cruisers;
Cruiser Light Turret (Primary Slot) - Good Defence weapon low spread
Cruiser Main Turret (Primary Slot) - Good for hunting other cruisers/gunboats medium spread
Cruiser Heavy Turret (Heavy Slot) - Good for Hunting Cruisers(closecombat) and Battleships high spread
Cruiser Artillery Turret (Heavy Slot) - Good for hunting Battleships low spread but slow projectile
Battleship Point-Defence Turret (Secondary Slot) - Good anti-snub weapon very high fire rate but very short range (good at damaging snubs that trying to bump battleship)
Battleship Light Turret (Secondary Slot) - Good anti-gunboat/destroyer weapon, low spread
Battleship Medium Turret (Primary Slot) - Good anti-destroyer/cruiser weapon, medium-high spread
Battleship Main Turret (Primary Slot) - Anti-Battlecruiser/Light Battleship - high spread
Battleship Heavy Turret (Heavy Slot) - Anti-Cruiser/Battlecruiser/Light Battleship - high spread
Battleship Assault Turret (Heavy Slot) - Anti-Battleship - highest spread
Battleship Artillery Turret (Heavy Slot) - Anti-Battleship - low spread but slow projectile
Here is video
This one is old though, now projectiles have higher speed and higher spread
Battleship
Cruiser
Npc vs Player, currently veterans (cruisers) dont take damage from NPC battleship but with ballistic weapons you do take damage even at 2k
Artillery Hit Effect
Looks and sounds good, but it neutralizes many advantages that "evasion-ships" have. It also turns Freelancer into World of Warships, which is good if you can't run WoWs, but bad if you want to play Freelancer.
(05-28-2016, 08:00 PM)Thunderer Wrote: Looks and sounds good, but it neutralizes many advantages that "evasion-ships" have. It also turns Freelancer into World of Warships, which is good if you can't run WoWs, but bad if you want to play Freelancer.
I'm not sure of it. Like and dislike.
Yeah it neutralizes invincibility, good for newbies bad for veterans
I would like to see gatling solarises to be given 1000 ammo and have their damage doubled. They would outright tear through snubs that get close, but at the expense of a very limited ammo capacity given the refire rate and turret count.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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AWESOME! I swear that would be genius. I mean the GB turrets have spreading, why not Cap guns too? Definitly, would be a ncie ballance imho.
EDIT: Thing was just the names lol guys realy don't judge it because of thos 180mm or 50mm, he editted that part now it looks more Freelancer than ever.
Quote:Battleship Point-Defence Turret (Secondary Slot) - Good anti-snub weapon very high fire rate but very short range (good at damaging snubs that trying to bump battleship)
^ it is about time something like this to be implemented !