As you know, the lane downtime has increased by 10 sec, but its only the time you may not F3 on that lane. Meaning the traders who go through do not get disrupted, as they get 10sec to slip by. So shoot the lane only when needed. Be sure to tell the trader to back off the lane just incase.
Actually, telling the trader to back off wastes precious time.
Just ram him so he faces the opposite direction...
Quote:5.4 Intentional ramming of capital ships (gunboat-class or larger) by fighters and other capital ships is not allowed in PvP combat, as well as in any other situations.
Traders aren't capital ships. Unless, of course, we're talking about Yoda-[T].
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
' Wrote:That has nothing to do with the downtime. Even with the original one most traders that were flying trough more than a few seconds after you disrupted it would pass trough.
So the tactic that has always been used is to keep the lane up but park right next to it.
The second you get new contact on scanner you disrupt the lane... and the trader drops right next to you.
Back in 84, ask any pirate in NY, it has never happened before, unless they really apss through when the lane comes back up with the shield regenerating sound.
It did happen in 4.84 that a lane is offline, and some random player just flies on in the tradelane without dropping out. Happened to me in Honshu/Tokyo, maybe somewhere else.
In a brilliant tactical movement, i charged backwards.
Quote: About the TL downtime: It did happen in 4.84 that a lane is offline, and some random player just flies on in the tradelane without dropping out. Happened to me in Honshu/Tokyo, maybe somewhere else.
Well, that happened to me as well, so it was the case back in 4.84 I believe, either that or we both have latency issues or something
Yes, then it happened only, when the trader had horrible connection, so the time when you disrupt the gate, he could have been already passed, but the "glitch" made him appear back where he was moments ago
I have found that taking the lane down when i see a trader coming down the lane on scanners works best than keeping the lane down at all times.
It also lets the bothersome npc's go through instead of having them flying around me causing lag.
It does help alot and i rarely see the lane bug anymore.
I believe the bug is related to the trader's presence in the system...if they are not in the system when you drop the lane, their game will think it is still up. We used to encounter this problem quite a bit while pirating in Stuttgart (trigger happy people, I tell ya...).
But only dropping the lane when you get a contact is the best way to go about it, anyways...unless that contact is BHG|, [LN], LPI-, LNS, BAF|, BPA|, HMS, [KNF], KSP-, [RM], RFP| or RNC tagged... (you'd be surprised by the number of people that fail to cancel the lane next to the pirates, giving you precious seconds to turn round and press F2).
On the subject of pressing F2, always keep an eye on your getaway routes. Set waypoints on your preferred route so that, when said evil lawman comes along to spoil your fun (we was only playing football, honest...with big ships...), you can do a target/F2 to run like pussies =]