It looks like you have gone to a lot of work and you have created a great looking system with a rich and colorful history.
However that history I think is such a big change that it does not fit at all in this mod.
It would be a balancing nightmare and seems it was designed for the sole purpose of not expanding on the Kishiro/Samura conflict but instead almost ending it.
It changes so much about the flavor of Kusari that I find it to be distasteful.
Some of the problems I see are as follows.
Junker base in Kusari: this is the only space they are not in and for good reason, the Hagosha keep them out.
If theHagosha or FA caught wind of this base the KNF would be informed and the base would be removed very quickly.
Samura building a jumpgate: With Samura defeated at every turn in this system they would hardly build a jumpgate for the use of GMG/Kishiro, especially to a GMG/Kishiro controlled system that is for the most part hostile to Samura.
If anything they would use the Hagosha and FA to stop any jumpgates being built.
Why would these escort rushing to defend a base that was under attack leave all those people to die on Hodatsushimizu for one transport.
With all the jump holes and gate it would be a power traders dream, the logistical nightmare of rebalencing the economy would be great indeed.
As I said it is a great looking system and I appreciate the work you have put into both the system and it's history, but I feel it is only thought out in a very one sided manner working towards the betterment of one side of the coin.
How does this system fit into Samura's interests in the Taus?
Samura is looking that direction. You would be better off upgrading the Taus to reflect that expansion - rather than making a new system that basically becomes a new Kusari hub.
See if any of your Samura bases could be transplanted out that way.
Perhaps I changed the title too hastily. It's been changed back. Don't treat it like it's going in game - theres a very low percentage it will.
Quote:Quite a busy system. I'm pretty certain the game doesn't need any more systems (and is getting more anyway) and this kind of looks like a kusari newcastle. It's not necessarily made of bad ideas, but just, it's got the problem that a lot of the non-vanilla systems have - people trying to cram too much stuff/too many 'cool ideas' in to a single system.
Yeah, I realised this. However, sometimes I fail to see how bad this would actually be. I made it to have quite a lot of similarities to Newcastle, because Newcastle is my favourite house system, as it is with many. Of course, the major flaws of that is of course the massive size.
Quote:1. Yanagi is 2 systems away. Since nearly all of Kusari is hostile to us, this would make it extremely difficult to supply the station. Maybe pop a hole to the Sigmas somewhere in the area?
2. Junk around a planet? I don't think so... Keep the radiation cloud and move the station to the back of the planet to keep it concealed.
3. I pretty much doubt that even with the radiation field the KNF would allow a Junker base to remain on their systems. Maybe make it so that only the Hogosha/FA/GC/BD know about it ?
I forgot to make a list of jumpholes
1. Shikoku
2. Hokkaido
3. Sigma 19 (I chose 19 because 13 is already a bit cramped, and the jumphole from 19 is relativley close to the 13 jumphole)
4. Okinawa
5. Tottori
6. Tohoku
7. Nagano
Just off the top of my head. You can't see them on the map
The Junk around the planet, well I started that idea with that one in omega 15, which I believe has the same. I'll probably change it though.
And finally - well if you think about it, the Kusari Naval Forces don't have a base in Ishikawa apart from the battleship, which can't launch capships. They can't launch any capital ships due to the high density of the debris cloud. Bombers will probably be eaten by the fighters hanging around the base. They could send a few wings, but it would take a hell of an assault to actually blow it up. The KSP can't do much except send a few drakes... wyrms maybe...
Quote:I'm not sure how I feel about the idea of this system in general. It is a bit too similar to Okinawa, in terms of the subtle power struggle between Kishiro/GMG and Samura, yet not subtle enough...
I suppose this system is quite like Okinawa. It's kinda a cross between Okinawa and Newcastle, two systems I like. Although here, the emphasis isn't meant to be on Kishiro/GMG and their kinda war against Samura, but rather the cooperation between Kusari unlawfuls against the samura threat.
Quote:1. I don't see why Samura would build a Jumpgate to Okinawa. Why not Nagano? That's where their money is.
Because I have no idea what is going on in Nagano. Those things are kept secret by the dev team.
Quote:2. I don't care for the layout (three suns with a Planet inbetween). Not to mention that Nagano also has three suns, Red Green and Blue too.
It does? Well I could remove any of the stars except the blue one, if you would like.
Quote:4. "Stationed in a position of power, directing all traffic to and from Samura's only base in the system, the station is relativley close to many jumpholes to both sigma and Kusari systems, leaving this station as the Gas Miner's guild's most offensive base yet." - Is that the only reason the GMG is there?
This was one of the main things I was concerned about. I was mostly concerned with the junker and the jumpgate (and somewhat the powerplant, I mean, there are no space powerplants in the game as yet... which was where the idea of this system came from). It's rather like that GMG base in Honshu actually, although this time there is a mineable cloud. Unfortunatley, the mineable cloud isn't that rich, but it still has a large quantity of it.
Quote:It would be a balancing nightmare and seems it was designed for the sole purpose of not expanding on the Kishiro/Samura conflict but instead almost ending it.
To me, it was more like Kishiro and the GMG are already squashed into nothingness. This is more like and offensive comeback for them.
Quote:It changes so much about the flavor of Kusari that I find it to be distasteful.
Yes, it does. I'm sorry if you feel that way, but I've always concluded that change is somewhat good. Okinawa was a change too, and people still dislike it today. I like it, however.
Quote:Junker base in Kusari: this is the only space they are not in and for good reason, the Hagosha keep them out.
Which is why they have just moved in, I expect them out relativley soon.
Quote:If theHagosha or FA caught wind of this base the KNF would be informed and the base would be removed very quickly.
As with my previous answer
Quote:Samura building a jumpgate: With Samura defeated at every turn in this system they would hardly build a jumpgate for the use of GMG/Kishiro, especially to a GMG/Kishiro controlled system that is for the most part hostile to Samura.
I would make it to any other system, but there are no other systems I can link it to. I thought once about Nagano, but then again, as far as every average player is concerned, Nagano is an empty system as none of us are being told what is actually happening there.
Quote:If anything they would use the Hagosha and FA to stop any jumpgates being built.
When they are building it themselves? =S
Quote:With all the jump holes and gate it would be a power traders dream, the logistical nightmare of rebalencing the economy would be great indeed.
As far as I've seen, this system doesn't shorten any of the traderoutes that there are now, if so only by 1 system. If it's a powertraders dream, then... well... all the better for Kusari players to interact with them.
Quote:Why would these escort rushing to defend a base that was under attack leave all those people to die on Hodatsushimizu for one transport.
Because they were not aware of the full situation, and they have a duty to defend other coorporations.
Quote:As I said it is a great looking system and I appreciate the work you have put into both the system and it's history, but I feel it is only thought out in a very one sided manner working towards the betterment of one side of the coin.
I know, it's very based on Kishiro/GMG's side this time. Then again, samura has pretty much squashed them in most places, apart from Okinawa but then again, Okinawa is owned by the GMG anyway (If I'm right)
Quote:Yes, and I think this is all just too much, with the developments in Nagano and Okinawa, this system is just not needed at all. And that from above.
Perhaps the dev team could let us all in on a little of what's happening there? *nudge nudge*:P
Quote:How does this system fit into Samura's interests in the Taus?
Samura is looking that direction. You would be better off upgrading the Taus to reflect that expansion - rather than making a new system that basically becomes a new Kusari hub.
See if any of your Samura bases could be transplanted out that way.
As with the KNF, I view that they are neglecting Kusari a little by the war. They are moving to expand whilst their home systems aren't really at peace.
Anyway, this system is an IDEA. Theres plenty of work to be done on it if people do want it in.\\
Just a fact: I've pretty much given up on this, the strange thing I've found is that people that do not play in Kusari love this idea, people who do absolutely hate it.
I could continue on it (I have a backup) but its not likely, unless someone at least can be screwed to tell me to do it.