"Technically and gameplay-wise speaking, Freelancer is the best showcase of why Acceptable Breaks From Reality are acceptable, being the most glaringly obvious the way the outer space is presented. The game takes place in a Two-D Space, and the sense of scale is enormously distorted, but trust me, when you sit down and play the real thing, the game is, all in all, good enough to just make you not think about that"
I have to say, I think this was the funniest part of that.
And in addition, you can fly a wide variety of missions such as...
* Kill it!
* Kill it and his friends!
* Kill his friends!
* Kill it and take his escape pod!
* Kill it and take some loot!
* Did we mention kill it!
And the best part, is that EVERYONE sounds American.
Oh, and this was funny as well.
Morals Learned include lessons such as...
* Asian people are evil
* Astrophysics does not rule out 3 suns within 20km of each other.
* Pirates and other NPCs are so slow to react that you can avoid cargo scans by docking.
* Germans have fake accents....Always.
* No matter your past you can always fork up da cash for a clean slate.
* There is no jail.
* You are immortal.
* Aliens are always biomechanical and evil.
* Illegal aliens are also evil.
* NEVER TRUST A BRITISH DUDE
and this, and about everything else on it
Playing discovery typically consists of roleplay followed by pew pew. Here's a sample:
* Joly good day sir, I am moving some fertilizers to planet California Minor
* Stop
* Excuse me? I am a representative of the royal crown
* 2 mill or die
* Perhapse you should not be so testy about.....
* you die