Would it be possible to have a Pulse weapon in a class 7 format?
Civilians manufacture them, Corsairs and Outcast all have them (Debs, Coladas and Infernos).
Big power drain, slow fire kinda thing.
Just a thought but what does everyone else think?
(I know it's hard but do please to be polite).
Even whit the new mods release,i still think transport need more weapon choice,its still the same 4 choice,all the same thing.i really think every house or faction need to have their own transport weapon like the fighter,but its just my opinion.
Well, Patriot and Orin, actually you have now eight choices for class 7 turrets:
The four ones you already discovered plus the four different choices of "small transport turrets" you can purchase at IC bases.
There is only one single kind of "small transport turret" at each IC base, but those turrets are in their appearance and firing style related to the house the IC base is in.
That's pretty much what Patriot wanted, isn't it?
Plus the "small transport turrets" are smaller than the others and don't look stupid on smaller transports like the Armored Transport or the Firefly.
If you purchase a Slave Liner it's equipped with Slave Liner Turrets, so you would have a choice of nine different guns there.
' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.
If you want shieldbusters, mount Debilitators or Tizonas on your transport. My Pirate Transport used to have Salamancas +Tizonas, and I even defeated a lunchbox once, in it.
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Mephistoles
If you want shieldbusters, mount Debilitators or Tizonas on your transport. My Pirate Transport used to have Salamancas +Tizonas, and I even defeated a lunchbox once, in it.
*Points at BW Transport*
I don't see any gun mounts on that thing
*Examines the Royal Liner*
None here either.
I would like to see a Transport Class A-D Turret series that are pulse based (kinda like the pulse version of the transport class 1-4 turrets, only they use more energy) bit more RP opportunity for both traders and pirates, let's 'em think twice when attacking a Lux Liner (which should justifiably be a very dangerous target to pursue)
I would like to see a Transport Class A-D Turret series that are pulse based (kinda like the pulse version of the transport class 1-4 turrets, only they use more energy) bit more RP opportunity for both traders and pirates, let's 'em think twice when attacking a Lux Liner (which should justifiably be a very dangerous target to pursue)
Transports are fine as they are now. On one side we have poeple complaining that they have been nerfed, on the other we have people complaining that they kill all fighters...