When you have weapons with different speeds does the aiming reticle split the difference? use the faster one? etc. Clearly two weapons of different speeds cant benefit from the ship targeting "cross-hairs" simultaneously so I am curious if anyone knows the answer.
I think it tries to split, though usually the faster one hits a lot more, you need to aim slightly off the target lead (I have that problem with combining codenames/nomads and Outcast weapons as they're a lot faster)
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
Yeah, different weapon speeds will result in the reticle going between the two/three types crosshair location. So if you have one weap that would have crosshairs near the front of the enemy ship when its moving, and another that would be farther away when targeting, the crosshair will arrive somewhere in the middle. Because of that you will want to equip weaponry with the same or near the same speeds, or use weapon groups to fire one or the other. For example, alot of people use Tizonas and level 9s/10s. They could put the hull-hitters in one group, and the Tizonas in another. If the shield is up they use Tizonas and knock it down with a 25% increase in accuracy, then switch to hull weapons to hit the guy. This will show a dramatic increase in accuracy from your guns if they do not have the same speeds.
The reticle position is calculated based on the average speed of all active weapons.
I use different speeds and fire rates on my fighter because it helps to compensate the lag (by giving me a more spread targeting zone).
If it weren't for that, with the 350+ ping i use to have, i would never be able to hit anything.
Example:
Point Ais where the player is directing his/her shots. The target reticle.
Point Bis the location of the part of the ship that the shoots will hit if the player aims at the reticle.
Point Cis where the shoots should be in order to home on point B. But as they have different speeds and fire-rates, they arrive before and after that point.
That can be good if you have low ping, as the ship is where you see it. So your shoots are accurate.
But if you have high ping, like me, the ship position has an error margin of a few hundred milliseconds (that is a few dozen meters), so a wider spread compensates that.
To compensate the lower accuracy caused by the wider spread, use missiles. They are guided and are less affected by lag.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Hmmm Very interesting Diagram and explanation Korrd, Probably will help in the future. When you choose guns, I try and get the same re-fire rate, but with slightly different speeds, you can hit a lot more.
slightly off topic... if you got like a bigger "bullet" like a corsair gunboat turret that fired vs a order gunboat turret that fired isn't it easily to hit something with the corsair gunboat turret because its "pulse is bigger" ignoring the projectiles speed of course.