This is a feedback/ contact us/ Questions thread for the (for now- unofficial) hell hounds. (HH) Post here you opinion as well. I would love to see what people think before this becomes official (p.s Other members have joined- yet do not wish to post their story's untill it is official (yes those are thier other faces in the ~~~unshrouding~~~ link in my sig)
[color=#660000][size=medium]Allied factions:
Typical mercenary reputations; however- Kusari is somewhat quasi-unlawful towards us yet may still call on the bomber/fighter/gunboat wings. More factions will be arranges as allied factions (Officail ones not just NPC ones)
Hostiles: nomads. Phantoms. Wild. (derrrrp)
Requirements:
Must have Team-speak and/ OR -minimum- Skype.
Must be skilled in either a bomber-Fighter (light-heavy-very heavy)- gunboat.
Able to co-operate.
Freelancer or No AFF.
Mercenary ID.
HH| tag.
Ships: Light fighters:
All Civilian/Border worlds.
Heavy Fighters:
Same again, Civilian or border worlds- However, the GMG fighter is an acceptation.
Very heavy:
Civilian or border worlds.
Gunboats:
Kusari explorer
Bombers:
Civilian
Cruiser: AICV Cruiser. (AI-ID remains on the ship- just the AFF and tag are required). Yes- That is correct. A cruiser can be under the HH tag- however it will not enter house space under any circumstances unless the law/ high command of the house space permit it. Your RP must consider that you are not a HH but an AI under/ Working with HH.
Weaponry:
Codenames- supplied at your own expense and risk.
Civilian- House Civilian (do not expect to be treated well in that houses enemy territory with content)
Zoner (with permission) -( AI-CV cruiser only).
ZoI (zone of Influence):
All house space- exculding Gallia (Further HH expansion and we may travel to thier space (Gallia) for RP reasons)
Nomad space/ Wild/ Phantom/ Guard systems = NO!
Rules:
1: Never shoot a fellow HH (unless sparring with them).
2: You only fight for a bounty or in self defence.
3: You may escort at your own risk.
4: If you are not doing an escort- and you are hunting an official bounty you must travel
in the normal wing requirements (3+ or more fellow HH).
5: If the leader (Gas.Mask) or other high ranking members are in RP- you do nothing to compromise to it.
6: If a high ranking member or leader has not mentioned the ' 0.5 x your bounty to live' rule- you may
suggest it be done if the RP looks calm enough.
(Not suitable if the RP is; 'You will die if you touch my ship you hunting fools' 'Hey.... times your
bounty by 0.5 and you will live' (this situation is the sort of situation where the hunted is to hostile to deal with)
7: If you have the wrong ship/weapons, HH request you change them ASAP before you hunt with the wing.
Rights in the HH:
1: You have the full right to leave HH anytime.
2: You have the full right to not fight with the wing if they ask.
3: You have the right to remain silent when RP before a engagement takes place- in this situation the HH
higher ranks or the wing will RP it for you to engage.
4: You have the right to say the HH rhyme everywhere/ anytime for as long as you wish
(however- do not abuse this in a systematic chat
("We are here. We are near. Payment is what we will get... We will hunt those that need be hunted, regardless- Even if it is on a crown. After all... You cannot stop a Hell Hound!')).