Another thing about the Speed Mod (That is included with Mod Manager) is that its quite nasty. Other mods have experienced this aswell, The Speed Mod leaves behind alot of residue. Enough, infact, to have the effects of the speed mod carried over to the next mod you activate, such as discovery.
This is why EVERY mod developer will tell you to re-install Freelancer or use the SDK Pack whenever you switch mods.
Personally, since I am not a big fan of the Speed Mod, I deleted it the moment I installed Mod Manager.
I even requested that Bulldog check me to make sure theres noting wrong with my accounts, and he said everything is good to go (I make, or at least used to make Mods. I was putting together a mod I liked to call Compilation. It would contain bits and pieces from every mod (With permission, of course) and cram it all together in one. Then I came to Discovery and abandoned the idea.)
Guys, to be safe, do NOT activate the Speed Mod, unless you are willing to re-install Freelancer.
' Wrote:nope, it is compatible. One of the few add-ons that are with discovery.
Yep the only way it says its not compatible is if the mod modifys more then 1 of the same stats i belive that flmm gives you a orange wanring but im not really shure dont use the speed mod, and i rearly use flmm unless the discovery server patches:)