I guess you modified the second one. Just copy the untouched bw_vheavy_fighter.cmp file from Program Files into the AppData folder.
All textures (Vanilla + Discovery) are placed in C:\Program Files\Microsoft Games\Freelancer\Textures. So if you haven't modified those, you should be fine.
Many, if not most textures, are stored in .mat files, as far as as I could conclude. Maybe copying DATA\SHIPS\BORDER_WORLD\bw_ships.mat from vanilla Freelancer to Disco might help, as it should contain textures for the vanilla Borderworld ships.
You're right, LordVipex. I previously thought that .mat files simply adress textures in /Textures folder (just like .mtl when exporting .obj). Obviously, I was wrong and .mat files are actual material libraries. Or not?
They are. Here are the textures that the borderworld ships mat contains, for example. You'll quickly notice that these are indeed used for the BW shipline, so it is safe to assume that these are the libraries for textures. If you changed the texture, you can probably revert it by resetting it (copying the files from a clean install, if you forgot to make a backup).
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I've seen several of those in the folders with ships but I never knew what they were for. When autodesk asks me to find the textures, can I just point it there?