' Wrote:i only dislike that freelancer IFF is used with pirate ID.
Make pirate IFF and make it hostile to local police. Radar gets confused:(
Completely agree here. It's rather bizarre to run into a "green on scanner" vessel, only to be jumped on because he/she's got a pirate ID. By the time you're in range to find that out, you're probably gonna get CD'd. I can't remember the last time I ran across a Hessian, or Corsair, or Rogue, or Outcast (etc) IFF'd player with a pirate ID.
Found a hessian IFF with an pirate ID. that's cool enough. But this should be fixed ingame.
Perhaps LPI / LSF / rest should place freelancers in neutral or hostile since good 40% of the plunderings is done by people with no affiliation.
it could sound fascist, but .. hm.. actually it's rather sneaky and cool.
Stoat, we should actually reconsider our opinion since this "diversity" tactic seem to work, and seems to be rather interesting. I mean, it's the only chance they have of ambush. Shame they're all in rocs and eagles instead of being in something cool that can plunder ships
' Wrote:Stoat, we should actually reconsider our opinion since this "diversity" tactic seem to work, and seems to be rather interesting. I mean, it's the only chance they have of ambush. Shame they're all in rocs and eagles instead of being in something cool that can plunder ships
Heh, true enough. Diversity is the thing isn't it. It's just an annoying oddity to me, tbh. As soon as I see Freelancer as an IFF I'm partially expecting to be attacked, regardless of the character I'm playing.
Thinking about it, it would be nice if it was only possible to be green to those npc factions that you are allied to. So, for example, BHG could only ever be green to house police factions.
I can see the problems this would cause in purchasing equipment though.
The problem is that people see FL IFF and ASSUME friendly.
I have a pirate IDd FL IFFd pirate (I've actualy had several).
And they're all set up to haul cargo off (or are a GB, one that I pretty much never used solo)
Remember Stoat, never assume the scanner color is accurate or at all relevent, false flaging goes back a LONG time.
' Wrote:i only dislike that freelancer IFF is used with pirate ID.
Make pirate IFF and make it hostile to local police. Radar gets confused:(
Pirat IFF would require a pirat base to get the IFF from.
Actualy, what's needed is a few FL and a few pirat bases spread across space.
Prehaps ahve a few FL ran Freeprots added, then add a few indie pirat ran bases, too.
Tho it still should eb an optional IFF. Why would a pirat bother to broadcast a legit IFF ?
' Wrote:I think merc ID should be reduced to a "HELPER".
They are available to assist. So no provoking on their own. no bounty hunting. They need to have a job to work. Else they are mere traders and escorts. Increase their cargo cap so they can fly some bigger transports. (aka container etc etc). Open to be pirated.
Why I suggest that? because the ID roles of the Freelancer and merc should be distinguishable currently they are too close to each other.
Quote:Pilot carrying this ID is a X, who :
* Can trade and escort traders
* Can fulfill lawful and unlawful bounty contracts
* Cannot pirate, but can provide security services for pirates who are pirating if paid to do so. Xs can only fire on traders or smugglers in self-defense or if the trader or smuggler fires on or is bountied by the X's employer.
* Cannot demand contraband unless specified in employer's bounty
* Cannot use any transports with more than 3,800 cargo
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Quote:Pilot carrying this ID is a X who :
* Can trade and escort traders
* Can fulfill lawful and unlawful bounty contracts
* Cannot pirate, but can provide security services for pirates who are pirating if paid to do so. X can only fire on traders or smugglers in self-defense or if the trader or smuggler fires on or is bountied by the X's employer.
* Cannot demand contraband unless specified in employer's bounty
* Cannot use any transports with more than 3,800 cargo
' Wrote:The problem is that people see FL IFF and ASSUME friendly.
I have a pirate IDd FL IFFd pirate (I've actualy had several).
And they're all set up to haul cargo off (or are a GB, one that I pretty much never used solo)
Remember Stoat, never assume the scanner color is accurate or at all relevent, false flaging goes back a LONG time.
Pirat IFF would require a pirat base to get the IFF from.
Actualy, what's needed is a few FL and a few pirat bases spread across space.
Prehaps ahve a few FL ran Freeprots added, then add a few indie pirat ran bases, too.
Tho it still should eb an optional IFF. Why would a pirat bother to broadcast a legit IFF ?
Guess which is which!
' Wrote:I read over the IDs on the wiki, Merc/FL actualy are NOT restricted to just attacking for the cash.
So TECHNICHALY they could simply go into rants about people whose ships have pink running lights just so they can attack someone who has pink running lights.
Personaly, I think FLs/Mercs/BHGs should have their IDs alterd with teh following lines
* Can only attack in self defence, unless collecting a valid bounty, escorting, or paid to assist with a fight.
Because as it stands now, when pirating all to often I have folks jump out and randomly attack with (if any message at all) usualy just a basic 'engagin pirat lol' type message (note: I mean folks whom I dont even botehr to pirate because theyre not traders)
If this restriction were added, it would do some to limit issues.
Incorrect. the ID limits them in that it must be a contract of somesort. Money or reputational gains. Not shooting at targets willy nilly because someone has got a strange coloured light on there ship.
They are already allowed to do self defense if attacked, if there not escorting, collecting a bounty or any other contract.
BHG should not have that on as they are allowed to do a varity of other tasks, thats why therer bounty hunters they shoot at all unlawfuls.
' Wrote:Incorrect. the ID limits them in that it must be a contract of somesort. Money or reputational gains. Not shooting at targets willy nilly because someone has got a strange coloured light on there ship.
They are already allowed to do self defense if attacked, if there not escorting, collecting a bounty or any other contract.
BHG should not have that on as they are allowed to do a varity of other tasks, thats why therer bounty hunters they shoot at all unlawfuls.
vigilante ids can allready" shoot people with pink running lights" to coin the phrase
This went of topic. Anyway.. instead of trying to diverse something, we can just delete Freelancer ID. It serves no point. Yet Freelancer is more like a person who flies around with his own moral. Mercinaries moral is dicated by money. That's what I feel is diffrent. Also freelancer are not going to gank up into groups.. they workd forthemselves.
' Wrote:vigilante ids can allready" shoot people with pink running lights" to coin the phrase
XD=p +1
*unsubscrips*
Vigilantes can do that, mercs and freelancers can't use that as a reason, unless there getting contracted to shoot pilots who fly ships with funny looking pink lights.
Merc and freelancer ids limit them to certain roleplay, for the most part for most situations that you come across untill you find a bounty or get attacked whilst doing a escort.
Once I was in Dublin and a pilot thought i contracted BHG to kill him just a few minutes ago, (not naming name or exact time and date. And he was forcing me to look at my chat history, which I know I did not do, as I wanted to shoot this pilot myself anyhow. So I checked it saw no proof told him you got no proof, and he still went on and on, then he started accusing another merc pilot. And all of us was getting fed up in character of this pilot, and we all wanted to take him out for what he was saying, but there was no bounty or contract offers on him so we could not teach him a lesson or two.