That may be the case, I honestly haven't investigated them. Ever. But the point of the statement was they have too strong a pack mentality in their behaviour.
"no" cause they are part of their roleplay. without capital ships, there is no war with the order. capital ships are what they use in the search for nomads in the outer systems. they do not use them to collect bounties, but thats up to the person flying them - or RP becomes too restricted in terms of freedom of character.
capital ships are the guildcores ships. they do not care much for bounties, cause they receive the share from the bounties from the countless NPC hunters and the PC hunters in small ships.
if you remove BHG capships, remove them for pirates aswell, simple as that. a pirate most often doesn t RP how to maintain his ship either. so we don t want double standards on BHGs vs. pirates just cause ppl are annoyed at the BHG capital ships. at least - in terms of roleplay, the BHG caps have a specific purpose, - thats more than most of the pirate capital ships that server no purpose at all in terms of what the faction builds them for.
about BHG policing on behalf of lawfuls:
lawfuls sort of made it so that BHGs are highly unwelcome. in order to "prove" that they are worty to even be allowed to stay in their space, the BHG must often act simply for reputation. reporting and hunting criminals is what they do best - and thats how they prove to be on the lawful side and still listening to the orders of the so called "officials". - so BHGs policing the space is an evil produced by the lawful officials partly. - there were less of them around before the mercs were nerft. - but the many mercs did not police the space much, - not in a manner of substitute police.
contracts:
BHGs must only fulfil lawful contracts. its upon interpretation if a lawful contract may only be lawful if it targets an unlawful target. ( meaning, - it is probably not allowed to take a contract form official bretonia against kusari, as it is unlawful to act against a lawful house )
there are not many contract out actually. there are not none out... but not many. the LSF did well by putting up official bounties on liberty criminals at a time, but they re not doing it anymore. rheinland has no official general bounty going, kusari had one going - but i am uncertain if its still running. those bounties appear not to be updated too often.
others are head bounties on individuals, and its not too easy to go for those, unless you make heavy use of the ooRP chat console. asking around in space often only gets you so far.
result:
playing a BHG strictly by how it should be played is hard. - and it involves unlawfuls that play strictly by their rules, too - and play appropriately. its a matter of in-character.
for example: kusari had a bounty for any kusari criminal out. - any fighter 1 million for example ( bigger ships held bigger bounties, but only like 2 million up to 5 for a battleship or so )
now by only telling someone in sigma-13 that he was being targetted on behalf of the KNF, cheshire got a 40 million unlawful bounty on her head. - do you truely think a BHG keeps hunting unlawfuls if the unlawfuls dish out bounties in the 40 - 500 millions? when lawfuls only pay like 1 million? - balance of bounties is not given so the roleplay suffers, too.
end of story, cheshire doesn t hunt for kusari anymore, which i must justify by the poor payment compared to the exorbitant risk ( being hunted down even in the BHG guard system ) - its not the BHGs fault alone that the BHG is acting out of what their strict rules say - its the enviroments fault, too.
Bounty Hunters kill unlawfuls for money. It's their job. Now, those unlawfuls get pissed that this group of people keep on killing them so they are going to kill any Bounty Hunter they see ASAP to avoid being killed themselves. Because the Bounty Hunters know that the unlawfuls hate them and will try to kill them on sight, they just try to shoot first. Kinda like the inverse of playing chicken.
That being said, Bounty Hunters pursuing bounties should not use anything larger than a gunboat. Only Guild Core members should use larger caps.
Maybe the thing to do would be split the BHG ID into BHG and BHGC? BHG ID would allow fighters through GBs, and BHGC would allow fighters through BSs. The BHGC wouldn't be allowed to take bounties though.
while i like the idea ( in general like the idea of creating guard IDs ) - isn t it a bit unfair? - its like splitting house law enforcement into navy and police - police can scan and hunt smugglers, navy only defend against invasions - hang on, it is split like that allready =)
Well, I think you are all wrong.
Bounty Hunters are allowed to attack even lawfuls if they have a contract on their head.
Here is the proof :
Quote:6.15 Owners of Bounty Hunter/Mercenary/Freelancer IDs have a right to attack:
- Pirates
- Traders ships carrying smuggled goods and refusing to drop them - (not for FL ID) Lawful and unlawful players with a bounty on their heads
And it says pretty clear, I see nothing confusing here.
And i would remove this "-Pirates" line, to stop pvp whoring and harassing by some BHG players.
Of course they wouldn't attack a Navy ship, but not because they are friends, but because they would be blasted away.
That doesn't mean they can't.
Dab,
Your own argument killed your own argument.
Battleship has a large crew.
If bounty hunters want to work alone and take all the profit, then they wouldn't do it in a Battleship, right?
2 Bombers can beat any ship in Sirius, and 2 is < then 100.
Also, imagine BHG battleship giving an escort to a trader.
That's even more absurd.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
The problem with the caps isn't them trying to fulfill bounties, in my opinion. My pirates are usually ok at avoiding any cap ship if I want to (doesn't always work though :$).
My own personal problem is the overuse of BH caps in systems such as NY, and their use as a para-military, go anywhere, police force. Unfortunately, as Chopper has just posted, the ID would seem to allow them to do this. I think the ID needs to be changed, and as soon as possible.
Unless they are being specifically paid to do it, they should not be engaging ANYONE.
In fact they really shouldn't even be seen in a house system, in a capship, without the permission of the commander of the local military. It could be too easily misinterpreted as an act of war.
bounty noun 1. payment or reward (especially from a government) for acts such as catching criminals
No, you maybe got it wrong, It's not a PVP problem.
It's RP problem, really. At least to me.
A Battleship hunting a little space craft to fulfill a bounty and gets 20 credits for each of it's crew members is silly.
Not to speak about the fuel spent.
And it would spend a lot, only to find that chump, and a lot more to chase him down.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
well, i see pirates on the chat screen and say "right, these guys have ranks 80, so they probably have cap ships, so i should go in a cap ship." so i go in my lib assault BC (i know it's oorp, i'm trying to solve it, thinking off selling it and trading it for a Bounty Hunter BC, or just selling it and putting the money in my bank), and i find a group of fighters. so then when i die/they die, they pm me in private chat saying "why are you hunting fighters in a BC?".
Normally when i see pirates online, i'm the only BHL person online, so i would need the extra firepower of a cap ship because if i went there in a bomber, i would probably die pretty quickly. I also have a destroyer, which i'm using alot more then my BC, but havn't really done any attacks against pirates yet.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
' Wrote:well, i see pirates on the chat screen and say "right, these guys have ranks 80, so they probably have cap ships, so i should go in a cap ship." so i go in my lib assault BC (i know it's oorp, i'm trying to solve it, thinking off selling it and trading it for a Bounty Hunter BC, or just selling it and putting the money in my bank), and i find a group of fighters. so then when i die/they die, they pm me in private chat saying "why are you hunting fighters in a BC?".
Normally when i see pirates online, i'm the only BHL person online, so i would need the extra firepower of a cap ship because if i went there in a bomber, i would probably die pretty quickly. I also have a destroyer, which i'm using alot more then my BC, but havn't really done any attacks against pirates yet.
well, lets give you some info.
1. just because someone is rank 80, desont mean he/she is in a cap. my MERC is rank 81. hes a bomber.
eg: the novapg have one (thats 1. single.) battleship. its been chased down by 3 battlecruiser at the same time, and they have all died. why? because of the bomber aid present.
2. you should see my merc sometime. the fight i recently had with teh SA, which led to my merc being kos involved a bomber, fighter and a bs. vs what? 1 bs (which fled) 1 cruiser, 4 fighters, 4 bombers and not to mention 1 (or was it 2) LF. i lived through the fight, and won. (though the bs gave me a supply of b/b, but thats another point).
what im trying to say is, having a cap is not bad, but you cant tell by just looking at rank if someone has a cap or not, and that hunting in smaller ships sometimes is better, allowing u to do more that way. agreed you will need help if ure taking down a bigger ship, but still. bombers are lethal, and the bounty hunter one is VERY effective.
Edit: After having thought about it, I really like the idea of having two separate bounty hunter IDs as was suggested. It'd certainly be good in sorting the problem out.
BHG ID: Allowed to go anywhere, no ship larger than gunboat.
BHG Core ID: Allowed only in the omicrons, can pilot anything.