Well, piracy in a capital ship is a bit silly, considering (gameplay) the overkill, and (roleplay) the meagre credits earned would not be sufficient for the crew nor for the ship's maintenance.
For lawfuls, one would presume that battleships would be like the stationary ones: killing enemies of the House automatically (in this case, after a scan). I guess that isn't that roleplay-ish, either... Oh well.
' Wrote:Well, piracy in a capital ship is a bit silly, considering (gameplay) the overkill, and (roleplay) the meagre credits earned would not be sufficient for the crew nor for the ship's maintenance.
And how is killing smugglers in a cap ship different?
And I disagree about maintenance costs on a cap ship. Pirating should cover those costs and then some.
I see you added a point, it's not done that way, the people killing smugglers are doing it largely with cruisers.
If that's allowed, why can't blood dragons kill traders going through chukogu? Even in cruisers?
Doesn't it make sense that if I'm a blood dragon, even in a cruiser and I see some civilian trader in my secret space, I would vaporize him?
It makes sense, but the server rules forbid it, as it'd open up a "can of worms" so to speak.
If the "home" systems for different factions had additional allowances, IE Chugoku allowing cruisers and above to engage traders, it'd be nice I reckon. But a blanket "all pirate ships can engage in piracy" rule might be a bit too much.
pirating in cruisers & bigger is just overkill and if your a trader, you either pay or die. their is no way out with a cruiser unless he doesnt have a train cruise disruptor of which many do.