Looks easy to hit with a SNAC if they refuse to pay. It's a fine Ship, would like to see Jinx making a Model with Skin, and a few more Zoner Related things.
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
Well, shortened the front part a bit and added a row of windows. Also fixed a lot of clipping issues on the bridge part. Guess the "Nose" will act as a docking point for the mooring rigs 'n such :P
Also the "hinges" are now in place to hold the armor wings over the cargopods and to make them "swing open".
' Wrote:The newest model is VERY nice. Regardless of whether or not it gets added to the mod, you've made something that you can (and should) be proud of.
Thanks. I'm enjoying myself tinkering with it :)
Anyway, I worked on some simple refinement on the middle part ontop of which the turrets are.
It now has each a window facing forward and backwards, both ontop and beneath.
Smoothed some edges at the front part and added a big docking ring at the 'Nose', as well as stuff to be used to securely attach to a mooring point.
Sadly, another clipping issue turned up at the bridge's window running forward. Going to look into that at a later point.:wacko:
Tried getting the engine part to look like it's supposed to... but nothing good yet. Probably will desing that from scratch again.
Based on the shape of it, there is something a few people have been requesting for a while. A passenger transport. Not all can afford to travel in luxury, or are criminals - these are the only two current options.
Make all the windows smaller, and add them along the sides, possible top as skylights. Perfect.
EDIT: Or, I'd quite like it as a Cryer advanced train type chemical transport, my opinion is fairly biased, however Cryer would really need specialised transportation devices for sterile conditions, and the dangerous areas they work in.
I agree with those who think this: it would fit better as a BWT replacement than as a Zoner ship.
' Wrote:EDIT: Or, I'd quite like it as a Cryer advanced train type chemical transport, my opinion is fairly biased, however Cryer would really need specialised transportation devices for sterile conditions, and the dangerous areas they work in.
Keep in mind that only the inside needs to be sterile, secure, prepared, tempered, tenderized, or fried lightly in rapeseed oil. I am absolutely certain there are cargo pods, transport modules, customized transports, and all manner of other accommodations for such needs.
New ships are far more useful if they are more generic and less faction specific. They can have origins and designers and manufacturers, but it will really only benefit players in a direct sense if it is available to them.
I don't think more generic ships hurt the mod at all, at least not at the stage we are today.