I actually posted a topic about this with adoxa's offsets to do this... but it appears it's disappeared. Maybe it's been moved to the dev team forum or something... Maybe we're actually going to get something cool!
' Wrote:I went and took a look at this on Open SP.
you can only tuen in one direction at a time - so no diagonal turning is possible!
You can turn diagonally without any problem just holding two keys together.
' Wrote:In addition, the ability to turn in this way is aborted when your ship nears a vertical angle.
As I explained before, to work properly you need to toggle vertical autoleveling off (default L key) and enter turret view from cockpit view, not from default forward 3rd person view. Just the same as for ordinary rear view - you need to do the same things or the same vertical auteleveling problem appears. So actually all keeps turning continually.
' Wrote:You can turn diagonally without any problem just holding two keys together.
As I explained before, to work properly you need to toggle vertical autoleveling off (default L key) and enter turret view from cockpit view, not from default forward 3rd person view. Just the same as for ordinary rear view - you need to do the same things or the same vertical auteleveling problem appears. So actually all keeps turning continually.
No worries I shall check it out!
EDIT: I checked it out - yeah it works pretty good now! Its a new paradigm for large ship combat tactics. With a change of tactics will come new balancing requirements.
' Wrote:i have it moved to the dev board - but there are still concerns about it - and no decission ( and it makes little sense speculating about it )
anyway - the topic did not vanish unnoticed - thats all that can be said
there is much fear in the community about capships becoming too strong ( which even a blind person could see on these forums )
I appreciate there are all sorts of balancing issues, but Capships are meant to be effective. Then again make them too uber & every ex-miner noob will be floating about in a Cruiser. On balance I'd still be up for it as the current turret fighting/steering controls are inadequate for the job.
' Wrote:i have it moved to the dev board - but there are still concerns about it - and no decission ( and it makes little sense speculating about it )
anyway - the topic did not vanish unnoticed - thats all that can be said
there is much fear in the community about capships becoming too strong ( which even a blind person could see on these forums )
To be sure Jinx - I am primarily a bomber pilot, having spent my formative time in the GMG.
All I can offer is that the 'fun factor' offered by the mod is worth any rebalancing that caps will need.