Trenton Outpost now sticks out from Planet Manhatten, right out in front of the tradelane in fact.
You don't run into it, but it's darn close!
Also, the other thing, while it's not a game killer is that the 'Bison' heavy transport still gets the 'wiggles' when it's in 'Goto' mode to a specific place.
Oddly enough you can use 'goto mode' without it being set to goto a place and the Bison WON'T wiggle.
Lastly, large ships still get stuck on the mooring post when undocking from planets. Again, not a game killer but slightly annoying.
Otherwise, everything is looking good, shows how much work has been put into getting it up and running.
Greetings
So far i like the change of the Zoner ID that alows me to dock gunboats on house space.
I don't like the new looks of the cruiser missile turret .. is big! My Fearless still can't dock on jump gates, i tested on the Sig 17 -Sig 19, and if the Fearless can't dock .. my Aquilon probaly is even worse!! And also is still dangerous and damaging to my Aquilon undock from Gran Canaria
Now I am scared...Junker ID now allows piracy in Kusari... should I worry about independent Salvagers ruining our reputation up there now?
And to think the congress could have gone into talks with the new Kusari government...
May I ask why the researcher ID is gone? Or the indipendant trader ID? Or the mercenary ID?
They all got a nice overhaul and were nicely balanced. And now you just remove them?
I especially complain about the researcher ID. It was a nicely fixed ID in 4.86.2 and it worked out rather well. One of the unofficial factions I am in is based upon the researcher ID. Now that it's gone we kinda lost our status and became just "freelancers".
I liked the variety of civilian IDs. With just one and with different icons it feels more and more like "Factionlancer".
<span style="font-family:Lucida Console"><span style="color:#33CC00">*personality core activated*</span>
Science consists of stating the obvious and linking the facts. </span>