I reckon that you should improve the manoeuvrability somewhat and give it 4/5 C10, definitely not 6. Brings it somewhat in line with the Werewolf, but with less agility and a bomber torp.
Or go more light; 2 C9, 3 C10, and good agility with one bomber torp(takes whole of powercore per shot).
EDIT: I see I gravedug somewhat; my bad. Activity here was low, and I didn't realize o.O. Point stands, though.
Considering the timeframe and in the long run slow design update lore wise, this new design fits very well into Freelancer. I'm not a Corsair player, but I approve.
Alright, I will focus on my study first, then finish this design right aftrer that.
About the stats, all I can do is to set the hardpoints positions. For the rest, dev team would take over 8-|
PS: thank you Fletcher
to be honest i think this ship will be a bit overpowerd with 6 class 10 guns AND class 9s.. since theres no other then the werewolf who has only 6 class 10 guns and thats it...
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I like this ship but honesty too much unnecessary stuff... also titan is nearly as slow as SHP so i think about 10k hull, 4class 10, 2class 9 guns ,1 turret, classis cd/torp slot and if this ship will have manuever speed between Titan-Gladiator; so this should be good in Sair armory. Gladiator is good but 2 slots needs quite exprience and practice, actually i call 'gladiator' failure... guns matter, yeah.