The logical thing to do in such situation is to leave only 1-2 profitable spots that rotate each week and flat nerf the rest at least with 50-60%. If you do so you would create hotspots and activity.
By doing your thing you create several more spots to spread out the tiny miner numbers so they can grind without any interaction, boring them to death or leaving them to hoard ton of money fast leading to more and more deflation in the economy.
As result you get even less people playing the game.
TLTR - you are doing the opposite of what you are supposed to be doing. I really lol at the players that are happy about such changes without seeing the bigger picture.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
There is nothing speaking of making the game easier. This is not a permanent change. Changes like this are done to improve the activity from either side, more Junkers and other scrap miners, more pirates and xenos hunting them down. There will be a sudden increase in activity, then after some days, this scrap pricing might be lowered to a reasonable amount of money.
Just to give a kick to the activity when the server needs it. I would love to see Iridium issue sorted out next and pretty much dead factions getting a bonus on that, would still be good.
Nope. I bet that there would be no activity spike.
Because you all think too simplistic totally ignoring the big picture.
Lets say I am guy willing to make money in Discovery and I have a miner.
I see the change and rep my miner to junker, go to mine and then some Xenos kill me 2-3 times.
What I do?
Admins think that I would do following:
1:Hire escorts,team up with other fellow miners, call the local law enforcement to protect me.
In reality it happens following:
2: I just re-rep my miner and go to mine in the empty Omegas/Kusari/Dublin/Taos/whatever...
Simply because currently are more free of pirates mining spots in the server then the total numbers of players on-line.
This change would have exactly the opposite result and would be negative towards activity. By creating more mining spots you reduce the chance of miner to be pirated. Giving more mining spots to semi-lawful faction that is in good relation with the pirates reduces the chances even more. The whole promotes credits grinding and avoiding of interaction.
If you want 1 to happen you need to remove option 2. The simplest more efficient way to remove it to nerf the rest of mining spots when you buff one so the activity can be concentrated there.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)