supplying a pob is too difficult as it is,one of the reason very few even dare to build one
What? That is probably a reason why amount of online players (around 44-55 top over all the time I was checking, including so-called rush time of weekends) never exceeded an amount of bases (77). Because no one builds them, real. That is a nice joke over there, sir. There are more bases in this game then actual players at any time of the day.
supplying a pob is too difficult as it is,one of the reason very few even dare to build one
What? That is probably a reason why amount of online players (around 44-55 top over all the time I was checking, including so-called rush time of weekends) never exceeded an amount of bases (77). Because no one builds them, real. That is a nice joke over there, sir. There are more bases in this game then actual players at any time of the day.
Guess i was a little too vague when i was used the word 'supply',oh well..i guess it had to happen ^
Yes there's plenty of bases that after it reached core 4 are easy to maintain by doing a few transports @4 per day/base
But if you where to start it from scratch and without the use of 2 barges plus 1 jumper those ~2,5mil of commodities won't take that less time as you imply ,what should've been a fun think to build and destroy it turn into a 'job' ,something not many of us will sign up to
So..stop comparing the number of player vs the number of bases,you got the wrong idea son
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
That's predictable lack of logic coming from someone who calls people around "son" which describes the level of ignorance better then I possibly able.
That's great that bases are more or less hard to assemble from the scratch or we would be totally smashed by a huge tsunami of CORE 4 understandable bases all over the place. Think twice before throwing sons around, amigo.
Anyway, that system isn't good enough for me either as there is always a thing to loose, a portion of work and time spent on a base. That is not good for such a game as Freelancer with RP for sure. And I'd like to mention again that all the dramas were predicted by a couple of people long before the actual release of POBs into the game.
Quote:What? That is probably a reason why amount of online players (around 44-55 top over all the time I was checking, including so-called rush time of weekends) never exceeded an amount of bases (77). Because no one builds them, real. That is a nice joke over there, sir. There are more bases in this game then actual players at any time of the day.
I cannot quite see the relevance of your continued reference to number of Players at any given time. This Server is occupied 24/7. I have seen the Server go above 100 a few times over the last week.
Now if you say that the average Player count is 50/hour in a 24 hour period I would suggest to you that as a rough estimate that there is probably at least 300+ people who play this Game.
That then would make it there are at least 4 Players for every Base. That doesn't make the POBs look so bad now.
If each one of those Players has an average of 20 Ships, then there is 80 ships per POB. Unless you are like Jack Henderson then that average will shoot up.
Quote:I have like... 200 ships in all regions of Disco I can log to
It is amazing what you can do with figures if you play around with them.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
That's pretty cool story - but amount of ships anyone is in possession is not relevant in any way to amount of people online. If it could matter then Jack could have around 50 bases himself if we'll just make a division. However that makes no sense. My appellation to amount of bases and amount of players is mostly basing on few crucial assumptions.
First - not EVERY player on the server cares about bases.
Second - base owners are usually busy with their property and just supply it and log off.
Thus - most of people online are either POB suppliers or people who actually play Freelancer for interactions with other players. From which I draw a direct connection between amount of POBs and amount of players who're open for interactions. More bases = more suppliers = more dead weight in amount of active players = less players online who won't butthurt about interactions.
Making a relation between concurrent player numbers and the amount of bases is flawed in many ways.
You are right that of all people log on at any time, most of them are not involved with Pobs, or any activity related to them. That it might seem there are more bases than people to care for them at any time.
But then again, you are comparing people who come and go out of the game as they please, to a semi-persistent asset that doesn't need tending 24/7 (heaven forbid).
Also, another issue with such assumptions is the numbers of players involved per pob. You can probably find a group of five people running a mining pob somewhere, a single man keeping a hidden pob in a remote system, a whole faction that manages one (or two) bases on their own, and a large contingent of people who use them to buy ores, or don't interact to them at all.
Curios, a player is not forced to the role of basekeeper throughout is whole play session just because he/she is related to a Pob, nor are those who log to supply a base and log out going to affect your playing experience meaningfully.
Pobs are not stealing your player slots. Don't try to base your discussion on that perspective.
Quote:That's pretty cool story - but amount of ships anyone is in possession is not relevant in any way to amount of people online. If it could matter then Jack could have around 50 bases himself if we'll just make a division. However that makes no sense. My appellation to amount of bases and amount of players is mostly basing on few crucial assumptions.
First - not EVERY player on the server cares about bases.
Second - base owners are usually busy with their property and just supply it and log off.
Easy cake.
The first thing is:- Assumptions are the Mother of all mistakes.
Your first one is quite true. That isn't an assumption because if you have read a lot of these Posts, which I believe you have, you can clearly see that the thoughts on POBs are divided.
Your second one is so way off the mark that it may as well missed by a Solar System. I know, and I am one of them, people who supply their Base(s) and then use the rest of the time to Play in Game on other things. I also know that people will also RP whilst supplying their Bases. If by RP you mean sit in their Battleships and shoot things then I can see where you argument lies. Supplying a POB shouldn't be treated in anyway different from people Trading.
Quote:Thus - most of people online are either POB suppliers or people who actually play Freelancer for interactions with other players.
I would suggest that this statement is very obvious. I would say that unless it is the few who like to sit in a System all day long shooting NPCs that is a fairly accurate assessment.
Quote:From which I draw a direct connection between amount of POBs and amount of players who're open for interactions. More bases = more suppliers = more dead weight in amount of active players = less players online who won't butthurt about interactions.
I see a different conclusion from you:
More Bases = More Suppliers = More chances for interaction. You have managed to Tar everybody with the same Brush that are POB Suppliers.
Do you actually know how long it takes to supply a Base each week? If we say 5 hours per Base per week, then with the present number of bases (77) that would equate to 385 hours a week (to be nice we can round that up to 400 hours)(I know it doesn't take me any where near that time to supply, on my own, some of the Bases I supply). This doesn't take in to account any building of items on the Base or Upgrades. There are 168 hours in a Week. If we say as an average that there are 50 people per hour Playing then that is 8,400 hours of Playing Time per Week. That is approximately 5% of the Playing Time is used by Base Suppliers. Not a great percentage really, is it?
I personally don't believe that the reason we have gone from 200+ Players in early to mid 2012 to just over 100 Players in 2014 is mainly due to POBs. The decline in figures is due to a whole Host of reasons. Just picking on one isn't going to make things better. I remember when the Server suffered from constant lags. Groups of people were jumping on the Bandwagons and blaming the POBs for this. It eventually turned out not to be the reason. In that time the Server lost quite a few people.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Some of us actually have a life to live and can't afford working two jobs where one is mandatory and the other isn't. I'm not sure where you are getting these figures but, the more bases there are - more people supply it - more people logged on, though that kills interaction a little bit ( because let's be fair, at this point I'll be yelled at by some rogue who hates stealth traders ) Theres just no pleasing everyone - So I'd say leave things as they are, or If you dare - Collect votes and get permission and we'll see the outcome of that - But already I've seen tens of pages from you on changing this or changing that and it brings nothing but conflict. That's my opinion.