It's certainly higher-quality than the last model you put out, certainly, very nice on that. Perhaps a little more cohesion between the mesh and the textures, it's not bad at all, and mostly inclusion-ready on principal. Very nice work.
What does concern me is the engine. The engine design is low-quality - it's basically a tube - and just strapping two of them onto the end side-by-side is awkward and gaudy, especially with that big expander joint directly in front of them (which makes it appear suddenly wasp-waisted). You should probably place a single, larger engine modeled more after the original Liberty Dreadnought on the end, with a less expansive connector section, unless there's something better somebody can suggest.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
' Wrote:That is not an excuse to not do it properly.. Really not at all.
I cant manage to get a mapping of a full circle. They came to me piece by piece, I did the best I could to align them, but its simply impossible to do better, believe it or not.
' Wrote:I cant manage to get a mapping of a full circle. They came to me piece by piece, I did the best I could to align them, but its simply impossible to do better, believe it or not.
metasequoia. I'm not sure why it didnt align properly, usually it detects circular objects and map them as circles, rings, etc. It just doesnt seems to recognize this is a circular shaped object.
' Wrote:metasequoia. I'm not sure why it didnt align properly, usually it detects circular objects and map them as circles, rings, etc. It just doesnt seems to recognize this is a circular shaped object.
Fixed exhaust problem. I flattened the exhaust temporarily to get it mapped correctly - I suspected it was because they were too pushed inward, which is why mqo didnt recognized it as circular object.