What other choice do traders have in combat except F1?
I agree that Terrors can demand money or goods. If the trader refuses or tries to flee, then pirate has a right open fire. But I think most will pay for their life if they'll get sufficient profit in the end.
If demanding something, then no problem.
But just kill players without any warnings, any demands, anything at all... it's no roleplaying, it's totally unfair and I will do everything I can to stop this.
Igiss,Jul 24 2005, 07:56 PM Wrote:But just kill players without any warnings, any demands, anything at all... it's no roleplaying, it's totally unfair and I will do everything I can to stop this.
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Igiss,
I think this is a really interesting discussion. My most recent character (I will reveal name later) has made enemies of Liberty Navy and most Police forces (although it took a lot of attacks to shake that Navy tag, I tell you!). I'm sure Gateway Shipping and Bowex have bounties on him. He steals cargo by shooting transports and tractor beaming it in. Basically, he's a nasty criminal. That's role-playing, and the reputation system reflects his actions.
If he were to meet another player that's run missions for the Liberty Navy, like some players do early on, then they would show as hostile to each other. If within the pvp rules, I would attack if I wished. I might decide to treat the player just as I would an npc. I consider that role-playing. Why is it any different? I'm getting in the mind of my character, who is totally mad and thinks like a Liberty Rogue. :crazy:
Daedalus, on the other hand, wouldn't attack a criminal straight away, as that's not the Liberty way. As Daedalus, I'm currently busy defending Sirius from an alien menace.
Oh, and on F1 thing - scream for help, try to run, fight back, take the hits, or warn everyone about the threat on this board afterward. I don't understand why someone wanting to press F1 is playing a multiplayer game.
Note to new members - don't worry, the server isn't anywhere near as violent as it sounds!!
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett
Roleplaying - no, I cannot agree that blockading civilized planet with a battleship and killing traders on sight is roleplaying, because the police and military won't attack (if you kill an NPC transport they will respond right?). Bribing traders to let them pass... that's more logical.
Actually that sounds fair daedalus. :)
If you are hostile towards the house police and armies, and always show up red I would expect no mercy from you, and would accept it. Because then you would truly be a pirate.
But meeting someone who shows up as neutral or friendly and just blows you up, isn't really roleplaying or anything. That's just mean. If they gave a warning, demanded money, or just plainly challenged you for a duel, then that would be fine.
Regarding the F1 thingy: yes, it doesn't really have anything to do with the roleplay of the game. But to be frank I too would use F1 in a freighter. But it would depend on the situation. If I was flying around and had lots and lots of money, I probably wouldn't do it. Then I could afford the loss. But if I had just spent a lot of money buying a new freighter/transporter then I probably couldn't afford loosing the cargo, then I would use F1.
Rather annoying being a trader with no money, trust me I've tried it. :P
Beware the Lazy Invasion of the Lonely Mudcrab of Doom! Lady Arwen's Realm
xit,Jul 24 2005, 08:45 PM Wrote:Actually that sounds fair daedalus. :)
If you are hostile towards the house police and armies, and always show up red I would expect no mercy from you, and would accept it. Because then you would truly be a pirate.
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Well I'm glad someone sees it that way, thanks xit.
I respect the fact that some players want to play in a multiplayer environment and not be attacked. The game isn't all about combat. These players have the option of staying neutral, as Shadow_killer05 might be. Sometimes you have to attack neutral or friendly npcs to change your reputation, but I wouldn't do this to players.
Quote:Rather annoying being a trader with no money, trust me I've tried it.
I've been there too! That's half the fun though!
Quote:Roleplaying - no, I cannot agree that blockading civilized planet with a battleship and killing traders on sight is roleplaying, because the police and military won't attack
Igiss, I agree it's not role-playing if the blockaders aren't hostile to the police. I'm not sure if attacking players has any effect on reps, the local police might turn hostile for a moment, I'm not sure.
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett
Here's my input, although I personally haven't fired a single shot at a trader yet.
The player in question is french.... he speaks zero english. The only way I know to speak to him is through his friend Battleship_zerstorer. He is also french, but speaks english as a second language.
As stated above the blockade was posted for tokyo-berlin. If you go to ANY other major trade route we aren't going to waste 50~ minutes to chase after you.
Like Circadian said you don't have to take diamonds to tokyo.... you can buy them a system away for 216 credits a unit (instead of 386) and you could take them 1 system away from tokyo for about 1400 instead of 1600. That leaves you with a slightly longer route minute wise (probably 45 seconds to double that depending on traffic) with zero danger and almost exactly the same proft. Don't believe me? look it up.
I really have to agree with Daedalus in the sentiment that you don't seem to get the idea of hostile multiplayer, Shadow_killer. Large transports are open to be shot at ANY moment on this server. The blockade was announced, you saw the posts and took no notice in game.
However looking at it from your point of view, he should have said give me 10% of the profit or cargo before opening fire.... which gives you a chance to run or comply.
On the other hand, if there were no blockade, and I ambushed you in my sabre (with 50 hornet cruise disruptors and 50 ripper mines) I really don't think you would get away and would be just as angry if I killed you with my missiles and nomad blasters as if I had used my battleship which I have strategically placed at Berlin.
[Let me note that I would not mind firing all 50 missiles/mines at you , and I know how to shoot the CD's so that they actually hit, and not hit the missile immunity spots. Also keep in mind I would most likely hit you at a critical pirate ambush spot while I am green or white to them so that you're just dead and there's nothing you can really do about it. This would be much less fair than the blockade, and would make people quit faster....is that what you or the Admin prefer? I think not.]
As for making my characters hostile to the liberty police? No. I use liberty space, and until certain ships or items are more ubiquitously sold I'm not going to refaction my characters. I posted the names of the pirates, that should suffice.
Wrath,Jul 25 2005, 11:22 AM Wrote:As for making my characters hostile to the liberty police? No. I use liberty space, and until certain ships or items are more ubiquitously sold I'm not going to refaction my characters. I posted the names of the pirates, that should suffice.
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But thats the downside to being a pirate. Some things simply arent as readily available as if you were an honest man.
Just as we traders should apparently just suck it up and accept piracy, you should accept the limitations of being a pirate
Hmmm.... It would be entirely in character for a fighter class ship hostile to all house police to disrupt tradelanes and fire on whatever comes out. The NPCs built into the game do that on a regular basis. If people don't want to deal with the battlehsip terrors maybe we could spice things up by flying around in decked out fighters shooting everything that moves. Would be a shame to waste all that cargo, but it would give the master traders something to look out for. (i.e. the ones making tens of millions of dollars per hour)
What would be REALLY cool woul dbe a pirate armada. Two or three heavy fighters and a large train flying in formation. Upon contact with an enemy trader the fighters lash out and blow the cargo off the trader, then the large train moves in and tractors in the loot :cool:
Anyone with a large train looking for some free cargo?
Wrath,Jul 25 2005, 10:22 AM Wrote:As for making my characters hostile to the liberty police? No. I use liberty space, and until certain ships or items are more ubiquitously sold I'm not going to refaction my characters. I posted the names of the pirates, that should suffice.
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Wrath,
I liked your post up to this point, but the fact that you're making a distinction between players and npcs isn't role-playing.
:nono:
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett