Yeah,morons in light fighters who just disrupt your cruise and avoid the fight
are old news here,sadly...and feeling that you need a lawyer flying with you
is one of the things that made me stop fighting...it's not worth it,time and energy...so not worth it...
Screens won't help,that is for sure.
You need to be magician to fly,rp and take all the right screens to prove your case.
Use fraps,film the bastards.
Take your time,film everything and then send it to admins.
Quote:2: Dock, be declared dead due to docking in "combat" within 10k of the enemy, and be unable to resume the route (as we're technically gunboats) for hours.
Engagement started when your shield've gone lower than 50%. Before that you can freely dock and undock.
That's a pretty fair point, if a single troll light figher can get a gunboat shield below 50% one should dock out of shame anyways
You don't have to be pro or have a pro fighting for you, all you need is to pin the sucker for long enough for the autoaiming turret steering gunboats to get in range. If one of you flew a collector, or you joined forces with someone who likes snubs, you'd be golden no matter how much he sucked at it - all he has to do is stay alive and spam CD's. That's the problem with the different ship classes, I can't count how many times a gunboat showed while I was brawling with another snub, and the gunboat have no chance of killing me because I can thrust, but he wrecks the ongoing fight. Should we do something about gunboats that engage snubs? That's just the cost of having pvp-interaction between different classes of ships, half the times they are utilized in negative ways because that's their only way of achieving their goal.
on a similar situation, what about if im in my trade ship, im about 5-6 k near my destination station/base/planet, im under fire, shield has obviously gone down less than 50% as shields are useless on trader ships anyway
i manage to dock, now as this was my destination sell point, am i now pvp dead or not
in my mind, no, i should be able to undock, just because the bad guy didnt destroy my ship, bad for them, good for me, isnt that the right thing,?
(08-22-2014, 04:08 PM)evanz Wrote: on a similar situation, what about if im in my trade ship, im about 5-6 k near my destination station/base/planet, im under fire, shield has obviously gone down less than 50% as shields are useless on trader ships anyway
i manage to dock, now as this was my destination sell point, am i now pvp dead or not
in my mind, no, i should be able to undock, just because the bad guy didnt destroy my ship, bad for them, good for me, isnt that the right thing,?
Quote:3.4 Fleeing from combat and then docking at a station or planet while you are in 10k range of the ship you were fighting counts as PvP death. Freighters and transports in this case may return to the system for the sole purpose of trading.
This, hopefully, answers your question.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
So I take it a Freighter or transport although considered died can continue to undock and trade? That answer above seems to NOT be complete.
3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.
So a Freighter or transport does not need to follow the 2 hour rule as I read it.
We can't get today back so make it count! Explore, Explore and then Explore some more!
(08-22-2014, 04:24 PM)49rTbird Wrote: So I take it a Freighter or transport although considered died can continue to undock and trade? That answer above seems to NOT be complete.
3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.
So a Freighter or transport does not need to follow the 2 hour rule as I read it.
3.4 Fleeing from combat and then docking at a station or planet while you are in 10k range of the ship you were fighting counts as PvP death. Freighters and transports in this case may return to the system for the sole purpose of trading.
It basically means that you count as PvP dead in the regards of changing to another ship and engaging your antagonist but for the purpose of continuing trading, you are not dead.
3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.
If your antagonist destroys your ship then the 2 hour rule applies in all respects (whether you are a Trader or not).
Hopefully that has cleared your confusion.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Getting actually killed in PvP fight and getting PvP dead by docking on a base in 10k range of attacker are two different things. If a freighter or transport gets really killed, he is still dead for 2 hours. He can come back to trade if he docked in 10k range of attacker fleeing from a fight.
Unfortunately it does now clear it up as 3.4 says a transport or freighter can return for purposes of trading but does NOT state a time period so if the two hours applied then that rule would be redundant as ANYONE can return after two hours right?
We can't get today back so make it count! Explore, Explore and then Explore some more!
Thanks Thyrzul , that makes more sense. If I am actually Killed (not auto-death by docking) I wait the 2 hours from the time of my destruction, or until this/these ship(s) leave(s) the game.
We can't get today back so make it count! Explore, Explore and then Explore some more!