(11-13-2014, 05:07 PM)sindroms Wrote: The hogosha ID was nerfed first due to the Gopniks, who pirated silver haulers one lane away from the sellpoint.
It got nerfed again, when they were spammed during the Kusari-Bretonia war and were constantly sighted in Dublin, killing Gold miners.
It is no mistake, the Hogosha can pirate only on the borders of their house. That is normal.
I am just saying that if they can go around out of their ZOI to disrupt Junker activity via killing them, they should be able to hit their transports for piracy. Perhaps not as combat targets, but as piracy ones at least.
Yeah because junkers can do it to hogs so hogs should respond back the same!
Junkers can pirate freely and k.o.s. Hogs in kusari.
(11-13-2014, 04:59 PM)Karst Wrote: Uh, I'm 99% sure it wasn't fixed because they forgot. If Hogosha really were able to pirate everywhere except Kusari house space, it'd just be a far superior generic pirate ID with better tech and much, much better rephacks.
Well I, and many players, go by what's on the ID. I really don't think a Hogosha would get sanctioned for pirating inside Liberty, especially over 'we meant to change this but forgot, in the meantime we're sanctioning you anyways'. Consequences would be inrp, if they got caught it might warrant an FR5.
I thought no one used the hog ID for generic piracy cuz the faction just isn't that good or exciting rp wise. It makes reference to what space they can pirate in or not. The ZOI is for the levying of fines and confiscation of illegal goods, which would definitely need a ZOI to restrict or they could claim to be cops anywhere, and then make serious abuse of the rep they have.
(11-13-2014, 05:07 PM)sindroms Wrote: I am just saying that if they can go around out of their ZOI to disrupt Junker activity via killing them, they should be able to hit their transports for piracy. Perhaps not as combat targets, but as piracy ones at least.
They can. "Can engage Junkers everywhere" means just that, that they can engage them anywhere. In the case of transports though, they must make a demand first. That's my understanding, anyway.
(11-13-2014, 05:13 PM)TheUnforgiven Wrote: Well I, and many players, go by what's on the ID. I really don't think a Hogosha would get sanctioned for pirating inside Liberty, especially over 'we meant to change this but forgot, in the meantime we're sanctioning you anyways'. Consequences would be inrp, if they got caught it might warrant an FR5.
I thought no one used the hog ID for generic piracy cuz the faction just isn't that good or exciting rp wise. It makes reference to what space they can pirate in or not. The ZOI is for the levying of fines and confiscation of illegal goods, which would definitely need a ZOI to restrict or they could claim to be cops anywhere, and then make serious abuse of the rep they have.
It is definitely not intended to work that way, but you're unlikely to get into trouble for it because of the messed up ID text. I didn't when I was doing it, but I was told to stop.
Those were truly dark days. We do not talk about it.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Or a pirate ID. Or a Nomad ID in O80 and beta. Or Corsair ID in S19.
Irrelevant, I am just pointing out that the ID is flawed.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(11-13-2014, 04:42 PM)Karst Wrote: For the purposes of the server rules, there is no such thing as a "frigate" and the fact that it has gunboat turrets is irrelevant.
It's a transport.
I believe this WAS getting discussed back when there was questions about Salvagers and the "no docking death" rules for transports....but I haven't gone back to check yet. But you're right, in terms of server rules, I think it still falls under transport class.
(11-13-2014, 04:59 PM)Karst Wrote: Uh, I'm 99% sure it wasn't fixed because they forgot. If Hogosha really were able to pirate everywhere except Kusari house space, it'd just be a far superior generic pirate ID with better tech and much, much better rephacks.
Well I, and many players, go by what's on the ID. I really don't think a Hogosha would get sanctioned for pirating inside Liberty, especially over 'we meant to change this but forgot, in the meantime we're sanctioning you anyways'. Consequences would be inrp, if they got caught it might warrant an FR5.
I thought no one used the hog ID for generic piracy cuz the faction just isn't that good or exciting rp wise. It makes reference to what space they can pirate in or not. The ZOI is for the levying of fines and confiscation of illegal goods, which would definitely need a ZOI to restrict or they could claim to be cops anywhere, and then make serious abuse of the rep they have.
As it currently is, no Hogosha may pirate outside of their zoi.
It is assumed that junker/hogosha can pew eachother freely, but the transports needing a demand or not is a grey area not defined in the ID. Junkers try to always demand from Hogosha transports, and it's implied that both factions need to do it before razing a transport to ash. In the Junker case it's fine, for they can pirate anyway. Hogosha are liable to either demand junkers cargo and deportation by law, if inside kusari, or pirate them, if in the bordering regions. Reach t-31 however, and you start getting "out of zoi" issues with piracy.
Proposals to partially fix this have been attempted. Unfortunately, people didn't agree with the maximum extension of the proposal, and disregarded smaller piracy range for the Hogosha (full Tau and sigma zoi, so they could pirate there).
Piracy/attacks on the opponent in Liberty would be bad for business, because like Corsairs and Outcasts want zoners to stay neutral amongst their conflicts, Junkers AND Hogosha don't want to be kicked out of Liberty space by the authorities for bad behavior. Hence why neither Hogosha nor Junker can pirate inside Liberty space, leaving those fertile grounds for the natives. Considering this, yes, junkers and hogosha can strike each other inside liberty, but will not out of fear of the lawful consequences. But that's beside the point of the topic.
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In short, Hogosha ID needs at least one change. Either it's "can treat junker transports as combat targets", "can pirate in the Taus and Sigmas", or something similar.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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