(11-15-2014, 10:17 AM)Snak3 Wrote: Roleplay the AI with Pirate ID then.
AI ship with pirate ID? That's gonna be too much nerf, no?
So a pirate faction/someone who supports a pirate faction bought/stole one of those supposedly ridiculously complex AI ships? I guess if you RPed it and then put in a SRP request, you could make it work...but then you'd have a spec ops ID or something and it really wouldn't matter...
The AI description (press F8 and look there) says that they are autonomous intelligences, not controlled by anyone, they are sentient beings so forget the "programmed AI".
You can't hack an AI, like you can't hack a human.
(11-15-2014, 10:03 AM)nOmnomnOm Wrote: oh... Which place did u get the Id from? I checked the wiki. Maybe that one is outdated.
(11-14-2014, 11:45 PM)GrnRaptor Wrote: You can take a look at the in game ID when you create a new character and type /restart fcAI. Your ship will then have an AI ID you can look at.
(11-15-2014, 09:54 AM)Tutashkhia Wrote: I don't really want to pirate ships with AI ships, I Know that. I'm asking if it can assist pirates against lawful warships.
(11-14-2014, 11:45 PM)GrnRaptor Wrote: And according to (the AI ID), you can attack any ship, barring transports and freighters, in a system that does not contain a Jump Gate for any reason.
(11-15-2014, 10:17 AM)Snak3 Wrote: Roleplay the AI with Pirate ID then.
AI ship with pirate ID? That's gonna be too much nerf, no?
Oh, so you choose ID to suit ship, instead of role, once again. Gotcha.
Haste, +1
It'd be the best thing if I could use AI ID in such situation, but as you can read from it's description it's not good for me. That's why I started thinking of suiting ID to the ship. But I'm afraid there is no option...