The entire concept of a sell point is that a station/planet/group has a high demand for said good.
The concept of a station/planet/group wanting to have some control over who is allowed to provide such goods would be understandable. Neither of these logical concepts, nor suitable alternatives that have a basis in roleplay, are at all considered in these debates however. There just seems to be a silly sentiment of a few people profiting under the guise of an official factions ongoing roleplay
We have heard reasons why traders can 'afford to spare some', and why folks should 'find somewhere else to go', and other fluffy opinions, but no realistic Roleplay-interpretation of their actions. Which is the point of the server unless I cant read... ...I want to be completely clear -- this is the problem I have. Not the pittance of credits that this would cost, but the attitudes of those who would enforce and would collect on such a thing.
Arguments like this:
(01-29-2015, 03:02 AM)Jayce Wrote: >show me some tangible gameplay
Sure. Look at the 6 Gallic lawful players floating in Gallia that have already created, collectively, running on 20 hours of time JUST TODAY. Tangible enough for me.
Are simply self-serving and only 'tangible enough for you'. Activity is not a line of reasoning, you yourself call out 'bad activity' on the regular -- the above quote is a justification for an egocentric evaluation of one's own actions. It is 'me-play', and a childish attitude to take up towards others.
Most notably, the fact that one is able to conjure the semblance of activity by finding people who are... interested in making credits... is a direct line of reasoning you have admonished other factions for in the past lmao.
Gems such as these:
(01-29-2015, 03:01 AM)Tal Wrote: I'm not even in GRN. In fact, I'm going to log onto my fleet of [ALG] ships and capitalize on this new route. Nice attempt at trying to reveal the "OORP hate metagamer circle" though.
Anyways. This OORP HATRED!!!!! cry is really getting old.
An entire loud argument without a single fact followed up by 'crying is really getting old' almost had me laughing out of my chair... as there are people here *coughing/laughing at you Tal* who have made a deafeningly clear point of not caring to stifle their own opinions and cries, regardless of the displeasure it has brought others or the fact that it 'gets really old'.
An opinion so mired in hypocrisy is what a hate group might indeed consist of I suppose, if there were such a thing of course.
There seems to be a clear difference between the perception of interaction and gameplay standards. While there are differences in reasonable opinion; theres a big difference between catching a Pilot and fining him versus pre-emptively doing so, or taxing a player-built POB versus taxing buy/sell points, the difference is participating in gameplay.
At that, the mention at the old 'oorp hate meta gamer circle', as i made no implication of such throughout, yet I did indeed make a remark on the willingness of certain players to perceive interaction only as befitting to them. It is interesting to see how one labels the perception of themselves, personally i find coming up with a nick-name for yourself to be not very cool, but hey to each their own.
I will note at that, as the persistent argument for such a thing seems to be 'look at the activity it brings'; that it is pretty shocking to notice the difference in the tone and methodology of "community activity" due to the attitude that pervades these gameplay-based arguments when certain elements of our community are on their annual 'obligatory' vacation.
Perhaps more isnt always better?
Edit: With that sentiment passed i will excuse myself from this debate, as illogical arguments drive me to insanity and i already get to work an 'impeccable' desk job in RL.
Bretonia has a restricted goods licensing system, for stuff that is less profitable and costs more to license, because you have to renew it every six months.
Liberty leeches money from base owners every month.
Liberty doesn't even give factions like ALG the chance to acquire a license to carry premium scrap, it's just-flat out banned.
Unless you want to argue that houses shouldn't be able to make and enforce laws, you have no argument.
(01-29-2015, 04:48 AM)Veygaar Wrote: They should be losing money from importing not making money. That's my point. Not questioning if they can make regulations or not.
Individual players are profiting while inRP they should be losing it.
Profiting WHAT exactly? Come share with me because i truly have no idea what the problem is here in the first place. Please do give me details. and in case you ignored my last reply -
(01-29-2015, 03:50 AM)Carter Wrote:
(01-29-2015, 02:20 AM)Veygaar Wrote: Just go when they're not looking.
You can try your luck, then. 8|
(01-29-2015, 02:32 AM)Captain_Nemo Wrote:
(01-29-2015, 02:29 AM)Alley Wrote: Now suddenly a base gets the highest premium scrap sell point and the official faction puts a similar rule in order to get some roleplay/interactivity going and it's a big deal.
Really? What sort of Roleplay is going on here? Extortion?
If you think we'll let every single person that comes at our doors in, you're hardly mistaken. Like many people here said -
1)
(01-29-2015, 02:33 AM)Jayce Wrote: Yes. -Half of Sirius hates us. Imagine how easy it would be to ship a bomb in a load of scrap.-
2)
(01-29-2015, 02:44 AM)Tal Wrote: Gallia is a very secluded area hated by quite a few important people in Sirius. Letting everyone and their mother in without proper registration would be a stupid move.
We wouldn't take any risks. And -
(01-29-2015, 02:33 AM)Jayce Wrote: If you don't like it, take it to the Council.
Cheers.
Oh and this -
(01-29-2015, 04:14 AM)Karst Wrote: A house implements cargo restrictions for a profitable commodity.
Absolutely nothing new.
We paid 100 mil, less than two trips worth of the commodity in question, and now we have it.
In fact, we've already made more than those 100 mil.
Nerf pscrap already, it's too profitable. I made 5 runs the other day and bought a Vidar. Did 1 run in 4.88 and bought 4 Medusas.
With a mineable commodity like that, there's no point in trading any thing else. In fact there's no point in getting your Salvager out more often than every other month.
Also, junker tears are so tiresome. They're always aboit credits. Bring back my Zoner tears!
EDIT: To address what I read of what Veygaar said, you are adopting a super simplistic view of economics. In real life, we have so-called 'technical trade barriers'. A prime example would be US Quality peanuts. A lot of third-world developmental projects have been about planting peanuts in Africa, so that they can grow it and export it. However, the US refuse to import them, as they want to protect their own peanut production. That is because the profit and revenue from the US peanut production > the lower cost from importing peanuts from the global market. Protecting your own market like that also has the benefit of sustaining a high price, which of course benefits both the domestic peanut producer as well as the state (increased tax revenue). Now, we have international trade agreements in real life with the aim to remove trade barriers, so what the US does to make this happen is say that african peanuts aren't as large as US Quality Peanuts, and that some of them carry a disease that might spread to american crops (the latter is refuted by a lot of experts).
Now in Sirius, there's no interstellar trade committee, there are no rules against trade barriers. For the Gallics to tell Sirians to eff off with their scrap or pay a high tariff to be allowed to trade could be seen as a way to protect their domestic scrappers.