(09-10-2016, 10:27 PM)Sombra Hookier Wrote: Why an own faction? Why not join the multiple others?
My experience with IMG in a nutshell:
"Connects with his IMG character wihout checking player list, nobody connected"
"Connects when members are connected, they are too far away and they are now transporting ores, too late."
And i barely see any activity from the other factions to be in the mood to join another that wont barely give help me with anything (and the IMG does already much).
Seeing that you joined few months ago, making an own faction would be a bad idea. I suggest you join a faction and develop your character's RP. It is also important to set a goal. Try to reach that goal by RPing and having fun.
(09-10-2016, 10:42 PM)Venkman Wrote: Seeing that you joined few months ago, making an own faction would be a bad idea. I suggest you join a faction and develop your character's RP. It is also important to set a goal. Try to reach that goal by RPing and having fun.
I didn't fully said that i was going to make a faction, i dont even have people to start with.
Well, there are some things you have to keep in mind when choosing a faction. There are basically three kinds of factions.
those with focus on trading
those with focus on PvP
those with focus on RP
You will mostly see the PvP factions online, since most trading is done by silent traders. I personally find, looking at the traits and such, IMG is not really a interesting faction for trading. You see them often online, yes, in a pack mostly. But I think the last time IMG, to from what I saw so far, did only profit from the Zoner Core conflict in Delta some time ago.
On the other hand, you have trade factions like OSI: People RARELY log here, although OSI has contracts and a nice located base with MANY friends and frequently the base is selling stuff. However, not much to see here either.
Want to PvP in groups? Join Lolberty or, what I suggest, BAF or BPA. From what I've seen so far, Bretonia is a good area for not-so-bloody-noobs who actually do a bit more RP chat before simply engaging. However, you will have more action in Lolberty, since there is always something going wr(on)g. Another faction would be the NC, as they are logging often and have a wide area of influence.
Then you have the RP groups like IRG that you rarely see logging. That's a shame, if you ask me, since I often miss the opportunities to interact with them. I remember one situation in Delta with the bunch of IRG and it was awesome, without an actually fight but with a certain threat present. Loved that.
I suggest to stay away from certain groups with questionable feedback, for now. Not because of the feedback content itself, but because of the frequency of feedback posted. I think I don't need to tell that 'feedback' here is always shitty and whiney and best to enjoy with a bucket of pop corn and a pistol with exactly one bullet.
Personally I think the roleplaying is really really overwrought. Cheers to the guy who has fun just piloting around systems with an OS&C liner, but that just strikes me as plain boring just for the sake of some sort of faux authenticity. I understand the whole idea of the hamfisted roleplaying having to pervade every element, but it seems only worthwhile if i'm willing to stay in Liberty where the "action" is. I also loathe the fact that as soon as there's more than a handful of players online the AI entirely disappears, leaving entire areas (like Gallia) dead.
Well. To be fair all of the activities available in this game are either boring, repetitive or (for me) annoying (that would be the PvP part, since I'm newb), IF they are not backed by some RP. (At least for me that is). But when they are, and involve more than just me, than I'm more than happy to play and I find fun doing so. So... perhaps look at the faction activity tracker, pick some more active faction and have fun
You could apply for LH~ (Lane Hackers). It's a very diverse faction that gives each member a lot of freedom to explore their character and roleplay - be it the inquisitive journalist, the deadly assassin, or the friendly college dropout computergeek, anything goes. The people in the faction will help you and roleplay with you.
To add to that, there are some structures within the faction that try to circumvent some of the less immersive aspects of Disco. First and foremost your character is closed economy, which makes you appreciate every credit you earn a whole lot more compared to AFK-trading for a battleship and then going "what to buy next?" There's a solid internal reward system that ensures you'll have ways to earn credits for your character without having to shoot or pirate everything in sight. The internal reward system also gives inspiration for character development, as there are goals you need to achieve in your own way to get promoted within the faction. Creativity is rewarded, and your progress is continually being assessed in-rp, so it feels like there is a point to the stuff you do on the server. If you are bored or don't know where to take your character's roleplay, the set goals are also a great help. The formal way of achieving a higher rank has promoted a lot of diversity in members within the faction, and prevents the cronyism that ultimately spoils most factions with a hierarchy.
All in all LH~ excels at offering a more immersive experience, which is great when you feel like you've tried everything the mod has to offer. Due to the number of active players, you'll obviously be flying alone often, and you can expect a great deal of hostility from everyone, but luckily LH~ will teach you some neat tricks for getting away and laying low as part of the initiation programme. Moreover, the reports you post will be read and sometimes the information used in larger schemes, so there can be a great sense of togetherness and some meaning to your character's actions and reports - also when flying alone.