Since the beginning of the war with Rheinland, many people went to the West Point military Academy to become official Navy pilots and protect their home. Sadly, many of those said recruits were rejected due to lack of respect, drug possession or other reasons. Yet, these people wanted to protect their home with all their wills. It is then that [Insert Name Later], a former Liberty Navy Reserve captain fled from the Navy to form his own Navy. Recruiting from all sorts of dark and shady places, these people are the scums of Liberty, more often than not fresh Xenos or Rogues out of Sugarland but wanting to clear their name from the records and help their House as best as they could. Soon enough, the small group became known as the Liberty Dissident Navy, named such due to their unexpectable and low methods from recruiting as many people as they could get their hands on. After a first reform and change of leadership due to the death of the former Admiral of the Liberty Dissident Navy, they were kicked out of the lawful stations and the group was forced to regroup elsewhere. The result of this exile is often observed as yet another Xeno group, while technically true is not exact. Even if they were rejected by Liberty Officials, still served their main mission: Protect Liberty's population and get rid of the Rheinland Military. It is noteable that in their Oath, it is stated that they should never resort to acts of Piracy against Libertonian citizens. While they are tolerated by the Liberty Navy, they are considered as a dangerous group that is gaining too much power, and rumors are that should be disbanded as soon as the war ends.
[color=#FFFF00]ID, IFF, and Naming Scheme
Considering Xeno Terrorist IFF/Pirate ID, Possibly Corrupt Liberty Navy (An existant IFF in FL's coding)
Fighters/Bombers [LDN]-Firstname.Lastname , or [LDN]-Nickname
Capital Vessels [LDN]-LNS-Name of the Vessel
[color=#FFFF00]Mission
-Protect the Population of Liberty at all cost, no matter what rules have to be broken to do such.
-Protect Liberty from the Rheinland invaders.
-Clear the Hudson/Bering system from all menaces to let the Liberty Navy enter Rheinland.
-Assist the Liberty Navy in their attacks in Rheinland.
[color=#FFFF00]TECHNOLOGIES
Vessels
All Civilian Fighters/Bombers, especially those produced in Liberty
Civilian transports usable under the Pirate ID are considered as Gunboats within the LDN (No Pirate Transport/Borderworld transports, though.)
If negotiations with the Liberty Navy are sucessful, a small array of Capital Vessels will be available to the LDN in wartimes.
Weaponry
Civilian Weapons
Liberty Civilian Weapons
Xenos Weapons
If negotiations with the Liberty Navy are sucessful, the LDN should gain access to Liberty Navies armoury for their weapons.
Members of the LDN can also use all armour upgrades, and other generic techc.
[color=#FFFF00]Structure
The Liberty Dissident Navy tries to operate with a Navy-Like Hierarchy, even though they have difficulties to stay organized.
HIGH COMMAND
Admiral
Commander in chief of the LDN forces. Has absolute power over all LDN vessels and personal, unless overriden by all of the Vice-Admirals or Low Command.
-May fly any vessels of the LDN-
Vice-Admirals
Reporting only to the Admiral, they guide him in his decisions regarding strategy, tactics, politics and diplomacy. If the Admiral becomes absent, they replace him and rule with absolute power.
-May fly any vessels of the LDN with the authorization of the Admiral-
Low Command
Captain
The rank of Captain is the highest one outside of the High Command. These officers have usually proven their worth within the Liberty Dissident Navy on numerous occassions and are war-steeled veterans of the fleet.
Together with the High Command they are responsible for the training of new crews and officers, aswell as the recruitment of new members.
-May fly up to given Gunboats-
Leutnant
Lieutenants are the mainstay of the commanding officers. They can command and order Ensigns and Sub-Lieutenants, however every rank above them can over-rule any decision they make.
-Can fly any ship up to a transport-
Officers
Sub-Lieutenants
Sub-Lieutenants are the highest-ranked officers outside of the command structure. Chosen from the most able and promising ensigns, they are given the task of commanding new Recruits and Ensigns in space,
familiarizing those with the chain of command, combat tactics and military doctrine.
-Can fly any ship up to a bomber-
Ensigns
Ensigns form the core of the Liberty Dissident Navy. They make up the mainstay of any fighting force after proving themselves worthy, useful and reliable enough to become a full part of the Dissident Navy.
-Can fly any ship up to a fighter-
Recruits
Recruits have very recently enlisted in the Liberty Dissident Navy. They are to prove themselves to be a worthy addition to it before they can achieve the rank of Ensign.
-Can only fly the Starblazer-
[color=#FFFF00]Diplomacy
[color=green]Allied group
Xeno Alliance
Friendly Groups
Liberty Lawfuls, Liberty Corporations, Liberty Unlawfuls, Liberty Junkers
Neutral Groups
Bretonian Corporations, Zoners, IMG
Unfriendly Faction
All Foreigns who are not part of a Bretonian Corporations (Neutral) or from Rheinland (Hostile/At War), Outcasts
Hostile Factions
Rheinland Corporations, Rheinland Unlawfuls, Corsairs, The Order
At War
Rheinland Lawfuls, Nomads, Phantoms.
ZoI [color=#FFCC99]ZONE 1: PROTECT THESE SECTORS AT ALL COSTS
Liberty Space, Excluding Alaska other Guard systems. (In this case, Liberty space is considered to be all Liberty Named systems)
[color=#FF6666]ZONE 2: CLEAR THESE SECTORS FROM ALL HOSTILES
Hudson
Bering
Magellan
Cortez
Rheinland Space (In this case, Rheinland space is considered to be all Rheinland named systems)
[color=#99FFFF]ZONE 3: CLEARED TO ENTER THESE SYSTEMS WITH A REASON (Such as repping, etc)
Galileo
Kepler
Tau-45, with the XA's authorization
Codes of Conduct
You are to respect all of the server rules.
Never OOC in system chat, or local chat.
Cardamine and other illicit drugs are legal in the LDN for PERSONAL PURPOSES only. Dealing of it will get you kicked out, unless supplying another LDN in need.
Liberty Corporations should always be protected.
We have no querrels with the Liberty Navy, and we do not fight them, at all. Or Liberty Unlawfuls, for that matter.
Corrupt Liberty Navy was transformed into the Liberty Navy Guard, if I recall. Not all FL related programs fix the name.
I'd suggest Vigilante ID if it wasn't useless (due to not being able to use house civilian tech without SRP...). Pirate ID is a bit off, as you won't be hostile to the LN and indy LN aren't likely to distinguish... given your enemy set it might actually be fitting to use the LN ID until you can get the vigilante ID un-gimped. You can ally with Xenos to defend Liberty, if I remember right, and everyone else you're protecting can be protected with the LN ID.
' Wrote:Corrupt Liberty Navy was transformed into the Liberty Navy Guard, if I recall. Not all FL related programs fix the name.
I'd suggest Vigilante ID if it wasn't useless (due to not being able to use house civilian tech without SRP...). Pirate ID is a bit off, as you won't be hostile to the LN and indy LN aren't likely to distinguish... given your enemy set it might actually be fitting to use the LN ID until you can get the vigilante ID un-gimped. You can ally with Xenos to defend Liberty, if I remember right, and everyone else you're protecting can be protected with the LN ID.
It's a neat thought, though.
Vigilante won,t let you shoot at Lawfuls, and Rheinland military are Lawfuls. The LDN gets part of their fundings by extorting independent traders, too, a thing Xeeners can't. And a LN pirating foreigns won't look too good.
' Wrote:Vigilante won,t let you shoot at Lawfuls, and Rheinland military are Lawfuls. The LDN gets part of their fundings by extorting independent traders, too, a thing Xeeners can't. And a LN pirating foreigns won't look too good.
Forgot about that. Good point. Yet another reason the vigilante ID needs un-gimping...
I'd still suggest either running piracy on separate chars with different IDs or dropping it altogether just because of what 90% of Liberty is likely to do when they see "pirate ID".
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.