edit: Since you guys responded so fast I'll put my old question back in here in a second:P
The faction creation rules state that a "character" may only be in one faction, but a "player" may have characters in multiple factions. Simple enough and we all take advantage of this I think.
But further down in that post there is this part:
Quote:I. How to create basic faction, clan, group without affiliation or home system?
1) Each faction has only one leader. When creating a faction, leader cannot be member of any other faction. Leader must also have at least one character of level 50 or above.
Is this assuming the Leader is a character or a player? If Leader = Character then I'm free to retain characters in other factions right? If Leader = Player then I'd be restricted to only having characters in the faction I lead, correct?
Search didn't come up with anything to clarify this for me.
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
I'm not sure, but it seems to me that this is to prevent a character leading a faction from participating in another faction at the same time. That sounds to me like the most reasonable explanation.
Key phrase there is "When creating a faction." It was explained to me that you need to hault your active membership in other factions whilst you create your new faction. After that continue with your former factions. Dont really understand the purpose of it, but oh well.
<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT
I believe the point is that a faction needs an active leader and lots of gametime before it becomes a cohesive unit...dunno why that's a rule though...
But yeah, as far as I know only the character my not join another faction, the Player, however, can. Otherwise, there would be many, many chars missing here...