@Vlko: Well, I was meaning Bloodlines. The story isn't quite as nice, but the mechanics and combat system are great. I especially like how difficult they made it to be a badguy. Cops and do gooders will chase you down, and bullets actually do decent damage. I'd rate the game 8/10 puzzles, 5/10 story, 9/10 mechanics, 8/10 combat. That's a great game in my books.
@Elvin: It's hard to do story driven MMOs, because you can't have everybody being the main character. There are lots of complex MMOs with decent puzzles out there, though. Many of them are free to obtain and play. The MMOs with the best puzzles and most complex systems are text based, though, so if you are a graphics freak you won't like them.
There are literally tons of good games out there. You aren't going to find mention of them on most mainstream sites, though. I'd suggest calling up a list of games by platform, getting emulators, and experimenting with the ones you have never heard of. I'd also suggest hitting up freeware and abandonware sites. Just be sure to have good virus protection. And finally, don't judge on looks. Some of the best games ever produced didn't look good for thier time and sure as heck look worse now.
This might not be the right time and place to say it, but ever since I played Freelancer, I had the impression that it was made for stupid people.
Stereotypical one-dimensional characers, a storyline that just required you to do what juni tells you and click on the red crosshair, a difficulty level that allowed you to play it with your eyes closed, your character being a boring clichee of a dormat that just follows juni around and shows no innitiative of his own, and abysmal sense of humor (the music and dialog when Trent says \"I\'ve been shot electrocuted bla bla\").
I mean I love playing this game because of all the posibilities you can put into your characters and the fighting in multi player is nice, but I think the makers didnt trust their customers to have too many brain cells... looking how the thing is made.
This might not be the right time and place to say it, but ever since I played Freelancer, I had the impression that it was made for stupid people.
Stereotypical one-dimensional characers, a storyline that just required you to do what juni tells you and click on the red crosshair, a difficulty level that allowed you to play it with your eyes closed, your character being a boring clichee of a dormat that just follows juni around and shows no innitiative of his own, and abysmal sense of humor (the music and dialog when Trent says \"I\'ve been shot electrocuted bla bla\").
I mean I love playing this game because of all the posibilities you can put into your characters and the fighting in multi player is nice, but I think the makers didnt trust their customers to have too many brain cells... looking how the thing is made.
Actually, you can blame Microsoft for that I think. It was gonna be a lot more complex, with dynamic economies and all sortsa goodies, but it was rushed by Microsoft. Then they killed Digital Anvil for some reason.
"Things will not calm down, Daniel Jackson. They will, in fact, calm up."
They need to port morrowind to the 360. Oblivion was a great game, dont get me wrong, but Morrowind had the neccesary customization to make it engaging.
' Wrote:They need to port morrowind to the 360. Oblivion was a great game, dont get me wrong, but Morrowind had the neccesary customization to make it engaging.
It's better on the computer. I've played it on both.
And if you can run Disco, you can run Morrowind on PC - Disco gives me more trouble than Morrowind did even with most of my mods (some texture mods gave me issues because of a crappy computer).
I got to agree. I play World of Warcraft, and have been since it's Alpha. Before stuff was complicated. You had to know how to do math and experiment to become good at your class.
Now for the next expansion, Cataclysm, they're literally simplifying the game by removing all the "complicated stats" making easier for people that don't know basic math to play. It's a shame.
Maquis|Leon.LaBreau-If your interested in joining the Maquis PM me. [RM]Of.Viktor.Niklovach[RoS]GhostFace[E]David.DeWester[101st] Order|Ens.Adam.Jones[C]Jean.Claude.Moreau Kruger Security-Johann Von Struger]bd[Akio.Kimura
' Wrote:@Elvin: It's hard to do story driven MMOs, because you can't have everybody being the main character. There are lots of complex MMOs with decent puzzles out there, though. Many of them are free to obtain and play. The MMOs with the best puzzles and most complex systems are text based, though, so if you are a graphics freak you won't like them.
There are literally tons of good games out there. You aren't going to find mention of them on most mainstream sites, though. I'd suggest calling up a list of games by platform, getting emulators, and experimenting with the ones you have never heard of. I'd also suggest hitting up freeware and abandonware sites. Just be sure to have good virus protection. And finally, don't judge on looks. Some of the best games ever produced didn't look good for thier time and sure as heck look worse now.
Ah, what meant about MMOs, not really stories, but the... spark of freedom and originality- take the good, old Ultima. You could do whatever you wanted. Really anything. Be a heroic justicar, lone adventurer, cook, smith, architect, buy a land and build a strange structures there... or hell, you could even be a homeless beggar who has strange perversion with sheeps. Everything was playermade, players ruled cities, shaped world, one player made food for the others, second tailored clothes and shoes from leather the third brought him... Simply anything... Nowdays it's grind mobs for 5-365 days, don't get too angry when high-leveled players kill you over and over, get to max level, get best gear and go kill the players on the spots where you were not too long ago, up till the point when your ego is satisfyied. Hmm. Wonderfull, isn't it.
And there sure are great games out there, it's just that they are getting a bit hard to find and usually... they could be much greater, just the "sponsoring" company usually stops the developers either before they are finished or changes the original concept in a weird way, thinking it will bring more money.
I buy things I don't want to make an impression on people I don't like.