It is a work in progress with the primary intent of being a quick reference to compare different loadout options. Most of the information is taken directly from the Wiki, and most(not all) of the weapon names direct to their associated pages. Additional info not included in the Wiki is at the moment limited to a simple Damage/Energy ratio. Any input and suggestions would be greatly appreciated.
/EDIT:
Chart currently tracks the following categories of competitive weapons:
CODENAMES and Class 10 Guns
Class 9 Guns
Fighter Torpedoes("Vanilla" Torpedoes NOT listed)
Bomber Torpedoes
Class 5 Turrets
Class 6 "Bomber" Turrets
Class 7 "Transport" Turret
Class 8 "Gunboat" Turret
Class 9 "Cruiser" Turret
Class 10 "Battleship" Turret
Capital Ship Forward Guns
Any more suggestions of *usable endgame weapons will be considered for addition. Of particular concern is if the "Vanilla" Torpedoes are worth adding.
Thank you everyone for the support and helping get this off the ground. Special thanks to those who have taken the time to standardize the weapon lists on the Wiki, I can imagine that being a nightmare.
Is he roleplaying an idiot?
I don't think so.
Well, he's either the best roleplayer I've ever seen, or I've just lost my last bit of hope for mankind.
Nice, I believe you could remove the total damage, because in Freelancer Physics you hit with only aspect of the gun, either the hull damage or the shield damage. Exception being pulse/EMP guns where you can drain enemy powercore while doing minor hull damage.