Alright, I know this has been suggested before, but with the recent discussions over white cells and special role play requests I've been thinking. Why not make every gun have identical stats and also give everyone different versions of their weaponry (different re-fire rates). What are the pros and cons to this? I'm sure I can't think of them all so do post your input please!
Pros:
-Everyone's guns are equal which means less requests simply to acquire a superior PvP set up.
-Would end instances where a player or group is using a ship and weapon combination that the developers didn't balance said ship and weapons for, thus gaining an over powered set up.
Cons:
-Likely every single ship would need to be re-balanced to adjust for the weaponry re-balance.
-Removes the need for code name weaponry, thus killing the role play of weapon dealers.
-Could kill the role play between factions and individuals in an effort to get weaponry.
Pro: Chance of victory in combat is determined solely by player skill and ship choice. (for those with leet skillz)
Con: Chance of victory in combat is determined solely by player skill and ship choice. (for those with little to no skill)
Edit: I guess it just depends which side of the line you sit on. I'm not sure which group I fit into. However, I have a sneaking suspicion that the devs won't like having to rebalance every ship.
' Wrote:This doesn't remove variety, all of the weapons would still exist and have their current effects.
It does severely limit though. Do I choose particles or neutron? Do I choose efficiency or dps? Do I want low speed guns or high speed guns?
With your suggested changes it would be more like: Do I want the purple gun or the green gun? Do I want 2.00 or 4.00 (cause other speeds are just weird)?
I would prefer every faction with one gun getting an additional weapon to mix things up.
' Wrote:Cons:
-Removes the need for code name weaponry, thus killing the role play of weapon dealers.
Not sure why this is true. Codename weapons are still available to everyone, and they can still do more damage (presumably) than your proposed standard weapons. What's wrong with that?
' Wrote:Not sure why this is true. Codename weapons are still available to everyone, and they can still do more damage (presumably) than your proposed standard weapons. What's wrong with that?
If standard civilian weaponry does the same as normal faction weaponry I doubt people would buy code name weaponry. If code name weaponry is left with stats making it better than all other weaponry, the weapons dealers will see a sharp rise in business. Do we leave it like that or do we standardize code names too? Thus removing their 'special factor' and merely making them another civilian weapon?
' Wrote:It does severely limit though. Do I choose particles or neutron? Do I choose efficiency or dps? Do I want low speed guns or high speed guns?
With your suggested changes it would be more like: Do I want the purple gun or the green gun? Do I want 2.00 or 4.00 (cause other speeds are just weird)?
I would prefer every faction with one gun getting an additional weapon to mix things up.
No one is stopping you from using another factions weaponry. If a cell is white to your ID you can still request the guns for whatever reason. The only difference would be that its purely for role play and not for the PvP advantage.
This in no way limits diversity. It in facts increases the diversity as each and every weapon type would have a version of each refire type. Meaning more weapons for each faction. Some factions already have multiple guns to their names though.
Then there is always the fact that weapons would still do more or less damage depending on the shield type of your enemy, thus particle, neutron, laser etc are still factors, right?
Edit: I'm thinking I need to talk to Mjolnor or another PvP expert. Might be more complicated than I think it is.
' Wrote:If standard civilian weaponry does the same as normal faction weaponry I doubt people would buy code name weaponry. If code name weaponry is left with stats making it better than all other weaponry, the weapons dealers will see a sharp rise in business. Do we leave it like that or do we standardize code names too? Thus removing their 'special factor' and merely making them another civilian weapon?
Assuming the level 9 weapons were standardized against each other, codenames could still do more damage. They're an option to everyone, so there's nothing inherently imbalanced about them--they're just rare and expensive.
I doubt that everyone uses codename weapons just because the level 9 weapons they have available to them are worse than some other guy's factions guns--I imagine that most people do it because the codenames are better than their guns. Even if all fighter weapons were balanced against each other, there are still other classes of ships to attack that you can gain benefits from using codenames.
Quote:This in no way limits diversity. It in facts increases the diversity as each and every weapon type would have a version of each refire type. Meaning more weapons for each faction. Some factions already have multiple guns to their names though.
Then there is always the fact that weapons would still do more or less damage depending on the shield type of your enemy, thus particle, neutron, laser etc are still factors, right?
This. There are enough possible choices available when you consider refires and weapon damage type, without needing to make some faction guns worse than others.
I'll put pen to paper tomorrow after I go see Green Lantern but my basic idea after talking to Stygian (my go to guy regarding PvP matters) is this:
Each faction has two versions of their weapon. A low refire, high dps, energy hog and a high refire, lower dps, energy efficient one. There would be a version of these two weapons for each fighter class; Light, Heavy and Very Heavy. Factions like the Zoners whose weapon line is all photon would only have two faction weapon choices per fighter class. Factions like the Liberty Navy would have four, as they have a laser and a plasma weapon.
This in effect creates more diversity and allows a player to customize their load out to their liking and using their own faction's weaponry to do so. I'd suggest removing all of the lower class weapons as they aren't used. As for code names? I'm not sure what to do with them.
It's not a bad idea, I just wouldn't go so far to completely equalize all guns. I'd just make smaller differences, like 200 DPS max. (or for example, 500 weakest 4.0, 550 strongest 4.0)
We tried doing a similar thing in transition from 4.84 to 4.85, and we achieved a bit, but not enough.
However, it would kill diversity for some factions. Especially if you choose to put one speed for each refire rate.
As for codenames, they need to do less damage then they do now, or faction guns need to do more damage.
Basically, difference between Excalibur and Kraken is... more then 500 dps. They are not easy to use, but we will all agree they are spammed too much.
Quote:I'd suggest removing all of the lower class weapons as they aren't used.
Which ones do you mean? I believe they are all used by low rank members, why take that away from them?
And if you mean classes 7 or 8, they are still used on HF's and such, aren't they?
Anyway, I suggest talking to Mjolnir about all this, or bringing him over to this thread. I'm sure he knows way more than I do.
Oh and...
Quote:This in no way limits diversity. It in facts increases the diversity as each and every weapon type would have a version of each refire type.
I am against this. Too many guns. And if you choose a certain faction, you should adopt it's refire rate, that's not so hard.
And it would end up in everyone using the same weapon anyway. They'd figure out which one is best, don't worry.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.