Why not actually. People attract trade, trade attracts and so forth. We have so many systems, that having 1 person per one system would make nearly all of them being 1 peep populated or empty.
' Wrote:Id say, it would. If battleship dies someplace, make a game mechanism preventing it from re-entering the system ( and for that case whole account number), to avoid re--engagement and such.
Might also populate other parts of Sirius upon battles.
Again, wouldn't work. Traders reenter the systems to trade, then there is the whole deal of people sparring, this would throw a major kink into people sparring.
And no, they DON'T have to go to Conn for that, your Outcast Ranseur would have a long and hard flight to New York, to spar with a guy for 30 minutes... IF he doesn't get blown up on the way...
' Wrote:Even in such cases you died and the rules concerning that are clear.
Even if he was not allowed to kill you, you dont have the right to break the rules yourself so dont do it.
Two wrongs dont make a right and all that stuff...
I disagree. Govedo13 is right at this point.
The rules say:
5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) until four hours have passed from the time of his/her destruction.
Let me highlight the important part: A player who was killed in a PvP fight
to be more precise: in a PvP fight
It is no PvP fight, if you get killed by someone who is violating server rules by attacking you.
' Wrote:Again, wouldn't work. Traders reenter the systems to trade, then there is the whole deal of people sparring, this would throw a major kink into people sparring.
Much as it pains me to do so - I have to admit that Sterlin is right about this. (Yeah, I'm actually agreeing with him.) We do sparring combats at times, and for that matter, there ARE occassions when an NPC kills you, too. The server would be hard pressed to distinguish between an NPC caused death and a PC caused death - so who wants to get locked out for 4 hours when you're mission grinding?
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
' Wrote:The rules say:
5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) until four hours have passed from the time of his/her destruction.
Let me highlight the important part:
A player who was killed in a PvP fight
to be more precise: in a PvP fight
It is no PvP fight, if you get killed by someone who is violating server rules by attacking you.
where the hell did you read this pile of male cow feces? please show me where in the server rules <strike>file</strike> thread, it says, that pvp death is not a pvp death, if the attacker (or the victor, to be more specific) is breaking the rules in the first place.
until then, refer to :
' Wrote:so what if he wasnt supposed to be there. you died? you died. gtfo. simple, no?
The fact he broke the rules doesn't make it right for you to break them as well.
I r Pancakes lord of Truthness, listen to me otherwise be burned in flames or something.