First of all - i really enjoy the new Battleship Solaris Gatling Turret concept of a weapon with fast refire rate and dispersing bullets.
It gives you the spray&pray feeling of a stationary AA Gatling gun.
However i realised that NPC-Missions take almost 3 times as long if you use Gatling Turrets instead of sekundaries or Solaris Turrets.
I even once ended up using my Primary class 9 weapons against Wilde fighters since it took ages to drain their shield with 6 Gatling guns.
So i did some testing.
I had 6 Solaris Gatling Battleship turrets on my BS and when an Player controlled Odin was fighting me i could barely drain his shield.
Due to the dispersion effect around 50% of shot projectiles shot at an immobile Hessian Gunboat in 500m distance missed at another test.
So my conclusion of that is that in their current version the Gatling Turrets are highly ineffective and just a nice gimmick/toy but nothing you would slap on your battleship if you were for serious PvP (or even PvE). Even sekundaries are more effective when fighting fighters.
Don't get me wrong, i am all for the dispersion effect, it really enhances the overall appearance of a Battleship, but i'd like to see the damage and energy costs of that weapon beefed up.
Since the damage to energy costs ratio would stay the same that would hardly overpower those weapons when shooting some craft that's easier to hit
(Solaris: 0,07 // Sekundaries: 0,15 // Primaries 0,28 // Cerbs 0,40).
Thoughts?
Regards,
Talesin
Edit:
Oops, guess this should have been done in the balance-forum.
I mounted one of these things on my Osiris as a test. Looks great but is a hardpoint wasted. Inacurate, low powered and no good at all against a cap ship.
More like trying to hit a clay pidgeon with a shotgun.
Surprisingly, or not, that's the weapon of choice for clay pidgeon shooting.
Let's just ignore the fact that clay pidgeons don't have shields and nearly 30k of hull.
I'm pretty much assuming that Solaris and Solaris Gatling are for larger ships with more hardpoints to mount them, and to allow those larger ships to (theoretically) be competitive in roles that only ships such as the Osiris and the Liberty Dreadnought were good at before (pure anti-snub). For example, the Liberty Carrier, with its only small amount of forward heavy firepower but really quite large amount of turrets.
Im also pretty sure that those ships such as the Osiris and Liberty Dreadnought are not supposed to be as good at killing snubs as they used to be.
Thus you can think of it as a general nerf, but a change in mechanics to offset larger size of big ships with far more guns.
' Wrote:I mounted one of these things on my Osiris as a test. Looks great but is a hardpoint wasted. Inacurate, low powered and no good at all against a cap ship.
Buy something else my friend.
They are not meant to be used against a capital ship. However i agree on that statement of a hardpoint wasted, and i already exchanged all those turrets.
' Wrote:I'm pretty much assuming that Solaris and Solaris Gatling are for larger ships with more hardpoints to mount them, and to allow those larger ships to (theoretically) be competitive in roles that only ships such as the Osiris and the Liberty Dreadnought were good at before (pure anti-snub). For example, the Liberty Carrier, with its only small amount of forward heavy firepower but really quite large amount of turrets.
Im also pretty sure that those ships such as the Osiris and Liberty Dreadnought are not supposed to be as good at killing snubs as they used to be.
Thus you can think of it as a general nerf, but a change in mechanics to offset larger size of big ships with far more guns.
Uhm yea. But why would the mentioned Liberty Carrier waste his "really quite large ammount" of Class 8 turrets to gatlings and be a little effective, if he could use full solaris and be really effective?
' Wrote:Im also pretty sure that those ships such as the Osiris and Liberty Dreadnought are not supposed to be as good at killing snubs as they used to be.
Thus you can think of it as a general nerf, but a change in mechanics to offset larger size of big ships with far more guns.
Erm...
How do you nerf existing ships by implementing a new weapon (the Gatling)?
Nice topic- I also tried them and they are just useless.
I have some question too- as far as I remember the old solaris was like 600(2400) speed faster then the currnet one right or not?
Because I managed to rape 4-6 snubs with 7 solaris turrets on Osiris, now I cannot even damage 1 snub in range with 10 solaris turrets on Legate- the 1800 speed makes them to work like gb guns(1400 speed and 200 of the snubs chasing you)- not a chance to hit at 900m moving snub- but you rape them at 500m, since nobody is coming at 500 m I find solaris useless too, old 4.85 solaris allowed me to make huge amount of dmg at 800 m this cannot do ****.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Uhm yea. But why would the mentioned Liberty Carrier waste his "really quite large ammount" of Class 8 turrets to gatlings and be a little effective, if he could use full solaris and be really effective?
Dispersion angles help to do damage against unshielded targets (which are smaller than corresponding shielded targets) by introducing slight variation in the accuracy of aim, which can be a good thing if your aim is slightly off when your weapons fire. Their short range would make this change semantic were it not for the combination of significantly reduced SN range, Nova torpedoes and their Flak counter.
Erm...
How do you nerf existing ships by implementing a new weapon (the Gatling)?
It's a weapon that is only useful in numbers, much like Solaris, and is meant to compliment Solaris well enough I suppose. I'd also say that making the kinds of ships which would usually mount them (Osiris/LD) almost totally defenseless in doing so, considering the state of BS primaries/Cerbs now, results in at least a relative, if not absolute nerf. Not sure if Solaris/Solaris Gatling can only be mounted on their slot class or not, since I've heard different things here and am not really a BS pilot so much.
BS missiles now have enough hitpoints that another missile detonating will not kill it. This was part of the solution to instakilling fighters, but it doesn't seem to have worked, as both missiles usually strike the target directly.
You wont be shooting down any missiles Im afraid, your only counter is someone directly targeting and CDing it (because this still works by some nuance of FL mechanics) or by using flaks to push them away.