' Wrote:I realized this morning that gunboats are the only ship-class that can fire all turrets non-stop. None of the fighters can do it, and none of the bigger caps can do it.
All of the gunboats should have their cores reduced a bit, 5 guns constant firing max, depending on weapon draw.
Uhm, SHF will in most cases be able to fire class 9 forever/extremely long time aslong as the guns aint super energy hungry (like Black Widows)
Most medium BS can fire all their primes forever if its basic turrets
also, gunboats are in a slump, one could say.... At one hand their super efficient against transports and lone bombers, on the other hand, they should be able to fend of 3-4 VHF's rather effortlessly (thats their role after all) but as things currently are, taking on 3-4 VHF's in a GB often ends up with the GB in pieces.
Regarding the 7/8 turret funboats, how many of those are there??
Tridente, Imperator, Hathor and Ku Ex, maybe 2 more.... yes their a threat, but Ku Ex cant fire all turrets in one direction, neither can tridente, however, Hathor can fire all 8 back and forward unless this has been changed since 4.85.
As gunboats currently is, they pose only a small threat towards the balance of things... Outcasts are almost completely gone so the 4.85 loldente swarms shouldnt be a problem. Corsairs are stuck in one of three systems while being raided by lolhessians all night and day.
What you're left with is the occasional merc Ku Ex, a issue, but not a huge one.... simply put a 10% nerf on the regen when gunboat turrets are being used on the Ku Ex. This would be the easy way to bring that ship back as a RP purpose ship, rather then whatever it is today (super ownage pewpew platform)...
' Wrote:...
Regarding the 7/8 turret funboats, how many of those are there??
Tridente, Imperator, Hathor and Ku Ex, maybe 2 more.... yes their a threat, but Ku Ex cant fire all turrets in one direction, neither can tridente, however, Hathor can fire all 8 back and forward unless this has been changed since 4.85.
...
The .85 Hathor was only able to shoot 6 of 8 guns backwards, with the new .86 models it has even gone down to 8 to the front, 5 to the sides and backwards.
' Wrote:I realized this morning that gunboats are the only ship-class that can fire all turrets non-stop. None of the fighters can do it, and none of the bigger caps can do it.
All of the gunboats should have their cores reduced a bit, 5 guns constant firing max, depending on weapon draw.
Wrong, wrong, and wrong. Why are you asking for balance changes in ships that you clearly know nothing about?
' Wrote:Regarding the 7/8 turret funboats, how many of those are there??
Tridente, Imperator, Hathor and Ku Ex, maybe 2 more.... yes their a threat, but Ku Ex cant fire all turrets in one direction, neither can tridente, however, Hathor can fire all 8 back and forward unless this has been changed since 4.85.
Well its not just the unlawfuls with heavy hitters. The Bret and Liberty GBs are both 7-turrets, with more generous firing arcs, and they both destroy the "nimble" unlwawful gunboats in their space.
Bret GB versus Gaian GB is not even a contest, and its all because the Bret GB has 7 turrets with at least 5 pointing everywhere while the Gaian GB has 5 forward and 4 everywhere else. The Gaian GB is supposed to make up for it with small forward profile and agility, but with TS it doesn't matter since the Bret GB can just sit there and moves the cursor around, and the Gaian GB cant keep the nose on it all the time. Even worse because the poor Gaian GB can only use basic turrets so it is probably the worst GB in the game right now, because of bad firing arcs. I dont think I've ever seen a Gaian GB beat a Bret GB in the field. This is similar problem with Kusari GB and Tridente, which is pretty common, in that Kusari used to be able to flit around the Tridente but now with TS its just a delete action.
Likewise the Liberty GB versus LH GB, the latter can fire 6 turrets *directly* forward and 4 everywhere else (even firing while turning only uses 4 turrets). Meanwhile the Liberty GB has 7 turrets and 4-5 at just about every angle. Just move the cursor around while the LH is flopping around trying to keep its turrets forward. And the LH GB has way less hull than the Liberty GB too so the LH GB cant take nearly as much abuse, agility does not make enough difference to offset the turret arcs. I have seen the LH GB win some fights, but not 50-50 by any means though, the Lib GB has the clear advantage.
Rogue/Molly GB has 6 everywhere except backwards, and it can give the Liberty GB a run for the money. Bret GB can still beat it pretty easily though.
Orca is 5 forward and 6 out the sides/rear, so if I can keep the side facing the target or get it to chase me, it will win. In a head-on fight it has a disadvantage. With TS this means I have an advantage over ships that have high forward turrets and low side turrets (the LH and Gaian, for example, both of which are pretty simple to beat in TS).
General proposition stands, more turrets generally are winner. They should all be normalized to 4-5 turret arcs, either by restricting the arcs or by restricting the core.
I agree that something is wrong with the balance within the gb class. The powerful agile gb's of 4.85 (Hydra, Tridente, LH gunship etc. - as I recall it some of these were claimed to be OP due to their agility) are in 4.86 next to useless compared to a civilian Ku Ex that can also use generic ID's and mount Corsair turrets with the 600K powercore easily able to handle the nerf.
Gunboat vs. gunboat matches are mostly done at fairly short ranges due to the range of basics, and that close the agility isn't that much of a factor in my experience - all that matters are the number of turrets you can point at your enemy at any time and your armor rating.
When fighting gunboats in a bomber I find that all of them are difficult to snac due to their relatively small size and moderate agility (and my horrible aim taking into consideration, but I get the feeling that experienced bomber pilots struggle with GB's too). So in my experience, save for the Bottlenose, differences in agility alone within the gunboat class doesn't really give that much of an edge vs. snubs either.
Turret splitting on 7/8 turret gunboats or a revision of firing arcs on these boats would be appropriate to even out the benefits of being in a heavy gunboat.
' Wrote:I agree that something is wrong with the balance within the gb class. The powerful agile gb's of 4.85 (Hydra, Tridente, LH gunship etc. - as I recall it some of these were claimed to be OP due to their agility) are in 4.86 next to useless compared to a civilian Ku Ex that can also use generic ID's and mount Corsair turrets with the 600K powercore easily able to handle the nerf.
Gunboat vs. gunboat matches are mostly done at fairly short ranges due to the range of basics, and that close the agility isn't that much of a factor in my experience - all that matters are the number of turrets you can point at your enemy at any time and your armor rating.
When fighting gunboats in a bomber I find that all of them are difficult to snac due to their relatively small size and moderate agility (and my horrible aim taking into consideration, but I get the feeling that experienced bomber pilots struggle with GB's too). So in my experience, save for the Bottlenose, differences in agility alone within the gunboat class doesn't really give that much of an edge vs. snubs either.
Turret splitting on 7/8 turret gunboats or a revision of firing arcs on these boats would be appropriate to even out the benefits of being in a heavy gunboat.
eh... with zoom and steer now... Agile GB always beats the heavy one :|
Really? Maybe if you are very skilled and can utilize gb agility to its fullest, but I find that for me chances are I am more successful in the heavier gunboats with more turrets/better arcs rather than the lighter ones (with a few exceptions), where it was the other way round before ts/tz - it's hard to dodge zooming basic turrets in a snub, let alone a gunboat.
From the other end of the table I also find the heavier ones almost as difficult to hit with snacs (again with a few exceptions) while they can keep you covered with more turrets and better arcs.