Difference between revisions of "Junker Guard ID"

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!Base!!System!!Location
 
!Base!!System!!Location
 
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|[[Vieques Shipyard]]||[[Puerto Rico]]||[[Liberty]]
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|[[Guard Station]]||[[Bastille]]||[[The Admins]]
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|[[Culebra Smelter]]||[[Puerto Rico]]||[[Liberty]]
 
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|[[Carolina Outpost]]||[[Puerto Rico]]||[[Liberty]]
 
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|[[Arecibo Base]]||[[Puerto Rico]]||[[Liberty]]
 
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[[Category: ID]]
 
[[Category: ID]]

Revision as of 06:43, 17 February 2013

Warning.png
Article possibly outdated (
v4.85.2.1
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot Carrying this ID is a Gallic Junker, who:

  • Can trade and escort traders
  • Can demand credits or cargo from Non-Gallic traders or Gallic Unlawfuls
  • Can fulfill bounty contracts opened by Junkers or Gallic Lawfuls
  • Can attack pirates, terrorists, and Non-Gallic ID's within Gallia
  • Cannot participate in unlawful actions against Gallic Corporations
  • Cannot land on any bases belonging to Brigands, Maquis, or Unione Corse
  • Cannot use any transport with more than 4,300 cargo except for the Vache
  • Cannot operate outside of Gallia, the Tau systems, Omicron 80, and Omicron Alpha, Bretonia and Kusari
  • This ID does not make you immune to piracy, pirates may choose at their discretion whether to exempt you from being pirated.

Allowed Ships: Fighters, Bombers, Freighters, Transports, Gunboats, Salvager, Vache Gallic Train


Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability