Difference between revisions of "The Order Guard ID"

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m (Reverted edits by Aakopa (talk) to last revision by AlexBot)
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Base!!System!!Location
+
!Base!!System!!Faction
 
|-
 
|-
|[[Mora Station]]||[[Omicron-100]]||[[Nomad Worlds]]
+
|[[Guard Station]]||[[Bastille]]||[[The Admins]]
|-
 
|[[Evora Shipyard]]||[[Omicron-100]]||[[Nomad Worlds]]
 
|-
 
|[[Lisbon Station]]||[[Omicron-100]]||[[Nomad Worlds]]
 
|-
 
|[[Battleship Apophis]]||[[Omicron-100]]||[[Nomad Worlds]]
 
|}
 
 
|}
 
|}
 
[[Category: ID]]
 
[[Category: ID]]

Revision as of 06:54, 17 February 2013

Warning.png
Article possibly outdated (
v4.85.2
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is in The Order Guard, who :

  • Can escort traders
  • Can engage pirates, terrorists and lawfuls within their Zone of Influence
  • Can demand contraband from, and fine, any ship within their Zone of Influence carrying or using slaves, human organs, artifacts, cardamine, allied pilots, nomad brains or nomad technology
  • Cannot ally with any lawfuls except Zoners
  • Cannot fulfill bounty contracts
  • Cannot participate in any unlawful actions
  • Cannot use any transports with more than 4,300 cargo

Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability