Difference between revisions of "Outcast Guard ID"

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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Base!!System!!Location
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!Base!!System!!Faction
 
|-
 
|-
|[[Bastia Outpost]]||[[Omicron-85]]||[[Edge Worlds]]
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|[[Guard Station]]||[[Bastille]]||[[The Admins]]
|-
 
|[[Dreadnought Captana]]||[[Omicron-85]]||[[Edge Worlds]]
 
|-
 
|[[Corsica Outer Sanctum]]||[[Omicron-85]]||[[Edge Worlds]]
 
|}
 
 
|}
 
|}
 
[[Category: ID]]
 
[[Category: ID]]

Revision as of 06:54, 17 February 2013

Warning.png
Article possibly outdated (
v4.85.2
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is an Outcast Guard, who :

  • Can escort smugglers
  • Can ally with Nomads and Keepers
  • Can engage pirates, terrorists and lawfuls within their Zone of Influence
  • Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)
  • Cannot ally with any lawfuls except with Bretonian lawfuls against Corsairs, Gaians and Kusari lawfuls
  • Cannot engage Nomads, Wild or Keepers except in self-defence

Allowed ships: Fighters, Freighters, Transports, Slave Liner, Gunboats, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability