Talk:Fort Leniex

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Revision as of 01:16, 8 February 2010 by Eyvind (talk | contribs)
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Tracky "If there was no spoiler I would have understand removing the base's location, but there is a spoiler. Reverted back to chris edit."

The spoiler was removed by request of the owning factions. Removed the entire Location section. Raisu 13:48, 7 February 2010 (MST)
Not a good enough excuse. There is no 'owning faction' discovery-wide, it varies depending on server. Reverting to Trackpad's version. --Alex 16:52, 7 February 2010 (MST)

Lane Hackers, any of whom would know about Leniex perfectly within the limits of their characters, use the wiki as much as anyone else. Those that have trouble separating the interests of themselves as players and those of their characters should, instead of continuing to champion their characters, become familiar with this vital aspect of role-playing. (From Eyvind in wiki chat)

I concede your edit about removing the detailed instructions in the spoiler, but not the location in the infobox that can be easily found by anyone in datastorm or other programs. ~cshake (talk) (sysop) 17:22, 7 February 2010 (MST)

Fair enough, however "new" Lane Hackers wouldn't necessarily know about it and would then need one of the older Lane Hackers to advise them of Leniex's location. That was part of the reasoning for the request. Raisu 17:34, 7 February 2010 (MST)
(Though the issue seems resolved, I would like to add to the subject.) Granted; a truth contributed to by mechanical difficulty of finding the base as well as the lack of any specific information here. The base doesn't appear on scanners and you would either have to spend a good long while searching for the base -- in which case you are likely a legitimate Hacker of free movement in Vespucci -- or be given more specific and helpful pointers regarding the location.
Naturally, anyone who knows the information could give it. The way the player obtains the information is up to him and there is no way of controlling it. There are probably not many good reasons to even attempt to control it. If a player would like to play out the story of his character -- from his recruitment to, through and beyond his inception as a member of the Hacker core -- he could. If, however, he is not keen on that approach and would rather focus on other aspects of the experience, I don't think anyone has the right to prevent him from taking a negligible role-playing shortcut.
It is a widely accepted convention, skipping the role-play of actual induction into a faction in favor of the experiences the player can have as a member; a practice of the vast majority.
--Eyvind (Talk) 18:16, 7 February 2010 (MST)